Coins as items update 2

This commit is contained in:
kinther 2025-12-24 11:06:57 -08:00
parent 972d290126
commit d4bda3ad4a
37 changed files with 736 additions and 779 deletions

View file

@ -104,16 +104,16 @@ can use MSDPFlush() instead - however, as with MSDPUpdate(), it will only send
variables that are reportable and have changed.
/******************************************************************************
The MSDP_GOLD variable reports a negative number!
The MSDP_MONEY variable reports a negative number!
******************************************************************************/
The snippet uses ints, which are usually 32 bits. If you're using 64 bit long
long ints for certain things (such as gold), then you should either store them
long ints for certain things (such as coins), then you should either store them
in MSDP string variables, or change the snippet to use long long ints.
Note that this won't effect your character, it's only the MSDP variable that
overflows. It will give inaccurate information on your GUI, but players won't
actually lose any gold, so don't panic!
actually lose any coins, so don't panic!
/******************************************************************************
The snippet is revealing my vnums! Those are supposed to be top secret!

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@ -447,7 +447,7 @@ trap! tbaMUD is bound to contain bugs, but most of the core systems have been
well tested, so you should take claims such as “I magically lost all my stuff!”
with a grain of salt and check your system logs.
If a player ever asks you for reimbursement of equipment, money, gold,
If a player ever asks you for reimbursement of equipment, money, coins,
experience points (XP), or whatever, your gut reaction should always be to
check the logs first.

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@ -750,7 +750,7 @@ For type S mobs, the type-specific information should be in the following format
<mob flags> <affect flags> <alignment> S
<level> <thaco> <armor class> <hitpoints> <damage>
<gold> <experience points>
<coins> <experience points>
<load position> <default position> <sex>
Level The level of the monster, from 1 to 34.
@ -803,7 +803,7 @@ will do between 11 and 14 hitpoints each round without a weapon. If the monster
picks up and wields a tiny stick which gives 1d2 damage, then the monster will
do 1d2 + 10 points of damage per round with the stick.
Gold The number of gold coins the mobile is initially loaded with.
Coins The number of coins the mobile is initially loaded with.
Experience The number of experience points the mobile is initially loaded with.
@ -848,7 +848,7 @@ hanging around his teeth.
This is mobile vnum 3062. The Fido has mob and affect flags set and has an
initial alignment of -200. After the S flag we see that the Fido is level 1,
has a THAC0 of 20, an Armor Class of 9, 0d0+10 hit points (10 hitpoints), and
will do 1d2 hit points of bare hand damage per round. The Fido has 10 gold
will do 1d2 hit points of bare hand damage per round. The Fido has 10 coins
and 100 experience points, has a load position and default position of
STANDING, and is male.
@ -867,7 +867,7 @@ The format of an E mobile is as follows:
<mob flags> <affect flags> <alignment> E
<level> <hitroll> <armor class> <hitpoints> <damage>
<gold> <experience points>
<coins> <experience points>
<load position> <default position> <sex>
{E-spec list}
E
@ -1002,7 +1002,7 @@ the following numbers:
5 WEAPON Must be piercing to backstab.
6 FURNITURE Item may be sat on.
7 FREE Do not set.
8 TREASURE Item is treasure other than gold coins (i.e. gems)
8 TREASURE Item is treasure other than coins (i.e. gems)
9 ARMOR Item is armor.
10 POTION Item is a magical potion.
11 WORN Item is worn, but not armor.
@ -1073,7 +1073,7 @@ Weight The weight of the object. The weight controls how many strength points a
character must have to take the object, and is used to calculate when bags and
other containers become full.
Cost The value of the object in gold coins; used by shopkeepers.
Cost The value of the object in coins; used by shopkeepers.
Cost Per Day A legacy value that the game ignores.
@ -1184,7 +1184,7 @@ value 1-2: unused
value 3: Non-zero if the food is poisoned, 0 otherwise.
MONEY: (Type Flag 20)
value 0: The number of gold coins in the pile.
value 0: The number of coins in the pile.
value 1-3: unused
PEN: (Type Flag 21)
@ -1239,7 +1239,7 @@ the following numbers:
12 MAXMANA Apply to MAX mana points.
13 MAXHIT Apply to MAX hit points.
14 MAXMOVE Apply to MAX movement points.
15 GOLD Unimplemented. Do not use.
15 COINS Unimplemented. Do not use.
16 EXP Unimplemented. Do not use.
17 ARMOR Apply to armor class (AC). negative is better.
18 HITROLL Apply to hitroll.
@ -1811,7 +1811,7 @@ See also: TRIG-COMMANDS, VARIABLES, EXPRESSIONS =========================
Numeric arguments purpose varies depending on the trigger type. For most
triggers it is the percentage chance of firing. But, it can also be the
percentage of hitpoints remaining, location of an object, to match a string
or single word in the argument, or the amount of gold for a bribe. To find
or single word in the argument, or the amount of coins for a bribe. To find
out what numeric arg does for each trig look up that triggers help file.
Trig arg This describes the text argument, if any, which can be used to filter

File diff suppressed because it is too large Load diff

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@ -34,7 +34,7 @@ NEW COMMANDS AND NEW MUD BEHAVIOR:
** You will now be immediately notified when you have new mail, when coming
back from AFK and reconnecting.
** New toggles: autoloot, autogold, autosplit, autosac, and autoassist.
** New toggles: autoloot, autosplit, autosac, and autoassist.
** Improved toggle command allowing more options.
@ -103,7 +103,7 @@ NEW COMMANDS AND NEW MUD BEHAVIOR:
** Use the ASSIST command to engage in mortal combat with someone in the room
who is getting pummeled.
** Use the SPLIT command to split gold among the members of your group
** Use the SPLIT command to split coins among the members of your group
(including yourself) who are in the room. i.e. If you are in a group
with 4 other people who are in the room with you, type "SPLIT 100"
to give each of them 20 coins.

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@ -69,7 +69,7 @@ end
if %actor.level% < 3
nop %actor.exp(%value%)%
else
nop %actor.gold(%value%)%
nop %actor.coins(%value%)%
end
%purge% %object%
~
@ -79,12 +79,12 @@ Stock Thief~
~
set actor %random.char%
if %actor%
if %actor.is_pc% && %actor.gold%
if %actor.is_pc% && %actor.coins%
%send% %actor% You discover that %self.name% has %self.hisher% hands in your wallet.
%echoaround% %actor% %self.name% tries to steal gold from %actor.name%.
eval coins %actor.gold% * %random.10% / 100
nop %actor.gold(-%coins%)%
nop %self.gold(%coins%)%
%echoaround% %actor% %self.name% tries to steal coins from %actor.name%.
eval coins %actor.coins% * %random.10% / 100
nop %actor.coins(-%coins%)%
nop %self.coins(%coins%)%
end
end
~
@ -280,7 +280,7 @@ set zodiac 5701
set grave 7401
set zamba 7500
set gidean 7801
set glumgold 8301
set glumcoins 8301
set duke 8660
set oasis 9000
set domiae 9603

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@ -106,7 +106,7 @@ ACMD(do_diagnose);
ACMD(do_equipment);
ACMD(do_examine);
ACMD(do_exits);
ACMD(do_gold);
ACMD(do_coins);
ACMD(do_help);
ACMD(do_history);
ACMD(do_inventory);
@ -230,18 +230,17 @@ ACMD(do_gen_tog);
#define SCMD_BUILDWALK 15
#define SCMD_AFK 16
#define SCMD_AUTOLOOT 17
#define SCMD_AUTOGOLD 18
#define SCMD_AUTOSPLIT 19
#define SCMD_AUTOASSIST 20
#define SCMD_AUTOMAP 21
#define SCMD_AUTOKEY 22
#define SCMD_AUTODOOR 23
#define SCMD_ZONERESETS 24
#define SCMD_SYSLOG 25
#define SCMD_WIMPY 26
#define SCMD_PAGELENGTH 27
#define SCMD_SCREENWIDTH 28
#define SCMD_COLOR 29
#define SCMD_AUTOSPLIT 18
#define SCMD_AUTOASSIST 19
#define SCMD_AUTOMAP 20
#define SCMD_AUTOKEY 21
#define SCMD_AUTODOOR 22
#define SCMD_ZONERESETS 23
#define SCMD_SYSLOG 24
#define SCMD_WIMPY 25
#define SCMD_PAGELENGTH 26
#define SCMD_SCREENWIDTH 27
#define SCMD_COLOR 28
/* do_quit */
ACMD(do_quit);

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@ -1132,14 +1132,14 @@ ACMD(do_examine)
}
}
ACMD(do_gold)
ACMD(do_coins)
{
if (GET_GOLD(ch) == 0)
if (GET_COINS(ch) == 0)
send_to_char(ch, "You're broke!\r\n");
else if (GET_GOLD(ch) == 1)
else if (GET_COINS(ch) == 1)
send_to_char(ch, "You have one miserable little coin.\r\n");
else
send_to_char(ch, "You have %d coins.\r\n", GET_GOLD(ch));
send_to_char(ch, "You have %d coins.\r\n", GET_COINS(ch));
}
ACMD(do_score)
@ -2256,9 +2256,6 @@ ACMD(do_toggle)
{"autoloot", PRF_AUTOLOOT, 0,
"Autoloot disabled.\r\n",
"Autoloot enabled.\r\n"},
{"autogold", PRF_AUTOGOLD, 0,
"Autogold disabled.\r\n",
"Autogold enabled.\r\n"},
{"autosplit", PRF_AUTOSPLIT, 0,
"Autosplit disabled.\r\n",
"Autosplit enabled.\r\n"},
@ -2355,7 +2352,6 @@ ACMD(do_toggle)
" Wimpy: %-3s\r\n"
" AutoLoot: %-3s "
" AutoGold: %-3s "
" AutoSplit: %-3s\r\n"
" AutoAssist: %-3s "
@ -2385,7 +2381,6 @@ ACMD(do_toggle)
buf2,
ONOFF(PRF_FLAGGED(ch, PRF_AUTOLOOT)),
ONOFF(PRF_FLAGGED(ch, PRF_AUTOGOLD)),
ONOFF(PRF_FLAGGED(ch, PRF_AUTOSPLIT)),
ONOFF(PRF_FLAGGED(ch, PRF_AUTOASSIST)),

