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MAJOR UPDATE: Admin Levels split from Mortal Levels
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parent
2b30509371
commit
dcba9d6441
77 changed files with 2882 additions and 2067 deletions
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@ -81,7 +81,7 @@ ACMD(do_gsay)
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for (f = k->followers; f; f = f->next)
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if (AFF_FLAGGED(f->follower, AFF_GROUP) && (f->follower != ch))
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act(buf, FALSE, ch, 0, f->follower, TO_VICT | TO_SLEEP);
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if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_NOREPEAT))
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send_to_char(ch, "%s", CONFIG_OK);
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else
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@ -101,7 +101,7 @@ static void perform_tell(struct char_data *ch, struct char_data *vict, char *arg
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send_to_char(ch, "%s", CONFIG_OK);
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else {
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snprintf(buf, sizeof(buf), "%sYou tell $N, '%s'%s", CCRED(ch, C_NRM), arg, CCNRM(ch, C_NRM));
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msg = act(buf, FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
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msg = act(buf, FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
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add_history(ch, msg, HIST_TELL);
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}
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@ -115,13 +115,13 @@ static int is_tell_ok(struct char_data *ch, struct char_data *vict)
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send_to_char(ch, "You try to tell yourself something.\r\n");
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else if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_NOTELL))
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send_to_char(ch, "You can't tell other people while you have notell on.\r\n");
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else if (ROOM_FLAGGED(IN_ROOM(ch), ROOM_SOUNDPROOF) && (GET_LEVEL(ch) < LVL_GOD))
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else if (ROOM_FLAGGED(IN_ROOM(ch), ROOM_SOUNDPROOF) && !(IS_ADMIN(ch, ADMLVL_GOD)))
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send_to_char(ch, "The walls seem to absorb your words.\r\n");
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else if (!IS_NPC(vict) && !vict->desc) /* linkless */
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act("$E's linkless at the moment.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
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else if (PLR_FLAGGED(vict, PLR_WRITING))
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act("$E's writing a message right now; try again later.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
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else if ((!IS_NPC(vict) && PRF_FLAGGED(vict, PRF_NOTELL)) || (ROOM_FLAGGED(IN_ROOM(vict), ROOM_SOUNDPROOF) && (GET_LEVEL(ch) < LVL_GOD)))
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else if ((!IS_NPC(vict) && PRF_FLAGGED(vict, PRF_NOTELL)) || (ROOM_FLAGGED(IN_ROOM(vict), ROOM_SOUNDPROOF) && !(IS_ADMIN(ch, ADMLVL_GOD))))
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act("$E can't hear you.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP);
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else
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return (TRUE);
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@ -134,6 +134,7 @@ static int is_tell_ok(struct char_data *ch, struct char_data *vict)
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ACMD(do_tell)
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{
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struct char_data *vict = NULL;
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struct descriptor_data *d = NULL;
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char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];
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half_chop(argument, buf, buf2);
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@ -174,11 +175,22 @@ ACMD(do_tell)
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last_webster_teller = GET_IDNUM(ch);
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send_to_char(ch, "You look up '%s' in Merriam-Webster.\r\n", word);
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#endif /* platform specific part */
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} else if (GET_LEVEL(ch) < LVL_IMMORT && !(vict = get_player_vis(ch, buf, NULL, FIND_CHAR_WORLD)))
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send_to_char(ch, "%s", CONFIG_NOPERSON);
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else if (GET_LEVEL(ch) >= LVL_IMMORT && !(vict = get_char_vis(ch, buf, NULL, FIND_CHAR_WORLD)))
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send_to_char(ch, "%s", CONFIG_NOPERSON);
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else if (is_tell_ok(ch, vict))
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}
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else if (is_abbrev(buf, "all") && ADM_FLAGGED(ch, ADM_TELLALL)) {
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for (d = descriptor_list; d; d = d->next) {
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if (!(vict = d->character))
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continue;
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if (vict == ch || STATE(d) != CON_PLAYING)
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continue;
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perform_tell(ch, vict, buf2);
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}
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}
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else if (IS_ADMIN(ch, ADMLVL_IMMORT) && !(vict = get_player_vis(ch, buf, NULL, FIND_CHAR_WORLD))) {
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if (!(vict = get_char_vis(ch, buf, NULL, FIND_CHAR_WORLD)))
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send_to_char(ch, "%s", CONFIG_NOPERSON);
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else if (is_tell_ok(ch, vict))
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perform_tell(ch, vict, buf2);
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} else if (is_tell_ok(ch, vict))
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perform_tell(ch, vict, buf2);
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}
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@ -199,8 +211,8 @@ ACMD(do_reply)
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/* Make sure the person you're replying to is still playing by searching
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* for them. Note, now last tell is stored as player IDnum instead of
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* a pointer, which is much better because it's safer, plus will still
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* work if someone logs out and back in again. A descriptor list based
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* search would be faster although we could not find link dead people.
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* work if someone logs out and back in again. A descriptor list based
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* search would be faster although we could not find link dead people.
