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https://github.com/tbamud/tbamud.git
synced 2026-01-06 09:28:49 +01:00
Removed all whitespace (tabs and spaces) from EOL's. How did we get so many? --Rumble
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parent
49c469967a
commit
a2031d64e2
79 changed files with 2851 additions and 2852 deletions
68
src/comm.c
68
src/comm.c
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@ -111,7 +111,7 @@ static bool fCopyOver; /* Are we booting in copyover mode? */
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ush_int port;
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socket_t mother_desc;
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int log_this_messg;
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/* functions in this file */
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RETSIGTYPE reread_wizlists(int sig);
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RETSIGTYPE unrestrict_game(int sig);
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@ -261,7 +261,7 @@ int main(int argc, char **argv)
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CONFIG_CONFFILE = strdup(CONFIG_FILE);
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load_config();
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port = CONFIG_DFLT_PORT;
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dir = CONFIG_DFLT_DIR;
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@ -421,7 +421,7 @@ void copyover_recover()
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bool fOld;
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char name[MAX_INPUT_LENGTH];
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long pref;
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log ("Copyover recovery initiated");
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fp = fopen (COPYOVER_FILE, "r");
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@ -433,8 +433,8 @@ void copyover_recover()
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}
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/* In case something crashes - doesn't prevent reading */
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unlink (COPYOVER_FILE);
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unlink (COPYOVER_FILE);
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/* read boot_time - first line in file */
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fscanf(fp, "%ld\n", &boot_time);
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@ -444,7 +444,7 @@ void copyover_recover()
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if (desc == -1)
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break;
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/* Write something, and check if it goes error-free */
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/* Write something, and check if it goes error-free */
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if (write_to_descriptor (desc, "\n\rRestoring from copyover...\n\r") < 0) {
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close (desc); /* nope */
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continue;
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@ -479,7 +479,7 @@ void copyover_recover()
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/* Player file not found?! */
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if (!fOld) {
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write_to_descriptor (desc, "\n\rSomehow, your character was lost in the copyover. Sorry.\n\r");
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close_socket (d);
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close_socket (d);
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} else {
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write_to_descriptor (desc, "\n\rCopyover recovery complete.\n\r");
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GET_PREF(d->character) = pref;
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@ -802,7 +802,7 @@ void game_loop(socket_t mother_desc)
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* to sleep until the next 0.1 second tick. The first step is to
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* calculate how long we took processing the previous iteration.
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*/
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gettimeofday(&before_sleep, (struct timezone *) 0); /* current time */
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timediff(&process_time, &before_sleep, &last_time);
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@ -1157,18 +1157,18 @@ const char *ANSI[] = { "@", A"0m",A"0m",A"0;30m",A"0;34m",A"0;32m",A"0;36m",A"0;
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#undef A
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const char CCODE[] = "@nNdbgcrmywDBGCRMYW01234567luoe!";
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size_t proc_colors(char *txt, size_t maxlen, int parse)
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size_t proc_colors(char *txt, size_t maxlen, int parse)
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{
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char *d, *s, *c, *p;
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int i;
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if (!txt || !strchr(txt, '@')) /* skip out if no color codes */
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return strlen(txt);
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s = txt;
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CREATE(d, char, maxlen);
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p = d;
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for( ; *s && (d-p < maxlen); ) {
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/* no color code - just copy */
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if (*s != '@') {
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@ -1191,17 +1191,17 @@ size_t proc_colors(char *txt, size_t maxlen, int parse)
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*d++ = '@';
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}
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s++; /* skip to next (non-colorcode) char */
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continue;
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continue;
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}
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/* parse the color code */
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for (i = 0; CCODE[i] != '!'; i++) { /* do we find it ? */
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if ((*s) == CCODE[i]) { /* if so :*/
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/* c now points to the first char in color code*/
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for(c = (char *)ANSI[i] ; *c && (d-p < maxlen); )
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for(c = (char *)ANSI[i] ; *c && (d-p < maxlen); )
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*d++ = *c++;
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break;
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}
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}
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@ -1210,16 +1210,16 @@ size_t proc_colors(char *txt, size_t maxlen, int parse)
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* - Welcor
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*/
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s++;
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} /* for loop */
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/* make sure txt is NULL - terminated */
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d = '\0';
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strncpy(txt, p, maxlen-1);
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free(p);
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return strlen(txt);