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@ -36,10 +36,10 @@ static int perform_get_from_room(struct char_data *ch, struct obj_data *obj);
/* do_give utility functions */
static struct char_data *give_find_vict(struct char_data *ch, char *arg);
static void perform_give(struct char_data *ch, struct char_data *vict, struct obj_data *obj);
static void perform_give_gold(struct char_data *ch, struct char_data *vict, int amount);
static void perform_give_coins(struct char_data *ch, struct char_data *vict, int amount);
/* do_drop utility functions */
static int perform_drop(struct char_data *ch, struct obj_data *obj, byte mode, const char *sname, room_rnum RDR);
static void perform_drop_gold(struct char_data *ch, int amount, byte mode, room_rnum RDR);
static void perform_drop_coins(struct char_data *ch, int amount, byte mode, room_rnum RDR);
/* do_put utility functions */
static void perform_put(struct char_data *ch, struct obj_data *obj, struct obj_data *cont);
/* do_remove utility functions */
@ -192,7 +192,7 @@ ACMD(do_put)
}
GET_OBJ_VAL(obj, 0) = pile - howmany;
update_money_obj(obj);
GET_GOLD(ch) = MAX(0, GET_GOLD(ch) - howmany);
GET_COINS(ch) = MAX(0, GET_COINS(ch) - howmany);
obj = split;
howmany = 1;
} else {
@ -318,7 +318,7 @@ static bool merge_money_pile(struct char_data *ch, struct obj_data *obj)
GET_OBJ_VAL(target, 0) += coins;
update_money_obj(target);
GET_GOLD(ch) = MIN(MAX_GOLD, GET_GOLD(ch) + coins);
GET_COINS(ch) = MIN(MAX_COINS, GET_COINS(ch) + coins);
extract_obj(obj);
return TRUE;
@ -559,14 +559,14 @@ ACMD(do_get)
}
}
static void perform_drop_gold(struct char_data *ch, int amount, byte mode, room_rnum RDR)
static void perform_drop_coins(struct char_data *ch, int amount, byte mode, room_rnum RDR)
{
struct obj_data *obj;
int removed;
if (amount <= 0)
send_to_char(ch, "Heh heh heh.. we are jolly funny today, eh?\r\n");
else if (GET_GOLD(ch) < amount)
else if (GET_COINS(ch) < amount)
send_to_char(ch, "You don't have that many coins!\r\n");
else {
if (mode != SCMD_JUNK) {
@ -691,7 +691,7 @@ ACMD(do_drop)
multi = atoi(arg);
one_argument(argument, arg);
if (!str_cmp("coins", arg) || !str_cmp("coin", arg))
perform_drop_gold(ch, multi, mode, RDR);
perform_drop_coins(ch, multi, mode, RDR);
else if (multi <= 0)
send_to_char(ch, "Yeah, that makes sense.\r\n");
else if (!*arg)
@ -792,7 +792,7 @@ static struct char_data *give_find_vict(struct char_data *ch, char *arg)
return (NULL);
}
static void perform_give_gold(struct char_data *ch, struct char_data *vict,
static void perform_give_coins(struct char_data *ch, struct char_data *vict,
int amount)
{
char buf[MAX_STRING_LENGTH];
@ -802,7 +802,7 @@ static void perform_give_gold(struct char_data *ch, struct char_data *vict,
send_to_char(ch, "Heh heh heh ... we are jolly funny today, eh?\r\n");
return;
}
if ((GET_GOLD(ch) < amount) && (IS_NPC(ch) || (GET_LEVEL(ch) < LVL_GOD))) {
if ((GET_COINS(ch) < amount) && (IS_NPC(ch) || (GET_LEVEL(ch) < LVL_GOD))) {
send_to_char(ch, "You don't have that many coins!\r\n");
return;
}
@ -860,7 +860,7 @@ ACMD(do_give)
if (!str_cmp("coins", arg) || !str_cmp("coin", arg)) {
one_argument(argument, arg);
if ((vict = give_find_vict(ch, arg)) != NULL)
perform_give_gold(ch, vict, amount);
perform_give_coins(ch, vict, amount);
return;
} else if (!*arg) /* Give multiple code. */
send_to_char(ch, "What do you want to give %d of?\r\n", amount);

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@ -389,7 +389,7 @@ static bool sleight_merge_money_pile(struct char_data *ch, struct obj_data *obj)
GET_OBJ_VAL(target, 0) += coins;
update_money_obj(target);
GET_GOLD(ch) = MIN(MAX_GOLD, GET_GOLD(ch) + coins);
GET_COINS(ch) = MIN(MAX_COINS, GET_COINS(ch) + coins);
extract_obj(obj);
return TRUE;
@ -1106,7 +1106,7 @@ ACMD(do_slip)
}
GET_OBJ_VAL(obj, 0) = pile - howmany;
update_money_obj(obj);
GET_GOLD(ch) = MAX(0, GET_GOLD(ch) - howmany);
GET_COINS(ch) = MAX(0, GET_COINS(ch) - howmany);
obj = split;
}
}
@ -1155,7 +1155,7 @@ ACMD(do_steal)
struct char_data *vict;
struct obj_data *obj;
char vict_name[MAX_INPUT_LENGTH], obj_name[MAX_INPUT_LENGTH];
int gold, eq_pos, ohoh = 0;
int coins, eq_pos, ohoh = 0;
int sleight_total, dc;
if (!GET_SKILL(ch, SKILL_SLEIGHT_OF_HAND)) {
@ -1184,7 +1184,7 @@ ACMD(do_steal)
sleight_total = roll_sleight_check(ch);
if (str_cmp(obj_name, "coins") && str_cmp(obj_name, "gold")) {
if (str_cmp(obj_name, "coins") && str_cmp(obj_name, "coin")) {
if (!(obj = get_obj_in_list_vis(ch, obj_name, NULL, vict->carrying))) {
@ -1250,18 +1250,18 @@ ACMD(do_steal)
int total = count_coins_in_list(vict->carrying);
int max_steal = total / 10;
if (max_steal > 0) {
gold = rand_number(1, max_steal);
gold = remove_coins_from_list(vict->carrying, gold);
coins = rand_number(1, max_steal);
coins = remove_coins_from_list(vict->carrying, coins);
} else {
gold = 0;
coins = 0;
}
if (gold > 0) {
GET_GOLD(vict) = MAX(0, GET_GOLD(vict) - gold);
add_coins_to_char(ch, gold);
if (coins > 0) {
GET_COINS(vict) = MAX(0, GET_COINS(vict) - coins);
add_coins_to_char(ch, coins);
gain_skill(ch, "sleight of hand", TRUE);
if (gold > 1)
send_to_char(ch, "Bingo! You got %d coins.\r\n", gold);
if (coins > 1)
send_to_char(ch, "Bingo! You got %d coins.\r\n", coins);
else
send_to_char(ch, "You manage to swipe a solitary coin.\r\n");
} else {
@ -1485,7 +1485,7 @@ ACMD(do_split)
send_to_char(ch, "Sorry, you can't do that.\r\n");
return;
}
if (amount > GET_GOLD(ch)) {
if (amount > GET_COINS(ch)) {
send_to_char(ch, "You don't seem to have that many coins to split.\r\n");
return;
}
@ -1503,7 +1503,7 @@ ACMD(do_split)
return;
}
decrease_gold(ch, share * (num - 1));
decrease_coins(ch, share * (num - 1));
/* Abusing signed/unsigned to make sizeof work. */
len = snprintf(buf, sizeof(buf), "%s splits %d coins; you receive %d.\r\n",
@ -1516,7 +1516,7 @@ ACMD(do_split)
while ((k = (struct char_data *) simple_list(GROUP(ch)->members)) != NULL)
if (k != ch && IN_ROOM(ch) == IN_ROOM(k) && !IS_NPC(k)) {
increase_gold(k, share);
increase_coins(k, share);
send_to_char(k, "%s", buf);
}
@ -1687,8 +1687,6 @@ ACMD(do_gen_tog)
"AFK flag is now on.\r\n"},
{"Autoloot disabled.\r\n",
"Autoloot enabled.\r\n"},
{"Autogold disabled.\r\n",
"Autogold enabled.\r\n"},
{"Autosplit disabled.\r\n",
"Autosplit enabled.\r\n"},
{"Autoassist disabled.\r\n",
@ -1778,9 +1776,6 @@ ACMD(do_gen_tog)
case SCMD_AUTOLOOT:
result = PRF_TOG_CHK(ch, PRF_AUTOLOOT);
break;
case SCMD_AUTOGOLD:
result = PRF_TOG_CHK(ch, PRF_AUTOGOLD);
break;
case SCMD_AUTOSPLIT:
result = PRF_TOG_CHK(ch, PRF_AUTOSPLIT);
break;

