mirror of
https://github.com/tbamud/tbamud.git
synced 2026-01-23 09:26:10 +01:00
Setting up 3.5.0 as trunk
This commit is contained in:
parent
0ddbd8b56e
commit
99e3aa4d8b
1336 changed files with 514917 additions and 0 deletions
591
lib/text/contexthelp
Normal file
591
lib/text/contexthelp
Normal file
|
|
@ -0,0 +1,591 @@
|
|||
#001 * CONTEXT_OEDIT_MAIN_MENU
|
||||
*OEDIT-MENU~
|
||||
#002 * CONTEXT_OEDIT_EDIT_NAMELIST
|
||||
Enter a list of @ukeywords@n seperated by spaces.
|
||||
|
||||
The list may not contain color codes and should not contain small words
|
||||
like 'an', 'a', 'the' or 'of'.
|
||||
|
||||
When making drink containers, do not include the name of the liquid in
|
||||
this list. It will be added automatically.
|
||||
|
||||
Example: axe wood wooden
|
||||
~
|
||||
#003 * CONTEXT_OEDIT_SHORTDESC
|
||||
Enter a @ushort description@n for the object. A short description is
|
||||
used when the name of the object is put into sentences, or is listed
|
||||
in inventories, containers etc.
|
||||
|
||||
It should contain words like 'a', 'an' or 'the' if needed, but no
|
||||
capitalization or punctuation.
|
||||
|
||||
Example: a wooden axe
|
||||
|
||||
When making drink containers, do not include the name of the liquid in
|
||||
this list. It will be added automatically.
|
||||
~
|
||||
#004 * CONTEXT_OEDIT_LONGDESC
|
||||
Enter a @ulong description@n for the object. The long description is
|
||||
used when the object is in the room, ie. not in containers.
|
||||
|
||||
The long description is never put into lists or sentences, and should
|
||||
therefore have correct grammar, capitalization and punctuation.
|
||||
|
||||
Example: An axe with a wooden shaft has been thrown here.
|
||||
~
|
||||
#005 * CONTEXT_OEDIT_ACTDESC
|
||||
Never shown
|
||||
~
|
||||
#006 * CONTEXT_OEDIT_TYPE
|
||||
Select a type for the object. Depending on the choice of type, the
|
||||
values have different meaning. The types are:
|
||||
0) UNDEFINED - not meaningful. Do not use.
|
||||
1) LIGHT - a lightsource.
|
||||
2) SCROLL - a scroll with magical spells.
|
||||
3) WAND - a magical wand; point at target to use.
|
||||
4) STAFF - a magical staff; hit all in room with spell(s).
|
||||
5) WEAPON - any kind of damaging weapon.
|
||||
6) FIRE WEAPON - not implemented. Do not use.
|
||||
7) MISSILE - not implemented. Do not use.
|
||||
8) TREASURE - not implemented. Do not use.
|
||||
9) ARMOR - a piece of armor.
|
||||
10) POTION - a magical potion. Quaff to use.
|
||||
11) WORN - worn, but not armor.
|
||||
12) OTHER - if no other categori applies, use this.
|
||||
13) TRASH - what it says; taken by scavengers.
|
||||
14) TRAP - not implemented. Do not use.
|
||||
15) CONTAINER - something something else can be in.
|
||||
16) NOTE - can be written on with a PEN.
|
||||
17) LIQ CONTAINER- for storing liquids.
|
||||
18) KEY - for opening doors.
|
||||
19) FOOD - for eating.
|
||||
20) MONEY - a pile of gold.
|
||||
21) PEN - can write on NOTEs.
|
||||
22) BOAT - when carried, one can traverse water.
|
||||
23) FOUNTAIN - a BIG liquid container. Can fill other liquid conts.
|
||||
~
|
||||
#007 * CONTEXT_OEDIT_EXTRAS
|
||||
Select a set of bits from this list:
|
||||
1) GLOW Item is glowing (cosmetic).
