diff --git a/lib/world/mob/1.mob b/lib/world/mob/1.mob index 2645858..06b7fa3 100644 --- a/lib/world/mob/1.mob +++ b/lib/world/mob/1.mob @@ -523,7 +523,7 @@ The Master Magi of the green order dismisses you with a wave. ~ A Master Magi is the highest ranking magi of each order. Of the seven orders of the Magi only 5 have Master Magi's. The orders of the purple and -grey robe have yet to select a master magi as none of them are powerful enough. +gray robe have yet to select a master magi as none of them are powerful enough. ~ 72 0 0 0 16 0 0 0 0 E @@ -663,9 +663,9 @@ reach the title of Master Magi. Very few actually make it. 8 8 1 E #146 -grey magi man~ -the grey magi~ -A man in a flowing grey robe is resting here. +gray magi man~ +the gray magi~ +A man in a flowing gray robe is resting here. ~ He carries himself with a confidence that is almost frightening. You realize he must be a magi. @@ -740,7 +740,7 @@ midwife~ the midwife~ A midwife is tidying up the house. ~ - She looks rather old, touches of grey sprinkle her dark brown hair. She + She looks rather old, touches of gray sprinkle her dark brown hair. She must have once been very attractive, but not any longer. She looks worn down and tired from her daily chores. ~ diff --git a/lib/world/mob/100.mob b/lib/world/mob/100.mob index 63ec8db..630c5ae 100644 --- a/lib/world/mob/100.mob +++ b/lib/world/mob/100.mob @@ -64,7 +64,7 @@ E #10004 coyote~ the coyote~ -A skinny grey coyote fades into the trees as you approach. +A skinny gray coyote fades into the trees as you approach. ~ Although the coyote looks a little too skinny, it is definitely still in very good shape. This scavenger has learned to live off the land and has become a @@ -172,7 +172,7 @@ A raccoon is sitting in a tree just above you. ~ This miniature bandit looks very interested in what you're doing. It watches you without any sign of fear. It uses its human-like hands to climb around in -the trees. It is grey and black with the unforgettable mask around its eyes. +the trees. It is gray and black with the unforgettable mask around its eyes. ~ 76 0 0 0 0 0 0 0 0 E 3 19 8 0d0+30 1d2+0 diff --git a/lib/world/mob/107.mob b/lib/world/mob/107.mob index b529f5f..82a907c 100644 --- a/lib/world/mob/107.mob +++ b/lib/world/mob/107.mob @@ -236,7 +236,7 @@ E #10718 king crab~ a king crab~ -A huge crab scutters around in the muddy waters. +A huge crab skitters around in the muddy waters. ~ The large crab has a set of deadly claws on two of it's eight long limbs. Each limb measuring almost a span in length. It's hard crustaceous shell and diff --git a/lib/world/mob/115.mob b/lib/world/mob/115.mob index 5dec747..9f507df 100644 --- a/lib/world/mob/115.mob +++ b/lib/world/mob/115.mob @@ -13,7 +13,7 @@ small dog. It is built very low to the ground and is actually pretty quick. E #11501 rat~ -a large grey rat~ +a large gray rat~ A large dusty rat crawls around here. ~ This rat seems to be oblivious to all around it. @@ -322,7 +322,7 @@ E #11524 ensign goblin~ an ensign goblin~ -An ensign goblin straight out from military camp, leads the raid at the frontlines. +An ensign goblin straight out from military camp, leads the raid at the front lines. ~ He looks a little bit cleaner than the typical goblin, must be more educated. diff --git a/lib/world/mob/118.mob b/lib/world/mob/118.mob index bf33af7..fb03bbc 100644 --- a/lib/world/mob/118.mob +++ b/lib/world/mob/118.mob @@ -147,7 +147,7 @@ A young shadow-child leans against the railing, staring out dreamily. though deep in a world of daydreams. Her fingers absent-mindedly caress back and forth along the polished wood, her eyes unblinking as she looks out over the mountains. Her whole form flickers, as a flame that is dying, one moment solid -and the next transparent and fading, a shadow-grey hue darkening her features. +and the next transparent and fading, a shadow-gray hue darkening her features. ~ 188426 0 0 0 0 0 0 0 0 E @@ -315,7 +315,7 @@ A young shadow-woman is covered in flour here. ~ She looks to be in her late twenties, sparkling blue eyes slightly worn, and the first shadows of time and stress creeping across her face. Long, uncut -brown hair cascades down her back, tied into a rough ponytail and greyed here +brown hair cascades down her back, tied into a rough ponytail and grayed here and there with pats of flour. ~ 258058 0 0 0 0 0 0 0 0 E @@ -450,7 +450,7 @@ T 11815 #11827 weeping girl~ a weeping girl~ -A girl sits weeping, her tears shattering like ice on the countertop. +A girl sits weeping, her tears shattering like ice on the counter top. ~ This young girl is dark haired and solemn faced, her large blue eyes filling with crystal tears that seem to turn to ice as they drip down her face, diff --git a/lib/world/mob/13.mob b/lib/world/mob/13.mob index bd11033..ba003bd 100644 --- a/lib/world/mob/13.mob +++ b/lib/world/mob/13.mob @@ -317,7 +317,7 @@ albert einstein guy~ Einstein~ A guy sporting the aged Don King look is calculating things in his head. ~ - He frizzled grey hair sticks out in every direction. He sports a black and + He frizzled gray hair sticks out in every direction. He sports a black and white peppered mustache and seems to be daydreaming or in deep thought. A pencil is stuck behind one ear and a notepad sticks out of his back pocket. diff --git a/lib/world/mob/15.mob b/lib/world/mob/15.mob index 729cca3..5b9e422 100644 --- a/lib/world/mob/15.mob +++ b/lib/world/mob/15.mob @@ -151,9 +151,9 @@ The wayward apostle approaches slowly, extending his arms in a hug. 8 8 1 E #1511 -pharoah~ -Pharoah~ -Pharoah has been sent here in retribution for a lifetime of evils. +pharaoh~ +Pharaoh~ +Pharaoh has been sent here in retribution for a lifetime of evils. ~ Richly clothed and postured in arrogance and love of power, he looks at you with nothing more than a smirk of contempt. diff --git a/lib/world/mob/150.mob b/lib/world/mob/150.mob index 21ca16c..9f7e9bb 100644 --- a/lib/world/mob/150.mob +++ b/lib/world/mob/150.mob @@ -16,7 +16,7 @@ king welmar~ King Welmar~ The wise King Welmar sits here in his throne. ~ - In his later middle-age, with his beard starting to grey, King Welmar is + In his later middle-age, with his beard starting to gray, King Welmar is still very powerfully built, and wouldn't take kindly to an attack. Despite that, you know he is well-loved throughout the land, and has a reputation as a wise and just ruler. diff --git a/lib/world/mob/175.mob b/lib/world/mob/175.mob index a77ed1f..a2ec478 100644 --- a/lib/world/mob/175.mob +++ b/lib/world/mob/175.mob @@ -97,7 +97,7 @@ Trilless sorceress north northern~ Trilless~ Trilless the Northern Sorceress is here, radiating goodness and well-being. ~ - An aged woman, Trilless has long grey-white hair and pale, wrinkled skin. + An aged woman, Trilless has long gray-white hair and pale, wrinkled skin. She wears white robes, and she gives forth an aura of purity and goodness. The only splash of color in her form is her eyes, which are a shade of piercing electric blue. @@ -148,7 +148,7 @@ E #17509 Shadimar spectre~ Shadimar's Spectre~ -Shadimar's Spectre floats here, glowing with faint grey light. +Shadimar's Spectre floats here, glowing with faint gray light. ~ This is not the true Shadimar, it is but a pale vision of him. You can see the background through the Spectre's form. diff --git a/lib/world/mob/19.mob b/lib/world/mob/19.mob index a2acbb0..26e1920 100644 --- a/lib/world/mob/19.mob +++ b/lib/world/mob/19.mob @@ -53,7 +53,7 @@ menacing lizard warrior~ a lizard warrior~ A menacing lizard warrior stands at post. ~ - This savage, reptilian humanoid stands tall, proud, and muscular. Dark grey + This savage, reptilian humanoid stands tall, proud, and muscular. Dark gray scales armor almost his entire body, making him blend seamlessly into shadow, only his fierce yellow eyes piercingly obvious. ~ @@ -68,7 +68,7 @@ menacing lizard warrior xgateopenerx~ a lizard warrior~ A menacing lizard warrior stands at post. ~ - This savage, reptilian humanoid stands tall, proud, and muscular. Dark grey + This savage, reptilian humanoid stands tall, proud, and muscular. Dark gray scales armor almost his entire body, making him blend seamlessly into shadow, only his fierce yellow eyes piercingly obvious. ~ @@ -423,7 +423,7 @@ An enormous whisper spider stirs from her blanket of webbing. ~ This massive spider is almost ten feet in width, long jointed legs clicking slightly as they support the weight of its huge bulbous black body. The two -signature grey stripes of the whisper species mark this creature's underbelly, +signature gray stripes of the whisper species mark this creature's underbelly, and two blood red eyes peer effortlessly through the dark. ~ 40970 0 0 0 80 0 0 0 0 E @@ -522,10 +522,10 @@ a scruffy-haired gnome~ A scruffy-haired gnome rubs his eyes, blinking with confusion. ~ Similar in appearance to a dwarf, this little humanoid is somewhat frailer, -being the lighter build of his gnomish kin. Long wisps of frizzy grey hair +being the lighter build of his gnomish kin. Long wisps of frizzy gray hair stick out haphazardly from both his head and his large, pointed ears. Friendly-faced, his skin is lined with many years of laughter and sorrow alike, -wise grey eyes twinkling with a stubborn humor. +wise gray eyes twinkling with a stubborn humor. ~ 10 0 0 0 0 0 0 0 100 E 17 15 0 3d3+170 2d2+2 diff --git a/lib/world/mob/2.mob b/lib/world/mob/2.mob index 589e7ce..fda11e6 100644 --- a/lib/world/mob/2.mob +++ b/lib/world/mob/2.mob @@ -217,7 +217,7 @@ An old magi has been guarding the orb for decades, his sanity seems questionable ~ After over 50 years of guard duty this magi seems to have lost touch with reality. He stares blankly around the room and doesn't seem to even notice you. -He wears a plain grey robe and is a member of the magi guards, a once elite +He wears a plain gray robe and is a member of the magi guards, a once elite group of magi dedicated to protecting the Orb of Sanctum. ~ 10 0 0 0 0 0 0 0 0 E @@ -247,7 +247,7 @@ Yoda~ Yoda~ Jedi Master Yoda. ~ - A tiny green alien, dressed in grey and white robes. He carries around a + A tiny green alien, dressed in gray and white robes. He carries around a small cane, and speaks oddly. ~ 8 0 0 0 0 0 0 0 1000 E diff --git a/lib/world/mob/20.mob b/lib/world/mob/20.mob index c657f99..772090a 100644 --- a/lib/world/mob/20.mob +++ b/lib/world/mob/20.mob @@ -137,7 +137,7 @@ E #2010 elephant~ an elephant~ -A huge grey beast with long tusks and large floppy ears trumpets at you. +A huge gray beast with long tusks and large floppy ears trumpets at you. ~ Yet another exotic animal the emperor imports so his people can watch it be riddled with arrows and then slaughtered by gladiators. Metal tusks have been diff --git a/lib/world/mob/201.mob b/lib/world/mob/201.mob index 8d3989f..313928d 100644 --- a/lib/world/mob/201.mob +++ b/lib/world/mob/201.mob @@ -67,7 +67,7 @@ Tryny the Widow~ @W[GREET]@n Tryny the Widow Shopkeeper is here, waiting to sell you things. ~ Tryny has looks depressed and in need of comforting. Her black hair lined -with streaks of grey, and her face has numerous wrinkles on it. +with streaks of gray, and her face has numerous wrinkles on it. ~ 10 0 0 0 8192 0 0 0 0 E 10 17 4 2d2+100 1d2+1 diff --git a/lib/world/mob/22.mob b/lib/world/mob/22.mob index 80d0314..bea975c 100644 --- a/lib/world/mob/22.mob +++ b/lib/world/mob/22.mob @@ -370,7 +370,7 @@ dungeon guard~ a dungeon guard~ A dungeon guard stands his watch vigilantly. ~ - He stands with pride and honor, the perfect guard. He wears a grey robe + He stands with pride and honor, the perfect guard. He wears a gray robe over his armor with two crossed thunderbolts emblazoned on it. ~ 2124 0 0 0 80 0 0 0 750 E diff --git a/lib/world/mob/232.mob b/lib/world/mob/232.mob index 125171b..7a32bef 100644 --- a/lib/world/mob/232.mob +++ b/lib/world/mob/232.mob @@ -3,7 +3,7 @@ Wizard merchant~ a wizard~ A tall man wearing a wizards hat stands behind a counter. ~ - The wizard is tall man with a grey beard. You can see such great wisdom in + The wizard is tall man with a gray beard. You can see such great wisdom in his eyes. His hat makes him look very comical. ~ 256030 0 0 0 73808 0 0 0 600 E diff --git a/lib/world/mob/240.mob b/lib/world/mob/240.mob index a1ac393..0d2012e 100644 --- a/lib/world/mob/240.mob +++ b/lib/world/mob/240.mob @@ -166,7 +166,7 @@ The War Master is planning for battle. ~ This grizzled old minotaur is not only the best and strongest warrior in the city, but also the undefeated champion of the arena. He has more scars than -wrinkles. Most of his fur has turned grey. He looks like he knows what you +wrinkles. Most of his fur has turned gray. He looks like he knows what you are thinking. ~ 2122 0 0 0 0 0 0 0 300 E diff --git a/lib/world/mob/241.mob b/lib/world/mob/241.mob index 0251828..5779a01 100644 --- a/lib/world/mob/241.mob +++ b/lib/world/mob/241.mob @@ -315,11 +315,11 @@ to be quite skilled with his batleth. 8 8 1 E #24117 -small grey mouse~ -a small grey mouse~ -A small grey mouse carefully explores the office. +small gray mouse~ +a small gray mouse~ +A small gray mouse carefully explores the office. ~ - Her fur is a pale grey and her ears, tail and claws are a bright, clean pink. + Her fur is a pale gray and her ears, tail and claws are a bright, clean pink. She peers around with large black eyes and constantly twitches her nose. ~ 10 0 0 0 0 0 0 0 0 E diff --git a/lib/world/mob/242.mob b/lib/world/mob/242.mob index 3cb25a6..dd0efe6 100644 --- a/lib/world/mob/242.mob +++ b/lib/world/mob/242.mob @@ -17,7 +17,7 @@ mayor~ the Mayor~ The Mayor is walking around here, inspecting the city. ~ - He is a stocky, middle-aged man with thin, grey hair. + He is a stocky, middle-aged man with thin, gray hair. ~ 26634 0 0 0 16 0 0 0 1000 E 7 18 5 1d1+70 1d2+1 diff --git a/lib/world/mob/25.mob b/lib/world/mob/25.mob index 88417ca..44e9b17 100644 --- a/lib/world/mob/25.mob +++ b/lib/world/mob/25.mob @@ -732,11 +732,11 @@ Master in hopes of gleaning secrets one could never hope to uncover alone. E T 2501 #2555 -cat grey familiar~ -the grey cat~ -A grey cat is lounging lazily here. +cat gray familiar~ +the gray cat~ +A gray cat is lounging lazily here. ~ - The grey cat cocks an ear towards you, sensing your scrutiny, then purrs + The gray cat cocks an ear towards you, sensing your scrutiny, then purrs contentedly. It looks rather harmless, until you notice its very large claws. ~ @@ -746,7 +746,7 @@ contentedly. It looks rather harmless, until you notice its very large claws. 8 8 2 E #2556 -master guildmaster grey~ +master guildmaster gray~ the Master of Neutrality~ The Master of Neutrality is here contemplating the balance of the Universe. ~ diff --git a/lib/world/mob/267.mob b/lib/world/mob/267.mob index 1a2ee72..0d0861f 100644 --- a/lib/world/mob/267.mob +++ b/lib/world/mob/267.mob @@ -4,7 +4,7 @@ the woman in pink~ A woman wearing a pretty pink taffeta dress trudges along the beach. ~ My, what beauty. But she just gives you a long, doleful stare and without a -sound continues along. How strange--her eyes are a very dull grey. Doesn't +sound continues along. How strange--her eyes are a very dull gray. Doesn't seem to work with her beautiful face. ~ 220 0 0 0 0 0 0 0 0 E @@ -20,7 +20,7 @@ the woman in blue~ A woman wearing a pretty blue silk dress trudges along the beach. ~ My, what beauty. But she just gives you a long, doleful stare and without a -sound continues along. How strange--her eyes are a very dull grey. Doesn't +sound continues along. How strange--her eyes are a very dull gray. Doesn't seem to work with her beautiful face. ~ 220 0 0 0 0 0 0 0 0 E @@ -36,7 +36,7 @@ the woman in pristine white~ A woman wearing a pretty pristine white cotton dress trudges along the beach. ~ My, what beauty. But she just gives you a long, doleful stare and without a -sound continues along. How strange--her eyes are a very dull grey. Doesn't +sound continues along. How strange--her eyes are a very dull gray. Doesn't seem to work with her beautiful face. ~ 220 0 0 0 0 0 0 0 0 E @@ -52,7 +52,7 @@ the woman in a drab beige dress~ A woman wearing a drab beige burlap dress trudges along the beach. ~ My, what beauty. But she just gives you a long, doleful stare and without a -sound continues along. How strange--her eyes are a very dull grey. Doesn't +sound continues along. How strange--her eyes are a very dull gray. Doesn't seem to work with her beautiful face. ~ 220 0 0 0 0 0 0 0 0 E @@ -68,7 +68,7 @@ the special slave of the master~ A slave for the master works endlessly at his will. ~ My, what beauty. But she just gives you a long, doleful stare and without a -sound continues along. How strange--her eyes are a very dull grey. Doesn't +sound continues along. How strange--her eyes are a very dull gray. Doesn't seem to work with her beautiful face. ~ 220 0 0 0 0 0 0 0 0 E diff --git a/lib/world/mob/271.mob b/lib/world/mob/271.mob index 11cf10f..714bf89 100644 --- a/lib/world/mob/271.mob +++ b/lib/world/mob/271.mob @@ -118,7 +118,7 @@ a blackberry picker~ A blackberry picker is singing among the bushes. ~ She is garbed in a peasant's frock and carries a basket of blackberries. -Black hair frames a gentle face and broad grey eyes accustomed to hardship. +Black hair frames a gentle face and broad gray eyes accustomed to hardship. She gives you a shy smile and feigns interest in a fray of her sleeve. ~ 10 0 0 0 0 0 0 0 0 E @@ -481,7 +481,7 @@ E #27135 mockingbird bird~ a mockingbird~ -A grey and white mockingbird mimics you from an oak branch. +A gray and white mockingbird mimics you from an oak branch. ~ She cocks her head from side to side, studying you rapidly, then does an impression that looks very familiar and makes your friends crack up laughing. @@ -630,9 +630,9 @@ covers them until the moment of its departure from the world. 8 8 0 E #27146 -grey cat~ -a grey cat~ -A grey cat pads around, sniffing things. +gray cat~ +a gray cat~ +A gray cat pads around, sniffing things. ~ He seems vaguely interested in something beyond the range of your five senses, as cats often are. @@ -889,7 +889,7 @@ disgruntled courier postmasters~ a disgruntled courier~ A disgruntled courier awaits your bidding. ~ - The grey and strained eyes of the courier look at you with ill-concealed + The gray and strained eyes of the courier look at you with ill-concealed lack of interest. The scars on his face are an indication that he has seen foul weather of all sorts on the roads, and nothing you could request would surprise him. diff --git a/lib/world/mob/279.mob b/lib/world/mob/279.mob index 01e3740..7905c0d 100644 --- a/lib/world/mob/279.mob +++ b/lib/world/mob/279.mob @@ -1,9 +1,9 @@ #27900 -bat grey~ -a grey bat~ -A grey bat hangs from the shadows here. +bat gray~ +a gray bat~ +A gray bat hangs from the shadows here. ~ - This furry creature looks just like a giant grey rat, only with large + This furry creature looks just like a giant gray rat, only with large pointed ears and webbed wings that it curls around itself whilst hanging. Glistening fangs and keen beady eyes seem ever ready for a chance to attack fresh prey. @@ -200,7 +200,7 @@ a white poodle ~ A white poodle is tied to a tree here. ~ This little dog is covered in fluffy white fur, carefully groomed and -sculpted from head to foot. Its smooth grey face has been clean shaven, two +sculpted from head to foot. Its smooth gray face has been clean shaven, two large black eyes blinking at the surroundings as it waits for its owner. ~ 6154 0 0 0 80 0 0 0 -15 E @@ -275,7 +275,7 @@ Renoir the thief~ Renoir the thief lingers here, sharpening his dagger. ~ Dark garbed, and covered with a layer of grime, he blends easily and -dangerously into the shadows, his squinting grey eyes watching everything +dangerously into the shadows, his squinting gray eyes watching everything suspiciously. His constant sharpening of his dagger is an indication that he must use it often. ~ @@ -353,7 +353,7 @@ Robespierre~ A revolutionary is here. ~ His face is firm and set as though he has utter conviction in his beliefs, -stone-grey eyes look ready to take on almost anyone who would disagree with +stone-gray eyes look ready to take on almost anyone who would disagree with him. He does not look strong enough to be a fighter although his movements are fast and decisive. ~ @@ -555,7 +555,7 @@ The guardian of time and space stands here. ~ This tall person is slightly strange in appearance, though it is not immediately obvious why. His face is deeply lined and creased with age, his -deep-set grey eyes filled with a wisdom rarely seen. Although he does not look +deep-set gray eyes filled with a wisdom rarely seen. Although he does not look particularly strong, something about his presence gives the impression that he is a force to be reckoned with. ~ diff --git a/lib/world/mob/284.mob b/lib/world/mob/284.mob index 2d5f5de..2659ff2 100644 --- a/lib/world/mob/284.mob +++ b/lib/world/mob/284.mob @@ -443,7 +443,7 @@ ghenna deepspawn~ the Deepspawn~ The Deepspawn is standing here, ready to kill you. ~ - It looks like a large, rubbery sphere of mottled grey and brown. Six arms + It looks like a large, rubbery sphere of mottled gray and brown. Six arms project from its body; three are tentacle-arms, and three are jaw-arms, ending in mouths of many teeth. It also has about 40 long, retractable, flexible eye stalks that wave at you menacingly. diff --git a/lib/world/mob/286.mob b/lib/world/mob/286.mob index efe9cd6..9359c48 100644 --- a/lib/world/mob/286.mob +++ b/lib/world/mob/286.mob @@ -5,7 +5,7 @@ A Guardian of Hell stands here keeping you the hell out. ~ The guardian is a stone devil, a hideous creation from the dark laboratories of Hell. Its black eyes stare into your soul with a hunger that makes you -shiver. The guardian stands motionless before you. Its rough grey skin looks +shiver. The guardian stands motionless before you. Its rough gray skin looks impervious to normal weapons. ~ 6236 0 0 0 2128 0 0 0 -900 E @@ -144,7 +144,7 @@ living wall~ the living wall~ A wall stands here. Its surface seems to move and come to life... ~ - The wall consist of greying and sinewy flesh - faces, hands, broken bones, + The wall consist of graying and sinewy flesh - faces, hands, broken bones, feet, and toes jutting from the surface. You hear low moans of horror, pain, and sorrow issuing from the walls. ~ diff --git a/lib/world/mob/291.mob b/lib/world/mob/291.mob index 541d3bf..67b82f7 100644 --- a/lib/world/mob/291.mob +++ b/lib/world/mob/291.mob @@ -74,9 +74,9 @@ E #29106 Goblin~ a Goblin~ -A grey-skinned goblin is prowling around here. +A gray-skinned goblin is prowling around here. ~ - The grey skinned creature is prowling here. He carries a crude club and a + The gray skinned creature is prowling here. He carries a crude club and a nasty expression ~ 2248 0 0 0 0 0 0 0 0 E @@ -227,7 +227,7 @@ A Greater Ghoul~ the Greater Ghoul~ A Greater ghoul stands on the balcony gnawing on the leg bone of his last victim ~ - A Humanoid mass of massive grey-green muscle and yellowed teeth. Always and + A Humanoid mass of massive gray-green muscle and yellowed teeth. Always and eternally hungry. He likes to take his victims here to eat in peace. Will you be his next victim. ~ diff --git a/lib/world/mob/296.mob b/lib/world/mob/296.mob index 744c93b..796341a 100644 --- a/lib/world/mob/296.mob +++ b/lib/world/mob/296.mob @@ -45,7 +45,7 @@ the Turtle~ A turtle trombles about, carrying wands for assembly. ~ This turtle doesn't look too healthy for a good 4 foot high reptile. Its -skin is going grey and patchy in areas, and its eyes are white and misty. +skin is going gray and patchy in areas, and its eyes are white and misty. Poor thing! ~ 138 0 0 0 0 0 0 0 0 E diff --git a/lib/world/mob/301.mob b/lib/world/mob/301.mob index 875466f..531fa77 100644 --- a/lib/world/mob/301.mob +++ b/lib/world/mob/301.mob @@ -608,7 +608,7 @@ wraith~ a wraith~ An ethereal wraith-like shape is here. ~ - This ghostly creature is grey in color and has an amorphous shape. + This ghostly creature is gray in color and has an amorphous shape. ~ 10 0 0 0 16 0 0 0 -400 E 15 15 1 3d3+150 2d2+2 diff --git a/lib/world/mob/31.mob b/lib/world/mob/31.mob index 39ecc0d..a07254b 100644 --- a/lib/world/mob/31.mob +++ b/lib/world/mob/31.mob @@ -66,7 +66,7 @@ mayor~ the Mayor~ The Mayor is sitting in his huge chair, snoring loudly. ~ - He is a stocky, middle-aged man with thin, grey hair. + He is a stocky, middle-aged man with thin, gray hair. ~ 26635 0 0 0 16 0 0 0 1000 E 24 12 -4 4d4+240 4d4+4 diff --git a/lib/world/mob/323.mob b/lib/world/mob/323.mob index 319d757..ff18cd0 100644 --- a/lib/world/mob/323.mob +++ b/lib/world/mob/323.mob @@ -232,7 +232,7 @@ a grimlock~ A disgusting manlike thing ambles toward you, arms outstretched toward you. ~ It is dressed in nothing more than a few filthy rags, the rest of its body -is covered in long, dirty, black hair. Any skin which shows through is grey +is covered in long, dirty, black hair. Any skin which shows through is gray and scaly. ~ 58 0 0 0 0 0 0 0 -800 E diff --git a/lib/world/mob/325.mob b/lib/world/mob/325.mob index 33bcb83..dae6b41 100644 --- a/lib/world/mob/325.mob +++ b/lib/world/mob/325.mob @@ -856,7 +856,7 @@ butler duvois~ Duvois' Butler~ Duvois' personal butler stands here ready for your request. ~ - An old english looking fellow with grey hair and a grey moustache. He + An old english looking fellow with gray hair and a gray moustache. He features are warm and friendly, and he seems overly exciting to satisfy your request. He is dressed in the traditional butler's garb and is standing upright like a englishman should. diff --git a/lib/world/mob/33.mob b/lib/world/mob/33.mob index f90b7e3..dac688e 100644 --- a/lib/world/mob/33.mob +++ b/lib/world/mob/33.mob @@ -143,7 +143,7 @@ innkeeper~ the innkeeper~ An aged innkeeper greets you as you enter. ~ - He is old and greying, but seems to have been able to keep his mental + He is old and graying, but seems to have been able to keep his mental faculties through the years. A large woolen sweater is wrapped about him for warmth. His blue eyes dance with amusement as he notices your weapons, but he doesn't seem too terribly startled. diff --git a/lib/world/mob/37.mob b/lib/world/mob/37.mob index 8b3df89..6d59c19 100644 --- a/lib/world/mob/37.mob +++ b/lib/world/mob/37.mob @@ -171,7 +171,7 @@ E #3712 cat~ a small cat~ -A small grey and black striped cat is waiting for a bird to catch.. +A small gray