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Setting up 3.5.0 as trunk
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doc/README.VMS
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81
doc/README.VMS
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This is directions for compiling & linking CircleMUD for OpenVMS.
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Additional documentation can be found at.
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http://www.ourservers.net/openvms_ports/
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I have personally tested this port on both VAX and Alpha with OpenVMS v7.0
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and DEC C v7.0 and Multinet TCP/IP using UCX emulation.
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To build this, you need the following:
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.1) DEC C compiler. I have tested with DEC C v7.0 and can help out
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with problems with earlier versions of DEC C. If you don't have
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the DEC C compiler I suggest you get a copy through the OpenVMS
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Hobbyist program at http://www.montagar.com/hobbyist.
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.2) A TCP/IP stack for OpenVMS that supports UCX emulation. I have
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personally only tested out Multinet v4.1B and Multinet v4.2.
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If you are using a TCP/IP stack that dosen't support UCX
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emulation I would suggest getting a copy of Multinet though the
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OpenVMS hobbyist program at http://www.montagar.com/hobbyist.
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.3) A copy of the CircleMUD distribution file.
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This can be found at ftp://ftp.circlemud.org/3.x/
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Now, you have everything, do the following...
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.1) Unpack the CircleMUD file you got from "www.circlemud.org"
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.2) Go to the SRC directory and locate the BUILD_CIRCLEMUD.COM file.
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The BUILD_CIRCLEMUD.COM file accepts the following parameters.
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P1 ALL Just Build "Everything".
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CIRCLE Just Build [.BIN]CIRCLE.EXE.
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UTILS Just Build The CircleMUD Utilities.
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P2 DEBUG Build CircleMUD With Debugging Information.
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NODEBUG Build CircleMUD Without Debugging Information.
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The default is "ALL" and "NODEBUG".
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The "BUILD_CIRCLEMUD.COM" script checks some filenames to make
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sure that they are correct as some of them are unpacked different
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between the TAR file distribution and the ZIP file distribution.
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It also checks for "CONF.H" and if not found copies "CONF.H_VMS"
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to "CONF.H" for you.
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So if you just want to build "everything" without debugging
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information you could use...
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$ @BUILD_CIRCLEMUD ALL NODEBUG
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OR
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$ @BUILD_CIRCLEMUD
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The EXE's will be placed in the CircleMUD BIN directory.
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Now, define the logical CIRCLEMUD_BIN to point to the "BIN" directory of
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the CircleMUD directory like this...
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$ DEFINE/SYSTEM/EXEC CIRCLEMUD_BIN DISK$WORK:[CIRCLE30BPL16.BIN]
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To run CircleMUD, just execute the "VMS_AUTORUN.COM" file in the CircleMUD
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root directory.
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To customize how CircleMUD runs, edit the "VMS_CIRCLEMUD.COM" file in the
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BIN directory.
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To customize CircleMUD features (like player killing etc) edit the "CONFIG.C"
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file in the SRC directory.
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To edit the CircleMUD login message, edit the GREETINGS.; file found in the
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TEXT directory under the LIB directory.
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For the CircleMUD utilities, execute the file VMS_MUD_UTILS.COM in the
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BIN directory and it will create the VMS symbols for the utilities.
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If you have any problems, questions, comments, feel free to e-mail me at
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byer@mail.ourservers.net and I'll try my best to answer them all.
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