mirror of
https://github.com/tbamud/tbamud.git
synced 2025-09-22 05:50:48 +02:00
Added happyhour feature and game_info function
This commit is contained in:
parent
2c912fe623
commit
88fb85b126
14 changed files with 340 additions and 98 deletions
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@ -36,6 +36,8 @@ Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
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(lots of major bugfixes too)
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@
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[Nov 06 2010] - Jamdog
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Added HappyHour feature
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Added game_info function for sending global messages to all players
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Added ability to change player/mob level or class in scripts
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The medit mob flags menu now only shows valid flags (thanks Kyle)
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Skillset now warns imms when the player shouldn't have a skill (thanks Rumble)
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@ -237,6 +237,7 @@ ACMD(do_use);
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/* Functions without subcommands */
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ACMD(do_display);
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ACMD(do_group);
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ACMD(do_happyhour);
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ACMD(do_hide);
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ACMD(do_not_here);
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ACMD(do_practice);
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@ -1331,6 +1331,10 @@ ACMD(do_who)
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send_to_char(ch, "One lonely character displayed.\r\n");
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else
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send_to_char(ch, "%d characters displayed.\r\n", num_can_see);
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if (IS_HAPPYHOUR > 0){
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send_to_char(ch, "It's a Happy Hour! Type @Rhappyhour@W to see the current bonuses.\r\n");
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}
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}
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#define USERS_FORMAT \
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113
src/act.other.c
113
src/act.other.c
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@ -859,3 +859,116 @@ ACMD(do_gen_tog)
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return;
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}
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void show_happyhour(struct char_data *ch)
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{
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char happyexp[80], happygold[80], happyqp[80];
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int secs_left;
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if ((IS_HAPPYHOUR) || (GET_LEVEL(ch) >= LVL_GRGOD))
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{
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if (HAPPY_TIME)
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secs_left = ((HAPPY_TIME - 1) * SECS_PER_MUD_HOUR) + next_tick;
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else
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secs_left = 0;
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sprintf(happyqp, "%s+%d%%%s to Questpoints per quest\r\n", CCYEL(ch, C_NRM), HAPPY_QP, CCNRM(ch, C_NRM));
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sprintf(happygold, "%s+%d%%%s to Gold gained per kill\r\n", CCYEL(ch, C_NRM), HAPPY_GOLD, CCNRM(ch, C_NRM));
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sprintf(happyexp, "%s+%d%%%s to Experience per kill\r\n", CCYEL(ch, C_NRM), HAPPY_EXP, CCNRM(ch, C_NRM));
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send_to_char(ch, "tbaMUD Happy Hour!\r\n"
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"------------------\r\n"
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"%s%s%sTime Remaining: %s%d%s hours %s%d%s mins %s%d%s secs\r\n",
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(IS_HAPPYEXP || (GET_LEVEL(ch) >= LVL_GOD)) ? happyexp : "",
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(IS_HAPPYGOLD || (GET_LEVEL(ch) >= LVL_GOD)) ? happygold : "",
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(IS_HAPPYQP || (GET_LEVEL(ch) >= LVL_GOD)) ? happyqp : "",
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CCYEL(ch, C_NRM), (secs_left / 3600), CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), (secs_left % 3600) / 60, CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), (secs_left % 60), CCNRM(ch, C_NRM) );
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}
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else
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{
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send_to_char(ch, "Sorry, there is currently no happy hour!\r\n");
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}
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}
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ACMD(do_happyhour)
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{
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char arg[MAX_INPUT_LENGTH], val[MAX_INPUT_LENGTH];
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int num;
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if (GET_LEVEL(ch) < LVL_GOD)
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{
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show_happyhour(ch);
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return;
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}
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/* Only Imms get here, so check args */
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two_arguments(argument, arg, val);
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if (is_abbrev(arg, "experience"))
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{
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num = MIN(MAX((atoi(val)), 0), 1000);
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HAPPY_EXP = num;
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send_to_char(ch, "Happy Hour Exp rate set to +%d%%\r\n", HAPPY_EXP);
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}
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else if ((is_abbrev(arg, "gold")) || (is_abbrev(arg, "coins")))
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{
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num = MIN(MAX((atoi(val)), 0), 1000);
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HAPPY_GOLD = num;
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send_to_char(ch, "Happy Hour Gold rate set to +%d%%\r\n", HAPPY_GOLD);
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}
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else if ((is_abbrev(arg, "time")) || (is_abbrev(arg, "ticks")))
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{
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num = MIN(MAX((atoi(val)), 0), 1000);
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if (HAPPY_TIME && !num)
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game_info("Happyhour has been stopped!");
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else if (!HAPPY_TIME && num)
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game_info("A Happyhour has started!");
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HAPPY_TIME = num;
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send_to_char(ch, "Happy Hour Time set to %d ticks (%d hours %d mins and %d secs)\r\n",
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HAPPY_TIME,
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(HAPPY_TIME*SECS_PER_MUD_HOUR)/3600,
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((HAPPY_TIME*SECS_PER_MUD_HOUR)%3600) / 60,
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(HAPPY_TIME*SECS_PER_MUD_HOUR)%60 );
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}
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else if ((is_abbrev(arg, "qp")) || (is_abbrev(arg, "questpoints")))
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{
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num = MIN(MAX((atoi(val)), 0), 1000);
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HAPPY_QP = num;
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send_to_char(ch, "Happy Hour Questpoints rate set to +%d%%\r\n", HAPPY_QP);
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}
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else if (is_abbrev(arg, "show"))
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{
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show_happyhour(ch);
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}
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else if (is_abbrev(arg, "default"))
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{
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HAPPY_EXP = 100;
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HAPPY_GOLD = 50;
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HAPPY_QP = 50;
