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Setting up 3.5.0 as trunk
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8
lib/text/background
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8
lib/text/background
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@ -0,0 +1,8 @@
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(lib/text/background)
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There once was a guy who played MUDs
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But the MUDs that he played were all duds
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"I'll write one," said he.
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And he brushed off his C.
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And soon played his game with his buds.
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591
lib/text/contexthelp
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591
lib/text/contexthelp
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@ -0,0 +1,591 @@
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#001 * CONTEXT_OEDIT_MAIN_MENU
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*OEDIT-MENU~
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#002 * CONTEXT_OEDIT_EDIT_NAMELIST
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Enter a list of @ukeywords@n seperated by spaces.
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The list may not contain color codes and should not contain small words
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like 'an', 'a', 'the' or 'of'.
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When making drink containers, do not include the name of the liquid in
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this list. It will be added automatically.
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Example: axe wood wooden
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~
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#003 * CONTEXT_OEDIT_SHORTDESC
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Enter a @ushort description@n for the object. A short description is
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used when the name of the object is put into sentences, or is listed
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in inventories, containers etc.
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It should contain words like 'a', 'an' or 'the' if needed, but no
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capitalization or punctuation.
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Example: a wooden axe
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When making drink containers, do not include the name of the liquid in
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this list. It will be added automatically.
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~
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#004 * CONTEXT_OEDIT_LONGDESC
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Enter a @ulong description@n for the object. The long description is
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used when the object is in the room, ie. not in containers.
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The long description is never put into lists or sentences, and should
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therefore have correct grammar, capitalization and punctuation.
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Example: An axe with a wooden shaft has been thrown here.
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~
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#005 * CONTEXT_OEDIT_ACTDESC
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Never shown
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~
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#006 * CONTEXT_OEDIT_TYPE
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Select a type for the object. Depending on the choice of type, the
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values have different meaning. The types are:
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0) UNDEFINED - not meaningful. Do not use.
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1) LIGHT - a lightsource.
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2) SCROLL - a scroll with magical spells.
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3) WAND - a magical wand; point at target to use.
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4) STAFF - a magical staff; hit all in room with spell(s).
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5) WEAPON - any kind of damaging weapon.
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6) FIRE WEAPON - not implemented. Do not use.
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7) MISSILE - not implemented. Do not use.
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8) TREASURE - not implemented. Do not use.
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9) ARMOR - a piece of armor.
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10) POTION - a magical potion. Quaff to use.
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11) WORN - worn, but not armor.
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12) OTHER - if no other categori applies, use this.
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13) TRASH - what it says; taken by scavengers.
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14) TRAP - not implemented. Do not use.
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15) CONTAINER - something something else can be in.
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16) NOTE - can be written on with a PEN.
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17) LIQ CONTAINER- for storing liquids.
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18) KEY - for opening doors.
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19) FOOD - for eating.
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20) MONEY - a pile of gold.
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21) PEN - can write on NOTEs.
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22) BOAT - when carried, one can traverse water.
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23) FOUNTAIN - a BIG liquid container. Can fill other liquid conts.
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~
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#007 * CONTEXT_OEDIT_EXTRAS
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Select a set of bits from this list:
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1) GLOW Item is glowing (cosmetic).
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2) HUM Item is humming (cosmetic).
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3) NORENT Item cannot be rented.
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4) NODONATE Item cannot be donated.
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5) NOINVIS Item cannot be made invisible.
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6) INVISIBLE Item is invisible.
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7) MAGIC Item has a magical aura and cannot be enchanted.
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8) NODROP Item is cursed and cannot be dropped.
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9) BLESS Item is blessed (cosmetic).
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10) ANTI_GOOD Item cannot be used by good-aligned characters.
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11) ANTI_EVIL Item cannot be used by evil-aligned characters.
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12) ANTI_NEUTRAL Item cannot be used by neutral align characters.
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13) ANTI_MAGIC_USER Item cannot be used by the Mage class.
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14) ANTI_CLERIC Item cannot be used by the Cleric class.
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15) ANTI_THIEF Item cannot be used by the Thief class.
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16) ANTI_WARRIOR Item cannot be used by the Warrior class.
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17) NOSELL Shopkeepers will not buy or sell the item.
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Use '0' to quit the menu.
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Any other number sets or removes the corresponding bit.
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~
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#008 * CONTEXT_OEDIT_WEAR
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A list of possible wear locations from this list:
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1) TAKE Item can be taken (picked up off the ground).
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2) FINGER Item can be worn on the fingers.
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3) NECK Item can be worn around the neck.
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4) BODY Item can be worn on the body.
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5) HEAD Item can be worn on the head.
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6) LEGS Item can be worn on the legs.
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7) FEET Item can be worn on the feet.
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8) HANDS Item can be worn on the hands.
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9) ARMS Item can be worn on the arms.
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10) SHIELD Item can be used as a shield.
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11) ABOUT Item can be worn about the body.
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12) WAIST Item can be worn around the waist.
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13) WRIST Item can be worn around the wrist.
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14) WIELD Item can be wielded; e.g. weapons.
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15) HOLD Item can be held (the "hold" command).
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Most items should be 'TAKE' to be able to pick them up.
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Use '0' to quit the menu.
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Any other number sets or removes the corresponding bit.
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~
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#009 * CONTEXT_OEDIT_WEIGHT
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Enter the weight of the object in pounds. Weapons over 40 pounds are
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too heavy to use for most people. Be reasonable.
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~
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#010 * CONTEXT_OEDIT_COST
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Enter the cost in gold pieces for this object. This will be the base
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price used when dealing with shopkeepers.
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~
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#011 * CONTEXT_OEDIT_COSTPERDAY
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Enter the rent cost. This is how many gold pieces the object will cost
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per day when renting.
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~
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#012 * CONTEXT_OEDIT_TIMER
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You shouldn't have to alter this setting, except when making objects
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with otimer triggers attached. This counter will drop by one for each
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mud hour that passes. Unless there's a trigger attached, nothing more
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will happen.
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~
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#013 * CONTEXT_OEDIT_VALUE_1
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Depending on the @utype@n of the item this value have different meanings;
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"Spell level" - the level of the spell cast by the item.
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"Modifier to hitroll" - the addition the item has to natural hitroll.
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"Apply to AC" - the apply to AC this item has. This is tripled if worn
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on body, and doubled on arms and legs.
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"Max weight to contain" - the weight this container can contain in pounds.
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"Max drink units" - the number of 'drink units' the container can hold.
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Note that one drinks some 4-6 drink units per time.
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"Hours to fill stomach" - the time this food will satiate you.
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"Number of gold coins" - the size of the money pile.
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~
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#014 * CONTEXT_OEDIT_VALUE_2
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Depending on the @utype@n of the item this value have different meanings;
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A list of spells - choose one of them to have the item cast the spell.
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"Max number of charges" - how many charges does it have when fully recharged ?
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"Number of damage dice" - the number of dice to roll to determine the damage
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the item causes. This is calculated as xdy
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(read: x dice of size y)
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Ie. 1d5 would mean you enter '1' at the prompt.
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Container flags:
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1) CLOSEABLE Container can be closed and locked.
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2) PICKPROOF Lock on container cannot be picked.
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3) CLOSED Container is closed when created.
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4) LOCKED Container is locked when created.
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Exit the menu with '0'.
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"Initial drink units" - number of drink units in the item when loaded. This
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must be equal or less than the max capacity.
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~
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#015 * CONTEXT_OEDIT_VALUE_3
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Depending on the @utype@n of the item this value have different meanings;
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A list of spells - choose one of them to have the item cast the spell.
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"Number of hours" - how long will the light burn. Use -1 to get infinate
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light. These are rare, though.
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"Number of charges remaining" - the number of charges in the item when
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loaded. This must be less than or equal to the max.
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"Size of damage dice" - the size of the dice to roll to determine the damage
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the item causes. This is calculated as xdy
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(read: x dice of size y)
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Ie. 1d5 would mean you enter '5' at the prompt.
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"Vnum of key to open container" - if the container is locked, you need to
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set a key to open it.
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A list of liquid types. Choose one from the list.
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~
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#016 * CONTEXT_OEDIT_VALUE_4
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Depending on the @utype@n of the item this value have different meanings;
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A list of spells - choose one of them to have the item cast the spell.
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A list of weapon types - choose one to have the weapon attack with the
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right sound effects.
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Only piercing and stabbing can backstab.
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"Poisoned" - anything besides '0' will make the item poisonous.
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~
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#017 * CONTEXT_OEDIT_APPLY
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Select an apply from the list below:
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0 NONE No effect - used to quit the menu.
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1 STR Apply to strength.
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2 DEX Apply to dexterity.
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3 INT Apply to intelligence.
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4 WIS Apply to wisdom.
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5 CON Apply to constitution.
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6 CHA Apply to charisma.
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7 CLASS DO NOT USE!
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8 LEVEL DO NOT USE!
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9 AGE Apply to character's MUD age, in MUD-years.
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10 CHAR_WEIGHT Apply to weight.
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11 CHAR_HEIGHT Apply to height.
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12 MANA Apply to MAX mana points.
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13 HIT Apply to MAX hit points.
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14 MOVE Apply to MAX movement points.
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15 GOLD DO NOT USE!
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16 EXP DO NOT USE!
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17 AC Apply to armor class (AC).
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18 HITROLL Apply to hitroll.
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19 DAMROLL Apply to damage roll bonus.
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20 SAVING_PARA Apply to save throw: paralyze
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21 SAVING_ROD Apply to save throw: rods
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22 SAVING_PETRI Apply to save throw: petrif
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23 SAVING_BREATH Apply to save throw: breath
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24 SAVING_SPELL Apply to save throw: spells
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~
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#018 * CONTEXT_OEDIT_APPLYMOD
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Decide how this apply has effect by typing a number.
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The number may be negative, and this helps in some situations:
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Good when positive:
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STR, DEX, INT, WIS, CON, CHA, MANA, HIT, MOVE, HITROLL, DAMROLL
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Good when negative:
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AGE, AC, SAVING_*
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~
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#019 * CONTEXT_OEDIT_EXTRADESC_KEY
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Enter the keywordlist seperated by spaces, which is needed to see
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the description.
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Example: table desk
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~
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#020 * CONTEXT_OEDIT_CONFIRM_SAVEDB
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Not used ?
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~
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#021 * CONTEXT_OEDIT_CONFIRM_SAVESTRING
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If you type 'y', the object is saved to disk right away.
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'n' will let you quit without saving, while
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'a' will abort the quit.
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~
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#022 * CONTEXT_OEDIT_PROMPT_APPLY
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Enter a number from the list to the left to alter one of the applies.
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This is how you alter the effect on hitroll, damroll, saving throws, AC,
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age, height, weight or stats.
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~
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#023 * CONTEXT_OEDIT_EXTRADESC_DESCRIPTION
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Never shown
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~
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#024 * CONTEXT_OEDIT_EXTRADESC_MENU
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Select an option to the left.
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'1' to change the keyword list for this description.
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'2' to change the description shown.
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'3' to go to next description in this room.
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If no such description exists, and this one is used, make a new one.
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'0' to leave the menu.
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~
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#025 * CONTEXT_OEDIT_LEVEL
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Enter the minimum level one must be to wield/hold/wear the object.
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~
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#026 * CONTEXT_OEDIT_PERM
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Enter the effects this item has on people using it. These are permanent
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bits which are set when the object is worn/wielded/held.
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When wearing an object with this flag,
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1) BLIND The wearer goes blind
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2) INVIS The wearer becomes invisible
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3) DET-ALIGN The wearer detects alignments
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4) DET-INVIS The wearer sees invisible objects and players.
