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Removed all whitespace (tabs and spaces) from EOL's. How did we get so many? --Rumble
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79 changed files with 2851 additions and 2852 deletions
58
src/oasis.c
58
src/oasis.c
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@ -72,7 +72,7 @@ void clear_screen(struct descriptor_data *d)
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/*
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* Exported ACMD do_oasis function.
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*
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* This function is the OLC interface. It deals with all the
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* This function is the OLC interface. It deals with all the
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* generic OLC stuff, then passes control to the sub-olc sections.
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*
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* UPDATE:
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@ -93,16 +93,16 @@ ACMD(do_oasis)
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/*
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* Prevent forcing people in OLC to edit other stuff.
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* 'force' just lets command_interpreter() handle the input,
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* regardless of the state of the victim.
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* This can wreck havoc if people are i OLC already
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* regardless of the state of the victim.
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* This can wreck havoc if people are i OLC already
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* - ie. their input would have been redirected by nanny(), and
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* never get to command_interpreter().
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* -- Welcor 09/03
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* -- Welcor 09/03
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* - thanks to Mark Garringer (zizazat@hotmail.com) for the bug report.
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*/
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if (STATE(ch->desc) != CON_PLAYING)
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if (STATE(ch->desc) != CON_PLAYING)
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return;
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switch (subcmd) {
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/*
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* The command to see what needs to be saved, typically 'olc'.
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@ -110,31 +110,31 @@ ACMD(do_oasis)
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case SCMD_OLC_SAVEINFO:
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do_show_save_list(ch);
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break;
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case SCMD_OASIS_CEDIT:
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do_oasis_cedit(ch, argument, cmd, subcmd);
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break;
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case SCMD_OASIS_ZEDIT:
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do_oasis_zedit(ch, argument, cmd, subcmd);
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break;
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case SCMD_OASIS_REDIT:
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do_oasis_redit(ch, argument, cmd, subcmd);
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break;
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case SCMD_OASIS_OEDIT:
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do_oasis_oedit(ch, argument, cmd, subcmd);
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break;
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case SCMD_OASIS_MEDIT:
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do_oasis_medit(ch, argument, cmd, subcmd);
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break;
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case SCMD_OASIS_SEDIT:
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do_oasis_sedit(ch, argument, cmd, subcmd);
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break;
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case SCMD_OASIS_RLIST:
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case SCMD_OASIS_MLIST:
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case SCMD_OASIS_OLIST:
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@ -155,7 +155,7 @@ ACMD(do_oasis)
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case SCMD_OASIS_AEDIT:
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do_oasis_aedit(ch, argument, cmd, subcmd);
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break;
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case SCMD_OASIS_HEDIT:
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do_oasis_hedit(ch, argument, cmd, subcmd);
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break;
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@ -168,12 +168,12 @@ ACMD(do_oasis)
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}
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/*------------------------------------------------------------*\
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Exported utilities
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Exported utilities
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\*------------------------------------------------------------*/
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/*
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* Set the colour string pointers for that which this char will
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* see at color level NRM. Changing the entries here will change
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* see at color level NRM. Changing the entries here will change
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* the colour scheme throughout the OLC.
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*/
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void get_char_colors(struct char_data *ch)
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@ -254,7 +254,7 @@ void cleanup_olc(struct descriptor_data *d, byte cleanup_type)
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*/
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if (OLC_SHOP(d))
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free_shop(OLC_SHOP(d));
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/*. Check for aedit stuff -- M. Scott */
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if (OLC_ACTION(d)) {
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switch(cleanup_type) {
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@ -286,11 +286,11 @@ void cleanup_olc(struct descriptor_data *d, byte cleanup_type)
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/* free storage if allocated (for tedit and aedit) */
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/* and Triggers */
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/*
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/*
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* this is the command list - it's been copied to disk already,
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* so just free it -- Welcor
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*/
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if (OLC_STORAGE(d)) {
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if (OLC_STORAGE(d)) {
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free(OLC_STORAGE(d));
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OLC_STORAGE(d) = NULL;
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}
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@ -307,14 +307,14 @@ void cleanup_olc(struct descriptor_data *d, byte cleanup_type)
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* OLC_SCRIPT is always set as trig_proto of OLC_OBJ/MOB/ROOM.
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* Therefore it should not be free'd here.
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*/
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/*
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* Restore descriptor playing status.
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*/
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if (d->character) {
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REMOVE_BIT(PLR_FLAGS(d->character), PLR_WRITING);
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act("$n stops using OLC.", TRUE, d->character, NULL, NULL, TO_ROOM);
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if (cleanup_type == CLEANUP_CONFIG)
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mudlog(BRF, LVL_IMMORT, TRUE, "OLC: %s stops editing the game configuration", GET_NAME(d->character));
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else if (STATE(d) == CON_TEDIT)
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@ -339,22 +339,22 @@ void split_argument(char *argument, char *tag)
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{
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char *tmp = argument, *ttag = tag, *wrt = argument;
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int i;
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for (i = 0; *tmp; tmp++, i++) {
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if (*tmp != ' ' && *tmp != '=')
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*(ttag++) = *tmp;
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else if (*tmp == '=')
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break;
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}
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*ttag = '\0';
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while (*tmp == '=' || *tmp == ' ')
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tmp++;
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while (*tmp)
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*(wrt++) = *(tmp++);
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*wrt = '\0';
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}
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@ -364,7 +364,7 @@ void free_config(struct config_data *data)
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/** Free strings. **/
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/****************************************************************************/
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free_strings(data, OASIS_CFG);
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/****************************************************************************/
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/** Free the data structure. **/
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/****************************************************************************/
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@ -400,11 +400,11 @@ int can_edit_zone(struct char_data *ch, zone_rnum rnum)
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/* always access if ch is high enough level */
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if (GET_LEVEL(ch) >= LVL_GRGOD)
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return (TRUE);
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/* always access if a player helped build the zone in the first place */
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if (is_name(GET_NAME(ch), zone_table[rnum].builders))
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return (TRUE);
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/* no access if you haven't been assigned a zone */
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if (GET_OLC_ZONE(ch) == NOWHERE) {
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return FALSE;
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