View file

@ -1840,7 +1840,7 @@ static void do_stat_character(struct char_data *ch, struct char_data *k)
GET_MOVE(k), GET_MAX_MOVE(k), move_gain(k));
stat_table_row_fmt(ch, "Currency", "Coins %d, Bank %d (Total %d)",
GET_GOLD(k), GET_BANK_GOLD(k), GET_GOLD(k) + GET_BANK_GOLD(k));
GET_COINS(k), GET_BANK_COINS(k), GET_COINS(k) + GET_BANK_COINS(k));
if (!IS_NPC(k)) {
if (GET_QUEST(k) != NOTHING)
@ -3568,7 +3568,7 @@ ACMD(do_show)
send_to_char(ch, "Player: %-12s (%s) [%2d %s]\r\n", GET_NAME(vict),
genders[(int) GET_SEX(vict)], GET_LEVEL(vict), CLASS_ABBR(vict));
send_to_char(ch, "Coins: %-8d Bal: %-8d Exp: %-8d Align: %-5d\r\n",
GET_GOLD(vict), GET_BANK_GOLD(vict), GET_EXP(vict),
GET_COINS(vict), GET_BANK_COINS(vict), GET_EXP(vict),
GET_ALIGNMENT(vict));
send_to_char(ch, "Started: %-25.25s Last: %-25.25s\r\n", buf1, buf2);
send_to_char(ch, "Played: %dh %dm\r\n",
@ -3881,7 +3881,7 @@ static int perform_set(struct char_data *ch, struct char_data *vict, int mode, c
affect_total(vict);
break;
case 4: /* bank */
GET_BANK_GOLD(vict) = RANGE(0, 100000000);
GET_BANK_COINS(vict) = RANGE(0, 100000000);
break;
case 5: /* brief */
SET_OR_REMOVE(PRF_FLAGS(vict), PRF_BRIEF);
@ -3959,7 +3959,7 @@ static int perform_set(struct char_data *ch, struct char_data *vict, int mode, c
remove_other_coins_from_list(vict->carrying, NULL);
for (i = 0; i < NUM_WEARS; i++)
remove_other_coins_from_list(GET_EQ(vict, i), NULL);
GET_GOLD(vict) = 0;
GET_COINS(vict) = 0;
send_to_char(ch, "Ok.\r\n");
return (1);
}
@ -3980,7 +3980,7 @@ static int perform_set(struct char_data *ch, struct char_data *vict, int mode, c
for (i = 0; i < NUM_WEARS; i++)
remove_other_coins_from_list(GET_EQ(vict, i), coin_obj);
GET_GOLD(vict) = value;
GET_COINS(vict) = value;
send_to_char(ch, "Ok.\r\n");
return (1);
}
@ -4549,7 +4549,7 @@ ACMD(do_links)
/*item limits*/
#define MAX_DAM_ALLOWED 50 /* for weapons - avg. dam*/
#define MAX_AFFECTS_ALLOWED 3
#define MAX_OBJ_GOLD_ALLOWED 1000000
#define MAX_OBJ_COINS_ALLOWED 1000000
/* Armor class limits*/
#define TOTAL_WEAR_CHECKS (NUM_ITEM_WEARS-2) /*minus Wield and Take*/
@ -4597,7 +4597,7 @@ static struct zcheck_affs {
{APPLY_MANA, -50, 50, "mana"},
{APPLY_HIT, -50, 50, "hit points"},
{APPLY_MOVE, -50, 50, "movement"},
{APPLY_GOLD, 0, 0, "gold"},
{APPLY_COINS, 0, 0, "coins"},
{APPLY_EXP, 0, 0, "experience"},
{APPLY_AC, -10, 10, "magical AC"},
{APPLY_SAVE_STR, -2, 2, "saving throw (Strength)"},
@ -4751,10 +4751,10 @@ ACMD (do_zcheck)
obj = &obj_proto[i];
switch (GET_OBJ_TYPE(obj)) {
case ITEM_MONEY:
if ((value = GET_OBJ_VAL(obj, 0))>MAX_OBJ_GOLD_ALLOWED && (found=1))
if ((value = GET_OBJ_VAL(obj, 0))>MAX_OBJ_COINS_ALLOWED && (found=1))
len += snprintf(buf + len, sizeof(buf) - len,
"- Is worth %d (money limit %d coins).\r\n",
value, MAX_OBJ_GOLD_ALLOWED);
value, MAX_OBJ_COINS_ALLOWED);
break;
case ITEM_WEAPON:
if (GET_OBJ_VAL(obj, 3) >= NUM_ATTACK_TYPES && (found=1))

View file

@ -2786,7 +2786,7 @@ static void msdp_update( void )
MSDPSetNumber( d, eMSDP_MANA, GET_MANA(ch) );
MSDPSetNumber( d, eMSDP_MANA_MAX, GET_MAX_MANA(ch) );
MSDPSetNumber( d, eMSDP_WIMPY, GET_WIMP_LEV(ch) );
MSDPSetNumber( d, eMSDP_MONEY, GET_GOLD(ch) );
MSDPSetNumber( d, eMSDP_MONEY, GET_COINS(ch) );
MSDPSetNumber( d, eMSDP_MOVEMENT, GET_MOVE(ch) );
MSDPSetNumber( d, eMSDP_MOVEMENT_MAX, GET_MAX_MOVE(ch) );
MSDPSetNumber( d, eMSDP_AC, compute_armor_class(ch) );

View file

@ -271,7 +271,6 @@ const char *preference_bits[] = {
"BLDWLK",
"AFK",
"AUTOLOOT",
"AUTOGOLD",
"AUTOSPLIT",
"AUTOSAC",
"AUTOASSIST",

View file

@ -971,7 +971,7 @@ ACMD(do_mtransform)
GET_MAX_HIT(&tmpmob) = GET_MAX_HIT(ch);
GET_EXP(&tmpmob) = GET_EXP(ch);
}
GET_GOLD(&tmpmob) = GET_GOLD(ch);
GET_COINS(&tmpmob) = GET_COINS(ch);
GET_POS(&tmpmob) = GET_POS(ch);
IS_CARRYING_W(&tmpmob) = IS_CARRYING_W(ch);
IS_CARRYING_N(&tmpmob) = IS_CARRYING_N(ch);

View file

@ -451,8 +451,8 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
* For example you want to check how many PC's are in room with vnum 1204. PC's
* have the vnum -1 so: %echo% players in room 1204: %findmob.1204(-1)%
* Or say you had a bank, and you want a script to check the number of bags of
* gold (vnum: 1234). In the vault (vnum: 453). Use: %findobj.453(1234)% and it
* will return the number of bags of gold.
* coins (vnum: 1234). In the vault (vnum: 453). Use: %findobj.453(1234)% and it
* will return the number of bags of coins.
* Addition inspired by Jamie Nelson */
else if (!str_cmp(var, "findmob")) {
if (!field || !*field || !subfield || !*subfield) {
@ -717,12 +717,12 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
}
break;
case 'g':
if (!str_cmp(field, "gold")) {
if (!str_cmp(field, "coins")) {
if (subfield && *subfield) {
int addition = atoi(subfield);
increase_gold(c, addition);
increase_coins(c, addition);
}
snprintf(str, slen, "%d", GET_GOLD(c));
snprintf(str, slen, "%d", GET_COINS(c));
}
break;
case 'h':
@ -1565,7 +1565,7 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
* if the field returns a name or a script UID or the like it can recurse. If
* you supply a value like, %actor.int.str% it wont blow up on you either. Now
* also lets subfields have variables parsed inside of them so that: %echo%
* %actor.gold(%actor.gold%)% will double the actors gold every time its called.
* %actor.coins(%actor.coins%)% will double the actors coins every time its called.
* - Jamie Nelson */
/* substitutes any variables into line and returns it as buf */

View file

@ -287,9 +287,9 @@ static void make_corpse(struct char_data *ch)
obj_to_obj(unequip_char(ch, i), corpse);
}
/* transfer gold */
if (GET_GOLD(ch) > 0)
GET_GOLD(ch) = 0;
/* transfer coins */
if (GET_COINS(ch) > 0)
GET_COINS(ch) = 0;
ch->carrying = NULL;
IS_CARRYING_N(ch) = 0;
IS_CARRYING_W(ch) = 0;
@ -630,7 +630,7 @@ int skill_message(int dam, struct char_data *ch, struct char_data *vict,
* > 0 How much damage done. */
int damage(struct char_data *ch, struct char_data *victim, int dam, int attacktype)
{
long local_gold = 0;
long local_coins = 0;
char local_buf[256];
struct char_data *tmp_char;
struct obj_data *corpse_obj;
@ -796,22 +796,19 @@ int damage(struct char_data *ch, struct char_data *victim, int dam, int attackty
if (MOB_FLAGGED(ch, MOB_MEMORY))
forget(ch, victim);
}
/* Cant determine GET_GOLD on corpse, so do now and store */
/* Can't determine GET_COINS on corpse, so do now and store */
if (IS_NPC(victim)) {
local_gold = GET_GOLD(victim);
sprintf(local_buf,"%ld", (long)local_gold);
local_coins = GET_COINS(victim);
sprintf(local_buf,"%ld", (long)local_coins);
}
die(victim, ch);
if (GROUP(ch) && (local_gold > 0) && PRF_FLAGGED(ch, PRF_AUTOSPLIT) ) {
if (GROUP(ch) && (local_coins > 0) && PRF_FLAGGED(ch, PRF_AUTOSPLIT) ) {
generic_find("corpse", FIND_OBJ_ROOM, ch, &tmp_char, &corpse_obj);
if (corpse_obj) {
do_get(ch, "all.coin corpse", 0, 0);
do_split(ch, local_buf, 0, 0);
}
/* need to remove the gold from the corpse */
} else if (!IS_NPC(ch) && (ch != victim) && PRF_FLAGGED(ch, PRF_AUTOGOLD)) {
do_get(ch, "all.coin corpse", 0, 0);
}
if (!IS_NPC(ch) && (ch != victim) && PRF_FLAGGED(ch, PRF_AUTOLOOT)) {
do_get(ch, "all corpse", 0, 0);

View file

@ -36,7 +36,7 @@ int copy_quest(struct aq_data *to, struct aq_data *from, int free_old_strings)
for (i = 0; i < 7; i++){
to->value[i] = from->value[i];
}
to->gold_reward = from->gold_reward;
to->coins_reward = from->coins_reward;
to->exp_reward = from->exp_reward;
to->obj_reward = from->obj_reward;
to->func = from->func;
@ -247,7 +247,7 @@ int save_quests(zone_rnum zone_num)
QST_POINTS(rnum), QST_PENALTY(rnum), QST_MINLEVEL(rnum),
QST_MAXLEVEL(rnum), QST_TIME(rnum),
QST_RETURNMOB(rnum) == NOBODY ? -1 : QST_RETURNMOB(rnum),
QST_QUANTITY(rnum), QST_GOLD(rnum), QST_EXP(rnum), QST_OBJ(rnum)
QST_QUANTITY(rnum), QST_COINS(rnum), QST_EXP(rnum), QST_OBJ(rnum)
);
if(n < MAX_STRING_LENGTH) {
@ -278,4 +278,3 @@ int save_quests(zone_rnum zone_num)
remove_from_save_list(zone_table[zone_num].number, SL_QST);
return TRUE;
}

