From 9ac00f932e73660229c7f684c28e4b6b2424bd33 Mon Sep 17 00:00:00 2001 From: Rumble Date: Fri, 15 Jun 2012 03:08:00 +0000 Subject: [PATCH] Changed Whirlwind skill to level 16 --Rumble --- src/act.offensive.c | 2 +- src/class.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/act.offensive.c b/src/act.offensive.c index 73af429..99bca7b 100644 --- a/src/act.offensive.c +++ b/src/act.offensive.c @@ -449,7 +449,7 @@ EVENTFUNC(event_whirlwind) } /* The "Whirlwind" skill is designed to provide a basic understanding of the - * mud event and list systems. This is in NO WAY a balanced skill. */ + * mud event and list systems. */ ACMD(do_whirlwind) { diff --git a/src/class.c b/src/class.c index fadae16..519c962 100644 --- a/src/class.c +++ b/src/class.c @@ -1634,7 +1634,7 @@ void init_spell_levels(void) spell_level(SKILL_RESCUE, CLASS_WARRIOR, 3); spell_level(SKILL_TRACK, CLASS_WARRIOR, 9); spell_level(SKILL_BASH, CLASS_WARRIOR, 12); - spell_level(SKILL_WHIRLWIND, CLASS_WARRIOR, 12); + spell_level(SKILL_WHIRLWIND, CLASS_WARRIOR, 16); } /* This is the exp given to implementors -- it must always be greater than the