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Removed all whitespace (tabs and spaces) from EOL's. How did we get so many? --Rumble
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parent
49c469967a
commit
a2031d64e2
79 changed files with 2851 additions and 2852 deletions
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@ -41,11 +41,11 @@ ACMD(do_dig)
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zone_rnum zone;
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int dir = 0, rawvnum;
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struct descriptor_data *d = ch->desc; /* will save us some typing */
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/* Grab the room's name (if available). */
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new_room_name = two_arguments(argument, sdir, sroom);
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skip_spaces(&new_room_name);
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/* Can't dig if we don't know where to go. */
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if (!*sdir || !*sroom) {
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send_to_char(ch, "Format: dig <direction> <room> - to create an exit\r\n"
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@ -58,7 +58,7 @@ ACMD(do_dig)
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rvnum = NOWHERE;
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else
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rvnum = (room_vnum)rawvnum;
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rrnum = real_room(rvnum);
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rrnum = real_room(rvnum);
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dir = search_block(sdir, dirs, FALSE);
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zone = world[IN_ROOM(ch)].zone;
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@ -72,7 +72,7 @@ ACMD(do_dig)
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return;
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}
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/*
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* Lets not allow digging to limbo.
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* Lets not allow digging to limbo.
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* After all, it'd just get us more errors on 'show errors'
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*/
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if (rvnum == 0) {
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@ -80,9 +80,9 @@ ACMD(do_dig)
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return;
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}
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/*
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* target room == -1 removes the exit
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* target room == -1 removes the exit
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*/
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if (rvnum == NOTHING) {
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if (rvnum == NOTHING) {
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if (W_EXIT(IN_ROOM(ch), dir)) {
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/* free the old pointers, if any */
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if (W_EXIT(IN_ROOM(ch), dir)->general_description)
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@ -98,17 +98,17 @@ ACMD(do_dig)
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send_to_char(ch, "There is no exit to the %s.\r\n"
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"No exit removed.\r\n", dirs[dir]);
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return;
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}
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}
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/*
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* Can't dig in a direction, if it's already a door.
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* Can't dig in a direction, if it's already a door.
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*/
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if (W_EXIT(IN_ROOM(ch), dir)) {
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send_to_char(ch, "There already is an exit to the %s.\r\n", dirs[dir]);
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return;
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}
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/* Make sure that the builder has access to the zone he's linking to. */
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zone = real_zone_by_thing(rvnum);
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zone = real_zone_by_thing(rvnum);
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if (zone == NOWHERE) {
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send_to_char(ch, "You cannot link to a non-existing zone!\r\n");
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return;
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@ -118,7 +118,7 @@ ACMD(do_dig)
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return;
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}
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/*
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* Now we know the builder is allowed to make the link
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* Now we know the builder is allowed to make the link
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*/
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/* If the room doesn't exist, create it.*/
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if (rrnum == NOWHERE) {
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@ -134,30 +134,30 @@ ACMD(do_dig)
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OLC_ZNUM(d) = zone;
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OLC_NUM(d) = rvnum;
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CREATE(OLC_ROOM(d), struct room_data, 1);
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/* Copy the room's name. */
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if (*new_room_name)
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OLC_ROOM(d)->name = strdup(new_room_name);
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else
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OLC_ROOM(d)->name = strdup("An unfinished room");
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/* Copy the room's description.*/
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OLC_ROOM(d)->description = strdup("You are in an unfinished room.\r\n");
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OLC_ROOM(d)->zone = OLC_ZNUM(d);
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OLC_ROOM(d)->number = NOWHERE;
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/*
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* Save the new room to memory.
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* redit_save_internally handles adding the room in the right place, etc.
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*/
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redit_save_internally(d);
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OLC_VAL(d) = 0;
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send_to_char(ch, "New room (%d) created.\r\n", rvnum);
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cleanup_olc(d, CLEANUP_STRUCTS);
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/*
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* update rrnum to the correct room rnum after adding the room
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/*
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* update rrnum to the correct room rnum after adding the room
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*/
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rrnum = real_room(rvnum);
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}
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@ -170,14 +170,14 @@ ACMD(do_dig)
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W_EXIT(IN_ROOM(ch), dir)->keyword = NULL;
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W_EXIT(IN_ROOM(ch), dir)->to_room = rrnum;
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add_to_save_list(zone_table[world[IN_ROOM(ch)].zone].number, SL_WLD);
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send_to_char(ch, "You make an exit %s to room %d (%s).\r\n",
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send_to_char(ch, "You make an exit %s to room %d (%s).\r\n",
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dirs[dir], rvnum, world[rrnum].name);
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/*
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* check if we can dig from there to here.
