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Setting up 3.5.0 as trunk
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507
src/genobj.c
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507
src/genobj.c
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/************************************************************************
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* Generic OLC Library - Objects / genobj.c v1.0 *
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* Original author: Levork *
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* Copyright 1996 by Harvey Gilpin *
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* Copyright 1997-2001 by George Greer (greerga@circlemud.org) *
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************************************************************************/
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#include "conf.h"
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#include "sysdep.h"
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#include "structs.h"
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#include "utils.h"
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#include "db.h"
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#include "boards.h"
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#include "shop.h"
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#include "genolc.h"
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#include "genobj.h"
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#include "genzon.h"
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#include "dg_olc.h"
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#include "handler.h"
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extern struct board_info_type board_info[];
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obj_rnum add_object(struct obj_data *newobj, obj_vnum ovnum)
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{
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int found = NOTHING;
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zone_rnum rznum = real_zone_by_thing(ovnum);
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/*
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* Write object to internal tables.
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*/
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if ((newobj->item_number = real_object(ovnum)) != NOTHING) {
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copy_object(&obj_proto[newobj->item_number], newobj);
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update_objects(&obj_proto[newobj->item_number]);
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add_to_save_list(zone_table[rznum].number, SL_OBJ);
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return newobj->item_number;
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}
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found = insert_object(newobj, ovnum);
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adjust_objects(found);
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add_to_save_list(zone_table[rznum].number, SL_OBJ);
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return found;
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}
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/* ------------------------------------------------------------------------------------------------------------------------------ */
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/*
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* Fix all existing objects to have these values.
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* We need to run through each and every object currently in the
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* game to see which ones are pointing to this prototype.
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* if object is pointing to this prototype, then we need to replace it
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* with the new one.
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*/
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int update_objects(struct obj_data *refobj)
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{
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struct obj_data *obj, swap;
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int count = 0;
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for (obj = object_list; obj; obj = obj->next) {
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if (obj->item_number != refobj->item_number)
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continue;
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count++;
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/* Update the existing object but save a copy for private information. */
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swap = *obj;
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*obj = *refobj;
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/* Copy game-time dependent variables over. */
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IN_ROOM(obj) = swap.in_room;
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obj->carried_by = swap.carried_by;
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obj->worn_by = swap.worn_by;
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obj->worn_on = swap.worn_on;
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obj->in_obj = swap.in_obj;
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obj->contains = swap.contains;
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obj->next_content = swap.next_content;
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obj->next = swap.next;
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}
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return count;
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}
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/* ------------------------------------------------------------------------------------------------------------------------------ */
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/*
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* Adjust the internal values of other objects as if something was inserted at the given array index.
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* Might also be useful to make 'holes' in the array for some reason.
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*/
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obj_rnum adjust_objects(obj_rnum refpt)
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{
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int shop, i, zone, cmd_no;
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struct obj_data *obj;
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#if CIRCLE_UNSIGNED_INDEX
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if (refpt == NOTHING || refpt > top_of_objt)
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#else
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if (refpt < 0 || refpt > top_of_objt)
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#endif
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return NOTHING;
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/*
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* Renumber live objects.
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*/
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for (obj = object_list; obj; obj = obj->next)
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GET_OBJ_RNUM(obj) += (GET_OBJ_RNUM(obj) >= refpt);
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/*
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* Renumber zone table.
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*/
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for (zone = 0; zone <= top_of_zone_table; zone++) {
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for (cmd_no = 0; ZCMD(zone, cmd_no).command != 'S'; cmd_no++) {
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switch (ZCMD(zone, cmd_no).command) {
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case 'P':
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ZCMD(zone, cmd_no).arg3 += (ZCMD(zone, cmd_no).arg3 >= refpt);
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/*
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* No break here - drop into next case.
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*/
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case 'O':
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case 'G':
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case 'E':
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ZCMD(zone, cmd_no).arg1 += (ZCMD(zone, cmd_no).arg1 >= refpt);
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break;
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case 'R':
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ZCMD(zone, cmd_no).arg2 += (ZCMD(zone, cmd_no).arg2 >= refpt);
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break;
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}
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}
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}
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/*
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* Renumber notice boards.
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*/
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for (i = 0; i < NUM_OF_BOARDS; i++)
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BOARD_RNUM(i) += (BOARD_RNUM(i) >= refpt);
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/*
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* Renumber shop produce.
