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5e-style skill addition
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3 changed files with 95 additions and 0 deletions
64
src/class.c
64
src/class.c
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@ -311,6 +311,9 @@ void grant_class_skills(struct char_data *ch, bool reset)
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SET_SKILL(ch, SPELL_ENCHANT_WEAPON, 5);
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SET_SKILL(ch, SPELL_CLONE, 5);
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SET_SKILL(ch, SKILL_UNARMED, 5);
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SET_SKILL(ch, SKILL_ARCANA, 5);
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SET_SKILL(ch, SKILL_HISTORY, 5);
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SET_SKILL(ch, SKILL_INSIGHT, 5);
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break;
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case CLASS_CLERIC:
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@ -346,6 +349,9 @@ void grant_class_skills(struct char_data *ch, bool reset)
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SET_SKILL(ch, SPELL_GROUP_HEAL, 5);
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SET_SKILL(ch, SPELL_REMOVE_CURSE, 5);
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SET_SKILL(ch, SKILL_SHIELD_USE, 5);
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SET_SKILL(ch, SKILL_ACROBATICS, 5);
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SET_SKILL(ch, SKILL_ARCANA, 5);
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SET_SKILL(ch, SKILL_RELIGION, 5);
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break;
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case CLASS_ROGUE:
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@ -359,6 +365,9 @@ void grant_class_skills(struct char_data *ch, bool reset)
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SET_SKILL(ch, SKILL_SHIELD_USE, 5);
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SET_SKILL(ch, SKILL_PIERCING_WEAPONS, 5);
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SET_SKILL(ch, SKILL_PERCEPTION, 5);
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SET_SKILL(ch, SKILL_ACROBATICS, 5);
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SET_SKILL(ch, SKILL_DECEPTION, 5);
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SET_SKILL(ch, SKILL_INVESTIGATION, 5);
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break;
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case CLASS_FIGHTER:
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@ -372,6 +381,9 @@ void grant_class_skills(struct char_data *ch, bool reset)
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SET_SKILL(ch, SKILL_BLUDGEONING_WEAPONS, 5);
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SET_SKILL(ch, SKILL_SHIELD_USE, 5);
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SET_SKILL(ch, SKILL_PERCEPTION, 5);
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SET_SKILL(ch, SKILL_ATHLETICS, 5);
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SET_SKILL(ch, SKILL_INTIMIDATION, 5);
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SET_SKILL(ch, SKILL_SURVIVAL, 5);
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break;
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case CLASS_BARBARIAN:
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@ -383,6 +395,8 @@ void grant_class_skills(struct char_data *ch, bool reset)
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SET_SKILL(ch, SKILL_PIERCING_WEAPONS, 5);
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SET_SKILL(ch, SKILL_BLUDGEONING_WEAPONS, 5);
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SET_SKILL(ch, SKILL_PERCEPTION, 5);
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SET_SKILL(ch, SKILL_ATHLETICS, 5);
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SET_SKILL(ch, SKILL_INTIMIDATION, 5);
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break;
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case CLASS_RANGER:
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@ -396,6 +410,11 @@ void grant_class_skills(struct char_data *ch, bool reset)
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SET_SKILL(ch, SKILL_PIERCING_WEAPONS, 5);
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SET_SKILL(ch, SKILL_SHIELD_USE, 5);
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SET_SKILL(ch, SKILL_PERCEPTION, 5);
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SET_SKILL(ch, SKILL_NATURE, 5);
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SET_SKILL(ch, SKILL_ANIMAL_HANDLING, 5);
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SET_SKILL(ch, SKILL_SURVIVAL, 5);
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SET_SKILL(ch, SKILL_ATHLETICS, 5);
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SET_SKILL(ch, SKILL_PERSUASION, 5);
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break;
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case CLASS_BARD:
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@ -409,6 +428,11 @@ void grant_class_skills(struct char_data *ch, bool reset)
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SET_SKILL(ch, SKILL_PIERCING_WEAPONS, 5);
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SET_SKILL(ch, SKILL_SHIELD_USE, 5);
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SET_SKILL(ch, SKILL_PERCEPTION, 5);
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SET_SKILL(ch, SKILL_ACROBATICS, 5);
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SET_SKILL(ch, SKILL_HISTORY, 5);
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SET_SKILL(ch, SKILL_INVESTIGATION, 5);
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SET_SKILL(ch, SKILL_SURVIVAL, 5);
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SET_SKILL(ch, SKILL_STEALTH, 5);
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break;
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case CLASS_DRUID:
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@ -421,6 +445,14 @@ void grant_class_skills(struct char_data *ch, bool reset)
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SET_SKILL(ch, SKILL_PIERCING_WEAPONS, 5);
