Formatting & Spellchecking in "doc"

Formatting and Spellchecking done in the files found inside the "doc"
folder of tbaMUD.
This commit is contained in:
Jason "Opie" Babo 2015-03-26 12:02:39 +00:00
parent 2e76a4c72d
commit a03f81d6de
15 changed files with 10 additions and 16 deletions

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@ -85,4 +85,3 @@ any trouble contact garethduncan@argonet.co.uk.
Bye. Bye.
-Gareth -Gareth

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@ -53,4 +53,3 @@ you turned off debug mode, in which case it will be in the circle\release
directory. By compiling in this way, instead of using the GNU Win32 directory. By compiling in this way, instead of using the GNU Win32
thingy, or embedding the makefile that came with circlemud inside a thingy, or embedding the makefile that came with circlemud inside a
project, allows you to use all of MSVC++'s interesting features. project, allows you to use all of MSVC++'s interesting features.

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@ -128,5 +128,3 @@ can try to make Circle work with every UNIX variant that we can.
Jeremy Elson Jeremy Elson
(write to help@circlemud.org for help) (write to help@circlemud.org for help)

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@ -21,4 +21,3 @@ the following changes:
If you have any further information, patches, or more detailed instructions, If you have any further information, patches, or more detailed instructions,
please mail them to us at bugs@circlemud.org. please mail them to us at bugs@circlemud.org.

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@ -299,4 +299,3 @@ Tips for creating events:
o Any place a game object is extracted from the game, any events it points to o Any place a game object is extracted from the game, any events it points to
should be canceled and its pointer to the events set to NULL. should be canceled and its pointer to the events set to NULL.