and black striped cat is waiting for a bird to catch.. ~ It's extremely nice and sweet. If you reach out your hand to caress it, it only bites and scratches so HALF your fingers are missing afterwards.. diff --git a/lib/world/mob/38.mob b/lib/world/mob/38.mob index b6c16be..f87a05f 100644 --- a/lib/world/mob/38.mob +++ b/lib/world/mob/38.mob @@ -5,7 +5,7 @@ A large, scrabby-looking black rat is clawing the ground around here. ~ It is an oversized black rat. It is different than the rats of the capital sewers. It has shaggy black fur that seems to be slicked down from the sewage -that it lives in. Its long, grey tail flicks about as it claws the ground with +that it lives in. Its long, gray tail flicks about as it claws the ground with its large, ugly talons. It stops clawing just enough to see you and bare its hideous teeth in a screeching hiss. ~ @@ -39,7 +39,7 @@ An ugly black rat scurries about, trying to find something to eat. ~ The hideous rodent is pattering around on its gross claws. Its black fur is the most disgusting hair you've ever seen, with deathly looking lice running -through the small pricks of hair. It has a bald, grey head with a long, white +through the small pricks of hair. It has a bald, gray head with a long, white tail. ~ 72 0 0 0 0 0 0 0 0 E diff --git a/lib/world/mob/4.mob b/lib/world/mob/4.mob index e29e489..c68d580 100644 --- a/lib/world/mob/4.mob +++ b/lib/world/mob/4.mob @@ -3,7 +3,7 @@ grass snake~ a grass snake~ A grass snake is coiled up in the grass. ~ - He really isnt very big, but he looks very mean. He watches the surroundings + He really isn't very big, but he looks very mean. He watches the surroundings with his yellow eyes, ready to attack. ~ 10 0 0 0 0 0 0 0 -250 E @@ -117,7 +117,7 @@ a zombie~ A zombie staggers limply around. ~ The creature is quite horrid looking. His skin has just about completely -rotted away. The skin that is left is grey and holds a nasty odor. Strangely +rotted away. The skin that is left is gray and holds a nasty odor. Strangely enough, his teeth are in perfectly chiseled condition. ~ 10 0 0 0 0 0 0 0 -300 E diff --git a/lib/world/mob/42.mob b/lib/world/mob/42.mob index beb0b84..06542b9 100644 --- a/lib/world/mob/42.mob +++ b/lib/world/mob/42.mob @@ -37,7 +37,7 @@ hatchling hatch dragon drag~ a Dragon Hatchling~ A dragon hatchling is lying here curled up into a ball ~ - It looks up at you and breathes a small tougue of flame. + It looks up at you and breathes a small tongue of flame. ~ 253982 0 0 0 56 0 0 0 -10 E 22 13 -3 4d4+220 3d3+3 @@ -62,7 +62,7 @@ dragon guard~ a Guard Dragon~ A dragon is here, blocking your way ~ - He lookes at you, and you see a dangerous glint in his eye... + He looks at you, and you see a dangerous glint in his eye... ~ 253978 0 0 0 120 0 0 0 -1000 E 26 12 -5 5d5+260 4d4+4 diff --git a/lib/world/mob/43.mob b/lib/world/mob/43.mob index 3c8785b..ea4cd11 100644 --- a/lib/world/mob/43.mob +++ b/lib/world/mob/43.mob @@ -4,7 +4,7 @@ a black penguin~ A black penguin waddles around here. ~ This penguin looks very hungry. But he also looks very determined. He looks -toward the large body of water to the east propably waiting for food to come +toward the large body of water to the east probably waiting for food to come from the females. ~ 76 0 0 0 0 0 0 0 -135 E @@ -41,7 +41,7 @@ penguin royal kingpenguin~ the royal penguin~ The royal penguin is here, lounging in his chair. ~ - This penguin is the athority of this little land. His coat his black and + This penguin is the authority of this little land. His coat his black and white as usual with penguins, but he is the most well groomed penguin you've seen. On his head sits a crown of ice and in his hand a scepter of great power. @@ -60,7 +60,7 @@ the royal penguins guard~ The royal penguin's guard is here, protecting his king. ~ This penguin looks, well, buff. It's hard to believe but a buff penguin is -here with a blank stare. He seems to be looking at absolutly nothing but you +here with a blank stare. He seems to be looking at absolutely nothing but you feel his eyes looking you over. Should you be here? ~ 10 0 0 0 0 0 0 0 0 E @@ -93,7 +93,7 @@ E #4306 penguin caretaker~ the penguin caretaker~ -The penguin caretaker stands here, watching her adopted childern. +The penguin caretaker stands here, watching her adopted children. ~ This penguin looks just like-a- house wife! The tired eyes and the whole get up. That has not got to be fun. @@ -112,8 +112,8 @@ penguin caretaker~ the penguin caretaker~ The penguin caretaker is standing here, keeping a watchful eye out. ~ - The penguin looks a little better trimed than the female but just as -exhasted. + The penguin looks a little better trimmed than the female but just as +exhausted. ~ 26 0 0 0 0 0 0 0 0 E 14 16 1 2d2+140 2d2+2 @@ -131,7 +131,7 @@ the walrus~ A walrus is here, flopping around. ~ This walrus is a fine looking specimen. Fat, blubbery, and well, fat. It's -tucks are at least a foot and a half long and the shinyest white. +tucks are at least a foot and a half long and the shiniest white. ~ 72 0 0 0 0 0 0 0 0 E 18 14 0 3d3+180 3d3+3 @@ -178,7 +178,7 @@ the eskimo outfitter~ The outfitter is here ready to send you away warmly clothed. ~ This eskimo is garbed inn finely laid and pressed hide and fur clothes. Her -eyes pierce your soul though you cannot see her exept for those eyes. She +eyes pierce your soul though you cannot see her except for those eyes. She stands as you enter trying to help as much as possible. ~ 10 0 0 0 0 0 0 0 0 E diff --git a/lib/world/mob/44.mob b/lib/world/mob/44.mob index b19c0a4..859ffdb 100644 --- a/lib/world/mob/44.mob +++ b/lib/world/mob/44.mob @@ -3,9 +3,9 @@ orc~ the terrible orc~ A seriously menacing orc is here, growling at you. ~ - This orc looks really ugly, and you realize that whereever he's from, he sure + This orc looks really ugly, and you realize that wherever he's from, he sure wasn't first in line when the gods handed out beauty. However, there seem to be -nothing amiss with his swordarm, and he doesn't seem to like you. +nothing amiss with his sword arm, and he doesn't seem to like you. ~ 6252 0 0 0 0 0 0 0 -650 E 3 19 8 0d0+30 1d2+0 @@ -34,7 +34,7 @@ orc~ the terrible orc~ A seriously menacing orc is getting a - much needed - beauty sleep here. ~ - The orc is battlescarred, and seem to have just been in a fight. You guess + The orc is battle-scarred, and seem to have just been in a fight. You guess he's just getting ready to go back in the fray. ~ 6252 0 0 0 0 0 0 0 -650 E diff --git a/lib/world/mob/45.mob b/lib/world/mob/45.mob index addc898..bf8e188 100644 --- a/lib/world/mob/45.mob +++ b/lib/world/mob/45.mob @@ -41,7 +41,7 @@ weird twitch. BareHandAttack: 4 E #4504 -assisstant~ +assistant~ the assistant~ An assistant stands here nervously. ~ @@ -114,7 +114,7 @@ guard gate man~ the guard~ A guard stands here. ~ - You see a clealy shaven man in a military uniform. He is dressed in a green + You see a cleanly shaven man in a military uniform. He is dressed in a green suit. On his back hangs a quiver and a bow. A sword hangs loosely by his side. He stares at you, waiting for a response. ~ diff --git a/lib/world/mob/46.mob b/lib/world/mob/46.mob index 6378589..7702104 100644 --- a/lib/world/mob/46.mob +++ b/lib/world/mob/46.mob @@ -81,7 +81,7 @@ T 4606 #4699 dominant male ant green~ a green dominant male ant~ -A large green dominant male ant scutters about, making sure the workers tend their jobs. +A large green dominant male ant skitters about, making sure the workers tend their jobs. ~ This large dominant male green ant is second only to the queen. Its purpose is to ensure everything gets done and the queen keeps pumping out cute little diff --git a/lib/world/mob/5.mob b/lib/world/mob/5.mob index fa22746..2c1077c 100644 --- a/lib/world/mob/5.mob +++ b/lib/world/mob/5.mob @@ -376,7 +376,7 @@ T 555 #563 colt~ a colt~ -A firey colt is here. +A fiery colt is here. ~ He looks quite mean. He must be the bully of the farm. ~ @@ -432,7 +432,7 @@ turkey~ a turkey~ An annoying turkey is here. ~ - He is more than ugly. He is hidious looking! His eyes seem to have a fog + He is more than ugly. He is hideous looking! His eyes seem to have a fog in them. Maybe he can't see as well as he used to. ~ 10 0 0 0 0 0 0 0 -400 E diff --git a/lib/world/mob/50.mob b/lib/world/mob/50.mob index c1609c3..32bfc00 100644 --- a/lib/world/mob/50.mob +++ b/lib/world/mob/50.mob @@ -1,7 +1,7 @@ #5000 -dervish raggity~ +dervish raggedy~ the dervish~ -A raggity dervish walks on aimlessly. +A raggedy dervish walks on aimlessly. ~ Dressed in loose fitting rags, this man looks like he could use some rest. ~ diff --git a/lib/world/mob/52.mob b/lib/world/mob/52.mob index cfafa23..c310276 100644 --- a/lib/world/mob/52.mob +++ b/lib/world/mob/52.mob @@ -3,7 +3,7 @@ beholder~ the mighty beholder~ You meet a beholder's deadly gaze! ~ - It has a large central eye that projects an anti-magic ray and ten eyestalks + It has a large central eye that projects an anti-magic ray and ten eye-stalks atop the round body which can do anything from charm you to disintegrate you. Beholders are not known for their personality. ~ diff --git a/lib/world/mob/53.mob b/lib/world/mob/53.mob index a2b6627..b167710 100644 --- a/lib/world/mob/53.mob +++ b/lib/world/mob/53.mob @@ -4,7 +4,7 @@ the horrible asp~ A small, poisonous asp slithers over your feet. ~ The asp is a small, smooth-scaled snake the color of worn pottery. The -poison bite of this snake has felled many a mighty pharoah. +poison bite of this snake has felled many a mighty pharaoh. ~ 72 0 0 0 0 0 0 0 0 E 5 19 7 1d1+50 1d2+0 @@ -46,7 +46,7 @@ the pyramid watcher~ The pyramid watcher protects the tombs from intruders. ~ The pyramid watcher has made a pledge to destroy any would-be looters of the -tombs of the pharoahs. He is clad from head to foot in utilitarian sand-colored +tombs of the pharaohs. He is clad from head to foot in utilitarian sand-colored clothing. ~ 4122 0 0 0 65536 0 0 0 250 E @@ -70,9 +70,9 @@ T 5303 #5305 ali baba thief~ Ali Baba~ -Ali Baba is here, hunting for the pharoah's tomb. +Ali Baba is here, hunting for the pharaoh's tomb. ~ - You see a tall, full-bearded man with a mischevious glint in his eye. Ali + You see a tall, full-bearded man with a mischievous glint in his eye. Ali Baba has made his life from stealing things from others, including many items stolen recently from under the nose of the hapless guardians of this pyramid. Someday he might get caught, but not today... @@ -221,7 +221,7 @@ A mighty androsphinx tosses its lion-like mane. ~ The mighty androsphinx is a huge creature, with the body of a lion whose face is quite man-like, perhaps even handsome, and a massive pair of feathered wings. -Tales are told of pharoahs that were rendered permanently deaf by the mighty +Tales are told of pharaohs that were rendered permanently deaf by the mighty roar of this sphinx. ~ 92186 0 0 0 65552 0 0 0 400 E @@ -249,7 +249,7 @@ T 5305 #5317 ramses mummy~ Ramses the Damned~ -You have awakened the mighty servant to the pharoahs, Ramses. +You have awakened the mighty servant to the pharaohs, Ramses. ~ As your light spills over his face and body, you can see his features begin to fill out, swell, and harden, until an apparently healthy man stands before diff --git a/lib/world/mob/54.mob b/lib/world/mob/54.mob index 3e5dbac..5711735 100644 --- a/lib/world/mob/54.mob +++ b/lib/world/mob/54.mob @@ -321,7 +321,7 @@ statue surya~ the statue of Surya~ The statue of Surya stands here. ~ - The statue of Surya, the God in charge of the Sun, almost glows with a firey + The statue of Surya, the God in charge of the Sun, almost glows with a fiery aura. ~ 256026 0 0 0 16 0 0 0 1000 E @@ -464,7 +464,7 @@ dockworker~ the dockworker~ A strong dockworker walks by moving crates. ~ - Although seemingly dull witted, this hulking mass carries the huge crates + Although seemingly dull-witted, this hulking mass carries the huge crates from the boats like it was a box of lilies. ~ 72 0 0 0 0 0 0 0 0 E @@ -477,7 +477,7 @@ man taxcollector~ the taxcollector~ A small man walks around scribbling in a notebook. ~ - The city's taxcollextor walks from store to store collecting the Sultan's fee + The city's taxcollector walks from store to store collecting the Sultan's fee for living in his grand city. ~ 200 0 0 0 0 0 0 0 0 E @@ -504,7 +504,7 @@ Chulainn~ Chulainn the Knight stands here. ~ This large man does not seem to be surprised at your approach and looks at -you quizically. +you quizzically. ~ 6348 0 0 0 16 0 0 0 800 E 15 15 1 3d3+150 2d2+2 @@ -540,7 +540,7 @@ E #5442 man wandering prophet~ the wandering prophet~ -A small grey-haired man walks around spouting gospel. +A small gray-haired man walks around spouting gospel. ~ This sad case may have been an evangelist in another lifetime. He is known to stand on corners and accost passers-by with his doomsday preaching. @@ -626,8 +626,8 @@ body of a four-legged beast. She licks her lips as she looks at you greedily. E #5449 dervish~ -the raggety dervish~ -A raggety dervish stands here. +the raggedy dervish~ +A raggedy dervish stands here. ~ This man looks like he could use a lot of rest. ~ @@ -675,9 +675,9 @@ fallen out of grace with the Sultan. 4 4 1 E #5453 -eunich~ -a eunich~ -A eunich stands here watching over the girls. +eunuch~ +a eunuch~ +A eunuch stands here watching over the girls. ~ You see a large man whose only duty is to protect the harem. He has been castrated for the ladies' safety. @@ -848,7 +848,7 @@ the blacksmith~ The blacksmith stands here pumping air into his fire. ~ You see a large human, dripping in sweat, standing before you. He takes a -break from his swealtering work to bid you welcome. +break from his sweltering work to bid you welcome. ~ 26634 0 0 0 0 0 0 0 0 E 30 10 -8 6d6+300 5d5+5 @@ -897,7 +897,7 @@ cryohydra~ the cryohydra~ The cryohydra stands here. ~ - A grey-brown reptillian creature with amber eyes stands before you. + A gray-brown reptilian creature with amber eyes stands before you. ~ 100456 0 0 0 0 0 0 0 0 E 8 18 5 1d1+80 1d2+1 @@ -921,7 +921,7 @@ dog death~ the death dog~ The death dog stands here. ~ - A large two-headed hound barks at you vicously. + A large two-headed hound barks at you viciously. ~ 2152 0 0 0 0 0 0 0 0 E 4 19 7 0d0+40 1d2+0 @@ -996,7 +996,7 @@ pegasus~ the pegasus~ The pegasus stands here, flexing its wings. ~ - A magnificant winged steed, this horse looks much like the Arabian + A magnificent winged steed, this horse looks much like the Arabian thoroughbreds you have seen in stables. ~ 104522 0 0 0 144 0 0 0 1000 E @@ -1022,7 +1022,7 @@ braheem~ Braheem~ Braheem stands here talking to the walls. ~ - You see a powerful but slighty insane mage. + You see a powerful but slightly insane mage. ~ 26634 0 0 0 0 0 0 0 0 E 30 10 -8 6d6+300 5d5+5 diff --git a/lib/world/mob/6.mob b/lib/world/mob/6.mob index 0eeb708..47c1ca2 100644 --- a/lib/world/mob/6.mob +++ b/lib/world/mob/6.mob @@ -308,7 +308,7 @@ ice hanging off her scales. BareHandAttack: 4 E #678 -ploar bear~ +polar bear~ a polar bear~ A large polar bear is standing here. ~ @@ -340,7 +340,7 @@ bear~ a bear~ A bear is standing in front of you. ~ - He is mean looking. You can hear a sofy growl coming from within him. + He is mean looking. You can hear a soft growl coming from within him. ~ 10 0 0 0 0 0 0 0 -300 E 14 16 1 2d2+140 2d2+2 diff --git a/lib/world/mob/60.mob b/lib/world/mob/60.mob index 580eb51..69897a5 100644 --- a/lib/world/mob/60.mob +++ b/lib/world/mob/60.mob @@ -4,7 +4,7 @@ John the Lumberjack~ John the Lumberjack is here, looking for some trees to chop down. ~ He is six feet tall and looks quite strong, muscles bulging under his heavy, -chequered shirt. His features are worn with hard work and his expression is one +checkered shirt. His features are worn with hard work and his expression is one of a peaceful man leading a simple life. ~ 6220 0 0 0 64 0 0 0 370 E @@ -154,9 +154,9 @@ catch your attention when you consider killing it. 8 8 0 E #6012 -grey squirrel~ -the grey squirrel~ -A grey squirrel with a bushy tail is foraging for nuts here. +gray squirrel~ +the gray squirrel~ +A gray squirrel with a bushy tail is foraging for nuts here. ~ This happy creature seems to pay you no heed as it goes about its search for nuts among the leaves and twigs on the ground here. diff --git a/lib/world/mob/61.mob b/lib/world/mob/61.mob index ab45633..120fc90 100644 --- a/lib/world/mob/61.mob +++ b/lib/world/mob/61.mob @@ -25,11 +25,11 @@ quickly from its long, white fangs. It looks quite dangerous and very angry. 8 8 0 E #6102 -wolf grey~ -the large, grey wolf~ -A large, grey wolf is here, glaring hungrily at you. +wolf gray~ +the large, gray wolf~ +A large, gray wolf is here, glaring hungrily at you. ~ - The large, grey wolf eyes you with interest while licking its lips. + The large, gray wolf eyes you with interest while licking its lips. ~ 104 0 0 0 0 0 0 0 -150 E 3 19 8 0d0+30 1d2+0 @@ -55,7 +55,7 @@ A huge, ancient tree towers above you. ~ Its roots are extremely big and large parts of them are above ground. Something about it makes you think that this is not a normal oak tree. The -enormous grey trunk shivers slightly, as if sighing deeply. +enormous gray trunk shivers slightly, as if sighing deeply. ~ 256072 0 0 0 1638480 0 0 0 0 E 30 10 -8 6d6+300 5d5+5 @@ -69,7 +69,7 @@ A huge, ancient tree towers above you. ~ Its roots are extremely big and large parts of them are above ground. Something about it makes you think that this is not a normal oak tree. The -enormous grey trunk emits a deep, moaning sound. +enormous gray trunk emits a deep, moaning sound. ~ 256072 0 0 0 1638480 0 0 0 0 E 30 10 -8 6d6+300 5d5+5 diff --git a/lib/world/mob/63.mob b/lib/world/mob/63.mob index c029d0b..7dbf772 100644 --- a/lib/world/mob/63.mob +++ b/lib/world/mob/63.mob @@ -198,9 +198,9 @@ in whatever manner presents itself. E T 6301 #6316 -dragon wormkin young~ -the young wormkin~ -A wormkin with no teeth plays here. +dragon wyrmkin young~ +the young wyrmkin~ +A wyrmkin with no teeth plays here. ~ It is a rather small dragon, and you almost feel sad about killing it. ~ @@ -210,9 +210,9 @@ A wormkin with no teeth plays here. 8 8 1 E #6317 -dragon wormkin elder~ -the elder wormkin~ -A wormkin that has grown a bit stares at you inquisitively. +dragon wyrmkin elder~ +the elder wyrmkin~ +A wyrmkin that has grown a bit stares at you inquisitively. ~ A medium-sized dragon -- seems it hasn't killed anything yet by itself, though there is a first time for everything... diff --git a/lib/world/mob/65.mob b/lib/world/mob/65.mob index 074055a..28bbf0e 100644 --- a/lib/world/mob/65.mob +++ b/lib/world/mob/65.mob @@ -181,7 +181,7 @@ the giant snake~ There is a giant snake here. ~ The snake is coiled tightly and ready to strike at the first sign of trouble. -The scaly skin is a mottled brown, black, and grey that blends into the +The scaly skin is a mottled brown, black, and gray that blends into the surrounding terrain. ~ 42 0 0 0 0 0 0 0 -1000 E diff --git a/lib/world/mob/70.mob b/lib/world/mob/70.mob index 9914340..ae70193 100644 --- a/lib/world/mob/70.mob +++ b/lib/world/mob/70.mob @@ -33,7 +33,7 @@ the sewer rat~ The huge hungry-looking sewer rat sits here. ~ This creature is fairly large for a rat, but not so big that it could be -called a giant rat. Sewer water drips off of its grey fur as it looks at you +called a giant rat. Sewer water drips off of its gray fur as it looks at you with black glistening eyes. ~ 104 0 0 0 0 0 0 0 -1000 E @@ -101,7 +101,7 @@ wanderer evil~ the evil wanderer~ The evil wanderer stares at you with a piercing gaze. ~ - The evil wanderer is very thin. He is dressed in a grey cloak. He doesn't + The evil wanderer is very thin. He is dressed in a gray cloak. He doesn't look like he'd be your first choice as a travelling companion. ~ 204 0 0 0 64 0 0 0 -1000 E @@ -115,7 +115,7 @@ the creature homunculus~ The creature homunculus is here, looking at you with an evil look. ~ The homunculus appears in a man-like form, about eighteen inches tall, has a -greenish, reptilian skin, leathery wings, and a batlike mouth, with teeth +greenish, reptilian skin, leathery wings, and a bat-like mouth, with teeth dripping with a greenish sludge. ~ 57416 0 0 0 80 0 0 0 -780 E diff --git a/lib/world/mob/74.mob b/lib/world/mob/74.mob index f68d24b..c1cc8a1 100644 --- a/lib/world/mob/74.mob +++ b/lib/world/mob/74.mob @@ -1,7 +1,7 @@ #7400 -grey dove~ -a grey dove~ -A grey dove coos softly from the branches of the willow tree. +gray dove~ +a gray dove~ +A gray dove coos softly from the branches of the willow tree. ~ Peaceful and content, this dove sways slightly as it sings a soft, trilling song for any to hear. Now and again it appears to lean and breathe deeply the @@ -75,7 +75,7 @@ A twisted dwarf wrestles with a monstrous shovel, attempting to dig a hole here. ~ One arm twisted by a birth defect, this ugly little dwarf has made a career of relieving the dead of their valuables. His face and clothes are streaked -with gravedirt and sweat, testimony to the amount of work required to avoid +with grave-dirt and sweat, testimony to the amount of work required to avoid honest labor. ~ 16526 0 0 0 524288 0 0 0 0 E @@ -272,7 +272,7 @@ Fennywen's ghost~ A frightening apparition floats about, examining the huge locked chests here. ~ Given the bashed head leaking who knows what all over, this would seem to be -the ghost of the great hlafling hero, Fennywen. A bit translucent and +the ghost of the great halfling hero, Fennywen. A bit translucent and thoroughly dead, the ghost is having some time adjusting to its new circumstances. ~ diff --git a/lib/world/mob/75.mob b/lib/world/mob/75.mob index 70d5588..00fc7bf 100644 --- a/lib/world/mob/75.mob +++ b/lib/world/mob/75.mob @@ -301,7 +301,7 @@ man witch doctor~ a witch doctor~ The witch doctor is hovering in the pentagram. ~ - An old man dressed in armor made of bones and teeth is inside the petagram. + An old man dressed in armor made of bones and teeth is inside the pentagram. He is softly chanting strange incantations. He sways his arms around tossing black powder into a large pewter bowl set in the center of the pentagram. ~ @@ -356,8 +356,8 @@ man gentleman nobleman~ the nobleman~ A nobleman stands here. ~ - The nobleman looks wise and intellectual. His cloths look simular to ancient -gentleman attire but new. His hair is short and black with a touch of grey at + The nobleman looks wise and intellectual. His cloths look similar to ancient +gentleman attire but new. His hair is short and black with a touch of gray at the temples. ~ 18442 0 0 0 0 0 0 0 -300 E @@ -552,11 +552,11 @@ Wis: 14 E T 7590 #7592 -grey wolf~ -a grey wolf~ -A grey wolf hunts here. +gray wolf~ +a gray wolf~ +A gray wolf hunts here. ~ - The grey wolf stands as tall as a horse. The thick fur around its neck and + The gray wolf stands as tall as a horse. The thick fur around its neck and back is standing up as it looks around. Foam drips from the corner of its mouth as it bares its teeth. ~ diff --git a/lib/world/mob/78.mob b/lib/world/mob/78.mob index a82acc0..8829e5e 100644 --- a/lib/world/mob/78.mob +++ b/lib/world/mob/78.mob @@ -59,7 +59,7 @@ village guard~ the village guard~ The village guard stands here, observing the area. ~ - Dressed in a grey tunic and black pants you wouldn't suspect this to be a + Dressed in a gray tunic and black pants you wouldn't suspect this to be a guard off hand, but the small patch sewn on his right arm sleeve denotes his profession. His eyes are darting about on constant watch for trouble. ~ diff --git a/lib/world/mob/79.mob b/lib/world/mob/79.mob index e7273c6..ef8a36c 100644 --- a/lib/world/mob/79.mob +++ b/lib/world/mob/79.mob @@ -32,8 +32,8 @@ cleaver~ the Cleaver~ The Cleaver is here eyeing you hungrily in anticipation of its next meal. ~ - The Cleaver is a huge spidery chittinous creature with four large spindly -arms ending in cleaverlike talons that will surely cut you to ribbons. + The Cleaver is a huge spidery chitinous creature with four large spindly +arms ending in cleaver-like talons that will surely cut you to ribbons. ~ 256120 0 0 0 65552 0 0 0 0 E 20 14 -2 4d4+200 3d3+3 diff --git a/lib/world/mob/83.mob b/lib/world/mob/83.mob index cfc0062..dd7c986 100644 --- a/lib/world/mob/83.mob +++ b/lib/world/mob/83.mob @@ -50,7 +50,7 @@ shark great white~ a Great White Shark~ A Great White Shark swims by, watching you very closely... ~ - This sleek, grey creature is one of nature's most deadly predators. They + This sleek, gray creature is one of nature's most deadly predators. They feed on almost every creature in the sea, including you! ~ 104 0 0 0 128 0 0 0 0 E diff --git a/lib/world/mob/86.mob b/lib/world/mob/86.mob index 009128f..4820f32 100644 --- a/lib/world/mob/86.mob +++ b/lib/world/mob/86.mob @@ -17,7 +17,7 @@ a moth~ A dusty white moth beats her wings here. ~ No longer than the first joint of a human finger, this tiny moth flits about -looking for more cutains to chew upon. +looking for more curtains to chew upon. ~ 72 0 0 0 0 0 0 0 0 E 3 19 8 0d0+30 1d2+0 @@ -94,11 +94,11 @@ A bat is flapping about here. 8 8 2 E #8608 -mouse small grey~ +mouse small gray~ a mouse~ A mouse is running about here, looking for a scrap of food. ~ - Small and grey this mouse looks a little on the thin side. Its whiskers + Small and gray this mouse looks a little on the thin side. Its whiskers twitch quickly and it blinks rapidly. ~ 72 0 0 0 0 0 0 0 0 E @@ -111,8 +111,8 @@ stone guardian~ the stone guardian~ A stone guardian is fixed into the wall here. ~ - The guardian appears to be made of a chiseled marble. A wonderous hand has -chiseled out a most imposing carving. The guardian's stone delinated muscles + The guardian appears to be made of a chiseled marble. A wondrous hand has +chiseled out a most imposing carving. The guardian's stone delineated muscles seem to quiver and its eyes almost shift. Whomever set them here must have something to protect... ~ diff --git a/lib/world/mob/9.mob b/lib/world/mob/9.mob index 4a7716c..a460d76 100644 --- a/lib/world/mob/9.mob +++ b/lib/world/mob/9.mob @@ -115,7 +115,7 @@ hag sea~ the sea hag~ You notice the face of an ugly hag in the sea weeds. ~ - The sea hag is terribly fightful and has razor sharp teeth. + The sea hag is terribly frightful and has razor sharp teeth. ~ 104 0 0 0 65552 0 0 0 -700 E 4 19 7 0d0+40 1d2+0 diff --git a/lib/world/mob/90.mob b/lib/world/mob/90.mob index cf1136b..dcf8e06 100644 --- a/lib/world/mob/90.mob +++ b/lib/world/mob/90.mob @@ -19,8 +19,8 @@ the spider~ A small brown and black spider is hiding in the sand. ~ You've heard stories about these small, but deadly, spiders. They wait for a -victim to walk over them and then they attack. Poisioning their prey with their -deadly venom. It's been rumoured that these spiders can even take down full +victim to walk over them and then they attack. Poisoning their prey with their +deadly venom. It's been rumored that these spiders can even take down full grown camels. ~ 72 0 0 0 0 0 0 0 0 E diff --git a/lib/world/mob/96.mob b/lib/world/mob/96.mob index bacfb51..c5337c3 100644 --- a/lib/world/mob/96.mob +++ b/lib/world/mob/96.mob @@ -150,7 +150,7 @@ a gremlin~ A small hairy gremlin hops about recklessly. ~ A small gremlin, about 3 foot high and brandishing sharp claws bounces about. -Although he looks weak, appearances can be decieving. +Although he looks weak, appearances can be deceiving. ~ 10 0 0 0 0 0 0 0 0 E 10 17 4 2d2+100 1d2+1 @@ -164,7 +164,7 @@ king~ the king~ The King is here, shining his sword of legend. ~ - The King of Domiae seems young. His face is youthful, with no grey hairs or + The King of Domiae seems young. His face is youthful, with no gray hairs or wrinkles. He has sandy blond hair, but no beard. His blue eyes seem to penetrate into one's very soul. ~ diff --git a/lib/world/obj/0.obj b/lib/world/obj/0.obj index 93bc2bc..b295708 100644 --- a/lib/world/obj/0.obj +++ b/lib/world/obj/0.obj @@ -1347,7 +1347,7 @@ The Scythe of Death rests heavily on the ground.