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*/
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for (shop = 0; shop <= top_shop - top_shop_offset; shop++)
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for (i = 0; SHOP_PRODUCT(shop, i) != NOTHING; i++)
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SHOP_PRODUCT(shop, i) += (SHOP_PRODUCT(shop, i) >= refpt);
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return refpt;
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}
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/* ------------------------------------------------------------------------------------------------------------------------------ */
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/*
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* Function handle the insertion of an object within the prototype framework. Note that this does not adjust internal values
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* of other objects, use add_object() for that.
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*/
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obj_rnum insert_object(struct obj_data *obj, obj_vnum ovnum)
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{
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obj_rnum i;
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top_of_objt++;
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RECREATE(obj_index, struct index_data, top_of_objt + 1);
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RECREATE(obj_proto, struct obj_data, top_of_objt + 1);
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/*
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* Start counting through both tables.
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*/
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for (i = top_of_objt; i > 0; i--) {
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/*
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* Check if current virtual is bigger than our virtual number.
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*/
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if (ovnum > obj_index[i - 1].vnum)
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return index_object(obj, ovnum, i);
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/* Copy over the object that should be here. */
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obj_index[i] = obj_index[i - 1];
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obj_proto[i] = obj_proto[i - 1];
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obj_proto[i].item_number = i;
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}
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/* Not found, place at 0. */
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return index_object(obj, ovnum, 0);
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}
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/* ------------------------------------------------------------------------------------------------------------------------------ */
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obj_rnum index_object(struct obj_data *obj, obj_vnum ovnum, obj_rnum ornum)
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{
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#if CIRCLE_UNSIGNED_INDEX
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if (obj == NULL || ornum == NOTHING || ornum > top_of_objt)
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#else
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if (obj == NULL || ovnum < 0 || ornum < 0 || ornum > top_of_objt)
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#endif
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return NOWHERE;
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obj->item_number = ornum;
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obj_index[ornum].vnum = ovnum;
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obj_index[ornum].number = 0;
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obj_index[ornum].func = NULL;
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copy_object_preserve(&obj_proto[ornum], obj);
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obj_proto[ornum].in_room = NOWHERE;
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return ornum;
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}
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/* ------------------------------------------------------------------------------------------------------------------------------ */
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int save_objects(zone_rnum zone_num)
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{
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char fname[128], buf[MAX_STRING_LENGTH], bit1[64], bit2[64];
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int counter, counter2, realcounter;
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FILE *fp;
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struct obj_data *obj;
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struct extra_descr_data *ex_desc;
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#if CIRCLE_UNSIGNED_INDEX
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if (zone_num == NOWHERE || zone_num > top_of_zone_table) {
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#else
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if (zone_num < 0 || zone_num > top_of_zone_table) {
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#endif
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log("SYSERR: GenOLC: save_objects: Invalid real zone number %d. (0-%d)", zone_num, top_of_zone_table);
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return FALSE;
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}
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snprintf(fname, sizeof(fname), "%s/%d.new", OBJ_PREFIX, zone_table[zone_num].number);
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if (!(fp = fopen(fname, "w+"))) {
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mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: OLC: Cannot open objects file %s!", fname);
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return FALSE;
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}
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/*
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* Start running through all objects in this zone.
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*/
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for (counter = genolc_zone_bottom(zone_num); counter <= zone_table[zone_num].top; counter++) {
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if ((realcounter = real_object(counter)) != NOTHING) {
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if ((obj = &obj_proto[realcounter])->action_description) {
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strncpy(buf, obj->action_description, sizeof(buf) - 1);
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strip_cr(buf);
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} else
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*buf = '\0';
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fprintf(fp,
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"#%d\n"
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"%s~\n"
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"%s~\n"
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"%s~\n"
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"%s~\n",
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GET_OBJ_VNUM(obj),
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(obj->name && *obj->name) ? obj->name : "undefined",
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(obj->short_description && *obj->short_description) ? obj->short_description : "undefined",
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(obj->description && *obj->description) ? obj->description : "undefined",
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buf);
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sprintascii(buf, GET_OBJ_EXTRA(obj));
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sprintascii(bit1, GET_OBJ_WEAR(obj));
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sprintascii(bit2, GET_OBJ_PERM(obj));
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fprintf(fp,
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"%d %s %s %s\n"
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"%d %d %d %d\n"
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"%d %d %d %d\n",
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GET_OBJ_TYPE(obj), buf, bit1, bit2,
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GET_OBJ_VAL(obj, 0), GET_OBJ_VAL(obj, 1), GET_OBJ_VAL(obj, 2), GET_OBJ_VAL(obj, 3),
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GET_OBJ_WEIGHT(obj), GET_OBJ_COST(obj), GET_OBJ_RENT(obj), GET_OBJ_LEVEL(obj)
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);
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/*
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* Do we have script(s) attached ?
