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128 bits! --Rumble
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559 changed files with 305718 additions and 304868 deletions
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@ -1466,7 +1466,7 @@ void do_start(struct char_data *ch)
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GET_COND(ch, DRUNK) = 0;
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if (CONFIG_SITEOK_ALL)
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SET_BIT(PLR_FLAGS(ch), PLR_SITEOK);
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SET_BIT_AR(PLR_FLAGS(ch), PLR_SITEOK);
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}
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/* This function controls the change to maxmove, maxmana, and maxhp for each
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@ -1520,14 +1520,13 @@ void advance_level(struct char_data *ch)
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if (GET_LEVEL(ch) >= LVL_IMMORT) {
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for (i = 0; i < 3; i++)
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GET_COND(ch, i) = (char) -1;
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SET_BIT(PRF_FLAGS(ch), PRF_HOLYLIGHT);
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SET_BIT_AR(PRF_FLAGS(ch), PRF_HOLYLIGHT);
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}
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snoop_check(ch);
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save_char(ch);
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}
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/* This simply calculates the backstab multiplier based on a character's level.
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* This used to be an array, but was changed to be a function so that it would
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* be easier to add more levels to your MUD. This doesn't really create a big
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