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5) DET-MAGIC The wearer sees magic on objects
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6) SENSE-LIFE The wearer sees hidden mobs/players
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7) WATWALK The wearer can walk on water
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8) SANCT The wearer is protected by sanctuary
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9) GROUP DO NOT USE - reserved for internal use
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10) CURSE The wearer is influenced by a curse
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11) INFRA The wearer sees in the dark
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12) POISON The wearer is poisoned
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13) PROT-EVIL The wearer is protected from evil
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14) PROT-GOOD The wearer is protected from good
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15) SLEEP The wearer is magically put to sleep
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16) !TRACK The wearer cannot be tracked
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17) UNUSED DO NOT USE
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18) UNUSED DO NOT USE
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19) SNEAK The wearer moves silently
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20) HIDE The wearer is hidden - use with caution
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21) UNUSED DO NOT USE
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22) CHARM DO NOT USE - reserved for internal use
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~
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/* this line should not give any problems */
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#027 * CONTEXT_REDIT_MAIN_MENU
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test
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~
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#028 * CONTEXT_REDIT_NAME
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test
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~
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||||
#029 * CONTEXT_REDIT_DESC
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Never shown
|
||||
~
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||||
#030 * CONTEXT_REDIT_FLAGS
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test
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~
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#031 * CONTEXT_REDIT_SECTOR
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test
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~
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#032 * CONTEXT_REDIT_EXIT_MENU
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test
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||||
~
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||||
#033 * CONTEXT_REDIT_CONFIRM_SAVEDB
|
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test
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||||
~
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||||
#034 * CONTEXT_REDIT_CONFIRM_SAVESTRING
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test
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||||
~
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||||
#035 * CONTEXT_REDIT_EXIT_NUMBER
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test
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||||
~
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||||
#036 * CONTEXT_REDIT_EXIT_DESCRIPTION
|
||||
Never shown
|
||||
~
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||||
#037 * CONTEXT_REDIT_EXIT_KEYWORD
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test
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||||
~
|
||||
#038 * CONTEXT_REDIT_EXIT_KEY
|
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test
|
||||
~
|
||||
#039 * CONTEXT_REDIT_EXIT_DOORFLAGS
|
||||
test
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||||
~
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||||
#040 * CONTEXT_REDIT_EXTRADESC_MENU
|
||||
test
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||||
~
|
||||
#041 * CONTEXT_REDIT_EXTRADESC_KEY
|
||||
test
|
||||
~
|
||||
#042 * CONTEXT_REDIT_EXTRADESC_DESCRIPTION
|
||||
Never shown
|
||||
~
|
||||
#043 * CONTEXT_ZEDIT_MAIN_MENU
|
||||
test
|
||||
~
|
||||
#044 * CONTEXT_ZEDIT_DELETE_ENTRY
|
||||
test
|
||||
~
|
||||
#045 * CONTEXT_ZEDIT_NEW_ENTRY
|
||||
test
|
||||
~
|
||||
#046 * CONTEXT_ZEDIT_CHANGE_ENTRY
|
||||
test
|
||||
~
|
||||
#047 * CONTEXT_ZEDIT_COMMAND_TYPE
|
||||
test
|
||||
~
|
||||
#048 * CONTEXT_ZEDIT_IF_FLAG
|
||||
test
|
||||
~
|
||||
#049 * CONTEXT_ZEDIT_ARG1
|
||||
test
|
||||
~
|
||||
#050 * CONTEXT_ZEDIT_ARG2
|
||||
test
|
||||
~
|
||||
#051 * CONTEXT_ZEDIT_ARG3
|
||||
test
|
||||
~
|
||||
#052 * CONTEXT_ZEDIT_ZONE_NAME
|
||||
test
|
||||
~
|
||||
#053 * CONTEXT_ZEDIT_ZONE_LIFE
|
||||
test
|
||||
~
|
||||
#054 * CONTEXT_ZEDIT_ZONE_BOT
|
||||
test
|
||||
~
|
||||
#055 * CONTEXT_ZEDIT_ZONE_TOP
|
||||
test
|
||||
~
|
||||
#056 * CONTEXT_ZEDIT_ZONE_RESET
|
||||
test
|
||||
~
|
||||
#057 * CONTEXT_ZEDIT_CONFIRM_SAVESTRING
|
||||
test
|
||||
~
|
||||
#058 * CONTEXT_ZEDIT_SARG1
|
||||
test
|
||||
~
|
||||
#059 * CONTEXT_ZEDIT_SARG2
|
||||
test
|
||||
~
|
||||
#060 * CONTEXT_MEDIT_MAIN_MENU
|
||||
test
|
||||
~
|
||||
#061 * CONTEXT_MEDIT_ALIAS
|
||||
test
|
||||
~
|
||||
#062 * CONTEXT_MEDIT_S_DESC
|
||||
test
|
||||
~
|
||||
#063 * CONTEXT_MEDIT_L_DESC
|
||||
test
|
||||
~
|
||||
#064 * CONTEXT_MEDIT_D_DESC
|
||||
Never shown
|
||||
~
|
||||
#065 * CONTEXT_MEDIT_NPC_FLAGS
|
||||
test
|
||||
~
|
||||
#066 * CONTEXT_MEDIT_AFF_FLAGS
|
||||
test
|
||||
~
|
||||
#067 * CONTEXT_MEDIT_CONFIRM_SAVESTRING
|
||||
test
|
||||
~
|
||||
#068 * CONTEXT_MEDIT_SEX
|
||||
test
|
||||
~
|
||||
#069 * CONTEXT_MEDIT_HITROLL
|
||||
test
|
||||
~
|
||||
#070 * CONTEXT_MEDIT_DAMROLL
|
||||
test
|
||||
~
|
||||
#071 * CONTEXT_MEDIT_NDD
|
||||
test
|
||||
~
|
||||
#072 * CONTEXT_MEDIT_SDD
|
||||
test
|
||||
~
|
||||
#073 * CONTEXT_MEDIT_NUM_HP_DICE
|
||||
test
|
||||
~
|
||||
#074 * CONTEXT_MEDIT_SIZE_HP_DICE
|
||||
test
|
||||
~
|
||||
#075 * CONTEXT_MEDIT_ADD_HP
|
||||
test
|
||||
~
|
||||
#076 * CONTEXT_MEDIT_AC
|
||||
test
|
||||
~
|
||||
#077 * CONTEXT_MEDIT_EXP
|
||||
test
|
||||
~
|
||||
#078 * CONTEXT_MEDIT_GOLD
|
||||
test
|
||||
~
|
||||
#079 * CONTEXT_MEDIT_POS
|
||||
test
|
||||
~
|
||||
#080 * CONTEXT_MEDIT_DEFAULT_POS
|
||||
test
|
||||
~
|
||||
#081 * CONTEXT_MEDIT_ATTACK
|
||||
test
|
||||
~
|
||||
#082 * CONTEXT_MEDIT_LEVEL
|
||||
test
|
||||
~
|
||||
#083 * CONTEXT_MEDIT_ALIGNMENT
|
||||
test
|
||||
~
|
||||
#084 * CONTEXT_SEDIT_MAIN_MENU
|
||||
test
|
||||
~
|
||||
#085 * CONTEXT_SEDIT_CONFIRM_SAVESTRING
|
||||
test
|
||||
~
|
||||
#086 * CONTEXT_SEDIT_NOITEM1
|
||||
test
|
||||
~
|
||||
#087 * CONTEXT_SEDIT_NOITEM2
|
||||
test
|
||||
~
|
||||
#088 * CONTEXT_SEDIT_NOCASH1
|
||||
test
|
||||
~
|
||||
#089 * CONTEXT_SEDIT_NOCASH2
|
||||
test
|
||||
~
|
||||
#090 * CONTEXT_SEDIT_NOBUY
|
||||
test
|
||||
~
|
||||
#091 * CONTEXT_SEDIT_BUY
|
||||
test
|
||||
~
|
||||
#092 * CONTEXT_SEDIT_SELL
|
||||
test
|
||||
~
|
||||
#093 * CONTEXT_SEDIT_PRODUCTS_MENU
|
||||
test
|
||||
~
|
||||
#094 * CONTEXT_SEDIT_ROOMS_MENU
|
||||
test
|
||||
~
|
||||
#095 * CONTEXT_SEDIT_NAMELIST_MENU
|
||||
test
|
||||
~
|
||||
#096 * CONTEXT_SEDIT_NAMELIST
|
||||
test
|
||||
~
|
||||
#097 * CONTEXT_SEDIT_OPEN1
|
||||
test
|
||||
~
|
||||
#098 * CONTEXT_SEDIT_OPEN2
|
||||
test
|
||||
~
|
||||
#099 * CONTEXT_SEDIT_CLOSE1
|
||||
test
|
||||
~
|
||||
#100 * CONTEXT_SEDIT_CLOSE2
|
||||
test
|
||||
~
|
||||
#101 * CONTEXT_SEDIT_KEEPER
|
||||
test
|
||||
~
|
||||
#102 * CONTEXT_SEDIT_BUY_PROFIT
|
||||
test
|
||||
~
|
||||
#103 * CONTEXT_SEDIT_SELL_PROFIT
|
||||
test
|
||||
~
|
||||
#104 * CONTEXT_SEDIT_TYPE_MENU
|
||||
test
|
||||
~
|
||||
#105 * CONTEXT_SEDIT_DELETE_TYPE
|
||||
test
|
||||
~
|
||||
#106 * CONTEXT_SEDIT_DELETE_PRODUCT
|
||||
test
|
||||
~
|
||||
#107 * CONTEXT_SEDIT_NEW_PRODUCT
|
||||
test
|
||||
~
|
||||
#108 * CONTEXT_SEDIT_DELETE_ROOM
|
||||
test
|
||||
~
|
||||
#109 * CONTEXT_SEDIT_NEW_ROOM
|
||||
test
|
||||
~
|
||||
#110 * CONTEXT_SEDIT_SHOP_FLAGS
|
||||
test
|
||||
~
|
||||
#111 * CONTEXT_SEDIT_NOTRADE
|
||||
test
|
||||
~
|
||||
#112 * CONTEXT_TRIGEDIT_MAIN_MENU
|
||||
This is the Trigger edit page.
|
||||
|
||||
From here you have access to all the options needed to create a script.
|
||||
The page is divided into two sections;
|
||||
One describing the triggers' type and arguments,
|
||||
and one showing the command list (point 6).
|
||||
~
|
||||
#113 * CONTEXT_TRIGEDIT_TRIGTYPE
|
||||
test
|
||||
~
|
||||
#114 * CONTEXT_TRIGEDIT_CONFIRM_SAVESTRING
|
||||
If you type 'y', the trigger is saved to disk right away.
|
||||
'n' will let you quit without saving, while
|
||||
'a' will abort the quit
|
||||
~
|
||||
#115 * CONTEXT_TRIGEDIT_NAME
|
||||
This will let you decide on the name of the trigger.
|
||||
Anything will go, but it is recommended you keep it
|
||||
short and to the point.
|
||||
~
|
||||
#116 * CONTEXT_TRIGEDIT_INTENDED
|
||||
Here you decide on the type of thing this trigger is made for.
|
||||
You can attach it to other types later, but this decides which
|
||||
list of types you will get when you get to that point.
|
||||
~
|
||||
#117 * CONTEXT_TRIGEDIT_TYPES
|
||||
test
|
||||
~
|
||||
#118 * CONTEXT_TRIGEDIT_COMMANDS
|
||||
test
|
||||
~
|
||||
#119 * CONTEXT_TRIGEDIT_NARG
|
||||
test
|
||||
~
|
||||
#120 * CONTEXT_TRIGEDIT_ARGUMENT
|
||||
test
|
||||
~
|
||||
#121 * CONTEXT_SCRIPT_MAIN_MENU
|
||||
test
|
||||
~
|
||||
#122 * CONTEXT_SCRIPT_NEW_TRIGGER
|
||||
test
|
||||
~
|
||||
#123 * CONTEXT_SCRIPT_DEL_TRIGGER
|
||||
~
|
||||
35
lib/text/credits
Normal file
35
lib/text/credits
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
(lib/text/credits)
|
||||
|
||||
C I R C L E M U D 3 . 5
|
||||
|
||||
|
||||
CircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy "Ras" Elson at
|
||||
Johns Hopkins University's Department of Computer Science. All code unique
|
||||
to CircleMUD is protected under a copyright by the Trustees of the Johns
|
||||
Hopkins University. Additional development coordinated by Alex Fletcher,
|
||||
George Greer, and Daniel Koepke with feedback from CircleMUD mailing list.
|
||||
|
||||
CircleMUD is freeware and can be downloaded via anonymous FTP from
|
||||
ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD. Its developers
|
||||
can be contacted at cdev@@circlemud.org.
|
||||
|
||||
Type HELP CIRCLEMUD for more information.
|
||||
|
||||
============================================================================
|
||||
|
||||
|
||||
|
||||
Original game idea, concept, and design:
|
||||
|
||||
Katja Nyboe [Superwoman] (katz@@freja.diku.dk)
|
||||
Tom Madsen [Stormbringer] (noop@@freja.diku.dk)
|
||||
Hans Henrik Staerfeldt [God] (bombman@@freja.diku.dk)
|
||||
Michael Seifert [Papi] (seifert@@freja.diku.dk)
|
||||
Sebastian Hammer [Quinn] (quinn@@freja.diku.dk)
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
Additional contributions from Michael Curran, Bill Wisner, Mads Haar, and
|
||||
Stephan Dahl.
|
||||
|
||||
Originally developed at:
|
||||
DIKU - The Department of Computer Science at the University of Copenhagen.
|
||||
11
lib/text/greetings
Normal file
11
lib/text/greetings
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
Your MUD Name Here
|
||||
lib/text/greetings
|
||||
|
||||
Based on CircleMUD 3.5,
|
||||
Created by Jeremy Elson
|
||||
|
||||
A derivative of DikuMUD (GAMMA 0.0),
|
||||
created by Hans-Henrik Staerfeldt, Katja Nyboe,
|
||||
Tom Madsen, Michael Seifert, and Sebastian Hammer
|
||||
|
||||
By what name do you wish to be known?