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HAPPY_TIME = 48;
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game_info("A Happyhour has started!");
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}
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else
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{
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send_to_char(ch, "Usage: %shappyhour %s- show usage (this info)\r\n"
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" %shappyhour show %s- display current settings (what mortals see)\r\n"
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" %shappyhour time <ticks> %s- set happyhour time and start timer\r\n"
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" %shappyhour qp <num> %s- set qp percentage gain\r\n"
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" %shappyhour exp <num> %s- set exp percentage gain\r\n"
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" %shappyhour gold <num> %s- set gold percentage gain\r\n"
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" @yhappyhour default @w- sets a default setting for happyhour\r\n\r\n"
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"Configure the happyhour settings and start a happyhour.\r\n"
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"Currently 1 hour IRL = %d ticks\r\n"
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"If no number is specified, 0 (off) is assumed.\r\nThe command @yhappyhour time@n will therefore stop the happyhour timer.\r\n",
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CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
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CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
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(3600 / SECS_PER_MUD_HOUR) );
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}
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}
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172
src/comm.c
172
src/comm.c
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@ -86,7 +86,7 @@
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#define INVALID_SOCKET (-1)
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#endif
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extern time_t motdmod;
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extern time_t motdmod;
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extern time_t newsmod;
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/* locally defined globals, used externally */
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@ -102,6 +102,7 @@ FILE *logfile = NULL; /* Where to send the log messages. */
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unsigned long pulse = 0; /* number of pulses since game start */
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ush_int port;
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socket_t mother_desc;
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int next_tick = SECS_PER_MUD_HOUR; /* Tick countdown */
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/* used with do_tell and handle_webster_file utility */
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long last_webster_teller = -1L;
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/* normally signal SIGUSR2, currently orphaned in favor of Webster dictionary
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* lookup
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static byte emergency_unban;
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*/
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*/
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static int dg_act_check; /* toggle for act_trigger */
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static bool fCopyOver; /* Are we booting in copyover mode? */
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static char *last_act_message = NULL;
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/* main game loop and related stuff */
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#if defined(CIRCLE_WINDOWS) || defined(CIRCLE_MACINTOSH)
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/* Windows and Mac do not have gettimeofday, so we'll simulate it. Borland C++
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/* Windows and Mac do not have gettimeofday, so we'll simulate it. Borland C++
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* warns: "Undefined structure 'timezone'" */
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void gettimeofday(struct timeval *t, struct timezone *dummy)
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{
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int pos = 1;
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const char *dir;
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#ifdef MEMORY_DEBUG
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zmalloc_init();
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#ifdef MEMORY_DEBUG
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zmalloc_init();
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#endif
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#if CIRCLE_GNU_LIBC_MEMORY_TRACK
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GUSIDefaultSetup();
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#endif
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/* Load the game configuration. We must load BEFORE we use any of the
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* constants stored in constants.c. Otherwise, there will be no variables
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/* Load the game configuration. We must load BEFORE we use any of the
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* constants stored in constants.c. Otherwise, there will be no variables
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* set to set the rest of the vars to, which will mean trouble --> Mythran */
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CONFIG_CONFFILE = NULL;
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while ((pos < argc) && (*(argv[pos]) == '-')) {
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puts("Suppressing assignment of special routines.");
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break;
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case 'h':
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/* From: Anil Mahajan. Do NOT use -C, this is the copyover mode and
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/* From: Anil Mahajan. Do NOT use -C, this is the copyover mode and
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* without the proper copyover.dat file, the game will go nuts! */
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printf("Usage: %s [-c] [-m] [-q] [-r] [-s] [-d pathname] [port #]\n"
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" -c Enable syntax check mode.\n"
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free_ibt_lists(); /* ibt.c */
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}
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if (last_act_message)
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if (last_act_message)
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free(last_act_message);
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/* probably should free the entire config here.. */
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exit(1);
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}
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/* 4 = stdin, stdout, stderr, mother_desc. Windows might keep sockets and
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* files separate, in which case this isn't necessary, but we will err on
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/* 4 = stdin, stdout, stderr, mother_desc. Windows might keep sockets and
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* files separate, in which case this isn't necessary, but we will err on
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* the side of caution. */
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if ((wsaData.iMaxSockets - 4) < max_players) {
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max_players = wsaData.iMaxSockets - 4;
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set_sendbuf(s);
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/* The GUSI sockets library is derived from BSD, so it defines SO_LINGER, even
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/* The GUSI sockets library is derived from BSD, so it defines SO_LINGER, even
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* though setsockopt() is unimplimented. (from Dean Takemori) */
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#if defined(SO_LINGER) && !defined(CIRCLE_MACINTOSH)
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{
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for (d = descriptor_list; d; d = next_d) {
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next_d = d->next;
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/* Not combined to retain --(d->wait) behavior. -gg 2/20/98 If no wait
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/* Not combined to retain --(d->wait) behavior. -gg 2/20/98 If no wait
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* state, no subtraction. If there is a wait state then 1 is subtracted.