|
||||
2) HUM Item is humming (cosmetic).
|
||||
3) NORENT Item cannot be rented.
|
||||
4) NODONATE Item cannot be donated.
|
||||
5) NOINVIS Item cannot be made invisible.
|
||||
6) INVISIBLE Item is invisible.
|
||||
7) MAGIC Item has a magical aura and cannot be enchanted.
|
||||
8) NODROP Item is cursed and cannot be dropped.
|
||||
9) BLESS Item is blessed (cosmetic).
|
||||
10) ANTI_GOOD Item cannot be used by good-aligned characters.
|
||||
11) ANTI_EVIL Item cannot be used by evil-aligned characters.
|
||||
12) ANTI_NEUTRAL Item cannot be used by neutral align characters.
|
||||
13) ANTI_MAGIC_USER Item cannot be used by the Mage class.
|
||||
14) ANTI_CLERIC Item cannot be used by the Cleric class.
|
||||
15) ANTI_THIEF Item cannot be used by the Thief class.
|
||||
16) ANTI_WARRIOR Item cannot be used by the Warrior class.
|
||||
17) NOSELL Shopkeepers will not buy or sell the item.
|
||||
|
||||
Use '0' to quit the menu.
|
||||
Any other number sets or removes the corresponding bit.
|
||||
~
|
||||
#008 * CONTEXT_OEDIT_WEAR
|
||||
A list of possible wear locations from this list:
|
||||
1) TAKE Item can be taken (picked up off the ground).
|
||||
2) FINGER Item can be worn on the fingers.
|
||||
3) NECK Item can be worn around the neck.
|
||||
4) BODY Item can be worn on the body.
|
||||
5) HEAD Item can be worn on the head.
|
||||
6) LEGS Item can be worn on the legs.
|
||||
7) FEET Item can be worn on the feet.
|
||||
8) HANDS Item can be worn on the hands.
|
||||
9) ARMS Item can be worn on the arms.
|
||||
10) SHIELD Item can be used as a shield.
|
||||
11) ABOUT Item can be worn about the body.
|
||||
12) WAIST Item can be worn around the waist.
|
||||
13) WRIST Item can be worn around the wrist.
|
||||
14) WIELD Item can be wielded; e.g. weapons.
|
||||
15) HOLD Item can be held (the "hold" command).
|
||||
|
||||
Most items should be 'TAKE' to be able to pick them up.
|
||||
Use '0' to quit the menu.
|
||||
Any other number sets or removes the corresponding bit.
|
||||
~
|
||||
#009 * CONTEXT_OEDIT_WEIGHT
|
||||
Enter the weight of the object in pounds. Weapons over 40 pounds are
|
||||
too heavy to use for most people. Be reasonable.
|
||||
~
|
||||
#010 * CONTEXT_OEDIT_COST
|
||||
Enter the cost in gold pieces for this object. This will be the base
|
||||
price used when dealing with shopkeepers.
|
||||
~
|
||||
#011 * CONTEXT_OEDIT_COSTPERDAY
|
||||
Enter the rent cost. This is how many gold pieces the object will cost
|
||||
per day when renting.
|
||||
~
|
||||
#012 * CONTEXT_OEDIT_TIMER
|
||||
You shouldn't have to alter this setting, except when making objects
|
||||
with otimer triggers attached. This counter will drop by one for each
|
||||
mud hour that passes. Unless there's a trigger attached, nothing more
|
||||
will happen.
|
||||
~
|
||||
#013 * CONTEXT_OEDIT_VALUE_1
|
||||
Depending on the @utype@n of the item this value have different meanings;
|
||||
|
||||
"Spell level" - the level of the spell cast by the item.
|
||||
"Modifier to hitroll" - the addition the item has to natural hitroll.
|
||||
"Apply to AC" - the apply to AC this item has. This is tripled if worn
|
||||
on body, and doubled on arms and legs.
|
||||
"Max weight to contain" - the weight this container can contain in pounds.
