Remove happy hour

This commit is contained in:
kinther 2025-08-13 15:41:29 -07:00
parent f6339b495e
commit 9ce2340f7d
12 changed files with 15 additions and 228 deletions

View file

@ -239,7 +239,6 @@ ACMD(do_use);
/* Functions without subcommands */
ACMD(do_display);
ACMD(do_group);
ACMD(do_happyhour);
ACMD(do_hide);
ACMD(do_not_here);
ACMD(do_practice);

View file

@ -1361,9 +1361,6 @@ ACMD(do_who)
else
send_to_char(ch, "%d characters displayed.\r\n", num_can_see);
if (IS_HAPPYHOUR > 0){
send_to_char(ch, "It's a Happy Hour! Type \tRhappyhour\tW to see the current bonuses.\r\n");
}
}
#define USERS_FORMAT \

View file

@ -855,117 +855,4 @@ ACMD(do_gen_tog)
send_to_char(ch, "%s", tog_messages[subcmd][TOG_OFF]);
return;
}
static void show_happyhour(struct char_data *ch)
{
char happyexp[80], happygold[80], happyqp[80];
int secs_left;
if ((IS_HAPPYHOUR) || (GET_LEVEL(ch) >= LVL_GRGOD))
{
if (HAPPY_TIME)
secs_left = ((HAPPY_TIME - 1) * SECS_PER_MUD_HOUR) + next_tick;
else
secs_left = 0;
sprintf(happyqp, "%s+%d%%%s to Questpoints per quest\r\n", CCYEL(ch, C_NRM), HAPPY_QP, CCNRM(ch, C_NRM));
sprintf(happygold, "%s+%d%%%s to Gold gained per kill\r\n", CCYEL(ch, C_NRM), HAPPY_GOLD, CCNRM(ch, C_NRM));
sprintf(happyexp, "%s+%d%%%s to Experience per kill\r\n", CCYEL(ch, C_NRM), HAPPY_EXP, CCNRM(ch, C_NRM));
send_to_char(ch, "tbaMUD Happy Hour!\r\n"
"------------------\r\n"
"%s%s%sTime Remaining: %s%d%s hours %s%d%s mins %s%d%s secs\r\n",
(IS_HAPPYEXP || (GET_LEVEL(ch) >= LVL_GOD)) ? happyexp : "",
(IS_HAPPYGOLD || (GET_LEVEL(ch) >= LVL_GOD)) ? happygold : "",
(IS_HAPPYQP || (GET_LEVEL(ch) >= LVL_GOD)) ? happyqp : "",
CCYEL(ch, C_NRM), (secs_left / 3600), CCNRM(ch, C_NRM),
CCYEL(ch, C_NRM), (secs_left % 3600) / 60, CCNRM(ch, C_NRM),
CCYEL(ch, C_NRM), (secs_left % 60), CCNRM(ch, C_NRM) );
}
else
{
send_to_char(ch, "Sorry, there is currently no happy hour!\r\n");
}
}
ACMD(do_happyhour)
{
char arg[MAX_INPUT_LENGTH], val[MAX_INPUT_LENGTH];
int num;
if (GET_LEVEL(ch) < LVL_GOD)
{
show_happyhour(ch);
return;
}
/* Only Imms get here, so check args */
two_arguments(argument, arg, val);
if (is_abbrev(arg, "experience"))
{
num = MIN(MAX((atoi(val)), 0), 1000);
HAPPY_EXP = num;
send_to_char(ch, "Happy Hour Exp rate set to +%d%%\r\n", HAPPY_EXP);
}
else if ((is_abbrev(arg, "gold")) || (is_abbrev(arg, "coins")))
{
num = MIN(MAX((atoi(val)), 0), 1000);
HAPPY_GOLD = num;
send_to_char(ch, "Happy Hour Gold rate set to +%d%%\r\n", HAPPY_GOLD);
}
else if ((is_abbrev(arg, "time")) || (is_abbrev(arg, "ticks")))
{
num = MIN(MAX((atoi(val)), 0), 1000);
if (HAPPY_TIME && !num)
game_info("Happyhour has been stopped!");
else if (!HAPPY_TIME && num)
game_info("A Happyhour has started!");
HAPPY_TIME = num;
send_to_char(ch, "Happy Hour Time set to %d ticks (%d hours %d mins and %d secs)\r\n",
HAPPY_TIME,
(HAPPY_TIME*SECS_PER_MUD_HOUR)/3600,
((HAPPY_TIME*SECS_PER_MUD_HOUR)%3600) / 60,
(HAPPY_TIME*SECS_PER_MUD_HOUR)%60 );
}
else if ((is_abbrev(arg, "qp")) || (is_abbrev(arg, "questpoints")))
{
num = MIN(MAX((atoi(val)), 0), 1000);
HAPPY_QP = num;
send_to_char(ch, "Happy Hour Questpoints rate set to +%d%%\r\n", HAPPY_QP);
}
else if (is_abbrev(arg, "show"))
{
show_happyhour(ch);
}
else if (is_abbrev(arg, "default"))
{
HAPPY_EXP = 100;
HAPPY_GOLD = 50;
HAPPY_QP = 50;
HAPPY_TIME = 48;
game_info("A Happyhour has started!");
}
else
{
send_to_char(ch, "Usage: %shappyhour %s- show usage (this info)\r\n"
" %shappyhour show %s- display current settings (what mortals see)\r\n"
" %shappyhour time <ticks> %s- set happyhour time and start timer\r\n"
" %shappyhour qp <num> %s- set qp percentage gain\r\n"
" %shappyhour exp <num> %s- set exp percentage gain\r\n"
" %shappyhour gold <num> %s- set gold percentage gain\r\n"
" \tyhappyhour default \tw- sets a default setting for happyhour\r\n\r\n"
"Configure the happyhour settings and start a happyhour.\r\n"
"Currently 1 hour IRL = %d ticks\r\n"
"If no number is specified, 0 (off) is assumed.\r\nThe command \tyhappyhour time\tn will therefore stop the happyhour timer.\r\n",
CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
(3600 / SECS_PER_MUD_HOUR) );
}
}
}

