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A few Bug-Fixes and Ideas
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9 changed files with 249 additions and 150 deletions
33
src/spells.h
33
src/spells.h
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/**
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* @file spells.h
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* Constants and function prototypes for the spell system.
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*
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*
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* Part of the core tbaMUD source code distribution, which is a derivative
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* of, and continuation of, CircleMUD.
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*
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* All rights reserved. See license for complete information.
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.
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*
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* All rights reserved. See license for complete information.
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.
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*/
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#ifndef _SPELLS_H_
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#define _SPELLS_H_
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#define SPELL_WORD_OF_RECALL 42 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_REMOVE_POISON 43 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_SENSE_LIFE 44 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_ANIMATE_DEAD 45 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_DISPEL_GOOD 46 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_GROUP_ARMOR 47 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_GROUP_HEAL 48 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_GROUP_RECALL 49 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_ANIMATE_DEAD 45 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_DISPEL_GOOD 46 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_GROUP_ARMOR 47 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_GROUP_HEAL 48 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_GROUP_RECALL 49 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_INFRAVISION 50 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_WATERWALK 51 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_IDENTIFY 52 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_IDENTIFY 52 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_FLY 53 /* Reserved Skill[] DO NOT CHANGE */
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/** Total Number of defined spells */
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#define NUM_SPELLS 52
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#define NUM_SPELLS 53
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/* Insert new spells here, up to MAX_SPELLS */
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#define MAX_SPELLS 130
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@ -109,13 +110,13 @@
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#define SKILL_TRACK 140 /* Reserved Skill[] DO NOT CHANGE */
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/* New skills may be added here up to MAX_SKILLS (200) */
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/* NON-PLAYER AND OBJECT SPELLS AND SKILLS: The practice levels for the spells
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* and skills below are _not_ recorded in the players file; therefore, the
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* intended use is for spells and skills associated with objects (such as
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/* NON-PLAYER AND OBJECT SPELLS AND SKILLS: The practice levels for the spells
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* and skills below are _not_ recorded in the players file; therefore, the
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* intended use is for spells and skills associated with objects (such as
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* SPELL_IDENTIFY used with scrolls of identify) or non-players (such as NPC
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* only spells). */
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/* To make an affect induced by dg_affect look correct on 'stat' we need to
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/* To make an affect induced by dg_affect look correct on 'stat' we need to
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* define it with a 'spellname'. */
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#define SPELL_DG_AFFECT 298
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