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Remove hitroll/damroll
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35 changed files with 133 additions and 3636 deletions
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@ -463,15 +463,14 @@
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#define APPLY_GOLD 15 /**< Reserved */
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#define APPLY_EXP 16 /**< Reserved */
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#define APPLY_AC 17 /**< Apply to Armor Class */
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#define APPLY_HITROLL 18 /**< Apply to hitroll */
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#define APPLY_DAMROLL 19 /**< Apply to damage roll */
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#define APPLY_SAVING_PARA 20 /**< Apply to save throw: paralysis */
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#define APPLY_SAVING_ROD 21 /**< Apply to save throw: rods */
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#define APPLY_SAVING_PETRI 22 /**< Apply to save throw: petrif */
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#define APPLY_SAVING_BREATH 23 /**< Apply to save throw: breath */
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#define APPLY_SAVING_SPELL 24 /**< Apply to save throw: spells */
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#define APPLY_PROFICIENCY 18 /**< Apply to Proficiency Bonus */
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#define APPLY_SAVING_PARA 19 /**< Apply to save throw: paralysis */
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#define APPLY_SAVING_ROD 20 /**< Apply to save throw: rods */
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#define APPLY_SAVING_PETRI 21 /**< Apply to save throw: petrif */
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#define APPLY_SAVING_BREATH 22 /**< Apply to save throw: breath */
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#define APPLY_SAVING_SPELL 23 /**< Apply to save throw: spells */
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/** Total number of applies */
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#define NUM_APPLIES 25
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#define NUM_APPLIES 24
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/* Equals the total number of SAVING_* defines in spells.h */
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#define NUM_OF_SAVING_THROWS 5
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@ -917,12 +916,11 @@ struct char_point_data
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* Dungeons and Dragons method of dealing with character defense, or
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* Armor class. */
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sh_int armor;
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sh_int prof_mod; /**< Equipment/affect delta to proficiency bonus */
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int gold; /**< Current gold carried on character */
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int bank_gold; /**< Gold the char has in a bank account */
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int exp; /**< The experience points, or value, of the character. */
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sbyte hitroll; /**< Any bonus or penalty to the hit roll */
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sbyte damroll; /**< Any bonus or penalty to the damage roll */
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};
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/** char_special_data_saved: specials which both a PC and an NPC have in
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