View file

@ -121,8 +121,6 @@ struct weather_data weather_info; /* the infomation about the weather */
struct player_special_data dummy_mob; /* dummy spec area for mobs */
struct reset_q_type reset_q; /* queue of zones to be reset */
struct happyhour happy_data = {0,0,0,0};
/* declaration of local (file scope) variables */
static int converting = FALSE;

View file

@ -396,9 +396,6 @@ extern struct message_list fight_messages[MAX_MESSAGES];
extern struct aq_data *aquest_table;
extern qst_rnum total_quests;
/* Happyhour global */
extern struct happyhour happy_data;
/* begin previously located in players.c, returned to db.c */
extern struct player_index_element *player_table;
extern int top_of_p_table;

View file

@ -432,16 +432,6 @@ void find_replacement(void *go, struct script_data *sc, trig_data *trig,
snprintf(str, slen, "%d",((num = atoi(field)) > 0) ? trgvar_in_room(num) : 0);
return;
}
else if (!str_cmp(var, "happyhour")) {
if (!str_cmp(field, "qp") && IS_HAPPYHOUR)
snprintf(str, slen, "%d", HAPPY_QP);
else if (!str_cmp(field, "exp") && IS_HAPPYHOUR)
snprintf(str, slen, "%d", HAPPY_EXP);
else if (!str_cmp(field, "gold") && IS_HAPPYHOUR)
snprintf(str, slen, "%d", HAPPY_GOLD);
else snprintf(str, slen, "%d", HAPPY_TIME);
return;
}
else if (!str_cmp(var, "time")) {
if (!str_cmp(field, "hour"))
snprintf(str, slen, "%d", time_info.hours);

