Removed all whitespace (tabs and spaces) from EOL's. How did we get so many? --Rumble

This commit is contained in:
Rumble 2007-01-23 03:07:23 +00:00
parent 49c469967a
commit a2031d64e2
79 changed files with 2851 additions and 2852 deletions

View file

@ -18,28 +18,28 @@
/* unless you change this, Puff casts all your dg spells */
#define DG_CASTER_PROXY 1
/* spells cast by objects and rooms use this level */
#define DG_SPELL_LEVEL 25
#define DG_SPELL_LEVEL 25
/*
* define this if you don't want wear/remove triggers to fire when
* a player is saved.
*/
#define NO_EXTRANEOUS_TRIGGERS
/*
/*
* %actor.room% behaviour :
* Until pl 7 %actor.room% returned a room vnum.
* Until pl 7 %actor.room% returned a room vnum.
* Working with this number in scripts was unnecessarily hard,
* especially in those situations one needed the id of the room,
* the items in it, etc. As a result of this, the output
* has been changed (as of pl 8) to a room variable.
* This means old scripts will need a minor adjustment;
*
*
* Before:
* if %actor.room%==3001
* %echo% You are at the main temple.
*
* After:
* eval room %actor.room%
* eval room %actor.room%
* if %room.vnum%==3001
* %echo% You are at the main temple.
*
@ -122,7 +122,7 @@
/*
* These are slightly off of PULSE_MOBILE so
* everything isnt happening at the same time
* everything isnt happening at the same time
*/
#define PULSE_DG_SCRIPT (13 RL_SEC)
@ -143,7 +143,7 @@ struct trig_var_data {
char *name; /* name of variable */
char *value; /* value of variable */
long context; /* 0: global context */
struct trig_var_data *next;
};
@ -163,8 +163,8 @@ struct trig_data {
struct event *wait_event; /* event to pause the trigger */
ubyte purged; /* trigger is set to be purged */
struct trig_var_data *var_list; /* list of local vars for trigger */
struct trig_data *next;
struct trig_data *next;
struct trig_data *next_in_world; /* next in the global trigger list */
};
@ -208,7 +208,7 @@ int is_substring(char *sub, char *string);
int word_check(char *str, char *wordlist);
void act_mtrigger(const char_data *ch, char *str,
char_data *actor, char_data *victim, obj_data *object, obj_data *target, char *arg);
char_data *actor, char_data *victim, obj_data *object, obj_data *target, char *arg);
void speech_mtrigger(char_data *actor, char *str);
void speech_wtrigger(char_data *actor, char *str);
void greet_memory_mtrigger(char_data *ch);
@ -265,34 +265,34 @@ void time_otrigger(obj_data *obj);
void time_wtrigger(room_data *room);
/* function prototypes from dg_scripts.c */
char *str_str(char *cs, char *ct);
char *str_str(char *cs, char *ct);
int find_eq_pos_script(char *arg);
int can_wear_on_pos(struct obj_data *obj, int pos);
struct char_data *find_char(long n);
struct char_data *find_char(long n);
char_data *get_char(char *name);
char_data *get_char_near_obj(obj_data *obj, char *name);
char_data *get_char_in_room(room_data *room, char *name);
char_data *get_char_in_room(room_data *room, char *name);
obj_data *get_obj_near_obj(obj_data *obj, char *name);
obj_data *get_obj(char *name);
room_data *get_room(char *name);
room_data *get_room(char *name);
char_data *get_char_by_obj(obj_data *obj, char *name);
char_data *get_char_by_room(room_data *room, char *name);
obj_data *get_obj_by_obj(obj_data *obj, char *name);
obj_data *get_obj_in_room(room_data *room, char *name);
obj_data *get_obj_by_room(room_data *room, char *name);
obj_data *get_obj_in_room(room_data *room, char *name);
obj_data *get_obj_by_room(room_data *room, char *name);
int trgvar_in_room(room_vnum vnum);
obj_data *get_obj_in_list(char *name, obj_data *list);
obj_data *get_object_in_equip(char_data * ch, char *name);
void script_trigger_check(void);
void check_time_triggers(void);
void find_uid_name(char *uid, char *name, size_t nlen);
void find_uid_name(char *uid, char *name, size_t nlen);
void do_sstat_room(struct char_data * ch);
void do_sstat_object(char_data *ch, obj_data *j);
void do_sstat_character(char_data *ch, char_data *k);
void add_trigger(struct script_data *sc, trig_data *t, int loc);
void script_vlog(const char *format, va_list args);
void script_log(const char *format, ...) __attribute__ ((format (printf, 1, 2)));
char *matching_quote(char *p);
char *matching_quote(char *p);
struct room_data *dg_room_of_obj(struct obj_data *obj);
/* To maintain strict-aliasing we'll have to do this trick with a union */
@ -301,8 +301,8 @@ int script_driver(void *go_adress, trig_data *trig, int type, int mode);
trig_rnum real_trigger(trig_vnum vnum);
void process_eval(void *go, struct script_data *sc, trig_data *trig,
int type, char *cmd);
void read_saved_vars(struct char_data *ch);
void save_char_vars(struct char_data *ch);
void read_saved_vars(struct char_data *ch);
void save_char_vars(struct char_data *ch);
void init_lookup_table(void);
void add_to_lookup_table(long uid, void *c);
void remove_from_lookup_table(long uid);
@ -348,9 +348,9 @@ void sub_write(char *arg, char_data *ch, byte find_invis, int targets);
void send_to_zone(char *messg, zone_rnum zone);
/* from dg_misc.c */
void do_dg_cast(void *go, struct script_data *sc, trig_data *trig,
void do_dg_cast(void *go, struct script_data *sc, trig_data *trig,
int type, char *cmd);
void do_dg_affect(void *go, struct script_data *sc, trig_data *trig,
void do_dg_affect(void *go, struct script_data *sc, trig_data *trig,
int type, char *cmd);
void send_char_pos(struct char_data *ch, int dam);
int valid_dg_target(char_data *ch, int bitvector);
@ -388,7 +388,7 @@ room_rnum obj_room(obj_data *obj);
#define SCRIPT(o) ((o)->script)
#define SCRIPT_MEM(c) ((c)->memory)
#define SCRIPT_TYPES(s) ((s)->types)
#define SCRIPT_TYPES(s) ((s)->types)
#define TRIGGERS(s) ((s)->trig_list)
#define GET_SHORT(ch) ((ch)->player.short_descr)