Consolidate rsave and msave into set.c

This commit is contained in:
kinther 2026-01-02 06:27:54 -08:00
parent 3f5c33fe66
commit c1419f6fe7
15 changed files with 1223 additions and 1112 deletions

View file

@ -8,19 +8,6 @@ A tall, burly human soldier stands here at the gate.
has a thick, haggard looking brown beard that is flecked with dust and sand.
His eyes have a bluish-tint to them with a small amount of green. One might
call his stature bulky, as he has quite a bit of muscle.
~
B
~
6218 0 0 0 0 0 0 0 0 E
1 3d20+40
@ -39,17 +26,17 @@ Skill 145 5
Skill 146 5
Skill 147 5
E
L 17 127 1
L 16 117 1
L 15 117 1
L 11 111 1
L 10 107 1
L 9 124 1
L 8 115 1
L 7 108 1
L 6 110 1
L 5 131 1
L 3 118 1
L 5 131 1
L 6 110 1
L 7 108 1
L 8 115 1
L 9 124 1
L 10 107 1
L 11 111 1
L 15 117 1
L 16 117 1
L 17 127 1
#101
Sally~
slim lanky human soldier guard~
@ -61,19 +48,6 @@ tightly. What muscle she does have is accentuated, though there is not much.
Her arms and legs are lanky, seeming to be longer than normal. A ponytail of
dark hair has been pulled back behind her head, intensifying the sharpness of
her nose.
~
B
~
6218 0 0 0 0 0 0 0 0 E
1 3d20+40
@ -116,26 +90,13 @@ has taken hold, yet he has a thick and wiry beard that covers most of his face.
Pale blue eyes look bloodshot, and bluish-purple bags hang under them. His
hands are marred with minor cuts and scars from years of working in service to
others.
~
B
~
10 0 0 0 0 0 0 0 0 E
1 3d12+60
8 8 1
E
L 9 112 1
L 14 113 1
L 9 112 1
#103
Lanky~
woman lanky scarred~
@ -148,19 +109,6 @@ dehydration. Tanned dark from the harsh rays of the sun, her upper torso is
covered in scars from a lifetime of labor. Unkempt brown hair covers her head,
descending to just above her shoulders. Her eyes are a light blue color and
appear slightly bloodshot.
~
B
~
10 0 0 0 0 0 0 0 0 E
1 3d8+60
@ -196,6 +144,10 @@ B
It's a rat.
~
8 0 0 0 0 0 0 0 0 E
@ -220,17 +172,21 @@ A sandy brown kank is here, clacking its pincers.
It looks unfinished.
~
B
No background has been recorded.
~
1048584 0 0 0 0 0 0 0 0 E
0 0d0+10
1 0d0+10
8 8 0
Str: 18
Dex: 5
Int: 2
Int: 3
Wis: 7
Con: 18
Cha: 1
Cha: 3
Species: 21
AtkT 4
E

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@ -43,59 +43,6 @@ V 5 0
V 6 0
V 7 0
.
#R 131 1759603279
O 144 0 20 0 0
X 0 0
X 1 0
X 2 0
X 3 0
W 0 0
W 1 0
W 2 0
W 3 0
V 0 100
V 1 100
V 2 0
V 3 0
V 4 0
V 5 0
V 6 0
V 7 0
O 145 0 40 0 0
X 0 0
X 1 0
X 2 0
X 3 0
W 0 0
W 1 0
W 2 0
W 3 0
V 0 4
V 1 0
V 2 2
V 3 0
V 4 0
V 5 0
V 6 0
V 7 0
O 146 0 80 0 0
X 0 0
X 1 0
X 2 0
X 3 0
W 0 0
W 1 0
W 2 0
W 3 0
V 0 6
V 1 0
V 2 2
V 3 0
V 4 0
V 5 0
V 6 0
V 7 0
.
#R 136 1759603517
O 147 0 100 0 0
X 0 0
@ -197,3 +144,58 @@ V 5 0
V 6 0
V 7 0
.
#R 131 1767296856
O 144 0 20 0 0
X 0 0
X 1 0
X 2 0
X 3 0
W 0 0
W 1 0
W 2 0
W 3 0
V 0 100
V 1 100
V 2 0
V 3 0
V 4 0
V 5 0
V 6 0
V 7 0
O 145 0 40 0 0
X 0 0
X 1 0
X 2 0
X 3 0
W 0 0
W 1 0
W 2 0
W 3 0
V 0 4
V 1 0
V 2 2
V 3 0
V 4 0
V 5 0
V 6 0
V 7 0
O 146 0 80 0 0
X 0 0
X 1 0
X 2 0
X 3 0
W 0 0
W 1 0
W 2 0
W 3 0
V 0 6
V 1 0
V 2 2
V 3 0
V 4 0
V 5 0
V 6 0
V 7 0
.
#R 101 1767296996
.

View file

@ -726,7 +726,7 @@ map of the city can be seen upon one wall, giving the impression this would be a
good place to learn more about where certain landmarks are.
To the south lies Caravan Way, while to the east Wall Road can be seen.
~
1 131072 0 0 0 0
1 131080 0 0 0 0
D1
~
~

View file

@ -29,7 +29,6 @@
#include "shop.h"
#include "quest.h"
#include "modify.h"
#include "roomsave.h"
/* Local defined utility functions */
/* do_group utility functions */