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SET_SKILL(ch, SKILL_SHIELD_USE, 5);
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SET_SKILL(ch, SKILL_PERCEPTION, 5);
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SET_SKILL(ch, SKILL_ACROBATICS, 5);
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SET_SKILL(ch, SKILL_ARCANA, 5);
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SET_SKILL(ch, SKILL_HISTORY, 5);
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SET_SKILL(ch, SKILL_INSIGHT, 5);
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SET_SKILL(ch, SKILL_INVESTIGATION, 5);
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SET_SKILL(ch, SKILL_PERSUASION, 5);
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SET_SKILL(ch, SKILL_RELIGION, 5);
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SET_SKILL(ch, SKILL_SURVIVAL, 5);
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break;
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}
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}
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@ -607,6 +639,9 @@ void init_spell_levels(void)
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spell_level(SPELL_ENCHANT_WEAPON, CLASS_SORCEROR, 1);
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spell_level(SPELL_CLONE, CLASS_SORCEROR, 1);
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spell_level(SKILL_UNARMED, CLASS_SORCEROR, 1);
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spell_level(SKILL_ARCANA, CLASS_SORCEROR, 1);
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spell_level(SKILL_HISTORY, CLASS_SORCEROR, 1);
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spell_level(SKILL_INSIGHT, CLASS_SORCEROR, 1);
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/* CLERICS */
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spell_level(SPELL_CURE_LIGHT, CLASS_CLERIC, 1);
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@ -641,6 +676,9 @@ void init_spell_levels(void)
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spell_level(SPELL_GROUP_HEAL, CLASS_CLERIC, 1);
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spell_level(SPELL_REMOVE_CURSE, CLASS_CLERIC, 1);
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spell_level(SKILL_SHIELD_USE, CLASS_CLERIC, 1);
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spell_level(SKILL_ACROBATICS, CLASS_CLERIC, 1);
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spell_level(SKILL_ARCANA, CLASS_CLERIC, 1);
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spell_level(SKILL_RELIGION, CLASS_CLERIC, 1);
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/* ROGUES */
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spell_level(SKILL_PICK_LOCK, CLASS_ROGUE, 1);
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@ -653,6 +691,9 @@ void init_spell_levels(void)
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spell_level(SKILL_PERCEPTION, CLASS_ROGUE, 1);
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spell_level(SKILL_SLEIGHT_OF_HAND, CLASS_ROGUE, 1);
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spell_level(SKILL_STEALTH, CLASS_ROGUE, 1);
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spell_level(SKILL_ACROBATICS, CLASS_ROGUE, 1);
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spell_level(SKILL_DECEPTION, CLASS_ROGUE, 1);
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spell_level(SKILL_INVESTIGATION, CLASS_ROGUE, 1);
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/* FIGHTERS */
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spell_level(SKILL_KICK, CLASS_FIGHTER, 1);
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@ -665,6 +706,9 @@ void init_spell_levels(void)
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spell_level(SKILL_BLUDGEONING_WEAPONS, CLASS_FIGHTER, 1);
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spell_level(SKILL_SHIELD_USE, CLASS_FIGHTER, 1);
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spell_level(SKILL_PERCEPTION, CLASS_FIGHTER, 1);
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spell_level(SKILL_ATHLETICS, CLASS_FIGHTER, 1);
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spell_level(SKILL_INTIMIDATION, CLASS_FIGHTER, 1);
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spell_level(SKILL_SURVIVAL, CLASS_FIGHTER, 1);
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/* BARBARIANS */
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spell_level(SKILL_KICK, CLASS_BARBARIAN, 1);
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@ -675,6 +719,8 @@ void init_spell_levels(void)
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spell_level(SKILL_PIERCING_WEAPONS, CLASS_BARBARIAN, 1);
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spell_level(SKILL_BLUDGEONING_WEAPONS, CLASS_BARBARIAN, 1);
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spell_level(SKILL_PERCEPTION, CLASS_BARBARIAN, 1);
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spell_level(SKILL_ATHLETICS, CLASS_BARBARIAN, 1);
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spell_level(SKILL_INTIMIDATION, CLASS_BARBARIAN, 1);
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/* RANGERS */
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spell_level(SKILL_BANDAGE, CLASS_RANGER, 1);
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@ -687,6 +733,11 @@ void init_spell_levels(void)
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spell_level(SKILL_PERCEPTION, CLASS_RANGER, 1);
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spell_level(SKILL_SLEIGHT_OF_HAND, CLASS_RANGER, 1);
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spell_level(SKILL_STEALTH, CLASS_RANGER, 1);
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spell_level(SKILL_NATURE, CLASS_RANGER, 1);
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spell_level(SKILL_ANIMAL_HANDLING, CLASS_RANGER, 1);
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spell_level(SKILL_SURVIVAL, CLASS_RANGER, 1);
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spell_level(SKILL_ATHLETICS, CLASS_RANGER, 1);
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spell_level(SKILL_PERSUASION, CLASS_RANGER, 1);
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/* BARDS */
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spell_level(SPELL_ARMOR, CLASS_BARD, 1);