View file

@ -149,7 +149,7 @@ static void aff_apply_modify(struct char_data *ch, byte loc, sbyte mod, char *ms
case APPLY_MANA: GET_MAX_MANA(ch) += mod; break;
case APPLY_HIT: GET_MAX_HIT(ch) += mod; break;
case APPLY_MOVE: GET_MAX_MOVE(ch) += mod; break;
case APPLY_GOLD: break;
case APPLY_COINS: break;
case APPLY_EXP: break;
case APPLY_AC: GET_AC(ch) += mod; break;
@ -424,9 +424,9 @@ static void adjust_char_coins(struct char_data *ch, int amount)
return;
if (amount > 0)
GET_GOLD(ch) = MIN(MAX_GOLD, GET_GOLD(ch) + amount);
GET_COINS(ch) = MIN(MAX_COINS, GET_COINS(ch) + amount);
else
GET_GOLD(ch) = MAX(0, GET_GOLD(ch) + amount);
GET_COINS(ch) = MAX(0, GET_COINS(ch) + amount);
}
/* Give an object to a char. */

View file

@ -94,7 +94,6 @@ cpp_extern const struct command_info cmd_info[] = {
{ "autoexits" , "autoex" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOEXIT },
{ "autoassist","autoass" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOASSIST },
{ "autodoor" , "autodoor", POS_DEAD , do_gen_tog , 0, SCMD_AUTODOOR },
{ "autogold" , "autogold", POS_DEAD , do_gen_tog , 0, SCMD_AUTOGOLD },
{ "autokey" , "autokey" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOKEY },
{ "autoloot" , "autoloot", POS_DEAD , do_gen_tog , 0, SCMD_AUTOLOOT },
{ "automap" , "automap" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOMAP },
@ -157,8 +156,7 @@ cpp_extern const struct command_info cmd_info[] = {
{ "gemote" , "gem" , POS_SLEEPING, do_gen_comm , LVL_IMMORT, SCMD_GEMOTE },
{ "give" , "giv" , POS_RESTING , do_give , 0, 0 },
{ "goto" , "go" , POS_SLEEPING, do_goto , LVL_IMMORT, 0 },
{ "gold" , "gol" , POS_RESTING , do_gold , 0, 0 },
{ "coins" , "coin" , POS_RESTING , do_gold , 0, 0 },
{ "coins" , "coin" , POS_RESTING , do_coins , 0, 0 },
{ "group" , "gr" , POS_RESTING , do_group , 1, 0 },
{ "grab" , "grab" , POS_RESTING , do_grab , 0, 0 },

View file

@ -490,68 +490,68 @@ void point_update(void)
}
/* Note: amt may be negative */
int increase_gold(struct char_data *ch, int amt)
int increase_coins(struct char_data *ch, int amt)
{
int curr_gold;
int curr_coins;
int add;
if (!ch)
return 0;
curr_gold = GET_GOLD(ch);
curr_coins = GET_COINS(ch);
if (amt < 0)
return decrease_gold(ch, -amt);
return decrease_coins(ch, -amt);
if (amt == 0)
return curr_gold;
return curr_coins;
add = MIN(amt, MAX_GOLD - curr_gold);
add = MIN(amt, MAX_COINS - curr_coins);
if (add <= 0)
return curr_gold;
return curr_coins;
add_coins_to_char(ch, add);
if (GET_GOLD(ch) == MAX_GOLD)
if (GET_COINS(ch) == MAX_COINS)
send_to_char(ch, "%sYou have reached the maximum coins!\r\n%sYou must spend them or bank them before you can gain any more.\r\n", QBRED, QNRM);
return GET_GOLD(ch);
return GET_COINS(ch);
}
int decrease_gold(struct char_data *ch, int deduction)
int decrease_coins(struct char_data *ch, int deduction)
{
if (!ch || deduction <= 0)
return GET_GOLD(ch);
return GET_COINS(ch);
remove_coins_from_char(ch, deduction);
return GET_GOLD(ch);
return GET_COINS(ch);
}
int increase_bank(struct char_data *ch, int amt)
int increase_bank_coins(struct char_data *ch, int amt)
{
int curr_bank;
if (IS_NPC(ch)) return 0;
curr_bank = GET_BANK_GOLD(ch);
curr_bank = GET_BANK_COINS(ch);
if (amt < 0) {
GET_BANK_GOLD(ch) = MAX(0, curr_bank+amt);
GET_BANK_COINS(ch) = MAX(0, curr_bank+amt);
/* Validate to prevent overflow */
if (GET_BANK_GOLD(ch) > curr_bank) GET_BANK_GOLD(ch) = 0;
if (GET_BANK_COINS(ch) > curr_bank) GET_BANK_COINS(ch) = 0;
} else {
GET_BANK_GOLD(ch) = MIN(MAX_BANK, curr_bank+amt);
GET_BANK_COINS(ch) = MIN(MAX_BANK_COINS, curr_bank+amt);
/* Validate to prevent overflow */
if (GET_BANK_GOLD(ch) < curr_bank) GET_BANK_GOLD(ch) = MAX_BANK;
if (GET_BANK_COINS(ch) < curr_bank) GET_BANK_COINS(ch) = MAX_BANK_COINS;
}
if (GET_BANK_GOLD(ch) == MAX_BANK)
if (GET_BANK_COINS(ch) == MAX_BANK_COINS)
send_to_char(ch, "%sYou have reached the maximum bank balance!\r\n%sYou cannot put more into your account unless you withdraw some first.\r\n", QBRED, QNRM);
return (GET_BANK_GOLD(ch));
return (GET_BANK_COINS(ch));
}
int decrease_bank(struct char_data *ch, int deduction)
int decrease_bank_coins(struct char_data *ch, int deduction)
{
int amt;
amt = (deduction * -1);
increase_bank(ch, amt);
return (GET_BANK_GOLD(ch));
increase_bank_coins(ch, amt);
return (GET_BANK_COINS(ch));
}

View file

@ -287,7 +287,7 @@ static void postmaster_send_mail(struct char_data *ch, struct char_data *mailman
FALSE, mailman, 0, ch, TO_VICT);
return;
}
if (GET_GOLD(ch) < STAMP_PRICE && GET_LEVEL(ch) < LVL_IMMORT) {
if (GET_COINS(ch) < STAMP_PRICE && GET_LEVEL(ch) < LVL_IMMORT) {
snprintf(buf, sizeof(buf), "$n tells you, 'A stamp costs %d coin%s.'\r\n"
"$n tells you, '...which I see you can't afford.'", STAMP_PRICE,
STAMP_PRICE == 1 ? "" : "s");
@ -304,7 +304,7 @@ static void postmaster_send_mail(struct char_data *ch, struct char_data *mailman
if (GET_LEVEL(ch) < LVL_IMMORT) {
snprintf(buf, sizeof(buf), "$n tells you, 'I'll take %d coins for the stamp.'", STAMP_PRICE);
act(buf, FALSE, mailman, 0, ch, TO_VICT);
decrease_gold(ch, STAMP_PRICE);
decrease_coins(ch, STAMP_PRICE);
}
act("$n tells you, 'Write your message. (/s saves /h for help).'", FALSE, mailman, 0, ch, TO_VICT);

View file

@ -18,7 +18,7 @@
/* minimum level a player must be to send mail */
#define MIN_MAIL_LEVEL 1
/* # of gold coins required to send mail */
/* # of coins required to send mail */
#define STAMP_PRICE 150
/* Maximum size of mail in bytes (arbitrary) */

View file

@ -55,7 +55,7 @@
#define MAX_OBJ_COST 2000000
#define MAX_CONTAINER_SIZE 10000
#define MAX_MOB_GOLD 100000
#define MAX_MOB_COINS 100000
#define MAX_MOB_EXP 150000
/* this is one mud year.. */

View file

@ -299,7 +299,7 @@ int Crash_clean_file(char *name)
char filename[MAX_INPUT_LENGTH], filetype[20];
int numread;
FILE *fl;
int savecode, timed, netcost, gold, account, nitems;
int savecode, timed, netcost, coins, account, nitems;
char line[READ_SIZE];
if (!get_filename(filename, sizeof(filename), CRASH_FILE, name))
@ -318,7 +318,7 @@ int Crash_clean_file(char *name)
return FALSE;
sscanf(line, "%d %d %d %d %d %d",&savecode,&timed,&netcost,
&gold,&account,&nitems);
&coins,&account,&nitems);
if ((savecode == SAVE_CRASH) ||
(savecode == SAVE_LOGOUT) ||
@ -401,11 +401,11 @@ static void Crash_write_header(struct char_data *ch, FILE *fp, int savecode)
{
int timed = (int)time(0);
int netcost = 0;
int gold = ch ? GET_GOLD(ch) : 0;
int account = ch ? GET_BANK_GOLD(ch) : 0;
int coins = ch ? GET_COINS(ch) : 0;
int account = ch ? GET_BANK_COINS(ch) : 0;
int nitems = 0;
fprintf(fp, "%d %d %d %d %d %d\n", savecode, timed, netcost, gold, account, nitems);
fprintf(fp, "%d %d %d %d %d %d\n", savecode, timed, netcost, coins, account, nitems);
}
void Crash_crashsave(struct char_data *ch)
@ -783,7 +783,7 @@ static int Crash_load_objs(struct char_data *ch) {
int i, orig_save_code, num_objs=0;
struct obj_data *cont_row[MAX_BAG_ROWS];
int savecode = SAVE_UNDEF;
int timed=0,netcost=0,gold,account,nitems;
int timed=0,netcost=0,coins,account,nitems;
obj_save_data *loaded, *current;
if (!get_filename(filename, sizeof(filename), CRASH_FILE, GET_NAME(ch)))
@ -801,10 +801,10 @@ static int Crash_load_objs(struct char_data *ch) {
"Contact a God for assistance.\r\n");
}
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s entering game with no equipment.", GET_NAME(ch));
if (GET_GOLD(ch) > 0) {
int old_gold = GET_GOLD(ch);
GET_GOLD(ch) = 0;
add_coins_to_char(ch, old_gold);
if (GET_COINS(ch) > 0) {
int old_coins = GET_COINS(ch);
GET_COINS(ch) = 0;
add_coins_to_char(ch, old_coins);
}
return 1;
}
@ -812,7 +812,7 @@ static int Crash_load_objs(struct char_data *ch) {
if (!get_line(fl, line))
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "Failed to read player's save code: %s.", GET_NAME(ch));
else
sscanf(line,"%d %d %d %d %d %d",&savecode, &timed, &netcost,&gold,&account,&nitems);
sscanf(line,"%d %d %d %d %d %d",&savecode, &timed, &netcost,&coins,&account,&nitems);
if (savecode == SAVE_LOGOUT || savecode == SAVE_TIMEDOUT) {
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE,
@ -856,16 +856,16 @@ static int Crash_load_objs(struct char_data *ch) {
}
{
int old_gold = GET_GOLD(ch);
int old_coins = GET_COINS(ch);
int coin_total = count_char_coins(ch);
if (coin_total > 0) {
GET_GOLD(ch) = coin_total;
} else if (old_gold > 0) {
GET_GOLD(ch) = 0;
add_coins_to_char(ch, old_gold);
GET_COINS(ch) = coin_total;
} else if (old_coins > 0) {
GET_COINS(ch) = 0;
add_coins_to_char(ch, old_coins);
} else {
GET_GOLD(ch) = 0;
GET_COINS(ch) = 0;
}
}

