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https://github.com/tbamud/tbamud.git
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Removed all whitespace (tabs and spaces) from EOL's. How did we get so many? --Rumble
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parent
49c469967a
commit
a2031d64e2
79 changed files with 2851 additions and 2852 deletions
120
src/medit.c
120
src/medit.c
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@ -56,7 +56,7 @@ void medit_disp_menu(struct descriptor_data *d);
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#endif
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/*-------------------------------------------------------------------*\
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utility functions
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utility functions
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\*-------------------------------------------------------------------*/
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ACMD(do_oasis_medit)
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@ -66,12 +66,12 @@ ACMD(do_oasis_medit)
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char *buf3;
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char buf1[MAX_STRING_LENGTH];
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char buf2[MAX_STRING_LENGTH];
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/****************************************************************************/
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/** Parse any arguments. **/
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/****************************************************************************/
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buf3 = two_arguments(argument, buf1, buf2);
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if (!*buf1) {
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send_to_char(ch, "Specify a mobile VNUM to edit.\r\n");
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return;
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@ -80,32 +80,32 @@ ACMD(do_oasis_medit)
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send_to_char(ch, "Yikes! Stop that, someone will get hurt!\r\n");
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return;
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}
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save = TRUE;
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if (is_number(buf2))
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number = atoi(buf2);
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else if (GET_OLC_ZONE(ch) > 0) {
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zone_rnum zlok;
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if ((zlok = real_zone(GET_OLC_ZONE(ch))) == NOWHERE)
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number = NOWHERE;
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else
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number = genolc_zone_bottom(zlok);
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}
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if (number == NOWHERE) {
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send_to_char(ch, "Save which zone?\r\n");
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return;
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}
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}
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/****************************************************************************/
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/** If a numeric argument was given (like a room number), get it. **/
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/****************************************************************************/
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if (number == NOBODY)
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number = atoi(buf1);
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/****************************************************************************/
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/** Check that whatever it is isn't already being edited. **/
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/****************************************************************************/
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@ -118,9 +118,9 @@ ACMD(do_oasis_medit)
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}
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}
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}
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d = ch->desc;
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/****************************************************************************/
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/** Give descriptor an OLC structure. **/
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/****************************************************************************/
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@ -129,9 +129,9 @@ ACMD(do_oasis_medit)
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"SYSERR: do_oasis_medit: Player already had olc structure.");
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free(d->olc);
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}
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CREATE(d->olc, struct oasis_olc_data, 1);
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/****************************************************************************/
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/** Find the zone. **/
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/****************************************************************************/
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@ -142,7 +142,7 @@ ACMD(do_oasis_medit)
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d->olc = NULL;
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return;
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}
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/****************************************************************************/
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/** Everyone but IMPLs can only edit zones they have been assigned. **/
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/****************************************************************************/
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@ -154,7 +154,7 @@ mudlog(BRF, LVL_IMPL, TRUE, "OLC: %s tried to edit zone %d allowed zone %d",
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d->olc = NULL;
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return;
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}
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/****************************************************************************/
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/** If save is TRUE, save the mobiles. **/
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/****************************************************************************/
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@ -164,12 +164,12 @@ mudlog(BRF, LVL_IMPL, TRUE, "OLC: %s tried to edit zone %d allowed zone %d",
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mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(ch)), TRUE,
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"OLC: %s saves mobile info for zone %d.",
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GET_NAME(ch), zone_table[OLC_ZNUM(d)].number);
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/**************************************************************************/
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/** Save the mobiles. **/
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/**************************************************************************/
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save_mobiles(OLC_ZNUM(d));
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/**************************************************************************/
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/** Free the olc structure stored in the descriptor. **/
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/**************************************************************************/
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@ -177,9 +177,9 @@ mudlog(BRF, LVL_IMPL, TRUE, "OLC: %s tried to edit zone %d allowed zone %d",
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d->olc = NULL;
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return;
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}
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OLC_NUM(d) = number;
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/****************************************************************************/
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/** If this is a new mobile, setup a new one, otherwise, setup the **/
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/** existing mobile. **/
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@ -188,16 +188,16 @@ mudlog(BRF, LVL_IMPL, TRUE, "OLC: %s tried to edit zone %d allowed zone %d",
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medit_setup_new(d);
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else
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medit_setup_existing(d, real_num);
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STATE(d) = CON_MEDIT;
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/****************************************************************************/
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/** Display the OLC messages to the players in the same room as the **/
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/** builder and also log it. **/
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/****************************************************************************/
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act("$n starts using OLC.", TRUE, d->character, 0, 0, TO_ROOM);
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SET_BIT(PLR_FLAGS(ch), PLR_WRITING);
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mudlog(CMP, LVL_IMMORT, TRUE,"OLC: %s starts editing zone %d allowed zone %d",
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GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch));
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}
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@ -212,7 +212,7 @@ void medit_setup_new(struct descriptor_data *d)
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struct char_data *mob;
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/*
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* Allocate a scratch mobile structure.
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* Allocate a scratch mobile structure.
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*/
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CREATE(mob, struct char_data, 1);
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@ -232,12 +232,12 @@ void medit_setup_new(struct descriptor_data *d)
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#endif
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SCRIPT(mob) = NULL;
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mob->proto_script = OLC_SCRIPT(d) = NULL;
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OLC_MOB(d) = mob;
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/* Has changed flag. (It hasn't so far, we just made it.) */
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OLC_VAL(d) = FALSE;
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OLC_ITEM_TYPE(d) = MOB_TRIGGER;
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medit_disp_menu(d);
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}
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@ -248,7 +248,7 @@ void medit_setup_existing(struct descriptor_data *d, int rmob_num)
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struct char_data *mob;
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/*
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* Allocate a scratch mobile structure.