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@ -699,6 +750,11 @@ void init_spell_levels(void)
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spell_level(SKILL_SHIELD_USE, CLASS_BARD, 1);
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spell_level(SKILL_PERCEPTION, CLASS_BARD, 1);
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spell_level(SKILL_SLEIGHT_OF_HAND, CLASS_BARD, 1);
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spell_level(SKILL_ACROBATICS, CLASS_BARD, 1);
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spell_level(SKILL_HISTORY, CLASS_BARD, 1);
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spell_level(SKILL_INVESTIGATION, CLASS_BARD, 1);
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spell_level(SKILL_SURVIVAL, CLASS_BARD, 1);
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spell_level(SKILL_STEALTH, CLASS_BARD, 1);
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/* DRUIDS */
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spell_level(SPELL_DETECT_INVIS, CLASS_DRUID, 1);
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@ -710,6 +766,14 @@ void init_spell_levels(void)
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spell_level(SKILL_PIERCING_WEAPONS, CLASS_DRUID, 1);
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spell_level(SKILL_SHIELD_USE, CLASS_DRUID, 1);
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spell_level(SKILL_PERCEPTION, CLASS_DRUID, 1);
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spell_level(SKILL_ACROBATICS, CLASS_DRUID, 1);
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spell_level(SKILL_ARCANA, CLASS_DRUID, 1);
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spell_level(SKILL_HISTORY, CLASS_DRUID, 1);
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spell_level(SKILL_INSIGHT, CLASS_DRUID, 1);
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spell_level(SKILL_INVESTIGATION, CLASS_DRUID, 1);
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spell_level(SKILL_PERSUASION, CLASS_DRUID, 1);
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spell_level(SKILL_RELIGION, CLASS_DRUID, 1);
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spell_level(SKILL_SURVIVAL, CLASS_DRUID, 1);
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}
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/* This is the exp given to implementors -- it must always be greater than the
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@ -938,4 +938,20 @@ void mag_assign_spells(void) {
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skillo(SKILL_STEALTH, "stealth");
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skillo(SKILL_LISTEN, "listen");
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skillo(SKILL_SLEIGHT_OF_HAND, "sleight of hand");
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skillo(SKILL_ACROBATICS, "acrobatics");
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skillo(SKILL_ANIMAL_HANDLING, "animal handling");
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skillo(SKILL_ARCANA, "arcana");
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skillo(SKILL_ATHLETICS, "athletics");
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skillo(SKILL_DECEPTION, "deception");
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skillo(SKILL_HISTORY, "history");
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skillo(SKILL_INSIGHT, "insight");
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skillo(SKILL_INTIMIDATION, "intimidation");
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skillo(SKILL_INVESTIGATION, "investigation");
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skillo(SKILL_MEDICINE, "medicine");
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skillo(SKILL_NATURE, "nature");
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skillo(SKILL_PERFORMANCE, "performance");
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skillo(SKILL_PERSUASION, "persuasion");
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skillo(SKILL_RELIGION, "religion");
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skillo(SKILL_SURVIVAL, "survival");
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}
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15
src/spells.h
15
src/spells.h
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@ -120,6 +120,21 @@
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#define SKILL_STEALTH 148 /* Shared stealth skill for hide/sneak */
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#define SKILL_LISTEN 149 /* Anchor for the listen affect */
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#define SKILL_SLEIGHT_OF_HAND 150 /* Sleight of hand for palm/slip */
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#define SKILL_ACROBATICS 151 /* DEX */
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#define SKILL_ANIMAL_HANDLING 152 /* WIS */
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#define SKILL_ARCANA 153 /* INT */
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#define SKILL_ATHLETICS 154 /* STR */
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#define SKILL_DECEPTION 155 /* CHA */
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#define SKILL_HISTORY 156 /* INT */
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#define SKILL_INSIGHT 157 /* WIS */
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#define SKILL_INTIMIDATION 158 /* CHA */
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#define SKILL_INVESTIGATION 159 /* INT */
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#define SKILL_MEDICINE 160 /* WIS */
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#define SKILL_NATURE 161 /* INT */
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#define SKILL_PERFORMANCE 162 /* CHA */
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#define SKILL_PERSUASION 163 /* CHA */
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#define SKILL_RELIGION 164 /* INT */
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#define SKILL_SURVIVAL 165 /* WIS */
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/* New skills may be added here up to MAX_SKILLS (200) */
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