|
||||
9
lib/text/handbook
Normal file
9
lib/text/handbook
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
(lib/text/handbook)
|
||||
|
||||
This is the immortal handbook and should contain guidelines for immortals.
|
||||
|
||||
Right now it doesn't say anything particularly useful -- bug the higher-ups
|
||||
to write their policies here.
|
||||
|
||||
The Builder Academy tutorial zone begins in room 3. @RGOTO 3@n to begin your
|
||||
training.
|
||||
1
lib/text/hedit/README
Normal file
1
lib/text/hedit/README
Normal file
|
|
@ -0,0 +1 @@
|
|||
This is the new help directory that works with the online help editor.
|
||||
10960
lib/text/hedit/help.hlp
Normal file
10960
lib/text/hedit/help.hlp
Normal file
File diff suppressed because it is too large
Load diff
2
lib/text/hedit/index
Normal file
2
lib/text/hedit/index
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
help.hlp
|
||||
$
|
||||
2
lib/text/hedit/index.mini
Normal file
2
lib/text/hedit/index.mini
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
help.hlp
|
||||
$
|
||||
18
lib/text/hedit/iscreen
Normal file
18
lib/text/hedit/iscreen
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
For a list of commands available to you, type: @RCOMMANDS@n
|
||||
For a list of immortal commands type: @RWIZHELP@n
|
||||
|
||||
To learn more about the above, type: @RHELP <COMMAND>@n
|
||||
|
||||
New to the game ? @RHANDBOOK@n
|
||||
@RPOLICY@n
|
||||
|
||||
Help with redit ? @RHELP REDIT@n | @RHELP REDIT-MENU@n
|
||||
Help with oedit ? @RHELP OEDIT@n | @RHELP OEDIT-MENU@n
|
||||
Help with medit ? @RHELP MEDIT@n | @RHELP MEDIT-MENU@n
|
||||
Help with zedit ? @RHELP ZEDIT@n | @RHELP ZEDIT-MENU@n
|
||||
Help with sedit ? @RHELP SEDIT@n | @RHELP SEDIT-MENU@n
|
||||
Help with trigedit ? @RHELP TRIGEDIT@n | @RHELP TRIGEDIT-MENU@n
|
||||
|
||||
Have other unanswered questions ? @RHELP BUILDING@n
|
||||
|
||||
Any capital letters in red should be typed for further information.
|
||||
21
lib/text/hedit/screen
Normal file
21
lib/text/hedit/screen
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
-------------------------------------------------------------------------------
|
||||
Movement: | Communication:
|
||||
NORTH SOUTH EAST WEST UP DOWN | SAY GSAY SHOUT HOLLER TELL ASK WHISPER
|
||||
LOOK EXITS ENTER LEAVE | MAIL RECEIVE CHECK GOSSIP GRATS AUCTION
|
||||
SLEEP WAKE REST SIT STAND | NOTELL NOSHOUT NOGOSSIP NOGRATS NOAUCTION
|
||||
(LOCK UNLOCK OPEN CLOSE) |
|
||||
-------------------------------------------------------------------------------
|
||||
Objects: | Information:
|
||||
GET DROP JUNK DONATE PUT GIVE WEAR | SCORE HELP INFO WHO NEWS TIME WEATHER
|
||||
GRAB INVENTORY EQUIPMENT REMOVE | WHERE CONSIDER LEVELS WIZLIST IMMLIST
|
||||
EXAMINE EAT DRINK TASTE SIP POUR | CREDITS TOGGLE FLAGS WIZHELP
|
||||
-------------------------------------------------------------------------------
|
||||
Combat: | Utility:
|
||||
KILL WIELD FLEE ASSIST TRACK | ! BUG IDEA TYPO QUIT SAVE BRIEF COMPACT
|
||||
(KICK BASH RESCUE BACKSTAB CAST) | TITLE NOSUMMON COMMANDS SOCIALS DISPLAY
|
||||
-------------------------------------------------------------------------------
|
||||
Further information available by HELP <keyword>, keyword being a command or
|
||||
(for example) one of the following:
|
||||
|
||||
SOCIAL SHOPS INNS CLERIC WARRIOR THIEF MAGIC SPELLS LINK
|
||||
-------------------------------------------------------------------------------
|
||||
2
lib/text/help/README
Normal file
2
lib/text/help/README
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
These are the stock helpfiles that are no longer used. The new helpfiles are
|
||||
in the hedit directory.
|
||||
1426
lib/text/help/commands.hlp
Normal file
1426
lib/text/help/commands.hlp
Normal file
File diff suppressed because it is too large
Load diff
6
lib/text/help/index
Normal file
6
lib/text/help/index
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
commands.hlp
|
||||
info.hlp
|
||||
socials.hlp
|
||||
spells.hlp
|
||||
wizhelp.hlp
|
||||
$
|
||||
6
lib/text/help/index.mini
Normal file
6
lib/text/help/index.mini
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
commands.hlp
|
||||
info.hlp
|
||||
socials.hlp
|
||||
spells.hlp
|
||||
wizhelp.hlp
|
||||
$
|
||||
421
lib/text/help/info.hlp
Normal file
421
lib/text/help/info.hlp
Normal file
|
|
@ -0,0 +1,421 @@
|
|||
AC
|
||||
|
||||
"AC" is your armor class. It is a number from -10 to 10, roughly
|
||||
defined as follows:
|
||||
|
||||
|
||||
AC Roughly equivalent to
|
||||
-----------------------------------------------------------
|
||||
10 Naked person
|
||||
0 Very Heavily armored (Plate mail, and "two shields")
|
||||
-10 Armored battle tank
|
||||
|
||||
The score command displays your armor class as a number such as 78/10;
|
||||
this means 78 on a scale from -100 to 100 (i.e., 7.8 on the scale from
|
||||
-10 to 10.)
|
||||
|
||||
See also: SCORE
|
||||
#
|
||||
AREAS
|
||||
|
||||
This is a listing of the areas available for exploration on this
|
||||
CircleMUD.
|
||||
|
||||
Limbo -- DikuMud
|
||||
River Island Of Minos -- Mahatma of HexOynx
|
||||
God Simplex -- CircleMUD, modified by Taz of Tazmania
|
||||
The Straight Path -- Steppin of ChicagoMUD
|
||||
The High Tower Of Magic -- Skylar of SillyMUD*
|
||||
Midgaard -- DikuMud
|
||||
The Three Of Swords -- C.A.W.
|
||||
Miden'Nir -- Copper II, modified by VampLestat of MercMUD*
|
||||
The Chessboard -- Exxon of SillyMUD
|
||||
Mount Moria -- Redferne of DikuMud*
|
||||
The Great Eastern Desert -- Rorschach
|
||||
The Drow City -- Rorschach
|
||||
The City Of Thalos -- Rorschach
|
||||
The Great Pyramid -- Andersen of HexOynx*
|
||||
New Thalos -- Duke Of SillyMUD*
|
||||
The Haon-Dor Forest -- Quifael of DikuMud, extended by by Derkhil
|
||||
of CircleMUD
|
||||
The Orc Enclave -- C.A.W.
|
||||
Arachnos -- Mahatma of HexOynx
|
||||
Rand's Tower -- C.A.W.
|
||||
The Dwarven Kingdom -- Depeche of DikuMud
|
||||
The Sewers -- Redferne of DikuMud
|
||||
Redferne's Residence -- DikuMud, modified by Cyron of VieMud
|
||||
Rome -- Onivel of JediMUD
|
||||
King Welmar's Castle -- CircleMUD*
|
||||
Newbie Zone -- Maynard of StrangeMUD
|
||||
|
||||
All those marked with * have been heavily modified by Furry of VieMud
|
||||
C.A.W. stands for the Curious Areas Workshop. For more information
|
||||
mail <fletchra@qsilver.queensu.ca>.
|
||||
|
||||
See also: CREDITS
|
||||
#
|
||||
BOARDS
|
||||
|
||||
Bulletin boards are the forum of inter-player communication on the MUD.
|
||||
There are different bulletin boards for different purposes -- for example,
|
||||
a standard mortal board, a board for immortals, a board for fun "social"
|
||||
messages, etc. Naturally, not all players may be allowed to read all
|
||||
types of boards.
|
||||
|
||||
Type "LOOK BOARD" to see the messages already posted on a board. Type
|
||||
"WRITE <subject>" to post a message to a board; terminate a message with
|
||||
a '@' as the first character on a line. Type "READ <number>" to read a
|
||||
post. Type "REMOVE <number>" to remove your own messages.
|
||||
|
||||
Example:
|
||||
|
||||
> look at board
|
||||
> write Am I using these boards correctly?
|
||||
[writes the message; terminates with a '@']
|
||||
> look at board
|
||||
> read 6
|
||||
> remove 6
|
||||
|
||||
See also: MAIL, READ, WRITE
|
||||
#
|
||||
CLERIC
|
||||
|
||||
Clerics have an ancient belief in not carrying sharp weapons. Hence, they can
|
||||
only wield bludgeoning weapons. This class gives you the wisdom of peace,
|
||||
blessing and healing, though it is possible to learn more violent spells.
|
||||
|
||||
You can improve your spells by using the practice command.
|
||||
|
||||
See 'help spells' for a list of spells available.
|
||||
|
||||
See also: PRACTICE, SPELLS
|
||||
#
|
||||
EXPERIENCE XP
|
||||
|
||||
Whenever you kill a monster or a player, you earn experience points. When
|
||||
enough experience points are earned, you raise a level.
|
||||
Things you should know about experience points:
|
||||
|
||||
* When damaging a monster, you get experience points.
|
||||
|
||||
* If you kill a monster of higher level than yourself, you get bonus
|
||||
experience points. If killing a monster of lower level you'll gain
|
||||
less experience points
|
||||
|
||||
See also: GROUP, SCORE
|
||||
#
|
||||
FLAGS
|
||||
|
||||
Players sometimes have FLAGS after their names in the WHO list. These
|
||||
flags are always in parentheses, not brackets or braces.
|
||||
|
||||
FLAG MEANING
|
||||
----------- ---------------------------------------------------------
|
||||
(KILLER) Player is trying to kill other players. That means you
|
||||
can try to kill him/her without being flagged.
|
||||
(THIEF) Player is trying to steal from other players. Fire away.
|
||||
(invis) Player is invisible; you can see him/her because you are
|
||||
sensitive to the presence of invisible things.
|
||||
(writing) Player is writing on the board; do not disturb.
|
||||
(mailing) Player is writing mail; do not disturb.
|
||||
(deaf) Player has chosen not to hear shouts.
|
||||
(notell) Player has chosen not to accept tells.
|
||||
(quest) Player is participating in a quest currently being run by
|
||||
the Gods.
|
||||
|
||||
See also: NOSHOUT, NOTELL, QUEST, STEAL, VISIBLE
|
||||
#
|
||||
GUILD
|
||||
|
||||
The Guildhouse is the place where mortals may go to escape the troubles and
|
||||
perils of a cruel world. Each guild is heavily guarded, so that only members
|
||||
may enter the building. Guilds are also the places where people come to
|
||||
learn and practice the skills of their trade.
|
||||
|
||||
See also: PRACTICE
|
||||
#
|
||||
HOUSES
|
||||
|
||||
Houses have been implemented as of CircleMUD 3.0. A house entails two things:
|
||||
access control and crash protection. Only you and your guests will be allowed
|
||||
to enter the house. Your house will be crash-saved every five minutes. You
|
||||
can force your house to save by typing 'save' while standing in your house.
|
||||
In the event of a crash, the objects in your house as of the last crash-save
|
||||
will be loaded back into your house when the MUD reboots. Also, if you own
|
||||
a house, and quit from the game while standing in your house, you will be
|
||||
loaded into your house next time you enter the game.
|
||||
|
||||
Guests of your house can be defined using the HOUSE command. See HOUSE for
|
||||
more information.
|
||||
|
||||
Houses are an alternative to renting. You can simply enter your house and
|
||||
quit; your objects will drop to the ground and be crash-saved for when you
|
||||
return. There is currently no limit to the number of objects which can be
|
||||
stored in your house. Of course, players must expect to pay a much higher
|
||||
premium for the convenience of houses; contact your local Implementor for
|
||||
a fee schedule.
|
||||
|
||||
See also: HOUSE
|
||||
#
|
||||
IMPLEMENTOR
|
||||
|
||||
The most powerful being in existence.
|
||||
#
|
||||
INN INNS CRYOGENIC CRYO RECEPTION
|
||||
|
||||
Inns are places where the weary traveler may rest while the innkeeper looks
|
||||
after his equipment and treasure.
|
||||
|
||||
Specifically, the game will save your equipment while you are logged out.