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}
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@ -1270,13 +1270,13 @@ char *make_prompt(struct descriptor_data *d)
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if (count >= 0)
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len += count;
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}
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if (PRF_FLAGGED(d->character, PRF_DISPMANA) && len < sizeof(prompt)) {
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count = snprintf(prompt + len, sizeof(prompt) - len, "%dM ", GET_MANA(d->character));
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if (count >= 0)
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len += count;
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}
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if (PRF_FLAGGED(d->character, PRF_DISPMOVE) && len < sizeof(prompt)) {
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count = snprintf(prompt + len, sizeof(prompt) - len, "%dV ", GET_MOVE(d->character));
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if (count >= 0)
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@ -1448,7 +1448,7 @@ size_t vwrite_to_output(struct descriptor_data *t, const char *format, va_list a
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void free_bufpool(void)
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{
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struct txt_block *tmp;
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while (bufpool) {
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tmp = bufpool->next;
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if (bufpool->text)
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@ -1559,7 +1559,7 @@ int set_sendbuf(socket_t s)
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void init_descriptor (struct descriptor_data *newd, int desc)
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{
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static int last_desc = 0; /* last descriptor number */
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newd->descriptor = desc;
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newd->idle_tics = 0;
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newd->output = newd->small_outbuf;
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@ -1842,7 +1842,7 @@ ssize_t perform_socket_write(socket_t desc, const char *txt, size_t length)
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#endif /* CIRCLE_WINDOWS */
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/*
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* write_to_descriptor takes a descriptor, and text to write to the
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* descriptor. It keeps calling the system-level write() until all
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@ -2173,7 +2173,7 @@ int perform_subst(struct descriptor_data *t, char *orig, char *subst)
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void close_socket(struct descriptor_data *d)
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{
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struct descriptor_data *temp;
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REMOVE_FROM_LIST(d, descriptor_list, next);
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CLOSE_SOCKET(d->descriptor);
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flush_queues(d);
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@ -2203,7 +2203,7 @@ void close_socket(struct descriptor_data *d)
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}
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add_llog_entry(d->character, LAST_DISCONNECT);
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if (IS_PLAYING(d) || STATE(d) == CON_DISCONNECT) {
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struct char_data *link_challenged = d->original ? d->original : d->character;
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@ -2230,9 +2230,9 @@ void close_socket(struct descriptor_data *d)
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free(d->history[cnt]);
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free(d->history);
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}
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free_hist_messg(d);
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if (d->showstr_head)
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free(d->showstr_head);
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if (d->showstr_count)
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@ -2559,14 +2559,14 @@ void send_to_range(room_vnum start, room_vnum finish, const char *messg, ...)
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struct char_data *i;
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va_list args;
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int j;
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if (start > finish) {
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log("send_to_range passed start room value greater then finish.");
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return;
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}
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if (messg == NULL)
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return;
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for (j = 0; j < top_of_world; j++) {
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if (GET_ROOM_VNUM(j) >= start && GET_ROOM_VNUM(j) <= finish) {
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for (i = world[j].people; i; i = i->next_in_room) {
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@ -2708,7 +2708,7 @@ void perform_act(const char *orig, struct char_data *ch, struct obj_data *obj,
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if (to->desc) {
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write_to_output(to->desc, "%s", CAP(lbuf));
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if (log_this_messg)
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if (log_this_messg)
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new_hist_messg(to->desc, lbuf);
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}
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log_this_messg = 0;
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@ -2729,7 +2729,7 @@ void act(const char *str, int hide_invisible, struct char_data *ch,
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/*
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* Warning: the following TO_SLEEP code is a hack.
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*
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*
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* I wanted to be able to tell act to deliver a message regardless of sleep
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* without adding an additional argument. TO_SLEEP is 128 (a single bit
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* high up). It's ONLY legal to combine TO_SLEEP with one other TO_x
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@ -2750,8 +2750,8 @@ void act(const char *str, int hide_invisible, struct char_data *ch,
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/* And this too.. */
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log_this_messg = IS_SET(type, LOG_MESSG);
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if (log_this_messg)
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REMOVE_BIT(type, LOG_MESSG);
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REMOVE_BIT(type, LOG_MESSG);
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if (type == TO_CHAR) {
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if (ch && SENDOK(ch))
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perform_act(str, ch, obj, vict_obj, ch);
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