|
||||
"Max drink units" - the number of 'drink units' the container can hold.
|
||||
Note that one drinks some 4-6 drink units per time.
|
||||
"Hours to fill stomach" - the time this food will satiate you.
|
||||
"Number of gold coins" - the size of the money pile.
|
||||
~
|
||||
#014 * CONTEXT_OEDIT_VALUE_2
|
||||
Depending on the @utype@n of the item this value have different meanings;
|
||||
|
||||
A list of spells - choose one of them to have the item cast the spell.
|
||||
"Max number of charges" - how many charges does it have when fully recharged ?
|
||||
"Number of damage dice" - the number of dice to roll to determine the damage
|
||||
the item causes. This is calculated as xdy
|
||||
(read: x dice of size y)
|
||||
Ie. 1d5 would mean you enter '1' at the prompt.
|
||||
|
||||
Container flags:
|
||||
1) CLOSEABLE Container can be closed and locked.
|
||||
2) PICKPROOF Lock on container cannot be picked.
|
||||
3) CLOSED Container is closed when created.
|
||||
4) LOCKED Container is locked when created.
|
||||
Exit the menu with '0'.
|
||||
|
||||
"Initial drink units" - number of drink units in the item when loaded. This
|
||||
must be equal or less than the max capacity.
|
||||
~
|
||||
#015 * CONTEXT_OEDIT_VALUE_3
|
||||
Depending on the @utype@n of the item this value have different meanings;
|
||||
|
||||
A list of spells - choose one of them to have the item cast the spell.
|
||||
"Number of hours" - how long will the light burn. Use -1 to get infinate
|
||||
light. These are rare, though.
|
||||
"Number of charges remaining" - the number of charges in the item when
|
||||
loaded. This must be less than or equal to the max.
|
||||
"Size of damage dice" - the size of the dice to roll to determine the damage
|
||||
the item causes. This is calculated as xdy
|
||||
(read: x dice of size y)
|
||||
Ie. 1d5 would mean you enter '5' at the prompt.
|
||||
"Vnum of key to open container" - if the container is locked, you need to
|
||||
set a key to open it.
|
||||
|
||||
A list of liquid types. Choose one from the list.
|
||||
~
|
||||
#016 * CONTEXT_OEDIT_VALUE_4
|
||||
Depending on the @utype@n of the item this value have different meanings;
|
||||
|
||||
A list of spells - choose one of them to have the item cast the spell.
|
||||
A list of weapon types - choose one to have the weapon attack with the
|
||||
right sound effects.
|
||||
Only piercing and stabbing can backstab.
|
||||
"Poisoned" - anything besides '0' will make the item poisonous.
|
||||
~
|
||||
#017 * CONTEXT_OEDIT_APPLY
|
||||
Select an apply from the list below:
|
||||
|
||||
0 NONE No effect - used to quit the menu.
|
||||
1 STR Apply to strength.
|
||||
2 DEX Apply to dexterity.
|
||||
3 INT Apply to intelligence.
|
||||
4 WIS Apply to wisdom.
|
||||
5 CON Apply to constitution.
|
||||
6 CHA Apply to charisma.
|
||||
7 CLASS DO NOT USE!
|
||||
8 LEVEL DO NOT USE!
|
||||
9 AGE Apply to character's MUD age, in MUD-years.
|
||||
10 CHAR_WEIGHT Apply to weight.
|
||||
11 CHAR_HEIGHT Apply to height.
|
||||
12 MANA Apply to MAX mana points.
|
||||
13 HIT Apply to MAX hit points.
|
||||
14 MOVE Apply to MAX movement points.
|
||||
15 GOLD DO NOT USE!
|
||||
16 EXP DO NOT USE!
|
||||
17 AC Apply to armor class (AC).
|
||||
18 HITROLL Apply to hitroll.
|
||||
19 DAMROLL Apply to damage roll bonus.
|
||||
20 SAVING_PARA Apply to save throw: paralyze
|
||||
21 SAVING_ROD Apply to save throw: rods
|
||||
22 SAVING_PETRI Apply to save throw: petrif
|
||||
23 SAVING_BREATH Apply to save throw: breath
|
||||
24 SAVING_SPELL Apply to save throw: spells
|
||||
~
|
||||
#018 * CONTEXT_OEDIT_APPLYMOD
|
||||
Decide how this apply has effect by typing a number.