View file

@ -37,7 +37,6 @@
#include "quest.h"
#include "ban.h"
#include "screen.h"
#include "roomsave.h"
/* local utility functions with file scope */
static int perform_set(struct char_data *ch, struct char_data *vict, int mode, char *val_arg);
@ -6583,198 +6582,3 @@ ACMD(do_audit)
#undef APPEND_FMT
}
/* ====== Builder snapshot: save a staged mob's gear as its prototype loadout ====== */
/* Put these helpers near the top of act.wizard.c (or a shared .c) */
struct inv_count { obj_vnum vnum; int qty; struct inv_count *next; };
static void inv_add(struct inv_count **head, obj_vnum v, int q) {
struct inv_count *p;
if (q < 1) q = 1;
for (p = *head; p; p = p->next)
if (p->vnum == v) { p->qty += q; return; }
CREATE(p, struct inv_count, 1);
p->vnum = v; p->qty = q; p->next = *head; *head = p;
}
static void inv_free_all(struct inv_count **head) {
struct inv_count *n, *p = *head;
while (p) { n = p->next; free(p); p = n; }
*head = NULL;
}
/* Add ACMD prototype to interpreter.h: ACMD(do_msave); */
ACMD(do_msave)
{
char a1[MAX_INPUT_LENGTH], a2[MAX_INPUT_LENGTH];
char target[MAX_INPUT_LENGTH] = {0}, flags[MAX_INPUT_LENGTH] = {0};
struct char_data *vict = NULL, *tmp = NULL;
mob_rnum rnum;
int include_inv = 0; /* -all */
int clear_first = 1; /* default replace; -append flips this to 0 */
int equips_added = 0, inv_entries = 0;
struct inv_count *inv = NULL;
int pos;
struct obj_data *o;
two_arguments(argument, a1, a2);
if (*a1 && *a1 == '-') {
/* user wrote: msave -flags <mob> */
strcpy(flags, a1);
strcpy(target, a2);
} else {
/* user wrote: msave <mob> [-flags] */
strcpy(target, a1);
strcpy(flags, a2);
}
/* Parse flags (space-separated, any order) */
if (*flags) {
char buf[MAX_INPUT_LENGTH], *p = flags;
while (*p) {
p = one_argument(p, buf);
if (!*buf) break;
if (!str_cmp(buf, "-all")) include_inv = 1;
else if (!str_cmp(buf, "-append")) clear_first = 0;
else if (!str_cmp(buf, "-clear")) clear_first = 1;
else {
send_to_char(ch, "Unknown flag '%s'. Try -all, -append, or -clear.\r\n", buf);
return;
}
}
}
/* Find target mob in the room */
if (*target)
vict = get_char_vis(ch, target, NULL, FIND_CHAR_ROOM);
else {
/* No name: pick the first NPC only if exactly one exists */
for (tmp = world[IN_ROOM(ch)].people; tmp; tmp = tmp->next_in_room) {
if (IS_NPC(tmp)) {
if (vict) { vict = NULL; break; } /* more than one — force explicit name */
vict = tmp;
}
}
}
if (!vict || !IS_NPC(vict)) {
send_to_char(ch, "Target an NPC in this room: msave <mob> [-all] [-append|-clear]\r\n");
return;
}
/* Resolve prototype and permission to edit its zone */
rnum = GET_MOB_RNUM(vict);
if (rnum < 0) {
send_to_char(ch, "I cant resolve that mob's prototype.\r\n");
return;
}
#ifdef CAN_EDIT_ZONE
if (!can_edit_zone(ch, real_zone_by_thing(GET_MOB_VNUM(vict)))) {
send_to_char(ch, "You dont have permission to modify that mobs zone.\r\n");
return;
}
#endif
/* Build the new loadout into the PROTOTYPE */
if (clear_first)
loadout_free_list(&mob_proto[rnum].proto_loadout);
/* Capture equipment: one entry per worn slot */
for (pos = 0; pos < NUM_WEARS; pos++) {
o = GET_EQ(vict, pos);
if (!o) continue;
if (GET_OBJ_VNUM(o) <= 0) continue;
loadout_add_entry(&mob_proto[rnum].proto_loadout, GET_OBJ_VNUM(o), (int)pos, 1);
equips_added++;
}
/* Capture inventory (compressed by vnum) if requested */
if (include_inv) {
for (o = vict->carrying; o; o = o->next_content) {
if (GET_OBJ_VNUM(o) <= 0) continue;
inv_add(&inv, GET_OBJ_VNUM(o), 1);
}
{
struct inv_count *p;
for (p = inv; p; p = p->next) {
loadout_add_entry(&mob_proto[rnum].proto_loadout, p->vnum, -1, MAX(1, p->qty));
inv_entries++;
}
}
}
/* Persist to disk: save the zone owning this mob vnum */
{
zone_rnum zr = real_zone_by_thing(GET_MOB_VNUM(vict));
if (zr == NOWHERE) {
mudlog(CMP, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE,
"msave: could not resolve zone for mob %d", GET_MOB_VNUM(vict));
send_to_char(ch, "Saved in memory, but couldnt resolve zone to write disk.\r\n");
} else {
save_mobiles(zr);
send_to_char(ch,
"Loadout saved for mob [%d]. Equipped: %d, Inventory lines: %d%s\r\n",
GET_MOB_VNUM(vict), equips_added, inv_entries, include_inv ? "" : " (use -all to include inventory)");
mudlog(CMP, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE,
"msave: %s saved loadout for mob %d (eq=%d, inv=%d) in zone %d",
GET_NAME(ch), GET_MOB_VNUM(vict), equips_added, inv_entries,
zone_table[zr].number);
}
}
inv_free_all(&inv);
}
ACMD(do_rsave)
{
room_rnum rnum;
zone_rnum znum;
int ok;
if (IS_NPC(ch)) {
send_to_char(ch, "Mobiles cant use this.\r\n");
return;
}
/* IN_ROOM(ch) is already a room_rnum (index into world[]). Do NOT pass it to real_room(). */
rnum = IN_ROOM(ch);
if (rnum == NOWHERE || rnum < 0 || rnum > top_of_world) {
send_to_char(ch, "You are not in a valid room.\r\n");
return;
}
znum = world[rnum].zone;
if (znum < 0 || znum > top_of_zone_table) {
send_to_char(ch, "This room is not attached to a valid zone.\r\n");
return;
}
/* Optional: permission check */
if (!can_edit_zone(ch, znum)) {
send_to_char(ch, "You dont have permission to modify zone %d.\r\n",
zone_table[znum].number);
return;
}
/* Save just this room into the correct zones .rsv file */
ok = RoomSave_now(rnum);
if (!ok) {
send_to_char(ch, "rsave: failed.\r\n");
mudlog(BRF, GET_LEVEL(ch), TRUE,
"RSAVE FAIL: %s room %d (rnum=%d) zone %d (znum=%d)",
GET_NAME(ch), GET_ROOM_VNUM(rnum), rnum,
zone_table[znum].number, znum);
return;
}
send_to_char(ch, "rsave: room %d saved to roomsave file for zone %d.\r\n",
GET_ROOM_VNUM(rnum), zone_table[znum].number);
mudlog(CMP, GET_LEVEL(ch), TRUE,
"RSAVE OK: %s room %d (rnum=%d) -> world/rsv/%d.rsv",
GET_NAME(ch), GET_ROOM_VNUM(rnum), rnum, zone_table[znum].number);
}

