Removed all whitespace (tabs and spaces) from EOL's. How did we get so many? --Rumble

This commit is contained in:
Rumble 2007-01-23 03:07:23 +00:00
parent 49c469967a
commit a2031d64e2
79 changed files with 2851 additions and 2852 deletions

View file

@ -5,8 +5,8 @@
* Copyright 1997-2001 George Greer (greerga@circlemud.org) *
* Copyright 2002 Kip Potter [Mythran] (kip_potter@hotmail.com) *
************************************************************************/
/*
/*
+-----------------------------------------------------------------------+
| As of right now, all I have made is the ability to delete rooms. |
| Deleting the rest of the area (objects, zones, mobiles) will be |
@ -15,7 +15,7 @@
| be adding more deletion code after this patch. |
| -- Mythran |
+-----------------------------------------------------------------------+
*/
*/
@ -48,80 +48,80 @@ int free_strings(void *data, int type)
struct room_data *room;
struct config_data *config;
int i;
switch (type) {
case OASIS_WLD:
room = (struct room_data *) data;
/* Free Descriptions */
if (room->name)
free(room->name);
if (room->description)
if (room->description)
free(room->description);
if (room->ex_description)
if (room->ex_description)
free_ex_descriptions(room->ex_description);
/* Return the return value of free_strings(). */
return (free_strings(room, OASIS_EXI));
case OASIS_EXI:
room = (struct room_data *) data;
for (i = 0; i < NUM_OF_DIRS; i++) {
if (room->dir_option[i]) {
if (room->dir_option[i]->general_description) {
free(room->dir_option[i]->general_description);
room->dir_option[i]->general_description = NULL;
}
if (room->dir_option[i]->keyword) {
free(room->dir_option[i]->keyword);
room->dir_option[i]->keyword = NULL;
}
if (room->dir_option[i]->general_description) {
free(room->dir_option[i]->general_description);
room->dir_option[i]->general_description = NULL;
}
if (room->dir_option[i]->keyword) {
free(room->dir_option[i]->keyword);
room->dir_option[i]->keyword = NULL;
}
free(room->dir_option[i]);
room->dir_option[i] = NULL;
}
}
return (TRUE);
case OASIS_MOB:
case OASIS_OBJ:
return (FALSE); /* For now... */
case OASIS_CFG:
config = (struct config_data *) data;
if (config->play.OK)
free(config->play.OK);
if (config->play.NOPERSON)
free(config->play.NOPERSON);
if (config->play.NOEFFECT)
free(config->play.NOEFFECT);
if (config->operation.DFLT_IP)
free(config->operation.DFLT_IP);
if (config->operation.DFLT_DIR)
free(config->operation.DFLT_DIR);
if (config->operation.LOGNAME)
free(config->operation.LOGNAME);
if (config->operation.MENU)
free(config->operation.MENU);
if (config->operation.WELC_MESSG)
free(config->operation.WELC_MESSG);
if (config->operation.START_MESSG)
free(config->operation.START_MESSG);
return (TRUE);
default:
mudlog(BRF, LVL_GOD, TRUE, "SYSERR: oasis_delete.c: free_strings: Invalid type handled (Type %d).", type);
return (FALSE);