|
||||
There is a daily cost for renting, based on your equipment. Each item has
|
||||
a per diem charge. The per diem charge is calculated to the nearest second,
|
||||
however -- if you rent at the rate of 2400 coins per day, and you come back
|
||||
39 hours later, you will be charged 3900 coins.
|
||||
|
||||
A CRYOGENIC CENTER will store your items for a one-time charge of four
|
||||
days rent.
|
||||
|
||||
Rent files are deleted if you run out of money to pay the per diem charges
|
||||
or after 30 days. Cryogenic-rent files are deleted after 60 days.
|
||||
|
||||
See also: OFFER, RENT
|
||||
#
|
||||
LINK
|
||||
|
||||
A lot of players have problems with their links to the game. This can be
|
||||
very hazardous to your health in the middle of a battle, of course.
|
||||
|
||||
I. If your link is broken, you will automatically attempt to flee each
|
||||
time someone attempts to hit you. If you manage to flee, then you
|
||||
will be saved by divine forces, and put in a safe place until you
|
||||
reconnect to the game.
|
||||
|
||||
II. If your link jams (freezes), you have a problem. The only solution we
|
||||
can give is that you break your link as quickly as possible. By
|
||||
breaking the link you can hope that the above procedure is initiated.
|
||||
|
||||
Do not try to get out of a fight by breaking link. You will be not
|
||||
reimbursed for any experience or equipment if you purposefully
|
||||
cut your link.
|
||||
#
|
||||
"MAGIC USER" WIZARD MAGE
|
||||
|
||||
This is the class of powerful and violent magic, but the magic user do not
|
||||
control the nature, and can therefore not bless and such.
|
||||
|
||||
You can improve your spells by using the practice command.
|
||||
|
||||
See 'help spells' for a list of spells available.
|
||||
|
||||
See also: PRACTICE, SPELLS
|
||||
#
|
||||
MANA
|
||||
|
||||
Mana is used when casting spells. You must have a certain amount of mana
|
||||
in order to cast any particular spell. If you do not have enough mana to
|
||||
cast the spell you must rest until you gain enough points to cast.
|
||||
|
||||
See also: SPELLS
|
||||
#
|
||||
MIDGAARD MAP
|
||||
|
||||
Temple Altar
|
||||
|
|
||||
|
|
||||
Reading -- Temple -- Donations
|
||||
Room of
|
||||
Midgaard Post Reception
|
||||
| Office /
|
||||
Cleric | | /
|
||||
Guild----Temple Square----Grunting---Bar
|
||||
(Fountain) Boar Inn
|
||||
Magic |
|
||||
Shop Bakery | Grocer Weaponsmith
|
||||
| | | | | East
|
||||
<---West-----+------+----Market----+--------+--------Gate--->
|
||||
Gate | | Square | | |
|
||||
| Mage Armory | Pet Warrior Wally's
|
||||
(Wall Guild | Shop Guild World of Water
|
||||
Road) |
|
||||
| | Uncle Juans's
|
||||
| | |
|
||||
+-(Poor-Alley)-+----Square----+(Dark-Alley)-------+
|
||||
| | | | | |
|
||||
| Grubby | Thieves Levee Warehouse
|
||||
| Inn | Guild |
|
||||
(Wall Dump |
|
||||
Road) Sewers/ |
|
||||
| |
|
||||
| Midgaard
|
||||
<=== [Bridge] =============================== River =============>
|
||||
|
|
||||
|
|
||||
+(Concourse)+------------+-------------+----------+
|
||||
| | | | |
|
||||
| + +----Cafe +---Penny |
|
||||
| | Park--v | | Lane |
|
||||
| City | +--+--+ | |
|
||||
| Guard----+----+----+--o--+-----+----+---City |
|
||||
| HQ | | Hall |
|
||||
| + +--(Emerald)--+ |
|
||||
(Concourse) | | (Concourse)
|
||||
| +------(Park-+-Road)-------+ |
|
||||
| | | |
|
||||
| +--(Emerald)-+ +---Elm |
|
||||
| | | Street |
|
||||
| + + |
|
||||
| | | |
|
||||
+-----------+------(Concourse)---------+----------+
|
||||
|
|
||||
Graveyard
|
||||
Entrance
|
||||
#
|
||||
SHOPS
|
||||
|
||||
Shops are places where the adventurer may purchase equipment for his quests,
|
||||
and where he may sell his treasure if he should manage to survive the perils
|
||||
with his life and sanity intact. Many shops trade only in a specific type of
|
||||
merchandise. Thus, a baker may well refuse to buy your armor, even if it is
|
||||
of high quality!
|
||||
|
||||
To some people, the prospect of obtaining the entire inventory of a shop by
|
||||
murdering the keeper may appear tempting - but beware: The shopkeepers are
|
||||
often rugged, capable men; roughened by years of trading and, indeed, surviving
|
||||
in a world where the only safe prospect is death in the end.
|
||||
|
||||
See also: BUY, SELL, LIST, VALUE
|
||||
#
|
||||
SPELL SPELLS
|
||||
|
||||
Magic User Cleric
|
||||
|
||||
(1) Magic Missile (1) Armor
|
||||
(1) - (1) Cure Light
|
||||
|
||||
(2) Detect Magic (2) Create Water
|
||||
(2) Detect Invisible (2) Create Food
|
||||
|
||||
(3) Chill Touch (3) Detect Poison
|
||||
(3) Infravision (3) -
|
||||
|
||||
(4) Invisibility (4) Cure Blindness
|
||||
(4) Armor (4) Detect Evil
|
||||
(4) - (4) Detect Alignment
|
||||
|
||||
(5) Burning Hands (5) Bless
|
||||
|
||||
(6) Locate Object (6) Blindness
|
||||
(6) Strength (6) Detect Invisible
|
||||
|
||||
(7) Shocking Grasp (7) Infravision
|
||||
|
||||
(8) Sleep (8) Protection From Evil
|
||||
(8) - (8) Poison
|
||||
|
||||
(9) Lightning Bolt (9) Cure Critical
|
||||
(9) Blindness (9) Group Armor
|
||||
|
||||
(10) Detect Poison (10) Summon
|
||||
(10) - (10) Remove Poison
|
||||
|
||||
(11) Color Spray (11) -
|
||||
|
||||
(12) - (12) Earthquake
|
||||
(12) - (12) Word of Recall
|
||||
|
||||
(13) Energy Drain (13) -
|
||||
|
||||
(14) Curse (14) Detect Evil
|
||||
(14) Poison (14) Detect Good
|
||||
(14) - (14) Dispel Evil
|
||||
(14) - (14) Dispel Good
|
||||
|
||||
(15) Fireball (15) Call Lightning
|
||||
(15) - (15) Sanctuary
|
||||
|
||||
(16) Charm Person (16) Heal
|
||||
|
||||
(17) Sense Life (17) Control Weather
|
||||
|
||||
(19) - (19) Harm
|
||||
|
||||
(22) - (22) Group Heal
|
||||
|
||||
(26) Enchant Weapon (26) Remove Curse
|
||||
#
|
||||
THIEF THIEVES
|
||||
|
||||
Thieves are known to have very special qualities, that no other class offers.
|
||||
Their specialty tends to be in the darker, sneakier art. Many of these
|
||||
qualities can come in handy in many situations, such as picking locks.
|
||||
|
||||
You can improve you skills by using the practice command.
|
||||
|
||||
Skills available to thieves:
|
||||
|
||||
sneak, hide, steal, backstab, pick lock, track
|
||||
|
||||
See the help on each skill for more information.
|
||||
|
||||
See also: PRACTICE
|
||||
#
|
||||
WARRIOR FIGHTER
|
||||
|
||||
Warriors are known to have more strength than the average player. This makes
|
||||
them better at hand-to-hand-combat, as they possess skills of violence and
|
||||
fighting unequaled by the members of any other class. However, they lack the
|
||||
ability to use magic of any sort.
|
||||
|
||||
You can improve your skills by using the practice command.
|
||||
|
||||
Skills available to warriors:
|
||||
|
||||
kick, rescue, track, bash
|
||||
|
||||
See also: PRACTICE
|
||||
#
|
||||
CIRCLE CIRCLEMUD CREDITS
|
||||
C I R C L E M U D 3 . 0
|
||||
|
||||
CircleMUD was developed from DikuMud (Gamma 0.0) by Jeremy "Ras" Elson at
|
||||
Johns Hopkins University's Department of Computer Science. All code unique
|
||||
to CircleMUD is protected under a copyright by the Trustees of the Johns
|
||||
Hopkins University.
|
||||
|
||||
Many, many people contributed to CircleMUD in one way or another throughout
|
||||
the course of its development. Although it's impossible for me to remember
|
||||
them all, I'd like to extend special thanks to certain people:
|
||||
|
||||
-- Jeff Fink and George Greer, for submitting a veritable mountain of
|
||||
excellent code.
|
||||
-- Chris Epler and Chris Herringshaw for extensive beta-testing and bug
|
||||
reporting.
|
||||
-- Furry (Alex Fletcher), for single-handedly managing Circle's world files.
|
||||
-- Fred Merkel, Ryan Watkins, Jay Levino, and Sharon Goza, for other
|
||||
code and area submissions.
|
||||
-- Jean-Jack Riethoven for porting the code to the Amiga, David Carver
|
||||
for porting it to OS/2, and Jack Patton and Steffen Haeuser for the
|
||||
Amiga port.
|
||||
-- Bill Bogstad and Tim Stearns for allowing Circle to exist at JHU.
|
||||
-- The DikuMud folk, and the good old WhatMUD implementors Dave & Justin,
|
||||
for starting the ball rolling.
|
||||
-- Bryan Jolson, Steven Lacher, Cat Stanton, and Naved Surve, for being
|
||||
there in the very early days of Circle's development.
|
||||
-- Sharon, Ben, Erica, Aly, and Josh, for keeping me sane.
|
||||
-- Jules (hamotek sheli) for being the greatest.
|
||||
|
||||
...plus everyone else in the Circle community who has submitted material!
|
||||
Thanks everyone!
|
||||
|
||||
Anonymous FTP: ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD
|
||||
To report bugs: bugs@circlemud.org
|
||||
To get help: help@circlemud.org
|
||||
URL: http://www.circlemud.org/
|
||||
Mailing List: listserv@post.queensu.ca
|
||||
(write "subscribe circle <first name> <last name>")
|
||||
|
||||
--Jeremy Elson (jelson@circlemud.org)
|
||||
|
||||
See also: AREAS
|
||||
#
|
||||
$
|
||||
35
lib/text/help/socials.hlp
Normal file
35
lib/text/help/socials.hlp
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
FRENCH
|
||||
|
||||
Don't you know how they kiss in France?? -- try it!
|
||||
#
|
||||
KISS
|
||||
|
||||
Well can't you guess?
|
||||
#
|
||||
SMILE
|
||||
|
||||
Whenever you feel like smiling...
|
||||
#
|
||||
SOCIALS
|
||||
|
||||
Usage: <social> [<victim>]
|
||||
|
||||
Socials are commands used to show your affective state to others. The
|
||||
actor, victim and bystanders may receive different messages. Generally,
|
||||
social commands are used only to express emotion and not to take action,
|
||||
but it is possible that some mobs (or players) will take action based on
|
||||
the social. (Slap a dragon lately?)
|
||||
|
||||
Example:
|
||||
|
||||
> shake homer
|
||||
> applaud marge
|
||||
> stare
|
||||
|
||||
The SOCIALS command generates a canonical listing of all available socials.
|
||||
|
||||
> socials
|
||||
|
||||
See also: EMOTE
|
||||
#
|
||||
$
|
||||
557
lib/text/help/spells.hlp
Normal file
557
lib/text/help/spells.hlp
Normal file
|
|
@ -0,0 +1,557 @@
|
|||
ARMOR
|
||||
|
||||
Usage : cast 'armor' [target]
|
||||
Accumulative: No
|
||||
Duration : 24 Hours
|
||||
Level : Mage level 4, Cleric level 1.
|
||||
|
||||
The Armor spell will improve your AC by 2.
|
||||
|
||||
See also: AC
|
||||
#
|
||||
BLESS
|
||||
|
||||
Usage : cast 'bless' <victim | object>
|
||||
Accumulative: No
|
||||
Duration : 6 Hours, permanent for objects.
|
||||
Level : Cleric level 5.
|
||||
|
||||
Bless on a victim will improve the victims saving throw versus spells
|
||||
by 1, and furthermore improve the hitroll by 2.
|
||||
|
||||
Bless on an item currently has no defined action. It is only possible
|
||||
to bless non-evil items, and the object blessed may weigh no more
|
||||
than five pounds per level of caster.
|
||||
#
|
||||
BLINDNESS
|
||||
|
||||
Usage : cast 'blindness' <victim>
|
||||
Accumulative: No
|
||||
Duration : 2 hours.
|
||||
Level : Mage level 9, Cleric level 6.