View file

@ -40,7 +40,6 @@
#include "mud_event.h"
#include "msgedit.h"
#include "screen.h"
#include "roomsave.h"
#include <sys/stat.h>
/* declarations of most of the 'global' variables */
@ -1981,7 +1980,7 @@ void parse_mobile(FILE *mob_f, int nr)
log("SYSERR: Bad 'L' line in mob #%d: '%s' (need <wear_pos> <obj_vnum> [qty]).", nr, line);
} else {
if (qty < 1) qty = 1;
loadout_add_entry(&mob_proto[i].proto_loadout, vnum, (int)wpos, qty);
loadout_append_entry(&mob_proto[i].proto_loadout, vnum, (int)wpos, qty);
}
/* look ahead to see if there is another 'L' */
letter = fread_letter(mob_f);
@ -2074,7 +2073,7 @@ void parse_mobile(FILE *mob_f, int nr)
log("SYSERR: Bad post-trigger 'L' line in mob #%d: '%s' (need <wear_pos> <obj_vnum> [qty]).", nr, line);
} else {
if (qty < 1) qty = 1;
loadout_add_entry(&mob_proto[i].proto_loadout, vnum, (int)wpos, qty);
loadout_append_entry(&mob_proto[i].proto_loadout, vnum, (int)wpos, qty);
}
letter = fread_letter(mob_f);
}
@ -2646,6 +2645,11 @@ void equip_mob_from_loadout(struct char_data *mob)
const struct mob_loadout *e = mob_proto[rnum].proto_loadout;
if (!e) return;
struct obj_data *stack[16];
int i;
for (i = 0; i < (int)(sizeof(stack) / sizeof(stack[0])); i++)
stack[i] = NULL;
for (; e; e = e->next) {
int qty = (e->quantity > 0) ? e->quantity : 1;
@ -2657,46 +2661,73 @@ void equip_mob_from_loadout(struct char_data *mob)
continue;
}
/* Inventory-only request */
if (e->wear_pos < 0) {
obj_to_char(obj, mob);
continue;
}
if (e->wear_pos >= 0) {
for (i = 0; i < (int)(sizeof(stack) / sizeof(stack[0])); i++)
stack[i] = NULL;
/* If the intended slot is free, place it there. We trust the saved slot. */
if (e->wear_pos >= 0 && e->wear_pos < NUM_WEARS && GET_EQ(mob, e->wear_pos) == NULL) {
/* If the intended slot is free, place it there. We trust the saved slot. */
if (e->wear_pos < NUM_WEARS && GET_EQ(mob, e->wear_pos) == NULL) {
#ifdef STRICT_WEAR_CHECK
/* Optional strict flag check (may be mismatched in customized codebases). */
if (!invalid_align(mob, obj) /* example gate, add yours as needed */) {
equip_char(mob, obj, e->wear_pos);
continue;
}
/* If strict check fails, try alt or inventory below. */
#else
equip_char(mob, obj, e->wear_pos);
continue;
#endif
}
/* Try the mirrored slot for finger/neck/wrist pairs if intended is occupied. */
{
int alt = find_alt_slot_same_family(mob, e->wear_pos);
if (alt >= 0 && GET_EQ(mob, alt) == NULL) {
#ifdef STRICT_WEAR_CHECK
if (!invalid_align(mob, obj)) {
equip_char(mob, obj, alt);
continue;
/* Optional strict flag check (may be mismatched in customized codebases). */
if (!invalid_align(mob, obj) /* example gate, add yours as needed */) {
equip_char(mob, obj, e->wear_pos);
} else {
obj_to_char(obj, mob);
}
#else
equip_char(mob, obj, alt);
continue;
equip_char(mob, obj, e->wear_pos);
#endif
} else {
/* Try the mirrored slot for finger/neck/wrist pairs if intended is occupied. */
int alt = find_alt_slot_same_family(mob, e->wear_pos);
if (alt >= 0 && GET_EQ(mob, alt) == NULL) {
#ifdef STRICT_WEAR_CHECK
if (!invalid_align(mob, obj)) {
equip_char(mob, obj, alt);
} else {
obj_to_char(obj, mob);
}
#else
equip_char(mob, obj, alt);
#endif
} else {
/* Couldnt place it — keep in inventory. */
obj_to_char(obj, mob);
}
}
if (obj_is_storage(obj) || GET_OBJ_TYPE(obj) == ITEM_FURNITURE)
stack[0] = obj;
continue;
}
/* Couldnt place it — keep in inventory. */
obj_to_char(obj, mob);
/* Inventory-only request */
if (e->wear_pos == -1) {
for (i = 0; i < (int)(sizeof(stack) / sizeof(stack[0])); i++)
stack[i] = NULL;
obj_to_char(obj, mob);
if (obj_is_storage(obj) || GET_OBJ_TYPE(obj) == ITEM_FURNITURE)
stack[0] = obj;
continue;
}
/* Nested inventory: wear_pos = -2 (depth 1), -3 (depth 2), etc. */
{
int depth = -(e->wear_pos) - 1;
if (depth <= 0 ||
depth >= (int)(sizeof(stack) / sizeof(stack[0])) ||
!stack[depth - 1]) {
obj_to_char(obj, mob);
continue;
}
obj_to_obj(obj, stack[depth - 1]);
if (obj_is_storage(obj) || GET_OBJ_TYPE(obj) == ITEM_FURNITURE) {
stack[depth] = obj;
for (i = depth + 1; i < (int)(sizeof(stack) / sizeof(stack[0])); i++)
stack[i] = NULL;
}
}
}
}
}