View file

@ -30,8 +30,8 @@
#define PFDEF_BADPWS 0
#define PFDEF_PREFFLAGS 0
#define PFDEF_PRACTICES 0
#define PFDEF_GOLD 0
#define PFDEF_BANK 0
#define PFDEF_COINS 0
#define PFDEF_BANK_COINS 0
#define PFDEF_EXP 0
#define PFDEF_AC 0
#define PFDEF_STR 0

View file

@ -269,8 +269,8 @@ int load_char(const char *name, struct char_data *ch)
GET_COND(ch, THIRST) = PFDEF_THIRST;
GET_COND(ch, DRUNK) = PFDEF_DRUNK;
GET_BAD_PWS(ch) = PFDEF_BADPWS;
GET_GOLD(ch) = PFDEF_GOLD;
GET_BANK_GOLD(ch) = PFDEF_BANK;
GET_COINS(ch) = PFDEF_COINS;
GET_BANK_COINS(ch) = PFDEF_BANK_COINS;
GET_EXP(ch) = PFDEF_EXP;
GET_AC(ch) = PFDEF_AC;
ch->real_abils.str = PFDEF_STR;
@ -336,13 +336,14 @@ int load_char(const char *name, struct char_data *ch)
case 'B':
if (!strcmp(tag, "Back")) ch->player.background = fread_string(fl, buf2);
else if (!strcmp(tag, "Badp")) GET_BAD_PWS(ch) = atoi(line);
else if (!strcmp(tag, "Bank")) GET_BANK_GOLD(ch) = atoi(line);
else if (!strcmp(tag, "BankCoins")) GET_BANK_COINS(ch) = atoi(line);
else if (!strcmp(tag, "Brth")) ch->player.time.birth = atol(line);
break;
case 'C':
if (!strcmp(tag, "Cha ")) ch->real_abils.cha = atoi(line);
else if (!strcmp(tag, "Clas")) GET_CLASS(ch) = atoi(line);
else if (!strcmp(tag, "Coin")) GET_COINS(ch) = atoi(line);
else if (!strcmp(tag, "Con ")) ch->real_abils.con = atoi(line);
break;
@ -360,10 +361,6 @@ int load_char(const char *name, struct char_data *ch)
if (!strcmp(tag, "Frez")) GET_FREEZE_LEV(ch) = atoi(line);
break;
case 'G':
if (!strcmp(tag, "Gold")) GET_GOLD(ch) = atoi(line);
break;
case 'H':
if (!strcmp(tag, "Hit ")) load_HMVS(ch, line, LOAD_HIT);
else if (!strcmp(tag, "Hite")) GET_HEIGHT(ch) = atoi(line);
@ -672,8 +669,8 @@ void save_char(struct char_data * ch)
if (GET_CHA(ch) != PFDEF_CHA) fprintf(fl, "Cha : %d\n", GET_CHA(ch));
if (GET_AC(ch) != PFDEF_AC) fprintf(fl, "Ac : %d\n", GET_AC(ch));
if (GET_GOLD(ch) != PFDEF_GOLD) fprintf(fl, "Gold: %d\n", GET_GOLD(ch));
if (GET_BANK_GOLD(ch) != PFDEF_BANK) fprintf(fl, "Bank: %d\n", GET_BANK_GOLD(ch));
if (GET_COINS(ch) != PFDEF_COINS) fprintf(fl, "Coin: %d\n", GET_COINS(ch));
if (GET_BANK_COINS(ch) != PFDEF_BANK_COINS) fprintf(fl, "BankCoins: %d\n", GET_BANK_COINS(ch));
if (GET_EXP(ch) != PFDEF_EXP) fprintf(fl, "Exp : %d\n", GET_EXP(ch));
if (GET_OLC_ZONE(ch) != PFDEF_OLC) fprintf(fl, "Olc : %d\n", GET_OLC_ZONE(ch));
if (GET_PAGE_LENGTH(ch) != PFDEF_PAGELENGTH) fprintf(fl, "Page: %d\n", GET_PAGE_LENGTH(ch));

View file

@ -205,21 +205,20 @@ static void prefedit_disp_toggles_menu(struct descriptor_data *d)
/* The top section of the actual menu */
send_to_char(d->character, "%s1%s) Autoexits %s[%s%3s%s] %sA%s) Autoloot %s[%s%3s%s]\r\n"
"%s2%s) Autogold %s[%s%3s%s] %sB%s) Shout %s[%s%3s%s]\r\n"
"%s3%s) Autoassist %s[%s%3s%s] %sC%s) Autosplit %s[%s%3s%s]\r\n",
"%s2%s) Autoassist %s[%s%3s%s] %sB%s) Shout %s[%s%3s%s]\r\n"
"%s3%s) Autosplit %s[%s%3s%s]\r\n",
/* Line 1 - autoexits and autoloot */
CBYEL(d->character, C_NRM), CCNRM(d->character, C_NRM), CCCYN(d->character, C_NRM), PREFEDIT_FLAGGED(PRF_AUTOEXIT) ? CBGRN(d->character, C_NRM) : CBRED(d->character, C_NRM),
ONOFF(PREFEDIT_FLAGGED(PRF_AUTOEXIT)), CCCYN(d->character, C_NRM), CBYEL(d->character, C_NRM), CCNRM(d->character, C_NRM), CCCYN(d->character, C_NRM),
PREFEDIT_FLAGGED(PRF_AUTOLOOT) ? CBGRN(d->character, C_NRM) : CBRED(d->character, C_NRM), ONOFF(PREFEDIT_FLAGGED(PRF_AUTOLOOT)), CCCYN(d->character, C_NRM),
/* Line 2 - autogold and shout */
CBYEL(d->character, C_NRM), CCNRM(d->character, C_NRM), CCCYN(d->character, C_NRM), PREFEDIT_FLAGGED(PRF_AUTOGOLD) ? CBGRN(d->character, C_NRM) : CBRED(d->character, C_NRM),
ONOFF(PREFEDIT_FLAGGED(PRF_AUTOGOLD)), CCCYN(d->character, C_NRM), CBYEL(d->character, C_NRM), CCNRM(d->character, C_NRM), CCCYN(d->character, C_NRM),
PREFEDIT_FLAGGED(PRF_NOSHOUT) ? CBRED(d->character, C_NRM) : CBGRN(d->character, C_NRM), ONOFF(!PREFEDIT_FLAGGED(PRF_NOSHOUT)), CCCYN(d->character, C_NRM),
/* Line 3 - autoassist and autosplit */
/* Line 2 - autoassist and shout */
CBYEL(d->character, C_NRM), CCNRM(d->character, C_NRM), CCCYN(d->character, C_NRM), PREFEDIT_FLAGGED(PRF_AUTOASSIST) ? CBGRN(d->character, C_NRM) : CBRED(d->character, C_NRM),
ONOFF(PREFEDIT_FLAGGED(PRF_AUTOASSIST)), CCCYN(d->character, C_NRM), CBYEL(d->character, C_NRM), CCNRM(d->character, C_NRM), CCCYN(d->character, C_NRM),
PREFEDIT_FLAGGED(PRF_AUTOSPLIT) ? CBGRN(d->character, C_NRM) : CBRED(d->character, C_NRM), ONOFF(PREFEDIT_FLAGGED(PRF_AUTOSPLIT)), CCCYN(d->character, C_NRM)
PREFEDIT_FLAGGED(PRF_NOSHOUT) ? CBRED(d->character, C_NRM) : CBGRN(d->character, C_NRM), ONOFF(!PREFEDIT_FLAGGED(PRF_NOSHOUT)), CCCYN(d->character, C_NRM),
/* Line 3 - autosplit */
CBYEL(d->character, C_NRM), CCNRM(d->character, C_NRM), CCCYN(d->character, C_NRM), PREFEDIT_FLAGGED(PRF_AUTOSPLIT) ? CBGRN(d->character, C_NRM) : CBRED(d->character, C_NRM),
ONOFF(PREFEDIT_FLAGGED(PRF_AUTOSPLIT)), CCCYN(d->character, C_NRM)
);
send_to_char(d->character, "%s7%s) Automap %s[%s%3s%s]\r\n"
@ -571,11 +570,11 @@ void prefedit_parse(struct descriptor_data * d, char *arg)
break;
case '2':
TOGGLE_BIT_AR(PREFEDIT_GET_FLAGS, PRF_AUTOGOLD);
TOGGLE_BIT_AR(PREFEDIT_GET_FLAGS, PRF_AUTOASSIST);
break;
case '3':
TOGGLE_BIT_AR(PREFEDIT_GET_FLAGS, PRF_AUTOASSIST);
TOGGLE_BIT_AR(PREFEDIT_GET_FLAGS, PRF_AUTOSPLIT);
break;
case '4':
@ -609,10 +608,6 @@ void prefedit_parse(struct descriptor_data * d, char *arg)
TOGGLE_BIT_AR(PREFEDIT_GET_FLAGS, PRF_NOSHOUT);
break;
case 'c':
case 'C':
TOGGLE_BIT_AR(PREFEDIT_GET_FLAGS, PRF_AUTOSPLIT);
break;
case 'd':
case 'D':
@ -861,10 +856,6 @@ void prefedit_Restore_Defaults(struct descriptor_data *d)
if (!PREFEDIT_FLAGGED(PRF_AUTOLOOT))
SET_BIT_AR(PREFEDIT_GET_FLAGS, PRF_AUTOLOOT);
/* PRF_AUTOGOLD - On */
if (!PREFEDIT_FLAGGED(PRF_AUTOGOLD))
SET_BIT_AR(PREFEDIT_GET_FLAGS, PRF_AUTOGOLD);
/* PRF_AUTOSPLIT - Off */
if (PREFEDIT_FLAGGED(PRF_AUTOSPLIT))
REMOVE_BIT_AR(PREFEDIT_GET_FLAGS, PRF_AUTOSPLIT);
@ -988,4 +979,3 @@ ACMD(do_oasis_prefedit)
/* No need - done elsewhere */
// mudlog(CMP, LVL_IMMORT, TRUE, "OLC: (prefedit) %s starts editing toggles for %s", GET_NAME(ch), GET_NAME(vict));
}