~ 40 1000 0 20 0 E scythe death~ - It is a very heavy scythe. The grey handle is made from hard wood and the + It is a very heavy scythe. The gray handle is made from hard wood and the long iron blade is completely smooth from countless years of use. It feels cold to the touch. ~ diff --git a/lib/world/obj/1.obj b/lib/world/obj/1.obj index 1a45306..3a30f9f 100644 --- a/lib/world/obj/1.obj +++ b/lib/world/obj/1.obj @@ -257,16 +257,16 @@ sword~ The basic sword of the Sanctus army. Nothing spectacular about it. ~ #122 -grey robe~ -a grey robe~ -An exquisite grey robe is rumpled in a corner.~ +gray robe~ +a gray robe~ +An exquisite gray robe is rumpled in a corner.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 4 0 0 0 3 500 0 0 0 E -grey robe~ - This simple robe is the type used by Magi of the grey order. +gray robe~ + This simple robe is the type used by Magi of the gray order. ~ #123 club wooden~ diff --git a/lib/world/obj/104.obj b/lib/world/obj/104.obj index 143d04c..8b7474a 100644 --- a/lib/world/obj/104.obj +++ b/lib/world/obj/104.obj @@ -330,9 +330,9 @@ Zone Description Sign~ +------------------------------------------------------------+ ~ #10428 -maze map(not for mortals)~ -a maze map~ -A maze map(not for mortals)~ +maze map~ +a maze map (not for mortals)~ +A maze map (not for mortals)~ ~ 12 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 diff --git a/lib/world/obj/107.obj b/lib/world/obj/107.obj index de9fbba..292642f 100644 --- a/lib/world/obj/107.obj +++ b/lib/world/obj/107.obj @@ -588,16 +588,16 @@ broadsword Iuel~ battle. ~ #10743 -Ieulish grey sword~ -a grey sword from Ieul~ +Ieulish gray sword~ +a gray sword from Ieul~ A medium sized sword made from a land far away sits here.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 6 4 5 3 5 375 37 0 E -Ieulish grey sword~ - The sword is made from an unkown material. It's grey shine like that of +Ieulish gray sword~ + The sword is made from an unkown material. It's gray shine like that of metal, but it is not metal. ~ #10744 @@ -610,7 +610,7 @@ A battleaxe from the land of Ieul is sits here humming.~ 20 150 15 0 E ieulish battleaxe~ - The axehead is two-headed, made from a strange grey material. The head is + The axehead is two-headed, made from a strange gray material. The head is mounted on an oaken handle. ~ #10745 @@ -636,7 +636,7 @@ A large headed war mallet from the land of Iuel is here.~ 15 112 11 0 E war mallet iuel~ - The mallet is made from a strange grey material. It's head large and blunt. + The mallet is made from a strange gray material. It's head large and blunt. The handle long and thin. ~ #10747 diff --git a/lib/world/obj/115.obj b/lib/world/obj/115.obj index 32b573f..51a222b 100644 --- a/lib/world/obj/115.obj +++ b/lib/world/obj/115.obj @@ -66,8 +66,8 @@ A 12 -20 #11507 book~ -a small grey book~ -A grey color leather bounded book lays here.~ +a small gray book~ +A gray color leather bounded book lays here.~ ~ 3 bcgp 0 0 0 a 0 0 0 0 0 0 0 12 1 1 20 diff --git a/lib/world/obj/120.obj b/lib/world/obj/120.obj index 2c2abd7..85e5a97 100644 --- a/lib/world/obj/120.obj +++ b/lib/world/obj/120.obj @@ -249,8 +249,8 @@ A A 14 50 #12024 -scroll dark grey~ -a dark grey scroll~ +scroll dark gray~ +a dark gray scroll~ A scroll has been carelessly left here.~ ~ 2 fp 0 0 0 ao 0 0 0 0 0 0 0 diff --git a/lib/world/obj/13.obj b/lib/world/obj/13.obj index bf5a128..68d5b54 100644 --- a/lib/world/obj/13.obj +++ b/lib/world/obj/13.obj @@ -23,7 +23,7 @@ A fist sized smooth metal grenade looks armed.~ T 1350 E grenade~ - The rounded metal surface is a dull grey with numerous small pits. A metal + The rounded metal surface is a dull gray with numerous small pits. A metal pin and handle are connected to the top. Engraved into it is an arrow that points to a small steel ring connected to the pin that reads "pull here. " ~ @@ -551,7 +551,7 @@ A tapered pyramid of dark stone rises from floor to ceiling.~ 0 0 0 0 0 E memorial pyramid stone~ - A tapered spire of dark grey marble rises from its four sided base to a + A tapered spire of dark gray marble rises from its four sided base to a blunted tip near the ceiling. Two adjacent sides of the spire have been polished to a mirror-like finish while the remaining two sides are rough and jagged. Small sculpted figures of police, fire, and paramedics climb the diff --git a/lib/world/obj/140.obj b/lib/world/obj/140.obj index d3a0b66..f47cbff 100644 --- a/lib/world/obj/140.obj +++ b/lib/world/obj/140.obj @@ -528,7 +528,7 @@ of his former status as a thief, and because they believe that in the final battle between order and chaos he will come down from the heavens and help them destroy Balm and all his followers for ever. The statue is carved from polished obsidian stone and has been inlaid with streaks -of silver lightning bolts. The God is depicted, dressed in a grey robe +of silver lightning bolts. The God is depicted, dressed in a gray robe with both hands raised hurling his deadly thunder around him. ~ #14043 diff --git a/lib/world/obj/169.obj b/lib/world/obj/169.obj index 7461586..cbe402e 100644 --- a/lib/world/obj/169.obj +++ b/lib/world/obj/169.obj @@ -145,7 +145,7 @@ him, I would gouge out his eyes! Thryln'k E tree pine~ It is a massive pine tree, apparently very old, judging by the mass and -greyish-brown coloring of the bark. This variety of pine is typically found in +grayish-brown coloring of the bark. This variety of pine is typically found in wooded areas such as this, near mountainous regions. You look closely, and notice there appears to be some kind of writing, scratched into a small barkless patch near the base of the tree. diff --git a/lib/world/obj/175.obj b/lib/world/obj/175.obj index 77bc131..48cee70 100644 --- a/lib/world/obj/175.obj +++ b/lib/world/obj/175.obj @@ -32,7 +32,7 @@ guarded, and you would do well to buy equipment from me for your quest. #17501 fire wand~ a fire wand~ -A firey wand lies on the ground here, warming the area slightly.~ +A fiery wand lies on the ground here, warming the area slightly.~ ~ 3 agi 0 0 0 ao 0 0 0 0 0 0 0 12 1 1 26 diff --git a/lib/world/obj/19.obj b/lib/world/obj/19.obj index 61a663e..1983505 100644 --- a/lib/world/obj/19.obj +++ b/lib/world/obj/19.obj @@ -377,7 +377,7 @@ E dark shimmering retina~ This wetly glistening piece of organic tissue is the large retina from one of the notoriously perceptive orb spiders. The magical and inherent properties of -this flesh are rumoured to enhance vision when applied carefully to the eye. +this flesh are rumored to enhance vision when applied carefully to the eye. ~ #1926 chunk rich cheese~ @@ -740,7 +740,7 @@ E long sticky flesh albino frog's tongue~ This long strip of flesh looks to be the sickly pink tongue of an albino frog. This creature is increasingly rare, due to high demand for various parts -of its anatomy, most of which are rumoured to have powerful magical properties. +of its anatomy, most of which are rumored to have powerful magical properties. ~ #1951 sealed beaker dark blood~ diff --git a/lib/world/obj/2.obj b/lib/world/obj/2.obj index 6e5f970..b299edd 100644 --- a/lib/world/obj/2.obj +++ b/lib/world/obj/2.obj @@ -269,16 +269,16 @@ wrapped birthday present~ to find out what it holds is to unwrap it! ~ #221 -magical grey cloak~ -a grey cloak~ -A grey cloak emits a faint glow.~ +magical gray cloak~ +a gray cloak~ +A gray cloak emits a faint glow.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 1 0 0 0 1 100 0 0 0 T 219 E -grey cloak~ +gray cloak~ The cloak must be imbued with some magical property. The cloth seems excessively strong though still feels soft and light. ~ diff --git a/lib/world/obj/22.obj b/lib/world/obj/22.obj index 62302e6..ecb44a2 100644 --- a/lib/world/obj/22.obj +++ b/lib/world/obj/22.obj @@ -168,9 +168,9 @@ helm~ Chunks of scalp and hair cover the chin strap that appears to be broken. ~ #2211 -grey robe~ -a grey robe~ -A grey robe with two lightning bolts crossed on the chest is hanging here.~ +gray robe~ +a gray robe~ +A gray robe with two lightning bolts crossed on the chest is hanging here.~ ~ 9 k 0 0 0 ak 0 0 0 0 0 0 0 2 0 0 0 @@ -178,7 +178,7 @@ A grey robe with two lightning bolts crossed on the chest is hanging here.~ E robe~ A pair of crossed lightning bolts are emblazoned on the front of this fine -robe. It looks to be made of a strange grey velvet like material that your +robe. It looks to be made of a strange gray velvet like material that your eyes slide off as soon as you look at it, making it impossible to focus. ~ A diff --git a/lib/world/obj/236.obj b/lib/world/obj/236.obj index 4a0bf0b..63898fb 100644 --- a/lib/world/obj/236.obj +++ b/lib/world/obj/236.obj @@ -248,7 +248,7 @@ Some titanium ore has been piled up here.~ 2 800 80 0 0 E ore titanium~ - A pretty nondescript pile of titanium-grey ore. + A pretty nondescript pile of titanium-gray ore. ~ #23615 rod iron~ diff --git a/lib/world/obj/239.obj b/lib/world/obj/239.obj index 6e39e90..d7c61b2 100644 --- a/lib/world/obj/239.obj +++ b/lib/world/obj/239.obj @@ -144,7 +144,7 @@ A staff of spider silk woven with magical powers.~ 3 500 10 15 0 E spider staff drow~ - A grey staff of spider silk woven into a staff by drow mages. It has some + A gray staff of spider silk woven into a staff by drow mages. It has some magical powers ~ A diff --git a/lib/world/obj/240.obj b/lib/world/obj/240.obj index dad97d9..f8d1471 100644 --- a/lib/world/obj/240.obj +++ b/lib/world/obj/240.obj @@ -1,6 +1,6 @@ #24000 robe~ -a grey robe~ +a gray robe~ A nice robe is laying abandoned on the ground.~ ~ 9 0 0 0 0 ak 0 0 0 0 0 0 0 diff --git a/lib/world/obj/241.obj b/lib/world/obj/241.obj index f8c7ec9..ad748d1 100644 --- a/lib/world/obj/241.obj +++ b/lib/world/obj/241.obj @@ -329,15 +329,15 @@ Coffee Beer ~ #24129 -cup earl grey tea~ -a cup of earl grey tea~ -A cup of earl grey tea has been discarded.~ +cup earl gray tea~ +a cup of earl gray tea~ +A cup of earl gray tea has been discarded.~ ~ 17 0 0 0 0 a 0 0 0 0 0 0 0 1 1 11 0 1 1 0 0 E -cup earl grey tea~ +cup earl gray tea~ This is captain Picard's favorite beverage. ~ #24130 diff --git a/lib/world/obj/242.obj b/lib/world/obj/242.obj index 629a7fe..b218749 100644 --- a/lib/world/obj/242.obj +++ b/lib/world/obj/242.obj @@ -474,7 +474,7 @@ A red curling rock has been left here.~ 14 50 0 0 E red curling rock~ - The curling rock is made of a grey stone, and has a red handle and red + The curling rock is made of a gray stone, and has a red handle and red stripes on it. It feels quite heavy. ~ A @@ -491,7 +491,7 @@ A yellow curling rock has been left here.~ 14 50 0 0 E yellow curling rock~ - The curling rock is made of a grey stone, and has a yellow handle and yellow + The curling rock is made of a gray stone, and has a yellow handle and yellow stripes on it. It feels quite heavy. ~ A diff --git a/lib/world/obj/247.obj b/lib/world/obj/247.obj index f006ceb..42f7ffb 100644 --- a/lib/world/obj/247.obj +++ b/lib/world/obj/247.obj @@ -124,7 +124,7 @@ A #24710 wrap~ a burial wrap~ -A dirty grey burial wrap is lying here.~ +A dirty gray burial wrap is lying here.~ ~ 11 0 0 0 0 al 0 0 0 0 0 0 0 0 0 0 0 diff --git a/lib/world/obj/248.obj b/lib/world/obj/248.obj index de243e9..066c00f 100644 --- a/lib/world/obj/248.obj +++ b/lib/world/obj/248.obj @@ -106,7 +106,7 @@ A green potion is standing on the ground.~ #24810 oak branch staff~ an oak branch staff~ -A long, grey branch rests heavily on the ground. ~ +A long, gray branch rests heavily on the ground. ~ ~ 4 gk 0 0 0 ao 0 0 0 0 0 0 0 30 15 5 42 diff --git a/lib/world/obj/25.obj b/lib/world/obj/25.obj index 0bae4ef..d4e9fd7 100644 --- a/lib/world/obj/25.obj +++ b/lib/world/obj/25.obj @@ -651,9 +651,9 @@ A huge spiked club has been left here.~ 0 3 5 8 29 750 200 0 0 #2573 -robe grey~ -a grey robe~ -A pile of grey cloth has been left here.~ +robe gray~ +a gray robe~ +A pile of gray cloth has been left here.~ ~ 15 gjk 0 0 0 ak 0 0 0 0 0 0 0 50 0 -1 0 @@ -673,9 +673,9 @@ A glinting hoop of silvery metal is here.~ A 17 -5 #2575 -cloak grey~ -a long grey cloak~ -A pile of grey cloth has been left here.~ +cloak gray~ +a long gray cloak~ +A pile of gray cloth has been left here.~ ~ 9 gjk 0 0 0 ac 0 0 0 0 0 0 0 0 0 0 0 @@ -687,7 +687,7 @@ A #2576 staff~ an iron shod staff~ -A grey piece of wood shod in iron has been left here.~ +A gray piece of wood shod in iron has been left here.~ ~ 5 gjk 0 0 0 an 0 0 0 0 0 0 0 0 2 7 8 @@ -882,9 +882,9 @@ A A 17 -5 #2593 -key grey metal~ -a grey key~ -A key made of a strange grey metal has been left here.~ +key gray metal~ +a gray key~ +A key made of a strange gray metal has been left here.~ ~ 18 cdq 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 diff --git a/lib/world/obj/254.obj b/lib/world/obj/254.obj index 35924a9..ab0fb92 100644 --- a/lib/world/obj/254.obj +++ b/lib/world/obj/254.obj @@ -115,8 +115,8 @@ Mordecai's stash has been left here.~ 10 1 0 0 0 #25417 key dull gray~ -the dull grey key~ -A dull grey key has been left here.~ +the dull gray key~ +A dull gray key has been left here.~ ~ 18 cdq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 diff --git a/lib/world/obj/256.obj b/lib/world/obj/256.obj index 4c2f41e..5d3a342 100644 --- a/lib/world/obj/256.obj +++ b/lib/world/obj/256.obj @@ -87,7 +87,7 @@ A vial of a dun fluid is here.~ 1 1000 0 0 0 E potion protection dun vial~ - Looks thick, and brownish-grey (dun). Ick! + Looks thick, and brownish-gray (dun). Ick! ~ #25607 headband~ @@ -272,9 +272,9 @@ slice pie~ Whew! Looks like some good food! ~ #25625 -key grey metal~ -a grey key~ -A key made of a strange grey metal has been left here.~ +key gray metal~ +a gray key~ +A key made of a strange gray metal has been left here.~ ~ 18 cdq 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 diff --git a/lib/world/obj/257.obj b/lib/world/obj/257.obj index 5078509..0f4b59f 100644 --- a/lib/world/obj/257.obj +++ b/lib/world/obj/257.obj @@ -521,16 +521,16 @@ scroll recall~ The scroll has written a formulae of 'Word of Recall' upon it. ~ #25753 -wand grey~ -a grey wand of invisibility~ -A grey wand has carelessly been left here.~ +wand gray~ +a gray wand of invisibility~ +A gray wand has carelessly been left here.~ ~ 3 g 0 0 0 ao 0 0 0 0 0 0 0 12 2 2 29 2 400 0 0 0 E -wand grey~ - The wand is an old dark grey stick. You notice a small symbol etched at +wand gray~ + The wand is an old dark gray stick. You notice a small symbol etched at the base of the wand. It looks like this: \ / diff --git a/lib/world/obj/269.obj b/lib/world/obj/269.obj index 15eaffe..957545c 100644 --- a/lib/world/obj/269.obj +++ b/lib/world/obj/269.obj @@ -25,7 +25,7 @@ A A 14 -30 #26902 -hatchet, tomahawk~ +hatchet tomahawk~ a chipped tomahawk~ A strange little axe is here, abandoned on the ground.~ ~ diff --git a/lib/world/obj/27.obj b/lib/world/obj/27.obj index ff444ce..cfa0e49 100644 --- a/lib/world/obj/27.obj +++ b/lib/world/obj/27.obj @@ -360,7 +360,7 @@ A @Rfiery spine@n lies here.~ 2 3 9 14 3 300 0 0 0 E -firey spine~ +fiery spine~ This long sharp spine seems to glisten slightly as though recently hewn from its animal owner. Blood red and hot to the touch, a wisp of smoke curls continually around it as though some inner fire continually burns. @@ -722,16 +722,16 @@ fragile gold chain trailing from the tip of its gold setting. A 3 3 #2750 -simple grey tunic~ -a simple grey tunic~ -A grey tunic is lying here.~ +simple gray tunic~ +a simple gray tunic~ +A gray tunic is lying here.~ ~ 11 0 0 0 0 ad 0 0 0 0 0 0 0 0 0 0 0 1 25 0 0 0 E -simple grey tunic~ - This modest garment is a light slate grey in color, made of delicate, +simple gray tunic~ + This modest garment is a light slate gray in color, made of delicate, flexible material and sealed down the front with tiny wooden buttons. ~ A diff --git a/lib/world/obj/271.obj b/lib/world/obj/271.obj index 765cdc9..aef24d1 100644 --- a/lib/world/obj/271.obj +++ b/lib/world/obj/271.obj @@ -360,7 +360,7 @@ A flask of red wine has been dropped here.~ 9 20 0 0 0 E wine flask~ - The flask is grey and filled, or once filled, perhaps, with red wine. + The flask is gray and filled, or once filled, perhaps, with red wine. ~ #27128 roast rabbit food~ diff --git a/lib/world/obj/272.obj b/lib/world/obj/272.obj index ba575c6..d9cd68a 100644 --- a/lib/world/obj/272.obj +++ b/lib/world/obj/272.obj @@ -124,7 +124,7 @@ West Gate________|_________The Gallows______________________|_____East Gate The Tower of Sorcery is a refuge of the mages of Sundhaven. The western chambers of the temple house the local priests. The guild of warriors lies beneath the Alehouse. - Rumour has it that the thieves lurk below the town's waste. + Rumor has it that the thieves lurk below the town's waste. ~ #27208 potion crystal~ @@ -148,7 +148,7 @@ A corkscrew wooden staff lies here discarded.~ 10 400 0 0 E staff twisted~ - The staff has been carved into a twisting spiral from a light grey pliant + The staff has been carved into a twisting spiral from a light gray pliant wood. ~ #27211 @@ -219,7 +219,7 @@ a wall~ 0 0 0 0 E wall stone~ - A grey stone wall covers the entrance. + A gray stone wall covers the entrance. ~ #27216 cloak taupe~ diff --git a/lib/world/obj/277.obj b/lib/world/obj/277.obj index c302afb..d27476d 100644 --- a/lib/world/obj/277.obj +++ b/lib/world/obj/277.obj @@ -170,7 +170,7 @@ A pile of sunflower seeds has been left here.~ 1 10 0 0 0 E sunflower seeds~ - This little teardrop shaped seeds are dark grey and striped with white, the + This little teardrop shaped seeds are dark gray and striped with white, the crispy shell breaking easily to reveal the soft white seed. Its salty nutty flavour a tasty and nutritious snack. ~ diff --git a/lib/world/obj/279.obj b/lib/world/obj/279.obj index 7da4713..43d9be6 100644 --- a/lib/world/obj/279.obj +++ b/lib/world/obj/279.obj @@ -237,7 +237,7 @@ A #27942 Lyon fountain~ a fountain~ -A grey stone fountain babbles here.~ +A gray stone fountain babbles here.~ ~ 23 0 0 0 0 0 0 0 0 0 0 0 0 500 500 2 0 diff --git a/lib/world/obj/291.obj b/lib/world/obj/291.obj index 8264e77..74b4d2b 100644 --- a/lib/world/obj/291.obj +++ b/lib/world/obj/291.obj @@ -185,7 +185,7 @@ to the above which stands amongst the pillars of this world. #29120 tome red book ~ the Tome of Infernal Burning~ -A book bound in firey red leather lies here.~ +A book bound in fiery red leather lies here.~ $n recites the ancient words "Incenderius Diabolicius! " ~ 2 d 0 0 0 a 0 0 0 0 0 0 0 @@ -296,7 +296,7 @@ A A 13 20 #29138 -Helm, doomguard iron~ +helm doomguard iron~ the helm of a doomguard~ A thick black iron helmet is here.~ ~ diff --git a/lib/world/obj/3.obj b/lib/world/obj/3.obj index e8abab8..edea527 100644 --- a/lib/world/obj/3.obj +++ b/lib/world/obj/3.obj @@ -466,16 +466,16 @@ scroll recall~ The scroll has written a formulae of 'Word of Recall' upon it. ~ #353 -wand grey~ -a grey wand of invisibility~ -A grey wand has carelessly been left here.~ +wand gray~ +a gray wand of invisibility~ +A gray wand has carelessly been left here.~ ~ 3 g 0 0 0 ao 0 0 0 0 0 0 0 12 2 2 29 2 400 0 0 0 E -wand grey~ - The wand is an old dark grey stick. You notice a small symbol etched at +wand gray~ + The wand is an old dark gray stick. You notice a small symbol etched at the base of the wand. It looks like this: \ / diff --git a/lib/world/obj/30.obj b/lib/world/obj/30.obj index 8b96341..97c225b 100644 --- a/lib/world/obj/30.obj +++ b/lib/world/obj/30.obj @@ -410,16 +410,16 @@ scroll recall~ The scroll has written a formulae of 'Word of Recall' upon it. ~ #3053 -wand grey~ -a grey wand of invisibility~ -A grey wand has carelessly been left here.~ +wand gray~ +a gray wand of invisibility~ +A gray wand has carelessly been left here.~ ~ 3 g 0 0 0 ao 0 0 0 0 0 0 0 12 2 2 29 2 400 10 0 0 E -wand grey~ - The wand is an old dark grey stick. You notice a small symbol etched +wand gray~ + The wand is an old dark gray stick. You notice a small symbol etched at the base of the wand. It looks like this: \ / - O - diff --git a/lib/world/obj/315.obj b/lib/world/obj/315.obj index 84b4f40..147075a 100644 --- a/lib/world/obj/315.obj +++ b/lib/world/obj/315.obj @@ -459,8 +459,8 @@ A fizzy white potion has been dropped here.~ 2 700 0 1 0 #31540 potion gray thick~ -a thick grey potion~ -A small grey vial has been left here.~ +a thick gray potion~ +A small gray vial has been left here.~ ~ 10 0 0 0 0 ao 0 0 0 0 0 0 0 10 1 -1 -1 diff --git a/lib/world/obj/316.obj b/lib/world/obj/316.obj index 7353f5d..0a7766f 100644 --- a/lib/world/obj/316.obj +++ b/lib/world/obj/316.obj @@ -775,8 +775,8 @@ A 19 2 #31662 shield rose~ -a grey shield emblazoned with the Black Rose~ -A grey shield of the Deathknight has been left here.~ +a gray shield emblazoned with the Black Rose~ +A gray shield of the Deathknight has been left here.~ ~ 9 0 0 0 0 aj 0 0 0 0 0 0 0 9 0 0 0 diff --git a/lib/world/obj/326.obj b/lib/world/obj/326.obj index 37541e6..a483c51 100644 --- a/lib/world/obj/326.obj +++ b/lib/world/obj/326.obj @@ -34,9 +34,9 @@ A pair of black issue pants have been left here.~ A 13 10 #32603 -tunic issue grey~ -a grey issue tunic~ -A grey issue tunic has been left here.~ +tunic issue gray~ +a gray issue tunic~ +A gray issue tunic has been left here.~ ~ 9 0 0 0 0 ad 0 0 0 0 0 0 0 3 0 0 0 diff --git a/lib/world/obj/33.obj b/lib/world/obj/33.obj index afdab42..0a973d9 100644 --- a/lib/world/obj/33.obj +++ b/lib/world/obj/33.obj @@ -85,7 +85,7 @@ A vial of a dun fluid is here.~ 1 1000 200 0 0 E potion protection dun vial~ - Looks thick, and brownish-grey (dun). Ick! + Looks thick, and brownish-gray (dun). Ick! ~ #3307 crown~ diff --git a/lib/world/obj/4.obj b/lib/world/obj/4.obj index 358cc3c..167592a 100644 --- a/lib/world/obj/4.obj +++ b/lib/world/obj/4.obj @@ -204,7 +204,7 @@ A colorful plant is growing here.~ E colorful plant~ The plant is the most beautiful plant you have ever set your eyes on. It -has petals like silk and gives off the most wonderous scent. +has petals like silk and gives off the most wondrous scent. ~ #433 egg~ diff --git a/lib/world/obj/40.obj b/lib/world/obj/40.obj index 9b067fe..e3255aa 100644 --- a/lib/world/obj/40.obj +++ b/lib/world/obj/40.obj @@ -78,7 +78,7 @@ A beautifully crafted dirk is lying here.~ 2 850 500 0 E dirk~ - It is a medium sized, beautifully crafted dirk made from some greyish alloy. + It is a medium sized, beautifully crafted dirk made from some grayish alloy. Its blade is double-edged and very thin... This looks like a good thieves' weapon. ~ diff --git a/lib/world/obj/52.obj b/lib/world/obj/52.obj index fb44b23..eca2fa6 100644 --- a/lib/world/obj/52.obj +++ b/lib/world/obj/52.obj @@ -347,9 +347,9 @@ A stone is here, sort of a dusty rose color and very pretty.~ A 17 -1 #5239 -stone grey dull~ -a dull grey stone~ -You can barely make out a dull grey stone on the ground.~ +stone gray dull~ +a dull gray stone~ +You can barely make out a dull gray stone on the ground.~ ~ 8 dg 0 0 0 ao 0 0 0 0 0 0 0 0 0 0 0 diff --git a/lib/world/obj/53.obj b/lib/world/obj/53.obj index 7e805a0..182f760 100644 --- a/lib/world/obj/53.obj +++ b/lib/world/obj/53.obj @@ -148,9 +148,9 @@ A mighty stone sarcophagus lies in the center of the tomb.~ 0 0 0 0 E sarcophagus stone~ - The sarcophagus is engraved on the sides with the images of pharoahs, great + The sarcophagus is engraved on the sides with the images of pharaohs, great wars fought long ago, mighty pyramids being constructed... A raised image atop -the sarcophagus is formed in the visage of one of the mighty pharoahs, painted +the sarcophagus is formed in the visage of one of the mighty pharaohs, painted in gold and studded with precious gems. You see a small keyhole in the side of the sarcophagus. ~ diff --git a/lib/world/obj/54.obj b/lib/world/obj/54.obj index 399992d..d5e4b58 100644 --- a/lib/world/obj/54.obj +++ b/lib/world/obj/54.obj @@ -643,15 +643,15 @@ A scroll of recall lies here.~ 12 42 -1 -1 4 200 25 0 0 #5479 -wand grey silver~ -a grey-silver wand~ -A grey-silver wand lies here.~ +wand gray silver~ +a gray-silver wand~ +A gray-silver wand lies here.~ ~ 3 gnop 0 0 0 ao 0 0 0 0 0 0 0 15 1 1 6 1 1000 15 0 0 E -wand grey silver~ +wand gray silver~ You see a small engraved storm cloud at the base of this wand. ~ #5480 diff --git a/lib/world/obj/6.obj b/lib/world/obj/6.obj index e41908b..ef2a2a0 100644 --- a/lib/world/obj/6.obj +++ b/lib/world/obj/6.obj @@ -21,7 +21,7 @@ A seagull feather is lying on the ground.~ 1 50 0 0 0 E seagull bird feather~ - The feather is quite large. It's bright white with some streaks of grey + The feather is quite large. It's bright white with some streaks of gray running through it. ~ #602 @@ -74,7 +74,7 @@ A beautiful red rose has been left here.~ E rose~ The rose has been cleared of all thorns, keeping you from harms way. You -sniff the flower and feel a wonderous scent fill your nose. +sniff the flower and feel a wondrous scent fill your nose. ~ #617 hat~ diff --git a/lib/world/obj/60.obj b/lib/world/obj/60.obj index cf62903..7832b55 100644 --- a/lib/world/obj/60.obj +++ b/lib/world/obj/60.obj @@ -13,16 +13,16 @@ axe lumber~ A 18 1 #6001 -shirt chequered~ -a chequered shirt~ -A chequered shirt lies here.