Updated help/socials/World/ChangeLog for tbaMUD 3.51 RC. --Rumble

This commit is contained in:
Rumble 2007-02-15 14:21:22 +00:00
parent 1f72880ce7
commit befec4df59
29 changed files with 5747 additions and 5413 deletions

View file

@ -1,7 +1,7 @@
#0
bug~
a bug~
This object is BAD! If you see it, there must be a bug in the game. Please
This object is BAD! If you see it, there must be a bug in the game. Please
report it immediately using the BUG command.~
~
13 0 0 0
@ -803,6 +803,240 @@ comfy bed~
This bed is beckoning you to lay down and get some much needed sleep.
Just "sleep bed"
~
#50
generic light~
a generic light~
A generic light is lying here.~
~
1 0 ao 0
0 0 -1 0
1 1 0 0
E
generic light~
Since this light is completely generic there are no distinctive features
worth noticing.
~
#51
generic ring rfinger~
a generic ring~
A generic ring is lying here.~
~
9 0 abo 0
0 0 0 0
1 1 0 0
E
generic ring right~
Since this ring is completely generic there are no distinctive features worth
noticing.
~
#52
generic ring lfinger~
a generic ring~
A generic ring is lying here.~
~
9 0 ab 0
0 0 0 0
1 1 0 0
E
generic ring left~
Since this ring is completely generic there are no distinctive features worth
noticing.
~
#53
generic neck1 necklace~
a generic necklace~
A generic necklace is lying here.~
~
9 0 ac 0
0 0 0 0
1 1 0 0
E
generic neck1 necklace~
Since this necklace is completely generic there are no distinctive features
worth noticing.
~
#54
generic neck2 necklace~
a generic necklace~
A generic necklace is lying here.~
~
9 0 ac 0
0 0 0 0
1 1 0 0
E
generic neck2 necklace~
Since this necklace is completely generic there are no distinctive features
worth noticing.
~
#55
generic body armor~
a set of generic body armor~
A set of generic body armor is lying here.~
~
9 0 ad 0
0 0 0 0
1 1 0 0
E
generic body armor~
Since this body armor is completely generic there are no distinctive features
worth noticing.
~
#56
generic helm~
a generic helm~
A generic helm is lying here.~
~
9 0 ae 0
0 0 0 0
1 1 0 0
E
generic helm~
Since this helm is completely generic there are no distinctive features worth
noticing.
~
#57
generic leggings~
a pair of generic leggings~
A pair of generic leggings are lying here.~
~
9 0 af 0
0 0 0 0
1 1 0 0
E
generic leggings~
Since this pair of leggings is completely generic there are no distinctive
features worth noticing.
~
#58
generic boots~
a pair of generic boots~
A pair of generic boots are lying here.~
~
9 0 ag 0
0 0 0 0
1 1 0 0
E
generic boots~
Since the pair of boots are completely generic there are no distinctive
features worth noticing.
~
#59
generic gloves~
a pair of generic gloves~
A pair of generic gloves are lying here.~
~
9 0 ah 0
0 0 0 0
1 1 0 0
E
generic gloves~
Since the pair of gloves are completely generic there are no distinctive
features worth noticing.
~
#60
generic sleeves~
a pair of generic sleeves~
A pair of generic sleeves are lying here.~
~
9 0 ai 0
0 0 0 0
1 1 0 0
E
generic sleeves~
Since the pair of sleeves are completely generic there are no distinctive
features worth noticing.
~
#61
generic shield~
a generic shield~
A generic shield is lying here.~
~
9 0 aj 0
0 0 0 0
1 1 0 0
E
generic shield~
Since the shield is completely generic there are no distinctive features
worth noticing.
~
#62
generic cape~
a generic cape~
A generic cape is lying here.~
~
9 0 ak 0
0 0 0 0
1 1 0 0
E
generic cape~
Since the cape is completely generic there are no distinctive features worth
noticing.
~
#63
generic belt~
a generic belt~
A generic belt is lying here.~
~
9 0 al 0
0 0 0 0
1 1 0 0
E
generic belt~
Since the belt is completely generic there are no distinctive features worth
noticing.
~
#64
generic wristguard~
a generic wristguard~
A generic wristguard is lying here.~
~
9 0 am 0
0 0 0 0
1 1 0 0
E
generic wristguard~
Since the wristguard is completely generic there are no distinctive features
worth noticing.
~
#65
generic wristguard~
a generic wristguard~
A generic wristguard is lying here.~
~
9 0 am 0
0 0 0 0
1 1 0 0
E
generic wristguard~
Since the wristguard is completely generic there are no distinctive features
worth noticing.
~
#66
generic weapon~
a generic weapon~
A generic weapon is lying here.~
~
5 0 an 0
1 2 2 0
1 2 0 0
E
generic weapon~
Since this weapon is completely generic there are no distinctive features
worth noticing.
~
#67
generic staff~
a generic staff~
A generic staff is lying here.~
~
9 0 ao 0
0 0 0 0
1 1 0 0
E
generic staff~
Since this staff is completely generic there are no distinctive features
worth noticing.
~
#80
paintball gun red~
a red paintball gun~