|
||||
|
||||
Blindness will blind a victim failing its saving throw.
|
||||
A blinded person will have -4 penalty to both hitroll and AC.
|
||||
|
||||
See also: AC
|
||||
#
|
||||
"BURNING HANDS"
|
||||
|
||||
Usage : cast 'burning hands' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 5.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell is more powerful than the chill touch spell.
|
||||
|
||||
See also: "CHILL TOUCH"
|
||||
#
|
||||
"CALL LIGHTNING"
|
||||
|
||||
Usage : cast 'call lightning' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 15.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell will use the "force of nature" to make a lightning
|
||||
strike the victim. It is therefore only possible to call lightning
|
||||
outside, and it has to be raining (or worse).
|
||||
|
||||
See also: "CONTROL WEATHER", WEATHER
|
||||
#
|
||||
CAST
|
||||
|
||||
Usage: cast '<spell name>' [target]
|
||||
|
||||
For "magical" people. If you want to throw a spell at someone or something.
|
||||
|
||||
Example:
|
||||
|
||||
> cast 'burning hands' <player>
|
||||
Note that the name of the spell must be enclosed by "'"s.
|
||||
|
||||
See also: help on each individual spell:
|
||||
|
||||
Examples:
|
||||
|
||||
> help cure ligh
|
||||
> help ventri
|
||||
> help energy drain
|
||||
#
|
||||
"CHARM PERSON"
|
||||
|
||||
Usage : cast 'charm person' <victim>
|
||||
Accumulative: No
|
||||
Duration : (432/Intelligence points of person) hours
|
||||
Level : Mage level 16.
|
||||
|
||||
Is is not possible to charm anyone that is already charmed, if
|
||||
you're charmed yourself, or if the person is higher level than
|
||||
yourself. The person will get a saving throw versus "paralysation".
|
||||
|
||||
A charmed person will follow you, and not be able to attack you, you
|
||||
can order the charmed person using the order command.
|
||||
|
||||
See also: FOLLOW, ORDER
|
||||
#
|
||||
"CHILL TOUCH"
|
||||
|
||||
Usage : cast 'chill touch' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 3.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell is more powerful than the magic missile spell.
|
||||
A victim failing its saving throw will get its strength
|
||||
reduced by one.
|
||||
|
||||
See also: "MAGIC MISSILE"
|
||||
#
|
||||
COLORSPRAY "COLOR SPRAY"
|
||||
|
||||
Usage : cast 'color spray' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 11.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell is more powerful than the lightning bolt spell.
|
||||
|
||||
See also: "LIGHTNING BOLT"
|
||||
|
||||
For help on actual color, see: ANSI
|
||||
#
|
||||
"CONTROL WEATHER"
|
||||
|
||||
Usage : cast 'control weather' <'better' | 'worse'>
|
||||
Accumulative: Yes
|
||||
Duration : -
|
||||
Level : Cleric level 17.
|
||||
|
||||
This spell will change the "course" of the current weather.
|
||||
|
||||
Example:
|
||||
|
||||
> cast 'control wea' worse
|
||||
#
|
||||
"CREATE FOOD"
|
||||
|
||||
Usage : cast 'create food'
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 2.
|
||||
|
||||
This spell instantly creates a fresh waybread. The waybread will be
|
||||
filling for the next (5+level) hours, up to a maximum of 24 hours.
|
||||
|
||||
See also: "CREATE WATER"
|
||||
#
|
||||
"CREATE WATER"
|
||||
|
||||
Usage : cast 'create water' <drink container>
|
||||
Accumulative: No
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 2.
|
||||
|
||||
Expect disastrous results if cast upon a drink container which contains
|
||||
another liquid than water. Empty or water containers will be filled
|
||||
depending on the level of the caster.
|
||||
|
||||
Double amount of water will be created if it is raining (or worse).
|
||||
|
||||
See also: "CREATE FOOD"
|
||||
#
|
||||
"CURE BLIND"
|
||||
|
||||
Usage : cast 'cure blind' <victim>
|
||||
Accumulative: No
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 4.
|
||||
|
||||
This spell will cure a person blinded by the "blindness" spell, it
|
||||
can not remove blindness caused by for example cursed items.
|
||||
#
|
||||
"CURE CRITIC"
|
||||
|
||||
Usage : cast 'cure critic' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 9.
|
||||
|
||||
This spell cures 3d8+3 hitpoints of damage.
|
||||
#
|
||||
"CURE LIGHT"
|
||||
|
||||
Usage : cast 'cure light' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 1.
|
||||
|
||||
Cures minor wounds and scratches.
|
||||
#
|
||||
CURSE
|
||||
|
||||
Usage : cast 'curse' <victim | object>
|
||||
Accumulative: Yes
|
||||
Duration : 7 Days, permanent on objects.
|
||||
Level : Mage level 14.
|
||||
|
||||
Curse cast on a person that fails the saving throw, will reduce their
|
||||
hitroll and damage roll both by one. It will also reduce the saving
|
||||
throw versus paralysation by one.
|
||||
|
||||
When cast upon an object, the object will become undropable.
|
||||
#
|
||||
"DETECT ALIGNMENT"
|
||||
|
||||
Usage : cast 'detect alignment'
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : 12 hours + level
|
||||
Level : Cleric level 4.
|
||||
|
||||
Allows the caster to detect the alignment of those around them.
|
||||
Evil will show as a red aura, good in a blue aura.
|
||||
|
||||
See also: "DETECT INVISIBILITY"
|
||||
#
|
||||
"DETECT INVISIBILITY"
|
||||
|
||||
Usage : cast 'detect invisibility' [self]
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : 12 hours + level/4
|
||||
Level : Mage level 2, Cleric level 6.
|
||||
|
||||
This spell enables you to see invisible items and players.
|
||||
#
|
||||
"DETECT MAGIC"
|
||||
|
||||
Usage : cast 'detect magic' [self]
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : 12 hours + level
|
||||
Level : Mage level 2.
|
||||
|
||||
This spell will let you see the magical aura surrounding magical
|
||||
objects.
|
||||
#
|
||||
"DETECT POISON"
|
||||
|
||||
Usage : cast 'detect poison' <victim | food | drink>
|
||||
Accumulative: No
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 10, Cleric level 3.
|
||||
|
||||
Cast on food or drinks (drink containers) you will be able to
|
||||
sense if it is poisoned.
|
||||
|
||||
Cast on a person you will be able to see if that person is
|
||||
poisoned.
|
||||
#
|
||||
"DISPEL EVIL"
|
||||
|
||||
Usage : cast 'dispel evil' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 14.
|
||||
Save : Special
|
||||
|
||||
This spell will only affect evil creatures. An evil person of level
|
||||
equal or less than caster will suffer 100 damage points.
|
||||
|
||||
If the victim is higher level than caster, the spell will inflict
|
||||
(caster_level)d4 damage points, saving throw versus half damage.
|
||||
|
||||
See also: DISPEL GOOD
|
||||
#
|
||||
"DISPEL GOOD"
|
||||
|
||||
Usage : cast 'dispel good' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 14.
|
||||
Save : Special
|
||||
|
||||
This spell will only affect good creatures. A good person of level
|
||||
equal or less than caster will suffer 100 damage points.
|
||||
|
||||
If the victim is higher level than caster, the spell will inflict
|
||||
(caster_level)d4 damage points, saving throw versus half damage.
|
||||
|
||||
See also: DISPEL EVIL
|
||||
#
|
||||
EARTHQUAKE
|
||||
|
||||
Usage : cast 'earthquake'
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 12.
|
||||
Save : -
|
||||
|
||||
This spell will damage everybody except the caster by
|
||||
1d8+level_of_caster hitpoints.
|
||||
#
|
||||
"ENCHANT WEAPON"
|
||||
|
||||
Usage : cast 'enchant weapon' <weapon>
|
||||
Accumulative: No
|
||||
Duration : Permanent
|
||||
Level : Mage level 26.
|
||||
|
||||
This spell will enchant non-magical (non-modifying) weapons only.
|
||||
By non-modifying weapons we refer to weapons that might alter any
|
||||
ability such as for example damage. The only way to know if a weapon
|
||||
is suitable for enchantment is to fully identify it.
|
||||
|
||||
The enchantment will modify the weapon as:
|
||||
|
||||
Level Hit Roll Damage
|
||||
|
||||
0..17 +1 +1
|
||||
18..19 +2 +1
|
||||
20..20+ +2 +2
|
||||
#
|
||||
"ENERGY DRAIN"
|
||||
|
||||
Usage : cast 'energy drain' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 13.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell does not give much damage, but victims failing their
|
||||
saving throws will loose up to 40,000 XP points. You will gain
|
||||
a quarter of this XP.
|
||||
|
||||
Beware that this spell is evil.
|
||||
#
|
||||
FIREBALL
|
||||
|
||||
Usage : cast 'fireball' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 15.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell is the most powerful spell a magic user can cast.
|
||||
|
||||
See also: "COLOR SPRAY"
|
||||
#
|
||||
HARM
|
||||
|
||||
Usage : cast 'harm' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 19.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell removes all but 1d4 hitpoints from the victim. The
|
||||
maximum number of damage points are 100. It is not possible to
|
||||
kill using this spell (but almost).
|
||||
#
|
||||
HEAL
|
||||
|
||||
Usage : cast 'heal' <victim>
|
||||
Accumulative: No
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 16.
|
||||
|
||||
Heal will heal all the hitpoints from a person, except 1d4 points.
|
||||
Maximum 100 points can be healed. A victim who is blinded will also
|
||||
be cured by the heal spell.
|
||||
|
||||
See also: "CURE BLINDNESS"
|
||||
#
|
||||
INFRAVISION
|
||||
|
||||
Usage : cast 'infravision'
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : 12 hours + level
|
||||
Level : Mage level 3, Cleric level 7.
|
||||
|
||||
Allows the caster to detect the heat given off by objects giving them
|
||||
the ability to have much better vision in dark conditions.
|
||||
|
||||
See also: "DETECT INVISIBILITY"
|
||||
#
|
||||
INVISIBILITY
|
||||
|
||||
Usage : cast 'invisibility' <victim | object>
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : 24 hours, permanent on objects.
|
||||
Level : Mage level 4.
|
||||
|
||||
Makes the target of the spell invisible to everyone except those who have
|
||||
the "detect invisibility" spell.
|
||||
|
||||
Attacking while invisible will immediately break the spell.
|
||||
|
||||
See also: "DETECT INVISIBILITY"
|
||||
#
|
||||
"LIGHTNING BOLT"
|
||||
|
||||
Usage : cast 'lightning bolt' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 9.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell is more powerful than the shocking grasp spell.
|
||||
|
||||
See also: "SHOCKING GRASP"
|
||||
#
|
||||
"LOCATE OBJECT"
|
||||
|
||||
Usage : cast 'locate object' <object>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 6.
|
||||
|
||||
If possible you will know exactly where an object is, or the
|
||||
name of the person using it. If more than one object by the
|
||||
same name exists, you will get a listing of several objects.
|
||||
The maximum number of objects you can simultaneously locate is
|
||||
your level divided by 2.
|
||||
#
|
||||
"MAGIC MISSILE"
|
||||
|
||||
Usage : cast 'magic missile' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 1.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
Causes a bolt of magical energy to be thrown from the casters hands at the
|
||||
victim.
|
||||
#
|
||||
POISON
|
||||
|
||||
Usage : cast 'poison' <victim | food | drink>
|
||||
Accumulative: Yes on persons.
|
||||
Duration : Level hours, or permanent on food and drinks.
|
||||
Level : Cleric Level 8, Mage level 14.
|
||||
|
||||
Casting poison on food or drink (containers) will poison it. Eating
|
||||
poisoned food/drinks will poison the person eating or drinking.
|
||||
|
||||
A person who is poisoned will suffer damage every hour, lose strength, and
|
||||
gain less points than usual.
|
||||
|
||||
See also: "REMOVE POISON", "DETECT POISON"
|
||||
#
|
||||
"PROTECTION FROM EVIL"
|
||||
|
||||
Usage : cast 'protection from evil' [self]
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : 24 hours
|
||||
Level : Cleric level 8.
|
||||
|
||||
The meaning of this spell is not yet fully defined.
|
||||
#
|
||||
"REMOVE CURSE"
|
||||
|
||||
Usage : cast 'remove curse' <victim | object>
|
||||
Accumulative: No
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 26.
|
||||
|
||||
Will remove a curse on carried objects or any persons in the room.
|
||||
#
|
||||
"REMOVE POISON"
|
||||
|
||||
Usage : cast 'remove poison' <victim | food | drink>
|
||||
Accumulative: No
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 10.
|
||||
|
||||
Will remove the affects of poison from a victim or an object.
|
||||
|
||||
See also: POISON
|
||||
#
|
||||
SANCTUARY
|
||||
|
||||
Usage : cast 'sanctuary' [self]
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : 4 hours
|
||||
Level : Cleric level 15.
