mirror of
https://github.com/tbamud/tbamud.git
synced 2025-09-21 21:40:49 +02:00
Merge branch 'master' into feature/unittesting
# Conflicts: # .gitignore # src/Makefile.in
This commit is contained in:
commit
b76945f1ff
45 changed files with 1933 additions and 619 deletions
8
.clang-tidy
Normal file
8
.clang-tidy
Normal file
|
@ -0,0 +1,8 @@
|
|||
Checks: >
|
||||
-*,
|
||||
clang-analyzer-*,
|
||||
bugprone-*,
|
||||
performance-*,
|
||||
portability-*
|
||||
#WarningsAsErrors: '*'
|
||||
HeaderFilterRegex: 'src/.*'
|
11
.gitignore
vendored
11
.gitignore
vendored
|
@ -84,4 +84,15 @@ src/test/testfile
|
|||
.vscode
|
||||
.project
|
||||
.settings
|
||||
.idea
|
||||
.cproject
|
||||
|
||||
|
||||
# macOS generated files
|
||||
.DS_Store
|
||||
.DS_Store?
|
||||
._*
|
||||
.Spotlight-V100
|
||||
.Trashes
|
||||
ehthumbs.db
|
||||
Thumbs.db
|
||||
|
|
407
CMakeLists.txt
Normal file
407
CMakeLists.txt
Normal file
|
@ -0,0 +1,407 @@
|
|||
cmake_minimum_required(VERSION 3.12)
|
||||
project(TbaMUD C)
|
||||
|
||||
set(CMAKE_C_STANDARD 99)
|
||||
|
||||
# Include checker modules
|
||||
include(CheckFunctionExists)
|
||||
include(CheckIncludeFile)
|
||||
include(CheckTypeSize)
|
||||
include(CheckStructHasMember)
|
||||
include(CheckSymbolExists)
|
||||
include(CheckCSourceCompiles)
|
||||
|
||||
# Output paths
|
||||
set(BIN_OUTPUT_DIR ${CMAKE_SOURCE_DIR}/bin)
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${BIN_OUTPUT_DIR})
|
||||
|
||||
# Include source and build paths
|
||||
include_directories(src ${CMAKE_BINARY_DIR})
|
||||
|
||||
# ========== Compiler flags ==========
|
||||
if (CMAKE_COMPILER_IS_GNUCC)
|
||||
include(CheckCCompilerFlag)
|
||||
|
||||
check_c_compiler_flag(-Wall SUPPORTS_WALL)
|
||||
check_c_compiler_flag(-Wno-char-subscripts SUPPORTS_WNO_CHAR_SUBSCRIPTS)
|
||||
|
||||
if (SUPPORTS_WALL)
|
||||
set(MYFLAGS "-Wall")
|
||||
if (SUPPORTS_WNO_CHAR_SUBSCRIPTS)
|
||||
set(MYFLAGS "${MYFLAGS} -Wno-char-subscripts")
|
||||
endif()
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${MYFLAGS}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# clang-tidy if available
|
||||
find_program(CLANG_TIDY_EXE NAMES clang-tidy)
|
||||
|
||||
if(CLANG_TIDY_EXE AND STATIC_ANALYSIS)
|
||||
message(STATUS "clang-tidy enabled: ${CLANG_TIDY_EXE}")
|
||||
set(CMAKE_C_CLANG_TIDY "${CLANG_TIDY_EXE}")
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
else()
|
||||
message(WARNING "clang-tidy not found. Static analysis disabled.")
|
||||
endif()
|
||||
|
||||
# ========== Header checks ==========
|
||||
check_include_file("fcntl.h" HAVE_FCNTL_H)
|
||||
check_include_file("errno.h" HAVE_ERRNO_H)
|
||||
check_include_file("string.h" HAVE_STRING_H)
|
||||
check_include_file("strings.h" HAVE_STRINGS_H)
|
||||
check_include_file("limits.h" HAVE_LIMITS_H)
|
||||
check_include_file("sys/select.h" HAVE_SYS_SELECT_H)
|
||||
check_include_file("sys/wait.h" HAVE_SYS_WAIT_H)
|
||||
check_include_file("sys/types.h" HAVE_SYS_TYPES_H)
|
||||
check_include_file("unistd.h" HAVE_UNISTD_H)
|
||||
check_include_file("memory.h" HAVE_MEMORY_H)
|
||||
check_include_file("assert.h" HAVE_ASSERT_H)
|
||||
check_include_file("arpa/telnet.h" HAVE_ARPA_TELNET_H)
|
||||
check_include_file("arpa/inet.h" HAVE_ARPA_INET_H)
|
||||
check_include_file("sys/stat.h" HAVE_SYS_STAT_H)
|
||||
check_include_file("sys/socket.h" HAVE_SYS_SOCKET_H)
|
||||
check_include_file("sys/resource.h" HAVE_SYS_RESOURCE_H)
|
||||
check_include_file("netinet/in.h" HAVE_NETINET_IN_H)
|
||||
check_include_file("netdb.h" HAVE_NETDB_H)
|
||||
check_include_file("signal.h" HAVE_SIGNAL_H)
|
||||
check_include_file("sys/uio.h" HAVE_SYS_UIO_H)
|
||||
check_include_file("mcheck.h" HAVE_MCHECK_H)
|
||||
check_include_file("stdlib.h" HAVE_STDLIB_H)
|
||||
check_include_file("stdarg.h" HAVE_STDARG_H)
|
||||
check_include_file("float.h" HAVE_FLOAT_H)
|
||||
|
||||
if (HAVE_STDLIB_H AND HAVE_STDARG_H AND HAVE_STRING_H AND HAVE_FLOAT_H)
|
||||
set(STDC_HEADERS 1)
|
||||
endif()
|
||||
|
||||
# macros
|
||||
macro(check_run_return_value CODE EXPECTED_RESULT VAR_NAME)
|
||||
set(_file "${CMAKE_BINARY_DIR}/check_run_${VAR_NAME}.c")
|
||||
file(WRITE "${_file}" "${CODE}")
|
||||
try_run(_run_result _compile_result
|
||||
${CMAKE_BINARY_DIR} ${_file}
|
||||
)
|
||||
if (_compile_result EQUAL 0 AND _run_result EQUAL ${EXPECTED_RESULT})
|
||||
set(${VAR_NAME} TRUE)
|
||||
else()
|
||||
set(${VAR_NAME} FALSE)
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# ========== Function checks ==========
|
||||
foreach(FUNC gettimeofday select snprintf strcasecmp strdup strerror
|
||||
stricmp strlcpy strncasecmp strnicmp strstr vsnprintf vprintf
|
||||
inet_addr inet_aton)
|
||||
string(TOUPPER "${FUNC}" _upper_name)
|
||||
check_function_exists(${FUNC} HAVE_${_upper_name})
|
||||
endforeach()
|
||||
|
||||
if (NOT HAVE_VPRINTF)
|
||||
check_function_exists(_doprnt HAVE_DOPRNT)
|
||||
endif()
|
||||
|
||||
|
||||
# ========== Type checks ==========
|
||||
check_type_size("pid_t" HAVE_PID_T)
|
||||
check_type_size("size_t" HAVE_SIZE_T)
|
||||
check_type_size("ssize_t" HAVE_SSIZE_T)
|
||||
set(CMAKE_EXTRA_INCLUDE_FILES "sys/socket.h")
|
||||
check_type_size("socklen_t" HAVE_SOCKLEN_T)
|
||||
unset(CMAKE_EXTRA_INCLUDE_FILES)
|
||||
|
||||
|
||||
if (NOT HAVE_PID_T)
|
||||
set(pid_t int)
|
||||
endif()
|
||||
|
||||
if (NOT HAVE_SIZE_T)
|
||||
set(size_t "unsigned")
|
||||
endif()
|
||||
|
||||
if (NOT HAVE_SSIZE_T)
|
||||
set(ssize_t int)
|
||||
endif()
|
||||
|
||||
if (NOT HAVE_SOCKLEN_T)
|
||||
set(socklen_t int)
|
||||
endif()
|
||||
|
||||
# ========== const ==========
|
||||
check_c_source_compiles("
|
||||
int main() {
|
||||
|
||||
/* Ultrix mips cc rejects this. */
|
||||
typedef int charset[2]; const charset x;
|
||||
/* SunOS 4.1.1 cc rejects this. */
|
||||
char const *const *ccp;
|
||||
char **p;
|
||||
/* NEC SVR4.0.2 mips cc rejects this. */
|
||||
struct point {int x, y;};
|
||||
static struct point const zero = {0,0};
|
||||
/* AIX XL C 1.02.0.0 rejects this.
|
||||
It does not let you subtract one const X* pointer from another in an arm
|
||||
of an if-expression whose if-part is not a constant expression */
|
||||
const char *g = \"string\";
|
||||
ccp = &g + (g ? g-g : 0);
|
||||
/* HPUX 7.0 cc rejects these. */
|
||||
++ccp;
|
||||
p = (char**) ccp;
|
||||
ccp = (char const *const *) p;
|
||||
{ /* SCO 3.2v4 cc rejects this. */
|
||||
char *t;
|
||||
char const *s = 0 ? (char *) 0 : (char const *) 0;
|
||||
|
||||
*t++ = 0;
|
||||
}
|
||||
{ /* Someone thinks the Sun supposedly-ANSI compiler will reject this. */
|
||||
int x[] = {25, 17};
|
||||
const int *foo = &x[0];
|
||||
++foo;
|
||||
}
|
||||
{ /* Sun SC1.0 ANSI compiler rejects this -- but not the above. */
|
||||
typedef const int *iptr;
|
||||
iptr p = 0;
|
||||
++p;
|
||||
}
|
||||
{ /* AIX XL C 1.02.0.0 rejects this saying
|
||||
\"k.c\", line 2.27: 1506-025 (S) Operand must be a modifiable lvalue. */
|
||||
struct s { int j; const int *ap[3]; };
|
||||
struct s *b; b->j = 5;
|
||||
}
|
||||
{ /* ULTRIX-32 V3.1 (Rev 9) vcc rejects this */
|
||||
const int foo = 10;
|
||||
}
|
||||
|
||||
; return 0; }
|
||||
" HAVE_CONST)
|
||||
|
||||
if (HAVE_CONST)
|
||||
set(CONST_KEYWORD const)
|
||||
else()
|
||||
set(CONST_KEYWORD "")
|
||||
endif()
|
||||
|
||||
# ========== Struct checks ==========
|
||||
if (HAVE_NETINET_IN_H)
|
||||
check_struct_has_member("struct in_addr" s_addr netinet/in.h HAVE_STRUCT_IN_ADDR)
|
||||
endif()
|
||||
|
||||
# ========== crypt()/libcrypt ==========
|
||||
|
||||
find_library(CRYPT_LIBRARY crypt)
|
||||
if (CRYPT_LIBRARY)
|
||||
message(STATUS "Found libcrypt: ${CRYPT_LIBRARY}")
|
||||
list(APPEND EXTRA_LIBS ${CRYPT_LIBRARY})
|
||||
set(_saved_lib_list ${CMAKE_REQUIRED_LIBRARIES})
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${CRYPT_LIBRARY})
|
||||
check_include_file("crypt.h" HAVE_CRYPT_H)
|
||||
check_function_exists(crypt CIRCLE_CRYPT)
|
||||
|
||||
check_run_return_value("
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
${HAVE_CRYPT_H} ? \"#include <crypt.h>\" : \"\"
|
||||
|
||||
int main(void)
|
||||
{
|
||||
char pwd[11], pwd2[11];
|
||||
|
||||
strncpy(pwd, (char *)crypt(\"FooBar\", \"BazQux\"), 10);
|
||||
pwd[10] = '\\\\0';
|
||||
strncpy(pwd2, (char *)crypt(\"xyzzy\", \"BazQux\"), 10);
|
||||
pwd2[10] = '\\\\0';
|
||||
if (strcmp(pwd, pwd2) == 0)
|
||||
exit(0);
|
||||
exit(1);
|
||||
}
|
||||
" 0 HAVE_UNSAFE_CRYPT)
|
||||
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${_saved_lib_list})
|
||||
endif()
|
||||
|
||||
|
||||
# ========== network libs ==========
|
||||
check_function_exists(gethostbyaddr HAVE_GETHOSTBYADDR)
|
||||
if (NOT HAVE_GETHOSTBYADDR)
|
||||
message(STATUS "gethostbyaddr() not available, trying nsllib")
|
||||
find_library(NSL_LIBRARY nsl)
|
||||
if (NSL_LIBRARY)
|
||||
message(STATUS "...nsllib found.")
|
||||
list(APPEND EXTRA_LIBS ${NSL_LIBRARY})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
check_function_exists(socket HAVE_SOCKET)
|
||||
if (NOT HAVE_SOCKET)
|
||||
message(STATUS "socket() not available, trying socketlib")
|
||||
find_library(SOCKET_LIBRARY socket)
|
||||
if (SOCKET_LIBRARY)
|
||||
message(STATUS "...socketlib found")
|
||||
list(APPEND EXTRA_LIBS ${SOCKET_LIBRARY})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# ========== time.h needs special treatment ==========
|
||||
check_include_file("sys/time.h" HAVE_SYS_TIME_H)
|
||||
check_include_file("sys/time.h" HAVE_TIME_H)
|
||||
|
||||
if (HAVE_SYS_TIME_H AND HAVE_TIME_H)
|
||||
check_c_source_compiles("
|
||||
#include <sys/types.h>
|
||||
#include <sys/time.h>
|
||||
#include <time.h>
|
||||
int main() {
|
||||
struct tm *tp;
|
||||
; return 0; }
|
||||
" TIME_WITH_SYS_TIME)
|
||||
endif()
|
||||
|
||||
# ========== Determine return value of signal() ==========
|
||||
check_c_source_compiles("
|
||||
#include <signal.h>
|
||||
int handler(int sig) { return 0; }
|
||||
int main() {
|
||||
signal(SIGINT, handler);
|
||||
return 1;
|
||||
}
|
||||
" SIGNAL_RETURNS_INT FAIL_REGEX ".*incompatible pointer type.*")
|
||||
|
||||
check_c_source_compiles("
|
||||
#include <signal.h>
|
||||
void handler(int sig) { }
|
||||
int main() {
|
||||
signal(SIGINT, handler);
|
||||
return 1;
|
||||
}
|
||||
" SIGNAL_RETURNS_VOID FAIL_REGEX ".*incompatible pointer type.*")
|
||||
|
||||
if (SIGNAL_RETURNS_INT)
|
||||
message(STATUS "signal() returns int.")
|
||||
set(RETSIGTYPE int)
|
||||
elseif (SIGNAL_RETURNS_VOID)
|
||||
message(STATUS "signal() returns void.")
|
||||
set(RETSIGTYPE void)
|
||||
else()
|
||||
message(FATAL_ERROR "Could not determine return value from signal handler.")
|
||||
endif()
|
||||
|
||||
# ========== Define general UNIX-system ==========
|
||||
if (UNIX)
|
||||
set(CIRCLE_UNIX 1)
|
||||
endif()
|
||||
|
||||
set(PROTO_FUNCTIONS
|
||||
accept
|
||||
bind
|
||||
gettimeofday
|
||||
atoi
|
||||
atol
|
||||
bzero
|
||||
chdir
|
||||
close
|
||||
fclose
|
||||
fcntl
|
||||
fflush
|
||||
fprintf
|
||||
fputc
|
||||
fread
|
||||
fscanf
|
||||
fseek
|
||||
fwrite
|
||||
getpeername
|
||||
getpid
|
||||
getrlimit
|
||||
getsockname
|
||||
htonl
|
||||
htons
|
||||
inet_addr
|
||||
inet_aton
|
||||
inet_ntoa
|
||||
listen
|
||||
ntohl
|
||||
perror
|
||||
printf
|
||||
qsort
|
||||
read
|
||||
remove
|
||||
rewind
|
||||
select
|
||||
setitimer
|
||||
setrlimit
|
||||
setsockopt
|
||||
snprintf
|
||||
sprintf
|
||||
sscanf
|
||||
strcasecmp
|
||||
strdup
|
||||
strerror
|
||||
stricmp
|
||||
strlcpy
|
||||
strncasecmp
|
||||
strnicmp
|
||||
system
|
||||
time
|
||||
unlink
|
||||
vsnprintf
|
||||
write
|
||||
socket
|
||||
)
|
||||
|
||||
configure_file(
|
||||
${CMAKE_SOURCE_DIR}/src/conf.h.cmake.in
|
||||
${CMAKE_BINARY_DIR}/tmp_conf.h
|
||||
)
|
||||
|
||||
macro(check_function_prototype FUNCTION)
|
||||
set(_code "
|
||||
#define NO_LIBRARY_PROTOTYPES
|
||||
#define __COMM_C__
|
||||
#define __ACT_OTHER_C__
|
||||
#include \"${CMAKE_BINARY_DIR}/tmp_conf.h\"
|
||||
#include \"${CMAKE_SOURCE_DIR}/src/sysdep.h\"
|
||||
#ifdef ${FUNCTION}
|
||||
error - already defined!
|
||||
#endif
|
||||
void ${FUNCTION}(int a, char b, int c, char d, int e, char f, int g, char h);
|
||||
|
||||
int main() {
|
||||
|
||||
; return 0; }
|
||||
")
|
||||
string(TOUPPER "${FUNCTION}" _upper_name)
|
||||
check_c_source_compiles("${_code}" NEED_${_upper_name}_PROTO FAIL_REGEX ".*incompatible pointer type.*")
|
||||
if (NEED_${_upper_name}_PROTO)
|
||||
message(STATUS "${FUNCTION}() has no prototype, NEED_${_upper_name}_PROTO set!")
|
||||
else()
|
||||
message(STATUS "${FUNCTION}() has a prototype, not setting NEED_${_upper_name}_PROTO")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
|
||||
foreach (FUNC ${PROTO_FUNCTIONS})
|
||||
check_function_prototype(${FUNC})
|
||||
endforeach()
|
||||
|
||||
|
||||
# ========== Generate conf.h ==========
|
||||
configure_file(
|
||||
${CMAKE_SOURCE_DIR}/src/conf.h.cmake.in
|
||||
${CMAKE_BINARY_DIR}/conf.h
|
||||
)
|
||||
|
||||
|
||||
|
||||
# ========== Source-filer ==========
|
||||
file(GLOB SRC_FILES src/*.c)
|
||||
|
||||
# ========== Bygg kjørbar ==========
|
||||
add_executable(circle ${SRC_FILES})
|
||||
target_link_libraries(circle ${EXTRA_LIBS})
|
||||
|
||||
add_subdirectory(src/util)
|
||||
|
||||
if (MEMORY_DEBUG)
|
||||
message(STATUS "MEMORY_DEBUG is activated, setting up zmalloc")
|
||||
target_compile_definitions(circle PRIVATE MEMORY_DEBUG)
|
||||
endif()
|
|
@ -1 +0,0 @@
|
|||
cmake -B . -S ..\src -G "Visual Studio 17 2022"
|
15
configure
vendored
15
configure
vendored
|
@ -1227,11 +1227,21 @@ if eval "test \"`echo '$ac_cv_func_'crypt`\" = yes"; then
|
|||
cat >> confdefs.h <<\EOF
|
||||
#define CIRCLE_CRYPT 1
|
||||
EOF
|
||||
CRYPTLIB="-lcrypt"
|
||||
echo "CRYPTLIB set to: $CRYPTLIB" 1>&6
|
||||
|
||||
else
|
||||
echo "$ac_t""no" 1>&6
|
||||
echo $ac_n "checking for crypt in -lcrypt""... $ac_c" 1>&6
|
||||
echo "configure:1235: checking for crypt in -lcrypt" >&5
|
||||
|
||||
OS_NAME=$(uname)
|
||||
if [ "$OS_NAME" = "Darwin" ]; then
|
||||
# macOS: No need for -lcrypt
|
||||
CRYPTLIB=""
|
||||
echo "CRYPTLIB not needed on macOS" 1>&6
|
||||
else
|
||||
# Other systems (Linux): Use -lcrypt
|
||||
ac_lib_var=`echo crypt'_'crypt | sed 'y%./+-%__p_%'`
|
||||
if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
|
@ -1261,7 +1271,6 @@ else
|
|||
fi
|
||||
rm -f conftest*
|
||||
LIBS="$ac_save_LIBS"
|
||||
|
||||
fi
|
||||
if eval "test \"`echo '$ac_cv_lib_'$ac_lib_var`\" = yes"; then
|
||||
echo "$ac_t""yes" 1>&6
|
||||
|
@ -1269,11 +1278,11 @@ if eval "test \"`echo '$ac_cv_lib_'$ac_lib_var`\" = yes"; then
|
|||
#define CIRCLE_CRYPT 1
|
||||
EOF
|
||||
CRYPTLIB="-lcrypt"
|
||||
echo "CRYPTLIB set to: $CRYPTLIB on Linux" 1>&6
|
||||
else
|
||||
echo "$ac_t""no" 1>&6
|
||||
fi
|
||||
|
||||
|
||||
fi
|
||||
fi
|
||||
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
Updated: Apr 2007
|
||||
tbaMUD README
|
||||
-------------
|
||||
All requests for help or bugs should be reported to: builderacademy.net 9091.
|
||||
All requests for help or bugs should be reported to: tbamud.com 9091.
|
||||
|
||||
Information about CircleMUD can be found at the CircleMUD Home Page and FTP:
|
||||
http://www.circlemud.org
|
||||
|
|
93
doc/README.CMAKE.md
Normal file
93
doc/README.CMAKE.md
Normal file
|
@ -0,0 +1,93 @@
|
|||
Updated 2025-04
|
||||
|
||||
## Building TbaMUD with the cmake tool
|
||||
|
||||
# Building with CMake
|
||||
|
||||
This document describes how to configure, build and install tbamud
|
||||
from source code using the CMake build tool. To build with CMake, you of
|
||||
course first have to install CMake. The minimum required version of CMake is
|
||||
specified in the file `CMakeLists.txt` found in the top of the tbamud source
|
||||
tree. Once the correct version of CMake is installed you can follow the
|
||||
instructions below for the platform you are building on.
