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Fixed shops no longer displaying unlimited and affect flags off by 1 (128 bit). --Rumble
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3 changed files with 31 additions and 31 deletions
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@ -211,31 +211,32 @@
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/* Affect bits: used in char_data.char_specials.saved.affected_by */
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/* WARNING: In the world files, NEVER set the bits marked "R" ("Reserved") */
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#define AFF_BLIND 0 /* (R) Char is blind */
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#define AFF_INVISIBLE 1 /* Char is invisible */
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#define AFF_DETECT_ALIGN 2 /* Char is sensitive to align*/
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#define AFF_DETECT_INVIS 3 /* Char can see invis chars */
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#define AFF_DETECT_MAGIC 4 /* Char is sensitive to magic*/
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#define AFF_SENSE_LIFE 5 /* Char can sense hidden life*/
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#define AFF_WATERWALK 6 /* Char can walk on water */
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#define AFF_SANCTUARY 7 /* Char protected by sanct */
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#define AFF_GROUP 8 /* (R) Char is grouped */
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#define AFF_CURSE 9 /* Char is cursed */
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#define AFF_INFRAVISION 10 /* Char can see in dark */
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#define AFF_POISON 11 /* (R) Char is poisoned */
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#define AFF_PROTECT_EVIL 12 /* Char protected from evil */
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#define AFF_PROTECT_GOOD 13 /* Char protected from good */
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#define AFF_SLEEP 14 /* (R) Char magically asleep */
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#define AFF_NOTRACK 15 /* Char can't be tracked */
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#define AFF_UNUSED16 16 /* Room for future expansion */
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#define AFF_UNUSED17 17 /* Room for future expansion */
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#define AFF_SNEAK 18 /* Char can move quietly */
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#define AFF_HIDE 19 /* Char is hidden */
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#define AFF_UNUSED20 20 /* Room for future expansion */
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#define AFF_CHARM 21 /* Char is charmed */
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#define AFF_DONTUSE 0 /* DON'T USE! */
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#define AFF_BLIND 1 /* (R) Char is blind */
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#define AFF_INVISIBLE 2 /* Char is invisible */
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#define AFF_DETECT_ALIGN 3 /* Char is sensitive to align */
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#define AFF_DETECT_INVIS 4 /* Char can see invis chars */
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#define AFF_DETECT_MAGIC 5 /* Char is sensitive to magic */
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#define AFF_SENSE_LIFE 6 /* Char can sense hidden life */
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#define AFF_WATERWALK 7 /* Char can walk on water */
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#define AFF_SANCTUARY 8 /* Char protected by sanct */
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#define AFF_GROUP 9 /* (R) Char is grouped */
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#define AFF_CURSE 10 /* Char is cursed */
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#define AFF_INFRAVISION 11 /* Char can see in dark */
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#define AFF_POISON 12 /* (R) Char is poisoned */
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#define AFF_PROTECT_EVIL 13 /* Char protected from evil */
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#define AFF_PROTECT_GOOD 14 /* Char protected from good */
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#define AFF_SLEEP 15 /* (R) Char magically asleep */
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#define AFF_NOTRACK 16 /* Char can't be tracked */
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#define AFF_UNUSED16 17 /* Room for future expansion */
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#define AFF_UNUSED17 18 /* Room for future expansion */
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#define AFF_SNEAK 19 /* Char can move quietly */
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#define AFF_HIDE 20 /* Char is hidden */
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#define AFF_UNUSED20 21 /* Room for future expansion */
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#define AFF_CHARM 22 /* Char is charmed */
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/* Modes of connectedness: used by descriptor_data.state */
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#define CON_PLAYING 0 /* Playing - Nominal state */
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/* Modes of connectedness: used by descriptor_data.state */
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#define CON_PLAYING 0 /* Playing - Nominal state */
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#define CON_CLOSE 1 /* User disconnect, remove character. */
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#define CON_GET_NAME 2 /* By what name ..? */
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#define CON_NAME_CNFRM 3 /* Did I get that right, x? */
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