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Update to furniture items
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7 changed files with 199 additions and 56 deletions
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@ -1336,14 +1336,9 @@ struct mob_loadout *loadout_deep_copy(const struct mob_loadout *src);
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/* Furniture defines for object values */
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/* Furniture object values (obj_flags.value[x]) */
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#define VAL_FURN_CAPACITY 0 /* how much it can hold / support */
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#define VAL_FURN_MAX_OCC 1 /* max occupants */
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#define VAL_FURN_POSITIONS 2 /* allowed positions (bitvector) */
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#define VAL_FURN_FLAGS 3 /* behavior flags (bitvector) */
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#define VAL_FURN_COMFORT 4 /* comfort/healing bonus */
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#define VAL_FURN_ENTRY_DC 5 /* difficulty to climb onto */
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#define VAL_FURN_SCRIPT 6 /* script hook */
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#define VAL_FURN_RESERVED 7 /* reserved */
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#define VAL_FURN_CAPACITY 0 /* maximum number of people who can use furniture */
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#define VAL_FURN_MAX_OCC 1 /* current number of people using furniture (runtime only, managed by game engine) */
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#define VAL_FURN_POSITIONS 2 /* allowed positions bitvector: bit 0=STAND(1), bit 1=SIT(2), bit 2=REST(4), bit 3=SLEEP(8) */
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/* Config structs */
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