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* Allocate a scratch mobile structure.
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*/
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CREATE(mob, struct char_data, 1);
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@ -324,38 +324,38 @@ void medit_save_internally(struct descriptor_data *d)
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mob_rnum new_rnum;
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struct descriptor_data *dsc;
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struct char_data *mob;
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i = (real_mobile(OLC_NUM(d)) == NOBODY);
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if ((new_rnum = add_mobile(OLC_MOB(d), OLC_NUM(d))) == NOBODY) {
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log("medit_save_internally: add_mobile failed.");
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return;
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}
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/* Update triggers */
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/* Free old proto list */
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if (mob_proto[new_rnum].proto_script &&
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mob_proto[new_rnum].proto_script != OLC_SCRIPT(d))
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free_proto_script(&mob_proto[new_rnum], MOB_TRIGGER);
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mob_proto[new_rnum].proto_script != OLC_SCRIPT(d))
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free_proto_script(&mob_proto[new_rnum], MOB_TRIGGER);
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mob_proto[new_rnum].proto_script = OLC_SCRIPT(d);
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/* this takes care of the mobs currently in-game */
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for (mob = character_list; mob; mob = mob->next) {
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if (GET_MOB_RNUM(mob) != new_rnum)
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if (GET_MOB_RNUM(mob) != new_rnum)
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continue;
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/* remove any old scripts */
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if (SCRIPT(mob))
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if (SCRIPT(mob))
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extract_script(mob, MOB_TRIGGER);
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free_proto_script(mob, MOB_TRIGGER);
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copy_proto_script(&mob_proto[new_rnum], mob, MOB_TRIGGER);
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assign_triggers(mob, MOB_TRIGGER);
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}
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/* end trigger update */
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/* end trigger update */
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if (!i) /* Only renumber on new mobiles. */
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return;
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@ -382,7 +382,7 @@ void medit_save_internally(struct descriptor_data *d)
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}
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/**************************************************************************
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Menu functions
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Menu functions
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**************************************************************************/
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/*
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@ -535,7 +535,7 @@ void medit_disp_mob_flags(struct descriptor_data *d)
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{
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int i, columns = 0;
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char flags[MAX_STRING_LENGTH];
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get_char_colors(d->character);
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clear_screen(d);
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for (i = 0; i < NUM_MOB_FLAGS; i++) {
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@ -817,11 +817,11 @@ void medit_parse(struct descriptor_data *d, char *arg)
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OLC_MODE(d) = MEDIT_AFF_FLAGS;
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medit_disp_aff_flags(d);
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return;
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case 'x':
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case 'X':
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write_to_output(d, "Are you sure you want to delete this mobile? ");
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OLC_MODE(d) = MEDIT_DELETE;
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return;
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case 'x':
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case 'X':
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write_to_output(d, "Are you sure you want to delete this mobile? ");
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OLC_MODE(d) = MEDIT_DELETE;
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return;
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#if CONFIG_OASIS_MPROG
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case 'p':
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case 'P':
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@ -913,7 +913,7 @@ void medit_parse(struct descriptor_data *d, char *arg)
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TOGGLE_BIT(AFF_FLAGS(OLC_MOB(d)), 1 << (i - 1));
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/* Remove unwanted bits right away. */
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REMOVE_BIT(AFF_FLAGS(OLC_MOB(d)),
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REMOVE_BIT(AFF_FLAGS(OLC_MOB(d)),
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AFF_CHARM | AFF_POISON | AFF_GROUP | AFF_SLEEP);
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medit_disp_aff_flags(d);
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return;
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@ -1091,21 +1091,21 @@ void medit_parse(struct descriptor_data *d, char *arg)
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GET_ALIGNMENT(OLC_MOB(d)) = LIMIT(i, -1000, 1000);
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break;
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case MEDIT_DELETE:
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if (*arg == 'y' || *arg == 'Y') {
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if (delete_mobile(GET_MOB_RNUM(OLC_MOB(d))))
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write_to_output(d, "Mobile deleted.\r\n");
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else
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write_to_output(d, "Couldn't delete the mobile!\r\n");
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cleanup_olc(d, CLEANUP_ALL);
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return;
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} else if (*arg == 'n' || *arg == 'N') {
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medit_disp_menu(d);
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OLC_MODE(d) = MEDIT_MAIN_MENU;
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return;
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} else
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write_to_output(d, "Please answer 'Y' or 'N': ");
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case MEDIT_DELETE:
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if (*arg == 'y' || *arg == 'Y') {
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if (delete_mobile(GET_MOB_RNUM(OLC_MOB(d))))
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write_to_output(d, "Mobile deleted.\r\n");
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else
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write_to_output(d, "Couldn't delete the mobile!\r\n");
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cleanup_olc(d, CLEANUP_ALL);
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return;
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} else if (*arg == 'n' || *arg == 'N') {
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medit_disp_menu(d);
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OLC_MODE(d) = MEDIT_MAIN_MENU;
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return;
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} else
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write_to_output(d, "Please answer 'Y' or 'N': ");
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break;
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/*-------------------------------------------------------------------*/
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@ -1121,9 +1121,9 @@ void medit_parse(struct descriptor_data *d, char *arg)
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/*-------------------------------------------------------------------*/
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/*
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* END OF CASE
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* END OF CASE
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* If we get here, we have probably changed something, and now want to
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* return to main menu. Use OLC_VAL as a 'has changed' flag
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* return to main menu. Use OLC_VAL as a 'has changed' flag
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*/
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OLC_VAL(d) = TRUE;
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