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Remove rent code and cost per day
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0bb44d02b5
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41 changed files with 366 additions and 564 deletions
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@ -131,7 +131,7 @@ wait 1 s
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%load% <obj|mob> <vnum> [name [position]]
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This command loads a mob or object into the game. No-take objects loaded to
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an actor will load to the room. NO_RENT objects can not be loaded.
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an actor will load to the room.
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load an object to room: %load% obj 1300
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load a mob to room : %load% mob 1300
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@ -1487,7 +1487,7 @@ configuration values that control the operation of the MUD.
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OasisOLC MUD Configuration Editor
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G) Game Play Options @RHELP CEDIT-GAME@n
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C) Crashsave/Rent Options @RHELP CEDIT-SAVE@n
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C) Crashsave Options @RHELP CEDIT-SAVE@n
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R) Room Numbers @RHELP CEDIT-ROOM@n
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O) Operation Options @RHELP CEDIT-OPERATION@n
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A) Autowiz Options @RHELP CEDIT-AUTOWIZ@n
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@ -1513,12 +1513,12 @@ G) Maximum Experience Loss : 500000
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H) Max Time for NPC Corpse : 5
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I) Max Time for PC Corpse : 10
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J) Tics before PC sent to void : 1000000
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K) Tics before PC is autosaved : 2000000
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L) Level Immune To IDLE : 35
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M) Death Traps Junk Items : No
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N) Objects Load Into Inventory : Yes
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O) Track Through Doors : Yes
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P) Display Closed Doors : Yes
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K) Level Immune To IDLE : 35
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L) Death Traps Junk Items : No
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M) Objects Load Into Inventory : Yes
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N) Track Through Doors : Yes
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O) Display Closed Doors : Yes
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P) Diagonal Directions : No
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R) Mortals Level To Immortal : Yes
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1) OK Message Text : Okay.
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2) NOPERSON Message Text : No-one by that name here.
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@ -1583,13 +1583,9 @@ See also: CEDIT-MENU
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#31
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CEDIT-SAVES
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A) Free Rent : Yes
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B) Max Objects Saved : 30
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C) Minimum Rent Cost : 100
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D) Auto Save : Yes
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E) Auto Save Time : 5 minute(s)
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F) Crash File Timeout : 10 day(s)
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G) Rent File Timeout : 30 day(s)
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A) Auto Save : Yes
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B) Auto Save Time : 5 minute(s)
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C) Crash File Timeout : 10 day(s)
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Q) Exit To The Main Menu
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See also: CEDIT-MENU
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@ -3206,7 +3202,6 @@ xnames ../lib/misc/xnames
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levels ../log/levels
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rip ../log/rip
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players ../log/newplayers
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rentgone ../log/rentgone
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errors ../log/errors
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godcmds ../log/godcmds
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syslog ../syslog
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@ -3748,7 +3743,7 @@ Usage: hcontrol build <house vnum> <exit dir> <player name>
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House control, controls the addition, removal, and payments of houses.
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Hcontrol show will show all the houses currently defined in the game along
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with their last 'rent' payment date.
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with their last upkeep payment date.
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See also: HOUSE, HOUSES
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#31
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@ -3931,7 +3926,7 @@ loaded into your house next time you enter the game.
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Guests of your house can be defined using the HOUSE command. See HOUSE for
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more information.
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Houses are an alternative to renting. You can simply enter your house and
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Houses are an alternative to logout storage. You can simply enter your house and
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quit; your objects will drop to the ground and be crash-saved for when you
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return. There is currently no limit to the number of objects which can be
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stored in your house. Of course, players must expect to pay a much higher
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@ -4069,9 +4064,9 @@ See also: DETECT-INVISIBILITY
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#0
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INNS RECEPTIONS
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Inns are only required if renting is enabled.
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Inns are only required if inn services are enabled.
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See also: OFFER, RENT
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See also: OFFER
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#0
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INVENTORY
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@ -4841,7 +4836,7 @@ All with a max load of 10. The first time the zone resets. 5 Kobolds will be
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loaded in 5 different rooms. The second time another 5 Kobolds will be loaded
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into those same rooms. So now you would have 5 rooms with 2 Kobolds in each.
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Next zone reset - nothing changes unless some players come along and kills some
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Kobolds. An object in a players rent file does not count as in the game.
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Kobolds. An object in a players save file does not count as in the game.
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See also: DEPENDENT, ZEDIT-MENU, ZEDIT-ADVANCED
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#31
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@ -5723,18 +5718,18 @@ OBJ-FORMATS OBJECT-FORMATS OBJ-FILES
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<action description>~
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<type flag> <extra (effects) bitvector> <wear bitvector> <perm affects>
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<value 0> <value 1> <value 2> <value 3>
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<weight> <cost> <rent per day>
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<weight> <cost> <unused>
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{Zero or more Extra Descriptions and/or Affect Fields}
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See also: OEDIT
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#31
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OBJ-NOTES OBJECT-NOTES BOOKS PENS NOTES QUILLS NEWSPAPERS POSTITS POST-ITS OBJ-TYPE-NOTE PAPERS TYPE-NOTE
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With Object Type NOTE you can then use the A-desc to write what you want
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With Object Type NOTE you can then use the M-desc to write what you want
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people to see when they read it. Players will then be able to write on the
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note by holding a PEN. If you want to create a book I suggest using object type
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OTHER. That way players can read/look book but can not overwrite what you put
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in the a-desc.