View file

@ -310,12 +310,6 @@ static void perform_group_gain(struct char_data *ch, int base,
share = MIN(CONFIG_MAX_EXP_GAIN, MAX(1, base));
if ((IS_HAPPYHOUR) && (IS_HAPPYEXP))
{
/* This only reports the correct amount - the calc is done in gain_exp */
hap_share = share + (int)((float)share * ((float)HAPPY_EXP / (float)(100)));
share = MIN(CONFIG_MAX_EXP_GAIN, MAX(1, hap_share));
}
if (share > 1)
send_to_char(ch, "You receive your share of experience -- %d points.\r\n", share);
else
@ -353,7 +347,7 @@ static void group_gain(struct char_data *ch, struct char_data *victim)
static void solo_gain(struct char_data *ch, struct char_data *victim)
{
int exp, happy_exp;
int exp;
exp = MIN(CONFIG_MAX_EXP_GAIN, GET_EXP(victim) / 3);
@ -365,11 +359,6 @@ static void solo_gain(struct char_data *ch, struct char_data *victim)
exp = MAX(exp, 1);
if (IS_HAPPYHOUR && IS_HAPPYEXP) {
happy_exp = exp + (int)((float)exp * ((float)HAPPY_EXP / (float)(100)));
exp = MAX(happy_exp, 1);
}
if (exp > 1)
send_to_char(ch, "You receive %d experience points.\r\n", exp);
else
@ -587,7 +576,7 @@ int skill_message(int dam, struct char_data *ch, struct char_data *vict,
* > 0 How much damage done. */
int damage(struct char_data *ch, struct char_data *victim, int dam, int attacktype)
{
long local_gold = 0, happy_gold = 0;
long local_gold = 0;
char local_buf[256];
struct char_data *tmp_char;
struct obj_data *corpse_obj;
@ -756,12 +745,6 @@ int damage(struct char_data *ch, struct char_data *victim, int dam, int attackty
}
/* Cant determine GET_GOLD on corpse, so do now and store */
if (IS_NPC(victim)) {
if ((IS_HAPPYHOUR) && (IS_HAPPYGOLD))
{
happy_gold = (long)(GET_GOLD(victim) * (((float)(HAPPY_GOLD))/(float)100));
happy_gold = MAX(0, happy_gold);
increase_gold(victim, happy_gold);
}
local_gold = GET_GOLD(victim);
sprintf(local_buf,"%ld", (long)local_gold);
}

View file

@ -167,7 +167,6 @@ cpp_extern const struct command_info cmd_info[] = {
{ "gtell" , "gt" , POS_SLEEPING, do_gsay , 0, 0 },
{ "help" , "h" , POS_DEAD , do_help , 0, 0 },
{ "happyhour", "ha" , POS_DEAD , do_happyhour, 0, 0 },
{ "hedit" , "hedit" , POS_DEAD , do_oasis_hedit, LVL_GOD , 0 },
{ "helpcheck", "helpch" , POS_DEAD , do_helpcheck, LVL_GOD, 0 },
{ "hide" , "hi" , POS_RESTING , do_hide , 1, 0 },

View file

@ -233,8 +233,6 @@ void gain_exp(struct char_data *ch, int gain)
return;
}
if (gain > 0) {
if ((IS_HAPPYHOUR) && (IS_HAPPYEXP))
gain += (int)((float)gain * ((float)HAPPY_EXP / (float)(100)));
gain = MIN(CONFIG_MAX_EXP_GAIN, gain); /* put a cap on the max gain per kill */
GET_EXP(ch) += gain;
@ -272,9 +270,6 @@ void gain_exp_regardless(struct char_data *ch, int gain)
int is_altered = FALSE;
int num_levels = 0;
if ((IS_HAPPYHOUR) && (IS_HAPPYEXP))
gain += (int)((float)gain * ((float)HAPPY_EXP / (float)(100)));
GET_EXP(ch) += gain;
if (GET_EXP(ch) < 0)
GET_EXP(ch) = 0;
@ -457,17 +452,6 @@ void point_update(void)
timer_otrigger(j);
}
}
/* Take 1 from the happy-hour tick counter, and end happy-hour if zero */
if (HAPPY_TIME > 1) HAPPY_TIME--;
else if (HAPPY_TIME == 1) /* Last tick - set everything back to zero */
{
HAPPY_QP = 0;
HAPPY_EXP = 0;
HAPPY_GOLD = 0;
HAPPY_TIME = 0;
game_info("Happy hour has ended!");
}
}
/* Note: amt may be negative */