~ +shirt checkered~ +a checkered shirt~ +A checkered shirt lies here.~ ~ 9 d 0 0 0 ad 0 0 0 0 0 0 0 1 0 0 0 2 20 8 0 E -shirt chequered~ - It is an extra large, chequered shirt made from heavy cloth. +shirt checkered~ + It is an extra large, checkered shirt made from heavy cloth. ~ #6002 boots leather~ diff --git a/lib/world/obj/61.obj b/lib/world/obj/61.obj index 6072c66..e50e31a 100644 --- a/lib/world/obj/61.obj +++ b/lib/world/obj/61.obj @@ -27,7 +27,7 @@ A colossal tree blocks the way westward.~ 0 0 0 0 0 E tree~ - This enormous tree must be a thousand years old. Its rough bark looks grey + This enormous tree must be a thousand years old. Its rough bark looks gray and pale and is decorated with scratches and clawmarks. On its west side is a small opening just above ground level. ~ @@ -37,28 +37,28 @@ opening~ the tree is hollow. ~ #6103 -branch grey long~ -a long, grey branch~ -A long, grey branch rests heavily on the ground.~ +branch gray long~ +a long, gray branch~ +A long, gray branch rests heavily on the ground.~ ~ 1 0 0 0 0 ao 0 0 0 0 0 0 0 0 0 25 0 20 1 3 0 0 E -branch grey long~ +branch gray long~ It is quite heavy and looks as if it has been dropped from great height. It is long dead and very dry. Could probably be lighted quite easily. ~ #6104 -branch grey long~ -a long, grey branch~ -A long, grey branch rests heavily on the ground.~ +branch gray long~ +a long, gray branch~ +A long, gray branch rests heavily on the ground.~ ~ 5 0 0 0 0 an 0 0 0 0 0 0 0 0 2 6 7 18 60 20 0 0 E -branch grey long~ +branch gray long~ It is very heavy and looks as if it has been dropped from great height. It is long and straight and the wood is very hard, still being full of sap. Although it does not fit very well in your hand, it could be used as a clumsy @@ -67,15 +67,15 @@ but very heavy weapon. A 18 -2 #6105 -branch grey long~ -a long, grey branch~ -A long, grey branch rests heavily on the ground.~ +branch gray long~ +a long, gray branch~ +A long, gray branch rests heavily on the ground.~ ~ 13 0 0 0 0 a 0 0 0 0 0 0 0 0 0 0 0 40 1 0 0 0 E -branch grey long~ +branch gray long~ It is very heavy and looks as if it has been dropped from great height. It is somewhat twisted and the hard wood is still full of sap. ~ diff --git a/lib/world/obj/64.obj b/lib/world/obj/64.obj index 91e906d..20bd842 100644 --- a/lib/world/obj/64.obj +++ b/lib/world/obj/64.obj @@ -98,7 +98,7 @@ A book with a title written in moving letters rests here.~ #6411 book elder~ the Book of the Elder~ -A grey-bound book lies here.~ +A gray-bound book lies here.~ ~ 3 abg 0 0 0 ao 0 0 0 0 0 0 0 30 1 1 28 diff --git a/lib/world/obj/74.obj b/lib/world/obj/74.obj index c874476..0c7fee8 100644 --- a/lib/world/obj/74.obj +++ b/lib/world/obj/74.obj @@ -98,7 +98,7 @@ A battered iron shovel has been discarded here.~ E shovel iron battered~ A little dented around the iron spade, the handle still seems to be in good -condition. It's pointed end is still clumped with gravedirt. +condition. Its pointed end is still clumped with grave-dirt. ~ #7407 small marble tombstone~ diff --git a/lib/world/obj/78.obj b/lib/world/obj/78.obj index 8108380..0f950f8 100644 --- a/lib/world/obj/78.obj +++ b/lib/world/obj/78.obj @@ -100,17 +100,17 @@ A crumpled piece of leather has been tossed here.~ 65 1 -1 0 5 60 7 0 0 #7814 -grey leather armor~ -some grey leather armor~ -Some grey leather has been carelessly left here.~ +gray leather armor~ +some gray leather armor~ +Some gray leather has been carelessly left here.~ ~ 9 np 0 0 0 ad 0 0 0 0 0 0 0 3 0 0 0 12 120 12 0 0 #7815 -grey leather boots~ -a pair of grey leather boots~ -Some grey boots lay on their sides here.~ +gray leather boots~ +a pair of gray leather boots~ +Some gray boots lay on their sides here.~ ~ 9 g 0 0 0 ag 0 0 0 0 0 0 0 1 0 0 0 diff --git a/lib/world/trg/12.trg b/lib/world/trg/12.trg index 574c748..d606b27 100644 --- a/lib/world/trg/12.trg +++ b/lib/world/trg/12.trg @@ -238,7 +238,7 @@ switch %forest_sounds% %echo% @DThe area is surrounded by a visually impeneratable mist.@n break case 5 - %echo% @DThe grey haze starts to glow a dim silvery shade as the moonlight strikes it.@n + %echo% @DThe gray haze starts to glow a dim silvery shade as the moonlight strikes it.@n break case 6 %echo% @DThe damp fallen clouds swirl slightly in an eddying wind.@n diff --git a/lib/world/trg/241.trg b/lib/world/trg/241.trg index 8ab4579..af504e6 100644 --- a/lib/world/trg/241.trg +++ b/lib/world/trg/241.trg @@ -545,8 +545,8 @@ set food[257] 32527 set food[258] 32528 set grub %%food[%max%]%% eval grub %grub% -if %speech% == tea, earl grey, hot - %echo% A light flashes inside the replicator and a cup of hot earl grey tea appears. +if %speech% == tea, earl gray, hot + %echo% A light flashes inside the replicator and a cup of hot earl gray tea appears. %load% o 24129 %actor% inv elseif %speech% == tea %echo% A light flashes inside the replicator and a cup of hot tea appears. @@ -571,7 +571,7 @@ end ~ eval location %self.room% if %location.vnum% == 24128 - say tea, earl grey, hot + say tea, earl gray, hot wait 180 s end ~ @@ -585,7 +585,7 @@ if %self.vnum% == 24106 && %location.vnum% == 24133 elseif %self.vnum% == 24101 && %location.vnum% == 24132 say deck 1 elseif %self.vnum% == 24106 && %location.vnum% == 24128 - say tea, earl grey, hot + say tea, earl gray, hot wait 180 s else eval number %random.20% @@ -948,7 +948,7 @@ switch %office% %echo% There is a squeaking sound emanating from a hole in the wall. break case 10 - %echo% A small grey mouse scrambles out of her hole. + %echo% A small gray mouse scrambles out of her hole. %load% m 24117 break default @@ -956,11 +956,11 @@ switch %office% done ~ #24130 -(24117) Small Grey Mouse Runs Away~ +(24117) Small Gray Mouse Runs Away~ 0 n 100 ~ wait 60 s -%echo% A small grey mouse darts back into her hole. +%echo% A small gray mouse darts back into her hole. %purge% self ~ #24131 @@ -1214,8 +1214,8 @@ switch %food% default break done -if %speech% == tea, earl grey, hot - %echo% A light flashes inside the replicator and a cup of hot earl grey tea appears. +if %speech% == tea, earl gray, hot + %echo% A light flashes inside the replicator and a cup of hot earl gray tea appears. %load% o 24129 %actor% inv elseif %speech% == tea %echo% A light flashes inside the replicator and a cup of hot tea appears. diff --git a/lib/world/wld/0.wld b/lib/world/wld/0.wld index c1108a0..d81fbe1 100644 --- a/lib/world/wld/0.wld +++ b/lib/world/wld/0.wld @@ -776,7 +776,7 @@ D2 0 0 98 E floor~ - The stone floor is the same shade of grey as the sky and is completely plain + The stone floor is the same shade of gray as the sky and is completely plain and unscratched. It is probably too hard for anything to leave as much as a scratch on it. ~ diff --git a/lib/world/wld/1.wld b/lib/world/wld/1.wld index 1209790..00f0b5e 100644 --- a/lib/world/wld/1.wld +++ b/lib/world/wld/1.wld @@ -183,9 +183,9 @@ E cushions~ Each cushion is of a different color. Red, Blue, Green, Black, Yellow. You notice two other cushions lined against the wall before a small altar. -They are Grey and Purple. Those colors symbolize the stages in the raising of +They are Gray and Purple. Those colors symbolize the stages in the raising of a Magi. Few every achieve that honor. None have for the Order of the Purple -or Grey Robe. +or Gray Robe. ~ S #106 @@ -547,9 +547,9 @@ S #125 Plane of the Magi~ Here, one finds themselves in a place of non-existence. The walls recede -from vision until all that is visible is a bleak greyness. Nothing can any +from vision until all that is visible is a bleak grayness. Nothing can any longer be discerned in three dimensions. The floor, ceiling, and sky all are -the same bleak grey color. It is here the Magi come to test their mystical +the same bleak gray color. It is here the Magi come to test their mystical arts. It is not a good place to get lost in. ~ 1 8 0 0 0 0 @@ -581,7 +581,7 @@ S #126 Plane of the Magi~ Any fragments of the familiar world have vanished. All around stretches -vague mists of greyness. In every direction no distance or any distinguishable +vague mists of grayness. In every direction no distance or any distinguishable landmark can be discerned. A person could easily get lost in this nothingness. It is this nothingness that helps the Magi hone their abilities before unleashing them into the real world. @@ -725,7 +725,7 @@ Tower of the Magi~ Within the halls of this tower lies the Orb of Sanctum. It is the responsibility of all to ensure its safety. Without the orb the dome would collapse and chaos would rule. The Magi have been given the honor of it placed -within these halls. The orb is rumoured to have been created by the Gods Rumble +within these halls. The orb is rumored to have been created by the Gods Rumble and Ferret. But, no one knows for sure. ~ 1 8 0 0 0 0 @@ -870,7 +870,7 @@ S Room of the Magi~ This is a meeting room of the higher level mages who are seeking to become a Magi. It is here they must prove themselves both physically and mentally. -Most never make it. The Magi of the Purple and Grey robes has never been +Most never make it. The Magi of the Purple and Gray robes has never been achieved. The actual testing to be a Magi remains a mystery as only the Magi themselves have witnessed it. ~ @@ -1004,7 +1004,7 @@ But when Sarge retired from his service in the guild they let him keep the smithy that he created as a retirement gift. Of course the fact that they had no one that could replace him and do his quality of work was the real reason. But, Sarge would never complain. He has spent his life hammering metal into -weapons of mass destruction or armor of superior quality. It is rumoured that +weapons of mass destruction or armor of superior quality. It is rumored that has never been given a task that he could not complete. ~ 1 8 0 0 0 0 diff --git a/lib/world/wld/106.wld b/lib/world/wld/106.wld index 6b07348..7693ccb 100644 --- a/lib/world/wld/106.wld +++ b/lib/world/wld/106.wld @@ -957,7 +957,7 @@ S #10657 Before the City of Hannah~ Just to the north can be seen a pair of barred and rusted gates, the gates -have been closed for a long time and rumours of the city within being destroyed +have been closed for a long time and rumors of the city within being destroyed or deserted abound. The city walls stretching to the east and west are crumbled in some places, even torn down. ~ diff --git a/lib/world/wld/107.wld b/lib/world/wld/107.wld index edc40a1..bb8044a 100644 --- a/lib/world/wld/107.wld +++ b/lib/world/wld/107.wld @@ -56,7 +56,7 @@ S Badlands~ Moving onto highgrounds the swamp waters start to dry beneath your feet. Circles of small puddles gather water into your footwear, making them gushy and -uncomfortable. In the Badlands the skys above paint a grey ceiling that never +uncomfortable. In the Badlands the skys above paint a gray ceiling that never changes through weather. The surroundings show nothing but broken wood and moss, eminating a foul smell that gathers into your nostrils and greens your thoughts into what may lay ahead of this damned place. @@ -157,7 +157,7 @@ D3 S #10707 Badlands~ - The grey ceiling of clouds above stays motionless, as stagnant as the fetid + The gray ceiling of clouds above stays motionless, as stagnant as the fetid waters through which you trod. A cave can be seen leading into the bowels of the badlands. The trees and plantlife surrounding it and you are dead and on the last stages of decomposition, like everything else in this place of @@ -278,7 +278,7 @@ S Wetlands~ The swamp gives way here to even deeper waters. A curtain of fog rises off the warm water into the cooler air, reducing visibility and attenuating any -sound. The waters are an unhealthy shade of black and grey. Making it +sound. The waters are an unhealthy shade of black and gray. Making it impossible to judge the depth or see what lies underneath. A few ripples in the water are the only sign of life in this hell hole. ~ @@ -707,7 +707,7 @@ The Bank of Iuel~ fortune in coins and other treasures lies within. But no one is stupid enough to try and steal from this bank. The walls are crumbling into dust, debris from the ceiling lies about the floor, making an excellent skylight through -which you can see the grey unmoving clouds above. +which you can see the gray unmoving clouds above. ~ 107 0 0 0 0 0 D0 diff --git a/lib/world/wld/11.wld b/lib/world/wld/11.wld index 0ee19df..6093d6d 100644 --- a/lib/world/wld/11.wld +++ b/lib/world/wld/11.wld @@ -183,7 +183,7 @@ S #1108 A Frosty Dining Hall~ Stretching far to the west, this lengthy corridor is filled with a myriad of -dancing colored lights from some nearby source. The forlorn grey of the +dancing colored lights from some nearby source. The forlorn gray of the surroundings seems almost alive with the movement, flickering here and there as though lit with hundreds of tiny candles, each shimmering with a different hue of the rainbow. @@ -436,7 +436,7 @@ S #1120 The Southeast Stair~ Discreetly tucked away, this tiny winding stair is surrounded on all sides by -the sombre grey of stonework, leading both up and down, nothing can be seen of +the sombre gray of stonework, leading both up and down, nothing can be seen of the destination on either end. Only black grasping shadows and bitter wind lead the way. A subtle wooden door stands settled into the western wall. ~ @@ -481,7 +481,7 @@ D5 S #1122 The Northwest Stair~ - Cold and grey, pieces of old dust and debris stir in the disturbed air, + Cold and gray, pieces of old dust and debris stir in the disturbed air, floating along with snowflakes down into the deeper parts of the stair. Darkness looms overhead as well, the spiralling wooden planks leading to a higher story of the castle, as well as a lower. A subtle wooden door stands @@ -702,7 +702,7 @@ that upon closing the passage beyond cannot be seen. S #1132 Upper Part of the Northeast Stair~ - Dark, dreary boards and the cool grey of stone descend into shadow below, a + Dark, dreary boards and the cool gray of stone descend into shadow below, a slight creaking echoing from beneath as though some apparition wandered invisibly here. Tiny specks of snow float in the chilled air, a sense of silence and secrecy lingering here. A subtle wooden door stands settled into @@ -1333,7 +1333,7 @@ S #1164 Collapsing Corridor~ The ceiling of this corridor bows along the middle, stooped under the -pressure of thick ice and snow. The stone walls are silver-grey and coated with +pressure of thick ice and snow. The stone walls are silver-gray and coated with a fine sheen of dust, threads of spider webbing drifting like living tendrils from the walls. ~ @@ -1628,7 +1628,7 @@ S Lower Part of the Southwest Stair~ Curving stone walls hide any view of the upper stair, only strange shadows can be seen casting their darkness upon the stone floor. The creaking of the -castle's foundation echoes loudly in this space, the stones grey and bent as old +castle's foundation echoes loudly in this space, the stones gray and bent as old men, complaining at the weight and bitter cold. ~ 11 8 0 0 0 0 @@ -1643,7 +1643,7 @@ D4 S #1181 Misty Dungeon~ - The forlorn grey of this corridor is made even more despondent by the cool + The forlorn gray of this corridor is made even more despondent by the cool droplets of mist that float aimlessly here. The ground is shiny with translucent puddles of ice, and specks of dust sparkle amongst the darkness like tiny stars in an ocean of cold, black hopelessness. diff --git a/lib/world/wld/117.wld b/lib/world/wld/117.wld index e298e74..c5263e7 100644 --- a/lib/world/wld/117.wld +++ b/lib/world/wld/117.wld @@ -464,7 +464,7 @@ Luther's Office~ The room is surprisingly bare minus a desk and some governmental paperwork. Most of Luthers belongings are in cardboard boxes and suitcases as if he were to leave. Everything else is totally bare. The walls are white, the ceiling is -white and bumpy, and the window isnt anything special. +white and bumpy, and the window isn't anything special. ~ 117 24 0 0 0 0 D2 @@ -1388,7 +1388,7 @@ S #11751 Defender's Dream~ Defender's Dream is a store dealing with armor and weapons. There are all -sorts of things on display from a large grey sword to a blue helm with a face +sorts of things on display from a large gray sword to a blue helm with a face mask. There is a sign that says 'Items on display are for DISPLAY ONLY, DO NOT TOUCH' The floor is a white tile which has been stained with many footprints from all the shoppers. The ceiling is painted a rather alarming shade of red diff --git a/lib/world/wld/118.wld b/lib/world/wld/118.wld index 98a28f2..ce614c5 100644 --- a/lib/world/wld/118.wld +++ b/lib/world/wld/118.wld @@ -274,7 +274,7 @@ cracked and sagging beyond repair. 118 24 0 0 0 0 D3 The sound of splashing puddles and car engines can be heard, a cool draft -wafting from the damp, grey street outside. +wafting from the damp, gray street outside. ~ ~ 0 0 11899 @@ -286,7 +286,7 @@ sparkling like tiny stars in each shaft of light. E cobwebs darker corners ceiling beams~ Fine silvery threads mark the perpetual residence of spiders in these dark -parts of the room. Some of the older webs are dimmed and grey with time, +parts of the room. Some of the older webs are dimmed and gray with time, flapping like indignant hands trying to shoo visitors away. ~ E @@ -850,7 +850,7 @@ piano the most commonly featured kind. S #11819 A Big Wooden Patio~ - A glorious mountain scene spreads infinitely in every direction, greying + A glorious mountain scene spreads infinitely in every direction, graying peaks and crystal snow sparkling along the horizon, dotted here and there with dark green pine trees. This open patio is made of dark burgundy wood, coated with glossy sealant so that it shines as though marble. Creeping plants wind @@ -911,7 +911,7 @@ S #11821 Way to the Beginning~ To the east stands the large oak door of an impressive and beautiful house. -Vast mountainside slopes continually upward, the greying peaks topped with white +Vast mountainside slopes continually upward, the graying peaks topped with white clouds. Soft open breeze carries the green scent of growth and life, new grass and dark fragrant pine trees. Beautiful untouched landscape spans all around, the grassy paths sparkling softly with a sprinkling of fresh dewy tears. @@ -1425,7 +1425,7 @@ D3 S #11841 The Livingroom~ - Light grey carpet has been worn almost bare and black where the constant + Light gray carpet has been worn almost bare and black where the constant passage of dirty feet has left its mark. The wallpapered wall is stained with the oily marks of handprints and is made to look even dingier by the lack of proper lighting, just a dim yellow glow illuminating the place. @@ -1613,8 +1613,8 @@ D2 S #11851 In the Basement~ - Cool white walls enclose this room, greyed with the markings of children's -handprints and smudged crayon colors. Thin grey carpeting covers this whole + Cool white walls enclose this room, grayed with the markings of children's +handprints and smudged crayon colors. Thin gray carpeting covers this whole open area, the large room extending off to the north and to the east. Pieces of food have scattered down from the stairs to the south, sticky black masses of unidentifiable substance staining the floor. @@ -1678,7 +1678,7 @@ S #11854 A Girl's Bedroom~ Cement walls have been painted white here, although the paint looks almost as -if it has been rubbed away in places, leaving the cold stone-grey surface bare. +if it has been rubbed away in places, leaving the cold stone-gray surface bare. Shelving along the walls hold various little stuffed animals and toys, as well as a plastic radio that crackles as it plays some old, worn tape of panpipe music. A window on the western wall lets in a cool draft, wafting away a strong @@ -1889,7 +1889,7 @@ A Boy's Bedroom~ One wall of this room has been painted a deep navy blue, glow-in-the-dark stickers of stars and planets liberally decorating it, and a space-themed border runs around the top of the walls. Scattered lego bricks are embedded into the -grey carpet, various lego spacecraft in the works or completed, hanging from +gray carpet, various lego spacecraft in the works or completed, hanging from invisible thread and lego stands. ~ 118 8 0 0 0 0 @@ -1931,7 +1931,7 @@ S #11869 The Bunkbed Room~ A horrible smell of souring milk and unwashed bedclothes is strong in the -air, the lighting dim and grey where most of the lightbulbs have been removed, +air, the lighting dim and gray where most of the lightbulbs have been removed, only one remaining in its socket. The room is long and wide, filled with as many beds and dressers as it can hold, what little remaining floorspace filled with dirty laundry and piles of rubbish. @@ -1965,7 +1965,7 @@ T 11869 #11871 Under the Bed~ This small space is neatly concealed from the outside world, bed above and -grey carpet below, the gap around blocked on side by a wall and covered with +gray carpet below, the gap around blocked on side by a wall and covered with hanging blankets on the other. Everything seems suspended and silent here, only the occasional flicker of a creeping insect running across the floor, and the creaking of footsteps seems to disturb the stillness. The only way to get out @@ -1994,7 +1994,7 @@ into a bright phosphorescent blue, shining almost blindingly as if the fingers had smeared radioactive liquid instead of the original substance. It is not the only area that is glowing however, much of the wall covered in faded blue splotches or perhaps more disturbingly, smudged letters and words. The -naturally grey carpet is now luminous blue, brighter splashes here and there as +naturally gray carpet is now luminous blue, brighter splashes here and there as if some glowing paintball gun had been liberally used to decorate the place. ~ 118 8 0 0 0 0 @@ -2065,7 +2065,7 @@ S #11877 A Sloping Ridge~ The land slants upward gently, only to slope deeply downward toward the -south, rosy hues of purple mixing with the cool grey. Splotches of deeper +south, rosy hues of purple mixing with the cool gray. Splotches of deeper color blossom here and there, permanent stains on the smooth stony canvas. ~ 118 0 0 0 0 4 @@ -2443,7 +2443,7 @@ S T 11899 #11899 A Street Corner~ - This long grey street is wet with puddles from the nearly constant rain here, + This long gray street is wet with puddles from the nearly constant rain here, the splashing sound of cars driving past and the cooing of pigeons as they flutter overhead is almost all there is to be heard. It seems mostly deserted, the few people to be seen scurrying quickly about, faces down as they rush to diff --git a/lib/world/wld/169.wld b/lib/world/wld/169.wld index 4c5a2d5..ea799b9 100644 --- a/lib/world/wld/169.wld +++ b/lib/world/wld/169.wld @@ -162,7 +162,7 @@ S A Mountainside~ The view is great from this vantage point, and if you look to the north-east, you can see more mountains on the horizon. Ths South Road is also -slighty visible as a small line in the trees, far down to the west. +slightly visible as a small line in the trees, far down to the west. ~ 169 0 0 0 0 5 D1 diff --git a/lib/world/wld/17.wld b/lib/world/wld/17.wld index 500deb6..8a79f86 100644 --- a/lib/world/wld/17.wld +++ b/lib/world/wld/17.wld @@ -656,7 +656,7 @@ S #1736 Stables~ Stable hands are busy currying animals, shoeing horses, and feeding the -magnificant chargers of Camelot. Light filters in through the rafters. You +magnificent chargers of Camelot. Light filters in through the rafters. You wonder how easy it would be to sneak one of these animals out. You quickly discard the idea when you see one of the stable hands skillfully playing with a small dagger, tossing it 10 feet in the air, catching it by the blade and then @@ -1390,7 +1390,7 @@ S #1777 A Dark Trail~ The remains of an old wagon and the corpses of a couple of merchants lie on -the side of the path. Those rumours about robbers and thieves hiding in these +the side of the path. Those rumors about robbers and thieves hiding in these woods must be true. You check the contents of your purse then move on. The lake still blocks the north and the forest doesn't look very safe to the south. ~ diff --git a/lib/world/wld/175.wld b/lib/world/wld/175.wld index 8cb7621..a7c6c45 100644 --- a/lib/world/wld/175.wld +++ b/lib/world/wld/175.wld @@ -66,7 +66,7 @@ quicksilver mirror. ~ 175 8 0 0 0 0 D0 -The mirror is a grey stone frame the size of a door set against the wall. Within it, a vertical pool of quicksilver ripples gently, held in place by some magical means. +The mirror is a gray stone frame the size of a door set against the wall. Within it, a vertical pool of quicksilver ripples gently, held in place by some magical means. ~ ~ 0 0 17515 @@ -89,7 +89,7 @@ To the west lies the base of a staircase. 