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Rename move to stamina
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26 changed files with 171 additions and 170 deletions
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@ -277,7 +277,7 @@
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#define PRF_NOTELL 3 /**< Can't receive tells */
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#define PRF_DISPHP 4 /**< Display hit points in prompt */
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#define PRF_DISPMANA 5 /**< Display mana points in prompt */
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#define PRF_DISPMOVE 6 /**< Display move points in prompt */
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#define PRF_DISPSTAMINA 6 /**< Display stamina points in prompt */
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#define PRF_AUTOEXIT 7 /**< Display exits in a room */
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#define PRF_NOHASSLE 8 /**< Aggr mobs won't attack */
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#define PRF_QUEST 9 /**< On quest */
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@ -506,7 +506,7 @@
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#define APPLY_CHAR_HEIGHT 11 /**< Apply to height */
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#define APPLY_MANA 12 /**< Apply to max mana */
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#define APPLY_HIT 13 /**< Apply to max hit points */
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#define APPLY_MOVE 14 /**< Apply to max move points */
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#define APPLY_STAMINA 14 /**< Apply to max stamina points */
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#define APPLY_COINS 15 /**< Reserved */
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#define APPLY_EXP 16 /**< Reserved */
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#define APPLY_AC 17 /**< Apply to Armor Class */
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@ -980,8 +980,8 @@ struct char_point_data
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sh_int max_mana; /**< Max mana level */
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sh_int hit; /**< Curent hit point, or health, level */
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sh_int max_hit; /**< Max hit point, or health, level */
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sh_int move; /**< Current move point, or stamina, level */
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sh_int max_move; /**< Max move point, or stamina, level */
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sh_int stamina; /**< Current stamina level */
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sh_int max_stamina; /**< Max stamina level */
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/** Current armor class. Internal use goes from -100 (totally armored) to
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* 100 (totally naked). Externally expressed as -10 (totally armored) to
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