View file

@ -291,51 +291,25 @@ void generic_complete_quest(struct char_data *ch)
qst_rnum rnum;
qst_vnum vnum = GET_QUEST(ch);
struct obj_data *new_obj;
int happy_qp, happy_gold, happy_exp;
if (--GET_QUEST_COUNTER(ch) <= 0) {
rnum = real_quest(vnum);
if (IS_HAPPYHOUR && IS_HAPPYQP) {
happy_qp = (int)(QST_POINTS(rnum) * (((float)(100+HAPPY_QP))/(float)100));
happy_qp = MAX(happy_qp, 0);
GET_QUESTPOINTS(ch) += happy_qp;
send_to_char(ch,
"%s\r\nYou have been awarded %d quest points for your service.\r\n",
QST_DONE(rnum), happy_qp);
} else {
GET_QUESTPOINTS(ch) += QST_POINTS(rnum);
send_to_char(ch,
"%s\r\nYou have been awarded %d quest points for your service.\r\n",
QST_DONE(rnum), QST_POINTS(rnum));
}
GET_QUESTPOINTS(ch) += QST_POINTS(rnum);
send_to_char(ch,
"%s\r\nYou have been awarded %d quest points for your service.\r\n",
QST_DONE(rnum), QST_POINTS(rnum));
if (QST_GOLD(rnum)) {
if ((IS_HAPPYHOUR) && (IS_HAPPYGOLD)) {
happy_gold = (int)(QST_GOLD(rnum) * (((float)(100+HAPPY_GOLD))/(float)100));
happy_gold = MAX(happy_gold, 0);
increase_gold(ch, happy_gold);
send_to_char(ch,
"You have been awarded %d gold coins for your service.\r\n",
happy_gold);
} else {
increase_gold(ch, QST_GOLD(rnum));
send_to_char(ch,
"You have been awarded %d gold coins for your service.\r\n",
QST_GOLD(rnum));
}
increase_gold(ch, QST_GOLD(rnum));
send_to_char(ch,
"You have been awarded %d gold coins for your service.\r\n",
QST_GOLD(rnum));
}
if (QST_EXP(rnum)) {
gain_exp(ch, QST_EXP(rnum));
if ((IS_HAPPYHOUR) && (IS_HAPPYEXP)) {
happy_exp = (int)(QST_EXP(rnum) * (((float)(100+HAPPY_EXP))/(float)100));
happy_exp = MAX(happy_exp, 0);
send_to_char(ch,
"You have been awarded %d experience for your service.\r\n",
happy_exp);
} else {
send_to_char(ch,
"You have been awarded %d experience points for your service.\r\n",
QST_EXP(rnum));
}
send_to_char(ch,
"You have been awarded %d experience points for your service.\r\n",
QST_EXP(rnum));
}
if (QST_OBJ(rnum) && QST_OBJ(rnum) != NOTHING) {
if (real_object(QST_OBJ(rnum)) != NOTHING) {

View file

@ -1265,14 +1265,6 @@ struct guild_info_type
int direction;
};
/** Happy Hour Data */
struct happyhour {
int qp_rate;
int exp_rate;
int gold_rate;
int ticks_left;
};
/** structure for list of recent players (see 'recent' command) */
struct recent_player
{

View file

@ -873,19 +873,6 @@ do \
#define GROUP_LEADER(group) (group->leader)
#define GROUP_FLAGS(group) (group->group_flags)
/* Happy-hour defines */
#define IS_HAPPYQP (happy_data.qp_rate > 0)
#define IS_HAPPYEXP (happy_data.exp_rate > 0)
#define IS_HAPPYGOLD (happy_data.gold_rate > 0)
#define HAPPY_EXP happy_data.exp_rate
#define HAPPY_GOLD happy_data.gold_rate
#define HAPPY_QP happy_data.qp_rate
#define HAPPY_TIME happy_data.ticks_left
#define IS_HAPPYHOUR ((IS_HAPPYEXP || IS_HAPPYGOLD || IS_HAPPYQP) && (HAPPY_TIME > 0))
/* OS compatibility */
#ifndef NULL
/** Just in case NULL is not defined. */