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* Therefore we don't go less than 0 ever and don't require an 'if'
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* Therefore we don't go less than 0 ever and don't require an 'if'
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* bracket. -gg 2/27/99 */
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if (d->character) {
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GET_WAIT_STATE(d->character) -= (GET_WAIT_STATE(d->character) > 0);
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if (!(heart_pulse % PULSE_DG_SCRIPT))
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script_trigger_check();
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if (!(heart_pulse % PASSES_PER_SEC)) { /* EVERY second */
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next_tick--;
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}
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if (!(heart_pulse % PULSE_ZONE))
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zone_update();
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perform_violence();
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if (!(heart_pulse % (SECS_PER_MUD_HOUR * PASSES_PER_SEC))) { /* Tick ! */
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next_tick = SECS_PER_MUD_HOUR; /* Reset tick coundown */
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weather_and_time(1);
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check_time_triggers();
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affect_update();
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extract_pending_chars();
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}
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/* new code to calculate time differences, which works on systems for which
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* tv_usec is unsigned (and thus comparisons for something being < 0 fail).
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* Based on code submitted by ss@sirocco.cup.hp.com. Code to return the time
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* difference between a and b (a-b). Always returns a nonnegative value
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/* new code to calculate time differences, which works on systems for which
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* tv_usec is unsigned (and thus comparisons for something being < 0 fail).
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* Based on code submitted by ss@sirocco.cup.hp.com. Code to return the time
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* difference between a and b (a-b). Always returns a nonnegative value
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* (floors at 0). */
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static void timediff(struct timeval *rslt, struct timeval *a, struct timeval *b)
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{
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len += count;
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}
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if (GET_LAST_NEWS(d->character) < newsmod)
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{
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count = snprintf(prompt + len, sizeof(prompt) - len, "(news) ");
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if (count >= 0)
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len += count;
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}
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if (GET_LAST_MOTD(d->character) < motdmod)
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{
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count = snprintf(prompt + len, sizeof(prompt) - len, "(motd) ");
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if (count >= 0)
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len += count;
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if (GET_LAST_NEWS(d->character) < newsmod)
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{
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count = snprintf(prompt + len, sizeof(prompt) - len, "(news) ");
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if (count >= 0)
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len += count;
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}
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if (GET_LAST_MOTD(d->character) < motdmod)
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{
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count = snprintf(prompt + len, sizeof(prompt) - len, "(motd) ");
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if (count >= 0)
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len += count;
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}
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if (len < sizeof(prompt))
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newd->next = descriptor_list;
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descriptor_list = newd;
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/* This is where the greetings are actually sent to the new player */
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/* Adjusted by Jamdog to show color codes on the greetings page */
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*greet_copy = '\0';
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sprintf(greet_copy, "%s", GREETINGS);
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proc_colors(greet_copy, MAX_STRING_LENGTH, TRUE);
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write_to_output(newd, "%s", greet_copy);
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/* This is where the greetings are actually sent to the new player */
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/* Adjusted by Jamdog to show color codes on the greetings page */
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*greet_copy = '\0';
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sprintf(greet_copy, "%s", GREETINGS);
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proc_colors(greet_copy, MAX_STRING_LENGTH, TRUE);
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write_to_output(newd, "%s", greet_copy);
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return (0);
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}
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/* Send all of the output that we've accumulated for a player out to the
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/* Send all of the output that we've accumulated for a player out to the
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* player's descriptor. 32 byte GARBAGE_SPACE in MAX_SOCK_BUF used for:
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* 2 bytes: prepended \r\n
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* 14 bytes: overflow message
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@ -1714,7 +1720,7 @@ static ssize_t perform_socket_write(socket_t desc, const char *txt, size_t lengt
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return (-1);
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}
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/* result < 0, so an error was encountered - is it transient? Unfortunately,
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/* result < 0, so an error was encountered - is it transient? Unfortunately,
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* different systems use different constants to indicate this. */
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#ifdef EAGAIN /* POSIX */
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@ -1738,7 +1744,7 @@ static ssize_t perform_socket_write(socket_t desc, const char *txt, size_t lengt
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#endif /* CIRCLE_WINDOWS */
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/* write_to_descriptor takes a descriptor, and text to write to the descriptor.
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* It keeps calling the system-level write() until all the text has been
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* It keeps calling the system-level write() until all the text has been
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* delivered to the OS, or until an error is encountered. Returns:
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* >=0 If all is well and good.
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* -1 If an error was encountered, so that the player should be cut off. */
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@ -1834,11 +1840,11 @@ static ssize_t perform_socket_read(socket_t desc, char *read_point, size_t space
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* function is called. We must maintain that before returning.