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/*
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* check if we can dig from there to here.
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*/
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if (W_EXIT(rrnum, rev_dir[dir]))
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if (W_EXIT(rrnum, rev_dir[dir]))
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send_to_char(ch, "Can not dig from %d to here. The target room already has an exit to the %s.\r\n",
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rvnum, dirs[rev_dir[dir]]);
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else {
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@ -197,14 +197,14 @@ ACMD(do_room_copy)
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zone_rnum dst_zone;
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struct descriptor_data *dsc;
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char buf[MAX_INPUT_LENGTH];
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one_argument(argument, buf);
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if (!*buf) {
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send_to_char(ch, "Usage: rclone <target room>\r\n");
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return;
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}
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if (real_room((buf_num = atoi(buf))) != NOWHERE) {
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send_to_char(ch, "That room already exist!\r\n");
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return;
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@ -214,24 +214,24 @@ ACMD(do_room_copy)
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send_to_char(ch, "Sorry, there is no zone for that number!\r\n");
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return;
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}
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if (!can_edit_zone(ch, dst_zone) ||
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!can_edit_zone(ch, world[IN_ROOM(ch)].zone) ) {
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send_to_char(ch, "You may only copy rooms within your designated zone(s)!\r\n");
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return;
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}
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room_src = &world[IN_ROOM(ch)];
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CREATE(room_dst, struct room_data, 1);
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room_dst->zone = dst_zone;
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/*
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* Allocate space for all strings.
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*/
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send_to_char(ch, "Cloning room....\r\n");
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room_dst->name = str_udup(world[IN_ROOM(ch)].name);
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room_dst->description = str_udup(world[IN_ROOM(ch)].description);
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room_dst->description = str_udup(world[IN_ROOM(ch)].description);
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@ -242,7 +242,7 @@ ACMD(do_room_copy)
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/*
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* Extra descriptions, if necessary.
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*/
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send_to_char(ch, "Cloning extra descriptions....\r\n");
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if (world[IN_ROOM(ch)].ex_description) {
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struct extra_descr_data *tdesc, *temp, *temp2;
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@ -262,9 +262,9 @@ ACMD(do_room_copy)
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}
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/*
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* Now save the room in the right place:
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*/
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*/
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send_to_char(ch, "Saving new room...\r\n");
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if ((room_num = add_room(room_dst)) == NOWHERE) {
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send_to_char(ch, "Something went wrong...\r\n");
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log("SYSERR: do_room_copy: Something failed! (%d)", room_num);
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@ -307,12 +307,12 @@ ACMD(do_room_copy)
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****************************************************************************/
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/* For buildwalk. Finds the next free vnum in the zone */
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room_vnum redit_find_new_vnum(zone_rnum zone)
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room_vnum redit_find_new_vnum(zone_rnum zone)
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{
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room_vnum vnum = genolc_zone_bottom(zone);
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room_rnum rnum = real_room(vnum);
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if (rnum == NOWHERE)
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if (rnum == NOWHERE)
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return NOWHERE;
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for(;;) {
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@ -334,7 +334,7 @@ int buildwalk(struct char_data *ch, int dir)
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if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_BUILDWALK) &&
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GET_LEVEL(ch) >= LVL_BUILDER) {
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get_char_colors(ch);
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if (!can_edit_zone(ch, world[IN_ROOM(ch)].zone)) {
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@ -355,21 +355,21 @@ int buildwalk(struct char_data *ch, int dir)
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OLC_ZNUM(d) = world[IN_ROOM(ch)].zone;
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OLC_NUM(d) = vnum;
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CREATE(OLC_ROOM(d), struct room_data, 1);
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OLC_ROOM(d)->name = strdup("New BuildWalk Room");
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sprintf(buf, "This unfinished room was created by %s.\r\n", GET_NAME(ch));
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OLC_ROOM(d)->description = strdup(buf);
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OLC_ROOM(d)->zone = OLC_ZNUM(d);
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OLC_ROOM(d)->number = NOWHERE;
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/*
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* Save the new room to memory.
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* redit_save_internally handles adding the room in the right place, etc.
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*/
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redit_save_internally(d);
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OLC_VAL(d) = 0;
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/* Link rooms */
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rnum = real_room(vnum);
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CREATE(EXIT(ch, dir), struct room_direction_data, 1);
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@ -380,7 +380,7 @@ int buildwalk(struct char_data *ch, int dir)
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/* Report room creation to user */
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send_to_char(ch, "%sRoom #%d created by BuildWalk.%s\r\n", yel, vnum, nrm);
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cleanup_olc(d, CLEANUP_STRUCTS);
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return (1);
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}
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