|
||||
|
||||
When protected by sanctuary you will only receive 1/2 the normal damage
|
||||
caused by a particular blow.
|
||||
|
||||
See also: ARMOR, BLESS
|
||||
#
|
||||
"SHOCKING GRASP"
|
||||
|
||||
Usage : cast 'shocking grasp' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 7.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell is more powerful than the burning hands spell.
|
||||
|
||||
See also: "BURNING HANDS"
|
||||
#
|
||||
"SENSE LIFE"
|
||||
|
||||
Usage : cast 'sense life'
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : Level hours.
|
||||
Level : Cleric level 5, Mage level 17.
|
||||
|
||||
Allows the caster to sense the presence of a player or monster in the
|
||||
room which is hiding. The true identity will remain hidden however.
|
||||
Invisible persons are also considered hidden.
|
||||
|
||||
See also: HIDE
|
||||
#
|
||||
STRENGTH
|
||||
|
||||
Usage : cast 'strength' <victim>
|
||||
Accumulative: Yes
|
||||
Duration : Level/2 + 4
|
||||
Level : Mage level 6.
|
||||
|
||||
A person will gain 1 strength point per spell (2 points if level of
|
||||
caster is greater than 18). Maximum strength is 18/100.
|
||||
#
|
||||
SUMMON
|
||||
|
||||
Usage : cast 'summon' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 10.
|
||||
|
||||
Will summon a person of the name spoken. It is not possible to
|
||||
summon someone of three or more levels above yourself.
|
||||
If you attempt to summon a monster, it will get a saving throw.
|
||||
|
||||
See also: NOSUMMON
|
||||
#
|
||||
VENTRILOQUATE
|
||||
|
||||
Usage : cast 'ventriloquate' <victim | object> <text>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 1.
|
||||
Save : Versus spell victim only sees attempted cast.
|
||||
|
||||
For all people in the same room as the caster that fail a saving throw, the
|
||||
spell will make the object or victim appear to say the text written.
|
||||
|
||||
Example:
|
||||
|
||||
> cast 'vent' Mirlen I got 399,823 coins, don't even consider killing me!
|
||||
#
|
||||
"WORD OF RECALL"
|
||||
|
||||
Usage : cast 'word of recall'
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 12.
|
||||
|
||||
The caster will be transferred back to his hometown sanctuary (usually the
|
||||
Temple of Midgaard).
|
||||
#
|
||||
$
|
||||
728
lib/text/help/wizhelp.hlp
Normal file
728
lib/text/help/wizhelp.hlp
Normal file
|
|
@ -0,0 +1,728 @@
|
|||
ADVANCE
|
||||
|
||||
Usage: advance <victim> <level>
|
||||
|
||||
ADVANCE moves a player to a new level. If used to promote a player to an
|
||||
immortal level, and if you have the autowiz program installed, the wizlist and
|
||||
immlist will automatically be recreated.
|
||||
|
||||
Example:
|
||||
|
||||
> advance rasmussen 34
|
||||
|
||||
See also: SET
|
||||
#
|
||||
WIZAT
|
||||
|
||||
Usage: at <room VNUM | item | mob | player name> <command> <arguments>
|
||||
|
||||
AT can be used to perform an action in a location other than where you are
|
||||
standing. The first argument can be a virtual room number or the name of a
|
||||
character or object. The remainder of the line is passed to the command
|
||||
interpreter.
|
||||
|
||||
Examples:
|
||||
|
||||
> at 3001 look
|
||||
> at fido kill fido
|
||||
> at 3.corpse get all corpse
|
||||
> at catje wave catje
|
||||
|
||||
See also: GOTO
|
||||
#
|
||||
BAN UNBAN
|
||||
|
||||
Usage: ban [<all | new | select> <site>]
|
||||
unban <site>
|
||||
|
||||
These commands prevent anyone from a site with a hostname containing the
|
||||
site substring from logging in to the game. You may ban a site to ALL, NEW
|
||||
or SELECT players. Banning a site to NEW players prevents any new players
|
||||
from registering. Banning a site to ALL players disallows ANY connections
|
||||
from that site. Banning a site SELECTively allows only players with site-ok
|
||||
flags to log in from that site. Ban with no argument returns a list of
|
||||
currently banned sites.
|
||||
|
||||
Unban removes the ban.
|
||||
|
||||
Examples:
|
||||
|
||||
> ban all whitehouse.gov
|
||||
> unban ai.mit.edu
|
||||
|
||||
See also: WIZLOCK
|
||||
#
|
||||
DATE
|
||||
|
||||
Shows the current real time. (Not a social)
|
||||
#
|
||||
DC
|
||||
|
||||
Usage: dc <descriptor number>
|
||||
|
||||
DC (DisConnect) is used to disconnect a socket. If used on a playing socket,
|
||||
the player will lose his/her link, but, unlike PURGE, will not extract the
|
||||
player or dump the player's inventory on the ground.
|
||||
|
||||
DC is also useful for disconnecting people who have accidentally left
|
||||
themselves at the main menu, or connections sitting in the "Get name" state.
|
||||
|
||||
See also: USERS
|
||||
#
|
||||
ECHO GECHO QECHO SEND
|
||||
|
||||
Usage: echo <message>
|
||||
gecho <message>
|
||||
send <victim> <message>
|
||||
qecho <message>
|
||||
|
||||
ECHO displays a string to everyone in your room.
|
||||
GECHO displays the string to everyone in the game.
|
||||
QECHO displays the string to everyone with the QUEST flag.
|
||||
SEND displays the string to a particular person.
|
||||
|
||||
Examples:
|
||||
|
||||
> echo Hi, everyone in the room.
|
||||
> gecho Hi, everyone in the game, isn't this annoying?
|
||||
> send rasmussen You are being watched.
|
||||
#
|
||||
FORCE
|
||||
|
||||
Usage: force <victim | all> <command> <arguments>
|
||||
|
||||
FORCE forces a character, either monster or player, to perform a certain
|
||||
action. FORCE ALL forces everyone in the game; FORCE ROOM forces everyone in
|
||||
your room.
|
||||
|
||||
Example:
|
||||
|
||||
> force fido drop meat
|
||||
> force all save
|
||||
> force room look fido
|
||||
|
||||
If you are invisible to the one being forced, the force will be performed
|
||||
silently.
|
||||
#
|
||||
FREEZE THAW
|
||||
|
||||
Usage: freeze <victim>
|
||||
thaw <victim>
|
||||
|
||||
FREEZE, originally invented here at CircleMUD (we think), is used to prevent
|
||||
a player from playing. If frozen, the game will ignore all commands entered
|
||||
by the player, including QUIT, until the player is unfrozen with THAW.
|
||||
|
||||
Obviously, this command should only be used in extreme disciplinary
|
||||
circumstances.
|
||||
|
||||
See also: SET -> FROZEN
|
||||
#
|
||||
GOTO TRANS WIZTELEPORT
|
||||
|
||||
Usage: goto <location>
|
||||
trans <victim>
|
||||
teleport <victim> <location>
|
||||
|
||||
These commands are used to transports yourself and others to different rooms.
|
||||
GOTO allows you to go to other rooms; TRANS transports a person from wherever
|
||||
they are to the room YOU are in; TELEPORT transports your victim to some other
|
||||
location.
|
||||
|
||||
For both GOTO and TELEPORT, the location specifier can be either a virtual
|
||||
room number, or the name of a character or object.
|
||||
|
||||
Examples:
|
||||
|
||||
> goto 3001
|
||||
> goto rasmussen
|
||||
> trans fido
|
||||
> teleport fido 3001
|
||||
> teleport fido 2.fido
|
||||
|
||||
See also: POOFIN, POOFOUT, SET -> ROOM, WIZAT
|
||||
#
|
||||
HANDBOOK
|
||||
|
||||
Usage: handbook
|
||||
|
||||
Guidelines for having an Immortal character -- you should read it.
|
||||
#
|
||||
HCONTROL
|
||||
|
||||
Usage: hcontrol build <house vnum> <exit dir> <player name>
|
||||
hcontrol destroy <house vnum>
|
||||
hcontrol pay <house vnum>
|
||||
hcontrol show
|
||||
|
||||
House control, controls the addition, removal, and payments of houses.
|
||||
Hcontrol show will show all the houses currently defined in the game
|
||||
along with their last 'rent' payment date.
|
||||
|
||||
See also: HOUSE, HOUSES
|
||||
#
|
||||
HOLYLIGHT
|
||||
|
||||
Usage: holylight
|
||||
|
||||
A toggle which allows you to see:
|
||||
Invisible people and objects, even if you don't have 'detect invisibility'
|
||||
Hidden people, even if you don't have 'sense life'
|
||||
Dark rooms, even if you don't have a light
|
||||
|
||||
It is expected most immortals will keep HOLYLIGHT on most of the time;
|
||||
it exists so that you have the ability to see what mortals see for
|
||||
debugging purposes.
|
||||
#
|
||||
IMOTD
|
||||
|
||||
Usage: imotd
|
||||
|
||||
Displays the Immortal message of the day. This file usually contains
|
||||
new information on commands recently added, new features and other
|
||||
important information that immortals should be aware of.
|
||||
|
||||
See also: MOTD
|
||||
#
|
||||
INVIS
|
||||
|
||||
Usage: invis [level]
|
||||
|
||||
INVIS sets your invisibility level. With no argument, invis toggles between
|
||||
making you fully visible and fully invisible. If you specify a level, only
|
||||
people at and above the level you specify will be able to see you.
|
||||
|
||||
Examples:
|
||||
|
||||
> invis
|
||||
> invis 31
|
||||
|
||||
See also: VISIBLE
|
||||
#
|
||||
LAST
|
||||
|
||||
Usage: last <player_name>
|
||||
|
||||
For checking the last time a person logged on, their sitename, and their
|
||||
ID number.
|
||||
|
||||
Example:
|
||||
|
||||
> last ras
|
||||
[ 24] [14 Cl] Ras : somesite.edu : Tue May 16 22:07:09 1995
|
||||
|
||||
See also: STAT
|
||||
#
|
||||
LOAD
|
||||
|
||||
Usage: load <mob | obj> <virtual number>
|
||||
|
||||
LOAD is used to create mobiles and objects. The first argument specifies if
|
||||
you are trying to load a mobile or an object; the second is the virtual
|
||||
number.
|
||||
|
||||
Example:
|
||||
|
||||
> load obj 3099
|
||||
You create a bulletin board.
|
||||
|
||||
> load mob 3005
|
||||
You create the receptionist.
|
||||
|
||||
See also: VNUM
|
||||
#
|
||||
MUTE
|
||||
|
||||
Usage: mute <victim>
|
||||
|
||||
MUTE is used to shut a player up. When muted, a player will not be able to
|
||||
use most communication channels until he/she is unmuted.
|
||||
|
||||
See also: FLAGS
|
||||
#
|
||||
NOHASSLE
|
||||
|
||||
Usage: nohassle
|
||||
|
||||
Toggles a flag to prevent aggressive monsters from attacking.
|
||||
#
|
||||
NOTITLE
|
||||
|
||||
Usage: notitle <vicitim>
|
||||
|
||||
Prevent players from being able to set their own titles; i.e., if the
|
||||
player consistently has an offensive title. The definition of offensive
|
||||
is left as an exercise for the reader.
|
||||
|
||||
See also: TITLE
|
||||
#
|
||||
NOWIZ
|
||||
|
||||
Usage: nowiz
|
||||
|
||||
Allows you to hear or ignore messages coming over the wiznet.
|
||||
|
||||
See also: WIZNET
|
||||
#
|
||||
OLC
|
||||
|
||||
Usage: olc { . | set | show | obj | mob | room} [args]
|
||||
|
||||
.: Repeat last modification command
|
||||
set: Set OLC characteristics
|
||||
show: Show OLC characteristics
|
||||
obj: Modify an object
|
||||
mob: Modify a mob
|
||||
room: Modify a room
|
||||
|
||||
OnLine Creation. A feature which will eventually allow the creation
|
||||
of areas ONLINE, without having to reboot the system.
|
||||
|
||||
See also: SHOW->ZONES, ZRESET
|
||||
#
|
||||
PAGE
|
||||
|
||||
Usage: page <player | all> <message>
|
||||
|
||||
PAGE is used to send a message, along with a beep, to another player. Use
|
||||
PAGE ALL to send a message and a beep to everyone in the game.
|
||||
|
||||
Examples:
|
||||
|
||||
> page rasmussen Hey, are you still at the keyboard?
|
||||
> page all GAME WILL BE SHUTTING DOWN IN 10 MINUTES
|
||||
|
||||
Do not abuse this command.
|
||||
#
|
||||
PARDON
|
||||
|
||||
Usage: pardon <victim>
|
||||
|
||||
Removes killer and thief flags from a player.