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*
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* Ever wonder why 'tmp' had '+8' on it? The crusty old code could write
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* MAX_INPUT_LENGTH+1 bytes to 'tmp' if there was a '$' as the final character
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* in the input buffer. This would also cause 'space_left' to drop to -1,
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* which wasn't very happy in an unsigned variable. Argh. So to fix the
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* above, 'tmp' lost the '+8' since it doesn't need it and the code has been
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* changed to reserve space by accepting one less character. (Do you really
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* MAX_INPUT_LENGTH+1 bytes to 'tmp' if there was a '$' as the final character
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* in the input buffer. This would also cause 'space_left' to drop to -1,
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* which wasn't very happy in an unsigned variable. Argh. So to fix the
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* above, 'tmp' lost the '+8' since it doesn't need it and the code has been
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* changed to reserve space by accepting one less character. (Do you really
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* need 256 characters on a line?) -gg 1/21/2000 */
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static int process_input(struct descriptor_data *t)
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{
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@ -1868,7 +1874,7 @@ static int process_input(struct descriptor_data *t)
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|
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/* at this point, we know we got some data from the read */
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*(read_point + bytes_read) = '\0'; /* terminate the string */
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|
||||
/* search for a newline in the data we just read */
|
||||
for (ptr = read_point; *ptr && !nl_pos; ptr++)
|
||||
if (ISNEWL(*ptr))
|
||||
|
@ -1965,12 +1971,12 @@ static int process_input(struct descriptor_data *t)
|
|||
t->history_pos = 0;
|
||||
}
|
||||
|
||||
/* The '--' command flushes the queue. */
|
||||
if ( (*tmp == '-') && (*(tmp+1) == '-') && !(*(tmp+2)) )
|
||||
{
|
||||
write_to_output(t, "All queued commands cancelled.\r\n");
|
||||
flush_queues(t); /* Flush the command queue */
|
||||
failed_subst = 1; /* Allow the read point to be moved, but don't add to queue */
|
||||
/* The '--' command flushes the queue. */
|
||||
if ( (*tmp == '-') && (*(tmp+1) == '-') && !(*(tmp+2)) )
|
||||
{
|
||||
write_to_output(t, "All queued commands cancelled.\r\n");
|
||||
flush_queues(t); /* Flush the command queue */
|
||||
failed_subst = 1; /* Allow the read point to be moved, but don't add to queue */
|
||||
}
|
||||
|
||||
if (!failed_subst)
|
||||
|
@ -1996,8 +2002,8 @@ static int process_input(struct descriptor_data *t)
|
|||
return (1);
|
||||
}
|
||||
|
||||
/* Perform substitution for the '^..^' csh-esque syntax orig is the orig string,
|
||||
* i.e. the one being modified. subst contains the substition string, i.e.
|
||||
/* Perform substitution for the '^..^' csh-esque syntax orig is the orig string,
|
||||
* i.e. the one being modified. subst contains the substition string, i.e.
|
||||
* "^telm^tell" */
|
||||
static int perform_subst(struct descriptor_data *t, char *orig, char *subst)
|
||||
{
|
||||
|
@ -2005,7 +2011,7 @@ static int perform_subst(struct descriptor_data *t, char *orig, char *subst)
|
|||
|
||||
char *first, *second, *strpos;
|
||||
|
||||
/* First is the position of the beginning of the first string (the one to be
|
||||
/* First is the position of the beginning of the first string (the one to be
|
||||
* replaced. */
|
||||
first = subst + 1;
|
||||
|
||||
|
@ -2328,6 +2334,28 @@ static void signal_setup(void)
|
|||
|
||||
#endif /* CIRCLE_UNIX || CIRCLE_MACINTOSH */
|
||||
/* Public routines for system-to-player-communication. */
|
||||
void game_info(const char *format, ...)
|
||||
{
|
||||
struct descriptor_data *i;
|
||||
va_list args;
|
||||
char messg[MAX_STRING_LENGTH];
|
||||
if (format == NULL)
|
||||
return;
|
||||
sprintf(messg, "@cInfo: @y");
|
||||
for (i = descriptor_list; i; i = i->next) {
|
||||
if (STATE(i) != CON_PLAYING)
|
||||
continue;
|
||||
if (!(i->character))
|
||||
continue;
|
||||
|
||||
write_to_output(i, "%s", messg);
|
||||
va_start(args, format);
|
||||
vwrite_to_output(i, format, args);
|
||||
va_end(args);
|
||||
write_to_output(i, "@n\r\n");
|
||||
}
|
||||
}
|
||||
|
||||
size_t send_to_char(struct char_data *ch, const char *messg, ...)
|
||||
{
|
||||
if (ch->desc && messg && *messg) {
|
||||
|
@ -2554,9 +2582,9 @@ void perform_act(const char *orig, struct char_data *ch, struct obj_data *obj,
|
|||
if ((IS_NPC(to) && dg_act_check) && (to != ch))
|
||||
act_mtrigger(to, lbuf, ch, dg_victim, obj, dg_target, dg_arg);
|
||||
|
||||
if (last_act_message)
|
||||
free(last_act_message);
|
||||
last_act_message = strdup(lbuf);
|
||||
if (last_act_message)
|
||||
free(last_act_message);
|
||||
last_act_message = strdup(lbuf);
|
||||
}
|
||||
|
||||
char *act(const char *str, int hide_invisible, struct char_data *ch,