View file

@ -408,33 +408,60 @@ int write_mobile_record(mob_vnum mvnum, struct char_data *mob, FILE *fd)
char ddesc[MAX_STRING_LENGTH];
char bdesc[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
int has_bdesc = 0;
ldesc[MAX_STRING_LENGTH - 1] = '\0';
ddesc[MAX_STRING_LENGTH - 1] = '\0';
bdesc[MAX_STRING_LENGTH - 1] = '\0';
strip_cr(strncpy(ldesc, GET_LDESC(mob), MAX_STRING_LENGTH - 1));
strip_cr(strncpy(ddesc, GET_DDESC(mob), MAX_STRING_LENGTH - 1));
if (GET_BDESC(mob))
if (GET_BDESC(mob)) {
strip_cr(strncpy(bdesc, GET_BDESC(mob), MAX_STRING_LENGTH - 1));
else
{
const char *p;
for (p = bdesc; *p; p++) {
if (*p != ' ' && *p != '\t' && *p != '\r' && *p != '\n') {
has_bdesc = 1;
break;
}
}
}
} else
bdesc[0] = '\0';
int n = snprintf(buf, MAX_STRING_LENGTH,
"#%d\n"
"%s%c\n"
"%s%c\n"
"%s%c\n"
"%s%c\n"
"%s%c\n"
"B\n"
"%s%c\n",
mvnum,
GET_NAME(mob), STRING_TERMINATOR,
GET_KEYWORDS(mob), STRING_TERMINATOR,
GET_SDESC(mob), STRING_TERMINATOR,
ldesc, STRING_TERMINATOR,
ddesc, STRING_TERMINATOR,
bdesc, STRING_TERMINATOR);
int n;
if (has_bdesc) {
n = snprintf(buf, MAX_STRING_LENGTH,
"#%d\n"
"%s%c\n"
"%s%c\n"
"%s%c\n"
"%s%c\n"
"%s%c\n"
"B\n"
"%s%c\n",
mvnum,
GET_NAME(mob), STRING_TERMINATOR,
GET_KEYWORDS(mob), STRING_TERMINATOR,
GET_SDESC(mob), STRING_TERMINATOR,
ldesc, STRING_TERMINATOR,
ddesc, STRING_TERMINATOR,
bdesc, STRING_TERMINATOR);
} else {
n = snprintf(buf, MAX_STRING_LENGTH,
"#%d\n"
"%s%c\n"
"%s%c\n"
"%s%c\n"
"%s%c\n"
"%s%c\n",
mvnum,
GET_NAME(mob), STRING_TERMINATOR,
GET_KEYWORDS(mob), STRING_TERMINATOR,
GET_SDESC(mob), STRING_TERMINATOR,
ldesc, STRING_TERMINATOR,
ddesc, STRING_TERMINATOR);
}
if (n >= MAX_STRING_LENGTH) {
mudlog(BRF, LVL_BUILDER, TRUE,

View file

@ -24,7 +24,6 @@
#include "fight.h"
#include "quest.h"
#include "mud_event.h"
#include "roomsave.h"
/* local file scope variables */
static int extractions_pending = 0;

View file

@ -23,7 +23,7 @@
#include "fight.h"
#include "screen.h"
#include "mud_event.h"
#include "roomsave.h"
#include "set.h"
#include <time.h>
/* local file scope function prototypes */
@ -484,8 +484,8 @@ void point_update(void)
}
/* ---- Room SAVE autosave (every 10 minutes; adjust the 600 as desired) ----
* Requires: #include "roomsave.h" at the top of this file.
* Saves all rooms flagged ROOM_SAVE via roomsave.c.
* Requires: #include "set.h" at the top of this file.
* Saves all rooms flagged ROOM_SAVE via set.c.
*/
if (++roomsave_pulse >= (PASSES_PER_SEC * 600)) {
roomsave_pulse = 0;