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in the m-desc.
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To make a long book you have to use the extra descriptions with keywords
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like 1 2 3 etc. Since the buffers can only hold so much text. You would need
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to include instructions, something like this: to read another page type read #.
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@ -5854,15 +5849,12 @@ applies. Suggested object standards are displayed at the end of each apply
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See also: STANDARDS
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#31
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OEDIT-COST OEDIT-COST/DAY OEDIT-TIMER OBJECT-TIMER TIMERS COST-DAY
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OEDIT-COST OEDIT-TIMER OBJECT-TIMER TIMERS
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9) Cost : @c0@n
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How much is the object worth. Maximum 1000.
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A) Cost/Day : @c0@n
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NOT USED. This is for MUD's that charge rent.
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B) Timer : @c0@n
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A) Timer : @c0@n
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Should not be set, but may be used in conjunction with a timer trigger.
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See also: %TIMER%
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@ -5905,13 +5897,12 @@ to what may lie ahead or what has happened in the past.
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See also: TEXT-EDITOR, EXTRA, SWORDS
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#31
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OEDIT-EXTRA-FLAGS OEDIT-FLAGS OBJECT-FLAGS OBJECTFLAGS GLOW HUM NODROP NO_DROP NORENT NO_RENT OFLAGS OBJFLAGS OBJ-FLAGS
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OEDIT-EXTRA-FLAGS OEDIT-FLAGS OBJECT-FLAGS OBJECTFLAGS GLOW HUM NODROP NO_DROP OFLAGS OBJFLAGS OBJ-FLAGS
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6) Extra flags : @cNOBITS@n
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1) GLOW Item is glowing (cosmetic).
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2) HUM Item is humming (cosmetic).
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3) NORENT Item cannot be rented.
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4) NODONATE Item cannot be donated.
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5) NOINVIS Item cannot be made invisible.
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6) INVISIBLE Item is invisible.
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@ -5989,8 +5980,7 @@ OEDIT-MENU OBJ-MENU OBJECT-MENU
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7) Wear flags : @cTAKE@n @RHELP OEDIT-WEAR-FLAGS@n
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8) Weight : @c0@n @RHELP OEDIT-WEIGHT@n
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9) Cost : @c0@n @RHELP OEDIT-COST@n
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A) Cost/Day : @c0@n @RHELP OEDIT-COST/DAY@n
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B) Timer : @c0@n @RHELP OEDIT-TIMER@n
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A) Timer : @c0@n @RHELP OEDIT-TIMER@n
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C) Values : @c0 0 0 0@n @RHELP OEDIT-VALUES@n
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D) Applies menu @RHELP OEDIT-APPLIES@n
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E) Extra descriptions menu @RHELP OEDIT-EXTRA@n
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@ -6218,7 +6208,7 @@ will not be able to take it. By giving it a large weight this causes the code
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to say it is too heavy for you instead of "You can't take that". Good for
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statues, and funny when you see players dropping all their stuff and stripping
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naked to get the things. Objects without take flags do not require a weight,
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cost, cost/day, applies, min level, and perm affects.
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cost, applies, min level, and perm affects.
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Note that the TAKE bit controls whether or not an item can be picked up
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using the get or take command, whereas the HOLD bit controls if the object
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can be worn using the hold command. The wear flags determine how you can
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@ -6245,21 +6235,6 @@ Everything that has a take flag must have a weight. For weapons a weight of
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If you do not want something to be taken you can remove the TAKE flag.
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See also: OEDIT-WEAR-FLAGS
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#31
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OFFER RENTING UNRENTING UN-RENTING
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Usage: offer
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rent
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For use in the receptions of inns.
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Offer makes the innkeeper tell you the cost of storing your belongings
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for one day. Rent stores your belongings and exits you from the game.
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When you re-enter, you will start where you rented.
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However, rent is free here, and you can simply quit.
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See also: INN, RECEPTION
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#0
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OFFLINE-EDITOR CIRCEDIT CWC
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@ -6560,7 +6535,7 @@ The shop owner simply places his unwanted items into the stock room, and they
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instantly become available to buy in the shop. The shopkeeper works like any
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other shopkeeper, but only sells the contents of the stock room.
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Unsellable or unrentable items cannot be sold, and simply won't appear on the
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Unsellable items cannot be sold, and simply won't appear on the
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shopkeeper's list.
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When an item is sold, a small pile of gold will appear in the stock room. The
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@ -7464,7 +7439,7 @@ QUIT LOGOUT
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When you get tired of playing, you can leave the game by typing 'quit'.
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You can quit anywhere, and you will not lose your EQ when you decide to do so.