View file

@ -399,35 +399,28 @@ A Master Map lies on the ground here.~
0 0 0 0
4 1000 0 0
E
master map~
@bMaster Map
@r*=================+==================================*
@r| @bPage 1 @r| @bForest Map @r|
@r| @bPage 2 @r| @bVillage Map @r|
@r| @bPage 3 @r| @bMaze Map @r|
@r+=================+==================================+
| |
| @b@uTo look at any of these maps, it is look (#)@n@r |
| |
*====================================================*@n
~
E
1~
@bArea : A Small Forest
@bLevel : Any Level
3~
@r-------------------------------------------------------
@b WOD
|
BET--WOP--NTF--FTF ENF
| | | |
HSE LLP--ENF SHK--LKE
@r-------------------------------------------------------
@bWOD: Further into the Woods LLP: Lightly Lit Path
BET: Barricade of Trees ENF: End of Forest
WOP: Woodland Path NTF: Near the Tree Fort
FTF: Foot of the Fort SHK: A Small Shack
LKE: Lake
@b DED
@b |
@b DED DED DED--MOD--DED X --MOD
@b | | | | |
@b X -- X -- X CNT-- X X --MOD--DED
@b | | | |
@b DED-- X X --MOD-- X -- X -- X -- X
@b | | | |
@b X -- X -- X DED X MOD
@b | |
@b X DED
@b |
@b ENT
@r-------------------------------------------------------
@yENT: Beginning MOD: Monsters Den
@yDED: Dead End X: Just a Regular Maze Room
@yCNT: Center of the Maze @BRooms: 31
@r-------------------------------------------------------@n
~
E
2~
@ -453,28 +446,35 @@ ACS: Amor Shop MSH: Map Shop
@r-------------------------------------------------------
~
E
3~
1~
@bArea : A Small Forest
@bLevel : Any Level
@r-------------------------------------------------------
@b DED
@b |
@b DED DED DED--MOD--DED X --MOD
@b | | | | |
@b X -- X -- X CNT-- X X --MOD--DED
@b | | | |
@b DED-- X X --MOD-- X -- X -- X -- X
@b | | | |
@b X -- X -- X DED X MOD
@b | |
@b X DED
@b |
@b ENT
@b WOD
|
BET--WOP--NTF--FTF ENF
| | | |
HSE LLP--ENF SHK--LKE
@r-------------------------------------------------------
@yENT: Beginning MOD: Monsters Den
@yDED: Dead End X: Just a Regular Maze Room
@yCNT: Center of the Maze @BRooms: 31
@r-------------------------------------------------------@n
@bWOD: Further into the Woods LLP: Lightly Lit Path
BET: Barricade of Trees ENF: End of Forest
WOP: Woodland Path NTF: Near the Tree Fort
FTF: Foot of the Fort SHK: A Small Shack
LKE: Lake
@r-------------------------------------------------------
~
E
master map~
@bMaster Map
@r*=================+==================================*
@r| @bPage 1 @r| @bForest Map @r|
@r| @bPage 2 @r| @bVillage Map @r|
@r| @bPage 3 @r| @bMaze Map @r|
@r+=================+==================================+
| |
| @b@uTo look at any of these maps, it is look (#)@n@r |
| |
*====================================================*@n
~
#10432
map~
@ -485,23 +485,6 @@ DO NOT LOOK!~
0 0 0 0
1 200 0 0
E
legend~
+------+
|LEGEND|
+---------------------+------+--------------------+
| ---: Gate :X:: A Dead End |
| : :: Golden Road EHS: Elders House |
| MST: Main Street PSH: Items Shop |
| TSQ: Town Square BRD: Brick Road |
| SIN: Small Intersection INN: Inn |
| TPT: Trodden Path JSH: Jaks Shop |
| CRD: Cement Road PND: Pond |
| DRD: Dirt Road QLA: Quan Road |
| STB: Stable CTY: Court Yard |
| GRD: Gold Road WEL: Well |
+-------------------------------------------------+
~
E
map~
______________________________ ___________________________
| |---| |
@ -535,6 +518,23 @@ map~
To see the legend it is 'look legend'
~
E
legend~
+------+
|LEGEND|
+---------------------+------+--------------------+
| ---: Gate :X:: A Dead End |
| : :: Golden Road EHS: Elders House |
| MST: Main Street PSH: Items Shop |
| TSQ: Town Square BRD: Brick Road |
| SIN: Small Intersection INN: Inn |
| TPT: Trodden Path JSH: Jaks Shop |
| CRD: Cement Road PND: Pond |
| DRD: Dirt Road QLA: Quan Road |
| STB: Stable CTY: Court Yard |
| GRD: Gold Road WEL: Well |
+-------------------------------------------------+
~
#10433
spy glasses~
spy glasses~
@ -544,6 +544,20 @@ A pair of spy glasses lies here.~
0 0 0 0
1 1000 0 10
T 10417
#10434
Infra Armor~
the Infra Armor~
Infra armor sits here~
~
9 ag d n
30 0 0 0
16 892 0 7
A
1 3
A
17 10
A
5 3
#10499
a bag~
a bag~

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