|
||||
|
||||
CMake builds can be configured either from the command line, or from one of
|
||||
CMake's GUIs.
|
||||
|
||||
NOTE: The current CMakeLists.txt only supports linux.
|
||||
|
||||
# Configuring
|
||||
|
||||
A CMake configuration of tbamud is similar to the autotools build of curl.
|
||||
It consists of the following steps after you have unpacked the source.
|
||||
|
||||
We recommend building with CMake on Windows.
|
||||
|
||||
## Using `cmake`
|
||||
|
||||
You can configure for in source tree builds or for a build tree
|
||||
that is apart from the source tree.
|
||||
|
||||
- Build in a separate directory (parallel to the source tree in this
|
||||
example). The build directory is created for you. This is recommended over
|
||||
building in the source tree to separate source and build artifacts.
|
||||
|
||||
```shell
|
||||
$ cmake -B build -S .
|
||||
```
|
||||
|
||||
- Build in the source tree. Not recommended.
|
||||
|
||||
```shell
|
||||
$ cmake -B .
|
||||
```
|
||||
|
||||
The examples below will assume you have created a build folder.
|
||||
|
||||
The above commands will generate the build files. If you need to regenerate
|
||||
the files, you can delete the cmake cache file, and rerun the above command:
|
||||
|
||||
```shell
|
||||
$ rm build/CMakeCache.txt
|
||||
```
|
||||
|
||||
Once the build files are generated, the build is run with cmake
|
||||
|
||||
```shell
|
||||
$ cmake --build build
|
||||
```
|
||||
|
||||
This will generate the object files in a subdirectory under the specified
|
||||
build folder and link the executable. The resulting binaries will be in the
|
||||
bin/ folder.
|
||||
|
||||
### Utilities
|
||||
|
||||
It is possible to build only single tools, none or all of them,
|
||||
by specifying the target in the build command:
|
||||
|
||||
```shell
|
||||
# only build the mud
|
||||
$ cmake --build build --target circle
|
||||
|
||||
# only build tools
|
||||
$ cmake --build build --target utils
|
||||
|
||||
# only build one tool
|
||||
$ cmake --build build --target wld2html
|
||||
```
|
||||
|
||||
### Debugging memory
|
||||
|
||||
In case you want to run the mud with memory debugging turned on, you
|
||||
can set the MEMORY_DEBUG flag during configuration by specifying the
|
||||
flag:
|
||||
|
||||
```shell
|
||||
$ cmake -B build -S . -DMEMORY_DEBUG:int=1
|
||||
$ cmake --build build
|
||||
```
|
||||
|
||||
When the mud is shut down, the zmalloc code will identify any leaks in your code.
|
||||
Note that memory debugging may consume quite a lot of memory and take some time
|
||||
to be handled on shutdown.
|
|
@ -1,3 +1,7 @@
|
|||
Updated: Apr 2025
|
||||
Compiling CircleMUD under Microsoft Windows XP
|
||||
using Microsoft Visual C++ 2022 (8.0)
|
||||
|
||||
### Overview
|
||||
This guide describes how to build TbaMUD in the Visual Studio through the new experimental CMake environment.
|
||||
|
||||
|
@ -8,7 +12,9 @@ This guide describes how to build TbaMUD in the Visual Studio through the new ex
|
|||
### Build Steps
|
||||
1. Goto the folder `src` and copy `conf.h.win` to `conf.h`.
|
||||
|
||||
2. Goto the folder `build` and execute `create_solution.bat`.
|
||||
2. Run this command in the root folder:
|
||||
|
||||
cmake -B build -S . -G "Visual Studio 17 2022"
|
||||
|
||||
3. Open `build/circle.sln` in Visual Studio.
|
||||
|
30
doc/act.txt
30
doc/act.txt
|
@ -24,7 +24,7 @@ Contents
|
|||
1.1 Overview
|
||||
The act() function is used to process and send strings of text to characters
|
||||
in a room. It can be used to send the same basic string to a number of
|
||||
characters filling in certain segments – designated by control characters –
|
||||
characters filling in certain segments – designated by control characters –
|
||||
in different ways, dependant on what each character can see and who each
|
||||
character is. Once the text string passed to the function has been parsed, it
|
||||
is capitalized and a newline is added to its tail.
|
||||
|
@ -38,17 +38,17 @@ struct obj_data *obj, const void *vict_obj, int type)
|
|||
These pieces are used as follows:
|
||||
|
||||
str: This is the basic string, a null terminated character array, including
|
||||
control characters (see section 1.4 on ‘Control Characters’), to be sent to
|
||||
control characters (see section 1.4 on ‘Control Characters’), to be sent to
|
||||
characters designated by the targets.
|
||||
|
||||
hide_invisible: A TRUE or FALSE value indicating whether or not to hide the
|
||||
entire output from any characters that cannot see the “performing character”.
|
||||
entire output from any characters that cannot see the “performing character”.
|
||||
|
||||
ch: The “performing character”. This is the character that the output string
|
||||
ch: The “performing character”. This is the character that the output string
|
||||
is associated with. The character is used to determine the room for the output
|
||||
of the action in question.
|
||||
|
||||
obj: An object (an actual item – obj_data) used in the course of the action.
|
||||
obj: An object (an actual item – obj_data) used in the course of the action.
|
||||
|
||||
vict_obj: This can be either a character involved in the action, another
|
||||
object, or even a predefined string of text.
|
||||
|
@ -73,7 +73,7 @@ The next parameter vict_objcan be a number of things ranging from a game object
|
|||
null terminated character array (char *).
|
||||
|
||||
Do note, however, that obj and vict_obj are both ignored if there is no control
|
||||
character reference (see section 1.4 ‘Control Characters’) to them and the type
|
||||
character reference (see section 1.4 ‘Control Characters’) to them and the type
|
||||
is set to TO_ROOM or TO_CHAR. In these cases, NULL should be supplied as the
|
||||
input to the function.
|
||||
|
||||
|
@ -96,7 +96,7 @@ TO_CHAR: Finally, this option sends the output to the ch.
|
|||
|
||||
TO_SLEEP: This is a special option that must be combined with one of the above
|
||||
options. It tells act() that the output is to be sent even to characters that
|
||||
are sleeping. It is combined with a bitwise ‘or’. i.e. TO_VICT | TO_SLEEP.
|
||||
are sleeping. It is combined with a bitwise ‘or’. i.e. TO_VICT | TO_SLEEP.
|
||||
|
||||
When the string has been parsed, it is capitalized and a newline is added.
|
||||
|
||||
|
@ -105,20 +105,20 @@ In a manner similar to the printf() family of functions, act() uses control
|
|||
characters. However, instead of using the % symbol, act() uses the $ character
|
||||
to indicate control characters.
|
||||
|
||||
$n Write name, short description, or “someone”, for ch, depending on whether
|
||||
$n Write name, short description, or “someone”, for ch, depending on whether
|
||||
ch is a PC, a NPC, or an invisible PC/NPC.
|
||||
$N Like $n, except insert the text for vict_obj.*
|
||||
$m “him,” “her,” or “it,” depending on the gender of ch.
|
||||
$m “him,” “her,” or “it,” depending on the gender of ch.
|
||||
$M Like $m, for vict_obj.*
|
||||
$s “his,” “her,”or “it,” depending on the gender of ch.
|
||||
$s “his,” “her,”or “it,” depending on the gender of ch.
|
||||
$S Like $s, for vict_obj.*
|
||||
$e “he,” “she,” “it,” depending on the gender of ch.
|
||||
$e “he,” “she,” “it,” depending on the gender of ch.
|
||||
$E Like $e, for vict_obj.*
|
||||
$o Name or “something” for obj, depending on visibility.
|
||||
$o Name or “something” for obj, depending on visibility.
|
||||
$O Like $o, for vict_obj.*
|
||||
$p Short description or “something” for obj.
|
||||
$p Short description or “something” for obj.
|
||||
$P Like $p for vict_obj.*
|
||||
$a “an” or“a”, depending on the first character of obj’s name.
|
||||
$a “an” or“a”, depending on the first character of obj’s name.
|
||||
$A Like $a, for vict_obj.*
|
||||
$T Prints the string pointed to by vict_obj.*
|
||||
$F Processes the string pointed to by vict_obj with the fname() function prior
|
||||
|
@ -129,7 +129,7 @@ no action is taken.
|
|||
$U Processes the buffer and uppercases the first letter of the following word
|
||||
(the word immediately after to the control code). If there is no following
|
||||
word, no action is taken.
|
||||
$$ Print the character ‘$’.
|
||||
$$ Print the character ‘$’.
|
||||
|
||||
NOTE*: vict_obj must be a pointer of type struct char_data *.
|
||||
|
||||
|
|
|
@ -9,8 +9,8 @@ to players in color in the tbaMUD game engine. Its intended audience is for
|
|||
Coders of tbaMUD.
|
||||
|
||||
tbaMUD allows you to create colorful messages by using ANSI control sequences.
|
||||
Each player may select what “level” of color he/she desires from the four
|
||||
levels “off,” “brief,” “normal,” and “complete.” Each player can select his/her
|
||||
Each player may select what “level” of color he/she desires from the four
|
||||
levels “off,” “brief,” “normal,” and “complete.” Each player can select his/her
|
||||
color level by using the TOGGLE COLOR command from within the MUD; you as the
|
||||
programmer must decide which messages will be colored for each of the color
|
||||
levels.
|
||||
|
@ -21,17 +21,17 @@ All files in which you wish to use color must have the line:
|
|||
|
||||
This should be put in after all other includes in the beginning of the file.
|
||||
|
||||
There are 8 colors available – “normal,” red, green, yellow, blue, magenta,
|
||||
There are 8 colors available – “normal,” red, green, yellow, blue, magenta,
|
||||
cyan and white. They are accessible by sending control sequences as part of
|
||||
another string, for example:
|
||||
|
||||
sprintf(buf, "If you’re %shappy%s and you know it clap "
|
||||
sprintf(buf, "If you’re %shappy%s and you know it clap "
|
||||
"%d of your hands.\n\r", x, y, num_of_hands);
|
||||
send_to_char(ch, buf);
|
||||
|
||||
In this example, x and y are the “on” and “off” sequences for the color you
|
||||
want. There are 2 main series of color macros available for you to use (don’t
|
||||
actually use “x” and “y,” of course!): the K series and the CC series. The CC
|
||||
In this example, x and y are the “on” and “off” sequences for the color you
|
||||
want. There are 2 main series of color macros available for you to use (don’t
|
||||
actually use “x” and “y,” of course!): the K series and the CC series. The CC
|
||||
(Conditional Color) series is recommended for most general use.
|
||||
|
||||
The name of the actual sequence starts with the name of its series, plus a
|
||||
|
@ -51,21 +51,21 @@ CCBLU() (arguments defined below).
|
|||
|
||||
The K series requires no arguments, and is simply a macro to the ANSI color
|
||||
code. Therefore, if you use a K-series color code, the color will ALWAYS be
|
||||
sent, even if the person you’re sending it to has color off. This can very bad.
|
||||
sent, even if the person you’re sending it to has color off. This can very bad.
|
||||
Some people who do not have ANSI-compatible terminals will see garbage
|
||||
characters instead of colors. If the terminal correctly ignores ANSI color
|
||||
codes, then nothing will show up on their screen at all. The K series is mainly
|
||||
used to print colors to a string if the player’s color level will later be
|
||||
used to print colors to a string if the player’s color level will later be
|
||||
tested manually (for an example, see do_gen_com in act.comm.c).
|
||||
|
||||
The recommended series is the CC series (i.e. CCNRM(), CCRED(), etc.) The CC
|
||||
series macros require two arguments – a pointer to the character to whom the
|
||||
series macros require two arguments – a pointer to the character to whom the
|
||||
string is being sent, and the minimum color level the player must be set to in
|
||||
order to see the color. Color sent as 'brief' (formerly known as sparse it was
|
||||
changed for consistency with the syslog command) (C_SPR) will be seen by people
|
||||
with color set to sparse, normal, or complete; color sent as ‘normal’ (C_NRM)
|
||||
with color set to sparse, normal, or complete; color sent as ‘normal’ (C_NRM)
|
||||
will be seen only by people with color set to normal or complete; color sent as
|
||||
‘complete’ (C_CMP) will be seen only by people with color set to complete.
|
||||
‘complete’ (C_CMP) will be seen only by people with color set to complete.
|
||||
|
||||
To illustrate the above, an example is in order:
|
||||
|
||||
|
@ -76,29 +76,29 @@ ACMD(do_showcolor)
|
|||
{
|
||||
char buf[300];
|
||||
|
||||
sprintf(buf, "Don’t you just love %scolor%s, %scolor%s, " "%sCOLOR%s!\n\r",
|
||||
sprintf(buf, "Don’t you just love %scolor%s, %scolor%s, " "%sCOLOR%s!\n\r",
|
||||
CCBLU(ch, C_CMP), CCNRM(ch, C_CMP), CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
|
||||
CCRED(ch, C_SPR), CCNRM(ch, C_SPR));
|
||||
send_to_char(ch, buf);
|
||||
}
|
||||
|
||||
What does this do? For people with color set to Complete, it prints:
|
||||
Don’t you just love color, color, COLOR! (blue) (yellow) (red)
|
||||
Don’t you just love color, color, COLOR! (blue) (yellow) (red)
|
||||
|
||||
People who have color set to Normal will see:
|
||||
Don’t you just love color, color, COLOR! (yellow) (red)
|
||||
Don’t you just love color, color, COLOR! (yellow) (red)
|
||||
|
||||
People who have color set to Sparse will see:
|
||||
Don’t you just love color, color, COLOR! (red)
|
||||
Don’t you just love color, color, COLOR! (red)
|
||||
|
||||
People who have color set to Off will see:
|
||||
Don’t you just love color, color, COLOR! (no color, as you’d expect)
|
||||
Don’t you just love color, color, COLOR! (no color, as you’d expect)
|
||||
|
||||
There are several common pitfalls with using the CC series of color macros:
|
||||
|
||||
Do not confuse CCNRM with C_NRM. CCNRM() is a macro to turn the color back to
|
||||
normal; C_NRMis a color level of “normal.” Always make sure that every pair of
|
||||
“on” and “off” codes are at the same color level. For example:
|
||||
normal; C_NRMis a color level of “normal.” Always make sure that every pair of
|
||||
“on” and “off” codes are at the same color level. For example:
|
||||
|
||||
WRONG: sprintf(buf, "%sCOLOR%s\n\r", CCBLU(ch, C_NRM), CCNRM(ch, C_CMP));
|
||||
|
||||
|
@ -110,14 +110,14 @@ WRONG: sprintf(buf, "%sCOLOR%s\n\r", CCBLU(ch, C_CMP), CCNRM(ch, C_NRM));
|
|||
|
||||
The above statement is also wrong, although not as bad. In this case, someone
|
||||
with color set to Normal will (correctly) not get the CCBLU code, but will then
|
||||
unnecessarily get the CCNRM code. Never send a color code if you don’t have to.
|
||||
unnecessarily get the CCNRM code. Never send a color code if you don’t have to.
|
||||
The codes are several bytes long, and cause a noticeable pause at 2400 baud.
|
||||
|
||||
This should go without saying, but don’t ever send color at the C_OFF level.
|
||||
This should go without saying, but don’t ever send color at the C_OFF level.
|
||||
|
||||
Special precautions must be taken when sending a colored string to a large
|
||||
group of people. You can’t use the color level of “ch” (the person sending the
|
||||
string) – each person receiving the string must get a string appropriately
|
||||
group of people. You can’t use the color level of “ch” (the person sending the
|
||||
string) – each person receiving the string must get a string appropriately
|
||||
colored for his/her level. In such cases, it is usually best to set up two
|
||||
strings (one colored and one not), and test each player’s color level
|
||||
strings (one colored and one not), and test each player’s color level
|
||||
individually (see do_gen_comin act.comm.c for an example).
|
||||
|
|
|
@ -4,14 +4,14 @@ Builder Academy at telnet://tbamud.com:9091 or email rumble@tbamud.com -- Rumble
|
|||
The Art of Debugging
|
||||
Originally by Michael Chastain and Sammy
|
||||
|
||||
The following documentation is excerpted from Merc 2.0’s hacker.txt file. It
|
||||
The following documentation is excerpted from Merc 2.0’s hacker.txt file. It
|
||||
was written by Furey of MERC Industries and is included here with his
|
||||
permission. We have packaged it with tbaMUD (changed in a couple of places,
|
||||
such as specific filenames) because it offers good advice and insight into the
|
||||
art and science of software engineering. More information about tbaMUD,
|
||||
can be found at the tbaMUD home page http://tbamud.com.
|
||||
|
||||
1 “I’m running a Mud so I can learn C programming!”
|
||||
1 “I’m running a Mud so I can learn C programming!”
|
||||
|
||||
Yeah, right. The purpose of this document is to record some of our knowledge,
|
||||
experience and philosophy. No matter what your level, we hope that this
|
||||
|
@ -31,11 +31,11 @@ Play with it some more.
|
|||
Read documentation again.
|
||||
Get the idea?
|
||||
|
||||
The idea is that your mind can accept only so much “new data” in a single
|
||||
session. Playing with something doesn’t introduce very much new data, but it
|
||||
does transform data in your head from the “new” category to the “familiar”
|
||||
category. Reading documentation doesn’t make anything “familiar,” but it
|
||||
refills your “new” hopper.
|
||||
The idea is that your mind can accept only so much “new data” in a single
|
||||
session. Playing with something doesn’t introduce very much new data, but it
|
||||
does transform data in your head from the “new” category to the “familiar”
|
||||
category. Reading documentation doesn’t make anything “familiar,” but it
|
||||
refills your “new” hopper.
|
||||
|
||||
Most people, if they even read documentation in the first place, never return
|
||||
to it. They come to a certain minimum level of proficiency and then never
|
||||
|
@ -47,17 +47,17 @@ through the two-step learning cycle many times to master it.
|
|||
|
||||
man gives you online manual pages.
|
||||
|
||||
grep stands for “global regular expression print;” searches for strings in text
|
||||
grep stands for “global regular expression print;” searches for strings in text
|
||||
files.
|
||||
|
||||
vi, emacs, jove use whatever editor floats your boat, but learn the hell out
|
||||
of it; you should know every command in your editor.
|
||||
|
||||
ctags mags “tags” for your editor which allows you to go to functions by name
|
||||
ctags mags “tags” for your editor which allows you to go to functions by name
|
||||
in any source file.
|
||||
|
||||
>, >>, <, | input and output redirection at the command line; get someone to
|
||||
show you, or dig it out of “man csh”
|
||||
show you, or dig it out of “man csh”
|
||||
|
||||
These are the basic day-in day-out development tools. Developing without
|
||||
knowing how to use all of these well is like driving a car without knowing
|
||||
|
@ -70,21 +70,21 @@ the hypothesis, run the program and provide it experimental input, observe its
|
|||
behavior, and confirm or refute the hypothesis.
|
||||
|
||||
A good hypothesis is one which makes surprising predictions which then come
|
||||
true; predictions that other hypotheses don’t make.
|
||||
true; predictions that other hypotheses don’t make.
|
||||
|
||||
The first step in debugging is not to write bugs in the first place. This
|
||||
sounds obvious, but sadly, is all too often ignored.
|
||||
|
||||
If you build a program, and you get any errors or any warnings, you should fix
|
||||
them before continuing. C was designed so that many buggy ways of writing code
|
||||
are legal, but will draw warnings from a suitably smart compiler (such as “gcc”
|
||||
are legal, but will draw warnings from a suitably smart compiler (such as “gcc”
|
||||
with the -Wall flag enabled). It takes only minutes to check your warnings and
|
||||
to fix the code that generates them, but it takes hours to find bugs otherwise.
|
||||
|
||||
“Desk checking” (proof reading) is almost a lost art these days. Too bad. You
|
||||
“Desk checking” (proof reading) is almost a lost art these days. Too bad. You
|
||||
should desk check your code before even compiling it, and desk-check it again
|
||||
periodically to keep it fresh in mind and find new errors. If you have someone
|
||||
in your group whose only job it is to desk-check other people’s code, that
|
||||
in your group whose only job it is to desk-check other people’s code, that
|
||||
person will find and fix more bugs than everyone else combined.
|
||||
|
||||
One can desk-check several hundred lines of code per hour. A top-flight
|
||||
|
@ -95,20 +95,20 @@ fixing technique. Compare that to all the hours you spend screwing around with
|
|||
broken programs trying to find one bug at a time.
|
||||
|
||||
The next technique beyond desk-checking is the time-honored technique of
|
||||
inserting “print” statements into the code, and then watching the logged
|
||||
inserting “print” statements into the code, and then watching the logged
|
||||
values. Within tbaMUD code, you can call printf(), fprintf(), or log()to dump
|
||||
interesting values at interesting times. Where and when to dump these values
|
||||
is an art, which you will learn only with practice.
|
||||
|
||||
If you don’t already know how to redirect output in your operating system, now
|
||||
is the time to learn. On Unix, type the command “man csh”, and read the part
|
||||
about the “>” operator. You should also learn the difference between “standard
|
||||
output” (for example, output from “printf”) and “standard error” (for example,
|
||||
output from “fprintf(stderr, ...)”).
|
||||
If you don’t already know how to redirect output in your operating system, now
|
||||
is the time to learn. On Unix, type the command “man csh”, and read the part
|
||||
about the “>” operator. You should also learn the difference between “standard
|
||||
output” (for example, output from “printf”) and “standard error” (for example,
|
||||
output from “fprintf(stderr, ...)”).
|
||||
|
||||
Ultimately, you cannot fix a program unless you understand how it is operating
|
||||
in the first place. Powerful debugging tools will help you collect data, but
|
||||
they can’t interpret it, and they can’t fix the underlying problems. Only you
|
||||
they can’t interpret it, and they can’t fix the underlying problems. Only you
|
||||
can do that.