View file

@ -1,708 +0,0 @@
/**
* @file roomsave.c
* Room file loading/saving and utility routines.
*
* This set of code was not originally part of the circlemud distribution.
*/
#include "conf.h"
#include "sysdep.h"
#include <stdlib.h>
#include <dirent.h>
#include <errno.h>
#include <limits.h>
#ifndef PATH_MAX
#define PATH_MAX 4096
#endif
#include "structs.h"
#include "utils.h"
#include "db.h"
#include "handler.h"
#include "comm.h"
#include "constants.h"
#include "roomsave.h"
/* Write saved rooms under lib/world/rsv/<vnum>.rsv (like wld/ zon/ obj/). */
#ifndef ROOMSAVE_PREFIX
#define ROOMSAVE_PREFIX LIB_WORLD "rsv/"
#endif
#ifndef ROOMSAVE_EXT
#define ROOMSAVE_EXT ".rsv"
#endif
static unsigned char *roomsave_dirty = NULL;
void RoomSave_init_dirty(void) {
free(roomsave_dirty);
roomsave_dirty = calloc((size_t)top_of_world + 1, 1);
}
void RoomSave_mark_dirty_room(room_rnum rnum) {
if (!roomsave_dirty) return;
if (rnum != NOWHERE && rnum >= 0 && rnum <= top_of_world)
roomsave_dirty[rnum] = 1;
}
/* Where does an object “live” (topmost location -> room)? */
room_rnum RoomSave_room_of_obj(struct obj_data *o) {
if (!o) return NOWHERE;
while (o->in_obj) o = o->in_obj;
if (o->carried_by) return IN_ROOM(o->carried_by);
if (o->worn_by) return IN_ROOM(o->worn_by);
return o->in_room;
}
/* --- helper: read a list of objects until '.' or 'E' and return the head --- */
/* Context-aware implementation: stop_on_E = 1 for nested B..E, 0 for top-level. */
static struct obj_data *roomsave_read_list_ctx(FILE *fl, int stop_on_E)
{
char line[256];
struct obj_data *head = NULL, *tail = NULL;
while (fgets(line, sizeof(line), fl)) {
if (line[0] == '.') {
/* End of this list scope */
break;
}
if (stop_on_E && line[0] == 'E') {
/* End of nested (B..E) scope */
break;
}
/* For top-level reads (stop_on_E==0), or any non-'O', push back
so the outer #R reader can handle M/E/G/P or '.' */
if (line[0] != 'O') {
long back = -((long)strlen(line));
fseek(fl, back, SEEK_CUR);
break;
}
/* Parse object header: O vnum timer weight cost unused */
int vnum, timer, weight, cost, unused_cost;
if (sscanf(line, "O %d %d %d %d %d", &vnum, &timer, &weight, &cost, &unused_cost) != 5)
continue;
/* IMPORTANT: read by VNUM (VIRTUAL), not real index */
struct obj_data *obj = read_object((obj_vnum)vnum, VIRTUAL);
if (!obj) {
mudlog(NRM, LVL_IMMORT, TRUE, "RoomSave: read_object(vnum=%d) failed.", vnum);
/* Skip to next object/header or end-of-scope */
long backpos;
while (fgets(line, sizeof(line), fl)) {
if (line[0] == 'O' || line[0] == '.' || (stop_on_E && line[0] == 'E')) {
backpos = -((long)strlen(line));
fseek(fl, backpos, SEEK_CUR);
break;
}
}
continue;
}
/* Apply core scalars */
GET_OBJ_TIMER(obj) = timer;
GET_OBJ_WEIGHT(obj) = weight;
GET_OBJ_COST(obj) = cost;
GET_OBJ_COST_PER_DAY(obj) = 0;
/* Clear array flags so missing slots don't keep proto bits */
#ifdef EF_ARRAY_MAX
# ifdef GET_OBJ_EXTRA_AR
for (int i = 0; i < EF_ARRAY_MAX; i++) GET_OBJ_EXTRA_AR(obj, i) = 0;
# else
for (int i = 0; i < EF_ARRAY_MAX; i++) GET_OBJ_EXTRA(obj)[i] = 0;
# endif
#endif
#ifdef TW_ARRAY_MAX
for (int i = 0; i < TW_ARRAY_MAX; i++) GET_OBJ_WEAR(obj)[i] = 0;
#endif
/* Read per-object lines until next 'O' or '.' or 'E'(when nested) */
long backpos;
while (fgets(line, sizeof(line), fl)) {
if (line[0] == 'V') {
int idx, val;
if (sscanf(line, "V %d %d", &idx, &val) == 2) {
#ifdef NUM_OBJ_VAL_POSITIONS
if (idx >= 0 && idx < NUM_OBJ_VAL_POSITIONS) GET_OBJ_VAL(obj, idx) = val;
#else
if (idx >= 0 && idx < 6) GET_OBJ_VAL(obj, idx) = val;
#endif
}
continue;
} else if (line[0] == 'X') { /* extra flags */
int idx, val;
if (sscanf(line, "X %d %d", &idx, &val) == 2) {
#if defined(EF_ARRAY_MAX) && defined(GET_OBJ_EXTRA_AR)
if (idx >= 0 && idx < EF_ARRAY_MAX) GET_OBJ_EXTRA_AR(obj, idx) = val;
#elif defined(EF_ARRAY_MAX)
if (idx >= 0 && idx < EF_ARRAY_MAX) GET_OBJ_EXTRA(obj)[idx] = val;
#else
if (idx == 0) GET_OBJ_EXTRA(obj) = val;
#endif
}
continue;
} else if (line[0] == 'W') { /* wear flags */
int idx, val;
if (sscanf(line, "W %d %d", &idx, &val) == 2) {
#ifdef TW_ARRAY_MAX
if (idx >= 0 && idx < TW_ARRAY_MAX) GET_OBJ_WEAR(obj)[idx] = val;
#else
if (idx == 0) GET_OBJ_WEAR(obj) = val;
#endif
}
continue;
} else if (line[0] == 'B') {
/* Nested contents until matching 'E' */
struct obj_data *child_head = roomsave_read_list_ctx(fl, 1 /* stop_on_E */);
/* Detach each node before obj_to_obj(), otherwise we lose siblings */
for (struct obj_data *it = child_head, *next; it; it = next) {
next = it->next_content; /* remember original sibling */
it->next_content = NULL; /* detach from temp list */
obj_to_obj(it, obj); /* push into container (LIFO) */
}
continue;
} else if (line[0] == 'O' || line[0] == '.' || (stop_on_E && line[0] == 'E')) {
/* Next object / end-of-scope: rewind one line for outer loop to see it */
backpos = -((long)strlen(line));
fseek(fl, backpos, SEEK_CUR);
break;
} else {
/* ignore unknown lines */
continue;
}
}
/* Append to this scope's list */
if (GET_OBJ_TYPE(obj) == ITEM_MONEY)
update_money_obj(obj);
obj->next_content = NULL;
if (!head) head = tail = obj;
else { tail->next_content = obj; tail = obj; }
}
return head;
}
/* Keep your existing one-arg API for callers: top-level semantics (stop_on_E = 0). */
static struct obj_data *roomsave_read_list(FILE *fl)
{
return roomsave_read_list_ctx(fl, 0);
}
/* ---------- Minimal line format ----------
#R <vnum> <unix_time>
O <vnum> <timer> <extra_flags> <wear_flags> <weight> <cost> <unused>
V <i> <val[i]> ; repeated for all value slots present on this obj
B ; begin contents of this object (container)
E ; end contents of this object
. ; end of room
------------------------------------------ */
static void ensure_dir_exists(const char *path) {
if (mkdir(path, 0775) == -1 && errno != EEXIST) {
mudlog(CMP, LVL_IMMORT, TRUE, "SYSERR: roomsave mkdir(%s): %s", path, strerror(errno));
}
}
/* zone vnum for a given room rnum (e.g., 134 -> zone 1) */
static int roomsave_zone_for_rnum(room_rnum rnum) {
if (rnum == NOWHERE || rnum < 0 || rnum > top_of_world) return 0;
zone_rnum znum = world[rnum].zone;
if (znum < 0 || znum > top_of_zone_table) return 0;
