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Removed all whitespace (tabs and spaces) from EOL's. How did we get so many? --Rumble
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79 changed files with 2851 additions and 2852 deletions
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@ -274,7 +274,7 @@
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#define CON_AEDIT 25 /* OLC mode - social (action) edit */
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#define CON_TRIGEDIT 26 /* OLC mode - trigger edit */
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#define CON_HEDIT 27
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/* Character equipment positions: used as index for char_data.equipment[] */
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/* NOTE: Don't confuse these constants with the ITEM_ bitvectors
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which control the valid places you can wear a piece of equipment */
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@ -513,19 +513,19 @@
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#define MAX_INPUT_LENGTH 512 /* Max length per *line* of input */
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#define MAX_RAW_INPUT_LENGTH 512 /* Max size of *raw* input */
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#define MAX_MESSAGES 60
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#define MAX_NAME_LENGTH 20
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#define MAX_NAME_LENGTH 20
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/* ** MAX_PWD_LENGTH changed from 10 to 30 for ascii test - Sam ** */
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#define MAX_PWD_LENGTH 30
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#define MAX_TITLE_LENGTH 80
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#define MAX_TITLE_LENGTH 80
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#define HOST_LENGTH 30
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#define PLR_DESC_LENGTH 512
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#define MAX_TONGUE 3
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#define MAX_SKILLS 200
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#define MAX_AFFECT 32
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#define MAX_TONGUE 3
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#define MAX_SKILLS 200
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#define MAX_AFFECT 32
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#define MAX_OBJ_AFFECT 6 /* Used in obj_file_elem */
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#define MAX_NOTE_LENGTH 4000 /* arbitrary */
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#define MAX_LAST_ENTRIES 6000 /* arbitrary */
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#define MAX_HELP_KEYWORDS 256
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#define MAX_HELP_KEYWORDS 256
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#define MAX_HELP_ENTRY MAX_STRING_LENGTH
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/* define the largest set of commands for as trigger */
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@ -745,7 +745,7 @@ struct time_data {
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struct pclean_criteria_data {
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int level; /* max level for this time limit */
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int days; /* time limit in days */
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};
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};
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/* general player-related info, usually PC's and NPC's */
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struct char_player_data {
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@ -796,7 +796,7 @@ struct char_point_data {
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};
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/*
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/*
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* char_special_data_saved: specials which both a PC and an NPC have in
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* common, but which must be saved to the players file for PC's.
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*/
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@ -1114,11 +1114,11 @@ struct guild_info_type {
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/*
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* Config structs
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*
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*
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*/
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/*
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* The game configuration structure used for configurating the game play
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* The game configuration structure used for configurating the game play
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* variables.
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*/
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struct game_data {
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@ -1138,7 +1138,7 @@ struct game_data {
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int load_into_inventory;/* Objects load in immortals inventory. */
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int track_through_doors;/* Track through doors while closed? */
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int immort_level_ok; /* Automatically level mortals to imm? */
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char *OK; /* When player receives 'Okay.' text. */
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char *NOPERSON; /* 'No-one by that name here.' */
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char *NOEFFECT; /* 'Nothing seems to happen.' */
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@ -1161,7 +1161,7 @@ struct crash_save_data {
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/*
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* The room numbers.
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* The room numbers.
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*/
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struct room_numbers {
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room_vnum mortal_start_room; /* vnum of room that mortals enter at. */
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