|
||||
|
||||
When you find a bug... your first impulse will be to change the code, kill the
|
||||
|
@ -117,9 +117,9 @@ observe is often just the symptom of a deeper bug. You should keep pursuing the
|
|||
bug, all the way down. You should grok the bug and cherish it in fullness
|
||||
before causing its discorporation.
|
||||
|
||||
Also, when finding a bug, ask yourself two questions: “What design and
|
||||
programming habits led to the introduction of the bug in the first place?” And:
|
||||
“What habits would systematically prevent the introduction of bugs like this?”
|
||||
Also, when finding a bug, ask yourself two questions: “What design and
|
||||
programming habits led to the introduction of the bug in the first place?” And:
|
||||
“What habits would systematically prevent the introduction of bugs like this?”
|
||||
|
||||
5 Debugging: Tools
|
||||
|
||||
|
@ -127,20 +127,20 @@ When a Unix process accesses an invalid memory location, or (more rarely)
|
|||
executes an illegal instruction, or (even more rarely) something else goes
|
||||
wrong, the Unix operating system takes control. The process is incapable of
|
||||
further execution and must be killed. Before killing the process, however, the
|
||||
operating system does something for you: it opens a file named “core” and
|
||||
operating system does something for you: it opens a file named “core” and
|
||||
writes the entire data space of the process into it.
|
||||
|
||||
Thus, “dumping core” is not a cause of problems, or even an effect of problems.
|
||||
It’s something the operating system does to help you find fatal problems which
|
||||
Thus, “dumping core” is not a cause of problems, or even an effect of problems.
|
||||
It’s something the operating system does to help you find fatal problems which
|
||||
have rendered your process unable to continue.
|
||||
|
||||
One reads a “core” file with a debugger. The two most popular debuggers on Unix
|
||||
One reads a “core” file with a debugger. The two most popular debuggers on Unix
|
||||
are adb and gdb, although occasionally one finds dbx. Typically one starts a
|
||||
debugger like this: “gdb bin/circle” or “gdb bin/circle lib/core”.
|
||||
debugger like this: “gdb bin/circle” or “gdb bin/circle lib/core”.
|
||||
|
||||
The first thing, and often the only thing, you need to do inside the debugger
|
||||
is take a stack trace. In adb, the command for this is “$c”. In gdb, the
|
||||
command is “backtrace”. In dbx, the command is “where”. The stack trace will
|
||||
is take a stack trace. In adb, the command for this is “$c”. In gdb, the
|
||||
command is “backtrace”. In dbx, the command is “where”. The stack trace will
|
||||
tell you what function your program was in when it crashed, and what functions
|
||||
were calling it. The debugger will also list the arguments to these functions.
|
||||
Interpreting these arguments, and using more advanced debugger features,
|
||||
|
@ -343,12 +343,12 @@ new tools.
|
|||
|
||||
7 Profiling
|
||||
|
||||
Another useful technique is “profiling,” to find out where your program is
|
||||
Another useful technique is “profiling,” to find out where your program is
|
||||
spending most of its time. This can help you to make a program more efficient.
|
||||
|
||||
Here is how to profile a program:
|
||||
|
||||
1. Remove all the .o files and the “circle” executable:
|
||||
1. Remove all the .o files and the “circle” executable:
|
||||
make clean
|
||||
|
||||
2. Edit your Makefile, and change the PROFILE=line:
|
||||
|
@ -359,25 +359,25 @@ make
|
|||
|
||||
4. Run circle as usual. Shutdown the game with the shutdown command when you
|
||||
have run long enough to get a good profiling base under normal usage
|
||||
conditions. If you crash the game, or kill the process externally, you won’t
|
||||
conditions. If you crash the game, or kill the process externally, you won’t
|
||||
get profiling information.
|
||||
|
||||
5. Run the profcommand:
|
||||
prof bin/circle > prof.out
|
||||
|
||||
6. Read prof.out. Run “man prof” to understand the format of the output. For
|
||||
advanced profiling, you can use “PROFILE = -pg” in step 2, and use the “gprof”
|
||||
command in step 5. The “gprof” form of profiling gives you a report which lists
|
||||
6. Read prof.out. Run “man prof” to understand the format of the output. For
|
||||
advanced profiling, you can use “PROFILE = -pg” in step 2, and use the “gprof”
|
||||
command in step 5. The “gprof” form of profiling gives you a report which lists
|
||||
exactly how many times any function calls any other function. This information
|
||||
is valuable for debugging as well as performance analysis.
|
||||
|
||||
Availability of “prof” and “gprof” varies from system to system. Almost every
|
||||
Unix system has “prof”. Only some systems have “gprof”.
|
||||
Availability of “prof” and “gprof” varies from system to system. Almost every
|
||||
Unix system has “prof”. Only some systems have “gprof”.
|
||||
|
||||
7 Books for Serious Programmers
|
||||
|
||||
Out of all the thousands of books out there, three stand out:
|
||||
|
||||
Kernighan and Plaugher, “The Elements of Programming Style”
|
||||
Kernighan and Ritchie, “The C Programming Language”
|
||||
Brooks, “The Mythical Man Month”
|
||||
Kernighan and Plaugher, “The Elements of Programming Style”
|
||||
Kernighan and Ritchie, “The C Programming Language”
|
||||
Brooks, “The Mythical Man Month”
|
||||
|
|
|
@ -3,7 +3,7 @@ Builder Academy at telnet://tbamud.com:9091 or email rumble@tbamud.com -- Rumble
|
|||
|
||||
tbaMUD File Manifest
|
||||
|
||||
The main ‘tbaMUD/’ directory has the following subdirectories and files:
|
||||
The main ‘tbaMUD/’ directory has the following subdirectories and files:
|
||||
|
||||
autorun - Shell script to run the MUD (./autorun &).
|
||||
FAQ - Frequently Aske Questions with answers.
|
||||
|
@ -16,7 +16,7 @@ lib/ - MUD data.
|
|||
log/ - System logs.
|
||||
src/ - Source code.
|
||||
|
||||
The bin/directory contains only binaries: ‘circle’ (the main MUD) and its
|
||||
The bin/directory contains only binaries: ‘circle’ (the main MUD) and its
|
||||
utilities, which are described in utils.txt.
|
||||
|
||||
The doc/ directory has its own README file, describing the contents of each
|
||||
|
@ -51,12 +51,12 @@ time - Where the MUD time is saved.
|
|||
|
||||
The lib/misc/ directory contains the following files:
|
||||
|
||||
bugs - Bugs reported by players with the ’bug’ command.
|
||||
ideas - Ideas from players from ’idea’ command.
|
||||
bugs - Bugs reported by players with the ’bug’ command.
|
||||
ideas - Ideas from players from ’idea’ command.
|
||||
messages - Spell and skill damage messages.
|
||||
socials - Text file with text of the socials.
|
||||
socials.new - New format of socials you can edit via AEDIT.
|
||||
typos - Typos reported by players with the ’typo’ command.
|
||||
typos - Typos reported by players with the ’typo’ command.
|
||||
xnames - Text file of invalid names.
|
||||
|
||||
The lib/plrobjs/ contains the following files and directories:
|
||||
|
@ -80,18 +80,18 @@ zzz/
|
|||
The lib/text/ directory contains the following files:
|
||||
|
||||
background - Background story (for option 3 from main menu).
|
||||
credits - Text for ’credits’ command.
|
||||
credits - Text for ’credits’ command.
|
||||
greetings - Greeting message.
|
||||
handbook - Text for Immortal Handbook (’handbook’ command).
|
||||
immlist - Text for ’immlist’ command.
|
||||
handbook - Text for Immortal Handbook (’handbook’ command).
|
||||
immlist - Text for ’immlist’ command.
|
||||
imotd - Immortal MOTD --seen by immortals on login.
|
||||
info - Text for ’info’ command.
|
||||
info - Text for ’info’ command.
|
||||
motd - MOTD --seen by mortals on login.
|
||||
news - Text for ’news’ command.
|
||||
policies - Text for ’policy’ command.
|
||||
wizlist - Text for ’wizlist’ command.
|
||||
/help/screen - Text for ’help’ command as a mortal with no arguments.
|
||||
/help/iscreen - Text for ’help’ command an an immortal with no arguments.
|
||||
news - Text for ’news’ command.
|
||||
policies - Text for ’policy’ command.
|
||||
wizlist - Text for ’wizlist’ command.
|
||||
/help/screen - Text for ’help’ command as a mortal with no arguments.
|
||||
/help/iscreen - Text for ’help’ command an an immortal with no arguments.
|
||||
|
||||
The lib/world/directory contains the following subdirectories:
|
||||
|
||||
|
@ -103,8 +103,8 @@ wld - Contains *.wld files (world files)
|
|||
zon - Contains *.zon files (zone files)
|
||||
|
||||
Each of the 6 subdirectories in the lib/world/ directory also contains two
|
||||
additional files – one called ‘index’, which specifies which files in that
|
||||
directory should be loaded when the MUD boots, and ‘index.mini’, which
|
||||
additional files – one called ‘index’, which specifies which files in that
|
||||
directory should be loaded when the MUD boots, and ‘index.mini’, which
|
||||
specifies which files should be loaded if the MUD is booted with the -m
|
||||
(mini-mud) option.
|
||||
|
||||
|
@ -128,6 +128,6 @@ trigger - Trigedit log messages.
|
|||
usage - Mud system usage (player load & memory usage info).
|
||||
|
||||
The src/ directory contains all of the C and header files for the MUD, along
|
||||
with a Makefile. The src/util/ directory contains source for tbaMUD’s utility
|
||||
with a Makefile. The src/util/ directory contains source for tbaMUD’s utility
|
||||
programs. See admin.txt for more information on how to compile the MUD. See
|
||||
utils.txt for more information on how to use tbaMUD’s utilities.
|
||||
utils.txt for more information on how to use tbaMUD’s utilities.
|
||||
|
|
|
@ -9,16 +9,16 @@ every platform that exists. This document is for experienced programmers
|
|||
trying to make tbaMUD work on their platform.
|
||||
|
||||
tbaMUD should work on most UNIX platforms without any modifications; simply run
|
||||
the “configure” script and it should automatically detect what type of system
|
||||
the “configure” script and it should automatically detect what type of system
|
||||
you have and anything that may be strange about it. These findings are all
|
||||
stored in a header file called conf.h which is created in the src directory
|
||||
from a template called conf.h.in. A Makefile is also created from the template
|
||||
Makefile.in.
|
||||
|
||||
Non-UNIX platforms are a problem. Some can’t run tbaMUD at all. However, any
|
||||
Non-UNIX platforms are a problem. Some can’t run tbaMUD at all. However, any
|
||||
multitasking OS that has an ANSI C compiler, and supports non-blocking I/O and
|
||||
socket-based TCP/IP networking, should theoretically be able to run tbaMUD; for
|
||||
example, OS/2, AmigaOS, Mac OS (Classic versions; Mac OS X supports tbaMUD’s
|
||||
example, OS/2, AmigaOS, Mac OS (Classic versions; Mac OS X supports tbaMUD’s
|
||||
configure script from the command line), and all versions of Windows.
|
||||
|
||||
The port can be very easy or very difficult, depending mainly on whether or nor
|
||||
|
@ -26,7 +26,7 @@ your OS supports the Berkeley socket API.
|
|||
|
||||
The general steps for porting tbaMUD to a non-UNIX platform are listed below. A
|
||||
number of tips for porting can be found after the porting steps. Note that we
|
||||
have already ported tba to Windows, so if you’re confused as to how to perform
|
||||
have already ported tba to Windows, so if you’re confused as to how to perform
|
||||
some of these steps, you can look at what we have done as an example (see the
|
||||
files README.CYGWIN).
|
||||
|
||||
|
@ -36,11 +36,11 @@ trying to port the code.
|
|||
|
||||
Porting the Code
|
||||
|
||||
Step 1. Create a “conf.h” file for your system. Copy the template “conf.h.in”
|
||||
to “conf.h”, and then define or undefine each item as directed by the comments
|
||||
Step 1. Create a “conf.h” file for your system. Copy the template “conf.h.in”
|
||||
to “conf.h”, and then define or undefine each item as directed by the comments
|
||||
and based on the characteristics of your system. To write the conf.h file,
|
||||
you’ll need to know which header files are included with your system, the
|
||||
return type of signals, whether or not your compiler supports the ‘const’
|
||||
you’ll need to know which header files are included with your system, the
|
||||
return type of signals, whether or not your compiler supports the ‘const’
|
||||
keyword, and whether or not you have various functions such as crypt()and
|
||||
random(). Also, you can ignore the HAVE_LIBxxx and HAVE_xxx_PROTO constants at
|
||||
the end of conf.h.in; they are not used in the code (they are part of UNIX
|
||||
|
@ -58,12 +58,12 @@ be in the source file comm.c.
|
|||
|
||||
Step 4. Test your changes! Make sure that multiple people can log in
|
||||
simultaneously and that they can all type commands at the same time. No player
|
||||
should ever have a “frozen” screen just because another is waiting at a prompt.
|
||||
should ever have a “frozen” screen just because another is waiting at a prompt.
|
||||
Leave the MUD up for at least 24 hours, preferably with people playing it, to
|
||||
make sure that your changes are stable. Make sure that automatic events such as
|
||||
zone resets, point regeneration, and corpse decomposition are being timed
|
||||
correctly (a tick should be about 75 seconds). Try resetting all the zones
|
||||
repeatedly by typing “zr *” many times. Play the MUD and make sure that the
|
||||
repeatedly by typing “zr *” many times. Play the MUD and make sure that the
|
||||
basic commands (killing mobs as a mortal, casting spells, etc.) work correctly.
|
||||
|
||||
Step 5. If you are satisfied that your changes work correctly, you are
|
||||
|
@ -71,20 +71,20 @@ encouraged to submit them to be included as part of the tbaMUD distribution so
|
|||
that future releases of tbaMUD will support your platform. This prevents you
|
||||
from re-porting the code every time a new version is released and allows other
|
||||
people who use your platform to enjoy tbaMUD as well. To submit your changes
|
||||
you must make a patch file using the GNU ‘diff’ program. diff will create a
|
||||
patch file which can be later used with the ‘patch’ utility to incorporate
|
||||
you must make a patch file using the GNU ‘diff’ program. diff will create a
|
||||
patch file which can be later used with the ‘patch’ utility to incorporate
|
||||
your changes into the stock tbaMUD distribution. For example, if you have a
|
||||
copy of tbaMUD in the “stock-tba” directory, and your changes are in “my-tba”,
|
||||
copy of tbaMUD in the “stock-tba” directory, and your changes are in “my-tba”,
|
||||
you can create a patch file like this:
|
||||
|
||||
diff -u --new-file --recursive stock-tba/src my-tba/src > patch
|
||||
|
||||
This will create a file called ‘patch’ with your patches. You should then try
|
||||
to use the ‘patch’ program (the inverse of ‘diff’) on a copy of tbaMUD to make
|
||||
This will create a file called ‘patch’ with your patches. You should then try
|
||||
to use the ‘patch’ program (the inverse of ‘diff’) on a copy of tbaMUD to make
|
||||
sure that tbaMUD is correctly changed to incorporate your patches. This step is
|
||||
very important: if you don’t create these patches correctly, your work will be
|
||||
very important: if you don’t create these patches correctly, your work will be
|
||||
useless because no one will be able to figure out what you did! Make sure to
|
||||
read the documentation to ‘diff’ and ‘patch’ if you don’t understand how to use
|
||||
read the documentation to ‘diff’ and ‘patch’ if you don’t understand how to use
|
||||
them. If your patches work, CELEBRATE!!
|
||||
|
||||
Step 6. Write a README file for your operating system that describes everything
|
||||
|
@ -107,7 +107,7 @@ Each system to which tba is already ported has a CIRCLE_xx constant associated
|
|||
with it: CIRCLE_UNIX for plain vanilla UNIX tbaMUD, CIRCLE_WINDOWS for MS
|
||||
Windows, CIRCLE_OS2 for IBM OS/2, and CIRCLE_AMIGA for the Amiga. You must use
|
||||
a similar constant for your system. At the top of your conf.h, make sure to
|
||||
comment out “#define CIRCLE_UNIX” and add “#define CIRCLE_YOUR_SYSTEM”.
|
||||
comment out “#define CIRCLE_UNIX” and add “#define CIRCLE_YOUR_SYSTEM”.
|
||||
|
||||
3.2 ANSI C and GCC
|
||||
As long as your system has an ANSI C compiler, all of the code (except for
|
||||
|
@ -122,22 +122,22 @@ you use gcc.
|
|||
Make absolutely sure to use non-blocking I/O; i.e. make sure to enable the
|
||||
option so that the read() system call will immediately return with an error if
|
||||
there is no data available. If you do not use non-blocking I/O, read() will
|
||||
“block,” meaning it will wait infinitely for one particular player to type
|
||||
“block,” meaning it will wait infinitely for one particular player to type
|
||||
something even if other players are trying to enter commands. If your system
|
||||
does not implement non-blocking I/O correctly, try using the
|
||||
POSIX_NONBLOCK_BROKEN constant in sysdep.h.
|
||||
|
||||
3.4 Timing
|
||||
tbaMUD needs a fairly precise (on the order of 5 or 10 ms) timer in order to
|
||||
correctly schedule events such as zone resets, point regeneration (“ticks”),
|
||||
correctly schedule events such as zone resets, point regeneration (“ticks”),
|
||||
corpse decomposition, and other automatic tasks. If your system supports the
|
||||
select() system call with sufficient precision, the default timing code should
|
||||
work correctly. If not, you’ll have to find out which system calls your system
|
||||
work correctly. If not, you’ll have to find out which system calls your system
|
||||
supports for determining how much time has passed and replace the select()
|
||||
timing method.
|
||||
|
||||
3.5 Signals and Signal Handlers
|
||||
A note about signals: Most systems don’t support the concept of signals in the
|
||||
A note about signals: Most systems don’t support the concept of signals in the
|
||||
same way that UNIX does. Since signals are not a critical part of how tbaMUD
|
||||
works anyway (they are only used for updating the wizlist and some other
|
||||
trivial things), all signal handling is turned off by default when compiling
|
||||
|
@ -147,7 +147,7 @@ conf.h file and all signal code will be ignored automatically.
|
|||
|
||||
4 Final Note
|
||||
IMPORTANT: Remember to keep any changes you make surrounded by #ifdef
|
||||
statements (i.e. “#ifdef CIRCLE_WINDOWS ... #endif”). If you make absolutely
|
||||
statements (i.e. “#ifdef CIRCLE_WINDOWS ... #endif”). If you make absolutely
|
||||
sure to mark all of your changes with #ifdef statements, then your patches
|
||||
(once you get them to work) will be suitable for incorporation into the
|
||||
tbaMUD distribution, meaning that tbaMUD will officially support your platform.
|
||||
|
|
|
@ -10,6 +10,7 @@ to rec.games.mud.diku which originally announced CircleMUD as a publicly
|
|||
available MUD source code.
|
||||
|
||||
tbaMUD Release history:
|
||||
Version 2025 release: January, 2025
|
||||
Version 2023 release: January, 2023
|
||||
Version 2021 release: March, 2021
|
||||
Version 2020 release: January, 2020
|
||||
|
@ -142,7 +143,7 @@ communication channels
|
|||
totally ignores all commands from that player until they are thawed.
|
||||
--Even handier DELETE flag allows you to delete players on the fly.
|
||||
--"set" command (mentioned above) allows you to freeze/unfreeze/
|
||||
delete/siteok/un-siteok players --even if they aren’t logged in!
|
||||
delete/siteok/un-siteok players --even if they aren’t logged in!
|
||||
--Bad password attempts are written to the system log and saved;
|
||||
if someone tries to hack your account, you see "4 LOGIN FAILURES
|
||||
SINCE LAST SUCCESSFUL LOGIN" next time you log on.
|
||||
|
|
|
@ -110,12 +110,12 @@ is being specified. The command sort name is the shortest part of the command a
|
|||
player must type for it to match. The hide-flag can be either 0 or 1; if 1, the
|
||||
social is hidden from OTHERS if they cannot see the character performing the
|
||||
social. The action is not hidden from the VICTIM, even if s/he cannot see the
|
||||
character performing the social, although in such cases the character’s name
|
||||
will, of course, be replaced with “someone”. The min positions should be set to
|
||||
character performing the social, although in such cases the character’s name
|
||||
will, of course, be replaced with “someone”. The min positions should be set to
|
||||
dictate the minimum position a player must be in to target the victim and
|
||||
perform the social. Min level allows you to further customize who can use what
|
||||
socials.Where it makes sense to do so, text fields may be left empty. If
|
||||
editing manually you should by put a ‘#’ in the first column on the line. Aedit
|
||||
editing manually you should by put a ‘#’ in the first column on the line. Aedit
|
||||
does this automatically.
|
||||
|
||||
Examples:
|
||||
|
|
|
@ -34,7 +34,7 @@ older CircleMUD data files to the versions used in CircleMUD v3, while others
|
|||
are used to convert currently existing files into different formats.
|
||||
|
||||
Overall, these utilities have been created in an attempt to make the tbaMUD
|
||||
administrator’s life a bit easier, and to give the administrator some ideas of
|
||||
administrator’s life a bit easier, and to give the administrator some ideas of
|
||||
further and more grandiose utilities to create. Some are no longer applicable
|
||||
but are retained as examples.
|
||||
|
||||
|
@ -61,7 +61,7 @@ the second, and so forth.
|
|||
The split utility is designed to split large world files into smaller, zone
|
||||
sized files that are easier to manage and maintain. The utility reads its input
|
||||
from the standard input and writes the output to files with names specified
|
||||
within the larger world file. This is done by inserting ‘=filename’ into the
|
||||
within the larger world file. This is done by inserting ‘=filename’ into the
|
||||
world file at the appropriate points, where filename is the name of the file
|
||||
for the following section.
|
||||
|
||||
|
@ -141,8 +141,8 @@ The command line syntax for autowiz is as follows:
|
|||
autowiz <wizlev> <wizlistfile> <immlev> <immlistfile> [pid to signal]
|
||||
|
||||
where <wizlev> is equal to whatever LVL_GOD is set to in your tbaMUD server,
|
||||
<wizlistfile> is the filename for the file containing the game’s Wizlist.
|
||||
<immlev> should be set to your game’s LVL_IMMORT, while <immlistfile>
|
||||
<wizlistfile> is the filename for the file containing the game’s Wizlist.
|
||||
<immlev> should be set to your game’s LVL_IMMORT, while <immlistfile>
|
||||
is the name of the Immlist file.
|
||||
|
||||
This utility must be recompiled if you make any changes to the player file structure.
