Backfilled the changelog, several fixes. --Rumble

This commit is contained in:
Rumble 2011-03-31 02:09:33 +00:00
parent 231a1a2dcd
commit bc95dfe20e
9 changed files with 28 additions and 22 deletions

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@ -35,6 +35,17 @@ export (QQ's a zone into a tarball)
Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
(lots of major bugfixes too)
@
[Mar 31 2011] - Rumble
Fixed several typos and formatting issues. (Thanks Kyle)
Added check to prevent immortals from getting poisoned.
Fixed crash bug on advance.
Added output to helpcheck command instead of an empty return.
Fixed do_levels max/min level confusion.
Fixed do_score which was showing gold as exp. (Thanks Rhade)
Added free_olc_ibt.
Added CONFIG_IBT_AUTOSAVE.
Fixed bug when casting invis on objects.
Added mudmail.pdf instructions to /doc.
[Dec 16 2010] - Jamdog
Bug-Fix: Fixed illegal mob flag bug where medit set wrong flag
[Dec 10 2010] - Jamdog

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doc/mudmail.pdf Normal file

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@ -2,19 +2,17 @@ MlID: 0
Send: -1
Reci: 1
Sent: 1283977700
Subj: Welcome to Trigun Mail
Subj: Welcome to tbaMUD Mail
Body:
@GWelcome to Trigun MUD Mail System
@W---------------------------------
@y
This is an automatic mail sent to the MUD owner. This new tbaMUD
Mail system allows for much greater flexibility than the old circle
MUDmail.
A manual on usage is available at:
@Chttp://www.stefancole.com/mudmail.pdf@n
@GWelcome to tbaMUD Mail System
@W---------------------------------
@y
This is an automatic mail sent to the MUD owner. This new tbaMUD
Mail system allows for much greater flexibility than the old circle
MUDmail.
A manual on usage is available in the/doc directory.
~
Gold: 10
Flag: f 0 0 0
Flag: bf 0 0 0
$~

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@ -1,5 +1,4 @@
# tbaMUD Mail Index
# tbaMUD mail index
# Format: <ID> <flags> <sender ID/vnum> <recipient ID> <time> <subject>
# For 'No Subject', use (null)
0 f -1 4 1283977700 Welcome to tbaMUD Mail
~

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@ -4,7 +4,6 @@
Implementors
~~~~~~~~~~~~
Jamdog
Greater Gods
~~~~~~~~~~~~

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@ -1,5 +1,5 @@
/**
* @file comm.h
* @file config.h
* Configuration of various aspects of tbaMUD operation.
*
* Part of the core tbaMUD source code distribution, which is a derivative

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@ -2080,7 +2080,7 @@ static void load_zones(FILE *fl, char *zonename)
}
else
{
/* We found 12 values, so deal with the strings */
/* We found 10 values, so deal with the strings */
Z.zone_flags[0] = asciiflag_conv(zbuf1);
Z.zone_flags[1] = asciiflag_conv(zbuf2);
Z.zone_flags[2] = asciiflag_conv(zbuf3);

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@ -413,8 +413,8 @@ static void medit_disp_menu(struct descriptor_data *d)
"-- Mob Number: [%s%d%s]\r\n"
"%s1%s) Sex: %s%-7.7s%s %s2%s) Keywords: %s%s\r\n"
"%s3%s) S-Desc: %s%s\r\n"
"%s4%s) L-Desc:-\r\n%s%s"
"%s5%s) D-Desc:-\r\n%s%s",
"%s4%s) L-Desc:-\r\n%s%s\r\n"
"%s5%s) D-Desc:-\r\n%s%s\r\n",
cyn, OLC_NUM(d), nrm,
grn, nrm, yel, genders[(int)GET_SEX(mob)], nrm,

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@ -390,7 +390,7 @@
#define WEAR_WRIST_L 15 /**< Equipment Location Left Wrist */
#define WEAR_WIELD 16 /**< Equipment Location Weapon */
#define WEAR_HOLD 17 /**< Equipment Location held in offhand */
/** Total number of available equipment lcoations */
/** Total number of available equipment locations */
#define NUM_WEARS 18
/* object-related defines */
@ -418,8 +418,7 @@
#define ITEM_PEN 21 /**< Item is a pen */
#define ITEM_BOAT 22 /**< Item is a boat */
#define ITEM_FOUNTAIN 23 /**< Item is a fountain */
/** Total number of item types.
* @todo Should this be 23? */
/* Total number of item types. */
#define NUM_ITEM_TYPES 24
/* Take/Wear flags: used by obj_data.obj_flags.wear_flags */