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Formatting & Spellchecking in "doc"
Formatting and Spellchecking done in the files found inside the "doc" folder of tbaMUD.
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@ -854,4 +854,4 @@ several hours.)
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5.2 How do I add a new class? How do I add more levels? etc?
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Many common questions about basic additions are answered here:
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http://tbamud.com
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http://tbamud.com
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@ -85,4 +85,3 @@ any trouble contact garethduncan@argonet.co.uk.
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Bye.
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-Gareth
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@ -53,4 +53,3 @@ you turned off debug mode, in which case it will be in the circle\release
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directory. By compiling in this way, instead of using the GNU Win32
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thingy, or embedding the makefile that came with circlemud inside a
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project, allows you to use all of MSVC++'s interesting features.
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@ -41,4 +41,4 @@ Compiling with MS Visual C++ 6.0:
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Baumstark from http://www.connect.ab.ca/~rbmstrk/. You can contact Rob at his
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<shirak@connect.ab.ca> e-mail address.
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George Greer
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George Greer
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@ -128,5 +128,3 @@ can try to make Circle work with every UNIX variant that we can.
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Jeremy Elson
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(write to help@circlemud.org for help)
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@ -21,4 +21,3 @@ the following changes:
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If you have any further information, patches, or more detailed instructions,
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please mail them to us at bugs@circlemud.org.
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@ -181,4 +181,4 @@ The gate opens quietly.
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to all of the characters in the room with the exception of Ras.
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In addition to these examples, a multitude of other examples can be found
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scattered throughout the tbaMUD source code.
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scattered throughout the tbaMUD source code.
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@ -120,4 +120,4 @@ group of people. You can
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string) – each person receiving the string must get a string appropriately
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colored for his/her level. In such cases, it is usually best to set up two
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strings (one colored and one not), and test each player’s color level
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individually (see do_gen_comin act.comm.c for an example).
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individually (see do_gen_comin act.comm.c for an example).
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@ -380,4 +380,4 @@ Out of all the thousands of books out there, three stand out:
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Kernighan and Plaugher, “The Elements of Programming Style”
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Kernighan and Ritchie, “The C Programming Language”
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Brooks, “The Mythical Man Month”
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Brooks, “The Mythical Man Month”
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@ -299,4 +299,3 @@ Tips for creating events:
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o Any place a game object is extracted from the game, any events it points to
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should be canceled and its pointer to the events set to NULL.
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@ -130,4 +130,4 @@ usage - Mud system usage (player load & memory usage info).
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The src/ directory contains all of the C and header files for the MUD, along
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with a Makefile. The src/util/ directory contains source for tbaMUD’s utility
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programs. See admin.txt for more information on how to compile the MUD. See
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utils.txt for more information on how to use tbaMUD’s utilities.
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utils.txt for more information on how to use tbaMUD’s utilities.
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@ -238,4 +238,4 @@ hear from you. As you will naturally honor the above rules, you will receive
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new updates and improvements made to the game.
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If you have any additions or corrections please stop by the Builder Academy at
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telnet://tbamud.com:9091 or email: rumble@tbamud.com -- Rumble
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telnet://tbamud.com:9091 or email: rumble@tbamud.com -- Rumble
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@ -150,4 +150,4 @@ IMPORTANT: Remember to keep any changes you make surrounded by #ifdef
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statements (i.e. “#ifdef CIRCLE_WINDOWS ... #endif”). If you make absolutely
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sure to mark all of your changes with #ifdef statements, then your patches
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(once you get them to work) will be suitable for incorporation into the
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tbaMUD distribution, meaning that tbaMUD will officially support your platform.
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tbaMUD distribution, meaning that tbaMUD will officially support your platform.
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@ -165,4 +165,4 @@ You make a vain attempt to comfort yourself.
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#
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#
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You comfort $p.
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$n comforts $p.
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$n comforts $p.
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@ -145,4 +145,4 @@ where <wizlev> is equal to whatever LVL_GOD is set to in your tbaMUD server,
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<immlev> should be set to your game’s LVL_IMMORT, while <immlistfile>
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is the name of the Immlist file.
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This utility must be recompiled if you make any changes to the player file structure.
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This utility must be recompiled if you make any changes to the player file structure.
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