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
T B A M U D
|
||||
2 0 2 3
|
||||
2 0 2 5
|
||||
|
||||
Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt,
|
||||
Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer
|
||||
|
|
|
@ -865,7 +865,7 @@ AUTOQUESTS QUESTS QUESTMASTERS QUEST-MOBS QUESTMOBS
|
|||
|
||||
An autoquest is a quest that can be automatically started and completed
|
||||
without the intervention of an immortal. Simply visit a questmaster and join
|
||||
an available quest, and get rewarded on it’s completion. Keep an eye out for
|
||||
an available quest, and get rewarded on it's completion. Keep an eye out for
|
||||
autoquests scattered throughout the World.
|
||||
|
||||
See Also: QUEST-FLAG, QUESTPOINTS
|
||||
|
@ -1584,7 +1584,6 @@ qedit (quest editor)
|
|||
questpoints
|
||||
buildwalk
|
||||
dig
|
||||
tell m-w (an in game dictionary lookup)
|
||||
gemote
|
||||
history
|
||||
file
|
||||
|
@ -2444,25 +2443,6 @@ Example:
|
|||
> diagnose doctor
|
||||
|
||||
See also: CONSIDER, HIT, KILL
|
||||
#0
|
||||
DICTIONARY DICTIONARIES THESAURUS M-W.COM DEFINITION MERRIAM-WEBSTER M-W-DEFINITION WEBSTER MW TELL-M-W BREATHER SPELLING WORDS
|
||||
|
||||
Usage: tell m-w <word>
|
||||
|
||||
We have a direct link to Merriam Webster. To use the dictionary just
|
||||
tell m-w <word>
|
||||
|
||||
>tell m-w breather
|
||||
You get this feedback from Merriam-Webster:
|
||||
That means:
|
||||
1 : one that breathes
|
||||
2 : a break in activity for rest or relief
|
||||
3 : a small vent in an otherwise airtight enclosure
|
||||
|
||||
A few obscure definitions are not available through m-w since they are in the
|
||||
unabridged version that requires membership. They also offer a thesaurus at:
|
||||
@Chttp://m-w.com/@n
|
||||
|
||||
#31
|
||||
DIG UNDIG RDIG RELINK RLINKS
|
||||
|
||||
|
@ -3173,7 +3153,7 @@ game.
|
|||
Invest in a thesaurus. Makes a world of difference, and if that doesn't
|
||||
help, just make up your own words for things you create (just be sure to
|
||||
describe them very well. Use @Chttp://m-w.com/@n for an online thesaurus
|
||||
and dictionary. You can @Rtell m-w <word>@n to lookup a definition.
|
||||
and dictionary.
|
||||
|
||||
4. Where can I learn Trigedit?
|
||||
Here! Welcor is now the developer of trigedit. We have extensive help files,
|
||||
|
@ -3564,8 +3544,8 @@ GRAMMAR GRAMMER TIPS
|
|||
words can be particularly tricky and elude electronic spell checkers. A good
|
||||
dictionary, however, will help you spell archaic words. Whenever I am building
|
||||
I use our Merriam Webster dictionary link on TBA to check any tough words for
|
||||
proper spelling. Test it out @RTELL M-W DEFINITION@n. We hope to add a thesaurus
|
||||
soon! Goto @Chttp://m-w.com/@n until then.
|
||||
proper spelling. We hope to add a thesaurus soon! Goto @Chttp://m-w.com/@n
|
||||
until then.
|
||||
I have found that a good principle to make is to avoid the use of all
|
||||
contractions. For example, if you mean to say "it is", do not use "it's", spell
|
||||
it out. This will help differentiate between "its" (which means 'belonging to
|
||||
|
@ -7192,7 +7172,7 @@ prefer to add the quest in the zone where quest completion takes place.
|
|||
Quests use vnums in exactly the same way as mobiles, object and rooms. Each
|
||||
zone will normally have 100 vnums available (#00 to #99, where # is the zone
|
||||
number). Usually, when creating the first quest in a zone, #00 is used,
|
||||
then #01, etc…
|
||||
then #01, etc.
|
||||
|
||||
When you qedit <vnum> to create a new quest (or edit an existing one), you will
|
||||
see the menu in @RHELP QEDIT-MENU@n
|
||||
|
@ -7203,12 +7183,12 @@ QEDIT-ACCEPT
|
|||
|
||||
This is the text that is sent to the player when they start the quest. It
|
||||
should describe in detail exactly what is required to complete the quest. The
|
||||
text is simply output on the player’s screen, so be creative here. An example
|
||||
text is simply output on the player's screen, so be creative here. An example
|
||||
of an accept message text could be something like:
|
||||
|
||||
The questmaster rummages in a large pile of papers.
|
||||
The questmaster says ‘Ah, here it is’
|
||||
The questmaster says ‘Bob, the local butcher has offered this quest’
|
||||
The questmaster says "Ah, here it is"
|
||||
The questmaster says "Bob, the local butcher has offered this quest"
|
||||
The questmaster shows you a hastily scrawled note, that reads:
|
||||
|
||||
I am willing to offer any plucky adventurer 10 quest points if they bring me a
|
||||
|
@ -7218,7 +7198,7 @@ order to fill. I need these within 24 hours
|
|||
|
||||
Thanks, Bob the Butcher, Midgaard
|
||||
The questmaster sighs.
|
||||
The questmaster says ‘A tricky quest, but it’ll cost you 5qp to back out now’
|
||||
The questmaster says "A tricky quest, but it'll cost you 5qp to back out now"
|
||||
#31
|
||||
QEDIT-COMPLETED QEDIT-ABANDONED
|
||||
|
||||
|
@ -7232,7 +7212,7 @@ all timed quests.
|
|||
QEDIT-COMPLETION
|
||||
|
||||
Just like the accept message, this is simply text that is output on the
|
||||
player’s screen when they successfully complete the quest. Prizes (quest
|
||||
player's screen when they successfully complete the quest. Prizes (quest
|
||||
points, gold coins, experience points or an object) are automatically
|
||||
announced after this text is shown, so this text does not need to have that
|
||||
information in it.
|
||||
|
@ -7258,7 +7238,7 @@ Quest flags: @cNOBITS@n
|
|||
Enter quest flags, 0 to quit :
|
||||
|
||||
Currently, only one flag is available, the REPEATABLE flag. When you have
|
||||
finished turning this on or off, select ‘0’ (zero) to return to the main menu.
|
||||
finished turning this on or off, select "0" (zero) to return to the main menu.
|
||||
#31
|
||||
QEDIT-LEVELS
|
||||
|
||||
|
@ -7312,12 +7292,12 @@ QEDIT-NEXT
|
|||
|
||||
This is the quest vnum of next quest in a chain. When a player completes
|
||||
the current quest, the next quest will automatically be joined. This allows
|
||||
for long quests with a number of ‘steps’.
|
||||
for long quests with a number of "steps".
|
||||
#31
|
||||
QEDIT-PREREQUISITE
|
||||
|
||||
This is the object vnum for a prerequisite object. The prerequisite object
|
||||
should be in the player’s inventory in order for them to be able to join the
|
||||
should be in the player's inventory in order for them to be able to join the
|
||||
quest. It is not taken from the player when the quest starts.
|
||||
#31
|
||||
QEDIT-PREVIOUS
|
||||
|
@ -7328,15 +7308,15 @@ completed by the player in order to join this quest.
|
|||
QEDIT-QUANTITY
|
||||
|
||||
This is the number of times the player needs to repeat the quest. For
|
||||
example, it could be the number of items the player needs to find in a ‘object’
|
||||
quest of the number of mobs the player should kill in a ‘kill mob’ quest. This
|
||||
should be used with caution, however. In an object quest ‘picking up’ the same
|
||||
example, it could be the number of items the player needs to find in a "object"
|
||||
quest of the number of mobs the player should kill in a "kill mob" quest. This
|
||||
should be used with caution, however. In an object quest picking up the same
|
||||
object 20 times will also complete the quest.
|
||||
#31
|
||||
QEDIT-QUIT QEDIT-MESSAGE
|
||||
|
||||
The quit message is sent to the player when they type quest leave. Players
|
||||
can lose quest points for abandoning a quest (see “Abandoned” on the next
|
||||
can lose quest points for abandoning a quest (see "Abandoned" on the next
|
||||
page), so if they lose quest points, this text really should inform them of
|
||||
that.
|
||||
#31
|
||||
|
@ -7365,14 +7345,14 @@ Room, Clear Room - Room VNUM
|
|||
#31
|
||||
QEDIT-TIME
|
||||
|
||||
This is the number of ‘ticks’ or game hours that the player has to complete
|
||||
This is the number of 'ticks' or game hours that the player has to complete
|
||||
the quest. If this is set, then the builder should really try to do the quest
|
||||
themselves, and time how long it takes (typing ‘time’ before and after the
|
||||
attempt), and then giving at least one extra ‘tick’ for players to complete it.
|
||||
themselves, and time how long it takes (typing 'time' before and after the
|
||||
attempt), and then giving at least one extra 'tick' for players to complete it.
|
||||
#31
|
||||
QEDIT-TYPE
|
||||
|
||||
There are a few different quest types. When you select option ‘7’ from the
|
||||
There are a few different quest types. When you select option '7' from the
|
||||
main menu, you will be shown a list to choose from:
|
||||
|
||||
0) Object - Player needs to find a particular object.
|
||||
|
@ -7447,7 +7427,7 @@ Usage: quest [list | join <#> | progress | leave | history]
|
|||
|
||||
quest - Show usage information for the quest command.
|
||||
quest list - Used at the questmaster to see which quests are available.
|
||||
quest join # - Used to the questmaster to join the quest listed as number ‘nn’ on quest list.
|
||||
quest join # - Used to the questmaster to join the quest listed as number 'nn' on quest list.
|
||||
quest progress - Shows the player which quest they are doing, and their quest progress.
|
||||
quest leave - Allows the player to abandon the current quest, taking the quest point penalty.
|
||||
quest history - Shows all previously completed non-repeatable quests.
|
||||
|
@ -9352,7 +9332,7 @@ and simply bearing artistic merit. Second, by ensuring that they are absolutely
|
|||
necessary to achieve the goals of the game! If your game is made for experience
|
||||
and equipment gathering, and failure to read descriptions directly impedes this
|
||||
goal, then players will learn to read everything. If your game is made for
|
||||
exploring or role-play, most of your players probably already read them Â-
|
||||
exploring or role-play, most of your players probably already read them -
|
||||
because knowing their environment is a basic requirement of play. In any case,
|
||||
builders exist to ensure that the goals of play are supported by game
|
||||
descriptions.
|
||||
|
@ -9364,7 +9344,7 @@ meaning behind descriptions, areas to find, special items, unique nooks and
|
|||
crannies to spend time socializing, and hints that point to these things
|
||||
elsewhere outside of your own zone is an excellent idea. In fact, if you
|
||||
don't wish to be building descriptions no one will read, you should employ
|
||||
special secrets Â- most especially on games where knowing one's environment
|
||||
special secrets - most especially on games where knowing one's environment
|
||||
does deeply affect a character's development. No matter what kind of zone you
|
||||
are building, keep it interesting throughout!
|
||||
|
||||
|
@ -9387,7 +9367,7 @@ road.
|
|||
shouldn't be the sole builder of your zone. Instead, seek the assistance of
|
||||
someone who adds creative merit to your descriptions. You can do practically
|
||||
everything from plot to secrets to minutiae, even write the zone in full and
|
||||
just ask someone you know who writes well to Â'say it better' and rewrite
|
||||
just ask someone you know who writes well to 'say it better' and rewrite
|
||||
what you intended to have there all along. Novels have editors, and so
|
||||
should any zone.
|
||||
|
||||
|
@ -9659,19 +9639,19 @@ have a point and here it is: *drum roll please*
|
|||
Building is hard work! It is a form of expression and creativity. What kind
|
||||
of areas you build generally reflects on what kind of person you are. You
|
||||
do not have to be a good speller but you do need a good dictionary/thesaurus.
|
||||
@RHELP M-W@n. Sometimes building can seem like a thankless job and sometimes
|
||||
building can be a reward in itself. Building a few areas, even a few good
|
||||
ones, does not make you an Immortal or an Imp. It takes more than building to
|
||||
be one of those and it entails even more work. Respect others and they will
|
||||
respect you. The more detailed an area the better it is. Always choose Quality
|
||||
over Quantity. Put some pride in your areas, develop a style of your own. Try
|
||||
new things keep it interesting, if you become bored with building an area take
|
||||
a break and play a mortal or do something else, don't take advantage of builder
|
||||
privileges. Treat others as you wish to be treated. One more warning I would
|
||||
give to builders before they take things personally or get insulted. Everyone
|
||||
has their own ideas on how to run a MUD, what it comes down to is whoever owns
|
||||
the MUD makes the final decision, so it does not matter how good you think your
|
||||
idea is, it may never be used if the owner does not like it. Plain and simple.
|
||||
Sometimes building can seem like a thankless job and sometimes building can be
|
||||
a reward in itself. Building a few areas, even a few good ones, does not make
|
||||
you an Immortal or an Imp. It takes more than building to be one of those and
|
||||
it entails even more work. Respect others and they will respect you. The more
|
||||
detailed an area the better it is. Always choose Quality over Quantity. Put
|
||||
some pride in your areas, develop a style of your own. Try new things keep it
|
||||
interesting, if you become bored with building an area take a break and play a
|
||||
mortal or do something else, don't take advantage of builder privileges.
|
||||
Treat others as you wish to be treated. One more warning I would give to
|
||||
builders before they take things personally or get insulted. Everyone has their
|
||||
own ideas on how to run a MUD, what it comes down to is whoever owns the MUD
|
||||
makes the final decision, so it does not matter how good you think your idea
|
||||
is, it may never be used if the owner does not like it. Plain and simple.
|
||||
You see this on every MUD. So please keep the ideas coming, but do not try to
|
||||
force them onto anyone. Be constructive, not critical about peoples ideas.
|
||||
Everyone is allowed their opinions.
|
||||
|
|
81
power_curve.ipynb
Normal file
81
power_curve.ipynb
Normal file
File diff suppressed because one or more lines are too long
|
@ -20,8 +20,8 @@ CFLAGS = @CFLAGS@ $(MYFLAGS) $(PROFILE)
|
|||
|
||||
LIBS = @LIBS@ @CRYPTLIB@ @NETLIB@
|
||||
|
||||
SRCFILES := act.comm.c act.informative.c act.item.c act.movement.c act.offensive.c act.other.c act.social.c act.wizard.c aedit.c asciimap.c ban.c boards.c bsd-snprintf.c castle.c cedit.c class.c comm.c config.c constants.c db.c dg_comm.c dg_db_scripts.c dg_event.c dg_handler.c dg_misc.c dg_mobcmd.c dg_objcmd.c dg_olc.c dg_scripts.c dg_triggers.c dg_variables.c dg_wldcmd.c fight.c genmob.c genobj.c genolc.c genqst.c genshp.c genwld.c genzon.c graph.c handler.c hedit.c house.c ibt.c improved-edit.c interpreter.c limits.c lists.c magic.c mail.c main.c medit.c mobact.c modify.c msgedit.c mud_event.c oasis.c oasis_copy.c oasis_delete.c oasis_list.c objsave.c oedit.c players.c prefedit.c protocol.c qedit.c quest.c random.c redit.c sedit.c shop.c spec_assign.c spec_procs.c spell_parser.c spells.c tedit.c utils.c weather.c zedit.c zmalloc.c
|
||||
OBJFILES := act.comm.o act.informative.o act.item.o act.movement.o act.offensive.o act.other.o act.social.o act.wizard.o aedit.o asciimap.o ban.o boards.o bsd-snprintf.o castle.o cedit.o class.o comm.o config.o constants.o db.o dg_comm.o dg_db_scripts.o dg_event.o dg_handler.o dg_misc.o dg_mobcmd.o dg_objcmd.o dg_olc.o dg_scripts.o dg_triggers.o dg_variables.o dg_wldcmd.o fight.o genmob.o genobj.o genolc.o genqst.o genshp.o genwld.o genzon.o graph.o handler.o hedit.o house.o ibt.o improved-edit.o interpreter.o limits.o lists.o magic.o mail.o main.o medit.o mobact.o modify.o msgedit.o mud_event.o oasis.o oasis_copy.o oasis_delete.o oasis_list.o objsave.o oedit.o players.o prefedit.o protocol.o qedit.o quest.o random.o redit.o sedit.o shop.o spec_assign.o spec_procs.o spell_parser.o spells.o tedit.o utils.o weather.o zedit.o zmalloc.o
|
||||
SRCFILES := $(shell ls *.c | sort)
|
||||
OBJFILES := $(patsubst %.c,%.o,$(SRCFILES))
|
||||
|
||||
default: all
|
||||
|
||||
|
@ -32,10 +32,6 @@ all: .accepted
|
|||
.accepted:
|
||||
@./licheck @MORE@
|
||||
|
||||
.PHONY: test
|
||||
test:
|
||||
(cd test; $(MAKE) all)
|
||||
|
||||
utils: .accepted
|
||||
(cd util; $(MAKE) all)
|
||||
|
||||
|
@ -50,7 +46,6 @@ $%.o: %.c
|
|||
|
||||
clean:
|
||||
rm -f *.o depend
|
||||
(cd test; $(MAKE) clean)