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*/
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script_save_to_disk(fp, obj, OBJ_TRIGGER);
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/*
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* Do we have extra descriptions?
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*/
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if (obj->ex_description) { /* Yes, save them too. */
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for (ex_desc = obj->ex_description; ex_desc; ex_desc = ex_desc->next) {
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/*
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* Sanity check to prevent nasty protection faults.
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*/
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if (!ex_desc->keyword || !ex_desc->description || !*ex_desc->keyword || !*ex_desc->description) {
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mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: OLC: oedit_save_to_disk: Corrupt ex_desc!");
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continue;
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}
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strncpy(buf, ex_desc->description, sizeof(buf) - 1);
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strip_cr(buf);
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fprintf(fp, "E\n"
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"%s~\n"
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"%s~\n", ex_desc->keyword, buf);
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}
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}
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/*
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* Do we have affects?
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*/
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for (counter2 = 0; counter2 < MAX_OBJ_AFFECT; counter2++)
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if (obj->affected[counter2].modifier)
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fprintf(fp, "A\n"
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"%d %d\n", obj->affected[counter2].location,
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obj->affected[counter2].modifier);
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}
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}
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/*
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* Write the final line, close the file.
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*/
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fprintf(fp, "$~\n");
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fclose(fp);
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snprintf(buf, sizeof(buf), "%s/%d.obj", OBJ_PREFIX, zone_table[zone_num].number);
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remove(buf);
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rename(fname, buf);
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if (in_save_list(zone_table[zone_num].number, SL_OBJ))
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remove_from_save_list(zone_table[zone_num].number, SL_OBJ);
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return TRUE;
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}
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/*
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* Free all, unconditionally.
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*/
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void free_object_strings(struct obj_data *obj)
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{
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if (obj->name)
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free(obj->name);
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if (obj->description)
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free(obj->description);
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if (obj->short_description)
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free(obj->short_description);
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if (obj->action_description)
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free(obj->action_description);
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if (obj->ex_description)
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free_ex_descriptions(obj->ex_description);
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}
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/*
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* For object instances that are not the prototype.
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*/
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void free_object_strings_proto(struct obj_data *obj)
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{
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int robj_num = GET_OBJ_RNUM(obj);
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if (obj->name && obj->name != obj_proto[robj_num].name)
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free(obj->name);
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if (obj->description && obj->description != obj_proto[robj_num].description)
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free(obj->description);
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if (obj->short_description && obj->short_description != obj_proto[robj_num].short_description)
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free(obj->short_description);
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if (obj->action_description && obj->action_description != obj_proto[robj_num].action_description)
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free(obj->action_description);
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if (obj->ex_description) {
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struct extra_descr_data *thised, *plist, *next_one; /* O(horrible) */
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int ok_key, ok_desc, ok_item;
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for (thised = obj->ex_description; thised; thised = next_one) {
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next_one = thised->next;
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for (ok_item = ok_key = ok_desc = 1, plist = obj_proto[robj_num].ex_description; plist; plist = plist->next) {
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if (plist->keyword == thised->keyword)
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ok_key = 0;
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if (plist->description == thised->description)
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ok_desc = 0;
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if (plist == thised)
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ok_item = 0;
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}
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if (thised->keyword && ok_key)
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free(thised->keyword);
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if (thised->description && ok_desc)
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free(thised->description);
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if (ok_item)
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free(thised);
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}
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}
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}
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void copy_object_strings(struct obj_data *to, struct obj_data *from)
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{
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to->name = from->name ? strdup(from->name) : NULL;
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to->description = from->description ? strdup(from->description) : NULL;
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to->short_description = from->short_description ? strdup(from->short_description) : NULL;
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to->action_description = from->action_description ? strdup(from->action_description) : NULL;
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if (from->ex_description)
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copy_ex_descriptions(&to->ex_description, from->ex_description);
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else
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to->ex_description = NULL;
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}
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int copy_object(struct obj_data *to, struct obj_data *from)
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{
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free_object_strings(to);
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return copy_object_main(to, from, TRUE);
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}
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int copy_object_preserve(struct obj_data *to, struct obj_data *from)
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{
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return copy_object_main(to, from, FALSE);
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}
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int copy_object_main(struct obj_data *to, struct obj_data *from, int free_object)
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{
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*to = *from;
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copy_object_strings(to, from);
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return TRUE;
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}
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int delete_object(obj_rnum rnum)
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{
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obj_rnum i;
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struct obj_data *obj, *tmp;
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int shop, j;
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if (rnum == NOWHERE || rnum > top_of_objt)
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return FALSE;
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obj = &obj_proto[rnum];
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zone_rnum zrnum = real_zone_by_thing(GET_OBJ_VNUM(obj));
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/* This is something you might want to read about in the logs. */
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log("GenOLC: delete_object: Deleting object #%d (%s).", GET_OBJ_VNUM(obj), obj->short_description);
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for (tmp = object_list; tmp; tmp = tmp->next) {
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if (tmp->item_number != obj->item_number)
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continue;
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// extract_obj() will just axe contents.
