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MAJOR UPDATE: Admin Levels split from Mortal Levels
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parent
2b30509371
commit
dcba9d6441
77 changed files with 2882 additions and 2067 deletions
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@ -43,7 +43,7 @@ ACMD(do_quit)
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if (IS_NPC(ch) || !ch->desc)
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return;
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if (subcmd != SCMD_QUIT && GET_LEVEL(ch) < LVL_IMMORT)
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if (subcmd != SCMD_QUIT && !IS_ADMIN(ch, ADMLVL_IMMORT))
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send_to_char(ch, "You have to type quit--no less, to quit!\r\n");
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else if (GET_POS(ch) == POS_FIGHTING)
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send_to_char(ch, "No way! You're fighting for your life!\r\n");
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@ -52,7 +52,7 @@ ACMD(do_quit)
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die(ch, NULL);
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} else {
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act("$n has left the game.", TRUE, ch, 0, 0, TO_ROOM);
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mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s has quit the game.", GET_NAME(ch));
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mudlog(NRM, MAX(ADMLVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s has quit the game.", GET_NAME(ch));
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if (GET_QUEST_TIME(ch) != -1)
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quest_timeout(ch);
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@ -185,7 +185,7 @@ ACMD(do_steal)
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percent -= 50;
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/* No stealing if not allowed. If it is no stealing from Imm's or Shopkeepers. */
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if (GET_LEVEL(vict) >= LVL_IMMORT || pcsteal || GET_MOB_SPEC(vict) == shop_keeper)
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if (IS_ADMIN(vict, ADMLVL_IMMORT) || pcsteal || GET_MOB_SPEC(vict) == shop_keeper)
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percent = 101; /* Failure */
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if (str_cmp(obj_name, "coins") && str_cmp(obj_name, "gold")) {
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@ -286,7 +286,7 @@ ACMD(do_practice)
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ACMD(do_visible)
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{
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if (GET_LEVEL(ch) >= LVL_IMMORT) {
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if (IS_ADMIN(ch, ADMLVL_IMMORT)) {
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perform_immort_vis(ch);
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return;
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}
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@ -801,16 +801,16 @@ ACMD(do_gen_tog)
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result = PRF_TOG_CHK(ch, PRF_CLS);
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break;
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case SCMD_BUILDWALK:
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if (GET_LEVEL(ch) < LVL_BUILDER) {
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if (!ADM_FLAGGED(ch, ADM_BUILD)) {
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send_to_char(ch, "Builders only, sorry.\r\n");
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return;
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}
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result = PRF_TOG_CHK(ch, PRF_BUILDWALK);
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if (PRF_FLAGGED(ch, PRF_BUILDWALK))
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mudlog(CMP, GET_LEVEL(ch), TRUE,
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mudlog(CMP, GET_ADMLEVEL(ch), TRUE,
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"OLC: %s turned buildwalk on. Allowed zone %d", GET_NAME(ch), GET_OLC_ZONE(ch));
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else
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mudlog(CMP, GET_LEVEL(ch), TRUE,
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mudlog(CMP, GET_ADMLEVEL(ch), TRUE,
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"OLC: %s turned buildwalk off. Allowed zone %d", GET_NAME(ch), GET_OLC_ZONE(ch));
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break;
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case SCMD_AFK:
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@ -865,7 +865,7 @@ void show_happyhour(struct char_data *ch)
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char happyexp[80], happygold[80], happyqp[80];
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int secs_left;
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if ((IS_HAPPYHOUR) || (GET_LEVEL(ch) >= LVL_GRGOD))
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if ( (IS_HAPPYHOUR) || (IS_ADMIN(ch, ADMLVL_GRGOD)) )
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{
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if (HAPPY_TIME)
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secs_left = ((HAPPY_TIME - 1) * SECS_PER_MUD_HOUR) + next_tick;
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@ -879,9 +879,9 @@ void show_happyhour(struct char_data *ch)
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send_to_char(ch, "tbaMUD Happy Hour!\r\n"
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"------------------\r\n"
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"%s%s%sTime Remaining: %s%d%s hours %s%d%s mins %s%d%s secs\r\n",
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(IS_HAPPYEXP || (GET_LEVEL(ch) >= LVL_GOD)) ? happyexp : "",
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(IS_HAPPYGOLD || (GET_LEVEL(ch) >= LVL_GOD)) ? happygold : "",
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(IS_HAPPYQP || (GET_LEVEL(ch) >= LVL_GOD)) ? happyqp : "",
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(IS_HAPPYEXP || IS_ADMIN(ch, ADMLVL_GOD)) ? happyexp : "",
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(IS_HAPPYGOLD || IS_ADMIN(ch, ADMLVL_GOD)) ? happygold : "",
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(IS_HAPPYQP || IS_ADMIN(ch, ADMLVL_GOD)) ? happyqp : "",
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CCYEL(ch, C_NRM), (secs_left / 3600), CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), (secs_left % 3600) / 60, CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), (secs_left % 60), CCNRM(ch, C_NRM) );
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@ -897,7 +897,7 @@ ACMD(do_happyhour)
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char arg[MAX_INPUT_LENGTH], val[MAX_INPUT_LENGTH];
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int num;
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if (GET_LEVEL(ch) < LVL_GOD)
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if (IS_ADMIN(ch, ADMLVL_GOD))
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{
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show_happyhour(ch);
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return;
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