0 0 17516 E mirror~ - The mirror is a grey stone frame the size of a door set against the wall. + The mirror is a gray stone frame the size of a door set against the wall. Within it, a vertical pool of quicksilver ripples gently, held in place by some magical means. ~ @@ -246,7 +246,7 @@ The Guardian Room~ the four cardinal directions lies a door, and only the northern is even remotely earthly in appearance. The west wall has a carved obsidian doorframe attached, pure blackness inside. The east is the inverse of the first, a -carved ivory frame with glowing white light. The south has a grey stone frame, +carved ivory frame with glowing white light. The south has a gray stone frame, and liquid quicksilver ripples gently on the surface. ~ 175 8 0 0 0 0 diff --git a/lib/world/wld/186.wld b/lib/world/wld/186.wld index ca8e659..57f33f1 100644 --- a/lib/world/wld/186.wld +++ b/lib/world/wld/186.wld @@ -334,7 +334,7 @@ S A Corner In The Hallway~ You can hear creatures moving all around you... and it is not a comforting sound at all. The furnishing is nothing to speak of -either, plain grey brick walls with green fungus (or something) +either, plain gray brick walls with green fungus (or something) growing on them. ~ 186 9 0 0 0 0 diff --git a/lib/world/wld/19.wld b/lib/world/wld/19.wld index 54dae7a..594a3f6 100644 --- a/lib/world/wld/19.wld +++ b/lib/world/wld/19.wld @@ -1800,7 +1800,7 @@ S T 1971 #1965 Pool of Mud~ - The grey surface of slate paving stones can barely be seen beneath the + The gray surface of slate paving stones can barely be seen beneath the surface of these dark waters. Small fish dart nervously about, hiding instantly at the sight of any shadow, and bulrushes sway gently, spreading ripples throughout the pool. diff --git a/lib/world/wld/2.wld b/lib/world/wld/2.wld index cd49792..fdde647 100644 --- a/lib/world/wld/2.wld +++ b/lib/world/wld/2.wld @@ -760,7 +760,7 @@ S The Eastern Temple Circle~ The western gate of the inner city wall is just to the south where one can venture out into the city. The Tower of Sanctus shines brightly, its white -marble reflecting all light that strikes it. The Tower is rumoured to be a +marble reflecting all light that strikes it. The Tower is rumored to be a combination of magic and perfect architecture. ~ 2 0 0 0 0 1 @@ -1019,7 +1019,7 @@ S Inside the Temple of Sanctus~ The fluted columns of white marble laced with gold are enough to make anyone's mouth gape. The workmanship required to create this place must have -been unbelievable. Must be the rumours that it was created by the gods are +been unbelievable. Must be the rumors that it was created by the gods are true. Several benches can be seen to the north. The sound of running water can be heard to the west. To the south people can be seen, busy in prayer, while to the east a small room lies, full of several people gossiping. diff --git a/lib/world/wld/201.wld b/lib/world/wld/201.wld index 205d8c6..959b477 100644 --- a/lib/world/wld/201.wld +++ b/lib/world/wld/201.wld @@ -108,7 +108,7 @@ footprints prints foot~ ~ E dust~ - It is powdery-looking and grey in color. + It is powdery-looking and gray in color. ~ S #20105 @@ -643,7 +643,7 @@ T 20105 #20122 On a Sandy Path~ The sandy path is made up of coarse sand, a deep yellow color - wet from the -waves coming from the east. To the north is a grey, solemn cliff guarding +waves coming from the east. To the north is a gray, solemn cliff guarding Konolua beach while the path continues south. ~ 201 4 0 0 0 2 diff --git a/lib/world/wld/235.wld b/lib/world/wld/235.wld index a9bb465..6beab0f 100644 --- a/lib/world/wld/235.wld +++ b/lib/world/wld/235.wld @@ -1382,7 +1382,7 @@ S #23592 Marble Path~ You begin to feel like you're walking on a chess board. The marble at your -feet is white and swirled with shades of grey. Some are so dark they look +feet is white and swirled with shades of gray. Some are so dark they look black. The swirls almost hypnotize you. The path continues to the north and west. ~ diff --git a/lib/world/wld/236.wld b/lib/world/wld/236.wld index 61ee0d7..9549c7e 100644 --- a/lib/world/wld/236.wld +++ b/lib/world/wld/236.wld @@ -322,7 +322,7 @@ S #23614 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The @@ -403,7 +403,7 @@ S #23617 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor, and the light helps you to not think of the terrible weight of the mountain above you. To @@ -436,7 +436,7 @@ S #23618 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The @@ -463,7 +463,7 @@ S #23619 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The @@ -485,7 +485,7 @@ S #23620 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The @@ -507,7 +507,7 @@ S #23621 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The @@ -569,7 +569,7 @@ T 23606 #23623 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The @@ -642,7 +642,7 @@ S #23627 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The @@ -664,7 +664,7 @@ S #23628 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. To @@ -691,7 +691,7 @@ S #23629 The dwarven city~ The hallway has widened to about twice the width it had earlier. The walls -are a show of fine masonry, and the grey marble rocks have been worked so +are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to read the sign above the door to the south. It says 'Beware Of @@ -718,7 +718,7 @@ S #23630 The dwarven city~ The hallway has widened to about twice the width it had earlier. The walls -are a show of fine masonry, and the grey marble rocks have been worked so +are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light makes you feel safe. To the east and west the wide hallway continues, to the @@ -746,7 +746,7 @@ S The dwarven city~ The underground hallway is wide enough for six people to walk next to each other here, and the stone floor has evidently been walked by many feet. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light makes you feel safe. The wide hallway continues in all directions except @@ -778,7 +778,7 @@ S The dwarven city~ The underground hallway is wide enough for six people to walk next to each other here, and the stone floor has evidently been walked by many feet. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light makes you feel safe. The wide hallway continues to your west and gets a little @@ -805,7 +805,7 @@ S #23633 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The @@ -833,7 +833,7 @@ S #23634 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The @@ -890,7 +890,7 @@ S The dwarven city~ The underground hallway is wide enough for six people to walk next to each other here, and the stone floor has evidently been walked by many feet. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light makes you feel safe. The wide hallway continues north and south, the east and @@ -941,7 +941,7 @@ S #23640 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The @@ -963,7 +963,7 @@ S #23641 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The @@ -985,7 +985,7 @@ S #23642 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The @@ -1008,7 +1008,7 @@ S The dwarven city~ The underground hallway is wide enough for six people to walk next to each other here, and the stone floor has evidently been walked by many feet. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light makes you feel safe. The wide hallway continues north and east of here, and a @@ -1040,7 +1040,7 @@ S The dwarven city~ The underground hallway is wide enough for six people to walk next to each other here, and the stone floor has evidently been walked by many feet. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light makes you feel safe. East of here, the hallway narrows down a bit, but @@ -1066,7 +1066,7 @@ S #23645 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The @@ -1098,7 +1098,7 @@ S #23646 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The @@ -1125,7 +1125,7 @@ S #23647 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The @@ -1160,7 +1160,7 @@ S The dwarven city~ The underground hallway is wide enough for six people to walk next to each other here, and the stone floor has evidently been walked by many feet. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light makes you feel safe. To your west a block of pure white marble blocks the @@ -1185,7 +1185,7 @@ S The dwarven city~ The underground hallway is wide enough for six people to walk next to each other here, and the stone floor has evidently been walked by many feet. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light makes you feel safe. The wide hallway continues to your west and east, while @@ -1207,7 +1207,7 @@ S The dwarven city~ The underground hallway is wide enough for six people to walk next to each other here, and the stone floor has evidently been walked by many feet. The -walls are a show of fine masonry, and the grey marble rocks have been worked so +walls are a show of fine masonry, and the gray marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light makes you feel safe. The wide tunnel turns a perfect right angle here, going diff --git a/lib/world/wld/237.wld b/lib/world/wld/237.wld index 7b9b7ef..b68596f 100644 --- a/lib/world/wld/237.wld +++ b/lib/world/wld/237.wld @@ -3,7 +3,7 @@ On a well used road in the mountains.~ The twenty feet wide road is narrowed in from a deep fall to your west, and a steep climb to your east. The road clings to the mountain as if it was afraid to fall to the depths beyond its edge. There isn't much chance of that, -however, since the road is being repaired whereever it is needed as soon as it +however, since the road is being repaired wherever it is needed as soon as it is needed. The dwarves are interested in trade, and without roads there will be no trade. The road continues southward, while north of here you see a cave opening. diff --git a/lib/world/wld/238.wld b/lib/world/wld/238.wld index 7a1f6e0..62fa2ef 100644 --- a/lib/world/wld/238.wld +++ b/lib/world/wld/238.wld @@ -784,7 +784,7 @@ S #23826 In the fog~ Here it is hard to see anything besides what is in the area with you. -There is thick grey fog around everything leaving you wandering where you are +There is thick gray fog around everything leaving you wandering where you are and where to go. This must be some kind of magic because the fog seems to not be moving any and it has a strange glow to it. ~ @@ -801,7 +801,7 @@ S #23827 In the fog~ Here it is hard to see anything besides what is in the area with you. -There is thick grey fog around everything leaving you wandering where you are +There is thick gray fog around everything leaving you wandering where you are and where to go. This must be some kind of magic because the fog seems to not be moving any and it has a strange glow to it. ~ @@ -822,7 +822,7 @@ S #23828 In the fog~ Here it is hard to see anything besides what is in the area with you. -There is thick grey fog around everything leaving you wandering where you are +There is thick gray fog around everything leaving you wandering where you are and where to go. This must be some kind of magic because the fog seems to not be moving any and it has a strange glow to it. ~ @@ -843,7 +843,7 @@ S #23829 In the fog~ Here it is hard to see anything besides what is in the area with you. -There is thick grey fog around everything leaving you wandering where you are +There is thick gray fog around everything leaving you wandering where you are and where to go. This must be some kind of magic because the fog seems to not be moving any and it has a strange glow to it. ~ @@ -864,7 +864,7 @@ S #23830 In the fog~ Here it is hard to see anything besides what is in the area with you. -There is thick grey fog around everything leaving you wandering where you are +There is thick gray fog around everything leaving you wandering where you are and where to go. This must be some kind of magic because the fog seems to not be moving any and it has a strange glow to it. ~ @@ -885,7 +885,7 @@ S #23831 In the fog~ Here it is hard to see anything besides what is in the area with you. -There is thick grey fog around everything leaving you wandering where you are +There is thick gray fog around everything leaving you wandering where you are and where to go. This must be some kind of magic because the fog seems to not be moving any and it has a strange glow to it. ~ @@ -906,7 +906,7 @@ S #23832 In the fog~ Here it is hard to see anything besides what is in the area with you. -There is thick grey fog around everything leaving you wandering where you are +There is thick gray fog around everything leaving you wandering where you are and where to go. This must be some kind of magic because the fog seems to not be moving any and it has a strange glow to it. ~ diff --git a/lib/world/wld/239.wld b/lib/world/wld/239.wld index 1c3c999..16a134e 100644 --- a/lib/world/wld/239.wld +++ b/lib/world/wld/239.wld @@ -6,9 +6,9 @@ into the south pass has lived to tell about it, so it is with some jest people say If you don't behave The Drow from south Pass will come get you. The few who actually know what is going on here, frow upon this saying, as they know very well that the south pass is full of all kinds of caves. Some leading no -where, some inhabited by hidious monsters. And others leading so far into the +where, some inhabited by hideous monsters. And others leading so far into the heart of the mountains that you might actually unwarily stumble upon the -inhabitants of the underdark. It is rumoured that if you should wish to access +inhabitants of the underdark. It is rumored that if you should wish to access the cities of the drow, or to slay mindflayers, this is your direct route to the underdark. Some speculate there might be other ways to get there aswell, but it has never been proven. @@ -350,9 +350,9 @@ South Pass have lived to tell about it, so it is with some jest people say If you don't behave The drow from South Pass will come get you. The few who actually know what is going on here, frow upon this saying, as they know very well that the South Pass is full of all kinds of caves. Some leading no where, -some inhabited by hidious monsters. And others leading so far into the heart of +some inhabited by hideous monsters. And others leading so far into the heart of the mountains that you might actually unwarily stumble upon the inhabitants of -the underdark. It is rumoured that if you should wish to access the cities of +the underdark. It is rumored that if you should wish to access the cities of the drow, or to slay mindflayers, this is your direct route to the underdark. Some speculate there might be other ways to get there as well, but it has never been proven. diff --git a/lib/world/wld/241.wld b/lib/world/wld/241.wld index 60033c7..2e75cdb 100644 --- a/lib/world/wld/241.wld +++ b/lib/world/wld/241.wld @@ -723,7 +723,7 @@ Shuttle Bay~ direct route to the ship's outer shell, when the ship is docked mind. It's quite a large room, with a very high ceiling and a lot of floor space. There are three different shuttle-crafts hovering just to the west, waiting to be -flown into the very depths of space itself. A large grey door leads into space, +flown into the very depths of space itself. A large gray door leads into space, becareful about opening it. ~ 241 8 0 0 0 0 @@ -733,13 +733,13 @@ A corridor is North. ~ 0 -1 24124 D2 - Some very large grey doors block the view north. + Some very large gray doors block the view north. ~ -door grey doors~ +door gray doors~ 1 -1 24139 E door~ - The large grey shuttle bay door that leads into deep space. Make sure you + The large gray shuttle bay door that leads into deep space. Make sure you have a spacesuit in your inventory! ~ S @@ -819,7 +819,7 @@ bedroom to the east. ~ 241 8 0 0 0 0 D3 - A grey-looking corridor is to the west. + A gray-looking corridor is to the west. ~ ~ 0 -1 24124 @@ -827,7 +827,7 @@ S #24126 Enterprise Gym~ You emerge into the Enterprise gym. The room is quite large, with a soft -grey floor. A set of lockers against the southern wall contain all of the +gray floor. A set of lockers against the southern wall contain all of the necessary equipment needed for using the gym. A thick stack of mats have been piled high in one corner, which can be used for different activities. Captain Picard likes to come here to practice his fencing. @@ -1132,13 +1132,13 @@ Outer Space by the Enterprise~ You are floating in outerspace, right beside the USS Enterprise. Billions of stars glitter and sparkle from every direction, originating from the vast expanses of deep space. Without a spacesuit, one would surely perish out here. -A large grey door leads into the Enterprise's Shuttle Bay. +A large gray door leads into the Enterprise's Shuttle Bay. ~ 241 0 0 0 0 9 D0 The Shuttle Bay is North. ~ -door doors grey~ +door doors gray~ 1 -1 24122 D4 All you can see is the massive expanse of deep space. @@ -1204,7 +1204,7 @@ Alien World~ This part of the alien world appears to be a clearing in the middle of a mutated forest. What go for trees here are tall, circular pyramid type structures with three or four basin-like layers. The grass is purple, the sky -is a deep crimson and the clouds are a hidious yellow. A small watch-tower +is a deep crimson and the clouds are a hideous yellow. A small watch-tower stands just to the north, fallen into disrepair. ~ 241 0 0 0 0 0 diff --git a/lib/world/wld/242.wld b/lib/world/wld/242.wld index a156457..3af8ca5 100644 --- a/lib/world/wld/242.wld +++ b/lib/world/wld/242.wld @@ -1,7 +1,7 @@ #24200 Wall Road~ You are walking next to the western city wall. It is built from large -grey rocks that have been fastened to each other with some kind of mortar. +gray rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. People are walking past you, hurrying to their destinations. To the north, you see the western bridge. ~ @@ -250,7 +250,7 @@ S #24205 Wall Road~ You are walking next to the eastern city wall. It is built from large -grey rocks that have been fastened to each other with some kind of mortar. +gray rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. People are walking past you, hurrying to their destinations. To the north, you can see the southern docks. ~ @@ -271,7 +271,7 @@ S #24206 Wall Road~ You are walking next to the western city wall. It is built from large -grey rocks that have been fastened to each other with some kind of mortar. +gray rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. People are walking past you, hurrying to their destinations. ~ @@ -429,7 +429,7 @@ S #24211 Wall Road~ You are walking next to the eastern city wall. It is built from large -grey rocks that have been fastened to each other with some kind of mortar. +gray rocks that have been fastened to each other with some kind of mortar. You can see a large stone entrance leading into the wall here, leading east. People are walking past you, hurrying to their destinations. ~ @@ -468,7 +468,7 @@ S #24213 Wall Road~ You are walking next to the southern city wall. It is built from large -grey rocks that have been fastened to each other with some kind of mortar. +gray rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. People are walking past you, hurrying to their destinations. ~ @@ -489,7 +489,7 @@ S #24214 Wall Road~ You are walking next to the southern city wall. It is built from large -grey rocks that have been fastened to each other with some kind of mortar. +gray rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. People are walking past you, hurrying to their destinations. ~ @@ -510,7 +510,7 @@ S #24215 Wall Road~ You are walking next to the southern city wall. It is built from large -grey rocks that have been fastened to each other with some kind of mortar. +gray rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. People are walking past you, hurrying to their destinations. ~ @@ -531,7 +531,7 @@ S #24216 Wall Road~ You are walking next to the southern city wall. It is built from large -grey rocks that have been fastened to each other with some kind of mortar. +gray rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. People are walking past you, hurrying to their destinations. ~ @@ -1468,7 +1468,7 @@ D3 S #24271 Midgaard Curling Club Entrance Hall~ - You're in the entrance hall of the Midgaard Curling Club. A grey carpet + You're in the entrance hall of the Midgaard Curling Club. A gray carpet runs down the hallway, where it ends at a set of stairs leading up and to the east. The walls are a pale beige color, and an ancient looking tile ceiling is slowly rotting away. This place looks like it's at least fifty @@ -1487,7 +1487,7 @@ S #24272 Curling Club Entrance Stairs~ You're in the far end of the Midgaard Curling Club entrance hall. The -grey carpet ends here, and a short set of stairs leads up to east. A large +gray carpet ends here, and a short set of stairs leads up to east. A large wooden door leads north, but it's blocked off. ~ 242 12 0 0 0 0 diff --git a/lib/world/wld/244.wld b/lib/world/wld/244.wld index 6a2152c..207cfe2 100644 --- a/lib/world/wld/244.wld +++ b/lib/world/wld/244.wld @@ -363,7 +363,7 @@ T 24400 #24412 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. You see a small greasy rat scuttle through a small hole in the wall, while a long burnt out light bulb hangs from the ceiling. You can feel an intense heat coming from @@ -399,7 +399,7 @@ T 24400 #24414 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -418,7 +418,7 @@ S #24415 A Prison Corridor at a Staircase~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. A steel spiral staircase leads down into darkness. @@ -443,7 +443,7 @@ S #24416 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -462,7 +462,7 @@ S #24417 A Prison Corridor Intersection~ You're at an intersection in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -491,7 +491,7 @@ S #24418 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -510,7 +510,7 @@ S #24419 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -529,7 +529,7 @@ S #24420 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -548,7 +548,7 @@ S #24421 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -567,7 +567,7 @@ S #24422 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -586,7 +586,7 @@ S #24423 A Prison Corridor Intersection~ You're at a dark intersection in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -610,7 +610,7 @@ S #24424 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -629,7 +629,7 @@ S #24425 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -648,7 +648,7 @@ S #24426 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -667,7 +667,7 @@ S #24427 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -686,7 +686,7 @@ S #24428 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -705,7 +705,7 @@ S #24430 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -724,7 +724,7 @@ S #24431 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -743,7 +743,7 @@ S #24432 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -762,7 +762,7 @@ S #24433 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -781,7 +781,7 @@ S #24434 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor. As you wonder if it can support you, the floor gives way and you fall down a bottomless pit. ~ @@ -790,7 +790,7 @@ S #24435 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -809,7 +809,7 @@ S #24436 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -828,7 +828,7 @@ S #24437 A Prison Corridor Intersection~ You're at a dark intersection in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -857,7 +857,7 @@ S #24438 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -876,7 +876,7 @@ S #24439 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -895,7 +895,7 @@ S #24440 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -924,7 +924,7 @@ S #24441 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor. As you wonder if it can support you, the floor gives way and you fall down a bottomless pit. ~ @@ -934,7 +934,7 @@ T 24400 #24442 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -953,7 +953,7 @@ S #24443 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -972,7 +972,7 @@ S #24444 A Prison Corridor at a Staircase~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. A steel spiral staircase leads up. ~ @@ -991,7 +991,7 @@ S #24445 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -1010,7 +1010,7 @@ S #24446 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -1034,7 +1034,7 @@ S #24447 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -1053,7 +1053,7 @@ S #24448 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor. As you wonder if it can support you, the floor gives way and you fall down a bottomless pit. ~ @@ -1063,7 +1063,7 @@ T 24400 #24449 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -1082,7 +1082,7 @@ S #24450 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor, and you wonder if can support you. A long burnt out light bulb hangs from the ceiling. ~ @@ -1101,7 +1101,7 @@ S #24451 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor. As you wonder if it can support you, the floor gives way and you fall down a bottomless pit. ~ @@ -1111,7 +1111,7 @@ T 24400 #24452 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor. As you wonder if it can support you, the floor gives way and you fall down a bottomless pit. ~ @@ -1121,7 +1121,7 @@ T 24400 #24453 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor. As you wonder if it can support you, the floor gives way and you fall down a bottomless pit. ~ @@ -1131,7 +1131,7 @@ T 24400 #24454 A Prison Corridor~ You're in a dark corridor in the Cooland Prison. The walls are quite -damp, and the dark grey paint is flaking. You notice large cracks in +damp, and the dark gray paint is flaking. You notice large cracks in the old cement floor. As you wonder if it can support you, the floor gives way and you fall down a bottomless pit. ~ diff --git a/lib/world/wld/25.wld b/lib/world/wld/25.wld index cf0700f..59eca5f 100644 --- a/lib/world/wld/25.wld +++ b/lib/world/wld/25.wld @@ -1,6 +1,6 @@ #2500 The Entrance To The Shadow Grove~ - Before you, the grove of shadows lies. Giant grey trees are all that + Before you, the grove of shadows lies. Giant gray trees are all that can be seen through the thick shadows. A great sense of both power and menace permeates the surrounding area. You have a strange urge to turn back and go back the way you've come. diff --git a/lib/world/wld/258.wld b/lib/world/wld/258.wld index 7d9a94a..4a4079b 100644 --- a/lib/world/wld/258.wld +++ b/lib/world/wld/258.wld @@ -205,7 +205,7 @@ from clearing into deeper forest in an easterly direction. ~ 258 0 0 0 0 3 D1 -Huge grey mountains lie in this direction. +Huge gray mountains lie in this direction. ~ ~ 0 -1 25820 diff --git a/lib/world/wld/26.wld b/lib/world/wld/26.wld index 2e14980..15ee75b 100644 --- a/lib/world/wld/26.wld +++ b/lib/world/wld/26.wld @@ -934,7 +934,7 @@ An Intersection~ mystical forces are pushing and pulling at each other from all around you. The sensation of being trapped, in the middle is almost tangible in the air here. - A grey tiled hallway leads south, black tiled east, white tiled west, + A gray tiled hallway leads south, black tiled east, white tiled west, and a multi-colored hallway swirling with patterns that remain just barely unrecognizable is to the north. ~ @@ -961,8 +961,8 @@ D5 0 -1 2649 S #2651 -A Grey Tiled Hallway~ - You are in a grey tiled hallway leading north and south. Dim balls +A Gray Tiled Hallway~ + You are in a gray tiled hallway leading north and south. Dim balls of energy float here and there shedding a warm light, and showing the way. A feeling of peace and balance comes over you. ~ @@ -977,11 +977,11 @@ D2 0 -1 2652 S #2652 -A Grey Tiled Hallway~ - You are in a grey tiled hallway leading north and south. Dim balls +A Gray Tiled Hallway~ + You are in a gray tiled hallway leading north and south. Dim balls of energy float here and there shedding a warm light, and showing the way. A feeling of peace and balance comes over you. - Large, grey metal double doors can be seen to the south. + Large, gray metal double doors can be seen to the south. ~ 26 72 0 0 0 0 D0 @@ -990,12 +990,12 @@ D0 0 -1 2651 D2 ~ -door grey~ +door gray~ 1 -1 2653 S #2653 The Antechamber~ - You are in the antechamber of the Master Magician of the Grey Light. + You are in the antechamber of the Master Magician of the Gray Light. A feeling of strong magic floats in the air about you, almost as if you could taste the power held within these walls. Once your eyes adjust to the semi-light, you can make out a larger @@ -1004,7 +1004,7 @@ room to the south. 