MAJOR UPDATE: Admin Levels split from Mortal Levels

This commit is contained in:
JamDog 2010-11-24 20:07:22 +00:00
parent 2b30509371
commit dcba9d6441
77 changed files with 2882 additions and 2067 deletions

View file

@ -200,15 +200,15 @@ void run_autowiz(void)
#if defined(CIRCLE_UNIX)
res = snprintf(buf, sizeof(buf), "nice ../bin/autowiz %d %s %d %s %d &",
CONFIG_MIN_WIZLIST_LEV, WIZLIST_FILE, LVL_IMMORT, IMMLIST_FILE, (int) getpid());
CONFIG_MIN_WIZLIST_LEV, WIZLIST_FILE, ADMLVL_IMMORT, IMMLIST_FILE, (int) getpid());
#elif defined(CIRCLE_WINDOWS)
res = snprintf(buf, sizeof(buf), "autowiz %d %s %d %s",
CONFIG_MIN_WIZLIST_LEV, WIZLIST_FILE, LVL_IMMORT, IMMLIST_FILE);
CONFIG_MIN_WIZLIST_LEV, WIZLIST_FILE, ADMLVL_IMMORT, IMMLIST_FILE);
#endif /* CIRCLE_WINDOWS */
/* Abusing signed -> unsigned conversion to avoid '-1' check. */
if (res < sizeof(buf)) {
mudlog(CMP, LVL_IMMORT, FALSE, "Initiating autowiz.");
mudlog(CMP, ADMLVL_IMMORT, FALSE, "Initiating autowiz.");
i = system(buf);
reboot_wizlists();
} else
@ -222,7 +222,7 @@ void gain_exp(struct char_data *ch, int gain)
int is_altered = FALSE;
int num_levels = 0;
if (!IS_NPC(ch) && ((GET_LEVEL(ch) < 1 || GET_LEVEL(ch) >= LVL_IMMORT)))
if (!IS_NPC(ch) && ((GET_LEVEL(ch) < 1 || GET_LEVEL(ch) >= CONFIG_MAX_LEVEL)))
return;
if (IS_NPC(ch)) {
@ -235,7 +235,7 @@ void gain_exp(struct char_data *ch, int gain)
gain = MIN(CONFIG_MAX_EXP_GAIN, gain); /* put a cap on the max gain per kill */
GET_EXP(ch) += gain;
while (GET_LEVEL(ch) < LVL_IMMORT - CONFIG_NO_MORT_TO_IMMORT &&
while (GET_LEVEL(ch) < CONFIG_MAX_LEVEL &&
GET_EXP(ch) >= level_exp(GET_CLASS(ch), GET_LEVEL(ch) + 1)) {
GET_LEVEL(ch) += 1;
num_levels++;
@ -244,15 +244,20 @@ void gain_exp(struct char_data *ch, int gain)
}
if (is_altered) {
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s advanced %d level%s to level %d.",
mudlog(BRF, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s advanced %d level%s to level %d.",
GET_NAME(ch), num_levels, num_levels == 1 ? "" : "s", GET_LEVEL(ch));
if (num_levels == 1)
send_to_char(ch, "You rise a level!\r\n");
else
send_to_char(ch, "You rise %d levels!\r\n", num_levels);
send_to_char(ch, "You rise %d levels!\r\n", num_levels);
set_title(ch, NULL);
if (GET_LEVEL(ch) >= LVL_IMMORT && !PLR_FLAGGED(ch, PLR_NOWIZLIST))
run_autowiz();
if (GET_LEVEL(ch) >= CONFIG_MAX_LEVEL) {
if (!IS_ADMIN(ch, ADMLVL_IMMORT) && !CONFIG_NO_MORT_TO_IMMORT) {
set_admin_level(ch, ADMLVL_IMMORT);
send_to_char(ch, "You have reached the maximum level and become immortal!\r\n");
mudlog(NRM, ADMLVL_GOD, TRUE, "%s advanced to Immortal!", GET_NAME(ch));
}
}
}
} else if (gain < 0) {
gain = MAX(-CONFIG_MAX_EXP_LOSS, gain); /* Cap max exp lost per death */
@ -260,9 +265,7 @@ void gain_exp(struct char_data *ch, int gain)
if (GET_EXP(ch) < 0)
GET_EXP(ch) = 0;
}
if (GET_LEVEL(ch) >= LVL_IMMORT && !PLR_FLAGGED(ch, PLR_NOWIZLIST))
run_autowiz();
}
}
void gain_exp_regardless(struct char_data *ch, int gain)
{
@ -277,7 +280,7 @@ void gain_exp_regardless(struct char_data *ch, int gain)
GET_EXP(ch) = 0;
if (!IS_NPC(ch)) {
while (GET_LEVEL(ch) < LVL_IMPL &&
while (!IS_ADMIN(ch, ADMLVL_IMPL) &&
GET_EXP(ch) >= level_exp(GET_CLASS(ch), GET_LEVEL(ch) + 1)) {
GET_LEVEL(ch) += 1;
num_levels++;
@ -286,17 +289,22 @@ void gain_exp_regardless(struct char_data *ch, int gain)
}
if (is_altered) {
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s advanced %d level%s to level %d.",