|
||||
|
@ -2569,11 +2597,11 @@ char *act(const char *str, int hide_invisible, struct char_data *ch,
|
|||
return NULL;
|
||||
|
||||
/* Warning: the following TO_SLEEP code is a hack. I wanted to be able to tell
|
||||
* act to deliver a message regardless of sleep without adding an additional
|
||||
* argument. TO_SLEEP is 128 (a single bit high up). It's ONLY legal to
|
||||
* combine TO_SLEEP with one other TO_x command. It's not legal to combine
|
||||
* TO_x's with each other otherwise. TO_SLEEP only works because its value
|
||||
* "happens to be" a single bit; do not change it to something else. In
|
||||
* act to deliver a message regardless of sleep without adding an additional
|
||||
* argument. TO_SLEEP is 128 (a single bit high up). It's ONLY legal to
|
||||
* combine TO_SLEEP with one other TO_x command. It's not legal to combine
|
||||
* TO_x's with each other otherwise. TO_SLEEP only works because its value
|
||||
* "happens to be" a single bit; do not change it to something else. In
|
||||
* short, it is a hack. */
|
||||
|
||||
/* check if TO_SLEEP is there, and remove it if it is. */
|
||||
|
@ -2582,21 +2610,21 @@ char *act(const char *str, int hide_invisible, struct char_data *ch,
|
|||
|
||||
/* this is a hack as well - DG_NO_TRIG is 256 -- Welcor */
|
||||
/* If the bit is set, unset dg_act_check, thus the ! below */
|
||||
if (!(dg_act_check = !IS_SET(type, DG_NO_TRIG)))
|
||||
if (!(dg_act_check = !IS_SET(type, DG_NO_TRIG)))
|
||||
REMOVE_BIT(type, DG_NO_TRIG);
|
||||
|
||||
if (type == TO_CHAR) {
|
||||
if (ch && SENDOK(ch)) {
|
||||
perform_act(str, ch, obj, vict_obj, ch);
|
||||
return last_act_message;
|
||||
if (ch && SENDOK(ch)) {
|
||||
perform_act(str, ch, obj, vict_obj, ch);
|
||||
return last_act_message;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (type == TO_VICT) {
|
||||
if ((to = vict_obj) != NULL && SENDOK(to)) {
|
||||
perform_act(str, ch, obj, vict_obj, to);
|
||||
return last_act_message;
|
||||
if ((to = vict_obj) != NULL && SENDOK(to)) {
|
||||
perform_act(str, ch, obj, vict_obj, to);
|
||||
return last_act_message;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
@ -2604,7 +2632,7 @@ char *act(const char *str, int hide_invisible, struct char_data *ch,
|
|||
if (type == TO_GMOTE && !IS_NPC(ch)) {
|
||||
struct descriptor_data *i;
|
||||
char buf[MAX_STRING_LENGTH];
|
||||
|
||||
|
||||
for (i = descriptor_list; i; i = i->next) {
|
||||
if (!i->connected && i->character &&
|
||||
!PRF_FLAGGED(i->character, PRF_NOGOSS) &&
|
||||
|
@ -2612,7 +2640,7 @@ char *act(const char *str, int hide_invisible, struct char_data *ch,
|
|||
!ROOM_FLAGGED(IN_ROOM(i->character), ROOM_SOUNDPROOF)) {
|
||||
|
||||
sprintf(buf, "%s%s%s", CCYEL(i->character, C_NRM), str, CCNRM(i->character, C_NRM));
|
||||
perform_act(buf, ch, obj, vict_obj, i->character);
|
||||
perform_act(buf, ch, obj, vict_obj, i->character);
|
||||
}
|
||||
}
|
||||
return last_act_message;
|
||||
|
@ -2635,7 +2663,7 @@ char *act(const char *str, int hide_invisible, struct char_data *ch,
|
|||
continue;
|
||||
if (type != TO_ROOM && to == vict_obj)
|
||||
continue;
|
||||
perform_act(str, ch, obj, vict_obj, to);
|
||||
perform_act(str, ch, obj, vict_obj, to);
|
||||
}
|
||||
return last_act_message;
|
||||
}
|
||||
|
|
22
src/comm.h
22
src/comm.h
|
@ -1,13 +1,13 @@
|
|||
/**
|
||||
* @file comm.h
|
||||
* Header file, prototypes of public communication functions.
|
||||
*
|
||||
*
|
||||
* Part of the core tbaMUD source code distribution, which is a derivative
|
||||
* of, and continuation of, CircleMUD.
|
||||
*
|
||||
* All rights reserved. See license for complete information.
|
||||
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University
|
||||
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.
|
||||
*
|
||||
* All rights reserved. See license for complete information.
|
||||
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University
|
||||
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.
|
||||
*
|
||||
*/
|
||||
#ifndef _COMM_H_
|
||||
|
@ -18,9 +18,10 @@
|
|||
|
||||
/* comm.c */
|
||||
void close_socket(struct descriptor_data *d);
|
||||
size_t send_to_char(struct char_data *ch, const char *messg, ...) __attribute__
|
||||
void game_info(const char *messg, ...) __attribute__ ((format (printf, 1, 2)));
|
||||
size_t send_to_char(struct char_data *ch, const char *messg, ...) __attribute__
|
||||
((format (printf, 2, 3)));
|
||||
void send_to_all(const char *messg, ...) __attribute__ ((format (printf, 1,
|
||||
void send_to_all(const char *messg, ...) __attribute__ ((format (printf, 1,
|
||||
2)));
|
||||
void send_to_room(room_rnum room, const char *messg, ...) __attribute__ ((format
|
||||
(printf, 2, 3)));
|
||||
|
@ -29,8 +30,8 @@ void send_to_outdoor(const char *messg, ...) __attribute__ ((format (printf, 1,
|
|||
void send_to_range(room_vnum start, room_vnum finish, const char *messg, ...)
|
||||
__attribute__ ((format (printf, 3, 4)));
|
||||
|
||||
/* Act type settings and flags */
|
||||
#define TO_ROOM 1 /**< act() type: to everyone in room, except ch. */
|
||||
/* Act type settings and flags */
|
||||
#define TO_ROOM 1 /**< act() type: to everyone in room, except ch. */
|
||||
#define TO_VICT 2 /**< act() type: to vict_obj. */
|
||||
#define TO_NOTVICT 3 /**< act() type: to everyone in room, not ch or vict_obj. */
|
||||
#define TO_CHAR 4 /**< act() type: to ch. */
|
||||
|
@ -40,7 +41,7 @@ void send_to_range(room_vnum start, room_vnum finish, const char *messg, ...)
