Removed all whitespace (tabs and spaces) from EOL's. How did we get so many? --Rumble

This commit is contained in:
Rumble 2007-01-23 03:07:23 +00:00
parent 49c469967a
commit a2031d64e2
79 changed files with 2851 additions and 2852 deletions

View file

@ -274,7 +274,7 @@
#define CON_AEDIT 25 /* OLC mode - social (action) edit */
#define CON_TRIGEDIT 26 /* OLC mode - trigger edit */
#define CON_HEDIT 27
/* Character equipment positions: used as index for char_data.equipment[] */
/* NOTE: Don't confuse these constants with the ITEM_ bitvectors
which control the valid places you can wear a piece of equipment */
@ -513,19 +513,19 @@
#define MAX_INPUT_LENGTH 512 /* Max length per *line* of input */
#define MAX_RAW_INPUT_LENGTH 512 /* Max size of *raw* input */
#define MAX_MESSAGES 60
#define MAX_NAME_LENGTH 20
#define MAX_NAME_LENGTH 20
/* ** MAX_PWD_LENGTH changed from 10 to 30 for ascii test - Sam ** */
#define MAX_PWD_LENGTH 30
#define MAX_TITLE_LENGTH 80
#define MAX_TITLE_LENGTH 80
#define HOST_LENGTH 30
#define PLR_DESC_LENGTH 512
#define MAX_TONGUE 3
#define MAX_SKILLS 200
#define MAX_AFFECT 32
#define MAX_TONGUE 3
#define MAX_SKILLS 200
#define MAX_AFFECT 32
#define MAX_OBJ_AFFECT 6 /* Used in obj_file_elem */
#define MAX_NOTE_LENGTH 4000 /* arbitrary */
#define MAX_LAST_ENTRIES 6000 /* arbitrary */
#define MAX_HELP_KEYWORDS 256
#define MAX_HELP_KEYWORDS 256
#define MAX_HELP_ENTRY MAX_STRING_LENGTH
/* define the largest set of commands for as trigger */
@ -745,7 +745,7 @@ struct time_data {
struct pclean_criteria_data {
int level; /* max level for this time limit */
int days; /* time limit in days */
};
};
/* general player-related info, usually PC's and NPC's */
struct char_player_data {
@ -796,7 +796,7 @@ struct char_point_data {
};
/*
/*
* char_special_data_saved: specials which both a PC and an NPC have in
* common, but which must be saved to the players file for PC's.
*/
@ -1114,11 +1114,11 @@ struct guild_info_type {
/*
* Config structs
*
*
*/
/*
* The game configuration structure used for configurating the game play
* The game configuration structure used for configurating the game play
* variables.
*/
struct game_data {
@ -1138,7 +1138,7 @@ struct game_data {
int load_into_inventory;/* Objects load in immortals inventory. */
int track_through_doors;/* Track through doors while closed? */
int immort_level_ok; /* Automatically level mortals to imm? */
char *OK; /* When player receives 'Okay.' text. */
char *NOPERSON; /* 'No-one by that name here.' */
char *NOEFFECT; /* 'Nothing seems to happen.' */
@ -1161,7 +1161,7 @@ struct crash_save_data {
/*
* The room numbers.
* The room numbers.
*/
struct room_numbers {
room_vnum mortal_start_room; /* vnum of room that mortals enter at. */