128 bits! --Rumble

This commit is contained in:
Rumble 2007-05-08 15:20:59 +00:00
parent 3282b8fdc9
commit be3a023fcd
559 changed files with 305718 additions and 304868 deletions

View file

@ -1466,7 +1466,7 @@ void do_start(struct char_data *ch)
GET_COND(ch, DRUNK) = 0;
if (CONFIG_SITEOK_ALL)
SET_BIT(PLR_FLAGS(ch), PLR_SITEOK);
SET_BIT_AR(PLR_FLAGS(ch), PLR_SITEOK);
}
/* This function controls the change to maxmove, maxmana, and maxhp for each
@ -1520,14 +1520,13 @@ void advance_level(struct char_data *ch)
if (GET_LEVEL(ch) >= LVL_IMMORT) {
for (i = 0; i < 3; i++)
GET_COND(ch, i) = (char) -1;
SET_BIT(PRF_FLAGS(ch), PRF_HOLYLIGHT);
SET_BIT_AR(PRF_FLAGS(ch), PRF_HOLYLIGHT);
}
snoop_check(ch);
save_char(ch);
}
/* This simply calculates the backstab multiplier based on a character's level.
* This used to be an array, but was changed to be a function so that it would
* be easier to add more levels to your MUD. This doesn't really create a big