|
||||
The number may be negative, and this helps in some situations:
|
||||
|
||||
Good when positive:
|
||||
STR, DEX, INT, WIS, CON, CHA, MANA, HIT, MOVE, HITROLL, DAMROLL
|
||||
|
||||
Good when negative:
|
||||
AGE, AC, SAVING_*
|
||||
~
|
||||
#019 * CONTEXT_OEDIT_EXTRADESC_KEY
|
||||
Enter the keywordlist seperated by spaces, which is needed to see
|
||||
the description.
|
||||
|
||||
Example: table desk
|
||||
~
|
||||
#020 * CONTEXT_OEDIT_CONFIRM_SAVEDB
|
||||
Not used ?
|
||||
~
|
||||
#021 * CONTEXT_OEDIT_CONFIRM_SAVESTRING
|
||||
If you type 'y', the object is saved to disk right away.
|
||||
'n' will let you quit without saving, while
|
||||
'a' will abort the quit.
|
||||
~
|
||||
#022 * CONTEXT_OEDIT_PROMPT_APPLY
|
||||
Enter a number from the list to the left to alter one of the applies.
|
||||
|
||||
This is how you alter the effect on hitroll, damroll, saving throws, AC,
|
||||
age, height, weight or stats.
|
||||
~
|
||||
#023 * CONTEXT_OEDIT_EXTRADESC_DESCRIPTION
|
||||
Never shown
|
||||
~
|
||||
#024 * CONTEXT_OEDIT_EXTRADESC_MENU
|
||||
Select an option to the left.
|
||||
'1' to change the keyword list for this description.
|
||||
'2' to change the description shown.
|
||||
'3' to go to next description in this room.
|
||||
If no such description exists, and this one is used, make a new one.
|
||||
'0' to leave the menu.
|
||||
~
|
||||
#025 * CONTEXT_OEDIT_LEVEL
|
||||
Enter the minimum level one must be to wield/hold/wear the object.
|
||||
~
|
||||
#026 * CONTEXT_OEDIT_PERM
|
||||
Enter the effects this item has on people using it. These are permanent
|
||||
bits which are set when the object is worn/wielded/held.
|
||||
|
||||
When wearing an object with this flag,
|
||||
1) BLIND The wearer goes blind
|
||||
2) INVIS The wearer becomes invisible
|
||||
3) DET-ALIGN The wearer detects alignments
|
||||
4) DET-INVIS The wearer sees invisible objects and players.