26 72 0 0 0 0 D0 ~ -door grey~ +door gray~ 1 -1 2652 D2 ~ @@ -1304,12 +1304,12 @@ A Wide Hallway~ You are in a large hallway, wide enough to accommodate several people standing abreast. The floor here is a swirl of multicolored patterns, in constant motion. - A huge, grey metal door blocks the way north, it looks quite sturdy. + A huge, gray metal door blocks the way north, it looks quite sturdy. ~ 26 72 0 0 0 0 D0 ~ -door metal grey~ +door metal gray~ 2 2593 2674 D2 ~ @@ -1330,7 +1330,7 @@ door obsidian black~ 2 2594 2675 D2 ~ -door metal grey~ +door metal gray~ 2 2593 2673 S #2675 diff --git a/lib/world/wld/261.wld b/lib/world/wld/261.wld index 26a7a71..fe3eb1e 100644 --- a/lib/world/wld/261.wld +++ b/lib/world/wld/261.wld @@ -644,7 +644,7 @@ S #26127 Dragon's Lair~ You have to give a bit of a double-take as you enter into this room. The -spotlessly clean hallways you just left are replaced by cold grey walls of +spotlessly clean hallways you just left are replaced by cold gray walls of stone. The chamber itself could easily house a full grown dragon, it is so big. As a matter of fact, it does house a full grown dragon. ~ diff --git a/lib/world/wld/267.wld b/lib/world/wld/267.wld index 2f86cef..884ccb3 100644 --- a/lib/world/wld/267.wld +++ b/lib/world/wld/267.wld @@ -193,7 +193,7 @@ The creepy road continues west. 0 0 26739 E building~ - The building is a dark grey shade, but it seems to have been soiled by grimy + The building is a dark gray shade, but it seems to have been soiled by grimy tar. ~ E @@ -1014,8 +1014,8 @@ T 26710 #26745 Entrance to the Building of Fear~ Low moans seem to come from the walls as you stand before the fallen -entrance to a huge building. The walls appear to be made of some kind of grey -stone-- that, or they have turned grey with age. A passageway opens to your +entrance to a huge building. The walls appear to be made of some kind of gray +stone-- that, or they have turned gray with age. A passageway opens to your east, but you can't see anything in the room, because of the darkness. Shadows cast weird angles everywhere. A faded plaque has hangs from a nail in a far corner of the room. @@ -1202,7 +1202,7 @@ S #26753 Strangely shaped hallway.~ This hallway appears to be nothing more than an extension around the stairs. -Made from the same grey material as the rest of the building, this room seems +Made from the same gray material as the rest of the building, this room seems to have something strange about it. Perhaps it's the strange black tiling at certain points around the room. There are doors leading in almost all directions, and the stairs continue on upward. diff --git a/lib/world/wld/27.wld b/lib/world/wld/27.wld index b62d80a..f2a216b 100644 --- a/lib/world/wld/27.wld +++ b/lib/world/wld/27.wld @@ -62,7 +62,7 @@ creature in room 2763. Once you have the orb, you must defeat the sorceress in the normal way and then USE ORB as soon as she is gone and only her staff remains. This will dissolve the remaining fire elemental and kill the sorceress permanently. It will also leave behind everything she was wearing. By the way, -her firey dress will burn whoever wears it, unless they are also wearing the +her fiery dress will burn whoever wears it, unless they are also wearing the crystal nymph ring. ~ E @@ -720,7 +720,7 @@ ground, forgotten and left to rot. E old cobwebs~ These webs look to be years old, any beauty to their carefully woven -structure long eroded, greyed and dimmed so that they are little more than +structure long eroded, grayed and dimmed so that they are little more than fluttering ghosts in the breeze. ~ S @@ -1878,7 +1878,7 @@ T 2779 An Abandoned Nursery~ This is a child's room, the tiny bed and furnishings decorated with the jewels and lace one would bestow upon a little girl. Long abandoned, layers of -old grey dust cover the once beautiful surfaces of wood and satin. Dreary +old gray dust cover the once beautiful surfaces of wood and satin. Dreary cobwebs linger in the corners like ghostly shadows, whispering silent words in the cool breeze. ~ @@ -1979,7 +1979,7 @@ D1 S #2787 Miru, the Dust~ - Solid, compact grey blocks of stone make up the structure of this room, + Solid, compact gray blocks of stone make up the structure of this room, cemented together and solid beyond breaking. Hard flawless gems twinkle brightly amongst the mosaic slate pieces of the floor, a coolness emanating from every elemental substance in this room. diff --git a/lib/world/wld/271.wld b/lib/world/wld/271.wld index 6977f0e..b41b8f9 100644 --- a/lib/world/wld/271.wld +++ b/lib/world/wld/271.wld @@ -178,7 +178,7 @@ D3 S #27107 A stone arch~ - An imposing arch of the grey-white stone of the cliffs arcs over your head, + An imposing arch of the gray-white stone of the cliffs arcs over your head, half grown over with dark green ivy. Before you to the south are the stone steps leading up to the town gallows, and northwards lies the courtyard of the temple. @@ -1238,7 +1238,7 @@ S #27165 A windy cliffside lane~ A damp and chilly wind wafts over the homes of the clifftop moors. About -you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of +you bluffs rise, pale gray and dark sandstone, smooth from the sculpturing of winds, and dotted with purple heather and green mosses. A path strays through the clifftop hills. ~ @@ -1256,7 +1256,7 @@ S #27166 A windy cliffside lane~ A damp and chilly wind wafts over the homes of the clifftop moors. About -you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of +you bluffs rise, pale gray and dark sandstone, smooth from the sculpturing of winds, and dotted with purple heather and green mosses. A path strays through the clifftop hills. ~ diff --git a/lib/world/wld/272.wld b/lib/world/wld/272.wld index 09c529c..e111224 100644 --- a/lib/world/wld/272.wld +++ b/lib/world/wld/272.wld @@ -1,6 +1,6 @@ #27200 A short rockslide~ - You stand amidst a tumble of rocks of various sizes and shades of grey and + You stand amidst a tumble of rocks of various sizes and shades of gray and ebony. A pale hawk circles overhead, uttering a shivering cry. It is impossible to continue downwards without meeting an untimely (? ) death. A few homes have been hidden here in the cliff face, a bit of a hike from any @@ -197,7 +197,7 @@ S A garden of wild rosethorn~ Dense bushes of rosethorn, growing wild, fill the garden with splashes of white and red colors. There is a grassy space in the center, circled by smooth -grey stones, where children play and older residents of the town picnic and +gray stones, where children play and older residents of the town picnic and enjoy themselves. ~ 272 0 0 0 0 2 @@ -339,7 +339,7 @@ D3 S #27219 A white stone dwelling~ - A small dwelling has been fashioned from chalky-white stones and grey + A small dwelling has been fashioned from chalky-white stones and gray mortar. It is empty of signs of habitation. You feel, nevertheless, that this could be a comfortable place to live, if bought from the gods of the realm. ~ @@ -351,7 +351,7 @@ D1 S #27220 A white stone dwelling~ - A small dwelling has been fashioned from chalky-white stones and grey mortar. + A small dwelling has been fashioned from chalky-white stones and gray mortar. It is empty of signs of habitation. You feel, nevertheless, that this could be a comfortable place to live, if bought from the gods of the realm. ~ @@ -380,7 +380,7 @@ S #27222 An untravelled path~ A thin line of soil barely resembling a path threads its lonesome way -between the dull grey stones. You can only wonder if there is much of note out +between the dull gray stones. You can only wonder if there is much of note out this direction, as a sense of barrenness is prominent. ~ 272 0 0 0 0 2 @@ -400,7 +400,7 @@ S #27223 An untravelled path~ A thin line of soil barely resembling a path threads its lonesome way -between the dull grey stones. You can only wonder if there is much of note out +between the dull gray stones. You can only wonder if there is much of note out this direction, as a sense of barrenness is prominent. ~ 272 0 0 0 0 2 @@ -416,7 +416,7 @@ S #27224 An untravelled path~ A thin line of soil barely resembling a path threads its lonesome way -between the dull grey stones. You can only wonder if there is much of note out +between the dull gray stones. You can only wonder if there is much of note out this direction, as a sense of barrenness is prominent. ~ 272 0 0 0 0 2 @@ -1099,7 +1099,7 @@ gate~ S #27261 Along the town wall~ - You follow the thick wall of grey cobblestone that marks the outer border of + You follow the thick wall of gray cobblestone that marks the outer border of Sundhaven. Moss, nourished by frequent rainfall, hides portions of the wall under its green tendrils. A stony path can be made out to the north, and the wall makes its way southwards to a corner. @@ -1167,7 +1167,7 @@ D5 S #27265 A short mossy cliff~ - A four foot grey stone cliff, matted with clumps of green moss and overhung + A four foot gray stone cliff, matted with clumps of green moss and overhung with tall bending trees, is easily scaled by handy footholds in the rock. The place looks well-travelled by some hardy population of small-footed creatures. One path continues in a north-south vein over the cliff, another breaks off and diff --git a/lib/world/wld/279.wld b/lib/world/wld/279.wld index ecc1a19..7fdaa07 100644 --- a/lib/world/wld/279.wld +++ b/lib/world/wld/279.wld @@ -197,7 +197,7 @@ S The Waiting Room of the Cathedral~ This small room is rather eerily cold and dark, a silent air of anticipation lingering in the air as visitors here wait for the priest to come. -A long bench stands here, the rest of the room unremarkable and stone-grey, a +A long bench stands here, the rest of the room unremarkable and stone-gray, a single door lying to the east. ~ 279 9 0 0 0 0 @@ -248,7 +248,7 @@ S A Small Room~ This small stone room is cramped and covered with a layer of grime and dust, evidently no one has come here for a long time. There is hardly any light -penetrating the grey darkness here, but what little there is allows for the +penetrating the gray darkness here, but what little there is allows for the sight of a small ladder within the northern room. ~ 279 8 0 0 0 0 @@ -302,7 +302,7 @@ S #27916 The Central Nave~ Here, the glory of the surrounding cathedral seems to give way to a sombre -grey cold, the veins of gold in the ceiling yielding to the bareness of stone, +gray cold, the veins of gold in the ceiling yielding to the bareness of stone, grave concrete walls bleak and unyielding. Even the warm wooden hues of the many benches have been dulled with time and dust. ~ @@ -579,7 +579,7 @@ S #27930 The Central Corridor of the Second Floor~ The cold is harsh and biting here, wind moaning as it whips through the -stone pillars of the open corridor. The grey stone seems to absorb any traces +stone pillars of the open corridor. The gray stone seems to absorb any traces of heat, actively chilling the place and making it seem even more eerie and deserted than it already is. ~ @@ -1316,7 +1316,7 @@ S #27966 Concorde Plaza~ Metal benches stand either side of this large plaza, cold and shiny with a -layer of perpetual moisture from the air. The grey granite paving adds to the +layer of perpetual moisture from the air. The gray granite paving adds to the feeling of discontent and misery that hangs in the air, flickering light from the candle lamps casting everything in dancing shadows. ~ @@ -1491,7 +1491,7 @@ S The Eastern Intersection~ Three long passageways meet here at this intersection, each way looking as dark and cold as the other. Drab and dreary, only the occasional floral -painting adding a touch of colur and warmth to the grey surroundings. +painting adding a touch of colur and warmth to the gray surroundings. ~ 279 8 0 0 0 0 D1 @@ -1526,7 +1526,7 @@ D3 S #27977 The Eastern End Of The Corridor~ - The corridor comes to a halt here, grey stone walls and ceiling yielding to + The corridor comes to a halt here, gray stone walls and ceiling yielding to the brighter hues of a large northern room. A massive arched window lies to the east, offering a spectacular view of the spread city below, curls of smoke rising into the air from distant flickering fires. @@ -1583,7 +1583,7 @@ S #27980 A Way to the Dungeon~ This small room is damp and freezing, tufts of dust scurrying here and -there over the grey concrete floor. A ladder descends down into the darkness, +there over the gray concrete floor. A ladder descends down into the darkness, leading to the many cells, in these times probably more filled with revolutionaries than criminals. ~ @@ -1619,7 +1619,7 @@ D3 S #27982 The Western Corridor~ - The dreary grey walls seem to stretch endlessly in either direction, damp + The dreary gray walls seem to stretch endlessly in either direction, damp and oozing with various fungal slimes, the clicking of insect legs can be heard wandering along the dark corners of the floor. ~ @@ -1670,7 +1670,7 @@ S The Western Passage~ The sound of trickling water echoes down this corridor, an open room visible to the west but blocked off with a roped chain. A feeling of dampness -pervades the air, moisture condensing on the chilly grey walls and running in +pervades the air, moisture condensing on the chilly gray walls and running in rivulets onto the floor. ~ 279 8 0 0 0 0 @@ -1751,7 +1751,7 @@ S A Corridor in the Dungeon~ Frosty cold, it seems as though no one could survive in these corridors for long. Unfortunately the same cannot be said for the rodent population, various -rat droppings lying about, and unmistakeable tufts of grey fur lying amidst +rat droppings lying about, and unmistakeable tufts of gray fur lying amidst what looks to be dried blood. ~ 279 169 0 0 0 0 @@ -1766,7 +1766,7 @@ D2 S #27991 At the End of the Dungeon Corridor~ - Grey walls stand impassably here, marking the end of the corridor. + Gray walls stand impassably here, marking the end of the corridor. Unnatural cold fills the place, the stone seeming to the strange ability to absorb both sound and magical arts alike, more than likely to hinder the escape of prisoners and those who would aid them. diff --git a/lib/world/wld/281.wld b/lib/world/wld/281.wld index 5709f7f..6f59fc5 100644 --- a/lib/world/wld/281.wld +++ b/lib/world/wld/281.wld @@ -240,7 +240,7 @@ S On the top floor~ The corridor ends here, and you find yourself standing by a small window. Vast fields and forest are seen through it - everything looks -peaceful out there, despite a few alarming rumours about the Forces of +peaceful out there, despite a few alarming rumors about the Forces of Evil gathering their power again. To the west stands a wooden door. ~ @@ -376,7 +376,7 @@ A grassy path~ A grassy but quite a wide path leads here. According a few deep grooves that are yet visible on it, this way was probably used much, a long time ago. - Leaning against a greyish tree, there is a rottening, wooden sign. + Leaning against a grayish tree, there is a rottening, wooden sign. ~ 281 0 0 0 0 2 D0 @@ -462,7 +462,7 @@ You see something black. 0 -1 28123 E bush large peculiar~ - It appears old and greyish. It looks as if there were something dark behind + It appears old and grayish. It looks as if there were something dark behind it... Perhaps. ~ S @@ -502,7 +502,7 @@ S #28125 A steep hillside~ You ascend the hillside, struggling between the trees and their -twisted branches. A figure of grey building begins to discern slowly +twisted branches. A figure of gray building begins to discern slowly to the northwest. ~ 281 4 0 0 0 4 @@ -521,7 +521,7 @@ S Before a decayed building~ You are standing at a grass-covered yard. Just to the west lies what may have been an inn of some kind years ago. Now its roof and many -of the other wooden parts are mostly gone, and the greyish walls break +of the other wooden parts are mostly gone, and the grayish walls break off so badly that you somewhat wonder how the building still stands. An open doorway gives passage inside. To the north lies an old pen. ~ @@ -692,7 +692,7 @@ S A weak trail~ You are walking on a narrow trail. The trees are getting more apart slowly, and you hear birds singing here and there. Way farther -to the north raises a tremendous, grey figure, the mountainside of +to the north raises a tremendous, gray figure, the mountainside of Great Aesarthwe. ~ 281 0 0 0 0 2 @@ -1122,8 +1122,8 @@ You see the bottom of the hillside. 0 -1 28158 S #28158 -On a grey trunk~ - Reaching the foot of the hillside you notice a large greyish trunk, +On a gray trunk~ + Reaching the foot of the hillside you notice a large grayish trunk, penetrating into the forest as if it were a straight bridge. You begin to walk on it. ~ diff --git a/lib/world/wld/284.wld b/lib/world/wld/284.wld index 4efe69a..ae00416 100644 --- a/lib/world/wld/284.wld +++ b/lib/world/wld/284.wld @@ -353,7 +353,7 @@ D5 0 0 28413 S #28413 -Isnt this fun!??~ +Isn't this fun!??~ You start || F || diff --git a/lib/world/wld/285.wld b/lib/world/wld/285.wld index 082404d..a84e467 100644 --- a/lib/world/wld/285.wld +++ b/lib/world/wld/285.wld @@ -465,7 +465,7 @@ S #28522 Courtyard~ This courtyard is barren and neglected. Small weeds grow between the -concrete slabs. An old defunct fountain sputters with a grey-brown ooze. A +concrete slabs. An old defunct fountain sputters with a gray-brown ooze. A lawyer's office is to the north. The courtyard continues to the east and south. ~ 285 9 0 0 0 0 @@ -488,7 +488,7 @@ S #28523 Courtyard~ This courtyard is barren and neglected. Small weeds grow between the -concrete slabs. An old defunct fountain sputters with a grey-brown ooze. The +concrete slabs. An old defunct fountain sputters with a gray-brown ooze. The courtyard continues to the west and south. Stanley's Magical Steeds is to the east. ~ @@ -660,7 +660,7 @@ S #28532 Courtyard~ This courtyard is barren and neglected. Small weeds grow between the -concrete slabs. An old defunct fountain sputters with a grey-brown ooze. The +concrete slabs. An old defunct fountain sputters with a gray-brown ooze. The courtyard continues to the north and east. You see a kitchen to the west. ~ 285 9 0 0 0 0 @@ -683,7 +683,7 @@ S #28533 Courtyard~ This courtyard is barren and neglected. Small weeds grow between the -concrete slabs. An old defunct fountain sputters with a grey-brown ooze. The +concrete slabs. An old defunct fountain sputters with a gray-brown ooze. The courtyard continues to the north and west. ~ 285 9 0 0 0 0 diff --git a/lib/world/wld/286.wld b/lib/world/wld/286.wld index b137dad..017f90c 100644 --- a/lib/world/wld/286.wld +++ b/lib/world/wld/286.wld @@ -300,7 +300,7 @@ It's too smoky to see. S #28612 Living Walls~ - The walls here actually consist of greying and sinewy flesh - faces, hands, + The walls here actually consist of graying and sinewy flesh - faces, hands, broken bones, feet and toes jutting from the surface. You hear low moans of horror, pain and sorrow issuing from the walls. ~ @@ -658,7 +658,7 @@ It is too dark to see. S #28629 Living Walls~ - The walls here actually consist of greying and sinewy flesh - faces, hands, + The walls here actually consist of graying and sinewy flesh - faces, hands, broken bones, feet and toes jutting from the surface. You hear low moans of horror, pain and sorrow issuing from the walls. ~ diff --git a/lib/world/wld/291.wld b/lib/world/wld/291.wld index dbb4287..5ff367f 100644 --- a/lib/world/wld/291.wld +++ b/lib/world/wld/291.wld @@ -619,7 +619,7 @@ S On the Trail to the Ruins~ You have stumbled onto a trail that the forest has yet to reclaim. If you strain your eyesight you can barely makeout the remains of a ruined keep. The -few remaining walls, once a gleeming white are now a dull grey. Evidently this +few remaining walls, once a gleeming white are now a dull gray. Evidently this keep was laid waste by the forces of the citadel. Pity. ~ 291 0 0 0 0 3 @@ -1678,7 +1678,7 @@ Near the Balcony~ After leaving the point of no return behind. You stand on a broad square dotted with pillars supporting the final stories above you. With nothing to stop it, the wind is a constant gale through this wind tunnel. Looking out the -grey skies loom ominously foretelling of a coming storm. You can step out on to +gray skies loom ominously foretelling of a coming storm. You can step out on to the balcony if you like, or you can climb the staircase in the middle to challenge the mistress of this fortress. ~ diff --git a/lib/world/wld/296.wld b/lib/world/wld/296.wld index 8a9e533..2e93443 100644 --- a/lib/world/wld/296.wld +++ b/lib/world/wld/296.wld @@ -875,7 +875,7 @@ outgoing on one side, incoming on the other. All have the Froboz Corporation logo on the side, as well as the obvious legal and magical warnings on the side to discourage theft, embezzelment, etc. Each crate might contain a fortune, or -absolutely nothing, but from the rumours of Froboz, you decide +absolutely nothing, but from the rumors of Froboz, you decide not to find out... ~ 296 8 0 0 0 0 diff --git a/lib/world/wld/299.wld b/lib/world/wld/299.wld index fcfa147..a38df31 100644 --- a/lib/world/wld/299.wld +++ b/lib/world/wld/299.wld @@ -283,7 +283,7 @@ northwest there is a small curtain pulled across a doorway. ~ 299 8 0 0 0 0 D0 -The curtain has been pulled to across the doorway, making it slighty +The curtain has been pulled to across the doorway, making it slightly awkward to see through. ~ curtain~ @@ -1259,7 +1259,7 @@ about the life of Princess Evalynn. 299 8 0 0 0 0 D1 A large stone door stands just to the east, blocking all entrance into -this wonderous place. +this wondrous place. ~ door~ 2 29910 29947 diff --git a/lib/world/wld/3.wld b/lib/world/wld/3.wld index 164d09b..5f9441d 100644 --- a/lib/world/wld/3.wld +++ b/lib/world/wld/3.wld @@ -305,7 +305,7 @@ S Magi Alley~ The black Tower of the Magi casts an intimidating shadow over the surroundings and the underlying alley. Within the tower lie many secrets that -the average citizen is not privileged enough to be told about. Rumours abound, +the average citizen is not privileged enough to be told about. Rumors abound, especially about the Orb of Sanctum the gods left in the Master Magi's care. ~ 3 0 0 0 0 1 @@ -1093,7 +1093,7 @@ S #351 The Healer's Shop~ Small indoor gardens have been set up within this small house to grow the -herbs required for the mixes and salves the clerics require. They are rumoured +herbs required for the mixes and salves the clerics require. They are rumored to sometimes sell some of their remedies, though this is very rare and at a very steep price. ~ @@ -1373,7 +1373,7 @@ door~ 2 0 225 E floor~ - The stone floor is the same shade of grey as the sky and is completely plain + The stone floor is the same shade of gray as the sky and is completely plain and unscratched. It is probably too hard for anything to leave as much as a scratch on it. ~ diff --git a/lib/world/wld/30.wld b/lib/world/wld/30.wld index 1493303..fb4b33b 100644 --- a/lib/world/wld/30.wld +++ b/lib/world/wld/30.wld @@ -825,12 +825,12 @@ doors is equipped with a very big lock. ~ E tower towers~ - Both of the towers are built from large grey rocks that have been fastened to + Both of the towers are built from large gray rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ - It is built from large grey rocks that have been fastened to each other with + It is built from large gray rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S @@ -869,12 +869,12 @@ doors is equipped with a very big lock. ~ E tower towers~ - Both of the towers are built from large grey rocks that have been fastened to + Both of the towers are built from large gray rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ - It is built from large grey rocks that have been fastened to each other with + It is built from large gray rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S @@ -896,7 +896,7 @@ The road continues further south. 0 -1 3043 E wall~ - It is built from large grey rocks that have been fastened to each other with + It is built from large gray rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S @@ -928,7 +928,7 @@ wall writing letters~ ~ E wall~ - It is built from large grey rocks that have been fastened to each other with + It is built from large gray rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S @@ -1007,7 +1007,7 @@ You see the bridge. 0 -1 3051 E wall~ - It is built from large grey rocks that have been fastened to each other with + It is built from large gray rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S @@ -1071,7 +1071,7 @@ You see the Concourse. 0 -1 3100 E bridge~ - It is built from large grey rocks that have been fastened to each other with + It is built from large gray rocks that have been fastened to each other with some kind of mortar, just like the wall. ~ E @@ -1080,7 +1080,7 @@ opening~ ~ E wall~ - It is built from large grey rocks that have been fastened to each other with + It is built from large gray rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S @@ -1114,12 +1114,12 @@ doors is equipped with a very big lock. ~ E tower towers~ - Both of the towers are built from large grey rocks that have been fastened to + Both of the towers are built from large gray rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ - It is built from large grey rocks that have been fastened to each other with + It is built from large gray rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S @@ -1153,12 +1153,12 @@ doors is equipped with a very big lock. ~ E tower towers~ - Both of the towers are built from large grey rocks that have been fastened to + Both of the towers are built from large gray rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ - It is built from large grey rocks that have been fastened to each other with + It is built from large gray rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S @@ -1189,7 +1189,7 @@ single block of white virgin marble. E statue odin king god~ The statue represents the one-eyed Odin sitting on a his throne. He has -long, grey hair and beard and a strict look on his face. On top of the throne, +long, gray hair and beard and a strict look on his face. On top of the throne, just above his shoulders, his two ravens Hugin and Munin are sitting and at his feet are his wolves Gere and Freke. ~ diff --git a/lib/world/wld/31.wld b/lib/world/wld/31.wld index f12add1..ffcf26e 100644 --- a/lib/world/wld/31.wld +++ b/lib/world/wld/31.wld @@ -110,7 +110,7 @@ You see the promenade. 