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New Group System, Room Events, and Event System Efficiency Upgrade... and a couple bug fixes.
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32 changed files with 612 additions and 322 deletions
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@ -148,6 +148,11 @@
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#define HISTORY_SIZE 5 /**< Number of last commands kept in each history */
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/* Group Defines */
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#define GROUP_OPEN (1 << 0) /**< Group is open for members */
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#define GROUP_ANON (1 << 1) /**< Group is Anonymous */
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#define GROUP_NPC (1 << 2) /**< Group created by NPC and thus not listed */
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/* PC classes */
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#define CLASS_UNDEFINED (-1) /**< PC Class undefined */
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#define CLASS_MAGIC_USER 0 /**< PC Class Magic User */
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@ -280,7 +285,7 @@
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#define AFF_SENSE_LIFE 6 /**< Char can sense hidden life */
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#define AFF_WATERWALK 7 /**< Char can walk on water */
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#define AFF_SANCTUARY 8 /**< Char protected by sanct */
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#define AFF_GROUP 9 /**< (R) Char is grouped */
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#define AFF_UNUSED 9 /**< (R) Char is grouped */
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#define AFF_CURSE 10 /**< Char is cursed */
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#define AFF_INFRAVISION 11 /**< Char can see in dark */
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#define AFF_POISON 12 /**< (R) Char is poisoned */
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@ -804,6 +809,8 @@ struct room_data
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struct script_data *script; /**< script info for the room */
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struct obj_data *contents; /**< List of items in room */
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struct char_data *people; /**< List of NPCs / PCs in room */
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struct list_data * events;
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};
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/* char-related structures */
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@ -835,6 +842,15 @@ struct time_data
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int played; /**< This is the total accumulated time played in secs */
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};
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/* Group Data Struct */
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struct group_data
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{
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struct char_data * leader;
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struct list_data * members;
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int group_flags;
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};
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/** The pclean_criteria_data is set up in config.c and used in db.c to determine
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* the conditions which will cause a player character to be deleted from disk
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* if the automagic pwipe system is enabled (see config.c). */
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@ -1035,6 +1051,8 @@ struct char_data
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struct follow_type *followers; /**< List of characters following */
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struct char_data *master; /**< List of character being followed */
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struct group_data *group; /**< Character's Group */
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long pref; /**< unique session id */
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struct list_data * events;
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