Added protocols,lists and events, and fixed some bugs... refer to changelog.

This commit is contained in:
Vatiken 2012-02-12 22:07:50 +00:00
parent 6dadf24c51
commit dd280c1b58
22 changed files with 419 additions and 89 deletions

View file

@ -21,6 +21,7 @@
#include "class.h"
#include "fight.h"
#include "screen.h"
#include "mud_event.h"
/* local file scope function prototypes */
static int graf(int grafage, int p0, int p1, int p2, int p3, int p4, int p5, int p6);
@ -527,3 +528,31 @@ int decrease_bank(struct char_data *ch, int deduction)
increase_bank(ch, amt);
return (GET_BANK_GOLD(ch));
}
EVENTFUNC(display_usage)
{
struct descriptor_data * d;
struct char_data * tch;
struct list_data * player_list;
player_list = create_list();
for (d = descriptor_list; d; d = d->next)
if (d->character && STATE(d) == CON_PLAYING)
add_to_list(d->character, player_list);
game_info("News:");
game_info("Currently %d Players Online", player_list->iSize);
if (player_list->iSize) {
tch = (struct char_data *) random_from_list(player_list);
if (player_list->iSize == 1)
game_info("%s is apparently very lonely.", GET_NAME(tch));
else
game_info("%s last seen at %s", GET_NAME(tch), world[IN_ROOM(tch)].name);
}
free_list(player_list);
return (10 * 60 * PASSES_PER_SEC);
}