|
||||
|
||||
# Dependencies for the object files (automagically generated with
|
||||
# gcc -MM)
|
||||
|
|
56
src/Makefile.macOS
Normal file
56
src/Makefile.macOS
Normal file
|
@ -0,0 +1,56 @@
|
|||
# tbaMUD Makefile.in - Makefile template used by 'configure'
|
||||
# Clean-up provided by seqwith.
|
||||
|
||||
# C compiler to use
|
||||
CC = gcc
|
||||
|
||||
# Any special flags you want to pass to the compiler
|
||||
MYFLAGS = -Wall -Wno-char-subscripts -Wno-invalid-source-encoding -DMEMORY_DEBUG
|
||||
|
||||
#flags for profiling (see hacker.doc for more information)
|
||||
PROFILE =
|
||||
|
||||
##############################################################################
|
||||
# Do Not Modify Anything Below This Line (unless you know what you're doing) #
|
||||
##############################################################################
|
||||
|
||||
BINDIR = ../bin
|
||||
|
||||
CFLAGS = -g -O0 $(MYFLAGS) $(PROFILE)
|
||||
|
||||
LIBS =
|
||||
|
||||
SRCFILES := $(shell ls *.c | sort)
|
||||
OBJFILES := $(patsubst %.c,%.o,$(SRCFILES))
|
||||
|
||||
default: all
|
||||
|
||||
all: .accepted
|
||||
$(MAKE) $(BINDIR)/circle
|
||||
$(MAKE) utils
|
||||
|
||||
.accepted:
|
||||
@./licheck less
|
||||
|
||||
utils: .accepted
|
||||
(cd util; $(MAKE) all)
|
||||
|
||||
circle:
|
||||
$(MAKE) $(BINDIR)/circle
|
||||
|
||||
$(BINDIR)/circle : $(OBJFILES)
|
||||
$(CC) -o $(BINDIR)/circle $(PROFILE) $(OBJFILES) $(LIBS)
|
||||
|
||||
$%.o: %.c
|
||||
$(CC) $< $(CFLAGS) -c -o $@
|
||||
|
||||
clean:
|
||||
rm -f *.o depend
|
||||
|
||||
# Dependencies for the object files (automagically generated with
|
||||
# gcc -MM)
|
||||
|
||||
depend:
|
||||
$(CC) -MM *.c > depend
|
||||
|
||||
-include depend
|
|
@ -150,39 +150,7 @@ ACMD(do_tell)
|
|||
|
||||
if (!*buf || !*buf2)
|
||||
send_to_char(ch, "Who do you wish to tell what??\r\n");
|
||||
else if (!strcmp(buf, "m-w")) {
|
||||
#ifdef CIRCLE_WINDOWS
|
||||
/* getpid() is not portable */
|
||||
send_to_char(ch, "Sorry, that is not available in the windows port.\r\n");
|
||||
#else /* all other configurations */
|
||||
char word[MAX_INPUT_LENGTH], *p, *q;
|
||||
|
||||
if (last_webster_teller != -1L) {
|
||||
if (GET_IDNUM(ch) == last_webster_teller) {
|
||||
send_to_char(ch, "You are still waiting for a response.\r\n");
|
||||
return;
|
||||
} else {
|
||||
send_to_char(ch, "Hold on, m-w is busy. Try again in a couple of seconds.\r\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/* Only a-z and +/- allowed. */
|
||||
for (p = buf2, q = word; *p ; p++)
|
||||
if ((LOWER(*p) <= 'z' && LOWER(*p) >= 'a') || (*p == '+') || (*p == '-'))
|
||||
*q++ = *p;
|
||||
|
||||
*q = '\0';
|
||||
|
||||
if (!*word) {
|
||||
send_to_char(ch, "Sorry, only letters and +/- are allowed characters.\r\n");
|
||||
return;
|
||||
}
|
||||
snprintf(buf, sizeof(buf), "../bin/webster %s %d &", word, (int) getpid());
|
||||
last_webster_teller = GET_IDNUM(ch);
|
||||
send_to_char(ch, "You look up '%s' in Merriam-Webster.\r\n", word);
|
||||
#endif /* platform specific part */
|
||||
} else if (GET_LEVEL(ch) < LVL_IMMORT && !(vict = get_player_vis(ch, buf, NULL, FIND_CHAR_WORLD)))
|
||||
else if (GET_LEVEL(ch) < LVL_IMMORT && !(vict = get_player_vis(ch, buf, NULL, FIND_CHAR_WORLD)))
|
||||
send_to_char(ch, "%s", CONFIG_NOPERSON);
|
||||
else if (GET_LEVEL(ch) >= LVL_IMMORT && !(vict = get_char_vis(ch, buf, NULL, FIND_CHAR_WORLD)))
|
||||
send_to_char(ch, "%s", CONFIG_NOPERSON);
|
||||
|
|
|
@ -46,10 +46,10 @@ static void list_obj_to_char(struct obj_data *list, struct char_data *ch, int mo
|
|||
static void show_obj_to_char(struct obj_data *obj, struct char_data *ch, int mode);
|
||||
static void show_obj_modifiers(struct obj_data *obj, struct char_data *ch);
|
||||
/* do_where utility functions */
|
||||
static void perform_immort_where(struct char_data *ch, char *arg);
|
||||
static void perform_immort_where(char_data *ch, const char *arg);
|
||||
static void perform_mortal_where(struct char_data *ch, char *arg);
|
||||
static void print_object_location(int num, struct obj_data *obj, struct char_data *ch, int recur);
|
||||
|
||||
static size_t print_object_location(int num, const obj_data *obj, const char_data *ch,
|
||||
char *buf, size_t len, size_t buf_size, int recur);
|
||||
/* Subcommands */
|
||||
/* For show_obj_to_char 'mode'. /-- arbitrary */
|
||||
#define SHOW_OBJ_LONG 0
|
||||
|
@ -1603,41 +1603,71 @@ static void perform_mortal_where(struct char_data *ch, char *arg)
|
|||
}
|
||||
}
|
||||
|
||||
static void print_object_location(int num, struct obj_data *obj, struct char_data *ch,
|
||||
int recur)
|
||||
static size_t print_object_location(const int num, const obj_data *obj, const char_data *ch, // NOLINT(*-no-recursion)
|
||||
char *buf, size_t len, const size_t buf_size, const int recur)
|
||||
{
|
||||
size_t nlen = 0;
|
||||
|
||||
if (num > 0)
|
||||
send_to_char(ch, "O%3d. %-25s%s - ", num, obj->short_description, QNRM);
|
||||
nlen = snprintf(buf + len, buf_size - len, "O%4d. %-25s%s - ", num, obj->short_description, QNRM);
|
||||
else
|
||||
send_to_char(ch, "%33s", " - ");
|
||||
nlen = snprintf(buf + len, buf_size - len, "%37s", " - ");
|
||||
|
||||
len += nlen;
|
||||
nlen = 0;
|
||||
if (len > buf_size)
|
||||
return len; // let the caller know we overflowed
|
||||
|
||||
if (SCRIPT(obj)) {
|
||||
if (!TRIGGERS(SCRIPT(obj))->next)
|
||||
send_to_char(ch, "[T%d] ", GET_TRIG_VNUM(TRIGGERS(SCRIPT(obj))));
|
||||
nlen = snprintf(buf + len, buf_size - len, "[T%d] ", GET_TRIG_VNUM(TRIGGERS(SCRIPT(obj))));
|
||||
else
|
||||
send_to_char(ch, "[TRIGS] ");
|
||||
nlen = snprintf(buf + len, buf_size - len, "[TRIGS] ");
|
||||
}
|
||||
|
||||
len += nlen;
|
||||
if (len > buf_size)
|
||||
return len; // let the caller know we overflowed
|
||||
|
||||
if (IN_ROOM(obj) != NOWHERE)
|
||||
send_to_char(ch, "[%5d] %s%s\r\n", GET_ROOM_VNUM(IN_ROOM(obj)), world[IN_ROOM(obj)].name, QNRM);
|
||||
else if (obj->carried_by)
|
||||
send_to_char(ch, "carried by %s%s\r\n", PERS(obj->carried_by, ch), QNRM);
|
||||
else if (obj->worn_by)
|
||||
send_to_char(ch, "worn by %s%s\r\n", PERS(obj->worn_by, ch), QNRM);
|
||||
else if (obj->in_obj) {
|
||||
send_to_char(ch, "inside %s%s%s\r\n", obj->in_obj->short_description, QNRM, (recur ? ", which is" : " "));
|
||||
if (recur)
|
||||
print_object_location(0, obj->in_obj, ch, recur);
|
||||
nlen = snprintf(buf + len, buf_size - len, "[%5d] %s%s\r\n", GET_ROOM_VNUM(IN_ROOM(obj)), world[IN_ROOM(obj)].name, QNRM);
|
||||
else if (obj->carried_by) {
|
||||
if (PRF_FLAGGED(ch, PRF_SHOWVNUMS))
|
||||
nlen = snprintf(buf + len, buf_size - len, "carried by [%5d] %s%s\r\n", GET_MOB_VNUM(obj->carried_by), PERS(obj->carried_by, ch), QNRM);
|
||||
else
|
||||
nlen = snprintf(buf + len, buf_size - len, "carried by %s%s\r\n", PERS(obj->carried_by, ch), QNRM);
|
||||
if (PRF_FLAGGED(ch, PRF_VERBOSE) && IN_ROOM(obj->carried_by) != NOWHERE && len + nlen < buf_size)
|
||||
nlen += snprintf(buf + len + nlen, buf_size - len - nlen, "%37sin [%5d] %s%s\r\n", " - ", GET_ROOM_VNUM(IN_ROOM(obj->carried_by)), world[IN_ROOM(obj->carried_by)].name, QNRM);
|
||||
} else if (obj->worn_by) {
|
||||
if (PRF_FLAGGED(ch, PRF_SHOWVNUMS))
|
||||
nlen = snprintf(buf + len, buf_size - len, "worn by [%5d] %s%s\r\n", GET_MOB_VNUM(obj->worn_by), PERS(obj->worn_by, ch), QNRM);
|
||||
else
|
||||
nlen = snprintf(buf + len, buf_size - len, "worn by %s%s\r\n", PERS(obj->worn_by, ch), QNRM);
|
||||
if (PRF_FLAGGED(ch, PRF_VERBOSE) && IN_ROOM(obj->worn_by) != NOWHERE && len + nlen < buf_size)
|
||||
nlen += snprintf(buf + len + nlen, buf_size - len - nlen, "%37sin [%5d] %s%s\r\n", " - ", GET_ROOM_VNUM(IN_ROOM(obj->worn_by)), world[IN_ROOM(obj->worn_by)].name, QNRM);
|
||||
} else if (obj->in_obj) {
|
||||
nlen = snprintf(buf + len, buf_size - len, "inside %s%s%s\r\n", obj->in_obj->short_description, QNRM, (recur ? ", which is" : " "));
|
||||
if (recur && nlen + len < buf_size) {
|
||||
len += nlen;
|
||||
nlen = 0;
|
||||
len = print_object_location(0, obj->in_obj, ch, buf, len, buf_size, recur);
|
||||
}
|
||||
} else
|
||||
send_to_char(ch, "in an unknown location\r\n");
|
||||
nlen = snprintf(buf + len, buf_size - len, "in an unknown location\r\n");
|
||||
len += nlen;
|
||||
return len;
|
||||
}
|
||||
|
||||
static void perform_immort_where(struct char_data *ch, char *arg)
|
||||
static void perform_immort_where(char_data *ch, const char *arg)
|
||||
{
|
||||
struct char_data *i;
|
||||
struct obj_data *k;
|
||||
char_data *i;
|
||||
obj_data *k;
|
||||
struct descriptor_data *d;
|
||||
int num = 0, found = 0;
|
||||
int num = 0, found = FALSE; // "num" here needs to match the lookup in do_stat, so "stat 4.sword" finds the right one
|
||||
const char *error_message = "\r\n***OVERFLOW***\r\n";
|
||||
char buf[MAX_STRING_LENGTH];
|
||||
size_t len = 0, nlen = 0;
|
||||
const size_t buf_size = sizeof(buf) - strlen(error_message) - 1;
|
||||
|
||||
if (!*arg) {
|
||||
send_to_char(ch, "Players Room Location Zone\r\n");
|
||||
|
@ -1658,26 +1688,64 @@ static void perform_immort_where(struct char_data *ch, char *arg)
|
|||
}
|
||||
}
|
||||
} else {
|
||||
if (PRF_FLAGGED(ch, PRF_VERBOSE))
|
||||
len = snprintf(buf, buf_size, " ### Mob name - Room # Room name\r\n");
|
||||
|
||||
for (i = character_list; i; i = i->next)
|
||||
if (CAN_SEE(ch, i) && IN_ROOM(i) != NOWHERE && isname(arg, i->player.name)) {
|
||||
found = 1;
|
||||
send_to_char(ch, "M%3d. %-25s%s - [%5d] %-25s%s", ++num, GET_NAME(i), QNRM,
|
||||
nlen = snprintf(buf + len, buf_size - len, "M%4d. %-25s%s - [%5d] %-25s%s", ++num, GET_NAME(i), QNRM,
|
||||
GET_ROOM_VNUM(IN_ROOM(i)), world[IN_ROOM(i)].name, QNRM);
|
||||
if (len + nlen >= buf_size) {
|
||||
len += snprintf(buf + len, buf_size - len, "%s", error_message);
|
||||
break;
|
||||
}
|
||||
len += nlen;
|
||||
if (SCRIPT(i) && TRIGGERS(SCRIPT(i))) {
|
||||
if (!TRIGGERS(SCRIPT(i))->next)
|
||||
send_to_char(ch, "[T%d] ", GET_TRIG_VNUM(TRIGGERS(SCRIPT(i))));
|
||||
nlen = snprintf(buf + len, buf_size - len, "[T%d]", GET_TRIG_VNUM(TRIGGERS(SCRIPT(i))));
|
||||
else
|
||||
send_to_char(ch, "[TRIGS] ");
|
||||
nlen = snprintf(buf + len, buf_size - len, "[TRIGS]");
|
||||
|
||||
if (len + nlen >= buf_size) {
|
||||
snprintf(buf + len, buf_size - len, "%s", error_message);
|
||||
break;
|
||||
}
|
||||
send_to_char(ch, "%s\r\n", QNRM);
|
||||
len += nlen;
|
||||
}
|
||||
for (num = 0, k = object_list; k; k = k->next)
|
||||
nlen = snprintf(buf + len, buf_size - len, "%s\r\n", QNRM);
|
||||
if (len + nlen >= buf_size) {
|
||||
snprintf(buf + len, buf_size - len, "%s", error_message);
|
||||
break;
|
||||
}
|
||||
len += nlen;
|
||||
}
|
||||
|
||||
if (PRF_FLAGGED(ch, PRF_VERBOSE) && len < buf_size) {
|
||||
nlen = snprintf(buf + len, buf_size - len, " ### Object name Location\r\n");
|
||||
if (len + nlen >= buf_size) {
|
||||
snprintf(buf + len, buf_size - len, "%s", error_message);
|
||||
}
|
||||
len += nlen;
|
||||
}
|
||||
|
||||
if (len < buf_size) {
|
||||
for (k = object_list; k; k = k->next) {
|
||||
if (CAN_SEE_OBJ(ch, k) && isname(arg, k->name)) {
|
||||
found = 1;
|
||||
print_object_location(++num, k, ch, TRUE);
|
||||
len = print_object_location(++num, k, ch, buf, len, buf_size, TRUE);
|
||||
if (len >= buf_size) {
|
||||
snprintf(buf + buf_size, sizeof(buf) - buf_size, "%s", error_message);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
send_to_char(ch, "Couldn't find any such thing.\r\n");
|
||||
else
|
||||
page_string(ch->desc, buf, TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1937,6 +2005,9 @@ ACMD(do_toggle)
|
|||
{"pagelength", 0, 0, "\n", "\n"},
|
||||
{"screenwidth", 0, 0, "\n", "\n"},
|
||||
{"color", 0, 0, "\n", "\n"},
|
||||
{"verbose", PRF_VERBOSE, LVL_IMMORT,
|
||||
"You will no longer see verbose output in listings.\n",
|
||||
"You will now see verbose listings.\n"},
|
||||
{"\n", 0, -1, "\n", "\n"} /* must be last */
|
||||
};
|
||||
|
||||
|
@ -1950,7 +2021,8 @@ ACMD(do_toggle)
|
|||
if (!GET_WIMP_LEV(ch))
|
||||
strcpy(buf2, "OFF"); /* strcpy: OK */
|
||||
else
|
||||
sprintf(buf2, "%-3.3d", GET_WIMP_LEV(ch)); /* sprintf: OK */
|
||||
snprintf(buf2, sizeof(buf2), "%-3.3d", GET_WIMP_LEV(ch)); /* thanks to Ironfist for the fix for the buffer overrun here */
|
||||
|
||||
|
||||
if (GET_LEVEL(ch) == LVL_IMPL) {
|
||||
send_to_char(ch,
|
||||
|
@ -1970,7 +2042,8 @@ ACMD(do_toggle)
|
|||
" NoHassle: %-3s "
|
||||
" Holylight: %-3s "
|
||||
" ShowVnums: %-3s\r\n"
|
||||
" Syslog: %-3s%s ",
|
||||
" Syslog: %-3s "
|
||||
" Verbose: %-3s%s ",
|
||||
|
||||
ONOFF(PRF_FLAGGED(ch, PRF_BUILDWALK)),
|
||||
ONOFF(PRF_FLAGGED(ch, PRF_NOWIZ)),
|
||||
|
@ -1979,6 +2052,7 @@ ACMD(do_toggle)
|
|||
ONOFF(PRF_FLAGGED(ch, PRF_HOLYLIGHT)),
|
||||
ONOFF(PRF_FLAGGED(ch, PRF_SHOWVNUMS)),
|
||||
types[(PRF_FLAGGED(ch, PRF_LOG1) ? 1 : 0) + (PRF_FLAGGED(ch, PRF_LOG2) ? 2 : 0)],
|
||||
ONOFF(PRF_FLAGGED(ch, PRF_VERBOSE)),
|
||||
GET_LEVEL(ch) == LVL_IMPL ? "" : "\r\n");
|
||||
}
|
||||
if (GET_LEVEL(ch) >= LVL_IMPL) {
|
||||
|
|
|
@ -785,6 +785,9 @@ void name_from_drinkcon(struct obj_data *obj)
|
|||
if (!obj || (GET_OBJ_TYPE(obj) != ITEM_DRINKCON && GET_OBJ_TYPE(obj) != ITEM_FOUNTAIN))
|
||||
return;
|
||||
|
||||
if (obj->name == obj_proto[GET_OBJ_RNUM(obj)].name)
|
||||
obj->name = strdup(obj_proto[GET_OBJ_RNUM(obj)].name);
|
||||
|
||||
liqname = drinknames[GET_OBJ_VAL(obj, 2)];
|
||||
|
||||
remove_from_string(obj->name, liqname);
|
||||
|
|
|
@ -566,10 +566,10 @@ void aedit_parse(struct descriptor_data * d, char *arg) {
|
|||
aedit_disp_menu(d);
|
||||
return;
|
||||
}
|
||||
if (OLC_ACTION(d)->sort_as) {
|
||||
if (OLC_ACTION(d)->sort_as)
|
||||
free(OLC_ACTION(d)->sort_as);
|
||||
OLC_ACTION(d)->sort_as = strdup(arg);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case AEDIT_MIN_CHAR_POS:
|
||||
|
|
72
src/comm.c
72
src/comm.c
|
@ -104,8 +104,7 @@ unsigned long pulse = 0; /* number of pulses since game start */
|
|||
ush_int port;
|
||||
socket_t mother_desc;
|
||||
int next_tick = SECS_PER_MUD_HOUR; /* Tick countdown */
|
||||
/* used with do_tell and handle_webster_file utility */
|
||||
long last_webster_teller = -1L;
|
||||
|
||||
|
||||
/* static local global variable declarations (current file scope only) */
|
||||
static struct txt_block *bufpool = 0; /* pool of large output buffers */
|
||||
|
@ -113,14 +112,11 @@ static int max_players = 0; /* max descriptors available */
|
|||
static int tics_passed = 0; /* for extern checkpointing */
|
||||
static struct timeval null_time; /* zero-valued time structure */
|
||||
static byte reread_wizlist; /* signal: SIGUSR1 */
|
||||
/* normally signal SIGUSR2, currently orphaned in favor of Webster dictionary
|
||||
* lookup
|
||||
static byte emergency_unban;
|
||||
*/
|
||||
static byte emergency_unban; /* signal: SIGUSR2 */
|
||||
|
||||
static int dg_act_check; /* toggle for act_trigger */
|
||||
static bool fCopyOver; /* Are we booting in copyover mode? */
|
||||
static char *last_act_message = NULL;
|
||||
static byte webster_file_ready = FALSE;/* signal: SIGUSR2 */
|
||||
|
||||
/* static local function prototypes (current file scope only) */
|
||||
static RETSIGTYPE reread_wizlists(int sig);
|
||||
|
@ -160,9 +156,6 @@ static int open_logfile(const char *filename, FILE *stderr_fp);
|
|||
#if defined(POSIX)
|
||||
static sigfunc *my_signal(int signo, sigfunc *func);
|
||||
#endif
|
||||
/* Webster Dictionary Lookup functions */
|
||||
static RETSIGTYPE websterlink(int sig);
|
||||
static void handle_webster_file(void);
|
||||
|
||||
static void msdp_update(void); /* KaVir plugin*/
|
||||
|
||||
|
@ -959,7 +952,7 @@ void game_loop(socket_t local_mother_desc)
|
|||
mudlog(CMP, LVL_IMMORT, TRUE, "Signal received - rereading wizlists.");
|
||||
reboot_wizlists();
|
||||
}
|
||||
/* Orphaned right now as signal trapping is used for Webster lookup
|
||||
|
||||
if (emergency_unban) {
|
||||
emergency_unban = FALSE;
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "Received SIGUSR2 - completely unrestricting game (emergent)");
|
||||
|
@ -967,11 +960,7 @@ void game_loop(socket_t local_mother_desc)
|
|||
circle_restrict = 0;
|
||||
num_invalid = 0;
|
||||
}
|
||||
*/
|
||||
if (webster_file_ready) {
|
||||
webster_file_ready = FALSE;
|
||||
handle_webster_file();
|
||||
}
|
||||
|
||||
|
||||
#ifdef CIRCLE_UNIX
|
||||
/* Update tics_passed for deadlock protection (UNIX only) */
|
||||
|
@ -1597,7 +1586,7 @@ static int process_output(struct descriptor_data *t)
|
|||
result = write_to_descriptor(t->descriptor, osb);
|
||||
|
||||
if (result < 0) { /* Oops, fatal error. Bye! */
|
||||
close_socket(t);
|
||||
// close_socket(t); // close_socket is called after return of negative result
|
||||
return (-1);
|
||||
} else if (result == 0) /* Socket buffer full. Try later. */
|
||||
return (0);
|
||||
|
@ -2233,18 +2222,10 @@ static RETSIGTYPE reread_wizlists(int sig)
|
|||
reread_wizlist = TRUE;
|
||||
}
|
||||
|
||||
/* Orphaned right now in place of Webster ...