|
|||
|
||||
|
||||
/* act functions */
|
||||
void perform_act(const char *orig, struct char_data *ch, struct obj_data *obj, void *vict_obj, struct char_data *to);
|
||||
void perform_act(const char *orig, struct char_data *ch, struct obj_data *obj, void *vict_obj, struct char_data *to);
|
||||
char * act(const char *str, int hide_invisible, struct char_data *ch, struct obj_data *obj, void *vict_obj, int type);
|
||||
|
||||
/* I/O functions */
|
||||
|
@ -75,6 +76,7 @@ extern FILE *logfile;
|
|||
extern unsigned long pulse;
|
||||
extern ush_int port;
|
||||
extern socket_t mother_desc;
|
||||
extern int next_tick;
|
||||
|
||||
#endif /* __COMM_C__ */
|
||||
|
||||
|
|
1
src/db.c
1
src/db.c
|
@ -120,6 +120,7 @@ struct weather_data weather_info; /* the infomation about the weather */
|
|||
struct player_special_data dummy_mob; /* dummy spec area for mobs */
|
||||
struct reset_q_type reset_q; /* queue of zones to be reset */
|
||||
|
||||
struct happyhour happy_data = {0,0,0,0};
|
||||
|
||||
/* declaration of local (file scope) variables */
|
||||
static int converting = FALSE;
|
||||
|
|
3
src/db.h
3
src/db.h
|
@ -401,6 +401,9 @@ extern struct message_list fight_messages[MAX_MESSAGES];
|
|||
extern struct aq_data *aquest_table;
|
||||
extern qst_rnum total_quests;
|
||||
|
||||
/* Happyhour global */
|
||||
extern struct happyhour happy_data;
|
||||
|
||||
/* begin previously located in players.c, returned to db.c */
|
||||
extern struct player_index_element *player_table;
|
||||
extern int top_of_p_table;
|
||||
|
|
23
src/fight.c
23
src/fight.c
|
@ -379,10 +379,16 @@ void die(struct char_data * ch, struct char_data * killer)
|
|||
static void perform_group_gain(struct char_data *ch, int base,
|
||||
struct char_data *victim)
|
||||
{
|
||||
int share;
|
||||
int share, hap_share;
|
||||
|
||||
share = MIN(CONFIG_MAX_EXP_GAIN, MAX(1, base));
|
||||
|
||||
if ((IS_HAPPYHOUR) && (IS_HAPPYEXP))
|
||||
{
|
||||
/* This only reports the correct amount - the calc is done in gain_exp */
|
||||
hap_share = share + (int)((float)share * ((float)HAPPY_EXP / (float)(100)));
|
||||
share = MIN(CONFIG_MAX_EXP_GAIN, MAX(1, hap_share));
|
||||
}
|
||||
if (share > 1)
|
||||
send_to_char(ch, "You receive your share of experience -- %d points.\r\n", share);
|
||||
else
|
||||
|
@ -432,7 +438,7 @@ static void group_gain(struct char_data *ch, struct char_data *victim)
|
|||
|
||||
static void solo_gain(struct char_data *ch, struct char_data *victim)
|
||||
{
|
||||
int exp;
|
||||
int exp, happy_exp;
|
||||
|
||||
exp = MIN(CONFIG_MAX_EXP_GAIN, GET_EXP(victim) / 3);
|
||||
|
||||
|
@ -444,6 +450,11 @@ static void solo_gain(struct char_data *ch, struct char_data *victim)
|
|||
|
||||
exp = MAX(exp, 1);
|
||||
|
||||
if (IS_HAPPYHOUR && IS_HAPPYEXP) {
|
||||
happy_exp = exp + (int)((float)exp * ((float)HAPPY_EXP / (float)(100)));
|
||||
exp = MAX(happy_exp, 1);
|
||||
}
|
||||
|
||||
if (exp > 1)
|
||||
send_to_char(ch, "You receive %d experience points.\r\n", exp);
|
||||
else
|
||||
|
@ -659,7 +670,7 @@ int skill_message(int dam, struct char_data *ch, struct char_data *vict,
|
|||
* > 0 How much damage done. */
|
||||
int damage(struct char_data *ch, struct char_data *victim, int dam, int attacktype)
|
||||
{
|
||||
long local_gold = 0;
|
||||
long local_gold = 0, happy_gold = 0;
|
||||
char local_buf[256];
|
||||
struct char_data *tmp_char;
|
||||
struct obj_data *corpse_obj;
|
||||
|
@ -822,6 +833,12 @@ int damage(struct char_data *ch, struct char_data *victim, int dam, int attackty
|
|||
}
|
||||
/* Cant determine GET_GOLD on corpse, so do now and store */
|
||||
if (IS_NPC(victim)) {
|
||||
if ((IS_HAPPYHOUR) && (IS_HAPPYGOLD))
|
||||
{
|
||||
happy_gold = (long)(GET_GOLD(victim) * (((float)(HAPPY_GOLD))/(float)100));
|
||||
happy_gold = MAX(0, happy_gold);
|
||||
GET_GOLD(victim) += happy_gold;
|
||||
}
|
||||
local_gold = GET_GOLD(victim);
|
||||
sprintf(local_buf,"%ld", (long)local_gold);
|
||||
}
|
||||
|
|
|
@ -158,10 +158,11 @@ cpp_extern const struct command_info cmd_info[] = {
|
|||
{ "gtell" , "gt" , POS_SLEEPING, do_gsay , 0, 0 },
|
||||
|
||||
{ "help" , "h" , POS_DEAD , do_help , 0, 0 },
|
||||
{ "happyhour", "ha" , POS_DEAD , do_happyhour, 0, 0 },
|
||||
{ "hedit" , "hedit" , POS_DEAD , do_oasis_hedit, LVL_GOD , 0 },
|
||||
{ "hindex" , "hind" , POS_DEAD , do_hindex , 0, 0 },
|
||||
{ "helpcheck", "helpch" , POS_DEAD , do_helpcheck, LVL_GOD, 0 },
|
||||
{ "hide" , "hi" , POS_RESTING , do_hide , 1, 0 },
|
||||
{ "hindex" , "hind" , POS_DEAD , do_hindex , 0, 0 },
|
||||
{ "handbook" , "handb" , POS_DEAD , do_gen_ps , LVL_IMMORT, SCMD_HANDBOOK },
|
||||
{ "hcontrol" , "hcontrol", POS_DEAD , do_hcontrol , LVL_GRGOD, 0 },
|
||||
{ "history" , "history" , POS_DEAD , do_history, 0, 0},
|
||||
|
@ -1509,6 +1510,11 @@ void nanny(struct descriptor_data *d, char *arg)
|
|||
|
||||
case CON_RMOTD: /* read CR after printing motd */
|
||||
write_to_output(d, "%s", CONFIG_MENU);
|
||||
if (IS_HAPPYHOUR > 0){
|
||||
write_to_output(d, "\r\n");
|
||||
write_to_output(d, "@yThere is currently a Happyhour!@n\r\n");
|
||||
write_to_output(d, "\r\n");
|
||||
}
|
||||
add_llog_entry(d->character, LAST_CONNECT);
|
||||
STATE(d) = CON_MENU;
|
||||
break;
|
||||
|
|
23
src/limits.c
23
src/limits.c
|
@ -50,9 +50,9 @@ static int graf(int grafage, int p0, int p1, int p2, int p3, int p4, int p5, int
|
|||
}
|
||||
|
||||
/* The hit_limit, mana_limit, and move_limit functions are gone. They added an
|
||||
* unnecessary level of complexity to the internal structure, weren't
|
||||
* unnecessary level of complexity to the internal structure, weren't
|
||||
* particularly useful, and led to some annoying bugs. From the players' point
|
||||
* of view, the only difference the removal of these functions will make is
|
||||
* of view, the only difference the removal of these functions will make is
|
||||
* that a character's age will now only affect the HMV gain per tick, and _not_
|
||||
* the HMV maximums. */
|
||||
/* manapoint gain pr. game hour */
|
||||
|
@ -180,7 +180,7 @@ void set_title(struct char_data *ch, char *title)
|
|||
|
||||
if (title == NULL) {
|
||||
GET_TITLE(ch) = strdup(GET_SEX(ch) == SEX_FEMALE ?
|
||||
title_female(GET_CLASS(ch), GET_LEVEL(ch)) :
|
||||
title_female(GET_CLASS(ch), GET_LEVEL(ch)) :
|
||||
title_male(GET_CLASS(ch), GET_LEVEL(ch)));
|
||||
} else {
|
||||
if (strlen(title) > MAX_TITLE_LENGTH)
|
||||
|
@ -230,6 +230,9 @@ void gain_exp(struct char_data *ch, int gain)
|
|||
return;
|
||||
}
|
||||
if (gain > 0) {
|
||||
if ((IS_HAPPYHOUR) && (IS_HAPPYEXP))
|
||||
gain += (int)((float)gain * ((float)HAPPY_EXP / (float)(100)));
|
||||
|
||||
gain = MIN(CONFIG_MAX_EXP_GAIN, gain); /* put a cap on the max gain per kill */
|
||||
GET_EXP(ch) += gain;
|
||||
while (GET_LEVEL(ch) < LVL_IMMORT - CONFIG_NO_MORT_TO_IMMORT &&
|
||||
|
@ -266,6 +269,9 @@ void gain_exp_regardless(struct char_data *ch, int gain)
|
|||
int is_altered = FALSE;
|
||||
int num_levels = 0;
|
||||
|
||||
if ((IS_HAPPYHOUR) && (IS_HAPPYEXP))
|
||||
gain += (int)((float)gain * ((float)HAPPY_EXP / (float)(100)));
|
||||
|
||||
GET_EXP(ch) += gain;
|
||||
if (GET_EXP(ch) < 0)
|
||||
GET_EXP(ch) = 0;
|
||||
|
@ -448,4 +454,15 @@ void point_update(void)
|
|||
timer_otrigger(j);
|
||||
}
|
||||
}
|
||||
|
||||
/* Take 1 from the happy-hour tick counter, and end happy-hour if zero */
|
||||
if (HAPPY_TIME > 1) HAPPY_TIME--;
|
||||
else if (HAPPY_TIME == 1) /* Last tick - set everything back to zero */
|
||||
{
|
||||
HAPPY_QP = 0;
|
||||
HAPPY_EXP = 0;
|
||||
HAPPY_GOLD = 0;
|
||||
HAPPY_TIME = 0;
|
||||
game_info("Happy hour has ended!");
|
||||
}
|
||||
}
|
||||
|
|
45
src/quest.c
45
src/quest.c
|
@ -294,24 +294,51 @@ void generic_complete_quest(struct char_data *ch)
|
|||
qst_rnum rnum;
|
||||
qst_vnum vnum = GET_QUEST(ch);
|
||||
struct obj_data *new_obj;
|
||||
int happy_qp, happy_gold, happy_exp;
|
||||
|
||||
if (--GET_QUEST_COUNTER(ch) <= 0) {
|
||||
rnum = real_quest(vnum);
|
||||
GET_QUESTPOINTS(ch) += QST_POINTS(rnum);
|
||||
send_to_char(ch,
|
||||
if (IS_HAPPYHOUR && IS_HAPPYQP) {
|
||||
happy_qp = (int)(QST_POINTS(rnum) * (((float)(100+HAPPY_QP))/(float)100));
|
||||
happy_qp = MAX(happy_qp, 0);
|
||||
GET_QUESTPOINTS(ch) += happy_qp;
|
||||
send_to_char(ch,
|
||||
"%s\r\nYou have been awarded %d quest points for your service.\r\n",
|
||||
QST_DONE(rnum), happy_qp);
|
||||
} else {
|
||||
GET_QUESTPOINTS(ch) += QST_POINTS(rnum);
|
||||
send_to_char(ch,
|
||||
"%s\r\nYou have been awarded %d quest points for your service.\r\n",
|
||||
QST_DONE(rnum), QST_POINTS(rnum));
|
||||
}
|
||||
if (QST_GOLD(rnum)) {
|
||||
GET_GOLD(ch) += QST_GOLD(rnum);
|
||||
send_to_char(ch,
|
||||
"You have been awarded %d gold coins for your service.\r\n",
|
||||
QST_GOLD(rnum));
|
||||
if ((IS_HAPPYHOUR) && (IS_HAPPYGOLD)) {
|
||||
happy_gold = (int)(QST_GOLD(rnum) * (((float)(100+HAPPY_GOLD))/(float)100));
|
||||
happy_gold = MAX(happy_gold, 0);
|
||||
GET_GOLD(ch) += happy_gold;
|
||||
send_to_char(ch,
|
||||
"You have been awarded %d gold coins for your service.\r\n",
|
||||
happy_gold);
|
||||
} else {
|
||||
GET_GOLD(ch) += QST_GOLD(rnum);
|
||||
send_to_char(ch,
|
||||
"You have been awarded %d gold coins for your service.\r\n",
|
||||
QST_GOLD(rnum));
|
||||
}
|
||||
}
|
||||
if (QST_EXP(rnum)) {
|
||||
gain_exp(ch, QST_EXP(rnum));
|
||||
send_to_char(ch,
|
||||
"You have been awarded %d experience points for your service.\r\n",
|
||||
QST_EXP(rnum));
|
||||
if ((IS_HAPPYHOUR) && (IS_HAPPYEXP)) {
|
||||
happy_exp = (int)(QST_EXP(rnum) * (((float)(100+HAPPY_EXP))/(float)100));
|
||||
happy_exp = MAX(happy_exp, 0);
|
||||
send_to_char(ch,
|
||||
"You have been awarded %d experience for your service.\r\n",
|
||||
happy_exp);
|
||||
} else {
|
||||
send_to_char(ch,
|
||||
"You have been awarded %d experience points for your service.\r\n",
|
||||
QST_EXP(rnum));
|
||||
}
|
||||
}
|
||||
if (QST_OBJ(rnum) && QST_OBJ(rnum) != NOTHING) {
|
||||
if (real_object(QST_OBJ(rnum)) != NOTHING) {
|
||||
|
|
|
@ -1232,6 +1232,14 @@ struct guild_info_type
|
|||
int direction;
|
||||
};
|
||||
|
||||
/** Happy Hour Data */
|
||||
struct happyhour {
|
||||
int qp_rate;
|
||||
int exp_rate;
|
||||
int gold_rate;
|
||||
int ticks_left;
|
||||
};
|
||||
|
||||
/* Config structs */
|
||||
|
||||
/** The game configuration structure used for configurating the game play
|
||||
|
|
13
src/utils.h
13
src/utils.h
|
@ -851,6 +851,19 @@ do \
|
|||
/** Defines if ch is outdoors or not. */
|
||||
#define OUTSIDE(ch) (!ROOM_FLAGGED(IN_ROOM(ch), ROOM_INDOORS))
|
||||
|
||||
/* Happy-hour defines */
|
||||
#define IS_HAPPYQP (happy_data.qp_rate > 0)
|
||||
#define IS_HAPPYEXP (happy_data.exp_rate > 0)
|
||||
#define IS_HAPPYGOLD (happy_data.gold_rate > 0)
|
||||
|
||||
#define HAPPY_EXP happy_data.exp_rate
|
||||
#define HAPPY_GOLD happy_data.gold_rate
|
||||
#define HAPPY_QP happy_data.qp_rate
|
||||
|
||||
#define HAPPY_TIME happy_data.ticks_left
|
||||
|
||||
#define IS_HAPPYHOUR ((IS_HAPPYEXP || IS_HAPPYGOLD || IS_HAPPYQP) && (HAPPY_TIME > 0))
|
||||
|
||||
/* OS compatibility */
|
||||
#ifndef NULL
|
||||
/** Just in case NULL is not defined. */
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue