Coins as items update 2

This commit is contained in:
kinther 2025-12-24 11:06:57 -08:00
parent 972d290126
commit d4bda3ad4a
37 changed files with 736 additions and 779 deletions

View file

@ -104,16 +104,16 @@ can use MSDPFlush() instead - however, as with MSDPUpdate(), it will only send
variables that are reportable and have changed.
/******************************************************************************
The MSDP_GOLD variable reports a negative number!
The MSDP_MONEY variable reports a negative number!
******************************************************************************/
The snippet uses ints, which are usually 32 bits. If you're using 64 bit long
long ints for certain things (such as gold), then you should either store them
long ints for certain things (such as coins), then you should either store them
in MSDP string variables, or change the snippet to use long long ints.
Note that this won't effect your character, it's only the MSDP variable that
overflows. It will give inaccurate information on your GUI, but players won't
actually lose any gold, so don't panic!
actually lose any coins, so don't panic!
/******************************************************************************
The snippet is revealing my vnums! Those are supposed to be top secret!