0 -1 3103 E wall~ - It is built from large grey rocks that have been fastened to each other with + It is built from large gray rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S diff --git a/lib/world/wld/316.wld b/lib/world/wld/316.wld index 83db705..1c37c80 100644 --- a/lib/world/wld/316.wld +++ b/lib/world/wld/316.wld @@ -764,7 +764,7 @@ D3 S #31644 West Alley~ - The alley heads north and south, the cold, dark grey walls of stone buildings + The alley heads north and south, the cold, dark gray walls of stone buildings surrounding you on every side. Just south of you lies an offshoot of the main alleyway which heads west into the cleric's guild. ~ @@ -786,7 +786,7 @@ cleric's guild. That path looks as if it may be the only part of this district that is not only maintained, but cheerful as well. The cobblestones which line the path are scrubbed almost white, the walls of the buildings white stucco. You feel that even someone who is not a cleric may be drawn to this part of the -district just to escape the grey monotony everywhere else. +district just to escape the gray monotony everywhere else. ~ 316 0 0 0 0 0 D0 @@ -966,7 +966,7 @@ S #31656 South Street~ You stand at the intersection of West Alley and South Street. To the north -is the dark, grey walled alley which heads deep into the guild area. East, the +is the dark, gray walled alley which heads deep into the guild area. East, the way gets a bit lighter as it heads it's way back toward the main business district of McGintey Cove. To the south the alley heads into a shadowed section, one which must be the Assassin's Guild area. @@ -1098,7 +1098,7 @@ D0 S #31664 South Street~ - The street, now completely enclosed on the north and south side by grey stone + The street, now completely enclosed on the north and south side by gray stone walls of guild buildings, leads west to an intersection of some sort, or east out into the main business district of McGintey Cove. ~ diff --git a/lib/world/wld/32.wld b/lib/world/wld/32.wld index de66a69..a5cb624 100644 --- a/lib/world/wld/32.wld +++ b/lib/world/wld/32.wld @@ -15,7 +15,7 @@ D3 0 -1 900 E wall~ - It is built from large grey rocks that have been fastened to each other with + It is built from large gray rocks that have been fastened to each other with some kind of mortar. Looks pretty solid. ~ S diff --git a/lib/world/wld/324.wld b/lib/world/wld/324.wld index 9f8a72b..27cf1e9 100644 --- a/lib/world/wld/324.wld +++ b/lib/world/wld/324.wld @@ -1158,7 +1158,7 @@ S #32449 Roadway~ The main fire pit and social area for the soldiers of the army lies just -north, encircled by rows and rows of long grey tents where the soldiers sleep. +north, encircled by rows and rows of long gray tents where the soldiers sleep. To the south is the main road through the camp. ~ 324 0 0 0 0 0 @@ -1208,7 +1208,7 @@ S Fire Pit~ This is the main area of the soldiers' section of the camp. It is kept relatively free of debris or grunge, the pit always fresh dug, the ground raked -and smooth. Long grey barracks tents lie to the north, east and west. +and smooth. Long gray barracks tents lie to the north, east and west. ~ 324 0 0 0 0 0 D0 diff --git a/lib/world/wld/33.wld b/lib/world/wld/33.wld index bf8bfba..1bb0979 100644 --- a/lib/world/wld/33.wld +++ b/lib/world/wld/33.wld @@ -2,7 +2,7 @@ A Scraggly Trail~ This trail slopes up and away from the main road to the west. At points the trail seems to fade into -obscurity against the grey stone and near-grey mountain +obscurity against the gray stone and near-gray mountain grass prevalent here. The trail leads generally eastward and up higher into the rocky ground. There is a sign here, seemingly out-of-place in this rough country. diff --git a/lib/world/wld/343.wld b/lib/world/wld/343.wld index b551471..2d48498 100644 --- a/lib/world/wld/343.wld +++ b/lib/world/wld/343.wld @@ -1167,9 +1167,9 @@ door~ S #34362 Opie's Office~ - You are standing on an immense, grey stone floor that stretches as far as you + You are standing on an immense, gray stone floor that stretches as far as you can see in all directions. Rough winds plunging from the dark, starless sky -tear savagely at your fragile body. The stone floor is the same shade of grey +tear savagely at your fragile body. The stone floor is the same shade of gray the sky and is completely plain and unscratched. It is probably too hard for anything to leave as much as a scratch on it. Cold winds plunge ceaselessly at you from the dark, cloudless sky. An icy chill fills your blood, as you hear diff --git a/lib/world/wld/35.wld b/lib/world/wld/35.wld index 6636c11..63ad18e 100644 --- a/lib/world/wld/35.wld +++ b/lib/world/wld/35.wld @@ -212,7 +212,7 @@ The trees lighten up a bit this way. ~ 0 -1 3506 D1 -Huge grey mountains lie in this direction. +Huge gray mountains lie in this direction. ~ ~ 0 -1 3512 diff --git a/lib/world/wld/39.wld b/lib/world/wld/39.wld index 7285106..5465628 100644 --- a/lib/world/wld/39.wld +++ b/lib/world/wld/39.wld @@ -299,7 +299,7 @@ S #3914 The Lord's Flower Garden~ The winding cart path that passes from the street by the Lord's front porch -and onward to the stables also passes through his magnificant flower garden. +and onward to the stables also passes through his magnificent flower garden. The gentle hues of purples, reds, whites, yellows, and blues rest the eyes from all the other attractions in the city. The purfume of the everblooming flowers fill the air pleasantly, mingling with the salty breeze of the sea. Vines hang @@ -1721,7 +1721,7 @@ Luna's Square~ obviously makeshift torches, which light this open square. Piles of filthy rags are heaped against the walls, serving as beds for those without homes. There is an old wooden chair against the east 'wall' of the square. Once it -might have been magnificant, the square, but now the once-beautiful fountain is +might have been magnificent, the square, but now the once-beautiful fountain is just a granite-incased stagnant puddle, and the square itself is horribly dirty and in disrepair. ~ @@ -2063,7 +2063,7 @@ The air is hot and humid enough to make the slight breeze refreshing. ~ 39 0 0 0 0 1 D0 - To the north there is a magnificant city gate. + To the north there is a magnificent city gate. ~ ~ 0 0 3998 @@ -2093,7 +2093,7 @@ billowing in the wind. S #3998 The Ornate City Gates~ - To the north lies a magnificant pair of gates. Twenty feet high at the + To the north lies a magnificent pair of gates. Twenty feet high at the least, and wide enough to drive two wagons through, side by side. It is entirely made of polished oak, which looks a rich golden brown and smooth to the touch. There are many carvings of sea animals and birds on the gate, diff --git a/lib/world/wld/43.wld b/lib/world/wld/43.wld index 9b0d865..2c368d5 100644 --- a/lib/world/wld/43.wld +++ b/lib/world/wld/43.wld @@ -1678,7 +1678,7 @@ The Butchery~ Blood stained snow seeps out onto the snow outside. The odor is unbearable as you enter as it smells like long over due socks that need washing. Other fouler smells are mixed throughout the area but none worse than the smell of -dead animals. No one seems to be able to cope with the smell exept for the +dead animals. No one seems to be able to cope with the smell except for the butcher himself as you see residents come in then run out. ~ 43 0 0 0 0 0 @@ -1770,7 +1770,7 @@ S #4393 Treasure Room~ This room is lined with steel and looks like a prison cell. The one -exeption to it being a prison is the HUGE amount of money sitting in the +exception to it being a prison is the HUGE amount of money sitting in the corner. The only way out is the way you came in. ~ 43 0 0 0 0 0 diff --git a/lib/world/wld/53.wld b/lib/world/wld/53.wld index 36fc508..8b95850 100644 --- a/lib/world/wld/53.wld +++ b/lib/world/wld/53.wld @@ -26,7 +26,7 @@ Sand as far as the eye can see. 0 -1 5035 E pyramid~ - The massive pyramid rises out of the sand, a monument to long-dead pharoahs. + The massive pyramid rises out of the sand, a monument to long-dead pharaohs. ~ S #5301 @@ -658,7 +658,7 @@ S #5326 A Demolished Tomb~ This tomb has been utterly destroyed by thieves and looters in search of the -treasures of the pharoahs. Nothing of interest remains in this room, except a +treasures of the pharaohs. Nothing of interest remains in this room, except a large stone coffin that leans against the western wall. ~ 53 8 0 0 0 0 @@ -673,7 +673,7 @@ You see a large stone coffin. coffin lid~ 2 5312 5327 E -man garments pharoah~ +man garments pharaoh~ As you look closer at the figure sculpted into the stone coffin you notice a small marking carved into its chest. It looks like a scarab or small beetle would fit into the small space, if properly sized. Hmmm. @@ -681,7 +681,7 @@ would fit into the small space, if properly sized. Hmmm. E coffin lid~ The coffin is sculpted into the form of a man, standing several heads above -you, and clad in the garments of pharoahs. It has apparently been untouched by +you, and clad in the garments of pharaohs. It has apparently been untouched by the ravages of time and the activities of looters. Several markings on the side indicate spots where unsuccessful attempts were made to open the coffin. You can't see any way to open it. @@ -798,7 +798,7 @@ tomb~ E pedestal writings~ The writings are covered in sand and worn nearly away by the passage of time: -'I am Ramses the Damned, once counselor and aide to the mightiest of pharoahs +'I am Ramses the Damned, once counselor and aide to the mightiest of pharaohs and queens of this land. Much time has passed since I last walked the earth. Disturb my rest at your peril. ' ~ @@ -1041,11 +1041,11 @@ The Tomb Entrance~ You are in a small, dark chamber that has stood undisturbed for many years. To the north stands a massive stone tomb, which is covered in hieroglyphics and gold-lined carvings that mark it as the -final resting place of the mighty pharoahs of this land. +final resting place of the mighty pharaohs of this land. ~ 53 13 0 0 0 0 D0 -You see the tomb of the pharoahs. +You see the tomb of the pharaohs. ~ tomb~ 1 -1 5345 @@ -1057,7 +1057,7 @@ ceiling~ E hieroglyphics carvings~ The markings indicate that this tomb is indeed the tomb of the greatest -pharoahs of the ancient civilization that built this massive pyramid. +pharaohs of the ancient civilization that built this massive pyramid. ~ E tomb~ @@ -1066,10 +1066,10 @@ encloses it. It is covered in small hieroglyphics. ~ S #5345 -The Tomb Of The Pharoahs~ +The Tomb Of The Pharaohs~ Great golden sarcophogai line the walls of this massive tomb. It has withstood the passage of time intact, untouched by the hands of thieves -and looters. The treasures taken by the pharoahs to their graves still +and looters. The treasures taken by the pharaohs to their graves still lie before your feet. ~ 53 9 0 0 0 0 diff --git a/lib/world/wld/55.wld b/lib/world/wld/55.wld index f79f6c3..9752431 100644 --- a/lib/world/wld/55.wld +++ b/lib/world/wld/55.wld @@ -703,7 +703,7 @@ S #5542 The Shipwright~ The wood under you feet creaks from years of being soaked in saltwater. -An old man with a curly, grey beard stand behind a small counter waiting +An old man with a curly, gray beard stand behind a small counter waiting to take your order. Behind him are mounted various model sailboats and large fish. ~ @@ -945,7 +945,7 @@ D0 S #5558 The Palace Gate~ - You stand before a magnificantly crafted gate wrought in solid gold. + You stand before a magnificently crafted gate wrought in solid gold. You gape in awe at the splendor of the spirilng towers beyond the portal. The ruler of all the eastern lands resides in this fine palace, and he is not a poor man. The grand entrance lies byond the gate, and Sultan's Walk @@ -1656,7 +1656,7 @@ S The Secret Cell~ This room seems more like a lair than a cell. Small bits of hay lie strewn about the floor covering bones of unkown origin. Spatterd blood -and tufts of grey hair lie matted in one corner. As you turn to leave +and tufts of gray hair lie matted in one corner. As you turn to leave you notice a pair of small red eyes peering at you from the darkness. ~ 55 553 0 0 0 0 diff --git a/lib/world/wld/61.wld b/lib/world/wld/61.wld index 2d39094..378a76d 100644 --- a/lib/world/wld/61.wld +++ b/lib/world/wld/61.wld @@ -1,6 +1,6 @@ #6100 A Narrow Trail Through The Deep, Dark Forest~ - You are on a narrow trail winding its way between the enormous, grey + You are on a narrow trail winding its way between the enormous, gray trunks. The crowns of the trees must be very dense, as they leave the forest floor in utter darkness. The trail leads east and west. ~ @@ -28,13 +28,13 @@ impossible to catch even a glimpse of anything above the lowest branches. E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in -some places, giant grey roots have broken up through its surface. +some places, giant gray roots have broken up through its surface. ~ S #6101 A Narrow Trail Through The Deep, Dark Forest~ You are on a dusty trail winding its way east-west between huge, -ancient trees whose grey trunks remind you of ancient pillars in a +ancient trees whose gray trunks remind you of ancient pillars in a enormous, deserted hall. To the south, a frail path leads away from the trail. ~ @@ -67,7 +67,7 @@ around it. E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in -some places, giant grey roots have broken up through its surface. +some places, giant gray roots have broken up through its surface. ~ S #6102 @@ -100,7 +100,7 @@ around it. E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in -some places, giant grey roots have broken up through its surface. +some places, giant gray roots have broken up through its surface. ~ S #6103 @@ -134,7 +134,7 @@ impossible to catch even a glimpse of anything above the lowest branches. E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in -some places, giant grey roots have broken up through its surface. +some places, giant gray roots have broken up through its surface. ~ S #6104 @@ -161,13 +161,13 @@ in a single blow. ~ E tree trees trunk trunks~ - The ancient grey giants seem to observe you silently. + The ancient gray giants seem to observe you silently. ~ S #6105 A Small Path In The Deep, Dark Forest~ You are on a narrow path leading through the deep, dark forest. Ancient -grey trees loom all around you. The path continues north and west. +gray trees loom all around you. The path continues north and west. ~ 61 9 0 0 0 3 D0 @@ -187,12 +187,12 @@ in a single blow. ~ E tree trees trunk trunks~ - The ancient grey giants seem to observe you silently. + The ancient gray giants seem to observe you silently. ~ S #6106 A Junction In The Deep, Dark Forest~ - You are by a junction where three paths meet. Ancient grey trees tower + You are by a junction where three paths meet. Ancient gray trees tower above you on all sides. Paths lead east, south and west. ~ 61 9 0 0 0 3 @@ -218,13 +218,13 @@ in a single blow. ~ E tree trees trunk trunks~ - The ancient grey giants seem to observe you silently. + The ancient gray giants seem to observe you silently. ~ S #6107 A Small Path In The Deep, Dark Forest~ You are on a narrow path leading through the deep, dark forest. Ancient -grey trees loom all around you. The path continues north and east. +gray trees loom all around you. The path continues north and east. ~ 61 9 0 0 0 3 D0 @@ -244,7 +244,7 @@ in a single blow. ~ E tree trees trunk trunks~ - The ancient grey giants seem to observe you silently. + The ancient gray giants seem to observe you silently. ~ S #6108 @@ -282,7 +282,7 @@ around it. E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in -some places, giant grey roots have broken up through its surface. +some places, giant gray roots have broken up through its surface. ~ S #6109 @@ -310,7 +310,7 @@ impossible to catch even a glimpse of anything above the lowest branches. E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in -some places, giant grey roots have broken up through its surface. +some places, giant gray roots have broken up through its surface. ~ S #6110 @@ -348,7 +348,7 @@ around it. E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in -some places, giant grey roots have broken up through its surface. +some places, giant gray roots have broken up through its surface. ~ S #6111 @@ -375,7 +375,7 @@ impossible to catch even a glimpse of anything above the lowest branches. E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in -some places, giant grey roots have broken up through its surface. +some places, giant gray roots have broken up through its surface. ~ S #6112 @@ -413,13 +413,13 @@ around it. E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in -some places, giant grey roots have broken up through its surface. +some places, giant gray roots have broken up through its surface. ~ S #6113 A Small Path In The Deep, Dark Forest~ You are on a narrow path leading through the deep, dark forest. Ancient -grey trees loom in all directions. The path continues south and west. +gray trees loom in all directions. The path continues south and west. ~ 61 9 0 0 0 3 D2 @@ -439,12 +439,12 @@ in a single blow. ~ E tree trees trunk trunks~ - The ancient grey giants seem to observe you silently. + The ancient gray giants seem to observe you silently. ~ S #6114 A Junction In The Deep, Dark Forest~ - You are by a junction where three paths meet. Ancient grey trees tower + You are by a junction where three paths meet. Ancient gray trees tower above you on all sides. Paths lead north, east and west. ~ 61 9 0 0 0 3 @@ -470,7 +470,7 @@ in a single blow. ~ E tree trees trunk trunks~ - The ancient grey giants seem to observe you silently. + The ancient gray giants seem to observe you silently. ~ S #6115 @@ -497,13 +497,13 @@ in a single blow. ~ E tree trees trunk trunks~ - The ancient grey giants seem to observe you silently. + The ancient gray giants seem to observe you silently. ~ S #6116 A Small Path In The Deep, Dark Forest~ You are on a narrow path leading through the deep, dark forest. Giant, -grey trees loom ominously on all sides. The path continues east and south. +gray trees loom ominously on all sides. The path continues east and south. ~ 61 9 0 0 0 3 D1 @@ -523,12 +523,12 @@ in a single blow. ~ E tree trees trunk trunks~ - The ancient grey giants seem to observe you silently. + The ancient gray giants seem to observe you silently. ~ S #6117 A Junction In The Deep, Dark Forest~ - You are by a junction where three paths meet. Ancient, grey trees seem + You are by a junction where three paths meet. Ancient, gray trees seem to observe you silently you from all sides. Paths lead north, east and west. ~ 61 9 0 0 0 3 @@ -554,13 +554,13 @@ in a single blow. ~ E tree trees trunk trunks~ - The ancient grey giants seem to observe you silently. + The ancient gray giants seem to observe you silently. ~ S #6118 A Small Path In The Deep, Dark Forest~ You are on a narrow path leading through the deep, dark forest. Ancient, -grey trees loom everywhere. The path continues south and west. +gray trees loom everywhere. The path continues south and west. ~ 61 9 0 0 0 3 D2 @@ -580,7 +580,7 @@ in a single blow. ~ E tree trees trunk trunks~ - The ancient grey giants seem to observe you silently. + The ancient gray giants seem to observe you silently. ~ S #6119 @@ -612,7 +612,7 @@ S #6120 On The River Bank In The Deep, Dark Forest~ You are on a narrow path leading through the deep, dark forest. To the -south a fast river is flowing westward through the forest. Ancient grey +south a fast river is flowing westward through the forest. Ancient gray trees loom on both banks. The path continues north and west. ~ 61 9 0 0 0 3 @@ -678,7 +678,7 @@ S #6122 A Small Path In The Deep, Dark Forest~ You are on a narrow path leading through the deep, dark forest. Giant, -grey trees loom ominously all around. The path continues east and south. +gray trees loom ominously all around. The path continues east and south. ~ 61 9 0 0 0 3 D1 @@ -698,12 +698,12 @@ in a single blow. ~ E tree trees trunk trunks~ - The ancient grey giants seem to observe you silently. + The ancient gray giants seem to observe you silently. ~ S #6123 A Junction On The River Bank In The Deep, Dark Forest~ - You are by a junction where three paths meet. Ancient, grey trees seem + You are by a junction where three paths meet. Ancient, gray trees seem to observe you silently you from all around. To the south a dark river flows from east to west through the forest. Paths lead north, east and west. ~ @@ -769,7 +769,7 @@ S #6125 A Small Path On The River Bank In The Deep, Dark Forest~ You are on a narrow path leading through the deep, dark forest. -Ancient grey trees loom everywhere. To the south a dark river flows +Ancient gray trees loom everywhere. To the south a dark river flows westward through the forest. The path continues north and east. ~ 61 9 0 0 0 3 @@ -833,7 +833,7 @@ around it. E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in -some places, giant grey roots have broken up through its surface. +some places, giant gray roots have broken up through its surface. ~ S #6127 @@ -860,7 +860,7 @@ impossible to catch even a glimpse of anything above the lowest branches. E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in -some places, giant grey roots have broken up through its surface. +some places, giant gray roots have broken up through its surface. ~ S #6128 @@ -888,7 +888,7 @@ impossible to catch even a glimpse of anything above the lowest branches. E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in -some places, giant grey roots have broken up through its surface. +some places, giant gray roots have broken up through its surface. ~ S #6129 @@ -916,7 +916,7 @@ impossible to catch even a glimpse of anything above the lowest branches. E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in -some places, giant grey roots have broken up through its surface. +some places, giant gray roots have broken up through its surface. ~ S #6130 @@ -952,7 +952,7 @@ sticky trunks. E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in -some places, giant grey roots have broken up through its surface. +some places, giant gray roots have broken up through its surface. ~ E substance rope ropes thread threads~ @@ -1063,7 +1063,7 @@ S #6135 A Dusty Trail In The Deep, Dark Forest~ You are on a dusty trail leading through the deep, dark forest. Ancient -grey trees loom all around you. The trail continues north and east. +gray trees loom all around you. The trail continues north and east. ~ 61 9 0 0 0 3 D0 @@ -1078,13 +1078,13 @@ The dusty trail leads east through the trees. 0 -1 6129 E tree trees trunk trunks~ - The ancient grey giants seem to observe you silently. + The ancient gray giants seem to observe you silently. ~ S #6136 A Dusty Trail In The Deep, Dark Forest~ You are on a dusty trail leading through the deep, dark forest. Ancient, -grey trees loom everywhere. The trail continues south and west. A broad +gray trees loom everywhere. The trail continues south and west. A broad irregular path leads eastward away from the trail. ~ 61 9 0 0 0 3 @@ -1106,7 +1106,7 @@ The dusty trail leads west through the trees. E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in -some places, giant grey roots have broken up through its surface. +some places, giant gray roots have broken up through its surface. ~ E path~ @@ -1114,14 +1114,14 @@ path~ ~ E tree trees trunk trunks~ - To the east the ancient grey giants have many marks as if something with huge + To the east the ancient gray giants have many marks as if something with huge claws has been tearing at them in rage. ~ S #6137 At The End Of The Trail Through The Deep, Dark Forest~ You are on a dusty trail leading through the deep, dark forest. Ancient -grey trees loom all around you. A small trail leads northwards and the only +gray trees loom all around you. A small trail leads northwards and the only other exit is east, along the main trail. ~ 61 9 0 0 0 3 @@ -1137,14 +1137,14 @@ The dusty trail leads east through the trees. 0 -1 6136 E tree trees trunk trunks~ - The ancient grey giants seem to observe you silently. + The ancient gray giants seem to observe you silently. ~ S #6138 On The Narrow Trail~ The trail continues to the north and south as it leads through the heavy underbrush of this part of the Haon-Dor Forest. Ancient -grey trees loom all around you. The brush seems to be bending +gray trees loom all around you. The brush seems to be bending closely over the path in a somewhat ominous manner, but you easily shrug it off. The trail looks to open up somewhat a short distance to the south. @@ -1162,7 +1162,7 @@ The dusty trail leads east through the trees. 