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MAJOR UPDATE: Admin Levels split from Mortal Levels
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parent
2b30509371
commit
dcba9d6441
77 changed files with 2882 additions and 2067 deletions
18
src/genwld.c
18
src/genwld.c
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@ -19,7 +19,7 @@
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#include "dg_olc.h"
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/* This function will copy the strings so be sure you free your own copies of
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/* This function will copy the strings so be sure you free your own copies of
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* the description, title, and such. */
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room_rnum add_room(struct room_data *room)
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{
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@ -95,7 +95,7 @@ room_rnum add_room(struct room_data *room)
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/* Known zone entries we don't care about. */
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break;
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default:
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mudlog(BRF, LVL_GOD, TRUE, "SYSERR: GenOLC: add_room: Unknown zone entry found!");
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mudlog(BRF, ADMLVL_GOD, TRUE, "SYSERR: GenOLC: add_room: Unknown zone entry found!");
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}
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/* Update the loadroom table. Adds 1 or 0. */
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@ -149,7 +149,7 @@ int delete_room(room_rnum rnum)
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r_frozen_start_room = 0; /* The Void */
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}
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/* Dump the contents of this room into the Void. We could also just extract
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/* Dump the contents of this room into the Void. We could also just extract
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* the people, mobs, and objects here. */
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for (obj = world[rnum].contents; obj; obj = next_obj) {
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next_obj = obj->next_content;
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@ -167,7 +167,7 @@ int delete_room(room_rnum rnum)
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extract_script(room, WLD_TRIGGER);
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free_proto_script(room, WLD_TRIGGER);
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/* Change any exit going to this room to go the void. Also fix all the exits
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/* Change any exit going to this room to go the void. Also fix all the exits
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* pointing to rooms above this. */
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i = top_of_world + 1;
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do {
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@ -221,7 +221,7 @@ int delete_room(room_rnum rnum)
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/* Known zone entries we don't care about. */
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break;
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default:
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mudlog(BRF, LVL_GOD, TRUE, "SYSERR: GenOLC: delete_room: Unknown zone entry found!");
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mudlog(BRF, ADMLVL_GOD, TRUE, "SYSERR: GenOLC: delete_room: Unknown zone entry found!");
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}
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/* Remove this room from all shop lists. */
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@ -296,8 +296,8 @@ int save_rooms(zone_rnum rzone)
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room->number,
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room->name ? room->name : "Untitled", STRING_TERMINATOR,
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buf, STRING_TERMINATOR,
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zone_table[room->zone].number, room->room_flags[0], room->room_flags[1], room->room_flags[2],
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room->room_flags[3], room->sector_type
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zone_table[room->zone].number, room->room_flags[0], room->room_flags[1], room->room_flags[2],
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room->room_flags[3], room->sector_type
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);
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/* Now you write out the exits for the room. */
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@ -379,8 +379,8 @@ int copy_room(struct room_data *to, struct room_data *from)
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return TRUE;
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}
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/* Copy strings over so bad things don't happen. We do not free the existing
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* strings here because copy_room() did a shallow copy previously and we'd be
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/* Copy strings over so bad things don't happen. We do not free the existing
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* strings here because copy_room() did a shallow copy previously and we'd be
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* freeing the very strings we're copying. If this function is used elsewhere,
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* be sure to free_room_strings() the 'dest' room first. */
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int copy_room_strings(struct room_data *dest, struct room_data *source)
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