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A few Bug-Fixes and Ideas
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9 changed files with 249 additions and 150 deletions
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@ -183,7 +183,7 @@ int find_skill_num(char *name)
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/* This function is the very heart of the entire magic system. All invocations
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* of all types of magic -- objects, spoken and unspoken PC and NPC spells, the
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* works -- all come through this function eventually. This is also the entry
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* works -- all come through this function eventually. This is also the entry
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* point for non-spoken or unrestricted spells. Spellnum 0 is legal but silently
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* ignored here, to make callers simpler. */
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int call_magic(struct char_data *caster, struct char_data *cvict,
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@ -429,8 +429,8 @@ void mag_objectmagic(struct char_data *ch, struct obj_data *obj,
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}
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/* cast_spell is used generically to cast any spoken spell, assuming we already
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* have the target char/obj and spell number. It checks all restrictions,
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* prints the words, etc. Entry point for NPC casts. Recommended entry point
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* have the target char/obj and spell number. It checks all restrictions,
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* prints the words, etc. Entry point for NPC casts. Recommended entry point
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* for spells cast by NPCs via specprocs. */
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int cast_spell(struct char_data *ch, struct char_data *tch,
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struct obj_data *tobj, int spellnum)
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@ -512,12 +512,12 @@ ACMD(do_cast)
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}
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t = strtok(NULL, "\0");
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skip_spaces(&s);
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skip_spaces(&s);
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/* spellnum = search_block(s, spells, 0); */
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spellnum = find_skill_num(s);
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if ((spellnum < 1) || (spellnum > MAX_SPELLS) || !*s) {
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if ((spellnum < 1) || (spellnum > MAX_SPELLS) || !*s) {
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send_to_char(ch, "Cast what?!?\r\n");
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return;
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}
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@ -710,8 +710,8 @@ void unused_spell(int spl)
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* charm, curse), or is otherwise nasty.
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* routines: A list of magic routines which are associated with this spell
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* if the spell uses spell templates. Also joined with bitwise OR ('|').
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* See the documentation for a more detailed description of these fields. You
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* only need a spello() call to define a new spell; to decide who gets to use
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* See the documentation for a more detailed description of these fields. You
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* only need a spello() call to define a new spell; to decide who gets to use
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* a spell or skill, look in class.c. -JE */
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void mag_assign_spells(void)
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{
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@ -834,6 +834,10 @@ void mag_assign_spells(void)
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TAR_CHAR_ROOM | TAR_FIGHT_VICT, TRUE, MAG_DAMAGE,
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NULL);
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spello(SPELL_FLY, "fly", 40, 20, 2, POS_FIGHTING,
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TAR_CHAR_ROOM, FALSE, MAG_AFFECTS,
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"You drift slowly to the ground.");
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spello(SPELL_GROUP_HEAL, "group heal", 80, 60, 5, POS_STANDING,
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TAR_IGNORE, FALSE, MAG_GROUPS,
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NULL);
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@ -936,7 +940,7 @@ void mag_assign_spells(void)
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NULL);
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/* Declaration of skills - this actually doesn't do anything except set it up
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* so that immortals can use these skills by default. The min level to use
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* so that immortals can use these skills by default. The min level to use
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* the skill for other classes is set up in class.c. */
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skillo(SKILL_BACKSTAB, "backstab");
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skillo(SKILL_BASH, "bash");
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