|
||||
5) DET-MAGIC The wearer sees magic on objects
|
||||
6) SENSE-LIFE The wearer sees hidden mobs/players
|
||||
7) WATWALK The wearer can walk on water
|
||||
8) SANCT The wearer is protected by sanctuary
|
||||
9) GROUP DO NOT USE - reserved for internal use
|
||||
10) CURSE The wearer is influenced by a curse
|
||||
11) INFRA The wearer sees in the dark
|
||||
12) POISON The wearer is poisoned
|
||||
13) PROT-EVIL The wearer is protected from evil
|
||||
14) PROT-GOOD The wearer is protected from good
|
||||
15) SLEEP The wearer is magically put to sleep
|
||||
16) !TRACK The wearer cannot be tracked
|
||||
17) UNUSED DO NOT USE
|
||||
18) UNUSED DO NOT USE
|
||||
19) SNEAK The wearer moves silently
|
||||
20) HIDE The wearer is hidden - use with caution
|
||||
21) UNUSED DO NOT USE
|
||||
22) CHARM DO NOT USE - reserved for internal use
|
||||
~
|
||||
/* this line should not give any problems */
|
||||
#027 * CONTEXT_REDIT_MAIN_MENU
|
||||
test
|
||||
~
|
||||
#028 * CONTEXT_REDIT_NAME
|
||||
test
|
||||
~
|
||||
#029 * CONTEXT_REDIT_DESC
|
||||
Never shown
|
||||
~
|
||||
#030 * CONTEXT_REDIT_FLAGS
|
||||
test
|
||||
~
|
||||
#031 * CONTEXT_REDIT_SECTOR
|
||||
test
|
||||
~
|
||||
#032 * CONTEXT_REDIT_EXIT_MENU
|
||||
test
|
||||
~
|
||||
#033 * CONTEXT_REDIT_CONFIRM_SAVEDB
|
||||
test
|
||||
~
|
||||
#034 * CONTEXT_REDIT_CONFIRM_SAVESTRING
|
||||
test
|
||||
~
|
||||
#035 * CONTEXT_REDIT_EXIT_NUMBER
|
||||
test
|
||||
~
|
||||
#036 * CONTEXT_REDIT_EXIT_DESCRIPTION
|
||||
Never shown
|
||||
~
|
||||
#037 * CONTEXT_REDIT_EXIT_KEYWORD
|
||||
test
|
||||
~
|
||||
#038 * CONTEXT_REDIT_EXIT_KEY
|
||||
test
|
||||
~
|
||||
#039 * CONTEXT_REDIT_EXIT_DOORFLAGS
|
||||
test
|
||||
~
|
||||
#040 * CONTEXT_REDIT_EXTRADESC_MENU
|
||||
test
|
||||
~
|
||||
#041 * CONTEXT_REDIT_EXTRADESC_KEY
|
||||
test
|
||||
~
|
||||
#042 * CONTEXT_REDIT_EXTRADESC_DESCRIPTION
|
||||
Never shown
|
||||
~
|
||||
#043 * CONTEXT_ZEDIT_MAIN_MENU
|
||||
test
|
||||
~
|
||||
#044 * CONTEXT_ZEDIT_DELETE_ENTRY
|
||||
test
|
||||
~
|
||||
#045 * CONTEXT_ZEDIT_NEW_ENTRY
|
||||
test
|
||||
~
|
||||
#046 * CONTEXT_ZEDIT_CHANGE_ENTRY
|
||||
test
|
||||
~
|
||||
#047 * CONTEXT_ZEDIT_COMMAND_TYPE
|
||||
test
|
||||
~
|
||||
#048 * CONTEXT_ZEDIT_IF_FLAG
|
||||
test
|
||||
~
|
||||
#049 * CONTEXT_ZEDIT_ARG1
|
||||
test
|
||||
~
|
||||
#050 * CONTEXT_ZEDIT_ARG2
|
||||
test
|
||||
~
|
||||
#051 * CONTEXT_ZEDIT_ARG3
|
||||
test
|
||||
~
|
||||
#052 * CONTEXT_ZEDIT_ZONE_NAME