View file

@ -214,7 +214,7 @@ static void qedit_setup_new(struct descriptor_data *d)
quest->value[6] = 1; /* Quantity of targets */
quest->prev_quest = NOTHING; /* Previous quest */
quest->next_quest = NOTHING; /* Next quest */
quest->gold_reward= 0; /* Prize in gold coins */
quest->coins_reward= 0; /* Prize in coins */
quest->exp_reward = 0; /* Prize in exp points */
quest->obj_reward = NOTHING; /* vnum of reward object */
quest->name = strdup("Undefined Quest");
@ -310,7 +310,7 @@ static void qedit_disp_menu(struct descriptor_data *d)
"\tn Quest Point Rewards\r\n"
"\tg B\tn) Completed : [\tc%6d\tn] \tg C\tn) Abandoned : [\tc%6d\tn]\r\n"
"\tn Other Rewards Rewards\r\n"
"\tg G\tn) Gold Coins : [\tc%6d\tn] \tg T\tn) Exp Points : [\tc%6d\tn] \tg O\tn) Object : [\tc%6d\tn]\r\n"
"\tg G\tn) Coins : [\tc%6d\tn] \tg T\tn) Exp Points : [\tc%6d\tn] \tg O\tn) Object : [\tc%6d\tn]\r\n"
"\tn Level Limits to Accept Quest\r\n"
"\tg D\tn) Lower Level : [\tc%6d\tn] \tg E\tn) Upper Level : [\tc%6d\tn]\r\n"
"\tg F\tn) Prerequisite : [\tc%6d\tn] \ty%s\r\n"
@ -337,7 +337,7 @@ static void qedit_disp_menu(struct descriptor_data *d)
quest->target == NOBODY ? -1 : quest->target, targetname,
quest->value[6],
quest->value[0], quest->value[1],
quest->gold_reward, quest->exp_reward, quest->obj_reward == NOTHING ? -1 : quest->obj_reward,
quest->coins_reward, quest->exp_reward, quest->obj_reward == NOTHING ? -1 : quest->obj_reward,
quest->value[2], quest->value[3],
quest->prereq == NOTHING ? -1 : quest->prereq,
quest->prereq == NOTHING ? "" :
@ -544,7 +544,7 @@ void qedit_parse(struct descriptor_data *d, char *arg)
break;
case 'g':
case 'G':
OLC_MODE(d) = QEDIT_GOLD;
OLC_MODE(d) = QEDIT_COINS;
write_to_output(d, "Enter the number of coins (0 for none) : ");
break;
case 't':
@ -703,8 +703,8 @@ void qedit_parse(struct descriptor_data *d, char *arg)
}
OLC_QUEST(d)->prev_quest = (number == -1 ? NOTHING : atoi(arg));
break;
case QEDIT_GOLD:
OLC_QUEST(d)->gold_reward = LIMIT(number, 0, 99999);
case QEDIT_COINS:
OLC_QUEST(d)->coins_reward = LIMIT(number, 0, 99999);
break;
case QEDIT_EXP:
OLC_QUEST(d)->exp_reward = LIMIT(number, 0, 99999);

View file

@ -149,7 +149,7 @@ void parse_quest(FILE *quest_f, int nr)
aquest_table[i].next_quest = NOTHING;
aquest_table[i].func = NULL;
aquest_table[i].gold_reward = 0;
aquest_table[i].coins_reward = 0;
aquest_table[i].exp_reward = 0;
aquest_table[i].obj_reward = NOTHING;
@ -191,7 +191,7 @@ void parse_quest(FILE *quest_f, int nr)
exit(1);
}
aquest_table[i].gold_reward = t[0];
aquest_table[i].coins_reward = t[0];
aquest_table[i].exp_reward = t[1];
aquest_table[i].obj_reward = (t[2] == -1) ? NOTHING : t[2];
@ -299,11 +299,11 @@ void generic_complete_quest(struct char_data *ch)
"%s\r\nYou have been awarded %d quest points for your service.\r\n",
QST_DONE(rnum), QST_POINTS(rnum));
if (QST_GOLD(rnum)) {
increase_gold(ch, QST_GOLD(rnum));
if (QST_COINS(rnum)) {
increase_coins(ch, QST_COINS(rnum));
send_to_char(ch,
"You have been awarded %d coins for your service.\r\n",
QST_GOLD(rnum));
QST_COINS(rnum));
}
if (QST_OBJ(rnum) && QST_OBJ(rnum) != NOTHING) {
if (real_object(QST_OBJ(rnum)) != NOTHING) {

View file

@ -48,7 +48,7 @@ struct aq_data {
int target; /* Target value */
obj_vnum prereq; /* Object required to undertake quest */
int value[7]; /* Quest values */
int gold_reward; /* Number of gold coins given as reward */
int coins_reward; /* Number of coins given as reward */
int exp_reward; /* Experience points given as a reward */
obj_vnum obj_reward; /* vnum of object given as a reward */
qst_vnum prev_quest; /* Link to prev quest, NOTHING is open */
@ -73,7 +73,7 @@ struct aq_data {
#define QST_TIME(i) (aquest_table[i].value[4])
#define QST_RETURNMOB(i) (aquest_table[i].value[5])
#define QST_QUANTITY(i) (aquest_table[i].value[6])
#define QST_GOLD(i) (aquest_table[i].gold_reward)
#define QST_COINS(i) (aquest_table[i].coins_reward)
#define QST_EXP(i) (aquest_table[i].exp_reward)
#define QST_OBJ(i) (aquest_table[i].obj_reward)
@ -135,7 +135,7 @@ int save_quests(zone_rnum zone_num);
#define QEDIT_NEXTQUEST 19
#define QEDIT_PREVQUEST 20
#define QEDIT_CONFIRM_DELETE 21
#define QEDIT_GOLD 22
#define QEDIT_COINS 22
#define QEDIT_EXP 23
#define QEDIT_OBJ 24
/* ******************************************************************** */

