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Updated help/socials/World/ChangeLog for tbaMUD 3.51 RC. --Rumble
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1f72880ce7
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29 changed files with 5747 additions and 5413 deletions
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@ -10,8 +10,6 @@
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#include "conf.h"
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#include "sysdep.h"
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#include "structs.h"
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#include "utils.h"
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#include "comm.h"
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@ -36,7 +34,6 @@ ACMD(do_bash);
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ACMD(do_rescue);
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ACMD(do_kick);
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ACMD(do_assist)
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{
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char arg[MAX_INPUT_LENGTH];
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@ -63,8 +60,7 @@ ACMD(do_assist)
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else
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for (opponent = world[IN_ROOM(ch)].people;
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opponent && (FIGHTING(opponent) != helpee);
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opponent = opponent->next_in_room)
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;
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opponent = opponent->next_in_room);
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if (!opponent)
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act("But nobody is fighting $M!", FALSE, ch, 0, helpee, TO_CHAR);
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@ -83,7 +79,6 @@ ACMD(do_assist)
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}
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}
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ACMD(do_hit)
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{
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char arg[MAX_INPUT_LENGTH];
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@ -122,8 +117,6 @@ ACMD(do_hit)
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}
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}
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ACMD(do_kill)
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{
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char arg[MAX_INPUT_LENGTH];
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@ -151,8 +144,6 @@ ACMD(do_kill)
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}
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}
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ACMD(do_backstab)
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{
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char buf[MAX_INPUT_LENGTH];
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@ -206,7 +197,6 @@ ACMD(do_backstab)
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WAIT_STATE(ch, 2 * PULSE_VIOLENCE);
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}
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ACMD(do_order)
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{
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char name[MAX_INPUT_LENGTH], message[MAX_INPUT_LENGTH];
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@ -261,8 +251,6 @@ ACMD(do_order)
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}
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}
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ACMD(do_flee)
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{
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int i, attempt, loss;
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@ -295,7 +283,6 @@ ACMD(do_flee)
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send_to_char(ch, "PANIC! You couldn't escape!\r\n");
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}
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ACMD(do_bash)
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{
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char arg[MAX_INPUT_LENGTH];
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@ -353,7 +340,6 @@ ACMD(do_bash)
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WAIT_STATE(ch, PULSE_VIOLENCE * 2);
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}
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ACMD(do_rescue)
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{
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char arg[MAX_INPUT_LENGTH];
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@ -410,8 +396,6 @@ ACMD(do_rescue)
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WAIT_STATE(vict, 2 * PULSE_VIOLENCE);
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}
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ACMD(do_kick)
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{
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char arg[MAX_INPUT_LENGTH];
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@ -2709,59 +2709,59 @@ ACMD(do_show)
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const char pcnpc;
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const char type;
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} set_fields[] = {
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{ "ac", LVL_BUILDER, BOTH, NUMBER }, /* 0 */
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{ "afk", LVL_BUILDER, PC, BINARY }, /* 1 */
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{ "age", LVL_GOD, BOTH, NUMBER },
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{ "ac", LVL_BUILDER, BOTH, NUMBER }, /* 0 */
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{ "afk", LVL_BUILDER, PC, BINARY }, /* 1 */
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{ "age", LVL_GOD, BOTH, NUMBER },
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{ "align", LVL_BUILDER, BOTH, NUMBER },
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{ "bank", LVL_BUILDER, PC, NUMBER },
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{ "brief", LVL_GOD, PC, BINARY }, /* 5 */
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{ "cha", LVL_BUILDER, BOTH, NUMBER },
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{ "bank", LVL_BUILDER, PC, NUMBER },
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{ "brief", LVL_GOD, PC, BINARY }, /* 5 */
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{ "cha", LVL_BUILDER, BOTH, NUMBER },
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{ "class", LVL_BUILDER, BOTH, MISC },
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{ "color", LVL_GOD, PC, BINARY },
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{ "color", LVL_GOD, PC, BINARY },
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{ "con", LVL_BUILDER, BOTH, NUMBER },
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{ "damroll", LVL_BUILDER, BOTH, NUMBER }, /* 10 */
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{ "deleted", LVL_IMPL, PC, BINARY },