mudlog(BRF, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s advanced %d level%s to level %d.",
GET_NAME(ch), num_levels, num_levels == 1 ? "" : "s", GET_LEVEL(ch));
if (num_levels == 1)
send_to_char(ch, "You rise a level!\r\n");
else
send_to_char(ch, "You rise %d levels!\r\n", num_levels);
send_to_char(ch, "You rise %d levels!\r\n", num_levels);
set_title(ch, NULL);
if (GET_LEVEL(ch) >= CONFIG_MAX_LEVEL) {
if (!IS_ADMIN(ch, ADMLVL_IMMORT) && !CONFIG_NO_MORT_TO_IMMORT) {
set_admin_level(ch, ADMLVL_IMMORT);
send_to_char(ch, "You have reached the maximum level and become immortal!\r\n");
mudlog(NRM, ADMLVL_GOD, TRUE, "%s advanced to Immortal!", GET_NAME(ch));
}
}
}
}
if (GET_LEVEL(ch) >= LVL_IMMORT && !PLR_FLAGGED(ch, PLR_NOWIZLIST))
run_autowiz();
}
void gain_condition(struct char_data *ch, int condition, int value)
@ -365,7 +373,7 @@ static void check_idling(struct char_data *ch)
Crash_rentsave(ch, 0);
else
Crash_idlesave(ch);
mudlog(CMP, LVL_GOD, TRUE, "%s force-rented and extracted (idle).", GET_NAME(ch));
mudlog(CMP, ADMLVL_GOD, TRUE, "%s force-rented and extracted (idle).", GET_NAME(ch));
add_llog_entry(ch, LAST_IDLEOUT);
extract_char(ch);
}
@ -394,19 +402,19 @@ void point_update(void)
if (damage(i, i, 2, SPELL_POISON) == -1)
continue; /* Oops, they died. -gg 6/24/98 */
if (GET_POS(i) <= POS_STUNNED)
update_pos(i);
update_pos(i);
} else if (GET_POS(i) == POS_INCAP) {
if (damage(i, i, 1, TYPE_SUFFERING) == -1)
continue;
continue;
} else if (GET_POS(i) == POS_MORTALLYW) {
if (damage(i, i, 2, TYPE_SUFFERING) == -1)
continue;
continue;
}
if (!IS_NPC(i)) {
update_char_objects(i);
(i->char_specials.timer)++;
if (GET_LEVEL(i) < CONFIG_IDLE_MAX_LEVEL)
check_idling(i);
if (GET_ADMLEVEL(i) < CONFIG_IDLE_MAX_LEVEL)
check_idling(i);
}
}
@ -418,32 +426,32 @@ void point_update(void)
if (IS_CORPSE(j)) {
/* timer count down */
if (GET_OBJ_TIMER(j) > 0)
GET_OBJ_TIMER(j)--;
GET_OBJ_TIMER(j)--;
if (!GET_OBJ_TIMER(j)) {
if (j->carried_by)
act("$p decays in your hands.", FALSE, j->carried_by, j, 0, TO_CHAR);
else if ((IN_ROOM(j) != NOWHERE) && (world[IN_ROOM(j)].people)) {
act("A quivering horde of maggots consumes $p.",
TRUE, world[IN_ROOM(j)].people, j, 0, TO_ROOM);
act("A quivering horde of maggots consumes $p.",
TRUE, world[IN_ROOM(j)].people, j, 0, TO_CHAR);
}
for (jj = j->contains; jj; jj = next_thing2) {
next_thing2 = jj->next_content; /* Next in inventory */
obj_from_obj(jj);
if (j->carried_by)
act("$p decays in your hands.", FALSE, j->carried_by, j, 0, TO_CHAR);
else if ((IN_ROOM(j) != NOWHERE) && (world[IN_ROOM(j)].people)) {
act("A quivering horde of maggots consumes $p.",
TRUE, world[IN_ROOM(j)].people, j, 0, TO_ROOM);
act("A quivering horde of maggots consumes $p.",
TRUE, world[IN_ROOM(j)].people, j, 0, TO_CHAR);
}
for (jj = j->contains; jj; jj = next_thing2) {
next_thing2 = jj->next_content; /* Next in inventory */
obj_from_obj(jj);
if (j->in_obj)
obj_to_obj(jj, j->in_obj);
else if (j->carried_by)
obj_to_room(jj, IN_ROOM(j->carried_by));
else if (IN_ROOM(j) != NOWHERE)
obj_to_room(jj, IN_ROOM(j));
else
core_dump();
}
extract_obj(j);
if (j->in_obj)
obj_to_obj(jj, j->in_obj);
else if (j->carried_by)
obj_to_room(jj, IN_ROOM(j->carried_by));
else if (IN_ROOM(j) != NOWHERE)
obj_to_room(jj, IN_ROOM(j));
else
core_dump();
}
extract_obj(j);
}
}
/* If the timer is set, count it down and at 0, try the trigger
@ -463,6 +471,6 @@ void point_update(void)
HAPPY_EXP = 0;
HAPPY_GOLD = 0;
HAPPY_TIME = 0;
game_info("Happy hour has ended!");
game_info("Happy hour has ended!");
}
}