0 -1 6137 E tree trees trunk trunks~ - The ancient grey giants seem to observe you silently. + The ancient gray giants seem to observe you silently. ~ S #6139 @@ -1208,7 +1208,7 @@ cave opening~ ~ E tree trees~ - The ancient grey giants have many marks as if something with huge claws has + The ancient gray giants have many marks as if something with huge claws has been tearing at them in rage. ~ S diff --git a/lib/world/wld/63.wld b/lib/world/wld/63.wld index d5d9cff..d610b24 100644 --- a/lib/world/wld/63.wld +++ b/lib/world/wld/63.wld @@ -369,7 +369,7 @@ D2 0 -1 6331 S #6330 -The Young Wormkin's Crib~ +The Young Wyrmkin's Crib~ A playpen of sorts, with maggots of wasps and other baby vermin lying about. You feel that humans have been played with here too, and eaten later. You sense that the maker of this @@ -386,7 +386,7 @@ S The Base Of The Web~ Large strands connect at this point. The node shimmers and flickers within the ether. You see many flying creatures -- -insects, pegasi, and dragon wormkins -- navigate the dangerous +insects, pegasi, and dragon wyrmkins -- navigate the dangerous passages of the web. Exits go in many directions. ~ 63 0 0 0 0 2 @@ -494,8 +494,8 @@ D5 0 -1 6331 S #6340 -The Elder Wormkin's Room~ - A more mature wormkin it seems resides here. Various tomes +The Elder Wyrmkin's Room~ + A more mature wyrmkin it seems resides here. Various tomes of arcane lore clutter the area, along with shards of armor and weaponry. ~ diff --git a/lib/world/wld/73.wld b/lib/world/wld/73.wld index 3aac310..940c3ee 100644 --- a/lib/world/wld/73.wld +++ b/lib/world/wld/73.wld @@ -113,7 +113,7 @@ The Secret Room~ There is dust all over the place. It looks like nobody has been here for ages. In the middle of the room you see a socket with a crystal globe. The globe glows with a pulsing light. To the north you see a stone door. -To the south you see a grey block. +To the south you see a gray block. ~ 73 8 0 0 0 1 D0 @@ -122,9 +122,9 @@ You see a round stone door. door round stone~ 1 -1 7304 D2 -You see a grey block. +You see a gray block. ~ -block grey~ +block gray~ 1 -1 7306 E crystal globe~ @@ -145,7 +145,7 @@ the presence of something IN the mud. The only obvious exit is to the west. D0 You can see nothing at all. ~ -block grey~ +block gray~ 1 -1 7305 D3 ~ @@ -712,7 +712,7 @@ S #7333 The End Of Long Tunnel~ You are at a end of a long tunnel. Right in front of you, you can see a -grey mass. To the east you can see a tremendously long tunnel, but you know +gray mass. To the east you can see a tremendously long tunnel, but you know that, you were just there. ~ 73 9 0 0 0 5 @@ -722,12 +722,12 @@ A long tunnel. JUST like in the description! ~ 0 -1 7331 D3 -A grey mass is blocking the way. +A gray mass is blocking the way. ~ -mass grey~ +mass gray~ 1 -1 7334 E -grey mass~ +gray mass~ The mass is nothing but a mass, but it is quite suspicious! ~ S diff --git a/lib/world/wld/74.wld b/lib/world/wld/74.wld index 87c71d7..fdb19fd 100644 --- a/lib/world/wld/74.wld +++ b/lib/world/wld/74.wld @@ -28,7 +28,7 @@ ZEDIT~ 7401 0 - Load a large, wooden sign [7401], Max : 1 7403 -0 - Load a grey dove [7400], Max : 1 +0 - Load a gray dove [7400], Max : 1 7404 0 - Load a hole in the ground [7402], Max : 1 1 - then Put a handful of edible roots [7403] in a hole in the ground [7402], Max : 50 diff --git a/lib/world/wld/86.wld b/lib/world/wld/86.wld index b158f6c..a5dc57c 100644 --- a/lib/world/wld/86.wld +++ b/lib/world/wld/86.wld @@ -43,7 +43,7 @@ D2 0 0 8659 E smoke~ - Charcoal grey smoke rises straight and true from some chimney set deep into + Charcoal gray smoke rises straight and true from some chimney set deep into the heart of the Keep. ~ S @@ -947,7 +947,7 @@ D2 0 0 8660 E smoke~ - Charcoal grey smoke rises straight and true from some chimney set deep into + Charcoal gray smoke rises straight and true from some chimney set deep into the heart of the Keep. ~ S @@ -964,7 +964,7 @@ D0 0 0 8659 E smoke~ - Charcoal grey smoke rises straight and true from some chimney set deep into + Charcoal gray smoke rises straight and true from some chimney set deep into the heart of the Keep. ~ S diff --git a/lib/world/wld/96.wld b/lib/world/wld/96.wld index 88e8ffd..317116f 100644 --- a/lib/world/wld/96.wld +++ b/lib/world/wld/96.wld @@ -419,7 +419,7 @@ Another turn in the path~ The path turns back west, and the birdsong grows fainter. Someone, or something, has ripped off the lower boughs to the trees. That either means someone wants an unobstructed view or someone's property line is near. Far in -the distance a cave makes a grey splotch on the horizon. Exits are west or +the distance a cave makes a gray splotch on the horizon. Exits are west or back north. ~ 96 0 0 0 0 3 diff --git a/lib/world/zon/107.zon b/lib/world/zon/107.zon index 990dba8..a9f4625 100644 --- a/lib/world/zon/107.zon +++ b/lib/world/zon/107.zon @@ -137,7 +137,7 @@ G 1 10739 1 -1 (some mossy webbed feet) G 1 10740 1 -1 (a black wood buckler) G 1 10741 1 -1 (a pair of phoenix wings) G 1 10742 1 -1 (a broadsword from Ieul) -G 1 10743 1 -1 (a grey sword from Ieul) +G 1 10743 1 -1 (a gray sword from Ieul) G 1 10744 1 -1 (an ieulic battleaxe) G 1 10745 1 -1 (an Iuelic polearm) G 1 10746 1 -1 (a war mallet from Iuel) diff --git a/lib/world/zon/115.zon b/lib/world/zon/115.zon index b460c95..4081ccc 100644 --- a/lib/world/zon/115.zon +++ b/lib/world/zon/115.zon @@ -4,8 +4,8 @@ Monestary Omega~ 11500 11599 10 2 d 0 0 0 3 7 M 0 11522 1 11566 (an armored centaur) E 1 11501 3 5 (copper pressed chainmail) -M 0 11501 10 11500 (a large grey rat) -M 0 11501 10 11500 (a large grey rat) +M 0 11501 10 11500 (a large gray rat) +M 0 11501 10 11500 (a large gray rat) M 0 11518 1 11599 (the Doom Priest guildmaster) M 0 11518 2 11502 (the Doom Priest guildmaster) R 0 11501 11521 -1 (a barrel) @@ -20,7 +20,7 @@ E 1 11506 30 12 (some monk robes) D 0 11508 5 2 (Masters Chamber) M 0 11588 1 11588 (a wounded monk) E 1 11506 20 12 (some monk robes) -G 1 11507 20 -1 (a small grey book) +G 1 11507 20 -1 (a small gray book) D 0 11507 0 2 (Passage To The North) M 0 11512 1 11512 (a deranged monk) E 1 11506 20 12 (some monk robes) diff --git a/lib/world/zon/120.zon b/lib/world/zon/120.zon index 316dfa6..85592fc 100644 --- a/lib/world/zon/120.zon +++ b/lib/world/zon/120.zon @@ -157,7 +157,7 @@ E 1 12018 2 5 (a Roman combat breast plate) M 0 12020 1 12036 (Julius Caesar) E 1 3022 100 16 (a long sword) E 1 12017 1 10 (a pair of Moorish bracers) -G 1 12024 7 -1 (a dark grey scroll) +G 1 12024 7 -1 (a dark gray scroll) M 0 12021 2 12036 (the royal bodyguard) E 1 3022 100 16 (a long sword) E 1 3042 100 11 (a shield) @@ -223,7 +223,7 @@ M 0 12034 1 12042 (Froboz' shopkeeper) G 1 3050 500 -1 (a scroll of identify) G 1 3051 500 -1 (a yellow potion of see invisible) G 1 3052 500 -1 (a scroll of recall) -G 1 3053 500 -1 (a grey wand of invisibility) +G 1 3053 500 -1 (a gray wand of invisibility) G 1 3054 500 -1 (a gnarled staff) G 1 12030 10 -1 (a flask) E 1 3022 100 16 (a long sword) diff --git a/lib/world/zon/15.zon b/lib/world/zon/15.zon index 276691d..a09fb00 100644 --- a/lib/world/zon/15.zon +++ b/lib/world/zon/15.zon @@ -24,7 +24,7 @@ M 0 1508 1 1512 (the slumped old man) E 1 1504 1 10 (a faded armband) M 0 1509 1 1511 (al-Hakim) M 0 1510 1 1510 (Judas Escariot) -M 0 1511 1 1509 (Pharoah) +M 0 1511 1 1509 (Pharaoh) E 1 1512 3 3 (an Ankh) M 0 1512 1 1519 (Abu Bakr) E 1 1505 4 16 (a jeweled scimitar) diff --git a/lib/world/zon/2.zon b/lib/world/zon/2.zon index 7798982..119494f 100644 --- a/lib/world/zon/2.zon +++ b/lib/world/zon/2.zon @@ -19,7 +19,7 @@ E 1 21 99 16 (War's Blood) M 0 208 1 208 (the haruspex) G 1 161 99 -1 (some sacrificial entrails) M 0 30 3 220 (the spy for the underground) -E 1 221 1 12 (a grey cloak) +E 1 221 1 12 (a gray cloak) M 0 218 1 218 (a woman dressed in the latest fashions) M 0 169 3 200 (a citizen) M 0 162 3 237 (a statesman) @@ -204,7 +204,7 @@ G 1 162 99 -1 (a row boat) M 0 158 1 238 (Carla) G 1 105 99 -1 (a green robe ) G 1 119 99 -1 (a yellow robe) -G 1 122 99 -1 (a grey robe) +G 1 122 99 -1 (a gray robe) G 1 126 99 -1 (a purple robe) G 1 129 99 -1 (a black robe) G 1 170 99 -1 (some cloth gloves) diff --git a/lib/world/zon/22.zon b/lib/world/zon/22.zon index 6ff3c5b..432352e 100644 --- a/lib/world/zon/22.zon +++ b/lib/world/zon/22.zon @@ -34,7 +34,7 @@ M 0 2228 1 2295 (a dungeon master) E 1 2220 99 11 (a blackened shield) E 1 2212 99 16 (a masters sword) M 0 2227 2 2295 (a dungeon sentry) -E 1 2211 99 12 (a grey robe) +E 1 2211 99 12 (a gray robe) E 1 2221 99 13 (some thick braided twine) D 0 2295 2 1 (Rumbles Dungeon) M 0 2226 8 2292 (a dungeon guard) diff --git a/lib/world/zon/232.zon b/lib/world/zon/232.zon index 9ffdac3..b64f293 100644 --- a/lib/world/zon/232.zon +++ b/lib/world/zon/232.zon @@ -40,6 +40,6 @@ M 0 23200 1 23229 (a wizard) G 1 3052 500 -1 (a scroll of recall) G 1 3050 500 -1 (a scroll of identify) G 1 3051 500 -1 (a yellow potion of see invisible) -G 1 3053 500 -1 (a grey wand of invisibility) +G 1 3053 500 -1 (a gray wand of invisibility) S $ diff --git a/lib/world/zon/240.zon b/lib/world/zon/240.zon index e063e01..89af622 100644 --- a/lib/world/zon/240.zon +++ b/lib/world/zon/240.zon @@ -117,9 +117,9 @@ M 0 24007 4 24053 (the old minotaur) G 1 24015 4 -1 (a set of minotaur horns) G 1 24026 4 -1 (a gold band) M 0 24017 2 24079 (the priest) -E 1 24000 10 12 (a grey robe) +E 1 24000 10 12 (a gray robe) M 0 24017 2 24030 (the priest) -E 1 24000 10 12 (a grey robe) +E 1 24000 10 12 (a gray robe) D 0 24030 5 1 (Minotaur House) M 0 24016 1 24024 (the loremaster) E 1 24007 10 16 (a halberd) diff --git a/lib/world/zon/25.zon b/lib/world/zon/25.zon index 4db4d00..2403080 100644 --- a/lib/world/zon/25.zon +++ b/lib/world/zon/25.zon @@ -28,7 +28,7 @@ G 1 3101 100 -1 (a cup) M 0 2506 1 2519 (Tatorious) G 1 3050 100 -1 (a scroll of identify) G 1 3051 100 -1 (a yellow potion of see invisible) -G 1 3053 100 -1 (a grey wand of invisibility) +G 1 3053 100 -1 (a gray wand of invisibility) M 0 2507 1 2520 (Ezmerelda) E 1 2547 2 16 (a meat cleaver) M 0 2508 1 2520 (the cook's assistant) diff --git a/lib/world/zon/254.zon b/lib/world/zon/254.zon index 79ab328..97b4f4e 100644 --- a/lib/world/zon/254.zon +++ b/lib/world/zon/254.zon @@ -58,7 +58,7 @@ M 0 25401 8 25411 (the skinny woman) M 0 25401 8 25402 (the skinny woman) M 0 25401 8 25408 (the skinny woman) M 0 25402 1 25450 (Lieutenant Caspan) -G 1 25417 1 -1 (the dull grey key) +G 1 25417 1 -1 (the dull gray key) E 1 25404 1 5 (the lieutenant's armor) M 0 25405 4 25414 (the little whore) M 0 25405 4 25441 (the little whore) diff --git a/lib/world/zon/256.zon b/lib/world/zon/256.zon index 74d6fad..f51afed 100644 --- a/lib/world/zon/256.zon +++ b/lib/world/zon/256.zon @@ -14,11 +14,11 @@ D 0 25657 1 1 (Guest Room) M 0 25609 1 25636 (the Commander) E 1 25612 1 16 (a long sword) E 1 25618 3 6 (a metal helm) -G 1 25625 1 -1 (a grey key) +G 1 25625 1 -1 (a gray key) D 0 25636 3 1 (Lord's Reception) D 0 25636 2 2 (Lord's Reception) M 0 25650 1 25650 (the sneaky servant') -G 1 25625 1 -1 (a grey key) +G 1 25625 1 -1 (a gray key) M 0 25605 3 25632 (a cook) M 0 25605 3 25632 (a cook) M 0 25605 3 25632 (a cook) diff --git a/lib/world/zon/257.zon b/lib/world/zon/257.zon index 5184e96..d932b15 100644 --- a/lib/world/zon/257.zon +++ b/lib/world/zon/257.zon @@ -116,7 +116,7 @@ E 1 25707 1 5 (a tie dyed robe) E 1 25728 1 17 (a joint) G 1 25750 500 -1 (a scroll of identify) G 1 25752 500 -1 (a scroll of recall) -G 1 25753 500 -1 (a grey wand of invisibility) +G 1 25753 500 -1 (a gray wand of invisibility) G 1 25757 500 -1 (a scroll of remove curse) M 0 25706 1 25710 (Captain Vulcevic) G 1 25760 20 -1 (a raft) diff --git a/lib/world/zon/26.zon b/lib/world/zon/26.zon index a592833..7753899 100644 --- a/lib/world/zon/26.zon +++ b/lib/world/zon/26.zon @@ -33,12 +33,12 @@ M 0 2552 3 2635 (the ugly witch) M 0 2552 3 2635 (the ugly witch) M 0 2553 1 2637 (the Librarian) M 0 2554 1 2653 (the Master's apprentice) -E 1 2573 1 12 (a grey robe) +E 1 2573 1 12 (a gray robe) E 1 2574 1 14 (a glinting silver bracelet) -M 0 2555 1 2654 (the grey cat) +M 0 2555 1 2654 (the gray cat) M 0 2556 1 2654 (the Master of Neutrality) -G 1 2593 1 -1 (a grey key) -E 1 2575 1 3 (a long grey cloak) +G 1 2593 1 -1 (a gray key) +E 1 2575 1 3 (a long gray cloak) E 1 2576 1 16 (an iron shod staff) E 1 2577 3 17 (a ward minor) M 0 2557 1 2661 (the black robed apprentice) @@ -114,7 +114,7 @@ D 0 2634 1 1 (A Corridor) D 0 2635 3 1 (The Scrying Chamber) D 0 2536 3 1 (A Guest Bedroom) D 0 2637 1 1 (The Entrance To The Library) -D 0 2652 2 1 (A Grey Tiled Hallway) +D 0 2652 2 1 (A Gray Tiled Hallway) D 0 2653 0 1 (The Antechamber) D 0 2660 1 1 (The End Of The Hallway) D 0 2661 3 1 (The Chamber Of Darkness) diff --git a/lib/world/zon/27.zon b/lib/world/zon/27.zon index 35dd94e..4845e04 100644 --- a/lib/world/zon/27.zon +++ b/lib/world/zon/27.zon @@ -65,7 +65,7 @@ G 1 2754 99 -1 (some worn leather pants) G 1 2753 99 -1 (a dusty white vest) G 1 2752 99 -1 (a faded brown shirt) G 1 2751 99 -1 (a rope-like cord) -G 1 2750 99 -1 (a simple grey tunic) +G 1 2750 99 -1 (a simple gray tunic) G 1 2714 99 -1 (a leathery pouch) G 1 2700 99 -1 (a large iron pick) G 1 2703 99 -1 (@Ga phosphorescent mushroom@n) diff --git a/lib/world/zon/271.zon b/lib/world/zon/271.zon index 94524c1..b43274c 100644 --- a/lib/world/zon/271.zon +++ b/lib/world/zon/271.zon @@ -217,10 +217,10 @@ M 0 27125 1 27154 (the blacksmith) M 0 27122 1 27155 (the falconer) M 0 27147 2 27106 (a large white cat) M 0 27157 1 27161 (a guardian basilisk) -M 0 27146 4 27140 (a grey cat) -M 0 27146 4 27107 (a grey cat) -M 0 27146 4 27125 (a grey cat) -M 0 27146 4 27126 (a grey cat) +M 0 27146 4 27140 (a gray cat) +M 0 27146 4 27107 (a gray cat) +M 0 27146 4 27125 (a gray cat) +M 0 27146 4 27126 (a gray cat) M 0 27140 1 27115 (a tabby cat) M 0 27158 1 27116 (a guardian imp) M 0 27129 1 27111 (the old alchemist) diff --git a/lib/world/zon/274.zon b/lib/world/zon/274.zon index 64c7cee..faf8b71 100644 --- a/lib/world/zon/274.zon +++ b/lib/world/zon/274.zon @@ -71,7 +71,7 @@ M 0 27409 1 27435 (Miriam) G 1 3050 99 -1 (a scroll of identify) G 1 3052 99 -1 (a scroll of recall) G 1 3051 99 -1 (a yellow potion of see invisible) -G 1 3053 99 -1 (a grey wand of invisibility) +G 1 3053 99 -1 (a gray wand of invisibility) G 1 3054 99 -1 (a gnarled staff) G 1 3055 99 -1 (a metal staff) O 0 27422 1 27448 (an automatic teller machine) diff --git a/lib/world/zon/275.zon b/lib/world/zon/275.zon index 52069f5..b4778be 100644 --- a/lib/world/zon/275.zon +++ b/lib/world/zon/275.zon @@ -46,7 +46,7 @@ G 1 6106 30 -1 (a toadstool) M 0 27502 1 27568 (Wally the Wizard) G 1 332 20 -1 (a bag) G 1 351 20 -1 (a yellow potion of see invisible) -G 1 353 20 -1 (a grey wand of invisibility) +G 1 353 20 -1 (a gray wand of invisibility) G 1 354 20 -1 (a gnarled staff) M 0 27503 10 27570 (the policeman) E 1 27510 100 16 (a nightstick) diff --git a/lib/world/zon/279.zon b/lib/world/zon/279.zon index 18c45f2..d69ccec 100644 --- a/lib/world/zon/279.zon +++ b/lib/world/zon/279.zon @@ -50,7 +50,7 @@ D 0 27926 5 1 (The Cathedral Steeple) M 0 27926 1 27926 (the hunchback) E 1 27925 10 7 (a pair of dirty pants) E 1 27926 5 5 (a green shirt) -M 0 27900 2 27926 (a grey bat) +M 0 27900 2 27926 (a gray bat) D 0 27968 0 2 (The Entrance to Musketeer H.Q.) M 1 27968 1 27968 (a Musketeer in service) E 1 27968 2 17 (a bronze key) diff --git a/lib/world/zon/3.zon b/lib/world/zon/3.zon index d9729a9..30d56d0 100644 --- a/lib/world/zon/3.zon +++ b/lib/world/zon/3.zon @@ -2,8 +2,8 @@ Rumble~ Sanctus III~ 300 399 30 2 -M 0 146 2 332 (the grey magi) -E 1 122 99 12 (a grey robe) +M 0 146 2 332 (the gray magi) +E 1 122 99 12 (a gray robe) M 0 145 2 345 (the yellow magi) E 1 119 99 12 (a yellow robe) M 0 171 3 345 (the townswoman) diff --git a/lib/world/zon/30.zon b/lib/world/zon/30.zon index 3d77f06..d1a09c5 100644 --- a/lib/world/zon/30.zon +++ b/lib/world/zon/30.zon @@ -77,7 +77,7 @@ M 0 3000 1 3033 (the wizard) G 1 3050 500 -1 (a scroll of identify) G 1 3051 500 -1 (a yellow potion of see invisible) G 1 3052 500 -1 (a scroll of recall) -G 1 3053 500 -1 (a grey wand of invisibility) +G 1 3053 500 -1 (a gray wand of invisibility) G 1 3054 500 -1 (a gnarled staff) M 0 3001 1 3009 (the baker) G 1 3009 100 -1 (a waybread) diff --git a/lib/world/zon/315.zon b/lib/world/zon/315.zon index 992cec7..e6b074b 100644 --- a/lib/world/zon/315.zon +++ b/lib/world/zon/315.zon @@ -176,7 +176,7 @@ M 0 31511 1 31516 (Juan the potion pusher) G 1 31542 500 -1 (a blue potion of recall) G 1 31539 500 -1 (a fizzy white potion) G 1 31541 500 -1 (a sizzling blue potion) -G 1 31540 500 -1 (a thick grey potion) +G 1 31540 500 -1 (a thick gray potion) M 0 31512 1 31518 (Alandra) G 1 31535 500 -1 (a small silver ring) G 1 31536 500 -1 (a pewter bracelet) diff --git a/lib/world/zon/316.zon b/lib/world/zon/316.zon index 2c3ad98..7826f82 100644 --- a/lib/world/zon/316.zon +++ b/lib/world/zon/316.zon @@ -21,7 +21,7 @@ M 0 31612 3 31663 (a Deathknight) G 1 31665 100 -1 (the Sword of the Black Rose) G 1 31666 100 -1 (a nail-studded mace) M 0 31634 1 31660 (a Deathknight) -G 1 31662 100 -1 (a grey shield emblazoned with the Black Rose) +G 1 31662 100 -1 (a gray shield emblazoned with the Black Rose) G 1 31663 100 -1 (some black onyx body armor) G 1 31664 100 -1 (the Black Rose Cape) M 0 31631 1 31651 (a member of the Cleric's Guild) diff --git a/lib/world/zon/326.zon b/lib/world/zon/326.zon index 5b2074f..5c2136a 100644 --- a/lib/world/zon/326.zon +++ b/lib/world/zon/326.zon @@ -5,18 +5,18 @@ Army Perimeter~ M 0 32600 3 32638 (a footman) G 1 32600 99 -1 (some green face paint) E 1 32601 50 8 (a pair of black issue boots) -E 1 32603 50 5 (a grey issue tunic) +E 1 32603 50 5 (a gray issue tunic) E 1 32604 50 12 (a blue issue cloak) E 1 32606 50 16 (a pike) E 1 32602 50 7 (a pair of black issue pants) M 0 32600 3 32638 (a footman) E 1 32601 50 8 (a pair of black issue boots) E 1 32602 50 7 (a pair of black issue pants) -E 1 32603 50 5 (a grey issue tunic) +E 1 32603 50 5 (a gray issue tunic) E 1 32604 50 12 (a blue issue cloak) E 1 32606 50 16 (a pike) M 0 32600 3 32638 (a footman) -E 1 32603 50 5 (a grey issue tunic) +E 1 32603 50 5 (a gray issue tunic) E 1 32601 50 8 (a pair of black issue boots) E 1 32602 50 7 (a pair of black issue pants) E 1 32604 50 12 (a blue issue cloak) @@ -24,24 +24,24 @@ E 1 32606 50 16 (a pike) M 0 32601 2 32638 (a footman) E 1 32601 50 8 (a pair of black issue boots) E 1 32602 50 7 (a pair of black issue pants) -E 1 32603 50 5 (a grey issue tunic) +E 1 32603 50 5 (a gray issue tunic) E 1 32604 50 12 (a blue issue cloak) E 1 32606 50 16 (a pike) M 0 32601 2 32638 (a footman) E 1 32601 50 8 (a pair of black issue boots) -E 1 32603 50 5 (a grey issue tunic) +E 1 32603 50 5 (a gray issue tunic) E 1 32602 50 7 (a pair of black issue pants) E 1 32604 50 12 (a blue issue cloak) E 1 32606 50 16 (a pike) M 0 32602 1 32638 (a footman) E 1 32601 50 8 (a pair of black issue boots) E 1 32602 50 7 (a pair of black issue pants) -E 1 32603 50 5 (a grey issue tunic) +E 1 32603 50 5 (a gray issue tunic) E 1 32604 50 12 (a blue issue cloak) E 1 32606 50 16 (a pike) M 0 32620 1 32638 (the drill sergeant) E 1 32601 50 8 (a pair of black issue boots) -E 1 32603 50 5 (a grey issue tunic) +E 1 32603 50 5 (a gray issue tunic) E 1 32602 50 7 (a pair of black issue pants) E 1 32605 50 12 (a blue issue cloak with red edging) E 1 32607 50 17 (a short, mean, black baton) @@ -54,16 +54,16 @@ M 0 32613 1 32676 (the dryad) E 1 32632 50 1 (a glowing teardrop thumbring) M 0 32603 4 32645 (a cavalry soldier) E 1 32602 50 7 (a pair of black issue pants) -E 1 32603 50 5 (a grey issue tunic) +E 1 32603 50 5 (a gray issue tunic) E 1 32604 50 12 (a blue issue cloak) E 1 32610 50 17 (a horse whip) E 1 32612 50 16 (a long horseman's sword) M 0 32614 2 32645 (a soldier) E 1 32602 50 7 (a pair of black issue pants) -E 1 32603 50 5 (a grey issue tunic) +E 1 32603 50 5 (a gray issue tunic) E 1 32631 50 13 (a thick leather belt) M 0 32614 2 32632 (a soldier) -E 1 32603 50 5 (a grey issue tunic) +E 1 32603 50 5 (a gray issue tunic) E 1 32602 50 7 (a pair of black issue pants) E 1 32631 50 13 (a thick leather belt) M 0 32612 1 32674 (the logging chief) @@ -231,13 +231,13 @@ E 1 32613 50 5 (some Eastern Army issue splint mail armor) E 1 32614 50 16 (an Eastern Army issue sword) M 0 32603 4 32629 (a cavalry soldier) E 1 32602 50 7 (a pair of black issue pants) -E 1 32603 50 5 (a grey issue tunic) +E 1 32603 50 5 (a gray issue tunic) E 1 32604 50 12 (a blue issue cloak) E 1 32610 50 17 (a horse whip) E 1 32612 50 16 (a long horseman's sword) M 0 32603 4 32608 (a cavalry soldier) E 1 32602 50 7 (a pair of black issue pants) -E 1 32603 50 5 (a grey issue tunic) +E 1 32603 50 5 (a gray issue tunic) E 1 32604 50 12 (a blue issue cloak) E 1 32610 50 17 (a horse whip) E 1 32612 50 16 (a long horseman's sword) @@ -245,7 +245,7 @@ M 0 32603 4 32601 (a cavalry soldier) E 1 32612 50 16 (a long horseman's sword) E 1 32610 50 17 (a horse whip) E 1 32602 50 7 (a pair of black issue pants) -E 1 32603 50 5 (a grey issue tunic) +E 1 32603 50 5 (a gray issue tunic) E 1 32604 50 12 (a blue issue cloak) M 0 32617 6 32662 (a squirrel) M 0 32619 6 32661 (a little rabbit) diff --git a/lib/world/zon/52.zon b/lib/world/zon/52.zon index 39f1708..1ef1471 100644 --- a/lib/world/zon/52.zon +++ b/lib/world/zon/52.zon @@ -86,7 +86,7 @@ O 0 5235 1 5217 (a pearly white stone) O 0 5236 1 5220 (a pale lavender stone) O 0 5237 1 5224 (a lavender and green stone) O 0 5238 1 5227 (a dusty rose stone) -O 0 5239 1 5230 (a dull grey stone) +O 0 5239 1 5230 (a dull gray stone) O 0 5240 1 5234 (a vibrant purple stone) O 0 5241 1 5238 (a pink and green stone) O 0 5242 1 5241 (a pale green stone) diff --git a/lib/world/zon/53.zon b/lib/world/zon/53.zon index 1646af4..bb6513a 100644 --- a/lib/world/zon/53.zon +++ b/lib/world/zon/53.zon @@ -105,7 +105,7 @@ D 0 5332 4 1 (The Tomb Of Ramses) D 0 5343 5 1 (A Dead End) D 0 5344 4 1 (The Tomb Entrance) D 0 5344 0 1 (The Tomb Entrance) -D 0 5345 2 1 (The Tomb Of The Pharoahs) +D 0 5345 2 1 (The Tomb Of The Pharaohs) D 0 5358 2 2 (A Massive Sand Dune) S $ diff --git a/lib/world/zon/55.zon b/lib/world/zon/55.zon index 2a6cc10..81c0c81 100644 --- a/lib/world/zon/55.zon +++ b/lib/world/zon/55.zon @@ -100,10 +100,10 @@ M 0 5451 8 5587 (a harem girl) M 0 5451 8 5587 (a harem girl) M 0 5452 1 5591 (the jailer) G 1 5493 1 -1 (the jail key) -M 0 5453 4 5587 (a eunich) -M 0 5453 4 5587 (a eunich) -M 0 5453 4 5587 (a eunich) -M 0 5453 4 5587 (a eunich) +M 0 5453 4 5587 (a eunuch) +M 0 5453 4 5587 (a eunuch) +M 0 5453 4 5587 (a eunuch) +M 0 5453 4 5587 (a eunuch) M 0 5454 1 5587 (Nichole, the Sultan's favorite) M 0 5455 1 5566 (Allah) E 1 5496 2 16 (the wrath of Allah) @@ -147,7 +147,7 @@ G 1 5473 100 -1 (an off-white potion) G 1 5474 100 -1 (a dark blue potion) M 0 5480 1 5524 (Braheem) G 1 5478 100 -1 (a scroll of recall) -G 1 5479 100 -1 (a grey-silver wand) +G 1 5479 100 -1 (a gray-silver wand) G 1 5480 100 -1 (a wand of glinting yellow) G 1 5481 100 -1 (an oak wand) G 1 5482 100 -1 (a pink wand) diff --git a/lib/world/zon/60.zon b/lib/world/zon/60.zon index 73531c5..b0bd86e 100644 --- a/lib/world/zon/60.zon +++ b/lib/world/zon/60.zon @@ -26,7 +26,7 @@ R 0 6027 6015 -1 (the lake) O 1 6015 2 6027 (the lake) M 0 6000 1 6009 (John the Lumberjack) E 1 6000 2 16 (a lumber axe) -E 1 6001 10 5 (a chequered shirt) +E 1 6001 10 5 (a checkered shirt) E 1 6002 20 8 (a pair of worn leather boots) M 0 6001 6 6012 (the rabbit) G 1 6023 10 -1 (a piece of rabbit meat) @@ -77,13 +77,13 @@ M 0 6009 4 6016 (the robin) M 0 6010 2 6030 (the squirrel) M 0 6010 2 6030 (the squirrel) M 0 6011 1 6067 (the sleepy badger) -M 0 6012 7 6003 (the grey squirrel) -M 0 6012 7 6007 (the grey squirrel) -M 0 6012 7 6028 (the grey squirrel) -M 0 6012 7 6032 (the grey squirrel) -M 0 6012 7 6030 (the grey squirrel) -M 0 6012 7 6064 (the grey squirrel) -M 0 6012 7 6075 (the grey squirrel) +M 0 6012 7 6003 (the gray squirrel) +M 0 6012 7 6007 (the gray squirrel) +M 0 6012 7 6028 (the gray squirrel) +M 0 6012 7 6032 (the gray squirrel) +M 0 6012 7 6030 (the gray squirrel) +M 0 6012 7 6064 (the gray squirrel) +M 0 6012 7 6075 (the gray squirrel) M 0 6013 4 6030 (the small chipmunk) M 0 6013 4 6021 (the small chipmunk) M 0 6013 4 6067 (the small chipmunk) diff --git a/lib/world/zon/61.zon b/lib/world/zon/61.zon index 78bd9ff..49e68e4 100644 --- a/lib/world/zon/61.zon +++ b/lib/world/zon/61.zon @@ -9,10 +9,10 @@ M 0 6100 2 6116 (the vicious warg) M 0 6100 2 6116 (the vicious warg) M 0 6101 2 6127 (the ferocious warg) M 0 6101 2 6127 (the ferocious warg) -M 0 6102 4 6108 (the large, grey wolf) -M 0 6102 4 6108 (the large, grey wolf) -M 0 6102 4 6104 (the large, grey wolf) -M 0 6102 4 6104 (the large, grey wolf) +M 0 6102 4 6108 (the large, gray wolf) +M 0 6102 4 6108 (the large, gray wolf) +M 0 6102 4 6104 (the large, gray wolf) +M 0 6102 4 6104 (the large, gray wolf) M 0 6103 4 6112 (the large, black wolf) M 0 6103 4 6112 (the large, black wolf) M 0 6103 4 6118 (the large, black wolf) @@ -43,9 +43,9 @@ E 1 6118 1 12 (a black, hooded cloak) E 1 6119 1 13 (a broad silver belt) E 1 6120 1 16 (a long, slender sword) O 0 6102 1 6103 (a colossal tree) -O 0 6103 1 6113 (a long, grey branch) -O 0 6104 1 6125 (a long, grey branch) -O 0 6105 1 6105 (a long, grey branch) +O 0 6103 1 6113 (a long, gray branch) +O 0 6104 1 6125 (a long, gray branch) +O 0 6105 1 6105 (a long, gray branch) R 0 6104 6106 -1 (a toadstool) O 0 6106 4 6104 (a toadstool) R 0 6111 6106 -1 (a toadstool) diff --git a/lib/world/zon/63.zon b/lib/world/zon/63.zon index 43948ee..76b8393 100644 --- a/lib/world/zon/63.zon +++ b/lib/world/zon/63.zon @@ -42,8 +42,8 @@ M 0 6306 3 6330 (the drone spider) M 0 6302 1 6360 (Yevaud) G 1 6304 2 -1 (a black knight's visor) G 1 7203 1 -1 (a purple cloak) -M 0 6316 1 6330 (the young wormkin) -M 0 6317 1 6340 (the elder wormkin) +M 0 6316 1 6330 (the young wyrmkin) +M 0 6317 1 6340 (the elder wyrmkin) D 0 6392 0 2 (The Great Door) D 0 6399 2 2 (The Lair Of Arachnos) S diff --git a/lib/world/zon/74.zon b/lib/world/zon/74.zon index aa53df2..fdc1b59 100644 --- a/lib/world/zon/74.zon +++ b/lib/world/zon/74.zon @@ -67,7 +67,7 @@ P 1 7403 50 7402 (a handful of edible roots) M 0 7401 1 7404 (the disheveled boy) M 0 7402 1 7404 (the scrawny little girl) E 1 7404 25 17 (a bunch of white hyacinths) -M 0 7400 1 7403 (a grey dove) +M 0 7400 1 7403 (a gray dove) O 0 7401 1 7401 (a large, wooden sign) S $ diff --git a/lib/world/zon/75.zon b/lib/world/zon/75.zon index 0548e9e..58ca25b 100644 --- a/lib/world/zon/75.zon +++ b/lib/world/zon/75.zon @@ -74,7 +74,7 @@ E 1 7527 15 16 (a small bow) M 0 7518 3 7518 (a short woman) E 1 7526 10 6 (an empty basket) M 0 7505 1 7505 (a wild boar) -M 0 7592 2 7592 (a grey wolf) +M 0 7592 2 7592 (a gray wolf) M 0 7589 1 7589 (the young man) G 1 7507 50 -1 (a yellow banana) G 1 7508 50 -1 (a ripe mango) diff --git a/lib/world/zon/78.zon b/lib/world/zon/78.zon index 6399705..98c3ccb 100644 --- a/lib/world/zon/78.zon +++ b/lib/world/zon/78.zon @@ -4,8 +4,8 @@ Gideon~ 7800 7899 30 2 d 0 0 0 7 14 M 0 7805 4 7804 (the village guard) E 1 7816 100 16 (a slender dagger) -E 1 7814 50 5 (some grey leather armor) -E 1 7815 100 8 (a pair of grey leather boots) +E 1 7814 50 5 (some gray leather armor) +E 1 7815 100 8 (a pair of gray leather boots) M 0 7810 1 7811 (the elven healer) R 0 7818 7801 -1 (a fountain of water) O 0 7801 1 7818 (a fountain of water)