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{ "damroll", LVL_BUILDER, BOTH, NUMBER }, /* 10 */
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{ "deleted", LVL_IMPL, PC, BINARY },
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{ "dex", LVL_BUILDER, BOTH, NUMBER },
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{ "drunk", LVL_BUILDER, BOTH, MISC },
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{ "exp", LVL_GOD, BOTH, NUMBER },
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{ "frozen", LVL_FREEZE, PC, BINARY }, /* 15 */
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{ "exp", LVL_GOD, BOTH, NUMBER },
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{ "frozen", LVL_FREEZE, PC, BINARY }, /* 15 */
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{ "gold", LVL_BUILDER, BOTH, NUMBER },
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{ "height", LVL_BUILDER, BOTH, NUMBER },
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{ "height", LVL_BUILDER, BOTH, NUMBER },
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{ "hit", LVL_BUILDER, BOTH, NUMBER },
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{ "hitroll", LVL_BUILDER, BOTH, NUMBER },
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{ "hunger", LVL_BUILDER, BOTH, MISC }, /* 20 */
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{ "int", LVL_BUILDER, BOTH, NUMBER },
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{ "invis", LVL_GOD, PC, NUMBER },
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{ "invstart", LVL_BUILDER, PC, BINARY },
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{ "killer", LVL_GOD, PC, BINARY },
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{ "level", LVL_GRGOD, BOTH, NUMBER }, /* 25 */
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{ "loadroom", LVL_BUILDER, PC, MISC },
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{ "invis", LVL_GOD, PC, NUMBER },
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{ "invstart", LVL_BUILDER, PC, BINARY },
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{ "killer", LVL_GOD, PC, BINARY },
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{ "level", LVL_GRGOD, BOTH, NUMBER }, /* 25 */
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{ "loadroom", LVL_BUILDER, PC, MISC },
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{ "mana", LVL_BUILDER, BOTH, NUMBER },
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{ "maxhit", LVL_BUILDER, BOTH, NUMBER },
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{ "maxhit", LVL_BUILDER, BOTH, NUMBER },
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{ "maxmana", LVL_BUILDER, BOTH, NUMBER },
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{ "maxmove", LVL_BUILDER, BOTH, NUMBER }, /* 30 */
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{ "maxmove", LVL_BUILDER, BOTH, NUMBER }, /* 30 */
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{ "move", LVL_BUILDER, BOTH, NUMBER },
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{ "nodelete", LVL_GOD, PC, BINARY },
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{ "nohassle", LVL_GOD, PC, BINARY },
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{ "nosummon", LVL_BUILDER, PC, BINARY },
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{ "nowizlist", LVL_GRGOD, PC, BINARY }, /* 35 */
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{ "olc", LVL_GRGOD, PC, MISC },
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{ "password", LVL_IMPL, PC, MISC },
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{ "poofin", LVL_IMMORT, PC, MISC },
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{ "poofout", LVL_IMMORT, PC, MISC },
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{ "practices", LVL_GOD, PC, NUMBER }, /* 40 */
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{ "quest", LVL_GOD, PC, BINARY },
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{ "nodelete", LVL_GOD, PC, BINARY },
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{ "nohassle", LVL_GOD, PC, BINARY },
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{ "nosummon", LVL_BUILDER, PC, BINARY },
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{ "nowizlist", LVL_GRGOD, PC, BINARY }, /* 35 */
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{ "olc", LVL_GRGOD, PC, MISC },
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{ "password", LVL_IMPL, PC, MISC },
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{ "poofin", LVL_IMMORT, PC, MISC },
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{ "poofout", LVL_IMMORT, PC, MISC },
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{ "practices", LVL_GOD, PC, NUMBER }, /* 40 */
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{ "quest", LVL_GOD, PC, BINARY },
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{ "room", LVL_BUILDER, BOTH, NUMBER },
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{ "sex", LVL_GOD, BOTH, MISC },
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{ "showvnums", LVL_BUILDER, PC, BINARY },
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{ "siteok", LVL_GOD, PC, BINARY }, /* 45 */
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{ "str", LVL_BUILDER, BOTH, NUMBER },
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{ "sex", LVL_GOD, BOTH, MISC },
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{ "showvnums", LVL_BUILDER, PC, BINARY },
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{ "siteok", LVL_GOD, PC, BINARY }, /* 45 */
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{ "str", LVL_BUILDER, BOTH, NUMBER },
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{ "stradd", LVL_BUILDER, BOTH, NUMBER },
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{ "thief", LVL_GOD, PC, BINARY },
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{ "thief", LVL_GOD, PC, BINARY },
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{ "thirst", LVL_BUILDER, BOTH, MISC },
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{ "title", LVL_GOD, PC, MISC }, /* 50 */
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{ "variable", LVL_GRGOD, PC, MISC },
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{ "weight", LVL_BUILDER, BOTH, NUMBER },
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{ "title", LVL_GOD, PC, MISC }, /* 50 */
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{ "variable", LVL_GRGOD, PC, MISC },
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{ "weight", LVL_BUILDER, BOTH, NUMBER },
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{ "wis", LVL_BUILDER, BOTH, NUMBER },
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{ "\n", 0, BOTH, MISC }
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};
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@ -378,7 +378,7 @@ void trigedit_parse(struct descriptor_data *d, char *arg)
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break;
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case TRIGEDIT_NARG:
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OLC_TRIG(d)->narg = atoi(arg);
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OLC_TRIG(d)->narg = LIMIT(atoi(arg), 0, 100);
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OLC_VAL(d)++;
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break;
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