[Oct 23 2009] - Rumble

Fixed bug in renumbering zone table after deleting mobiles. (thanks Drefs)
  Fixed bug in renumbering zone table after deleting objects. (thanks Drefs)
  Upgraded column_list to use player screenwidth to determine how many columns t
o create (use column arg of 0). (thanks Maclir)
[Oct 20 2009] - Rumble
  Corrected several PRF_FLAGGED checks that mobs were using.
  Removed l-desc from stat player and title from stat mob. (thanks Xiu)
[Oct 19 2009] - Rumble
  Added a note to spec_assign.c assign_mobiles that guildguard, snake, thief, ma
gic user, puff, fido, janitor, and cityguards are now implemented via triggers.
  Fixed a bug where empty drink containers and fountains would show half empty.
(thanks Parna)
This commit is contained in:
Rumble 2009-10-23 00:29:56 +00:00
parent 44722575ea
commit baf644d031
16 changed files with 90 additions and 107 deletions

View file

@ -122,7 +122,8 @@ int prac_params[4][NUM_CLASSES] = {
* to visit spec_assign.c if you create any new mobiles that should be a guild
* master or guard so they can act appropriately. If you "recycle" the
* existing mobs that are used in other guilds for your new guild, then you
* don't have to change that file, only here. */
* don't have to change that file, only here. Guildguards are now implemented
* via triggers. This code remains as an example. */
struct guild_info_type guild_info[] = {
/* Midgaard */