View file

@ -483,7 +483,7 @@ static void shopping_buy(char *arg, struct char_data *ch, struct char_data *keep
{
char tempstr[MAX_INPUT_LENGTH - 10], tempbuf[MAX_INPUT_LENGTH];
struct obj_data *obj, *last_obj = NULL;
int goldamt = 0, buynum, bought = 0;
int coins_amt = 0, buynum, bought = 0;
if (!is_ok(keeper, ch, shop_nr))
return;
@ -518,8 +518,8 @@ static void shopping_buy(char *arg, struct char_data *ch, struct char_data *keep
do_tell(keeper, actbuf, cmd_tell, 0);
return;
}
} else { /*has the player got enough gold? */
if (buy_price(obj, shop_nr, keeper, ch) > GET_GOLD(ch) && !IS_GOD(ch)) {
} else { /* has the player got enough coins? */
if (buy_price(obj, shop_nr, keeper, ch) > GET_COINS(ch) && !IS_GOD(ch)) {
char actbuf[MAX_INPUT_LENGTH];
snprintf(actbuf, sizeof(actbuf), shop_index[shop_nr].missing_cash2, GET_NAME(ch));
@ -565,7 +565,7 @@ static void shopping_buy(char *arg, struct char_data *ch, struct char_data *keep
}
obj_to_char(obj, ch);
goldamt += GET_OBJ_COST(obj);
coins_amt += GET_OBJ_COST(obj);
if (!IS_GOD(ch))
GET_QUESTPOINTS(ch) -= GET_OBJ_COST(obj);
@ -575,7 +575,7 @@ static void shopping_buy(char *arg, struct char_data *ch, struct char_data *keep
break;
}
} else {
while (obj && (GET_GOLD(ch) >= buy_price(obj, shop_nr, keeper, ch) || IS_GOD(ch))
while (obj && (GET_COINS(ch) >= buy_price(obj, shop_nr, keeper, ch) || IS_GOD(ch))
&& IS_CARRYING_N(ch) < CAN_CARRY_N(ch) && bought < buynum
&& IS_CARRYING_W(ch) + GET_OBJ_WEIGHT(obj) <= CAN_CARRY_W(ch)) {
int charged;
@ -591,9 +591,9 @@ static void shopping_buy(char *arg, struct char_data *ch, struct char_data *keep
obj_to_char(obj, ch);
charged = buy_price(obj, shop_nr, keeper, ch);
goldamt += charged;
coins_amt += charged;
if (!IS_GOD(ch))
decrease_gold(ch, charged);
decrease_coins(ch, charged);
last_obj = obj;
obj = get_purchase_obj(ch, arg, keeper, shop_nr, FALSE);
@ -607,7 +607,7 @@ static void shopping_buy(char *arg, struct char_data *ch, struct char_data *keep
if (!obj || !same_obj(last_obj, obj))
snprintf(buf, sizeof(buf), "%s I only have %d to sell you.", GET_NAME(ch), bought);
else if (!OBJ_FLAGGED(obj, ITEM_QUEST) &&
GET_GOLD(ch) < buy_price(obj, shop_nr, keeper, ch))
GET_COINS(ch) < buy_price(obj, shop_nr, keeper, ch))
snprintf(buf, sizeof(buf), "%s You can only afford %d.", GET_NAME(ch), bought);
else if (OBJ_FLAGGED(obj, ITEM_QUEST) &&
GET_QUESTPOINTS(ch) < GET_OBJ_COST(obj))
@ -622,11 +622,11 @@ static void shopping_buy(char *arg, struct char_data *ch, struct char_data *keep
do_tell(keeper, buf, cmd_tell, 0);
}
if (!IS_GOD(ch) && obj && !OBJ_FLAGGED(obj, ITEM_QUEST)) {
increase_gold(keeper, goldamt);
increase_coins(keeper, coins_amt);
if (SHOP_USES_BANK(shop_nr))
if (GET_GOLD(keeper) > MAX_OUTSIDE_BANK) {
SHOP_BANK(shop_nr) += (GET_GOLD(keeper) - MAX_OUTSIDE_BANK);
GET_GOLD(keeper) = MAX_OUTSIDE_BANK;
if (GET_COINS(keeper) > MAX_OUTSIDE_BANK) {
SHOP_BANK(shop_nr) += (GET_COINS(keeper) - MAX_OUTSIDE_BANK);
GET_COINS(keeper) = MAX_OUTSIDE_BANK;
}
}
strlcpy(tempstr, times_message(ch->carrying, 0, bought), sizeof(tempstr));
@ -635,9 +635,9 @@ static void shopping_buy(char *arg, struct char_data *ch, struct char_data *keep
act(tempbuf, FALSE, ch, obj, 0, TO_ROOM);
if (obj && OBJ_FLAGGED(obj, ITEM_QUEST))
snprintf(tempbuf, sizeof(tempbuf), "%s That has cost you %d quest points.", GET_NAME(ch), goldamt);
snprintf(tempbuf, sizeof(tempbuf), "%s That has cost you %d quest points.", GET_NAME(ch), coins_amt);
else
snprintf(tempbuf, sizeof(tempbuf), shop_index[shop_nr].message_buy, GET_NAME(ch), goldamt);
snprintf(tempbuf, sizeof(tempbuf), shop_index[shop_nr].message_buy, GET_NAME(ch), coins_amt);
do_tell(keeper, tempbuf, cmd_tell, 0);
@ -748,7 +748,7 @@ static void shopping_sell(char *arg, struct char_data *ch, struct char_data *kee
{
char tempstr[MAX_INPUT_LENGTH - 10], name[MAX_INPUT_LENGTH], tempbuf[MAX_INPUT_LENGTH]; // - 10 to make room for constants in format
struct obj_data *obj;
int sellnum, sold = 0, goldamt = 0;
int sellnum, sold = 0, coins_amt = 0;
if (!(is_ok(keeper, ch, shop_nr)))
return;
@ -771,19 +771,19 @@ static void shopping_sell(char *arg, struct char_data *ch, struct char_data *kee
if (!(obj = get_selling_obj(ch, name, keeper, shop_nr, TRUE)))
return;
if (!IS_SET(SHOP_BITVECTOR(shop_nr), HAS_UNLIMITED_CASH) && GET_GOLD(keeper) + SHOP_BANK(shop_nr) < sell_price(obj, shop_nr, keeper, ch)) {
if (!IS_SET(SHOP_BITVECTOR(shop_nr), HAS_UNLIMITED_CASH) && GET_COINS(keeper) + SHOP_BANK(shop_nr) < sell_price(obj, shop_nr, keeper, ch)) {
char buf[MAX_INPUT_LENGTH];
snprintf(buf, sizeof(buf), shop_index[shop_nr].missing_cash1, GET_NAME(ch));
do_tell(keeper, buf, cmd_tell, 0);
return;
}
while (obj && (IS_SET(SHOP_BITVECTOR(shop_nr), HAS_UNLIMITED_CASH) || GET_GOLD(keeper) + SHOP_BANK(shop_nr) >= sell_price(obj, shop_nr, keeper, ch)) && sold < sellnum) {
while (obj && (IS_SET(SHOP_BITVECTOR(shop_nr), HAS_UNLIMITED_CASH) || GET_COINS(keeper) + SHOP_BANK(shop_nr) >= sell_price(obj, shop_nr, keeper, ch)) && sold < sellnum) {
int charged = sell_price(obj, shop_nr, keeper, ch);
goldamt += charged;
coins_amt += charged;
if (!IS_SET(SHOP_BITVECTOR(shop_nr), HAS_UNLIMITED_CASH))
decrease_gold(keeper, charged);
decrease_coins(keeper, charged);
sold++;
obj_from_char(obj);
@ -796,28 +796,28 @@ static void shopping_sell(char *arg, struct char_data *ch, struct char_data *kee
if (!obj)
snprintf(buf, sizeof(buf), "%s You only have %d of those.", GET_NAME(ch), sold);
else if (GET_GOLD(keeper) + SHOP_BANK(shop_nr) < sell_price(obj, shop_nr, keeper, ch))
else if (GET_COINS(keeper) + SHOP_BANK(shop_nr) < sell_price(obj, shop_nr, keeper, ch))
snprintf(buf, sizeof(buf), "%s I can only afford to buy %d of those.", GET_NAME(ch), sold);
else
snprintf(buf, sizeof(buf), "%s Something really screwy made me buy %d.", GET_NAME(ch), sold);
do_tell(keeper, buf, cmd_tell, 0);
}
increase_gold(ch, goldamt);
increase_coins(ch, coins_amt);
strlcpy(tempstr, times_message(0, name, sold), sizeof(tempstr));
snprintf(tempbuf, sizeof(tempbuf), "$n sells %s.", tempstr);
act(tempbuf, FALSE, ch, obj, 0, TO_ROOM);
snprintf(tempbuf, sizeof(tempbuf), shop_index[shop_nr].message_sell, GET_NAME(ch), goldamt);
snprintf(tempbuf, sizeof(tempbuf), shop_index[shop_nr].message_sell, GET_NAME(ch), coins_amt);
do_tell(keeper, tempbuf, cmd_tell, 0);
send_to_char(ch, "The shopkeeper now has %s.\r\n", tempstr);
if (GET_GOLD(keeper) < MIN_OUTSIDE_BANK) {
goldamt = MIN(MAX_OUTSIDE_BANK - GET_GOLD(keeper), SHOP_BANK(shop_nr));
SHOP_BANK(shop_nr) -= goldamt;
increase_gold(keeper, goldamt);
if (GET_COINS(keeper) < MIN_OUTSIDE_BANK) {
coins_amt = MIN(MAX_OUTSIDE_BANK - GET_COINS(keeper), SHOP_BANK(shop_nr));
SHOP_BANK(shop_nr) -= coins_amt;
increase_coins(keeper, coins_amt);
}
}
@ -1477,7 +1477,7 @@ static void list_detailed_shop(struct char_data *ch, int shop_nr)
if ((k = get_char_num(SHOP_KEEPER(shop_nr))))
send_to_char(ch, "Coins: [%9d], Bank: [%9d] (Total: %d)\r\n",
GET_GOLD(k), SHOP_BANK(shop_nr), GET_GOLD(k) + SHOP_BANK(shop_nr));
GET_COINS(k), SHOP_BANK(shop_nr), GET_COINS(k) + SHOP_BANK(shop_nr));
} else
send_to_char(ch, "<NONE>\r\n");

View file

@ -48,7 +48,7 @@ struct shop_data {
room_vnum *in_room; /* Where is the shop? */
int open1, open2; /* When does the shop open? */
int close1, close2; /* When does the shop close? */
int bankAccount; /* Store all gold over 15000 (disabled) */
int bankAccount; /* Store all coins over 15000 (disabled) */
int lastsort; /* How many items are sorted in inven? */
SPECIAL (*func); /* Secondary spec_proc for shopkeeper */
};

View file

@ -256,7 +256,7 @@ SPECIAL(mayor)
static void npc_steal(struct char_data *ch, struct char_data *victim)
{
int gold;
int coins;
if (IS_NPC(victim))
return;
@ -270,10 +270,10 @@ static void npc_steal(struct char_data *ch, struct char_data *victim)
act("$n tries to steal coins from $N.", TRUE, ch, 0, victim, TO_NOTVICT);
} else {
/* Steal some coins */
gold = (GET_GOLD(victim) * rand_number(1, 10)) / 100;
if (gold > 0) {
increase_gold(ch, gold);
decrease_gold(victim, gold);
coins = (GET_COINS(victim) * rand_number(1, 10)) / 100;
if (coins > 0) {
increase_coins(ch, coins);
decrease_coins(victim, coins);
}
}
}
@ -578,11 +578,11 @@ SPECIAL(pet_shops)
send_to_char(ch, "There is no such pet!\r\n");
return (TRUE);
}
if (GET_GOLD(ch) < PET_PRICE(pet)) {
if (GET_COINS(ch) < PET_PRICE(pet)) {
send_to_char(ch, "You don't have enough coins!\r\n");
return (TRUE);
}
decrease_gold(ch, PET_PRICE(pet));
decrease_coins(ch, PET_PRICE(pet));
pet = read_mobile(GET_MOB_RNUM(pet), REAL);
GET_EXP(pet) = 0;
@ -621,8 +621,8 @@ SPECIAL(bank)
int amount;
if (CMD_IS("balance")) {
if (GET_BANK_GOLD(ch) > 0)
send_to_char(ch, "Your current balance is %d coins.\r\n", GET_BANK_GOLD(ch));
if (GET_BANK_COINS(ch) > 0)
send_to_char(ch, "Your current balance is %d coins.\r\n", GET_BANK_COINS(ch));
else
send_to_char(ch, "You currently have no money deposited.\r\n");
return (TRUE);
@ -631,12 +631,12 @@ SPECIAL(bank)
send_to_char(ch, "How much do you want to deposit?\r\n");
return (TRUE);
}
if (GET_GOLD(ch) < amount) {
if (GET_COINS(ch) < amount) {
send_to_char(ch, "You don't have that many coins!\r\n");
return (TRUE);
}
decrease_gold(ch, amount);
increase_bank(ch, amount);
decrease_coins(ch, amount);
increase_bank_coins(ch, amount);
send_to_char(ch, "You deposit %d coins.\r\n", amount);
act("$n makes a bank transaction.", TRUE, ch, 0, FALSE, TO_ROOM);
return (TRUE);
@ -645,12 +645,12 @@ SPECIAL(bank)
send_to_char(ch, "How much do you want to withdraw?\r\n");
return (TRUE);
}
if (GET_BANK_GOLD(ch) < amount) {
if (GET_BANK_COINS(ch) < amount) {
send_to_char(ch, "You don't have that many coins deposited!\r\n");
return (TRUE);
}
increase_gold(ch, amount);
decrease_bank(ch, amount);
increase_coins(ch, amount);
decrease_bank_coins(ch, amount);
send_to_char(ch, "You withdraw %d coins.\r\n", amount);
act("$n makes a bank transaction.", TRUE, ch, 0, FALSE, TO_ROOM);
return (TRUE);