|
||||
test
|
||||
~
|
||||
#053 * CONTEXT_ZEDIT_ZONE_LIFE
|
||||
test
|
||||
~
|
||||
#054 * CONTEXT_ZEDIT_ZONE_BOT
|
||||
test
|
||||
~
|
||||
#055 * CONTEXT_ZEDIT_ZONE_TOP
|
||||
test
|
||||
~
|
||||
#056 * CONTEXT_ZEDIT_ZONE_RESET
|
||||
test
|
||||
~
|
||||
#057 * CONTEXT_ZEDIT_CONFIRM_SAVESTRING
|
||||
test
|
||||
~
|
||||
#058 * CONTEXT_ZEDIT_SARG1
|
||||
test
|
||||
~
|
||||
#059 * CONTEXT_ZEDIT_SARG2
|
||||
test
|
||||
~
|
||||
#060 * CONTEXT_MEDIT_MAIN_MENU
|
||||
test
|
||||
~
|
||||
#061 * CONTEXT_MEDIT_ALIAS
|
||||
test
|
||||
~
|
||||
#062 * CONTEXT_MEDIT_S_DESC
|
||||
test
|
||||
~
|
||||
#063 * CONTEXT_MEDIT_L_DESC
|
||||
test
|
||||
~
|
||||
#064 * CONTEXT_MEDIT_D_DESC
|
||||
Never shown
|
||||
~
|
||||
#065 * CONTEXT_MEDIT_NPC_FLAGS
|
||||
test
|
||||
~
|
||||
#066 * CONTEXT_MEDIT_AFF_FLAGS
|
||||
test
|
||||
~
|
||||
#067 * CONTEXT_MEDIT_CONFIRM_SAVESTRING
|
||||
test
|
||||
~
|
||||
#068 * CONTEXT_MEDIT_SEX
|
||||
test
|
||||
~
|
||||
#069 * CONTEXT_MEDIT_HITROLL
|
||||
test
|
||||
~
|
||||
#070 * CONTEXT_MEDIT_DAMROLL
|
||||
test
|
||||
~
|
||||
#071 * CONTEXT_MEDIT_NDD
|
||||
test
|
||||
~
|
||||
#072 * CONTEXT_MEDIT_SDD
|
||||
test
|
||||
~
|
||||
#073 * CONTEXT_MEDIT_NUM_HP_DICE
|
||||
test
|
||||
~
|
||||
#074 * CONTEXT_MEDIT_SIZE_HP_DICE
|
||||
test
|
||||
~
|
||||
#075 * CONTEXT_MEDIT_ADD_HP
|
||||
test
|
||||
~
|
||||
#076 * CONTEXT_MEDIT_AC
|
||||
test
|
||||
~
|
||||
#077 * CONTEXT_MEDIT_EXP
|
||||
test
|
||||
~
|
||||
#078 * CONTEXT_MEDIT_GOLD
|
||||
test
|
||||
~
|
||||
#079 * CONTEXT_MEDIT_POS
|
||||
test
|
||||
~
|
||||
#080 * CONTEXT_MEDIT_DEFAULT_POS
|
||||
test
|
||||
~
|
||||
#081 * CONTEXT_MEDIT_ATTACK
|
||||
test
|
||||
~
|
||||
#082 * CONTEXT_MEDIT_LEVEL
|
||||
test
|
||||
~
|
||||
#083 * CONTEXT_MEDIT_ALIGNMENT
|
||||
test
|
||||
~
|
||||
#084 * CONTEXT_SEDIT_MAIN_MENU
|
||||
test
|
||||
~
|
||||
#085 * CONTEXT_SEDIT_CONFIRM_SAVESTRING
|
||||
test
|
||||
~
|
||||
#086 * CONTEXT_SEDIT_NOITEM1
|
||||
test
|
||||
~
|
||||
#087 * CONTEXT_SEDIT_NOITEM2
|
||||
test
|
||||
~
|
||||
#088 * CONTEXT_SEDIT_NOCASH1
|
||||
test
|
||||
~
|
||||
#089 * CONTEXT_SEDIT_NOCASH2
|
||||
test
|
||||
~
|
||||
#090 * CONTEXT_SEDIT_NOBUY
|
||||
test
|
||||
~
|
||||
#091 * CONTEXT_SEDIT_BUY
|
||||
test
|
||||
~
|
||||
#092 * CONTEXT_SEDIT_SELL
|
||||
test
|
||||
~
|
||||
#093 * CONTEXT_SEDIT_PRODUCTS_MENU
|
||||
test
|
||||
~
|
||||
#094 * CONTEXT_SEDIT_ROOMS_MENU
|
||||
test
|
||||
~
|
||||
#095 * CONTEXT_SEDIT_NAMELIST_MENU