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if (tmp->contains) {
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struct obj_data *this_content, *next_content;
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for (this_content = tmp->contains; this_content; this_content = next_content) {
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next_content = this_content->next_content;
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if (IN_ROOM(tmp)) {
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// transfer stuff from object to room
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obj_from_obj(this_content);
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obj_to_room(this_content, IN_ROOM(tmp));
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} else if (tmp->worn_by || tmp->carried_by) {
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// transfer stuff from object to person inventory
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obj_from_char(this_content);
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obj_to_char(this_content, tmp->carried_by);
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} else if (tmp->in_obj) {
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// transfer stuff from object to containing object
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obj_from_obj(this_content);
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obj_to_obj(this_content, tmp->in_obj);
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}
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}
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}
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// remove from object_list, etc. - handles weightchanges, and similar.
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extract_obj(tmp);
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}
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// make sure all are removed.
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assert(obj_index[rnum].number == 0);
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// adjust rnums of all other objects.
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for (tmp = object_list; tmp; tmp = tmp->next) {
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GET_OBJ_RNUM(tmp) -= (GET_OBJ_RNUM(tmp) > rnum);
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||||
}
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||||
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||||
for (i = rnum; i < top_of_objt; i++) {
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||||
obj_index[i] = obj_index[i + 1];
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||||
obj_proto[i] = obj_proto[i + 1];
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obj_proto[i].item_number = i;
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}
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||||
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top_of_objt--;
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RECREATE(obj_index, struct index_data, top_of_objt + 1);
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RECREATE(obj_proto, struct obj_data, top_of_objt + 1);
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/*
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* Renumber notice boards.
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||||
*/
|
||||
for (j = 0; j < NUM_OF_BOARDS; j++)
|
||||
BOARD_RNUM(j) -= (BOARD_RNUM(j) > rnum);
|
||||
|
||||
/*
|
||||
* Renumber shop produce;
|
||||
*/
|
||||
for (shop = 0; shop <= top_shop - top_shop_offset; shop++)
|
||||
for (j = 0; SHOP_PRODUCT(shop, j) != NOTHING; j++)
|
||||
SHOP_PRODUCT(shop, j) -= (SHOP_PRODUCT(shop, j) > rnum);
|
||||
|
||||
/*
|
||||
* Renumber zone table.
|
||||
*/
|
||||
int zone, cmd_no;
|
||||
for (zone = 0; zone <= top_of_zone_table; zone++) {
|
||||
for (cmd_no = 0; ZCMD(zone, cmd_no).command != 'S'; cmd_no++) {
|
||||
switch (ZCMD(zone, cmd_no).command) {
|
||||
case 'P':
|
||||
if (ZCMD(zone, cmd_no).arg3 == rnum) {
|
||||
delete_command(&zone_table[zone], cmd_no);
|
||||
} else
|
||||
ZCMD(zone, cmd_no).arg3 -= (ZCMD(zone, cmd_no).arg3 > rnum);
|
||||
break;
|
||||
case 'O':
|
||||
case 'G':
|
||||
case 'E':
|
||||
if (ZCMD(zone, cmd_no).arg1 == rnum) {
|
||||
delete_command(&zone_table[zone], cmd_no);
|
||||
} else
|
||||
ZCMD(zone, cmd_no).arg1 -= (ZCMD(zone, cmd_no).arg1 > rnum);
|
||||
break;
|
||||
case 'R':
|
||||
if (ZCMD(zone, cmd_no).arg2 == rnum) {
|
||||
delete_command(&zone_table[zone], cmd_no);
|
||||
} else
|
||||
ZCMD(zone, cmd_no).arg2 -= (ZCMD(zone, cmd_no).arg2 > rnum);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
save_objects(zrnum);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue