KAIZEN formatting and linting, header files

This commit is contained in:
welcor 2024-09-17 01:04:36 +02:00
parent e59420363a
commit e6085172d5
45 changed files with 5153 additions and 5238 deletions

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@ -1,19 +1,19 @@
/**
* @file modify.h
* Header file for the modify module.
*
*
* Part of the core tbaMUD source code distribution, which is a derivative
* of, and continuation of, CircleMUD.
*
* All rights reserved. See license for complete information.
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University
*
* All rights reserved. See license for complete information.
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.
*
* @todo This module is originally defined as 'Run-time modification of game
*
* @todo This module is originally defined as 'Run-time modification of game
* variables.' I believe it has digressed from the original intent. This
* header file is created to help redefine (over time) what the heck modify.h
* is. For example, publicly functions declared in comm.h but defined in modify.c
* should have their declarations moved here.
* should have their declarations moved here.
*
*/
#ifndef _MODIFY_H_