return zone_table[znum].number; /* e.g., 1 for rooms 100199, 2 for 200299, etc. */
}
/* lib/world/rsv/<zone>.rsv */
static void roomsave_zone_filename(int zone_vnum, char *out, size_t outsz) {
snprintf(out, outsz, "%s%d%s", ROOMSAVE_PREFIX, zone_vnum, ROOMSAVE_EXT);
}
/* Write one object (and its recursive contents) */
static void write_one_object(FILE *fl, struct obj_data *obj) {
int i;
/* Core scalars (flags printed separately per-slot) */
fprintf(fl, "O %d %d %d %d %d\n",
GET_OBJ_VNUM(obj),
GET_OBJ_TIMER(obj),
GET_OBJ_WEIGHT(obj),
GET_OBJ_COST(obj),
GET_OBJ_COST_PER_DAY(obj));
/* Extra flags array */
#if defined(EF_ARRAY_MAX) && defined(GET_OBJ_EXTRA_AR)
for (i = 0; i < EF_ARRAY_MAX; i++)
fprintf(fl, "X %d %d\n", i, GET_OBJ_EXTRA_AR(obj, i));
#elif defined(EF_ARRAY_MAX)
for (i = 0; i < EF_ARRAY_MAX; i++)
fprintf(fl, "X %d %d\n", i, GET_OBJ_EXTRA(obj)[i]);
#else
fprintf(fl, "X %d %d\n", 0, GET_OBJ_EXTRA(obj));
#endif
/* Wear flags array */
#ifdef TW_ARRAY_MAX
for (i = 0; i < TW_ARRAY_MAX; i++)
fprintf(fl, "W %d %d\n", i, GET_OBJ_WEAR(obj)[i]);
#else
fprintf(fl, "W %d %d\n", 0, GET_OBJ_WEAR(obj));
#endif
/* Values[] (durability, liquids, charges, etc.) */
#ifdef NUM_OBJ_VAL_POSITIONS
for (i = 0; i < NUM_OBJ_VAL_POSITIONS; i++)
fprintf(fl, "V %d %d\n", i, GET_OBJ_VAL(obj, i));
#else
for (i = 0; i < 6; i++)
fprintf(fl, "V %d %d\n", i, GET_OBJ_VAL(obj, i));
#endif
/* Contents (recursive) */
if (obj->contains) {
struct obj_data *cont;
fprintf(fl, "B\n");
for (cont = obj->contains; cont; cont = cont->next_content)
write_one_object(fl, cont);
fprintf(fl, "E\n");
}
}
/* Forward declaration for RoomSave_now*/
static void RS_write_room_mobs(FILE *out, room_rnum rnum);
/* Public: write the entire rooms contents */
int RoomSave_now(room_rnum rnum) {
char path[PATH_MAX], tmp[PATH_MAX], line[512];
FILE *in = NULL, *out = NULL;
room_vnum rvnum;
int zvnum;
if (rnum == NOWHERE)
return 0;
rvnum = world[rnum].number;
zvnum = roomsave_zone_for_rnum(rnum);
if (zvnum < 0)
return 0;
ensure_dir_exists(ROOMSAVE_PREFIX);
roomsave_zone_filename(zvnum, path, sizeof(path));
{
int n = snprintf(tmp, sizeof(tmp), "%s.tmp", path);
if (n < 0 || n >= (int)sizeof(tmp)) {
mudlog(NRM, LVL_IMMORT, TRUE,
"SYSERR: RoomSave: temp path too long for %s", path);
return 0;
}
}
if (!(out = fopen(tmp, "w"))) {
mudlog(NRM, LVL_IMMORT, TRUE,
"SYSERR: RoomSave: fopen(%s) failed: %s",
tmp, strerror(errno));
return 0;
}
if ((in = fopen(path, "r")) != NULL) {
while (fgets(line, sizeof(line), in)) {
if (strncmp(line, "#R ", 3) == 0) {
int file_rvnum;
long ts;
if (sscanf(line, "#R %d %ld", &file_rvnum, &ts) == 2) {
if (file_rvnum == (int)rvnum) {
/* Skip old block completely until and including '.' line */
while (fgets(line, sizeof(line), in)) {
if (line[0] == '.') {
/* consume it and break */
break;
}
}
continue; /* do NOT write skipped lines */
}
}
}
fputs(line, out); /* keep unrelated lines */
}
fclose(in);
}
/* Append new block */
fprintf(out, "#R %d %ld\n", rvnum, (long)time(0));
RS_write_room_mobs(out, rnum);
for (struct obj_data *obj = world[rnum].contents; obj; obj = obj->next_content)
write_one_object(out, obj);
/* Always terminate block */
fprintf(out, ".\n");
if (fclose(out) != 0) {
mudlog(NRM, LVL_IMMORT, TRUE,
"SYSERR: RoomSave: fclose(%s) failed: %s",
tmp, strerror(errno));
return 0;
}
if (rename(tmp, path) != 0) {
mudlog(NRM, LVL_IMMORT, TRUE,
"SYSERR: RoomSave: rename(%s -> %s) failed: %s",
tmp, path, strerror(errno));
return 0;
}
return 1;
}
/* --- M/E/G/P load helpers (mob restore) -------------------------------- */
struct rs_load_ctx {
room_rnum rnum;
struct char_data *cur_mob; /* last mob spawned by 'M' */
struct obj_data *stack[16]; /* container stack by depth for 'P' */
};
static struct obj_data *RS_create_obj_by_vnum(obj_vnum ov) {
obj_rnum ornum;
if (ov <= 0) return NULL;
ornum = real_object(ov);
if (ornum == NOTHING) return NULL;
return read_object(ornum, REAL);
}
static struct char_data *RS_create_mob_by_vnum(mob_vnum mv) {
mob_rnum mrnum;
if (mv <= 0) return NULL;
mrnum = real_mobile(mv);
if (mrnum == NOBODY) return NULL;
return read_mobile(mrnum, REAL);
}
/* Reset the loader context before reading a new #R block */
static void RS_ctx_clear(struct rs_load_ctx *ctx) {
if (!ctx)
return;
/* DO NOT reset ctx->rnum — each #R block sets this explicitly
* before parsing mobs or objects. Resetting it causes cross-room
* bleed (e.g., mobs from one room spawning in another).
*/
ctx->cur_mob = NULL;
/* Clear all container stack pointers */
for (int i = 0; i < 16; i++)
ctx->stack[i] = NULL;
}
/* Optional autosave hook (invoked by limits.c:point_update). */
void RoomSave_autosave_tick(void) {
/* Iterate all rooms; only save flagged ones. */
for (room_rnum rnum = 0; rnum <= top_of_world; ++rnum) {
if (ROOM_FLAGGED(rnum, ROOM_SAVE))
RoomSave_now(rnum);
}
}
/* Forward decl so RS_parse_mob_line can use it without implicit declaration */
static void RS_stack_clear(struct rs_load_ctx *ctx);
/* Handle one line inside a #R block. Returns 1 if handled here. */
static int RS_parse_mob_line(struct rs_load_ctx *ctx, char *line)
{
if (!line) return 0;
while (*line == ' ' || *line == '\t') ++line;
if (!*line) return 0;
switch (line[0]) {
case 'M': {
mob_vnum mv;
if (sscanf(line+1, " %d", (int *)&mv) != 1) return 0;
ctx->cur_mob = RS_create_mob_by_vnum(mv);
if (!ctx->cur_mob) return 1;
/* Place in the block's room */
char_to_room(ctx->cur_mob, ctx->rnum);
/* Safety: if anything put it elsewhere, force it back */
if (IN_ROOM(ctx->cur_mob) != ctx->rnum)
char_to_room(ctx->cur_mob, ctx->rnum);
RS_stack_clear(ctx); /* clear only container stack */
return 1;
}
case 'E': { /* E <wear_pos> <obj_vnum> */
int pos; obj_vnum ov; struct obj_data *obj;
if (!ctx->cur_mob) return 1; /* orphan -> ignore */
if (sscanf(line+1, " %d %d", &pos, (int *)&ov) != 2) return 0;
obj = RS_create_obj_by_vnum(ov);
if (!obj) return 1;
if (pos < 0 || pos >= NUM_WEARS) pos = WEAR_HOLD; /* clamp */
equip_char(ctx->cur_mob, obj, pos);
/* Reset ONLY container stack for following P-lines; keep cur_mob */
RS_stack_clear(ctx);
ctx->stack[0] = obj;
return 1;
}
case 'G': { /* G <obj_vnum> */
obj_vnum ov; struct obj_data *obj;
if (!ctx->cur_mob) return 1; /* orphan -> ignore */
