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Removed all whitespace (tabs and spaces) from EOL's. How did we get so many? --Rumble
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79 changed files with 2851 additions and 2852 deletions
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@ -18,28 +18,28 @@
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/* unless you change this, Puff casts all your dg spells */
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#define DG_CASTER_PROXY 1
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/* spells cast by objects and rooms use this level */
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#define DG_SPELL_LEVEL 25
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#define DG_SPELL_LEVEL 25
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/*
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* define this if you don't want wear/remove triggers to fire when
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* a player is saved.
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*/
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#define NO_EXTRANEOUS_TRIGGERS
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/*
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/*
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* %actor.room% behaviour :
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* Until pl 7 %actor.room% returned a room vnum.
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* Until pl 7 %actor.room% returned a room vnum.
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* Working with this number in scripts was unnecessarily hard,
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* especially in those situations one needed the id of the room,
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* the items in it, etc. As a result of this, the output
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* has been changed (as of pl 8) to a room variable.
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* This means old scripts will need a minor adjustment;
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*
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*
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* Before:
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* if %actor.room%==3001
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* %echo% You are at the main temple.
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*
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* After:
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* eval room %actor.room%
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* eval room %actor.room%
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* if %room.vnum%==3001
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* %echo% You are at the main temple.
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*
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@ -122,7 +122,7 @@
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/*
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* These are slightly off of PULSE_MOBILE so
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* everything isnt happening at the same time
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* everything isnt happening at the same time
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*/
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#define PULSE_DG_SCRIPT (13 RL_SEC)
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@ -143,7 +143,7 @@ struct trig_var_data {
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char *name; /* name of variable */
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char *value; /* value of variable */
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long context; /* 0: global context */
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struct trig_var_data *next;
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};
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@ -163,8 +163,8 @@ struct trig_data {
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struct event *wait_event; /* event to pause the trigger */
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ubyte purged; /* trigger is set to be purged */
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struct trig_var_data *var_list; /* list of local vars for trigger */
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struct trig_data *next;
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struct trig_data *next;
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struct trig_data *next_in_world; /* next in the global trigger list */
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};
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@ -208,7 +208,7 @@ int is_substring(char *sub, char *string);
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int word_check(char *str, char *wordlist);
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void act_mtrigger(const char_data *ch, char *str,
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char_data *actor, char_data *victim, obj_data *object, obj_data *target, char *arg);
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char_data *actor, char_data *victim, obj_data *object, obj_data *target, char *arg);
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void speech_mtrigger(char_data *actor, char *str);
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void speech_wtrigger(char_data *actor, char *str);
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void greet_memory_mtrigger(char_data *ch);
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@ -265,34 +265,34 @@ void time_otrigger(obj_data *obj);
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void time_wtrigger(room_data *room);
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/* function prototypes from dg_scripts.c */
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char *str_str(char *cs, char *ct);
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char *str_str(char *cs, char *ct);
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int find_eq_pos_script(char *arg);
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int can_wear_on_pos(struct obj_data *obj, int pos);
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struct char_data *find_char(long n);
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struct char_data *find_char(long n);
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char_data *get_char(char *name);
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char_data *get_char_near_obj(obj_data *obj, char *name);
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char_data *get_char_in_room(room_data *room, char *name);
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char_data *get_char_in_room(room_data *room, char *name);
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obj_data *get_obj_near_obj(obj_data *obj, char *name);
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obj_data *get_obj(char *name);
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room_data *get_room(char *name);
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room_data *get_room(char *name);
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char_data *get_char_by_obj(obj_data *obj, char *name);
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char_data *get_char_by_room(room_data *room, char *name);
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obj_data *get_obj_by_obj(obj_data *obj, char *name);
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obj_data *get_obj_in_room(room_data *room, char *name);
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obj_data *get_obj_by_room(room_data *room, char *name);
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obj_data *get_obj_in_room(room_data *room, char *name);
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obj_data *get_obj_by_room(room_data *room, char *name);
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int trgvar_in_room(room_vnum vnum);
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obj_data *get_obj_in_list(char *name, obj_data *list);
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obj_data *get_object_in_equip(char_data * ch, char *name);
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void script_trigger_check(void);
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void check_time_triggers(void);
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void find_uid_name(char *uid, char *name, size_t nlen);
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void find_uid_name(char *uid, char *name, size_t nlen);
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void do_sstat_room(struct char_data * ch);
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void do_sstat_object(char_data *ch, obj_data *j);
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void do_sstat_character(char_data *ch, char_data *k);
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void add_trigger(struct script_data *sc, trig_data *t, int loc);
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void script_vlog(const char *format, va_list args);
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void script_log(const char *format, ...) __attribute__ ((format (printf, 1, 2)));
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char *matching_quote(char *p);
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char *matching_quote(char *p);
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struct room_data *dg_room_of_obj(struct obj_data *obj);
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/* To maintain strict-aliasing we'll have to do this trick with a union */
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@ -301,8 +301,8 @@ int script_driver(void *go_adress, trig_data *trig, int type, int mode);
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trig_rnum real_trigger(trig_vnum vnum);
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void process_eval(void *go, struct script_data *sc, trig_data *trig,
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int type, char *cmd);
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void read_saved_vars(struct char_data *ch);
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void save_char_vars(struct char_data *ch);
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void read_saved_vars(struct char_data *ch);
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void save_char_vars(struct char_data *ch);
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void init_lookup_table(void);
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void add_to_lookup_table(long uid, void *c);
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void remove_from_lookup_table(long uid);
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@ -348,9 +348,9 @@ void sub_write(char *arg, char_data *ch, byte find_invis, int targets);
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void send_to_zone(char *messg, zone_rnum zone);
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/* from dg_misc.c */
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void do_dg_cast(void *go, struct script_data *sc, trig_data *trig,
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void do_dg_cast(void *go, struct script_data *sc, trig_data *trig,
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int type, char *cmd);
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void do_dg_affect(void *go, struct script_data *sc, trig_data *trig,
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void do_dg_affect(void *go, struct script_data *sc, trig_data *trig,
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int type, char *cmd);
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void send_char_pos(struct char_data *ch, int dam);
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int valid_dg_target(char_data *ch, int bitvector);
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@ -388,7 +388,7 @@ room_rnum obj_room(obj_data *obj);
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#define SCRIPT(o) ((o)->script)
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#define SCRIPT_MEM(c) ((c)->memory)
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#define SCRIPT_TYPES(s) ((s)->types)
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#define SCRIPT_TYPES(s) ((s)->types)
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#define TRIGGERS(s) ((s)->trig_list)
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#define GET_SHORT(ch) ((ch)->player.short_descr)
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