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Bug Fix: Fixed major leak with the history system, as well as added a few more memory cleanups to make zmalloc happy.
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parent
47f7ad955f
commit
bf26d79323
6 changed files with 46 additions and 38 deletions
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@ -2223,24 +2223,22 @@ ACMD(do_wiznet)
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return;
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}
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if (level > LVL_IMMORT) {
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snprintf(buf1, sizeof(buf1), "@c%s: <%d> %s%s@n\r\n", GET_NAME(ch), level, emote ? "<--- " : "", argument);
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snprintf(buf2, sizeof(buf1), "@cSomeone: <%d> %s%s@n\r\n", level, emote ? "<--- " : "", argument);
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snprintf(buf1, sizeof(buf1), "@c%s: <%d> %s%s@n", GET_NAME(ch), level, emote ? "<--- " : "", argument);
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snprintf(buf2, sizeof(buf1), "@cSomeone: <%d> %s%s@n", level, emote ? "<--- " : "", argument);
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} else {
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snprintf(buf1, sizeof(buf1), "@c%s: %s%s@n\r\n", GET_NAME(ch), emote ? "<--- " : "", argument);
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snprintf(buf2, sizeof(buf1), "@cSomeone: %s%s@n\r\n", emote ? "<--- " : "", argument);
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snprintf(buf1, sizeof(buf1), "@c%s: %s%s@n", GET_NAME(ch), emote ? "<--- " : "", argument);
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snprintf(buf2, sizeof(buf1), "@cSomeone: %s%s@n", emote ? "<--- " : "", argument);
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}
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for (d = descriptor_list; d; d = d->next) {
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if (IS_PLAYING(d) && (GET_LEVEL(d->character) >= level) &&
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(!PRF_FLAGGED(d->character, PRF_NOWIZ))
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&& (d != ch->desc || !(PRF_FLAGGED(d->character, PRF_NOREPEAT)))) {
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if (CAN_SEE(d->character, ch)) {
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msg = strdup(buf1);
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send_to_char(d->character, "%s", buf1);
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} else {
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msg = strdup(buf2);
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send_to_char(d->character, "%s", buf2);
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}
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if (CAN_SEE(d->character, ch))
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msg = act(buf1, FALSE, d->character, 0, 0, TO_CHAR | DG_NO_TRIG);
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else
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msg = act(buf2, FALSE, d->character, 0, 0, TO_CHAR | DG_NO_TRIG);
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add_history(d->character, msg, HIST_WIZNET);
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}
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}
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@ -2466,7 +2464,7 @@ ACMD(do_show)
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struct obj_data *obj;
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struct descriptor_data *d;
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char field[MAX_INPUT_LENGTH], value[MAX_INPUT_LENGTH],
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arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH], temp[MAX_STRING_LENGTH];
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arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
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int r, g, b;
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char colour[16];
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@ -4948,6 +4946,20 @@ bool AddRecentPlayer(char *chname, char *chhost, bool newplr, bool cpyplr)
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return TRUE;
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}
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void free_recent_players(void)
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{
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struct recent_player *this;
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struct recent_player *temp;
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this = recent_list;
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while((temp = this) != NULL)
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{
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this = this->next;
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free(temp);
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}
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}
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ACMD(do_recent)
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{
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time_t ct;
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