Formatting & Spellchecking in "doc"

Formatting and Spellchecking done in the files found inside the "doc"
folder of tbaMUD.
This commit is contained in:
Jason "Opie" Babo 2015-03-26 12:02:39 +00:00
parent 2e76a4c72d
commit a03f81d6de
15 changed files with 10 additions and 16 deletions

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@ -854,4 +854,4 @@ several hours.)
5.2 How do I add a new class? How do I add more levels? etc? 5.2 How do I add a new class? How do I add more levels? etc?
Many common questions about basic additions are answered here: Many common questions about basic additions are answered here:
http://tbamud.com http://tbamud.com

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@ -85,4 +85,3 @@ any trouble contact garethduncan@argonet.co.uk.
Bye. Bye.
-Gareth -Gareth

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@ -53,4 +53,3 @@ you turned off debug mode, in which case it will be in the circle\release
directory. By compiling in this way, instead of using the GNU Win32 directory. By compiling in this way, instead of using the GNU Win32
thingy, or embedding the makefile that came with circlemud inside a thingy, or embedding the makefile that came with circlemud inside a
project, allows you to use all of MSVC++'s interesting features. project, allows you to use all of MSVC++'s interesting features.

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@ -41,4 +41,4 @@ Compiling with MS Visual C++ 6.0:
Baumstark from http://www.connect.ab.ca/~rbmstrk/. You can contact Rob at his Baumstark from http://www.connect.ab.ca/~rbmstrk/. You can contact Rob at his
<shirak@connect.ab.ca> e-mail address. <shirak@connect.ab.ca> e-mail address.
George Greer George Greer

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@ -128,5 +128,3 @@ can try to make Circle work with every UNIX variant that we can.
Jeremy Elson Jeremy Elson
(write to help@circlemud.org for help) (write to help@circlemud.org for help)

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@ -21,4 +21,3 @@ the following changes:
If you have any further information, patches, or more detailed instructions, If you have any further information, patches, or more detailed instructions,
please mail them to us at bugs@circlemud.org. please mail them to us at bugs@circlemud.org.

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@ -181,4 +181,4 @@ The gate opens quietly.
to all of the characters in the room with the exception of Ras. to all of the characters in the room with the exception of Ras.
In addition to these examples, a multitude of other examples can be found In addition to these examples, a multitude of other examples can be found
scattered throughout the tbaMUD source code. scattered throughout the tbaMUD source code.

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@ -120,4 +120,4 @@ group of people. You can
string) each person receiving the string must get a string appropriately string) each person receiving the string must get a string appropriately
colored for his/her level. In such cases, it is usually best to set up two colored for his/her level. In such cases, it is usually best to set up two
strings (one colored and one not), and test each players color level strings (one colored and one not), and test each players color level
individually (see do_gen_comin act.comm.c for an example). individually (see do_gen_comin act.comm.c for an example).

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@ -380,4 +380,4 @@ Out of all the thousands of books out there, three stand out:
Kernighan and Plaugher, “The Elements of Programming Style” Kernighan and Plaugher, “The Elements of Programming Style”
Kernighan and Ritchie, “The C Programming Language” Kernighan and Ritchie, “The C Programming Language”
Brooks, “The Mythical Man Month” Brooks, “The Mythical Man Month”

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@ -299,4 +299,3 @@ Tips for creating events:
o Any place a game object is extracted from the game, any events it points to o Any place a game object is extracted from the game, any events it points to
should be canceled and its pointer to the events set to NULL. should be canceled and its pointer to the events set to NULL.

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@ -130,4 +130,4 @@ usage - Mud system usage (player load & memory usage info).
The src/ directory contains all of the C and header files for the MUD, along The src/ directory contains all of the C and header files for the MUD, along
with a Makefile. The src/util/ directory contains source for tbaMUDs utility with a Makefile. The src/util/ directory contains source for tbaMUDs utility
programs. See admin.txt for more information on how to compile the MUD. See programs. See admin.txt for more information on how to compile the MUD. See
utils.txt for more information on how to use tbaMUDs utilities. utils.txt for more information on how to use tbaMUDs utilities.

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@ -238,4 +238,4 @@ hear from you. As you will naturally honor the above rules, you will receive
new updates and improvements made to the game. new updates and improvements made to the game.
If you have any additions or corrections please stop by the Builder Academy at If you have any additions or corrections please stop by the Builder Academy at
telnet://tbamud.com:9091 or email: rumble@tbamud.com -- Rumble telnet://tbamud.com:9091 or email: rumble@tbamud.com -- Rumble

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@ -150,4 +150,4 @@ IMPORTANT: Remember to keep any changes you make surrounded by #ifdef
statements (i.e. “#ifdef CIRCLE_WINDOWS ... #endif”). If you make absolutely statements (i.e. “#ifdef CIRCLE_WINDOWS ... #endif”). If you make absolutely
sure to mark all of your changes with #ifdef statements, then your patches sure to mark all of your changes with #ifdef statements, then your patches
(once you get them to work) will be suitable for incorporation into the (once you get them to work) will be suitable for incorporation into the
tbaMUD distribution, meaning that tbaMUD will officially support your platform. tbaMUD distribution, meaning that tbaMUD will officially support your platform.

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@ -165,4 +165,4 @@ You make a vain attempt to comfort yourself.
# #
# #
You comfort $p. You comfort $p.
$n comforts $p. $n comforts $p.

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@ -145,4 +145,4 @@ where <wizlev> is equal to whatever LVL_GOD is set to in your tbaMUD server,
<immlev> should be set to your games LVL_IMMORT, while <immlistfile> <immlev> should be set to your games LVL_IMMORT, while <immlistfile>
is the name of the Immlist file. is the name of the Immlist file.
This utility must be recompiled if you make any changes to the player file structure. This utility must be recompiled if you make any changes to the player file structure.