Removed all whitespace (tabs and spaces) from EOL's. How did we get so many? --Rumble

This commit is contained in:
Rumble 2007-01-23 03:07:23 +00:00
parent 49c469967a
commit a2031d64e2
79 changed files with 2851 additions and 2852 deletions

View file

@ -114,7 +114,7 @@ bitvector_t find_class_bitvector(const char *arg)
* a character of the class is allowed to attain in any skill. (After
* this level, attempts to practice will say "You are already learned in
* this area."
*
*
* The second line controls the maximum percent gain in learnedness a
* character is allowed per practice -- in other words, if the random
* die throw comes out higher than this number, the gain will only be
@ -124,7 +124,7 @@ bitvector_t find_class_bitvector(const char *arg)
* character is allowed per practice -- in other words, if the random
* die throw comes out below this number, the gain will be set up to
* this number.
*
*
* The fourth line simply sets whether the character knows 'spells'
* or 'skills'. This does not affect anything except the message given
* to the character when trying to practice (i.e. "You know of the
@ -971,7 +971,7 @@ byte saving_throws(int class_num, int type, int level)
case 50: return 0;
default:
log("SYSERR: Missing level for warrior paralyzation saving throw.");
break;
break;
}
case SAVING_ROD: /* Rods */
switch (level) {
@ -1886,7 +1886,7 @@ int level_exp(int chclass, int level)
}
/*
/*
* Default titles of male characters.
*/
const char *title_male(int chclass, int level)
@ -2033,7 +2033,7 @@ const char *title_male(int chclass, int level)
}
/*
/*
* Default titles of female characters.
*/
const char *title_female(int chclass, int level)