if (sscanf(line+1, " %d", (int *)&ov) != 1) return 0;
obj = RS_create_obj_by_vnum(ov);
if (!obj) return 1;
obj_to_char(obj, ctx->cur_mob);
RS_stack_clear(ctx);
ctx->stack[0] = obj;
return 1;
}
case 'P': { /* P <depth> <obj_vnum> : put into last obj at (depth-1) */
int depth; obj_vnum ov; struct obj_data *parent, *obj;
if (sscanf(line+1, " %d %d", &depth, (int *)&ov) != 2) return 0;
if (depth <= 0 || depth >= (int)(sizeof(ctx->stack)/sizeof(ctx->stack[0])))
return 1;
parent = ctx->stack[depth-1];
if (!parent) return 1;
obj = RS_create_obj_by_vnum(ov);
if (!obj) return 1;
obj_to_obj(obj, parent);
ctx->stack[depth] = obj;
{ int d; for (d = depth+1; d < (int)(sizeof(ctx->stack)/sizeof(ctx->stack[0])); ++d) ctx->stack[d] = NULL; }
return 1;
}
default:
return 0;
}
}
/* Forward decls for mob restore helpers */
static void RS_stack_clear(struct rs_load_ctx *ctx);
void RoomSave_boot(void)
{
DIR *dirp;
struct dirent *dp;
ensure_dir_exists(ROOMSAVE_PREFIX);
dirp = opendir(ROOMSAVE_PREFIX);
if (!dirp) {
mudlog(NRM, LVL_IMMORT, TRUE,
"SYSERR: RoomSave_boot: cannot open %s", ROOMSAVE_PREFIX);
return;
}
log("RoomSave: scanning %s for *.rsv", ROOMSAVE_PREFIX);
while ((dp = readdir(dirp))) {
size_t n = strlen(dp->d_name);
if (n < 5) continue; /* skip . and .. */
if (strcmp(dp->d_name + n - 4, ROOMSAVE_EXT) != 0) continue;
{
char path[PATH_MAX];
int wn = snprintf(path, sizeof(path), "%s%s", ROOMSAVE_PREFIX, dp->d_name);
if (wn < 0 || wn >= (int)sizeof(path)) {
mudlog(NRM, LVL_IMMORT, TRUE,
"SYSERR: RoomSave_boot: path too long: %s%s",
ROOMSAVE_PREFIX, dp->d_name);
continue;
}
FILE *fl = fopen(path, "r");
if (!fl) {
mudlog(NRM, LVL_IMMORT, TRUE,
"SYSERR: RoomSave_boot: fopen(%s) failed: %s",
path, strerror(errno));
continue;
}
log("RoomSave: reading %s", path);
int blocks = 0;
int restored_objs_total = 0;
int restored_mobs_total = 0;
/* Outer loop: read every #R block in this .rsv file */
char line[512];
while (fgets(line, sizeof(line), fl)) {
/* Skip until a valid #R header */
if (strncmp(line, "#R ", 3) != 0)
continue;
/* Parse header line */
int rvnum; long ts;
if (sscanf(line, "#R %d %ld", &rvnum, &ts) != 2) {
mudlog(NRM, LVL_IMMORT, TRUE,
"RoomSave: malformed #R header in %s: %s", path, line);
/* Skip malformed block */
while (fgets(line, sizeof(line), fl))
if (line[0] == '.') break;
continue;
}
blocks++;
/* Resolve the room for this block */
room_rnum rnum = real_room((room_vnum)rvnum);
if (rnum == NOWHERE) {
mudlog(NRM, LVL_IMMORT, FALSE,
"RoomSave: unknown room vnum %d in %s (skipping)",
rvnum, path);
/* Skip to next block */
while (fgets(line, sizeof(line), fl))
if (line[0] == '.') break;
continue;
}
/* Clear this room's ground contents before restoring */
while (world[rnum].contents)
extract_obj(world[rnum].contents);
/* Clear and set mob context for this block */
struct rs_load_ctx mctx;
RS_ctx_clear(&mctx);
mctx.rnum = rnum;
/* Per-block counts */
int count_objs = 0, count_mobs = 0;
char inner[512];
/* Inner loop: read this #R block until '.' */
while (fgets(inner, sizeof(inner), fl)) {
/* Trim spaces */
while (inner[0] == ' ' || inner[0] == '\t')
memmove(inner, inner + 1, strlen(inner));
/* Stop at end of block */
if (inner[0] == '.')
break;
/* Defensive: stop if another #R starts (malformed file) */
if (!strncmp(inner, "#R ", 3)) {
fseek(fl, -((long)strlen(inner)), SEEK_CUR);
break;
}
/* Handle object blocks */
if (inner[0] == 'O') {
long pos = ftell(fl);
fseek(fl, pos - strlen(inner), SEEK_SET);
struct obj_data *list = roomsave_read_list(fl);
for (struct obj_data *it = list, *next; it; it = next) {
next = it->next_content;
it->next_content = NULL;
obj_to_room(it, rnum);
count_objs++;
}
continue;
}
/* Handle mob & equipment/inventory */
if (RS_parse_mob_line(&mctx, inner)) {
if (inner[0] == 'M')
count_mobs++;
continue;
}
/* Unknown token: ignore gracefully */
}
restored_objs_total += count_objs;
restored_mobs_total += count_mobs;
if (count_mobs > 0)
log("RoomSave: room %d <- %d object(s) and %d mob(s)",
rvnum, count_objs, count_mobs);
else
log("RoomSave: room %d <- %d object(s)", rvnum, count_objs);
}
log("RoomSave: finished %s (blocks=%d, objects=%d, mobs=%d)",
path, blocks, restored_objs_total, restored_mobs_total);
fclose(fl);
}
}
closedir(dirp);
}
/* ======== MOB SAVE: write NPCs and their equipment/inventory ========== */
/* Depth-aware writer for container contents under a parent object.
* Writes: P <depth> <obj_vnum>
* depth starts at 1 for direct children. */
static void RS_write_P_chain(FILE *fp, struct obj_data *parent, int depth) {
struct obj_data *c;
for (c = parent->contains; c; c = c->next_content) {
obj_vnum cv = GET_OBJ_VNUM(c);
if (cv <= 0) continue; /* skip non-proto / invalid */
fprintf(fp, "P %d %d\n", depth, (int)cv);
if (c->contains)
RS_write_P_chain(fp, c, depth + 1);
}
}
/* Writes: E <wear_pos> <obj_vnum> (then P-chain) */
static void RS_write_mob_equipment(FILE *fp, struct char_data *mob) {
int w;
for (w = 0; w < NUM_WEARS; ++w) {
struct obj_data *eq = GET_EQ(mob, w);
if (!eq) continue;
if (GET_OBJ_VNUM(eq) <= 0) continue;
fprintf(fp, "E %d %d\n", w, (int)GET_OBJ_VNUM(eq));
if (eq->contains) RS_write_P_chain(fp, eq, 1);
}
}
/* Writes: G <obj_vnum> for inventory items (then P-chain) */
static void RS_write_mob_inventory(FILE *fp, struct char_data *mob) {
struct obj_data *o;
for (o = mob->carrying; o; o = o->next_content) {
if (GET_OBJ_VNUM(o) <= 0) continue;
fprintf(fp, "G %d\n", (int)GET_OBJ_VNUM(o));
if (o->contains) RS_write_P_chain(fp, o, 1);
}
}
/* Top-level writer: for each NPC in room, emit:
* M <mob_vnum>
* [E ...]*
* [G ...]*
* (Players are ignored.) */
static void RS_write_room_mobs(FILE *out, room_rnum rnum) {
struct char_data *mob;
for (mob = world[rnum].people; mob; mob = mob->next_in_room) {
if (!IS_NPC(mob)) continue;
if (GET_MOB_VNUM(mob) <= 0) continue;
fprintf(out, "M %d\n", (int)GET_MOB_VNUM(mob));
RS_write_mob_equipment(out, mob);
RS_write_mob_inventory(out, mob);
}
}
/* Clear only the container stack, NOT cur_mob */
static void RS_stack_clear(struct rs_load_ctx *ctx) {
int i;
for (i = 0; i < (int)(sizeof(ctx->stack)/sizeof(ctx->stack[0])); ++i)
ctx->stack[i] = NULL;
}