|
||||
static RETSIGTYPE unrestrict_game(int sig)
|
||||
{
|
||||
emergency_unban = TRUE;
|
||||
}
|
||||
*/
|
||||
|
||||
static RETSIGTYPE websterlink(int sig)
|
||||
{
|
||||
webster_file_ready = TRUE;
|
||||
}
|
||||
|
||||
|
||||
#ifdef CIRCLE_UNIX
|
||||
|
||||
|
@ -2319,7 +2300,7 @@ static void signal_setup(void)
|
|||
|
||||
/* user signal 2: unrestrict game. Used for emergencies if you lock
|
||||
* yourself out of the MUD somehow. */
|
||||
my_signal(SIGUSR2, websterlink);
|
||||
my_signal(SIGUSR2, unrestrict_game);
|
||||
|
||||
/* set up the deadlock-protection so that the MUD aborts itself if it gets
|
||||
* caught in an infinite loop for more than 3 minutes. */
|
||||
|
@ -2781,45 +2762,6 @@ static void circle_sleep(struct timeval *timeout)
|
|||
|
||||
#endif /* CIRCLE_WINDOWS */
|
||||
|
||||
static void handle_webster_file(void) {
|
||||
FILE *fl;
|
||||
struct char_data *ch = find_char(last_webster_teller);
|
||||
char retval[MAX_STRING_LENGTH], line[READ_SIZE];
|
||||
size_t len = 0, nlen = 0;
|
||||
|
||||
last_webster_teller = -1L;
|
||||
|
||||
if (!ch) /* they quit ? */
|
||||
return;
|
||||
|
||||
fl = fopen("websterinfo", "r");
|
||||
if (!fl) {
|
||||
send_to_char(ch, "It seems the dictionary is offline..\r\n");
|
||||
return;
|
||||
}
|
||||
|
||||
unlink("websterinfo");
|
||||
|
||||
get_line(fl, line);
|
||||
while (!feof(fl)) {
|
||||
nlen = snprintf(retval + len, sizeof(retval) - len, "%s\r\n", line);
|
||||
if (len + nlen >= sizeof(retval))
|
||||
break;
|
||||
len += nlen;
|
||||
get_line(fl, line);
|
||||
}
|
||||
|
||||
if (len >= sizeof(retval)) {
|
||||
const char *overflow = "\r\n**OVERFLOW**\r\n";
|
||||
strcpy(retval + sizeof(retval) - strlen(overflow) - 1, overflow); /* strcpy: OK */
|
||||
}
|
||||
fclose(fl);
|
||||
|
||||
send_to_char(ch, "You get this feedback from Merriam-Webster:\r\n");
|
||||
page_string(ch->desc, retval, 1);
|
||||
}
|
||||
|
||||
|
||||
/* KaVir's plugin*/
|
||||
static void msdp_update( void )
|
||||
{
|
||||
|
|
|
@ -61,9 +61,6 @@ void game_loop(socket_t mother_desc);
|
|||
void heartbeat(int heart_pulse);
|
||||
void copyover_recover(void);
|
||||
|
||||
/** webster dictionary lookup */
|
||||
extern long last_webster_teller;
|
||||
|
||||
extern struct descriptor_data *descriptor_list;
|
||||
extern int buf_largecount;
|
||||
extern int buf_overflows;
|
||||
|
|
337
src/conf.h.cmake.in
Normal file
337
src/conf.h.cmake.in
Normal file
|
@ -0,0 +1,337 @@
|
|||
/* src/conf.h.cmake.in. Used as basis for conf.h when building with cmake */
|
||||
|
||||
#ifndef _CONF_H_
|
||||
#define _CONF_H_
|
||||
|
||||
/* Define to empty if the keyword does not work. */
|
||||
#define const @CONST_KEYWORD@
|
||||
|
||||
/* Define if you don't have vprintf but do have _doprnt. */
|
||||
#cmakedefine HAVE_DOPRNT
|
||||
|
||||
/* Define if you have <sys/wait.h> that is POSIX.1 compatible. */
|
||||
#cmakedefine HAVE_SYS_WAIT_H
|
||||
|
||||
/* Define if you have the vprintf function. */
|
||||
#cmakedefine HAVE_VPRINTF
|
||||
|
||||
/* Define to `int' if <sys/types.h> doesn't define. */
|
||||
#cmakedefine pid_t @pid_t@
|
||||
|
||||
/* Define as the return type of signal handlers (int or void). */
|
||||
#define RETSIGTYPE @RETSIGTYPE@
|
||||
|
||||
/* Define to `unsigned' if <sys/types.h> doesn't define. */
|
||||
#cmakedefine size_t @size_t@
|
||||
|
||||
/* Define if you have the ANSI C header files. */
|
||||
#cmakedefine STDC_HEADERS
|
||||
|
||||
/* Define if you can safely include both <sys/time.h> and <time.h>. */
|
||||
#cmakedefine TIME_WITH_SYS_TIME
|
||||
|
||||
/* Define if we're compiling CircleMUD under any type of UNIX system. */
|
||||
#cmakedefine CIRCLE_UNIX
|
||||
|
||||
/* Define if the system is capable of using crypt() to encrypt. */
|
||||
#cmakedefine CIRCLE_CRYPT
|
||||
|
||||
/* Define if we don't have proper support for the system's crypt(). */
|
||||
#cmakedefine HAVE_UNSAFE_CRYPT
|
||||
|
||||
/* Define is the system has struct in_addr. */
|
||||
#cmakedefine HAVE_STRUCT_IN_ADDR
|
||||
|
||||
/* Define to `int' if <sys/socket.h> doesn't define. */
|
||||
#cmakedefine socklen_t @socklen_t@
|
||||
|
||||
/* Define to `int' if <sys/types.h> doesn't define. */
|
||||
#cmakedefine ssize_t @ssize_t@
|
||||
|
||||
/* Define if you have the gettimeofday function. */
|
||||
#cmakedefine HAVE_GETTIMEOFDAY
|
||||
|
||||
/* Define if you have the inet_addr function. */
|
||||
#cmakedefine HAVE_INET_ADDR
|
||||
|
||||
/* Define if you have the inet_aton function. */
|
||||
#cmakedefine HAVE_INET_ATON
|
||||
|
||||
/* Define if you have the select function. */
|
||||
#cmakedefine HAVE_SELECT
|
||||
|
||||
/* Define if you have the snprintf function. */
|
||||
#cmakedefine HAVE_SNPRINTF
|
||||
|
||||
/* Define if you have the strcasecmp function. */
|
||||
#cmakedefine HAVE_STRCASECMP
|
||||
|
||||
/* Define if you have the strdup function. */
|
||||
#cmakedefine HAVE_STRDUP
|
||||
|
||||
/* Define if you have the strerror function. */
|
||||
#cmakedefine HAVE_STRERROR
|
||||
|
||||
/* Define if you have the stricmp function. */
|
||||
#cmakedefine HAVE_STRICMP
|
||||
|
||||
/* Define if you have the strlcpy function. */
|
||||
#cmakedefine HAVE_STRLCPY
|
||||
|
||||
/* Define if you have the strncasecmp function. */
|
||||
#cmakedefine HAVE_STRNCASECMP
|
||||
|
||||
/* Define if you have the strnicmp function. */
|
||||
#cmakedefine HAVE_STRNICMP
|
||||
|
||||
/* Define if you have the strstr function. */
|
||||
#cmakedefine HAVE_STRSTR
|
||||
|
||||
/* Define if you have the vsnprintf function. */
|
||||
#cmakedefine HAVE_VSNPRINTF
|
||||
|
||||
/* Define if you have the <arpa/inet.h> header file. */
|
||||
#cmakedefine HAVE_ARPA_INET_H
|
||||
|
||||
/* Define if you have the <arpa/telnet.h> header file. */
|
||||
#cmakedefine HAVE_ARPA_TELNET_H
|
||||
|
||||
/* Define if you have the <assert.h> header file. */
|
||||
#cmakedefine HAVE_ASSERT_H
|
||||
|
||||
/* Define if you have the <crypt.h> header file. */
|
||||
#cmakedefine HAVE_CRYPT_H
|
||||
|
||||
/* Define if you have the <errno.h> header file. */
|
||||
#cmakedefine HAVE_ERRNO_H
|
||||
|
||||
/* Define if you have the <fcntl.h> header file. */
|
||||
#cmakedefine HAVE_FCNTL_H
|
||||
|
||||
/* Define if you have the <limits.h> header file. */
|
||||
#cmakedefine HAVE_LIMITS_H
|
||||
|
||||
/* Define if you have the <mcheck.h> header file. */
|
||||
#cmakedefine HAVE_MCHECK_H
|
||||
|
||||
/* Define if you have the <memory.h> header file. */
|
||||
#cmakedefine HAVE_MEMORY_H
|
||||
|
||||
/* Define if you have the <net/errno.h> header file. */
|
||||
#cmakedefine HAVE_NET_ERRNO_H
|
||||
|
||||
/* Define if you have the <netdb.h> header file. */
|
||||
#cmakedefine HAVE_NETDB_H
|
||||
|
||||
/* Define if you have the <netinet/in.h> header file. */
|
||||
#cmakedefine HAVE_NETINET_IN_H
|
||||
|
||||
/* Define if you have the <signal.h> header file. */
|
||||
#cmakedefine HAVE_SIGNAL_H
|
||||
|
||||
/* Define if you have the <string.h> header file. */
|
||||
#cmakedefine HAVE_STRING_H
|
||||
|
||||
/* Define if you have the <strings.h> header file. */
|
||||
#cmakedefine HAVE_STRINGS_H
|
||||
|
||||
/* Define if you have the <sys/fcntl.h> header file. */
|
||||
#cmakedefine HAVE_SYS_FCNTL_H
|
||||
|
||||
/* Define if you have the <sys/resource.h> header file. */
|
||||
#cmakedefine HAVE_SYS_RESOURCE_H
|
||||
|
||||
/* Define if you have the <sys/select.h> header file. */
|
||||
#cmakedefine HAVE_SYS_SELECT_H
|
||||
|
||||
/* Define if you have the <sys/socket.h> header file. */
|
||||
#cmakedefine HAVE_SYS_SOCKET_H
|
||||
|
||||
/* Define if you have the <sys/stat.h> header file. */
|
||||
#cmakedefine HAVE_SYS_STAT_H
|
||||
|
||||
/* Define if you have the <sys/time.h> header file. */
|
||||
#cmakedefine HAVE_SYS_TIME_H
|
||||
|
||||
/* Define if you have the <sys/types.h> header file. */
|
||||
#cmakedefine HAVE_SYS_TYPES_H
|
||||
|
||||
/* Define if you have the <sys/uio.h> header file. */
|
||||
#cmakedefine HAVE_SYS_UIO_H
|
||||
|
||||
/* Define if you have the <unistd.h> header file. */
|
||||
#cmakedefine HAVE_UNISTD_H
|
||||
|
||||
/* Define if you have the malloc library (-lmalloc). */
|
||||
#cmakedefine HAVE_LIBMALLOC
|
||||
|
||||
/* Check for a prototype to accept. */
|
||||
#cmakedefine NEED_ACCEPT_PROTO
|
||||
|
||||
/* Check for a prototype to atoi. */
|
||||
#cmakedefine NEED_ATOI_PROTO
|
||||
|
||||
/* Check for a prototype to atol. */
|
||||
#cmakedefine NEED_ATOL_PROTO
|
||||
|
||||
/* Check for a prototype to bind. */
|
||||
#cmakedefine NEED_BIND_PROTO
|
||||
|
||||
/* Check for a prototype to bzero. */
|
||||
#cmakedefine NEED_BZERO_PROTO
|
||||
|
||||
/* Check for a prototype to chdir. */
|
||||
#cmakedefine NEED_CHDIR_PROTO
|
||||
|
||||
/* Check for a prototype to close. */
|
||||
#cmakedefine NEED_CLOSE_PROTO
|
||||
|
||||
/* Check for a prototype to crypt. */
|
||||
#cmakedefine NEED_CRYPT_PROTO
|
||||
|
||||
/* Check for a prototype to fclose. */
|
||||
#cmakedefine NEED_FCLOSE_PROTO
|
||||
|
||||
/* Check for a prototype to fcntl. */
|
||||
#cmakedefine NEED_FCNTL_PROTO
|
||||
|
||||
/* Check for a prototype to fflush. */
|
||||
#cmakedefine NEED_FFLUSH_PROTO
|
||||
|
||||
/* Check for a prototype to fprintf. */
|
||||
#cmakedefine NEED_FPRINTF_PROTO
|
||||
|
||||
/* Check for a prototype to fputc. */
|
||||
#cmakedefine NEED_FPUTC_PROTO
|
||||
|
||||
/* Check for a prototype to fputs. */
|
||||
#cmakedefine NEED_FPUTS_PROTO
|
||||
|
||||
/* Check for a prototype to fread. */
|
||||
#cmakedefine NEED_FREAD_PROTO
|
||||
|
||||
/* Check for a prototype to fscanf. */
|
||||
#cmakedefine NEED_FSCANF_PROTO
|
||||
|
||||
/* Check for a prototype to fseek. */
|
||||
#cmakedefine NEED_FSEEK_PROTO
|
||||
|
||||
/* Check for a prototype to fwrite. */
|
||||
#cmakedefine NEED_FWRITE_PROTO
|
||||
|
||||
/* Check for a prototype to getpeername. */
|
||||
#cmakedefine NEED_GETPEERNAME_PROTO
|
||||
|
||||
/* Check for a prototype to getpid. */
|
||||
#cmakedefine NEED_GETPID_PROTO
|
||||
|
||||
/* Check for a prototype to getrlimit. */
|
||||
#cmakedefine NEED_GETRLIMIT_PROTO
|
||||
|
||||
/* Check for a prototype to getsockname. */
|
||||
#cmakedefine NEED_GETSOCKNAME_PROTO
|
||||
|
||||
/* Check for a prototype to gettimeofday. */
|
||||
#cmakedefine NEED_GETTIMEOFDAY_PROTO
|
||||
|
||||
/* Check for a prototype to htonl. */
|
||||
#cmakedefine NEED_HTONL_PROTO
|
||||
|
||||
/* Check for a prototype to htons. */
|
||||
#cmakedefine NEED_HTONS_PROTO
|
||||
|
||||
/* Check for a prototype to inet_addr. */
|
||||
#cmakedefine NEED_INET_ADDR_PROTO
|
||||
|
||||
/* Check for a prototype to inet_aton. */
|
||||
#cmakedefine NEED_INET_ATON_PROTO
|
||||
|
||||
/* Check for a prototype to inet_ntoa. */
|
||||
#cmakedefine NEED_INET_NTOA_PROTO
|
||||
|
||||
/* Check for a prototype to listen. */
|
||||
#cmakedefine NEED_LISTEN_PROTO
|
||||
|
||||
/* Check for a prototype to ntohl. */
|
||||
#cmakedefine NEED_NTOHL_PROTO
|
||||
|
||||
/* Check for a prototype to perror. */
|
||||
#cmakedefine NEED_PERROR_PROTO
|
||||
|
||||
/* Check for a prototype to printf. */
|
||||
#cmakedefine NEED_PRINTF_PROTO
|
||||
|
||||
/* Check for a prototype to qsort. */
|
||||
#cmakedefine NEED_QSORT_PROTO
|
||||
|
||||
/* Check for a prototype to read. */
|
||||
#cmakedefine NEED_READ_PROTO
|
||||
|
||||
/* Check for a prototype to remove. */
|
||||
#cmakedefine NEED_REMOVE_PROTO
|
||||
|
||||
/* Check for a prototype to rewind. */
|
||||
#cmakedefine NEED_REWIND_PROTO
|
||||
|
||||
/* Check for a prototype to select. */
|
||||
#cmakedefine NEED_SELECT_PROTO
|
||||
|
||||
/* Check for a prototype to setitimer. */
|
||||
#cmakedefine NEED_SETITIMER_PROTO
|
||||
|
||||
/* Check for a prototype to setrlimit. */
|
||||
#cmakedefine NEED_SETRLIMIT_PROTO
|
||||
|
||||
/* Check for a prototype to setsockopt. */
|
||||
#cmakedefine NEED_SETSOCKOPT_PROTO
|
||||
|
||||
/* Check for a prototype to snprintf. */
|
||||
#cmakedefine NEED_SNPRINTF_PROTO
|
||||
|
||||
/* Check for a prototype to socket. */
|
||||
#cmakedefine NEED_SOCKET_PROTO
|
||||
|
||||
/* Check for a prototype to sprintf. */
|
||||
#cmakedefine NEED_SPRINTF_PROTO
|
||||
|
||||
/* Check for a prototype to sscanf. */
|
||||
#cmakedefine NEED_SSCANF_PROTO
|
||||
|
||||
/* Check for a prototype to strcasecmp. */
|
||||
#cmakedefine NEED_STRCASECMP_PROTO
|
||||
|
||||
/* Check for a prototype to strdup. */
|
||||
#cmakedefine NEED_STRDUP_PROTO
|
||||
|
||||
/* Check for a prototype to strerror. */
|
||||
#cmakedefine NEED_STRERROR_PROTO
|
||||
|
||||
/* Check for a prototype to stricmp. */
|
||||
#cmakedefine NEED_STRICMP_PROTO
|
||||
|
||||
/* Check for a prototype to strlcpy. */
|
||||
#cmakedefine NEED_STRLCPY_PROTO
|
||||
|
||||
/* Check for a prototype to strncasecmp. */
|
||||
#cmakedefine NEED_STRNCASECMP_PROTO
|
||||
|
||||
/* Check for a prototype to strnicmp. */
|
||||
#cmakedefine NEED_STRNICMP_PROTO
|
||||
|
||||
/* Check for a prototype to system. */
|
||||
#cmakedefine NEED_SYSTEM_PROTO
|
||||
|
||||
/* Check for a prototype to time. */
|
||||
#cmakedefine NEED_TIME_PROTO
|
||||
|
||||
/* Check for a prototype to unlink. */
|
||||
#cmakedefine NEED_UNLINK_PROTO
|
||||
|
||||
/* Check for a prototype to vsnprintf. */
|
||||
#cmakedefine NEED_VSNPRINTF_PROTO
|
||||
|
||||
/* Check for a prototype to write. */
|
||||
#cmakedefine NEED_WRITE_PROTO
|
||||
|
||||
|
||||
#endif /* _CONF_H_ */
|
367
src/conf.h.macOS
Normal file
367
src/conf.h.macOS
Normal file
|
@ -0,0 +1,367 @@
|
|||
#ifndef _CONF_H_
|
||||
#define _CONF_H_
|
||||
|
||||
/* Define to empty if the keyword does not work. */
|
||||
/* #undef const */
|
||||
|
||||
/* Define if you don't have vprintf but do have _doprnt. */
|
||||
/* #undef HAVE_DOPRNT */
|
||||
|
||||
/* Define if you have <sys/wait.h> that is POSIX.1 compatible. */
|
||||
#define HAVE_SYS_WAIT_H 1
|
||||
|
||||
/* Define if you have the vprintf function. */
|
||||
#define HAVE_VPRINTF 1
|
||||
|
||||
/* Define to `int' if <sys/types.h> doesn't define. */
|
||||
/* #undef pid_t */
|
||||
|
||||
/* Define as the return type of signal handlers (int or void). */
|
||||
#define RETSIGTYPE void
|
||||
|
||||
/* Define to `unsigned' if <sys/types.h> doesn't define. */
|
||||
/* #undef size_t */
|
||||
|
||||
/* Define if you have the ANSI C header files. */
|
||||
/* #undef STDC_HEADERS */
|
||||
|
||||
/* Define if you can safely include both <sys/time.h> and <time.h>. */
|
||||
#define TIME_WITH_SYS_TIME 1
|
||||
|
||||
/* Define if we're compiling CircleMUD under any type of UNIX system. */
|
||||
#define CIRCLE_UNIX 1
|
||||
|
||||
/* Machine-specific dependencies for running on modern macOS systems 10.13+ (High Sierra)
|
||||
* Updated by Victor Augusto Borges Dias de Almeida (aka Stoneheart), 26 June 2024.