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* Not that they can hear tells anyway. :) -gg 2/24/98 */
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while (tch && (IS_NPC(tch) || GET_IDNUM(tch) != GET_LAST_TELL(ch)))
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tch = tch->next;
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@ -252,7 +264,7 @@ ACMD(do_spec_comm)
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snprintf(buf1, sizeof(buf1), "$n %s you, '%s'", action_plur, buf2);
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act(buf1, FALSE, ch, 0, vict, TO_VICT);
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if ((!IS_NPC(ch)) && (PRF_FLAGGED(ch, PRF_NOREPEAT)))
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if ((!IS_NPC(ch)) && (PRF_FLAGGED(ch, PRF_NOREPEAT)))
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send_to_char(ch, "%s", CONFIG_OK);
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else
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send_to_char(ch, "You %s %s, '%s'\r\n", action_sing, GET_NAME(vict), buf2);
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@ -356,20 +368,20 @@ ACMD(do_page)
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snprintf(buf, sizeof(buf), "\007\007*$n* %s", buf2);
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if (!str_cmp(arg, "all")) {
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if (GET_LEVEL(ch) > LVL_GOD) {
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for (d = descriptor_list; d; d = d->next)
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if (STATE(d) == CON_PLAYING && d->character)
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act(buf, FALSE, ch, 0, d->character, TO_VICT);
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if (ADM_FLAGGED(ch, ADM_TELLALL)) {
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for (d = descriptor_list; d; d = d->next)
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if (STATE(d) == CON_PLAYING && d->character)
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act(buf, FALSE, ch, 0, d->character, TO_VICT);
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} else
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send_to_char(ch, "You will never be godly enough to do that!\r\n");
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send_to_char(ch, "You will never be godly enough to do that!\r\n");
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return;
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}
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if ((vict = get_char_vis(ch, arg, NULL, FIND_CHAR_WORLD))) {
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act(buf, FALSE, ch, 0, vict, TO_VICT);
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if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_NOREPEAT))
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send_to_char(ch, "%s", CONFIG_OK);
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send_to_char(ch, "%s", CONFIG_OK);
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else
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act(buf, FALSE, ch, 0, vict, TO_CHAR);
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act(buf, FALSE, ch, 0, vict, TO_CHAR);
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} else
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send_to_char(ch, "There is no such person in the game!\r\n");
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}
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@ -442,7 +454,7 @@ ACMD(do_gen_comm)
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send_to_char(ch, "%s", com_msgs[subcmd][0]);
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return;
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}
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if (ROOM_FLAGGED(IN_ROOM(ch), ROOM_SOUNDPROOF) && (GET_LEVEL(ch) < LVL_GOD)) {
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if (ROOM_FLAGGED(IN_ROOM(ch), ROOM_SOUNDPROOF) && !(IS_ADMIN(ch, ADMLVL_GOD))) {
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send_to_char(ch, "The walls seem to absorb your words.\r\n");
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return;
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}
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@ -491,7 +503,7 @@ ACMD(do_gen_comm)
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else {
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snprintf(buf1, sizeof(buf1), "%sYou %s, '%s%s'%s", COLOR_LEV(ch) >= C_CMP ? color_on : "",
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com_msgs[subcmd][1], argument, COLOR_LEV(ch) >= C_CMP ? color_on : "", CCNRM(ch, C_CMP));
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msg = act(buf1, FALSE, ch, 0, 0, TO_CHAR | TO_SLEEP);
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add_history(ch, msg, hist_type[subcmd]);
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}
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@ -505,14 +517,14 @@ ACMD(do_gen_comm)
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if (!IS_NPC(ch) && (PRF_FLAGGED(i->character, channels[subcmd]) || PLR_FLAGGED(i->character, PLR_WRITING)))
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continue;
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if (ROOM_FLAGGED(IN_ROOM(i->character), ROOM_SOUNDPROOF) && (GET_LEVEL(ch) < LVL_GOD))
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if (ROOM_FLAGGED(IN_ROOM(i->character), ROOM_SOUNDPROOF) && !(IS_ADMIN(ch, ADMLVL_GOD)))
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continue;
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if (subcmd == SCMD_SHOUT && ((world[IN_ROOM(ch)].zone != world[IN_ROOM(i->character)].zone) ||
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!AWAKE(i->character)))
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continue;
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snprintf(buf2, sizeof(buf2), "%s%s%s", (COLOR_LEV(i->character) >= C_NRM) ? color_on : "", buf1, KNRM);
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snprintf(buf2, sizeof(buf2), "%s%s%s", (COLOR_LEV(i->character) >= C_NRM) ? color_on : "", buf1, KNRM);
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msg = act(buf2, FALSE, ch, 0, i->character, TO_VICT | TO_SLEEP);
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add_history(i->character, msg, hist_type[subcmd]);
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}
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@ -544,7 +556,7 @@ ACMD(do_qcomm)
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snprintf(buf, sizeof(buf), "$n quest-says, '%s'", argument);
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else {
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strlcpy(buf, argument, sizeof(buf));
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mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(ch)), TRUE, "(GC) %s qechoed: %s", GET_NAME(ch), argument);
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mudlog(CMP, MAX(ADMLVL_BUILDER, GET_INVIS_LEV(ch)), TRUE, "(GC) %s qechoed: %s", GET_NAME(ch), argument);
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}
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for (i = descriptor_list; i; i = i->next)
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if (STATE(i) == CON_PLAYING && i != ch->desc && PRF_FLAGGED(i->character, PRF_QUEST))
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