View file

@ -1,31 +0,0 @@
/**
* @file roomsave.h
* Room file loading/saving and utility headers.
*
* This set of code was not originally part of the circlemud distribution.
*/
#ifndef ROOMSAVE_H_
#define ROOMSAVE_H_
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
/* Boot-time loader: scans ROOMSAVE_DIR and restores contents into rooms. */
void RoomSave_boot(void);
/* Immediate save for a single room (room_rnum). Safe to call anytime. */
/* saves ground objs AND NPCs (+their E/G/P trees) in rsv. */
int RoomSave_now(room_rnum rnum);
/* Autosave pass for all rooms flagged ROOM_SAVE. */
void RoomSave_autosave_tick(void);
/* Only save rooms when modified */
void RoomSave_init_dirty(void);
void RoomSave_mark_dirty_room(room_rnum rnum);
/* For container edits: find the room an object ultimately lives in */
room_rnum RoomSave_room_of_obj(struct obj_data *obj);
#endif /* ROOMSAVE_H_ */

993
src/set.c

File diff suppressed because it is too large Load diff

View file

@ -8,10 +8,30 @@
#ifndef SET_H
#define SET_H
#include "structs.h"
ACMD(do_rset);
ACMD(do_rcreate);
ACMD(do_ocreate);
ACMD(do_oset);
ACMD(do_osave);
ACMD(do_msave);
ACMD(do_rsave);
/* Boot-time loader: scans ROOMSAVE_DIR and restores contents into rooms. */
void RoomSave_boot(void);
/* Immediate save for a single room (room_rnum). Safe to call anytime. */
/* saves ground objs AND NPCs (+their E/G/P trees) in rsv. */
int RoomSave_now(room_rnum rnum);
/* Autosave pass for all rooms flagged ROOM_SAVE. */
void RoomSave_autosave_tick(void);
/* Only save rooms when modified */
void RoomSave_init_dirty(void);
void RoomSave_mark_dirty_room(room_rnum rnum);
/* For container edits: find the room an object ultimately lives in */
room_rnum RoomSave_room_of_obj(struct obj_data *obj);
#endif

View file

@ -1386,6 +1386,7 @@ struct recent_player
/* NPC loadout helpers */
void loadout_free_list(struct mob_loadout **head);
void loadout_add_entry(struct mob_loadout **head, obj_vnum vnum, sh_int wear_pos, int qty);
void loadout_append_entry(struct mob_loadout **head, obj_vnum vnum, sh_int wear_pos, int qty);
struct mob_loadout *loadout_deep_copy(const struct mob_loadout *src);
/* Furniture defines for object values */

View file

@ -2151,6 +2151,24 @@ void loadout_add_entry(struct mob_loadout **head, obj_vnum vnum, sh_int wear_pos
*head = e;
}
void loadout_append_entry(struct mob_loadout **head, obj_vnum vnum, sh_int wear_pos, int qty) {
struct mob_loadout *e = NULL;
struct mob_loadout *tail;
if (qty < 1) qty = 1;
CREATE(e, struct mob_loadout, 1);
e->vnum = vnum;
e->wear_pos = wear_pos;
e->quantity = qty;
e->next = NULL;
if (!*head) {
*head = e;
return;
}
for (tail = *head; tail->next; tail = tail->next)
;
tail->next = e;
}
struct mob_loadout *loadout_deep_copy(const struct mob_loadout *src) {
struct mob_loadout *head = NULL, *tail = NULL;
for (const struct mob_loadout *p = src; p; p = p->next) {