|
||||
*
|
||||
* Tested on:
|
||||
* - macOS 10.13: High Sierra - September 25, 2017 (Latest: 10.13.6)
|
||||
* - macOS 10.14: Mojave - September 24, 2018 (Latest: 10.14.6)
|
||||
* - macOS 10.15: Catalina - October 7, 2019 (Latest: 10.15.7)
|
||||
* - macOS 11: Big Sur - November 12, 2020 (Latest: 11.7.10)
|
||||
* - macOS 12: Monterey - October 25, 2021 (Latest: 12.7)
|
||||
* - macOS 13: Ventura - November 7, 2022 (Latest: 13.7)
|
||||
* - macOS 14: Sonoma - November 7, 2023 (Latest: 14.3)
|
||||
*
|
||||
* This file works on Apple Silicon Chips (M1, M2, M3) without futher configurations. */
|
||||
#if defined(__APPLE__) && defined(__MACH__)
|
||||
#define CIRCLE_MAC_OS 1
|
||||
#endif
|
||||
|
||||
/* Define if the system is capable of using crypt() to encrypt. */
|
||||
#define CIRCLE_CRYPT 1
|
||||
|
||||
/* Define if we don't have proper support for the system's crypt(). */
|
||||
/* #undef HAVE_UNSAFE_CRYPT */
|
||||
|
||||
/* Define is the system has struct in_addr. */
|
||||
#define HAVE_STRUCT_IN_ADDR 1
|
||||
|
||||
/* Define to `int' if <sys/socket.h> doesn't define. */
|
||||
/* #undef socklen_t */
|
||||
|
||||
/* Define to `int' if <sys/types.h> doesn't define. */
|
||||
/* #undef ssize_t */
|
||||
|
||||
/* Define if you have the gettimeofday function. */
|
||||
#define HAVE_GETTIMEOFDAY 1
|
||||
|
||||
/* Define if you have the inet_addr function. */
|
||||
#define HAVE_INET_ADDR 1
|
||||
|
||||
/* Define if you have the inet_aton function. */
|
||||
#define HAVE_INET_ATON 1
|
||||
|
||||
/* Define if you have the select function. */
|
||||
#define HAVE_SELECT 1
|
||||
|
||||
/* Define if you have the snprintf function. */
|
||||
#define HAVE_SNPRINTF 1
|
||||
|
||||
/* Define if you have the strcasecmp function. */
|
||||
#define HAVE_STRCASECMP 1
|
||||
|
||||
/* Define if you have the strdup function. */
|
||||
#define HAVE_STRDUP 1
|
||||
|
||||
/* Define if you have the strerror function. */
|
||||
#define HAVE_STRERROR 1
|
||||
|
||||
/* Define if you have the stricmp function. */
|
||||
/* #undef HAVE_STRICMP */
|
||||
|
||||
/* Define if you have the strlcpy function. */
|
||||
#ifndef CIRCLE_MAC_OS
|
||||
#define HAVE_STRLCPY 1
|
||||
#else
|
||||
#define HAVE_STRLCPY 0
|
||||
#endif
|
||||
|
||||
/* Define if you have the strncasecmp function. */
|
||||
#define HAVE_STRNCASECMP 1
|
||||
|
||||
/* Define if you have the strnicmp function. */
|
||||
/* #undef HAVE_STRNICMP */
|
||||
|
||||
/* Define if you have the strstr function. */
|
||||
#define HAVE_STRSTR 1
|
||||
|
||||
/* Define if you have the vsnprintf function. */
|
||||
#define HAVE_VSNPRINTF 1
|
||||
|
||||
/* Define if you have the <arpa/inet.h> header file. */
|
||||
#define HAVE_ARPA_INET_H 1
|
||||
|
||||
/* Define if you have the <arpa/telnet.h> header file. */
|
||||
#define HAVE_ARPA_TELNET_H 1
|
||||
|
||||
/* Define if you have the <assert.h> header file. */
|
||||
#define HAVE_ASSERT_H 1
|
||||
|
||||
/* Define if you have the <crypt.h> header file. */
|
||||
/* #undef HAVE_CRYPT_H */
|
||||
#ifdef CIRCLE_MAC_OS
|
||||
#define HAVE_CRYPT_H 1
|
||||
#endif
|
||||
|
||||
/* Define if you have the <errno.h> header file. */
|
||||
#define HAVE_ERRNO_H 1
|
||||
|
||||
/* Define if you have the <fcntl.h> header file. */
|
||||
#define HAVE_FCNTL_H 1
|
||||
|
||||
/* Define if you have the <limits.h> header file. */
|
||||
#define HAVE_LIMITS_H 1
|
||||
|
||||
/* Define if you have the <mcheck.h> header file. */
|
||||
/* #undef HAVE_MCHECK_H */
|
||||
#ifdef CIRCLE_MAC_OS
|
||||
#define HAVE_MCHECK_H 1
|
||||
#endif
|
||||
|
||||
/* Define if you have the <memory.h> header file. */
|
||||
#define HAVE_MEMORY_H 1
|
||||
|
||||
/* Define if you have the <net/errno.h> header file. */
|
||||
/* #undef HAVE_NET_ERRNO_H */
|
||||
|
||||
/* Define if you have the <netdb.h> header file. */
|
||||
#define HAVE_NETDB_H 1
|
||||
|
||||
/* Define if you have the <netinet/in.h> header file. */
|
||||
#define HAVE_NETINET_IN_H 1
|
||||
|
||||
/* Define if you have the <signal.h> header file. */
|
||||
#define HAVE_SIGNAL_H 1
|
||||
|
||||
/* Define if you have the <string.h> header file. */
|
||||
#define HAVE_STRING_H 1
|
||||
|
||||
/* Define if you have the <strings.h> header file. */
|
||||
#define HAVE_STRINGS_H 1
|
||||
|
||||
/* Define if you have the <sys/fcntl.h> header file. */
|
||||
#define HAVE_SYS_FCNTL_H 1
|
||||
|
||||
/* Define if you have the <sys/resource.h> header file. */
|
||||
#define HAVE_SYS_RESOURCE_H 1
|
||||
|
||||
/* Define if you have the <sys/select.h> header file. */
|
||||
#define HAVE_SYS_SELECT_H 1
|
||||
|
||||
/* Define if you have the <sys/socket.h> header file. */
|
||||
#define HAVE_SYS_SOCKET_H 1
|
||||
|
||||
/* Define if you have the <sys/stat.h> header file. */
|
||||
#define HAVE_SYS_STAT_H 1
|
||||
|
||||
/* Define if you have the <sys/time.h> header file. */
|
||||
#define HAVE_SYS_TIME_H 1
|
||||
|
||||
/* Define if you have the <sys/types.h> header file. */
|
||||
#define HAVE_SYS_TYPES_H 1
|
||||
|
||||
/* Define if you have the <sys/uio.h> header file. */
|
||||
#define HAVE_SYS_UIO_H 1
|
||||
|
||||
/* Define if you have the <unistd.h> header file. */
|
||||
#define HAVE_UNISTD_H 1
|
||||
|
||||
/* Define if you have the malloc library (-lmalloc). */
|
||||
/* #undef HAVE_LIBMALLOC */
|
||||
|
||||
/* Check for a prototype to accept. */
|
||||
/* #undef NEED_ACCEPT_PROTO */
|
||||
|
||||
#ifndef CIRCLE_MAC_OS
|
||||
/* Check for a prototype to atoi. */
|
||||
#define NEED_ATOI_PROTO
|
||||
/* Check for a prototype to atol. */
|
||||
#define NEED_ATOL_PROTO
|
||||
#endif
|
||||
|
||||
/* Check for a prototype to bind. */
|
||||
/* #undef NEED_BIND_PROTO */
|
||||
|
||||
/* Check for a prototype to bzero. */
|
||||
/* #undef NEED_BZERO_PROTO */
|
||||
|
||||
/* Check for a prototype to chdir. */
|
||||
/* #undef NEED_CHDIR_PROTO */
|
||||
|
||||
/* Check for a prototype to close. */
|
||||
/* #undef NEED_CLOSE_PROTO */
|
||||
|
||||
/* Check for a prototype to crypt. */
|
||||
/* #undef NEED_CRYPT_PROTO */
|
||||
|
||||
/* Check for a prototype to fclose. */
|
||||
/* #undef NEED_FCLOSE_PROTO */
|
||||
|
||||
/* Check for a prototype to fcntl. */
|
||||
/* #undef NEED_FCNTL_PROTO */
|
||||
|
||||
/* Check for a prototype to fflush. */
|
||||
/* #undef NEED_FFLUSH_PROTO */
|
||||
|
||||
/* Check for a prototype to fprintf. */
|
||||
/* #undef NEED_FPRINTF_PROTO */
|
||||
|
||||
/* Check for a prototype to fputc. */
|
||||
/* #undef NEED_FPUTC_PROTO */
|
||||
|
||||
/* Check for a prototype to fputs. */
|
||||
/* #undef NEED_FPUTS_PROTO */
|
||||
|
||||
/* Check for a prototype to fread. */
|
||||
/* #undef NEED_FREAD_PROTO */
|
||||
|
||||
/* Check for a prototype to fscanf. */
|
||||
/* #undef NEED_FSCANF_PROTO */
|
||||
|
||||
/* Check for a prototype to fseek. */
|
||||
/* #undef NEED_FSEEK_PROTO */
|
||||
|
||||
/* Check for a prototype to fwrite. */
|
||||
/* #undef NEED_FWRITE_PROTO */
|
||||
|
||||
/* Check for a prototype to getpeername. */
|
||||
/* #undef NEED_GETPEERNAME_PROTO */
|
||||
|
||||
/* Check for a prototype to getpid. */
|
||||
/* #undef NEED_GETPID_PROTO */
|
||||
|
||||
/* Check for a prototype to getrlimit. */
|
||||
/* #undef NEED_GETRLIMIT_PROTO */
|
||||
|
||||
/* Check for a prototype to getsockname. */
|
||||
/* #undef NEED_GETSOCKNAME_PROTO */
|
||||
|
||||
/* Check for a prototype to gettimeofday. */
|
||||
/* #undef NEED_GETTIMEOFDAY_PROTO */
|
||||
|
||||
/* Check for a prototype to htonl. */
|
||||
/* #undef NEED_HTONL_PROTO */
|
||||
|
||||
/* Check for a prototype to htons. */
|
||||
/* #undef NEED_HTONS_PROTO */
|
||||
|
||||
/* Check for a prototype to inet_addr. */
|
||||
/* #undef NEED_INET_ADDR_PROTO */
|
||||
|
||||
/* Check for a prototype to inet_aton. */
|
||||
/* #undef NEED_INET_ATON_PROTO */
|
||||
|
||||
/* Check for a prototype to inet_ntoa. */
|
||||
/* #undef NEED_INET_NTOA_PROTO */
|
||||
|
||||
/* Check for a prototype to listen. */
|
||||
/* #undef NEED_LISTEN_PROTO */
|
||||
|
||||
/* Check for a prototype to ntohl. */
|
||||
/* #undef NEED_NTOHL_PROTO */
|
||||
|
||||
/* Check for a prototype to perror. */
|
||||
/* #undef NEED_PERROR_PROTO */
|
||||
|
||||
/* Check for a prototype to printf. */
|
||||
/* #undef NEED_PRINTF_PROTO */
|
||||
|
||||
/* Check for a prototype to qsort. */
|
||||
#ifndef CIRCLE_MAC_OS
|
||||
#define NEED_QSORT_PROTO
|
||||
#endif
|
||||
|
||||
/* Check for a prototype to read. */
|
||||
/* #undef NEED_READ_PROTO */
|
||||
|
||||
/* Check for a prototype to remove. */
|
||||
/* #undef NEED_REMOVE_PROTO */
|
||||
|
||||
/* Check for a prototype to rewind. */
|
||||
/* #undef NEED_REWIND_PROTO */
|
||||
|
||||
/* Check for a prototype to select. */
|
||||
/* #undef NEED_SELECT_PROTO */
|
||||
|
||||
/* Check for a prototype to setitimer. */
|
||||
/* #undef NEED_SETITIMER_PROTO */
|
||||
|
||||
/* Check for a prototype to setrlimit. */
|
||||
/* #undef NEED_SETRLIMIT_PROTO */
|
||||
|
||||
/* Check for a prototype to setsockopt. */
|
||||
/* #undef NEED_SETSOCKOPT_PROTO */
|
||||
|
||||
/* Check for a prototype to snprintf. */
|
||||
/* #undef NEED_SNPRINTF_PROTO */
|
||||
|
||||
/* Check for a prototype to socket. */
|
||||
/* #undef NEED_SOCKET_PROTO */
|
||||
|
||||
/* Check for a prototype to sprintf. */
|
||||
/* #undef NEED_SPRINTF_PROTO */
|
||||
|
||||
/* Check for a prototype to sscanf. */
|
||||
/* #undef NEED_SSCANF_PROTO */
|
||||
|
||||
/* Check for a prototype to strcasecmp. */
|
||||
/* #undef NEED_STRCASECMP_PROTO */
|
||||
|
||||
/* Check for a prototype to strdup. */
|
||||
/* #undef NEED_STRDUP_PROTO */
|
||||
|
||||
/* Check for a prototype to strerror. */
|
||||
/* #undef NEED_STRERROR_PROTO */
|
||||
|
||||
/* Check for a prototype to stricmp. */
|
||||
#define NEED_STRICMP_PROTO
|
||||
|
||||
/* Check for a prototype to strlcpy. */
|
||||
/* #undef NEED_STRLCPY_PROTO */
|
||||
|
||||
/* Check for a prototype to strncasecmp. */
|
||||
/* #undef NEED_STRNCASECMP_PROTO */
|
||||
|
||||
/* Check for a prototype to strnicmp. */
|
||||
#define NEED_STRNICMP_PROTO
|
||||
|
||||
/* Check for a prototype to system. */
|
||||
#ifndef CIRCLE_MAC_OS
|
||||
#define NEED_SYSTEM_PROTO
|
||||
#endif
|
||||
|
||||
/* Check for a prototype to time. */
|
||||
/* #undef NEED_TIME_PROTO */
|
||||
|
||||
/* Check for a prototype to unlink. */
|
||||
/* #undef NEED_UNLINK_PROTO */
|
||||
|
||||
/* Check for a prototype to vsnprintf. */
|
||||
/* #undef NEED_VSNPRINTF_PROTO */
|
||||
|
||||
/* Check for a prototype to write. */
|
||||
/* #undef NEED_WRITE_PROTO */
|
||||
|
||||
|
||||
#endif /* _CONF_H_ */
|
|
@ -24,7 +24,7 @@
|
|||
* @todo cpp_extern isn't needed here (or anywhere) as the extern reserved word
|
||||
* works correctly with C compilers (at least in my Experience)
|
||||
* Jeremy Osborne 1/28/2008 */
|
||||
cpp_extern const char *tbamud_version = "tbaMUD 2023";
|
||||
cpp_extern const char *tbamud_version = "tbaMUD 2025";
|
||||
|
||||
/* strings corresponding to ordinals/bitvectors in structs.h */
|
||||
/* (Note: strings for class definitions in class.c instead of here) */
|
||||
|
@ -877,6 +877,7 @@ const char *trig_types[] = {
|
|||
"Door",
|
||||
"UNUSED",
|
||||
"Time",
|
||||
"Damage",
|
||||
"\n"
|
||||
};
|
||||
|
||||
|
|
73
src/dg_olc.c
73
src/dg_olc.c
|
@ -1091,59 +1091,74 @@ int format_script(struct descriptor_data *d)
|
|||
char nsc[MAX_CMD_LENGTH], *t, line[READ_SIZE];
|
||||
char *sc;
|
||||
size_t len = 0, nlen = 0, llen = 0;
|
||||
int indent = 0, indent_next = FALSE, found_case = FALSE, i, line_num = 0, ret;
|
||||
int indent = 0, indent_next = FALSE, line_num = 0, ret, i; // Declare i here
|
||||
int block_stack[READ_SIZE]; // Stack to track block types
|
||||
int stack_top = -1; // Initialize stack as empty
|
||||
int switch_indent[READ_SIZE]; // Array to track switch indent levels
|
||||
int switch_top = -1; // Index for switch_indent array
|
||||
int case_indent = 0; // Track indent for case blocks
|
||||
int in_switch = 0; // Flag to indicate if we're inside a switch block
|
||||
|
||||
if (!d->str || !*d->str)
|
||||
return FALSE;
|
||||
|
||||
sc = strdup(*d->str); /* we work on a copy, because of strtok() */
|
||||
sc = strdup(*d->str); // Work on a copy
|
||||
t = strtok(sc, "\n\r");
|
||||
*nsc = '\0';
|
||||
|
||||
while (t) {
|
||||
line_num++;
|
||||
skip_spaces(&t);
|
||||
if (!strn_cmp(t, "if ", 3) ||
|
||||
!strn_cmp(t, "switch ", 7)) {
|
||||
|
||||
if (!strn_cmp(t, "switch ", 7)) {
|
||||
indent_next = TRUE;
|
||||
} else if (!strn_cmp(t, "while ", 6)) {
|
||||
found_case = TRUE; /* so you can 'break' a loop without complains */
|
||||
stack_top++;
|
||||
block_stack[stack_top] = 's'; // 's' for switch
|
||||
switch_top++;
|
||||
switch_indent[switch_top] = indent; // Save current indent level for switch
|
||||
in_switch++; // We're entering a switch block
|
||||
} else if (!strn_cmp(t, "case", 4) || !strn_cmp(t, "default", 7)) {
|
||||
if (in_switch > 0) { // If we're inside a switch
|
||||
indent = switch_indent[switch_top] + 1; // Indent cases one level under switch
|
||||
indent_next = TRUE; // Indent the next line after case
|
||||
case_indent = indent; // Save indent for case block
|
||||
}
|
||||
} else if (!strn_cmp(t, "if ", 3) || !strn_cmp(t, "while ", 6)) {
|
||||
indent_next = TRUE;
|
||||
} else if (!strn_cmp(t, "end", 3) ||
|
||||
!strn_cmp(t, "done", 4)) {
|
||||
if (!indent) {
|
||||
stack_top++;
|
||||
block_stack[stack_top] = 'l'; // 'l' for loop or conditional
|
||||
} else if (!strn_cmp(t, "end", 3) || !strn_cmp(t, "done", 4)) {
|
||||
if (stack_top < 0) {
|
||||
write_to_output(d, "Unmatched 'end' or 'done' (line %d)!\r\n", line_num);
|
||||
free(sc);
|
||||
return FALSE;
|
||||
}
|
||||
indent--;
|
||||
indent_next = FALSE;
|
||||
if (block_stack[stack_top] == 's') {
|
||||
indent = switch_indent[switch_top]; // Reset to the exact indent level where switch was declared
|
||||
switch_top--; // Decrease switch stack if ending a switch
|
||||
case_indent = 0; // Reset case indent since we're leaving the switch
|
||||
in_switch--; // We're leaving a switch block
|
||||
} else {
|
||||
indent--; // For other blocks like while
|
||||
}
|
||||
stack_top--;
|
||||
indent_next = FALSE; // Reset for next line
|
||||
} else if (!strn_cmp(t, "else", 4)) {
|
||||
if (!indent) {
|
||||
if (stack_top < 0 || block_stack[stack_top] != 'l') {
|
||||
write_to_output(d, "Unmatched 'else' (line %d)!\r\n", line_num);
|
||||
free(sc);
|
||||
return FALSE;
|
||||
}
|
||||
indent--;
|
||||
indent--; // Reduce indent for else, then increment for next statement
|
||||
indent_next = TRUE;
|
||||
} else if (!strn_cmp(t, "case", 4) ||
|
||||
!strn_cmp(t, "default", 7)) {
|
||||
if (!indent) {
|
||||
write_to_output(d, "Case/default outside switch (line %d)!\r\n", line_num);
|
||||
free(sc);
|
||||
return FALSE;
|
||||
}
|
||||
if (!found_case) /* so we don't indent multiple case statements without a break */
|
||||
indent_next = TRUE;
|
||||
found_case = TRUE;
|
||||
} else if (!strn_cmp(t, "break", 5)) {
|
||||
if (!found_case || !indent ) {
|
||||
write_to_output(d, "Break not in case (line %d)!\r\n", line_num);
|
||||
if (stack_top < 0 || (block_stack[stack_top] != 's' && block_stack[stack_top] != 'l')) {
|
||||
write_to_output(d, "Break not in case or loop (line %d)!\r\n", line_num);
|
||||
free(sc);
|
||||
return FALSE;
|
||||
}
|
||||
found_case = FALSE;
|
||||
indent--;
|
||||
indent = case_indent + 1; // Indent break one level deeper than case
|
||||
indent_next = FALSE; // Ensure no automatic increase for next line after break
|
||||
}
|
||||
|
||||
*line = '\0';
|
||||
|
@ -1169,8 +1184,8 @@ int format_script(struct descriptor_data *d)
|
|||
t = strtok(NULL, "\n\r");
|
||||
}
|
||||
|
||||
if (indent)
|
||||
write_to_output(d, "Unmatched if, while or switch ignored.\r\n");
|
||||
if (stack_top >= 0)
|
||||
write_to_output(d, "Unmatched block statements ignored.\r\n");
|
||||
|
||||
free(*d->str);
|
||||
*d->str = strdup(nsc);
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
|
||||
#include "dg_scripts.h"
|
||||
|
||||
#define NUM_TRIG_TYPE_FLAGS 20
|
||||
#define NUM_TRIG_TYPE_FLAGS 21
|
||||
|
||||
/* Submodes of TRIGEDIT connectedness. */
|
||||
#define TRIGEDIT_MAIN_MENU 0
|
||||
|
|
|
@ -2486,7 +2486,6 @@ int script_driver(void *go_adress, trig_data *trig, int type, int mode)
|
|||
char cmd[MAX_INPUT_LENGTH], *p;
|
||||
struct script_data *sc = 0;
|
||||
struct cmdlist_element *temp;
|
||||
unsigned long loops = 0;
|
||||
void *go = NULL;
|
||||
|
||||
void obj_command_interpreter(obj_data *obj, char *argument);
|
||||
|
@ -2578,8 +2577,8 @@ int script_driver(void *go_adress, trig_data *trig, int type, int mode)
|
|||
if (process_if(p + 6, go, sc, trig, type)) {
|
||||
temp->original = cl;
|
||||
} else {
|
||||
cl->loops = 0;
|
||||
cl = temp;
|
||||
loops = 0;
|
||||
}
|
||||
} else if (!strn_cmp("switch ", p, 7)) {
|
||||
cl = find_case(trig, cl, go, sc, type, p + 7);
|
||||
|
@ -2599,9 +2598,10 @@ int script_driver(void *go_adress, trig_data *trig, int type, int mode)
|
|||
if (cl->original && process_if(orig_cmd + 6, go, sc, trig,
|
||||
type)) {
|
||||
cl = cl->original;
|
||||
loops++;
|
||||
cl->loops++;
|
||||
GET_TRIG_LOOPS(trig)++;
|
||||
if (loops == 30) {
|
||||
if (cl->loops == 30) {
|
||||
cl->loops = 0;
|
||||
process_wait(go, trig, type, "wait 1", cl);
|
||||
depth--;
|
||||
return ret_val;
|
||||
|
|
|
@ -71,6 +71,7 @@
|
|||
#define MTRIG_DOOR (1 << 17) /* door manipulated in room */
|
||||
|
||||
#define MTRIG_TIME (1 << 19) /* trigger based on game hour */
|
||||