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See also: INN, OFFER, RENT
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See also: INN, OFFER
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#0
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RADIAX
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@ -7610,7 +7585,7 @@ See also: REDIT-MENU, RLIST, DIG, OLC, XCOPY
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REDIT-DELETE ROOMDELETE ROOM-DELETE ERASE DELETE-ROOM ODELETE OEDIT-DELETE MDELETE MEDIT-DELETE DELETE-OBJECT
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Deletes the current room, mobile, or object. Be careful and make sure you
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are deleting the right vnum. Do not delete objects in rent files.
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are deleting the right vnum. Do not delete objects in save files.
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See also: OLC, AUTOSAVE, PURGE, VDELETE
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#31
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@ -8686,8 +8661,8 @@ SHOW-SHOPS SHOW-ZONES SHOWZONES SHOWSHOPS ZSTAT SHOW->ZONES SHOW-COLOUR SHOW-COL
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Usage: show <mode> [argument]
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Show options:
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zones player rent stats errors
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death godrooms shops houses snoop
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zones player stats errors
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death godrooms shops houses snoop
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The SHOW command displays information. Some modes of show require additional
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information, such as a player name.
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@ -8699,7 +8674,6 @@ zones Shows all the zones in the game and their current reset status.
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death Shows all death traps in the game.
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player Shows player summary information, simply provide a player name.
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godrooms Shows the rooms in the 'god zone'.
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rent Shows the filename and path to a players rent file.
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shops Shows all the shops in the game and their buy/sell parameters.
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stats Shows game status information including players in game, mobs etc.
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houses Shows the houses that are currently defined.
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@ -11965,8 +11939,7 @@ Objects When using field - The variable returns:
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affects() - Checks if flag exists. @RHELP OEDIT-AFFECT@n @RTSTAT 1205@n
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carried_by - The id of the character carrying the object, or an empty return. @RTSTAT 55005@n
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contents - Gives the first object in a container. @RTSTAT 32@n
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cost() - The cost (not rent cost) of the object. Subfield sets.
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cost_per_day - The rent cost of the object
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cost() - The cost of the object. Subfield sets.
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count - The number of the same object.
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has_in - True if the container holds the item.
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hasattached() - Checks if the trig is attached. @RHELP HASATTACHED@n.
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@ -95,7 +95,7 @@ NEW COMMANDS AND NEW MUD BEHAVIOR:
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shouts, emotes, socials, and even people talking in the same room.
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*****************************************************************************
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IF YOU LEAVE THE GAME FOR MORE THAN AN HOUR, either by renting or plain
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IF YOU LEAVE THE GAME FOR MORE THAN AN HOUR, either by logging out or
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quitting, your hit points, move points, and mana will be fully restored
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when you come back! This doesn't work if you're poisoned.
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*****************************************************************************
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@ -587,4 +587,59 @@ cover their face.
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11 0 0 0 0 al 0 0 0 0 0 0 0
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1 1 0 10
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1 10 0 0 0
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#163
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pants worn fraying~
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a pair of worn, fraying pants~
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Some worn, fraying fabric is lying here in a heap.~
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What was once likely a nice pair of pants has been worn down over several
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years. The bottom has frayed and is in tatters, while the knees are completely
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split open.
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~
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11 0 0 0 0 ag 0 0 0 0 0 0 0
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0 0 0 0
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1 5 0 0 0
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#164
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shirt worn sleeveless~
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a worn, sleeveless shirt~
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A plain shirt without sleeves lies here.~
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This shirt at one point had sleeves, but they have been cut from the body.
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A plain undyed color, it looks similar in color to sand.
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~
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11 0 0 0 0 ae 0 0 0 0 0 0 0
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0 0 0 0
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1 5 0 0 0
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#165
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shirt sandcloth~
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a sandcloth shirt~
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A shirt made of sandcloth lies here.~
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This shirt is made from undyed sandcloth. Woven to keep out the harsh gritty
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sand that is found nearly everywhere, the fabric is known for being lightweight
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and resistant to the elements.
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~
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11 0 0 0 0 ae 0 0 0 0 0 0 0
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0 0 0 0
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1 20 0 0 0
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#166
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trousers sandcloth pair~
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a pair of sandcloth trousers~
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A pile of undyed sandcloth lies here in a heap.~
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These pants have been sewn by a modest tailor and made out of undyed
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sandcloth. Known for its ruggedness and being lightweight, they look capable of
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keeping the wearer safe from the elements.
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~
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11 0 0 0 0 ag 0 0 0 0 0 0 0
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0 0 0 0
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2 30 0 0 0
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#167
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boots carru hide pair~
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a pair of carru-hide boots~
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A pair of boots made out of carru hide are here.~
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Made from tanned carru hide, these boots look sturdy and well worn. The
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stitching is dark and repeats an X pattern, reinforcing them to ensure they
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remain reliable for a long time. The sole appears to be made of two layers of
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hide, reinforcing the foot from the ground below.
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~
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11 0 0 0 0 ah 0 0 0 0 0 0 0
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0 0 0 0
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1 40 0 0 0
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$~
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@ -1,6 +1,6 @@
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#1
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None.~
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City of Tyr~
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Kinther~
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City of Caleran~
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100 999 30 2
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S
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$
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