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Backfilled the changelog, several fixes. --Rumble
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9 changed files with 28 additions and 22 deletions
11
changelog
11
changelog
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@ -35,6 +35,17 @@ export (QQ's a zone into a tarball)
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Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
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Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
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(lots of major bugfixes too)
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(lots of major bugfixes too)
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@
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@
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[Mar 31 2011] - Rumble
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Fixed several typos and formatting issues. (Thanks Kyle)
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Added check to prevent immortals from getting poisoned.
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Fixed crash bug on advance.
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Added output to helpcheck command instead of an empty return.
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Fixed do_levels max/min level confusion.
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Fixed do_score which was showing gold as exp. (Thanks Rhade)
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Added free_olc_ibt.
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Added CONFIG_IBT_AUTOSAVE.
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Fixed bug when casting invis on objects.
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Added mudmail.pdf instructions to /doc.
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[Dec 16 2010] - Jamdog
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[Dec 16 2010] - Jamdog
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Bug-Fix: Fixed illegal mob flag bug where medit set wrong flag
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Bug-Fix: Fixed illegal mob flag bug where medit set wrong flag
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[Dec 10 2010] - Jamdog
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[Dec 10 2010] - Jamdog
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BIN
doc/mudmail.pdf
Normal file
BIN
doc/mudmail.pdf
Normal file
Binary file not shown.
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@ -2,19 +2,17 @@ MlID: 0
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Send: -1
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Send: -1
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Reci: 1
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Reci: 1
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Sent: 1283977700
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Sent: 1283977700
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Subj: Welcome to Trigun Mail
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Subj: Welcome to tbaMUD Mail
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Body:
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Body:
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@GWelcome to Trigun MUD Mail System
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@GWelcome to tbaMUD Mail System
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@W---------------------------------
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@W---------------------------------
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@y
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@y
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This is an automatic mail sent to the MUD owner. This new tbaMUD
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This is an automatic mail sent to the MUD owner. This new tbaMUD
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Mail system allows for much greater flexibility than the old circle
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Mail system allows for much greater flexibility than the old circle
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MUDmail.
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MUDmail.
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A manual on usage is available at:
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A manual on usage is available in the/doc directory.
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@Chttp://www.stefancole.com/mudmail.pdf@n
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~
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~
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Gold: 10
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Gold: 10
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Flag: f 0 0 0
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Flag: bf 0 0 0
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$~
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$~
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@ -1,5 +1,4 @@
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# tbaMUD Mail Index
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# tbaMUD mail index
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# Format: <ID> <flags> <sender ID/vnum> <recipient ID> <time> <subject>
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# Format: <ID> <flags> <sender ID/vnum> <recipient ID> <time> <subject>
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# For 'No Subject', use (null)
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# For 'No Subject', use (null)
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0 f -1 4 1283977700 Welcome to tbaMUD Mail
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~
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~
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@ -4,7 +4,6 @@
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Implementors
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Implementors
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~~~~~~~~~~~~
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~~~~~~~~~~~~
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Jamdog
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Greater Gods
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Greater Gods
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~~~~~~~~~~~~
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~~~~~~~~~~~~
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@ -1,5 +1,5 @@
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/**
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/**
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* @file comm.h
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* @file config.h
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* Configuration of various aspects of tbaMUD operation.
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* Configuration of various aspects of tbaMUD operation.
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*
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*
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* Part of the core tbaMUD source code distribution, which is a derivative
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* Part of the core tbaMUD source code distribution, which is a derivative
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2
src/db.c
2
src/db.c
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@ -2080,7 +2080,7 @@ static void load_zones(FILE *fl, char *zonename)
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}
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}
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else
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else
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{
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{
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/* We found 12 values, so deal with the strings */
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/* We found 10 values, so deal with the strings */
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Z.zone_flags[0] = asciiflag_conv(zbuf1);
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Z.zone_flags[0] = asciiflag_conv(zbuf1);
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Z.zone_flags[1] = asciiflag_conv(zbuf2);
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Z.zone_flags[1] = asciiflag_conv(zbuf2);
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Z.zone_flags[2] = asciiflag_conv(zbuf3);
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Z.zone_flags[2] = asciiflag_conv(zbuf3);
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@ -413,8 +413,8 @@ static void medit_disp_menu(struct descriptor_data *d)
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"-- Mob Number: [%s%d%s]\r\n"
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"-- Mob Number: [%s%d%s]\r\n"
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"%s1%s) Sex: %s%-7.7s%s %s2%s) Keywords: %s%s\r\n"
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"%s1%s) Sex: %s%-7.7s%s %s2%s) Keywords: %s%s\r\n"
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"%s3%s) S-Desc: %s%s\r\n"
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"%s3%s) S-Desc: %s%s\r\n"
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"%s4%s) L-Desc:-\r\n%s%s"
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"%s4%s) L-Desc:-\r\n%s%s\r\n"
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"%s5%s) D-Desc:-\r\n%s%s",
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"%s5%s) D-Desc:-\r\n%s%s\r\n",
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cyn, OLC_NUM(d), nrm,
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cyn, OLC_NUM(d), nrm,
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grn, nrm, yel, genders[(int)GET_SEX(mob)], nrm,
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grn, nrm, yel, genders[(int)GET_SEX(mob)], nrm,
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@ -390,7 +390,7 @@
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#define WEAR_WRIST_L 15 /**< Equipment Location Left Wrist */
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#define WEAR_WRIST_L 15 /**< Equipment Location Left Wrist */
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#define WEAR_WIELD 16 /**< Equipment Location Weapon */
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#define WEAR_WIELD 16 /**< Equipment Location Weapon */
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#define WEAR_HOLD 17 /**< Equipment Location held in offhand */
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#define WEAR_HOLD 17 /**< Equipment Location held in offhand */
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/** Total number of available equipment lcoations */
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/** Total number of available equipment locations */
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#define NUM_WEARS 18
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#define NUM_WEARS 18
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/* object-related defines */
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/* object-related defines */
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@ -418,8 +418,7 @@
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#define ITEM_PEN 21 /**< Item is a pen */
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#define ITEM_PEN 21 /**< Item is a pen */
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#define ITEM_BOAT 22 /**< Item is a boat */
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#define ITEM_BOAT 22 /**< Item is a boat */
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#define ITEM_FOUNTAIN 23 /**< Item is a fountain */
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#define ITEM_FOUNTAIN 23 /**< Item is a fountain */
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/** Total number of item types.
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/* Total number of item types. */
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* @todo Should this be 23? */
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#define NUM_ITEM_TYPES 24
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#define NUM_ITEM_TYPES 24
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/* Take/Wear flags: used by obj_data.obj_flags.wear_flags */
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/* Take/Wear flags: used by obj_data.obj_flags.wear_flags */
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