#define MTRIG_DAMAGE (1 << 20) /* trigger whenever mob is damaged */
|
||||
|
||||
/* obj trigger types */
|
||||
#define OTRIG_GLOBAL (1 << 0) /* unused */
|
||||
|
@ -135,6 +136,7 @@ struct cmdlist_element {
|
|||
char *cmd; /* one line of a trigger */
|
||||
struct cmdlist_element *original;
|
||||
struct cmdlist_element *next;
|
||||
int loops; /* for counting number of runs in a while loop */
|
||||
};
|
||||
|
||||
struct trig_var_data {
|
||||
|
@ -263,6 +265,7 @@ void time_wtrigger(room_data *room);
|
|||
|
||||
int login_wtrigger(struct room_data *room, char_data *actor);
|
||||
|
||||
int damage_mtrigger(char_data *ch, char_data *victim, int dam, int attacktype);
|
||||
/* function prototypes from dg_scripts.c */
|
||||
ACMD(do_attach) ;
|
||||
ACMD(do_detach);
|
||||
|
|
|
@ -554,6 +554,33 @@ int cast_mtrigger(char_data *actor, char_data *ch, int spellnum)
|
|||
return 1;
|
||||
}
|
||||
|
||||
int damage_mtrigger(char_data *actor, char_data *victim, int dam, int attacktype)
|
||||
{
|
||||
trig_data *t;
|
||||
char buf[MAX_INPUT_LENGTH];
|
||||
|
||||
if (victim == NULL)
|
||||
return dam;
|
||||
|
||||
if (!SCRIPT_CHECK(victim, MTRIG_DAMAGE) || AFF_FLAGGED(victim, AFF_CHARM))
|
||||
return dam;
|
||||
|
||||
for (t = TRIGGERS(SCRIPT(victim)); t; t = t->next) {
|
||||
if (TRIGGER_CHECK(t, MTRIG_DAMAGE) &&
|
||||
(rand_number(1, 100) <= GET_TRIG_NARG(t))) {
|
||||
ADD_UID_VAR(buf, t, char_script_id(actor), "actor", 0);
|
||||
ADD_UID_VAR(buf, t, char_script_id(victim), "victim", 0);
|
||||
sprintf(buf, "%d", dam);
|
||||
add_var(&GET_TRIG_VARS(t), "damage", buf, 0);
|
||||
add_var(&GET_TRIG_VARS(t), "attacktype", skill_name(attacktype), 0);
|
||||
return script_driver(&victim, t, MOB_TRIGGER, TRIG_NEW);
|
||||
}
|
||||
}
|
||||
|
||||
return dam;
|
||||
}
|
||||
|
||||
|
||||
int leave_mtrigger(char_data *actor, int dir)
|
||||
{
|
||||
trig_data *t;
|
||||
|
|
|
@ -620,6 +620,11 @@ int damage(struct char_data *ch, struct char_data *victim, int dam, int attackty
|
|||
if (!IS_NPC(victim) && ((GET_LEVEL(victim) >= LVL_IMMORT) && PRF_FLAGGED(victim, PRF_NOHASSLE)))
|
||||
dam = 0;
|
||||
|
||||
dam = damage_mtrigger(ch, victim, dam, attacktype);
|
||||
if (dam == -1) {
|
||||
return (0);
|
||||
}
|
||||
|
||||
if (victim != ch) {
|
||||
/* Start the attacker fighting the victim */
|
||||
if (GET_POS(ch) > POS_STUNNED && (FIGHTING(ch) == NULL))
|
||||
|
|
|
@ -146,7 +146,8 @@ static void prefedit_disp_main_menu(struct descriptor_data *d)
|
|||
"%sImmortal Preferences\r\n"
|
||||
"%s1%s) Syslog Level %s[%s%8s%s] %s4%s) ClsOLC %s[%s%3s%s]\r\n"
|
||||
"%s2%s) Show Flags %s[%s%3s%s] %s5%s) No WizNet %s[%s%3s%s]\r\n"
|
||||
"%s3%s) No Hassle %s[%s%3s%s] %s6%s) Holylight %s[%s%3s%s]\r\n",
|
||||
"%s3%s) No Hassle %s[%s%3s%s] %s6%s) Holylight %s[%s%3s%s]\r\n"
|
||||
"%s7%s) Verbose %s[%s%3s%s] ",
|
||||
CBWHT(d->character, C_NRM),
|
||||
/* Line 1 - syslog and clsolc */
|
||||
CBYEL(d->character, C_NRM), CCNRM(d->character, C_NRM), CCCYN(d->character, C_NRM), CCYEL(d->character, C_NRM),
|
||||
|
@ -159,12 +160,17 @@ static void prefedit_disp_main_menu(struct descriptor_data *d)
|
|||
/* Line 3 - nohassle and holylight */
|
||||
CBYEL(d->character, C_NRM), CCNRM(d->character, C_NRM), CCCYN(d->character, C_NRM), CCYEL(d->character, C_NRM),
|
||||
ONOFF(PREFEDIT_FLAGGED(PRF_NOHASSLE)), CCCYN(d->character, C_NRM), CBYEL(d->character, C_NRM), CCNRM(d->character, C_NRM),
|
||||
CCCYN(d->character, C_NRM), CCYEL(d->character, C_NRM), ONOFF(PREFEDIT_FLAGGED(PRF_HOLYLIGHT)), CCCYN(d->character, C_NRM)
|
||||
CCCYN(d->character, C_NRM), CCYEL(d->character, C_NRM), ONOFF(PREFEDIT_FLAGGED(PRF_HOLYLIGHT)), CCCYN(d->character, C_NRM),
|
||||
/* Line 4 - Verbose */
|
||||
CBYEL(d->character, C_NRM), CCNRM(d->character, C_NRM), CCCYN(d->character, C_NRM), CCYEL(d->character, C_NRM),
|
||||
ONOFF(PREFEDIT_FLAGGED(PRF_VERBOSE)), CCCYN(d->character, C_NRM)
|
||||
);
|
||||
if (GET_LEVEL(PREFEDIT_GET_CHAR) == LVL_IMPL)
|
||||
send_to_char(d->character, "%s7%s) Zone Resets %s[%s%3s%s]\r\n",
|
||||
send_to_char(d->character, "%s8%s) Zone Resets %s[%s%3s%s]\r\n",
|
||||
CBYEL(d->character, C_NRM), CCNRM(d->character, C_NRM), CCCYN(d->character, C_NRM), CCYEL(d->character, C_NRM),
|
||||
ONOFF(PREFEDIT_FLAGGED(PRF_ZONERESETS)), CCCYN(d->character, C_NRM));
|
||||
else
|
||||
send_to_char(d->character, "\r\n");
|
||||
}
|
||||
|
||||
/* Finishing Off */
|
||||
|
@ -506,6 +512,18 @@ void prefedit_parse(struct descriptor_data * d, char *arg)
|
|||
break;
|
||||
|
||||
case '7':
|
||||
if (GET_LEVEL(PREFEDIT_GET_CHAR) < LVL_IMMORT)
|
||||
{
|
||||
send_to_char(d->character, "%sInvalid choice!%s\r\n", CBRED(d->character, C_NRM), CCNRM(d->character, C_NRM));
|
||||
prefedit_disp_main_menu(d);
|
||||
}
|
||||
else
|
||||
{
|
||||
TOGGLE_BIT_AR(PREFEDIT_GET_FLAGS, PRF_VERBOSE);
|
||||
}
|
||||
break;
|
||||
|
||||
case '8':
|
||||
if (GET_LEVEL(PREFEDIT_GET_CHAR) < LVL_IMPL)
|
||||
{
|
||||
send_to_char(d->character, "%sInvalid choice!%s\r\n", CBRED(d->character, C_NRM), CCNRM(d->character, C_NRM));
|
||||
|
@ -901,6 +919,10 @@ void prefedit_Restore_Defaults(struct descriptor_data *d)
|
|||
if (PREFEDIT_FLAGGED(PRF_AUTODOOR))
|
||||
SET_BIT_AR(PREFEDIT_GET_FLAGS, PRF_AUTODOOR);
|
||||
|
||||
/* PRF_VERBOSE - On */
|
||||
if (PREFEDIT_FLAGGED(PRF_VERBOSE))
|
||||
SET_BIT_AR(PREFEDIT_GET_FLAGS, PRF_VERBOSE);
|
||||
|
||||
/* Other (non-toggle) options */
|
||||
PREFEDIT_GET_WIMP_LEV = 0; /* Wimpy off by default */
|
||||
PREFEDIT_GET_PAGELENGTH = 22; /* Default telnet screen is 22 lines */
|
||||
|
|
|
@ -1768,7 +1768,26 @@ static void PerformSubnegotiation( descriptor_t *apDescriptor, char aCmd, char *
|
|||
Write(apDescriptor, RequestTTYPE);
|
||||
}
|
||||
|
||||
if ( PrefixString("Mudlet", pClientName) )
|
||||
if ( PrefixString("MTTS ", pClientName) )
|
||||
{
|
||||
pProtocol->pVariables[eMSDP_CLIENT_VERSION]->ValueInt = atoi(pClientName+5);
|
||||
|
||||
if (pProtocol->pVariables[eMSDP_CLIENT_VERSION]->ValueInt & 1)
|
||||
{
|
||||
pProtocol->pVariables[eMSDP_ANSI_COLORS]->ValueInt = 1;
|
||||
}
|
||||
if (pProtocol->pVariables[eMSDP_CLIENT_VERSION]->ValueInt & 4)
|
||||
{
|
||||
pProtocol->pVariables[eMSDP_UTF_8]->ValueInt = 1;
|
||||
}
|
||||
if (pProtocol->pVariables[eMSDP_CLIENT_VERSION]->ValueInt & 8)
|
||||
{
|
||||
pProtocol->pVariables[eMSDP_XTERM_256_COLORS]->ValueInt = 1;
|
||||
pProtocol->b256Support = eYES;
|
||||
}
|
||||
|
||||
}
|
||||
else if ( PrefixString("Mudlet", pClientName) )
|
||||
{
|
||||
/* Mudlet beta 15 and later supports 256 colours, but we can't
|
||||
* identify it from the mud - everything prior to 1.1 claims
|
||||
|
|
|
@ -262,9 +262,10 @@
|
|||
#define PRF_AUTOMAP 31 /**< Show map at the side of room descs */
|
||||
#define PRF_AUTOKEY 32 /**< Automatically unlock locked doors when opening */
|
||||
#define PRF_AUTODOOR 33 /**< Use the next available door */
|
||||
#define PRF_ZONERESETS 34
|
||||
#define PRF_ZONERESETS 34 /**< Show when zones reset */
|
||||
#define PRF_VERBOSE 35 /**< Listings like where are more verbose */
|
||||
/** Total number of available PRF flags */
|
||||
#define NUM_PRF_FLAGS 35
|
||||
#define NUM_PRF_FLAGS 36
|
||||
|
||||
/* Affect bits: used in char_data.char_specials.saved.affected_by */
|
||||
/* WARNING: In the world files, NEVER set the bits marked "R" ("Reserved") */
|
||||
|
|
25
src/sysdep.h
25
src/sysdep.h
|
@ -63,6 +63,24 @@
|
|||
|
||||
/* Do not change anything below this line. */
|
||||
|
||||
#if defined(__APPLE__) && defined(__MACH__)
|
||||
/* Machine-specific dependencies for running on modern macOS systems 10.13+ (High Sierra)
|
||||
* Updated by Victor Augusto Borges Dias de Almeida (aka Stoneheart), 26 June 2024.
|
||||
*
|
||||
* Tested on:
|
||||
* - macOS 10.13: High Sierra (Lobo) - September 25, 2017 (Latest: 10.13.6)
|
||||
* - macOS 10.14: Mojave (Liberty) - September 24, 2018 (Latest: 10.14.6)
|
||||
* - macOS 10.15: Catalina (Jazz) - October 7, 2019 (Latest: 10.15.7)
|
||||
* - macOS 11: Big Sur (GoldenGate) - November 12, 2020 (Latest: 11.7.10)
|
||||
* - macOS 12: Monterey (Star) - October 25, 2021 (Latest: 12.7)
|
||||
* - macOS 13: Ventura (Rome) - November 7, 2022 (Latest: 13.7)
|
||||
* - macOS 14: Sonoma (Sunburst) - November 7, 2023 (Latest: 14.3)
|
||||
*
|
||||
* This file works on Apple Silicon Chips (M1, M2, M3) without futher configurations.
|
||||
*/
|
||||
#define CIRCLE_MAC_OS 1
|
||||
#endif
|
||||
|
||||
/* Set up various machine-specific things based on the values determined from
|
||||
* configure and conf.h. */
|
||||
|
||||
|
@ -78,7 +96,7 @@
|
|||
#include <strings.h>
|
||||
#endif
|
||||
|
||||
#if (defined (STDC_HEADERS) || defined (__GNU_LIBRARY__))
|
||||
#if (defined (STDC_HEADERS) || defined (__GNU_LIBRARY__) || defined(CIRCLE_MAC_OS))
|
||||
#include <stdlib.h>
|
||||
|
||||
#else /* No standard headers. */
|
||||
|
@ -89,7 +107,6 @@
|
|||
|
||||
extern char *malloc(), *calloc(), *realloc();
|
||||
extern void free();
|
||||
|
||||
extern void abort(), exit();
|
||||
|
||||
#endif /* Standard headers. */
|
||||
|
@ -150,9 +167,11 @@ extern void abort (), exit ();
|
|||
#include <sys/errno.h>
|
||||
#endif
|
||||
|
||||
#ifndef CIRCLE_MAC_OS
|
||||
#ifdef HAVE_CRYPT_H
|
||||
#include <crypt.h>
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef TIME_WITH_SYS_TIME
|
||||
# include <sys/time.h>
|
||||
|
@ -434,9 +453,11 @@ struct in_addr {
|
|||
char *strerror(int errnum);
|
||||
#endif
|
||||
|
||||
#ifndef CIRCLE_MAC_OS
|
||||
#ifdef NEED_STRLCPY_PROTO
|
||||
size_t strlcpy(char *dest, const char *src, size_t copylen);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef NEED_SYSTEM_PROTO
|
||||
int system(const char *string);
|
||||
|
|
46
src/util/CMakeLists.txt
Normal file
46
src/util/CMakeLists.txt
Normal file
|
@ -0,0 +1,46 @@
|
|||
|
||||
set(TOOLS
|
||||
asciipasswd
|
||||
autowiz
|
||||
plrtoascii
|
||||
rebuildIndex
|
||||
rebuildMailIndex
|
||||
shopconv
|
||||
sign
|
||||
split
|
||||
wld2html
|
||||
webster
|
||||
)
|
||||
|
||||
# common includes and flags
|
||||
include_directories(${CMAKE_SOURCE_DIR}/src)
|
||||
add_definitions(-DCIRCLE_UTIL)
|
||||
|
||||
find_library(CRYPT_LIBRARY crypt)
|
||||
find_library(NETLIB_LIBRARY nsl socket) # for sign.c, hvis nødvendig
|
||||
|
||||
foreach(tool ${TOOLS})
|
||||
if(${tool} STREQUAL "rebuildIndex")
|
||||
add_executable(rebuildIndex rebuildAsciiIndex.c)
|
||||
else()
|
||||
add_executable(${tool} ${tool}.c)
|
||||
endif()
|
||||
|
||||
# Set output location
|
||||
set_target_properties(${tool} PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin
|
||||
)
|
||||
|
||||
# Link to libcrypt for asciipasswd
|
||||
if(${tool} STREQUAL "asciipasswd" AND CRYPT_LIBRARY)
|
||||
target_link_libraries(${tool} ${CRYPT_LIBRARY})
|
||||
endif()
|
||||
|
||||
# Link to netlib for sign
|
||||
if(${tool} STREQUAL "sign" AND NETLIB_LIBRARY)
|
||||
target_link_libraries(${tool} ${NETLIB_LIBRARY})
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
add_custom_target(utils DEPENDS ${TOOLS})
|
||||
|
|
@ -23,7 +23,7 @@ CFLAGS = @CFLAGS@ $(MYFLAGS) $(PROFILE) -I$(INCDIR)
|
|||
|
||||
default: all
|
||||
|
||||
all: $(BINDIR)/asciipasswd $(BINDIR)/autowiz $(BINDIR)/plrtoascii $(BINDIR)/rebuildIndex $(BINDIR)/rebuildMailIndex $(BINDIR)/shopconv $(BINDIR)/sign $(BINDIR)/split $(BINDIR)/wld2html $(BINDIR)/webster
|
||||
all: $(BINDIR)/asciipasswd $(BINDIR)/autowiz $(BINDIR)/plrtoascii $(BINDIR)/rebuildIndex $(BINDIR)/rebuildMailIndex $(BINDIR)/shopconv $(BINDIR)/sign $(BINDIR)/split $(BINDIR)/wld2html
|
||||
|
||||
asciipasswd: $(BINDIR)/asciipasswd
|
||||
|
||||
|
@ -43,8 +43,6 @@ split: $(BINDIR)/split
|
|||
|
||||
wld2html: $(BINDIR)/wld2html
|
||||
|
||||
webster: $(BINDIR)/webster
|
||||
|
||||
$(BINDIR)/asciipasswd: asciipasswd.c
|
||||
$(CC) $(CFLAGS) -o $(BINDIR)/asciipasswd asciipasswd.c @CRYPTLIB@
|
||||
|
||||
|
@ -72,9 +70,6 @@ $(BINDIR)/split: split.c
|
|||
$(BINDIR)/wld2html: wld2html.c
|
||||
$(CC) $(CFLAGS) -o $(BINDIR)/wld2html wld2html.c
|
||||
|
||||
$(BINDIR)/webster: webster.c
|
||||
$(CC) $(CFLAGS) -o $(BINDIR)/webster webster.c
|
||||
|
||||
# Dependencies for the object files (automagically generated with
|
||||
# gcc -MM)
|
||||
|
||||
|
|
|
@ -155,7 +155,7 @@ static int boot_the_shops_conv(FILE * shop_f, FILE * newshop_f, char *filename)
|
|||
int main(int argc, char *argv[])
|
||||
{
|
||||
FILE *sfp, *nsfp;
|
||||
char fn[256], part[256];
|
||||
char fn[120], part[256];
|
||||
int result, index, i;
|
||||
|
||||
if (argc < 2) {
|
||||
|
|
|
@ -1,175 +0,0 @@
|
|||
/* ************************************************************************
|
||||
* File: webster.c Part of tbaMUD *
|
||||
* Usage: Use an online dictionary via tell m-w <word>. *
|
||||
* *
|
||||
* Based on the Circle 3.0 syntax checker and wld2html programs. *
|
||||
************************************************************************ */
|
||||
|
||||
#define log(msg) fprintf(stderr, "%s\n", msg)
|
||||
|
||||
#include "conf.h"
|
||||
#include "sysdep.h"
|
||||
|
||||
|
||||
#define MEM_USE 10000
|
||||
char buf[MEM_USE];
|
||||
|
||||
int get_line(FILE * fl, char *buf);
|
||||
void skip_spaces(char **string);
|
||||
void parse_webster_html(char *arg);
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
int pid = 0;
|
||||
if (argc != 3) {
|
||||
return 0; /* no word/pid given */
|
||||
}
|
||||
pid = atoi(argv[2]);
|
||||
|
||||
snprintf(buf, sizeof(buf),
|
||||
"lynx -accept_all_cookies -source http://www.thefreedictionary.com/%s"
|
||||
" >webster.html", argv[1]);
|
||||
system(buf);
|
||||
|
||||
parse_webster_html(argv[1]);
|
||||
|
||||
if (pid)
|
||||
kill(pid, SIGUSR2);
|
||||
|
||||
return (0);
|
||||
}
|
||||
|
||||
void parse_webster_html(char *arg) {
|
||||
FILE *infile, *outfile;
|
||||
char scanbuf[MEM_USE], outline[MEM_USE], *p, *q;
|
||||
|
||||
outfile = fopen("websterinfo", "w");
|
||||
if (!outfile)
|
||||
exit(1);
|
||||
|
||||
infile = fopen("webster.html", "r");
|
||||
if (!infile) {
|
||||
fprintf(outfile, "A bug has occured in webster. (no webster.html) Please notify Welcor.");
|
||||
fclose(outfile);
|
||||
return;
|
||||
}
|
||||
|
||||
unlink("webster.html"); /* We can still read */
|
||||
|
||||
for ( ; get_line(infile, buf)!=0; ) {
|
||||
|
||||
if (strncmp(buf, "<script>write_ads(AdsNum, 0, 1)</script>", 40) != 0)
|
||||
continue; // read until we hit the line with results in it.
|
||||
|
||||
p = buf+40;
|
||||
|
||||
if (strncmp(p, "<br>", 4) == 0)
|
||||
{
|
||||
fprintf(outfile, "That word could not be found.\n");
|
||||
goto end;
|
||||
}
|
||||
else if (strncmp(p, "<div ", 5) == 0) // definition is here, all in one line.
|
||||
{
|
||||
while (strncmp(p, "ds-list", 7)) //seek to the definition
|
||||
p++;
|
||||
|
||||
strncpy(scanbuf, p, sizeof(scanbuf)); // strtok on a copy.
|
||||
|
||||
p = strtok(scanbuf, ">"); // chop the line at the end of tags: <br><b>word</b> becomes "<br" "<b" "word</b"
|
||||
p = strtok(NULL, ">"); // skip the rest of this tag.
|
||||
|
||||
fprintf(outfile, "Info on: %s\n\n", arg);
|
||||
|
||||
while (1)
|
||||
{
|
||||
q = outline;
|
||||
|
||||
while (*p != '<')
|
||||
{
|
||||
assert(p < scanbuf+sizeof(scanbuf));
|
||||
*q++ = *p++;
|
||||
}
|
||||
if (!strncmp(p, "<br", 3) || !strncmp(p, "<p", 2) || !strncmp(p, "<div class=\"ds-list\"", 23) || !strncmp(p, "<div class=\"sds-list\"", 24))
|
||||
*q++ = '\n';
|
||||
// if it's not a <br> tag or a <div class="sds-list"> or <div class="ds-list"> tag, ignore it.
|
||||
|
||||
*q++='\0';
|
||||
fprintf(outfile, "%s", outline);
|
||||
|
||||
if (!strncmp(p, "</table", 7))
|
||||
goto end;
|
||||
|
||||
p = strtok(NULL, ">");
|
||||
}
|
||||
}
|
||||
else if (strncmp(p, "<div>", 5) == 0) // not found, but suggestions are ample:
|
||||
{
|
||||
strncpy(scanbuf, p, sizeof(scanbuf)); // strtok on a copy.
|
||||
|
||||
p = strtok(scanbuf, ">"); // chop the line at the end of tags: <br><b>word</b> becomes "<br>" "<b>" "word</b>"
|
||||
p = strtok(NULL, ">"); // skip the rest of this tag.
|
||||
|
||||
while (1)
|
||||
{
|
||||
q = outline;
|
||||
|
||||
while (*p != '<')
|
||||
*q++ = *p++;
|
||||
|
||||
if (!strncmp(p, "<td ", 4))
|
||||
*q++ = '\n';
|
||||
// if it's not a <td> tag, ignore it.
|
||||
|
||||
*q++='\0';
|
||||
fprintf(outfile, "%s", outline);
|
||||
|
||||
if (!strncmp(p, "</table", 7))
|
||||
goto end;
|
||||
|
||||
p = strtok(NULL, ">");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// weird.. one of the above should be correct.
|
||||
fprintf(outfile, "It would appear that the free online dictionary has changed their format.\n"
|
||||
"Sorry, but you might need a webrowser instead.\n\n"
|
||||
"See http://www.thefreedictionary.com/%s", arg);
|
||||
goto end;
|
||||
}
|
||||
}
|
||||
|
||||
end:
|
||||
fclose(infile);
|
||||
|
||||
fprintf(outfile, "~");
|
||||
fclose(outfile);
|
||||
}
|
||||
|
||||
/* get_line reads the next non-blank line off of the input stream.
|
||||
* The newline character is removed from the input.
|
||||
*/
|
||||
int get_line(FILE * fl, char *buf)
|
||||
{
|
||||
char temp[MEM_USE];
|
||||
|
||||
do {
|
||||
fgets(temp, MEM_USE, fl);
|
||||
if (*temp)
|
||||
temp[strlen(temp) - 1] = '\0';
|
||||
} while (!feof(fl) && !*temp);
|
||||
|
||||
if (feof(fl))
|
||||
return (0);
|
||||
else {
|
||||
strcpy(buf, temp);
|
||||
return (1);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Function to skip over the leading spaces of a string.
|
||||
*/
|
||||
void skip_spaces(char **string)
|
||||
{
|
||||
for (; **string && isspace(**string); (*string)++);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue