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Add skill gains on skill failures
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parent
00c475736c
commit
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7 changed files with 104 additions and 37 deletions
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@ -570,6 +570,7 @@ static void do_doorcmd(struct char_data *ch, struct obj_data *obj, int door, int
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TOGGLE_LOCK(other_room, obj, rev_dir[door]);
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send_to_char(ch, "The lock quickly yields to your skills.\r\n");
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len = strlcpy(buf, "$n skillfully picks the lock on ", sizeof(buf));
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gain_skill(ch, "pick lock", TRUE);
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break;
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}
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@ -597,14 +598,19 @@ static int ok_pick(struct char_data *ch, obj_vnum keynum, int pickproof, int scm
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percent = rand_number(1, 101);
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skill_lvl = GET_SKILL(ch, SKILL_PICK_LOCK) + dex_app_skill[GET_DEX(ch)].p_locks;
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if (keynum == NOTHING)
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if (keynum == NOTHING) {
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send_to_char(ch, "Odd - you can't seem to find a keyhole.\r\n");
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else if (pickproof)
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}
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else if (pickproof) {
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send_to_char(ch, "It resists your attempts to pick it.\r\n");
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else if (percent > skill_lvl)
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}
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else if (percent > skill_lvl) {
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send_to_char(ch, "You failed to pick the lock.\r\n");
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else
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gain_skill(ch, "pick lock", FALSE);
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}
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else {
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return (1);
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}
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return (0);
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}
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