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[May 17 2007] - Rumble
Added AFF_FLYING/SCUBA and appropriate checks in act.movement.c. Room sector ty pes IN FLIGHT and UNDERWATER are finally being used! Removed all of the Dragon_Breathes. Removed context help system. Added invis level on reconnect. [May 15 2007] - Rumble Fixed object stacking to match s-desc and item_number. Added wizupdate command. Added valid_dg_target check to object remove trigs.
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29 changed files with 191 additions and 1330 deletions
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@ -215,7 +215,7 @@ void char_from_furniture(struct char_data *ch);
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#define PRF_FLAGGED(ch, flag) (IS_SET_AR(PRF_FLAGS(ch), (flag)))
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#define ROOM_FLAGGED(loc, flag) (IS_SET_AR(ROOM_FLAGS(loc), (flag)))
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#define EXIT_FLAGGED(exit, flag) (IS_SET((exit)->exit_info, (flag)))
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#define OBJAFF_FLAGGED(obj, flag) (IS_SET(GET_OBJ_AFFECT(obj), (flag)))
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#define OBJAFF_FLAGGED(obj, flag) (IS_SET_AR(GET_OBJ_AFFECT(obj), (flag)))
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#define OBJVAL_FLAGGED(obj, flag) (IS_SET(GET_OBJ_VAL((obj), 1), (flag)))
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#define OBJWEAR_FLAGGED(obj, flag) (IS_SET_AR(GET_OBJ_WEAR(obj), (flag)))
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#define OBJ_FLAGGED(obj, flag) (IS_SET_AR(GET_OBJ_EXTRA(obj), (flag)))
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