|
||||
#
|
||||
POOFIN POOFOUT
|
||||
|
||||
Usage: poofin <message>
|
||||
poofout <message>
|
||||
|
||||
Sets the message seen by players when you use GOTO to move to a different
|
||||
room. POOFIN with no argument resets your poofin to the default "appears with
|
||||
an ear-splitting bang"; POOFOUT with no argument defaults to "disappears in
|
||||
a puff of smoke."
|
||||
|
||||
See also: GOTO
|
||||
#
|
||||
PURGE
|
||||
|
||||
Usage: purge [name]
|
||||
|
||||
Purge destroys things. If used with no arguments, it will clear a room of all
|
||||
mobiles and objects, but will not harm players. If the argument is an object,
|
||||
that object (and all of its contents, if any) will be destroyed. If the
|
||||
argument is a mobile, the mobile will be destroyed, leaving its inventory and
|
||||
equipment lying on the ground.
|
||||
|
||||
If the argument is the name of a player, the player's inventory and equipment
|
||||
will drop on the ground and the player will lose his/her connection. For this
|
||||
reason, PURGE should only be used on players in disciplinary situations.
|
||||
|
||||
Examples:
|
||||
|
||||
> purge
|
||||
> purge Pom
|
||||
> purge sword
|
||||
> purge dragon
|
||||
|
||||
See also: DC
|
||||
#
|
||||
RELOAD
|
||||
|
||||
Usage: reload < '*' | all | file >
|
||||
|
||||
Reload is used to reload text files such as the MOTD from disk into memory.
|
||||
reload * reloads all the text files below.
|
||||
|
||||
Valid files are:
|
||||
|
||||
background (/mud_dir/lib/text/background)
|
||||
credits (/mud_dir/lib/text/credits)
|
||||
greetings (/mud_dir/lib/text/greetings)
|
||||
handbook (/mud_dir/lib/text/handbook)
|
||||
help (/mud_dir/lib/text/help)
|
||||
immlist (/mud_dir/lib/text/immlist)
|
||||
imotd (/mud_dir/lib/text/imotd)
|
||||
news (/mud_dir/lib/text/news)
|
||||
motd (/mud_dir/lib/text/motd)
|
||||
info (/mud_dir/lib/text/info)
|
||||
policy (/mud_dir/lib/text/policies)
|
||||
wizlist (/mud_dir/lib/text/wizlist)
|
||||
xhelp (/mud_dir/lib/text/help/*)
|
||||
#
|
||||
REROLL
|
||||
|
||||
Usage: reroll <player>
|
||||
|
||||
REROLL gives a player new stats (i.e., Str, Int, Wis, Dex, Con, and Cha)
|
||||
|
||||
See also: STAT
|
||||
#
|
||||
RESTORE
|
||||
|
||||
Usage: restore <player | mobile>
|
||||
|
||||
RESTORE restores a player or mobile to full hit, mana, and movement points.
|
||||
If used on immortals, it also sets all skill levels to 100%.
|
||||
#
|
||||
RETURN
|
||||
|
||||
Usage: return
|
||||
|
||||
RETURN returns you to your regular body if you are switched into a mob.
|
||||
|
||||
See also: SWITCH
|
||||
#
|
||||
ROOMFLAGS
|
||||
|
||||
Usage: roomflags
|
||||
|
||||
Toggles a flag which causes the virtual room number and room flags, if any,
|
||||
to be displayed next to room names.
|
||||
#
|
||||
SET
|
||||
|
||||
Usage: set [ file | player ] <character> <field> <value>
|
||||
|
||||
SET is an extremely powerful command, capable of setting dozens of aspects of
|
||||
characters, both players and mobiles.
|
||||
|
||||
SET PLAYER forces set to look for a player and not a mobile; useful for
|
||||
players with names such as 'guard'.
|
||||
|
||||
SET FILE lets you change players who are not logged on. If you use SET FILE
|
||||
on a player who IS logged on, your change will be lost. If you wish to set
|
||||
a player who is in the game but is linkless, use set twice -- once with the
|
||||
FILE argument, and once without -- to make sure that the change takes.
|
||||
|
||||
For toggled fields (BINARY), the value must be ON, OFF, YES, or NO.
|
||||
|
||||
The following are valid fields:
|
||||
|
||||
Field Level Required Who Value Type Decription
|
||||
-----------------------------------------------------------------------------
|
||||
age LVL_GRGOD BOTH NUMBER Character's age
|
||||
brief LVL_GOD PC BINARY Brief mode
|
||||
invstart LVL_GOD PC BINARY Invisible @ Start
|
||||
title LVL_GOD PC MISC Player's title
|
||||
nosummon LVL_GRGOD PC BINARY NOSUMMON flag
|
||||
maxhit LVL_GRGOD BOTH NUMBER Max HP
|
||||
maxmana LVL_GRGOD BOTH NUMBER Max mana
|
||||
maxmove LVL_GRGOD BOTH NUMBER Max movement
|
||||
hit LVL_GRGOD BOTH NUMBER Current HP
|
||||
mana LVL_GRGOD BOTH NUMBER Current mana
|
||||
move LVL_GRGOD BOTH NUMBER Current movement
|
||||
align LVL_GOD BOTH NUMBER Alignment
|
||||
str LVL_GRGOD BOTH NUMBER Strength
|
||||
stradd LVL_GRGOD BOTH NUMBER Additional STR (18/xx)
|
||||
int LVL_GRGOD BOTH NUMBER Inteligence
|
||||
wis LVL_GRGOD BOTH NUMBER Wisdom
|
||||
dex LVL_GRGOD BOTH NUMBER Dexterity
|
||||
con LVL_GRGOD BOTH NUMBER Constitution
|
||||
cha LVL_GRGOD BOTH NUMBER Charisma
|
||||
sex LVL_GRGOD BOTH MISC Sex
|
||||
ac LVL_GRGOD BOTH NUMBER Armor class
|
||||
gold LVL_GOD BOTH NUMBER Gold (On hand)
|
||||
bank LVL_GOD PC NUMBER Gold in bank
|
||||
exp LVL_GRGOD BOTH NUMBER Experience points
|
||||
hitroll LVL_GRGOD BOTH NUMBER To-Hit modifier
|
||||
damroll LVL_GRGOD BOTH NUMBER Damage modifier
|
||||
invis LVL_IMPL PC NUMBER Invisible (level)
|
||||
nohassle LVL_GRGOD PC BINARY NOHASSLE flag
|
||||
frozen LVL_FREEZE PC BINARY FROZEN flag
|
||||
practices LVL_GRGOD PC NUMBER # of practices
|
||||
lessons LVL_GRGOD PC NUMBER # of practices
|
||||
drunk LVL_GRGOD BOTH MISC Drunkeness
|
||||
hunger LVL_GRGOD BOTH MISC Hrs to hunger
|
||||
thirst LVL_GRGOD BOTH MISC Hrs to thirst
|
||||
killer LVL_GOD PC BINARY KILLER flag
|
||||
thief LVL_GOD PC BINARY THIEF flag
|
||||
level LVL_IMPL BOTH NUMBER Level
|
||||
room LVL_IMPL BOTH NUMBER Move to room
|
||||
roomflag LVL_GRGOD PC BINARY ROOMFLAGS flag
|
||||
siteok LVL_GRGOD PC BINARY SITEOK flag
|
||||
deleted LVL_IMPL PC BINARY DELETED flag
|
||||
class LVL_GRGOD BOTH MISC Class (W/T/C/M)
|
||||
nowizlist LVL_GOD PC BINARY Not Wizlistable flag
|
||||
quest LVL_GOD PC BINARY QUESTING flag
|
||||
loadroom LVL_GRGOD PC MISC Room to load in (#/off)
|
||||
color LVL_GOD PC BINARY COLOR flag
|
||||
idnum LVL_IMPL PC NUMBER ID Number
|
||||
passwd LVL_IMPL PC MISC Player password
|
||||
nodelete LVL_GOD PC BINARY Undeletable flag
|
||||
|
||||
See also: STAT
|
||||
#
|
||||
SHOW
|
||||
|
||||
Usage: show <mode> [argument]
|
||||
|
||||
Valid Modes:
|
||||
|
||||
death errors godrooms houses
|
||||
player rent shops stats
|
||||
zones
|
||||
|
||||
The SHOW command displays information. Some modes of show require additional
|
||||
information, such as a player name.
|
||||
|
||||
death: Shows all death traps in the game.
|
||||
errors: Shows errant rooms.
|
||||
godrooms: Shows the rooms in the 'god zone'.
|
||||
houses: Shows the houses that are currently defined.
|
||||
player: Shows player summary information, simply provide a player name.
|
||||
rent: Shows the filename and path to a players rent file.
|
||||
shops: Shows all the shops in the game and their buy/sell parameters.
|
||||
stats: Shows game status information including players in game, mobs etc.
|
||||
zones: Shows all the zones in the game and their current reset status.
|
||||
An age of -1 means it is in the 'to be reset next' queue.
|
||||
|
||||
See also: STAT, ZRESET
|
||||
#
|
||||
SHUTDOWN
|
||||
|
||||
Usage: shutdown [reboot | die | pause]
|
||||
|
||||
SHUTDOWN shuts the MUD down. The SHUTDOWN command works in conjunction with
|
||||
CircleMUD's 'autorun' script. If you are not using autorun, the arguments are
|
||||
meaningless. If you are using autorun, the following arguments are available:
|
||||
|
||||
REBOOT Pause only 5 seconds instead of the normal 40 before trying to
|
||||
restart the MUD.
|
||||
|
||||
DIE Kill the autorun script; the MUD will not reboot until autorun is
|
||||
explicitly run again.
|
||||
|
||||
PAUSE Create a file called 'paused' in Circle's root directory; do not
|
||||
try to restart the MUD until 'paused' is removed.
|
||||
#
|
||||
SKILLSET
|
||||
|
||||
Usage: skillset <name> '<skill>' <value>
|
||||
|
||||
Sets the specified skill to the specified value.
|
||||
|
||||
See also: SET
|
||||
#
|
||||
SLOWNS
|
||||
|
||||
Usage: slowns
|
||||
|
||||
Toggles whether or not IP addresses are resolved into readable site names.
|
||||
If slow nameserver is enabled, USERS will show only IP addresses.
|
||||
(128.123.222.111 etc).
|
||||
|
||||
See also: USERS
|
||||
#
|
||||
SNOOP
|
||||
|
||||
Usage: snoop [player]
|
||||
|
||||
Snoop allows you to listen in on another player's session; everything the
|
||||
player sees or types will be displayed on your terminal preceded by a '%'.
|
||||
|
||||
Obviously, there are many ethical considerations to the use of this command;
|
||||
snoop should be used minimally, and only for disciplinary purposes.
|
||||
|
||||
Type snoop <your name> or just snoop to stop snooping.
|
||||
#
|
||||
SNOWBALL
|
||||
|
||||
Snowball is just a social -- it prints a funny message, and nothing more.
|
||||
#
|
||||
STAT
|
||||
|
||||
Usage: stat [player | object | mobile | file] <name>
|
||||
|
||||
Gives information about players, monsters, and objects in the game. The type
|
||||
argument is optional.
|
||||
|
||||
STAT PLAYER will search only for players; useful for statting people with
|
||||
names such as Red or Cityguard.
|
||||
|
||||
STAT OBJECT will search only for objects.
|
||||
|
||||
STAT MOBILE will search only for monsters.
|
||||
|
||||
STAT FILE is used to stat players who are not logged in; the information
|
||||
displayed comes from the playerfile.
|
||||
|
||||
Examples:
|
||||
|
||||
> stat fido
|
||||
> stat player red
|
||||
> stat mobile red
|
||||
> stat file niandra
|
||||
> stat object thunderbolt
|
||||
|
||||
See also: VSTAT
|
||||
#
|
||||
STRING
|
||||
|
||||
Usage: string <type> <name> <field> [<string> | <keyword>]
|
||||
|
||||
For changing the text-strings associated with objects and characters. The
|
||||
format is:
|
||||
|
||||
Type is either 'obj' or 'char'.
|
||||
|
||||
Field is one of the following(the names may be abbreviated):
|
||||
|
||||
Name (the call-name of an obj/char - kill giant)
|
||||
Short (for inventory lists (obj's) and actions (char's))
|
||||
Long (for when obj/character is seen in room)
|
||||
Title (for players)
|
||||
Description (For look at. For obj's, must be followed by a keyword)
|
||||
Delete-description (only for obj's. Must be followed by keyword)
|
||||
|
||||
Where a string is expected as the last argument, a newline will make you enter
|
||||
a string mode, and the game will prompt you for new lines to the string until
|
||||
you exceed the maximum length for the string or you end a line with a '@'.
|
||||
|
||||
Mobiles and objects currently cannot be strung.
