MAJOR UPDATE: Admin Levels split from Mortal Levels

This commit is contained in:
JamDog 2010-11-24 20:07:22 +00:00
parent 2b30509371
commit dcba9d6441
77 changed files with 2882 additions and 2067 deletions

View file

@ -167,7 +167,7 @@ ACMD(do_oasis_list)
break;
default:
send_to_char(ch, "You can't list that!\r\n");
mudlog(BRF, LVL_IMMORT, TRUE,
mudlog(BRF, ADMLVL_IMMORT, TRUE,
"SYSERR: do_oasis_list: Unknown list option: %d", subcmd);
}
}
@ -521,8 +521,8 @@ void print_zone(struct char_data *ch, zone_vnum vnum)
QGRN, QCYN, zone_table[rnum].top,
QGRN, QCYN, zone_table[rnum].reset_mode ? ((zone_table[rnum].reset_mode == 1) ?
"Reset when no players are in zone." : "Normal reset.") : "Never reset",
QGRN, QCYN, buf,
QGRN, QCYN, zone_table[rnum].min_level,
QGRN, QCYN, buf,
QGRN, QCYN, zone_table[rnum].min_level,
QGRN, QCYN, zone_table[rnum].max_level,
QGRN,
QGRN, QCYN, size_rooms,