|
||||
test
|
||||
~
|
||||
#096 * CONTEXT_SEDIT_NAMELIST
|
||||
test
|
||||
~
|
||||
#097 * CONTEXT_SEDIT_OPEN1
|
||||
test
|
||||
~
|
||||
#098 * CONTEXT_SEDIT_OPEN2
|
||||
test
|
||||
~
|
||||
#099 * CONTEXT_SEDIT_CLOSE1
|
||||
test
|
||||
~
|
||||
#100 * CONTEXT_SEDIT_CLOSE2
|
||||
test
|
||||
~
|
||||
#101 * CONTEXT_SEDIT_KEEPER
|
||||
test
|
||||
~
|
||||
#102 * CONTEXT_SEDIT_BUY_PROFIT
|
||||
test
|
||||
~
|
||||
#103 * CONTEXT_SEDIT_SELL_PROFIT
|
||||
test
|
||||
~
|
||||
#104 * CONTEXT_SEDIT_TYPE_MENU
|
||||
test
|
||||
~
|
||||
#105 * CONTEXT_SEDIT_DELETE_TYPE
|
||||
test
|
||||
~
|
||||
#106 * CONTEXT_SEDIT_DELETE_PRODUCT
|
||||
test
|
||||
~
|
||||
#107 * CONTEXT_SEDIT_NEW_PRODUCT
|
||||
test
|
||||
~
|
||||
#108 * CONTEXT_SEDIT_DELETE_ROOM
|
||||
test
|
||||
~
|
||||
#109 * CONTEXT_SEDIT_NEW_ROOM
|
||||
test
|
||||
~
|
||||
#110 * CONTEXT_SEDIT_SHOP_FLAGS
|
||||
test
|
||||
~
|
||||
#111 * CONTEXT_SEDIT_NOTRADE
|
||||
test
|
||||
~
|
||||
#112 * CONTEXT_TRIGEDIT_MAIN_MENU
|
||||
This is the Trigger edit page.
|
||||
|
||||
From here you have access to all the options needed to create a script.
|
||||
The page is divided into two sections;
|
||||
One describing the triggers' type and arguments,
|
||||
and one showing the command list (point 6).
|
||||
~
|
||||
#113 * CONTEXT_TRIGEDIT_TRIGTYPE
|
||||
test
|
||||
~
|
||||
#114 * CONTEXT_TRIGEDIT_CONFIRM_SAVESTRING
|
||||
If you type 'y', the trigger is saved to disk right away.
|
||||
'n' will let you quit without saving, while
|
||||
'a' will abort the quit
|
||||
~
|
||||
#115 * CONTEXT_TRIGEDIT_NAME
|
||||
This will let you decide on the name of the trigger.
|
||||
Anything will go, but it is recommended you keep it
|
||||
short and to the point.
|
||||
~
|
||||
#116 * CONTEXT_TRIGEDIT_INTENDED
|
||||
Here you decide on the type of thing this trigger is made for.
|
||||
You can attach it to other types later, but this decides which
|
||||
list of types you will get when you get to that point.
|
||||
~
|
||||
#117 * CONTEXT_TRIGEDIT_TYPES
|
||||
test
|
||||
~
|
||||
#118 * CONTEXT_TRIGEDIT_COMMANDS
|
||||
test
|
||||
~
|
||||
#119 * CONTEXT_TRIGEDIT_NARG
|
||||
test
|
||||
~
|
||||
#120 * CONTEXT_TRIGEDIT_ARGUMENT
|
||||
test
|
||||
~
|
||||
#121 * CONTEXT_SCRIPT_MAIN_MENU
|
||||
test
|
||||
~
|
||||
#122 * CONTEXT_SCRIPT_NEW_TRIGGER
|
||||
test
|
||||
~
|
||||
#123 * CONTEXT_SCRIPT_DEL_TRIGGER
|
||||
~
|
||||
Loading…
Add table
Add a link
Reference in a new issue