|
||||
#
|
||||
SWITCH
|
||||
|
||||
Usage: switch <monster>
|
||||
|
||||
SWITCH is used to take over the body of mobiles; useful for interactive
|
||||
adventures. If the monster in which you are switched is killed you will be
|
||||
returned to your own body.
|
||||
|
||||
See also: RETURN
|
||||
#
|
||||
SYSLOG
|
||||
|
||||
Usage: syslog [off | brief | normal | complete]
|
||||
|
||||
The SYSLOG command controls how detailed of an on-line system log you see.
|
||||
Messages surrounded by '[' and ']' are syslog messages and are in green
|
||||
if you have color on.
|
||||
|
||||
The messages you receive are level dependent.
|
||||
|
||||
Examples:
|
||||
|
||||
> syslog complete
|
||||
> syslog off
|
||||
|
||||
See also: COLOR
|
||||
#
|
||||
UNAFFECT
|
||||
|
||||
Usage: unaffect <victim>
|
||||
|
||||
Removes all affections (i.e., spell effects) from a player.
|
||||
|
||||
See also: STAT
|
||||
#
|
||||
UPTIME
|
||||
|
||||
Usage: uptime
|
||||
|
||||
Displays when the game was booted and calculates how long ago that was.
|
||||
#
|
||||
USERS
|
||||
|
||||
Usage: users [switches]
|
||||
|
||||
USERS gives a list of all sockets (i.e., connections) currently active on the
|
||||
MUD. The multi-column display shows the socket number (used by DC), class,
|
||||
level, and name of the player connected, connection state, idle time, and
|
||||
hostname.
|
||||
|
||||
The following switches are available:
|
||||
|
||||
-k or -o Show only outlaws (killers and thieves).
|
||||
-p Show only sockets in the playing sockets.
|
||||
-d Show only non-playing (deadweight) sockets.
|
||||
-l min-max Show only sockets whose characters are from level min to max.
|
||||
-n <name> Show the socket with <name> associated with it.
|
||||
-h <host> Show all sockets from <host>.
|
||||
-c list Show only sockets whose characters' classes are in list.
|
||||
|
||||
See also: DC, SLOWNS
|
||||
#
|
||||
VNUM
|
||||
|
||||
Usage: vnum <mob | obj> <name>
|
||||
|
||||
Gives a list of the virtual numbers of objects or mobiles which have the
|
||||
specified name.
|
||||
|
||||
Examples:
|
||||
|
||||
> vnum obj ring
|
||||
1. [ 904] a platinum ring
|
||||
2. [ 2543] a seashell ring
|
||||
3. [ 2588] a small emerald ring
|
||||
|
||||
> vnum mob dragon
|
||||
1. [ 1] Puff
|
||||
2. [ 908] the dragon turtle
|
||||
3. [ 2548] the Master of Illusions
|
||||
#
|
||||
VSTAT
|
||||
|
||||
Usage: vstat < mob | obj > <virtual number>
|
||||
|
||||
Used to stat a prototypical mobile or object by virtual number.
|
||||
|
||||
Examples:
|
||||
|
||||
> vstat obj 3000
|
||||
> vstat mob 3001
|
||||
|
||||
See also: LOAD, STAT, VNUM
|
||||
#
|
||||
WIZHELP
|
||||
|
||||
Usage: wizhelp
|
||||
|
||||
Gives a list of the special commands available at your level.
|
||||
#
|
||||
WIZLOCK
|
||||
|
||||
Usage: wizlock [value]
|
||||
|
||||
WIZLOCK allows you to restrict the game. WIZLOCK 1 prevents new characters
|
||||
from being created. WIZLOCK n, 2 <= n <= 34, prevents new characters and
|
||||
allows only characters level n and above to log on. WIZLOCK with no argument
|
||||
displays the current WIZLOCK level.
|
||||
|
||||
See also: BAN
|
||||
#
|
||||
WIZNET ;
|
||||
|
||||
The immortal communication channel.
|
||||
|
||||
Usage: wiznet [ '@' | '+' | '-' | '#' ] [<text>]
|
||||
|
||||
Examples:
|
||||
|
||||
>; <text> - just sends text
|
||||
>; @ - shows all gods that are on and visible to you
|
||||
- also shows if the gods who are visible to you are writing
|
||||
|
||||
This code was provided by Gnort.
|
||||
|
||||
See also: NOWIZ
|
||||
#
|
||||
ZRESET
|
||||
|
||||
Usage: zreset < zone | '*' | '.' >
|
||||
|
||||
Used to force a zone to reset. '*' forces all zones to reset. '.' forces
|
||||
the zone you are in to reset.
|
||||
|
||||
See also: SHOW -> ZONES
|
||||
#
|
||||
$
|
||||
9
lib/text/immlist
Normal file
9
lib/text/immlist
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
*************************************************************************
|
||||
* The following people have reached immortality on CircleMUD. They are *
|
||||
* to be treated with respect and awe. Occasional prayers to them are *
|
||||
* advisable. Annoying them is not recommended. Stealing from them is *
|
||||
* punishable by immediate death. *
|
||||
*************************************************************************
|
||||
|
||||
Immortals
|
||||
~~~~~~~~~
|
||||
11
lib/text/imotd
Normal file
11
lib/text/imotd
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
(lib/text/imotd)
|
||||
|
||||
Welcome to CircleMUD 3.5!
|
||||
|
||||
This is the immortal MOTD -- the file that immortals will see when they
|
||||
log in to the game. You should change it to something more interesting
|
||||
when you get a chance (as well as most of the other files in lib/text.)
|
||||
|
||||
If you need help, find a bug, or wish to contribute please stop by
|
||||
The Builder Academy at: builderacademy.net 9091
|
||||
|
||||
48
lib/text/info
Normal file
48
lib/text/info
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
(lib/text/info)
|
||||
|
||||
[Note: Further information can be gained on the capitalized words by using the
|
||||
HELP-command]
|
||||
|
||||
Classes, skills, and guilds:
|
||||
|
||||
When you enter the game the first time, you are asked to select a class; either
|
||||
THIEF, WARRIOR, CLERIC, or MAGIC user. Characters belonging to each of these
|
||||
classes have their own qualities, abilities, and handicaps.
|
||||
It is not unusual that people belonging to different classes, by joining
|
||||
their efforts and combining their skills, find their chances of survival and
|
||||
progress greatly improved. Indeed, a team consisting of members from all four
|
||||
classes can be an extremely powerful unit; capable of opening doors without
|
||||
keys, creating food supplies out of nothing, and destroying an enemy in
|
||||
several different ways. It is not advisable for a new player to offend the
|
||||
members of such a group!
|
||||
|
||||
In order to learn the tricks of your specific trade, you need to find your
|
||||
GUILD, which may take a little exploring. However, you can usually find a
|
||||
guild in any reasonably populated city. Once you've found it, you need to
|
||||
look up your guildmaster and PRACTICE.
|
||||
|
||||
Equipment:
|
||||
|
||||
It is never wise to travel without the proper equipment. You may purchase this
|
||||
in the SHOPS found in any larger city, or you may be lucky and find some left
|
||||
around, dropped by someone who doesn't need it anymore, for one reason or
|
||||
another.
|
||||
|
||||
About Staying Fit - Eating and Drinking:
|
||||
|
||||
At one time or another, you'll see the message "You are hungry". This means
|
||||
that it's time to find something edible before too long. People don't starve
|
||||
to death in this world, so have no fear. However, when you are hungry, you do
|
||||
not build up lost energy, so eventually you'll be unable to do anything but sit
|
||||
around and feel sorry for yourself, until someone comes by. Then, you can only
|
||||
hope that it's a benevolent person, rather than a greedy thief or a warrior
|
||||
lusting for blood.
|
||||
|
||||
General hints:
|
||||
|
||||
See help on the group command.
|
||||
See help on the consider command.
|
||||
See help on resting.
|
||||
See help on your class (magic user, cleric, warrior or thief).
|
||||
|
||||
See Also: HELP
|
||||
8
lib/text/motd
Normal file
8
lib/text/motd
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
(lib/text/motd)
|
||||
|
||||
Welcome to
|
||||
|
||||
C I R C L E M U D 3 . 5
|
||||
"We addict players for their own enjoyment."
|
||||
Created by Jeremy Elson
|
||||
|
||||
84
lib/text/news
Normal file
84
lib/text/news
Normal file
|
|
@ -0,0 +1,84 @@
|
|||
(lib/text/news)
|
||||
|
||||
THE CIRCLEMUD HERALD
|
||||
"We addict players for their own enjoyment."
|
||||
December, 2006
|
||||
|
||||
|
||||
NEW COMMANDS AND NEW MUD BEHAVIOR:
|
||||
---------------------------------
|
||||
|
||||
** You can now use the history command to see the last 100 communications
|
||||
from all the channels. It clears upon viewing or log off.
|
||||
|
||||
** Your mail will now be saved so you will not lose it when you log off.
|
||||
|
||||
** You can now use the AFK toggle to let people see you are gone under
|
||||
who.
|
||||
|
||||
** You now have almost 180 stock zones to play.
|
||||
|
||||
** You can now interact with rooms, mobs, and objects through triggers.
|
||||
|
||||
** Multiple objects will now be stacked and preceeded by a quantity so
|
||||
your inventory won't be as long. (3) A waybread.
|
||||
|
||||
** Over 100 new socials, and the gemote command to use socials over the
|
||||
gossip channel. Socials can now target bodyparts too, behave.
|
||||
|
||||
** You can now use color! @RHELP COLORCODES@n.
|
||||
|
||||
** Added new invisible mobs and objects so everything may not be as it
|
||||
appears (not even visible with detect invis).
|
||||
|
||||
** Added an online dictionary. Tell m-w <word>.
|
||||
|
||||
** The player description length has been increased so please write a
|
||||
decent description for yourself.
|
||||
|
||||
** You can now set your pagelength with the same command.
|
||||
|
||||
** You can now "look around" to see anything of interest in the room. But,
|
||||
some things may still be hidden and require further investigation.
|
||||
|
||||
** You can now use "all" and "all.x" very generally with the get, put,
|
||||
drop, junk, donate, give, wear and remove commands. Type HELP GET
|
||||
for more info.
|
||||
|
||||
** The "track" function will show you the first step on the shortest
|
||||
path to anyone in the game.
|
||||
|
||||
** You can now remove your own messages from the board. Also, if you
|
||||
put someone else's name in parentheses in the message header, they
|
||||
will be able to remove the message too.
|
||||
|
||||
** The MIDGAARD MAIL SYSTEM is now complete. The Post Office is north
|
||||
of the entrance to the Grunting Boar inn. Stamps cost 150 coins.
|
||||
|
||||
** Fountains have now been implemented. You can drink from fountains
|
||||
or fill containers from fountains using the FILL command.
|
||||
|
||||
** The SHOUT command, as always, only reaches people in your zone (you
|
||||
can see who these people are by typing WHERE). The HOLLER command
|
||||
reaches everyone in the game but costs extra movement points.
|
||||
|
||||
** When you are writing a message, you will now not be interrupted
|
||||
by tells, shouts, emotes, socials, and even people talking in the
|
||||
same room.
|
||||
|
||||
*****************************************************************************
|
||||
IF YOU LEAVE THE GAME FOR MORE THAN AN HOUR, either by renting or plain
|
||||
quitting, your hit points, move points, and mana will be fully restored
|
||||
when you come back! This doesn't work if you're poisoned.
|
||||
*****************************************************************************
|
||||
|
||||
** Use the ASSIST command to engage in mortal combat with someone in the
|
||||
room who is getting pummeled.
|
||||
|
||||
** Use the SPLIT command to split gold among the members of your group
|
||||
(including yourself) who are in the room. i.e. If you are in a group
|
||||
with 4 other people who are in the room with you, type "SPLIT 100"
|
||||
to give each of them 20 coins.
|
||||
|
||||
** You can use the VISIBLE command to break a spell of invisibility before
|
||||
it expires.
|
||||
8
lib/text/policies
Normal file
8
lib/text/policies
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
(lib/text/policies)
|
||||
|
||||
This file should list, in no uncertain terms, the policies you must abide
|
||||
by on this MUD.
|
||||
|
||||
Bug the higher-ups to make some policies and write them in this file, lest
|
||||
a political disaster ensue...
|
||||
|
||||
16
lib/text/wizlist
Normal file
16
lib/text/wizlist
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
*************************************************************************
|
||||
* The following people have reached immortality on CircleMUD. They are *
|
||||
* to be treated with respect and awe. Occasional prayers to them are *
|
||||
* advisable. Annoying them is not recommended. Stealing from them is *
|
||||
* punishable by immediate death. *
|
||||
*************************************************************************
|
||||
|
||||
Implementors
|
||||
~~~~~~~~~~~~
|
||||
|
||||
Greater Gods
|
||||
~~~~~~~~~~~~
|
||||
|
||||
Gods
|
||||
~~~~
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue