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Updated help/socials/World/ChangeLog for tbaMUD 3.51 RC. --Rumble
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29 changed files with 5747 additions and 5413 deletions
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@ -1,7 +1,7 @@
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#0
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bug~
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a bug~
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This object is BAD! If you see it, there must be a bug in the game. Please
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This object is BAD! If you see it, there must be a bug in the game. Please
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report it immediately using the BUG command.~
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~
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13 0 0 0
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@ -803,6 +803,240 @@ comfy bed~
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This bed is beckoning you to lay down and get some much needed sleep.
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Just "sleep bed"
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~
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#50
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generic light~
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a generic light~
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A generic light is lying here.~
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~
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1 0 ao 0
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0 0 -1 0
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1 1 0 0
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E
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generic light~
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Since this light is completely generic there are no distinctive features
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worth noticing.
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~
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#51
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generic ring rfinger~
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a generic ring~
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A generic ring is lying here.~
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~
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9 0 abo 0
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0 0 0 0
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1 1 0 0
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E
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generic ring right~
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Since this ring is completely generic there are no distinctive features worth
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noticing.
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~
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#52
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generic ring lfinger~
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a generic ring~
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A generic ring is lying here.~
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~
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9 0 ab 0
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0 0 0 0
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1 1 0 0
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E
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generic ring left~
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Since this ring is completely generic there are no distinctive features worth
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noticing.
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~
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#53
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generic neck1 necklace~
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a generic necklace~
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A generic necklace is lying here.~
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~
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9 0 ac 0
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0 0 0 0
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1 1 0 0
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E
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generic neck1 necklace~
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Since this necklace is completely generic there are no distinctive features
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worth noticing.
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~
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#54
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generic neck2 necklace~
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a generic necklace~
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A generic necklace is lying here.~
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~
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9 0 ac 0
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0 0 0 0
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1 1 0 0
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E
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generic neck2 necklace~
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Since this necklace is completely generic there are no distinctive features
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worth noticing.
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~
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#55
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generic body armor~
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a set of generic body armor~
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A set of generic body armor is lying here.~
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~
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9 0 ad 0
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0 0 0 0
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1 1 0 0
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E
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generic body armor~
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Since this body armor is completely generic there are no distinctive features
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worth noticing.
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~
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#56
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generic helm~
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a generic helm~
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A generic helm is lying here.~
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~
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9 0 ae 0
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0 0 0 0
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1 1 0 0
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E
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generic helm~
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Since this helm is completely generic there are no distinctive features worth
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noticing.
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~
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#57
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generic leggings~
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a pair of generic leggings~
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A pair of generic leggings are lying here.~
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~
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9 0 af 0
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0 0 0 0
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1 1 0 0
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E
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generic leggings~
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Since this pair of leggings is completely generic there are no distinctive
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features worth noticing.
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~
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#58
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generic boots~
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a pair of generic boots~
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A pair of generic boots are lying here.~
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~
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9 0 ag 0
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0 0 0 0
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1 1 0 0
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E
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generic boots~
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Since the pair of boots are completely generic there are no distinctive
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features worth noticing.
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~
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#59
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generic gloves~
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a pair of generic gloves~
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A pair of generic gloves are lying here.~
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~
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9 0 ah 0
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0 0 0 0
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1 1 0 0
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E
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generic gloves~
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Since the pair of gloves are completely generic there are no distinctive
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features worth noticing.
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~
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#60
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generic sleeves~
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a pair of generic sleeves~
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A pair of generic sleeves are lying here.~
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~
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9 0 ai 0
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0 0 0 0
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1 1 0 0
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E
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generic sleeves~
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Since the pair of sleeves are completely generic there are no distinctive
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features worth noticing.
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~
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#61
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generic shield~
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a generic shield~
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A generic shield is lying here.~
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~
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9 0 aj 0
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0 0 0 0
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1 1 0 0
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E
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generic shield~
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Since the shield is completely generic there are no distinctive features
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worth noticing.
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~
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#62
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generic cape~
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a generic cape~
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A generic cape is lying here.~
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~
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9 0 ak 0
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0 0 0 0
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1 1 0 0
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E
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generic cape~
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Since the cape is completely generic there are no distinctive features worth
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noticing.
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~
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#63
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generic belt~
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a generic belt~
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A generic belt is lying here.~
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~
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9 0 al 0
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0 0 0 0
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1 1 0 0
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E
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generic belt~
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Since the belt is completely generic there are no distinctive features worth
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noticing.
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~
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#64
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generic wristguard~
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a generic wristguard~
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A generic wristguard is lying here.~
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~
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9 0 am 0
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0 0 0 0
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1 1 0 0
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E
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generic wristguard~
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Since the wristguard is completely generic there are no distinctive features
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worth noticing.
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~
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#65
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generic wristguard~
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a generic wristguard~
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A generic wristguard is lying here.~
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~
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9 0 am 0
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0 0 0 0
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1 1 0 0
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E
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generic wristguard~
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Since the wristguard is completely generic there are no distinctive features
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worth noticing.
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~
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#66
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generic weapon~
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a generic weapon~
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A generic weapon is lying here.~
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~
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5 0 an 0
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1 2 2 0
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1 2 0 0
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E
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generic weapon~
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Since this weapon is completely generic there are no distinctive features
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worth noticing.
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~
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#67
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generic staff~
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a generic staff~
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A generic staff is lying here.~
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~
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9 0 ao 0
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0 0 0 0
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1 1 0 0
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E
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generic staff~
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Since this staff is completely generic there are no distinctive features
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worth noticing.
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~
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#80
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paintball gun red~
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a red paintball gun~
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@ -399,35 +399,28 @@ A Master Map lies on the ground here.~
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0 0 0 0
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4 1000 0 0
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E
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master map~
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@bMaster Map
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@r*=================+==================================*
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@r| @bPage 1 @r| @bForest Map @r|
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@r| @bPage 2 @r| @bVillage Map @r|
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@r| @bPage 3 @r| @bMaze Map @r|
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@r+=================+==================================+
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| |
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| @b@uTo look at any of these maps, it is look (#)@n@r |
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*====================================================*@n
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~
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E
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1~
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@bArea : A Small Forest
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@bLevel : Any Level
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3~
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@r-------------------------------------------------------
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@b WOD
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BET--WOP--NTF--FTF ENF
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HSE LLP--ENF SHK--LKE
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@r-------------------------------------------------------
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@bWOD: Further into the Woods LLP: Lightly Lit Path
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BET: Barricade of Trees ENF: End of Forest
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WOP: Woodland Path NTF: Near the Tree Fort
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FTF: Foot of the Fort SHK: A Small Shack
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LKE: Lake
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@b DED
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@b |
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@b DED DED DED--MOD--DED X --MOD
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@b | | | | |
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@b X -- X -- X CNT-- X X --MOD--DED
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@b | | | |
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@b DED-- X X --MOD-- X -- X -- X -- X
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@b | | | |
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@b X -- X -- X DED X MOD
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@b | |
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@b X DED
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@b |
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@b ENT
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@r-------------------------------------------------------
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@yENT: Beginning MOD: Monsters Den
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@yDED: Dead End X: Just a Regular Maze Room
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@yCNT: Center of the Maze @BRooms: 31
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@r-------------------------------------------------------@n
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~
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E
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2~
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@ -453,28 +446,35 @@ ACS: Amor Shop MSH: Map Shop
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@r-------------------------------------------------------
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~
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E
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3~
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1~
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@bArea : A Small Forest
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@bLevel : Any Level
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@r-------------------------------------------------------
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@b DED
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@b |
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@b DED DED DED--MOD--DED X --MOD
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@b | | | | |
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@b X -- X -- X CNT-- X X --MOD--DED
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@b | | | |
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@b DED-- X X --MOD-- X -- X -- X -- X
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@b | | | |
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@b X -- X -- X DED X MOD
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@b | |
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@b X DED
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@b |
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@b ENT
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@b WOD
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BET--WOP--NTF--FTF ENF
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HSE LLP--ENF SHK--LKE
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@r-------------------------------------------------------
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@yENT: Beginning MOD: Monsters Den
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@yDED: Dead End X: Just a Regular Maze Room
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@yCNT: Center of the Maze @BRooms: 31
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@r-------------------------------------------------------@n
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@bWOD: Further into the Woods LLP: Lightly Lit Path
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BET: Barricade of Trees ENF: End of Forest
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WOP: Woodland Path NTF: Near the Tree Fort
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FTF: Foot of the Fort SHK: A Small Shack
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LKE: Lake
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@r-------------------------------------------------------
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~
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E
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master map~
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@bMaster Map
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@r*=================+==================================*
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@r| @bPage 1 @r| @bForest Map @r|
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@r| @bPage 2 @r| @bVillage Map @r|
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@r| @bPage 3 @r| @bMaze Map @r|
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@r+=================+==================================+
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| @b@uTo look at any of these maps, it is look (#)@n@r |
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*====================================================*@n
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~
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#10432
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map~
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@ -485,23 +485,6 @@ DO NOT LOOK!~
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0 0 0 0
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1 200 0 0
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E
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legend~
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+------+
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|LEGEND|
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+---------------------+------+--------------------+
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| ---: Gate :X:: A Dead End |
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| : :: Golden Road EHS: Elders House |
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| MST: Main Street PSH: Items Shop |
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| TSQ: Town Square BRD: Brick Road |
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| SIN: Small Intersection INN: Inn |
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| TPT: Trodden Path JSH: Jaks Shop |
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| CRD: Cement Road PND: Pond |
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| DRD: Dirt Road QLA: Quan Road |
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| STB: Stable CTY: Court Yard |
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| GRD: Gold Road WEL: Well |
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+-------------------------------------------------+
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~
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E
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map~
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______________________________ ___________________________
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| |---| |
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@ -535,6 +518,23 @@ map~
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To see the legend it is 'look legend'
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~
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E
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legend~
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+------+
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|LEGEND|
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+---------------------+------+--------------------+
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| ---: Gate :X:: A Dead End |
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| : :: Golden Road EHS: Elders House |
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| MST: Main Street PSH: Items Shop |
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| TSQ: Town Square BRD: Brick Road |
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| SIN: Small Intersection INN: Inn |
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| TPT: Trodden Path JSH: Jaks Shop |
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| CRD: Cement Road PND: Pond |
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| DRD: Dirt Road QLA: Quan Road |
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| STB: Stable CTY: Court Yard |
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| GRD: Gold Road WEL: Well |
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+-------------------------------------------------+
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~
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#10433
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spy glasses~
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spy glasses~
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@ -544,6 +544,20 @@ A pair of spy glasses lies here.~
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0 0 0 0
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1 1000 0 10
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T 10417
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#10434
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Infra Armor~
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the Infra Armor~
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Infra armor sits here~
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~
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9 ag d n
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30 0 0 0
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16 892 0 7
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A
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1 3
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A
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17 10
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A
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5 3
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#10499
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a bag~
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a bag~
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File diff suppressed because it is too large
Load diff
1816
lib/world/obj/25.obj
1816
lib/world/obj/25.obj
File diff suppressed because it is too large
Load diff
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