View file

@ -263,17 +263,16 @@
#define PRF_BUILDWALK 21 /**< Build new rooms while walking */
#define PRF_AFK 22 /**< AFK flag */
#define PRF_AUTOLOOT 23 /**< Loot everything from a corpse */
#define PRF_AUTOGOLD 24 /**< Loot gold from a corpse */
#define PRF_AUTOSPLIT 25 /**< Split gold with group */
#define PRF_AUTOSAC 26 /**< Sacrifice a corpse */
#define PRF_AUTOASSIST 27 /**< Auto-assist toggle */
#define PRF_AUTOMAP 28 /**< Show map at the side of room descs */
#define PRF_AUTOKEY 29 /**< Automatically unlock locked doors when opening */
#define PRF_AUTODOOR 30 /**< Use the next available door */
#define PRF_ZONERESETS 31 /**< Show when zones reset */
#define PRF_VERBOSE 32 /**< Listings like where are more verbose */
#define PRF_AUTOSPLIT 24 /**< Split coins with group */
#define PRF_AUTOSAC 25 /**< Sacrifice a corpse */
#define PRF_AUTOASSIST 26 /**< Auto-assist toggle */
#define PRF_AUTOMAP 27 /**< Show map at the side of room descs */
#define PRF_AUTOKEY 28 /**< Automatically unlock locked doors when opening */
#define PRF_AUTODOOR 29 /**< Use the next available door */
#define PRF_ZONERESETS 30 /**< Show when zones reset */
#define PRF_VERBOSE 31 /**< Listings like where are more verbose */
/** Total number of available PRF flags */
#define NUM_PRF_FLAGS 33
#define NUM_PRF_FLAGS 32
/* Affect bits: used in char_data.char_specials.saved.affected_by */
/* WARNING: In the world files, NEVER set the bits marked "R" ("Reserved") */
@ -382,7 +381,7 @@
#define ITEM_WEAPON 5 /**< Item is a weapon */
#define ITEM_FURNITURE 6 /**< Sittable Furniture */
#define ITEM_FREE 7 /**< Unimplemented */
#define ITEM_TREASURE 8 /**< Item is a treasure, not gold */
#define ITEM_TREASURE 8 /**< Item is a treasure, not coins */
#define ITEM_ARMOR 9 /**< Item is armor */
#define ITEM_POTION 10 /**< Item is a potion */
#define ITEM_WORN 11 /**< Unimplemented */
@ -465,7 +464,7 @@
#define APPLY_MANA 12 /**< Apply to max mana */
#define APPLY_HIT 13 /**< Apply to max hit points */
#define APPLY_MOVE 14 /**< Apply to max move points */
#define APPLY_GOLD 15 /**< Reserved */
#define APPLY_COINS 15 /**< Reserved */
#define APPLY_EXP 16 /**< Reserved */
#define APPLY_AC 17 /**< Apply to Armor Class */
#define APPLY_PROFICIENCY 18 /**< Apply to Proficiency Bonus */
@ -638,8 +637,8 @@
#define MAX_HELP_ENTRY MAX_STRING_LENGTH /**< Max size of help entry */
#define MAX_COMPLETED_QUESTS 1024 /**< Maximum number of completed quests allowed */
#define MAX_GOLD 2140000000 /**< Maximum possible on hand gold (2.14 Billion) */
#define MAX_BANK 2140000000 /**< Maximum possible in bank gold (2.14 Billion) */
#define MAX_COINS 2140000000 /**< Maximum possible on hand coins (2.14 Billion) */
#define MAX_BANK_COINS 2140000000 /**< Maximum possible in bank coins (2.14 Billion) */
/** Define the largest set of commands for a trigger.
* 16k should be plenty and then some. */
@ -789,7 +788,7 @@ struct save_info
int time;
int savecode; /**< How this character saved */
int net_cost_per_diem; /**< ? Appears to be unused ? */
int gold; /**< ? Appears to be unused ? */
int coins; /**< ? Appears to be unused ? */
int account; /**< ? Appears to be unused ? */
int nitems; /**< ? Appears to be unused ? */
int spare0;
@ -947,8 +946,8 @@ struct char_point_data
* Armor class. */
sh_int armor;
sh_int prof_mod; /**< Equipment/affect delta to proficiency bonus */
int gold; /**< Current gold carried on character */
int bank_gold; /**< Gold the char has in a bank account */
int coins; /**< Current coins carried on character */
int bank_coins; /**< Coins the char has in a bank account */
int exp; /**< The experience points, or value, of the character. */
};

View file

@ -43,8 +43,8 @@ struct char_point_data_plrtoascii {
sh_int max_move; /* Max move for PC/NPC */
sh_int armor; /* Internal -100..100, external -10..10 AC */
int gold; /* Money carried */
int bank_gold; /* Gold the char has in a bank account */
int coins; /* Money carried */
int bank_coins; /* Coins the char has in a bank account */
int exp; /* The experience of the player */
};
@ -291,10 +291,10 @@ void convert(char *filename)
fprintf(outfile, "Move: %d/%d\n", cpd->move, cpd->max_move);
if (cpd->armor != PFDEF_AC)
fprintf(outfile, "Ac : %d\n", cpd->armor);
if (cpd->gold != PFDEF_GOLD)
fprintf(outfile, "Gold: %d\n", cpd->gold);
if (cpd->bank_gold != PFDEF_BANK)
fprintf(outfile, "Bank: %d\n", cpd->bank_gold);
if (cpd->coins != PFDEF_COINS)
fprintf(outfile, "Coin: %d\n", cpd->coins);
if (cpd->bank_coins != PFDEF_BANK_COINS)
fprintf(outfile, "BankCoins: %d\n", cpd->bank_coins);
if (cpd->exp != PFDEF_EXP)
fprintf(outfile, "Exp : %d\n", cpd->exp);

View file

@ -38,8 +38,8 @@ long atol(const char *str);
#define MINDEX_DELETED FLAG(0) /* Mail has been marked for deletion */
#define MINDEX_URGENT FLAG(1) /* Mail is flagged as urgent by sender */
#define MINDEX_HAS_OBJ FLAG(2) /* Mail has an attached object */
#define MINDEX_HAS_GOLD FLAG(3) /* Mail contains some gold coins */
#define MINDEX_IS_COD FLAG(4) /* Mail requires some gold coins */
#define MINDEX_HAS_COINS FLAG(3) /* Mail contains some coins */
#define MINDEX_IS_COD FLAG(4) /* Mail requires some coins */
#define MINDEX_FROM_MOB FLAG(5) /* Mail has been sent by using scripts */
#define MINDEX_READ FLAG(6) /* Mail has been viewed but not received */
#define MINDEX_DRAFT FLAG(7) /* Mail is an unsent draft copy */
@ -159,8 +159,8 @@ int parse_mail_flags(FILE *plr_file) {
if (IS_SET_AR(fl, MAIL_DRAFT)) SET_BIT(ret, MINDEX_DRAFT);
}
}
if ((txt = findLine(plr_file, "Gold:")) != NULL) {
if (atol(txt) > 0) SET_BIT(ret, MINDEX_HAS_GOLD);
if ((txt = findLine(plr_file, "Coin:")) != NULL) {
if (atol(txt) > 0) SET_BIT(ret, MINDEX_HAS_COINS);
}
if ((txt = findLine(plr_file, "Objs:")) != NULL) {
SET_BIT(ret, MINDEX_HAS_OBJ);

View file

@ -182,10 +182,10 @@ void gain_skill(struct char_data *ch, char *skill, bool success);
void point_update(void);
void update_pos(struct char_data *victim);
void run_autowiz(void);
int increase_gold(struct char_data *ch, int amt);
int decrease_gold(struct char_data *ch, int amt);
int increase_bank(struct char_data *ch, int amt);
int decrease_bank(struct char_data *ch, int amt);
int increase_coins(struct char_data *ch, int amt);
int decrease_coins(struct char_data *ch, int amt);
int increase_bank_coins(struct char_data *ch, int amt);
int decrease_bank_coins(struct char_data *ch, int amt);
/* in class.c */
void advance_level(struct char_data *ch);
@ -602,10 +602,10 @@ do \
#define GET_MANA(ch) ((ch)->points.mana)
/** Maximum mana points (magic) of ch. */
#define GET_MAX_MANA(ch) ((ch)->points.max_mana)
/** Gold on ch. */
#define GET_GOLD(ch) ((ch)->points.gold)
/** Gold in bank of ch. */
#define GET_BANK_GOLD(ch) ((ch)->points.bank_gold)
/** Coins on ch. */
#define GET_COINS(ch) ((ch)->points.coins)
/** Coins in bank of ch. */
#define GET_BANK_COINS(ch) ((ch)->points.bank_coins)
/** Current position (standing, sitting) of ch. */
#define GET_POS(ch) ((ch)->char_specials.position)