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Fixed Crash occuring from invalid objects in player object files
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2 changed files with 6 additions and 0 deletions
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@ -36,6 +36,8 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
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(lots of major bugfixes too)
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(lots of major bugfixes too)
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@
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@
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tbaMUD 3.61
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tbaMUD 3.61
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[Mar 17 2010] - Fizban
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Made non-existant objects in pfiles be skipped instead of crashing the MUD (thanks drefs)
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[Feb 13 2010] - Rumble
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[Feb 13 2010] - Rumble
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Removed delete object option in oedit menu.
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Removed delete object option in oedit menu.
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[Feb 08 2010] - Rumble
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[Feb 08 2010] - Rumble
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@ -1025,6 +1025,10 @@ obj_save_data *objsave_parse_objects(FILE *fl)
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if (*line == '#') {
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if (*line == '#') {
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/* check for false alarm. */
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/* check for false alarm. */
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if (sscanf(line, "#%d", &nr) == 1) {
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if (sscanf(line, "#%d", &nr) == 1) {
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if (real_object(nr) == NOTHING) { //object does not exist
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log("SYSERR: Protection: deleting object %d.", nr);
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continue;
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}
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if (temp) {
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if (temp) {
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current->obj = temp;
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current->obj = temp;
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CREATE(current->next, obj_save_data, 1);
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CREATE(current->next, obj_save_data, 1);
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