Added cases for missing object types (oedit_disp_val1_menu) --Jamdog

This commit is contained in:
JamDog 2009-01-25 14:42:41 +00:00
parent b8b3659bcf
commit a2801b75a9
2 changed files with 11 additions and 2 deletions

View file

@ -35,6 +35,8 @@ export (QQ's a zone into a tarball)t
Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
(lots of major bugfixes too)
tbaMUD 3.59
[Jan 25 2009] - Jamdog
Added cases for missing object types in oedit_disp_val1_menu (other, worn, treasure, trash, key, pen, boat)
[Jan 25 2009] - Rumble
Fixed pardon. (thanks Echos-Ironcastle)
[Jan 24 2009] - Rumble

View file

@ -60,7 +60,7 @@ ACMD(do_oasis_oedit)
/* No building as a mob or while being forced. */
if (IS_NPC(ch) || !ch->desc || STATE(ch->desc) != CON_PLAYING)
return;
/* Parse any arguments. */
buf3 = two_arguments(argument, buf1, buf2);
@ -447,7 +447,14 @@ static void oedit_disp_val1_menu(struct descriptor_data *d)
case ITEM_FURNITURE:
write_to_output(d, "Number of people it can hold : ");
break;
case ITEM_NOTE:
case ITEM_NOTE: // These object types have no 'values' so go back to menu
case ITEM_OTHER:
case ITEM_WORN:
case ITEM_TREASURE:
case ITEM_TRASH:
case ITEM_KEY:
case ITEM_PEN:
case ITEM_BOAT:
oedit_disp_menu(d);
break;
default: